Fix screen breaks

This commit is contained in:
Jáchym Toušek
2017-06-28 20:10:43 +02:00
parent 37d3bf8d87
commit 39a44c8fbd
16 changed files with 31 additions and 31 deletions

View File

@@ -1008,7 +1008,7 @@ void main()
//「……ちなみにレナのスリーサイズは?」
PlaySE(3, "s19/03/990300013", 256, 64);
OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
NULL, " By the way, it's expensive~. How much would you pay?\"", Line_WaitForInput);
NULL, " By the way, it's expensive~. How much would you pay?\"", Line_Normal);
ClearMessage();
//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@

View File

@@ -3027,7 +3027,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -576,7 +576,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -1660,7 +1660,7 @@ void main()
// PlaySE( 4, "wa_007", 128, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
@@ -2104,7 +2104,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene( "bg_108", 200 );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -2171,7 +2171,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
NULL, " comeback victory!!!!!!!", Line_WaitForInput);
NULL, " comeback victory!!!!!!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );

View File

@@ -2004,7 +2004,7 @@ void main()
PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -2207,7 +2207,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();

View File

@@ -553,7 +553,7 @@ void main()
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
@@ -4070,7 +4070,7 @@ void main()
DisableWindow();
DrawScene( "white", 4000 );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();

View File

@@ -230,7 +230,7 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -1648,7 +1648,7 @@ void main()
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -1743,7 +1743,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -2884,7 +2884,7 @@ void main()
NULL, " No shops.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33950", 256, 64);
OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_WaitForInput);
NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_Normal);
ClearMessage();
@@ -2910,7 +2910,7 @@ void main()
NULL, " Satoko, and Rika-chan...", Line_WaitForInput);
OutputLine(NULL, "誰も茶化さない。",
NULL, " none of them butted in.", Line_WaitForInput);
NULL, " none of them butted in.", Line_Normal);
ClearMessage();

View File

@@ -2148,7 +2148,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -4498,7 +4498,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -1945,7 +1945,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -4574,7 +4574,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_008", 128, 64 );

View File

@@ -412,7 +412,7 @@ void main()
//!sd
SetSpeedOfMessage( FALSE, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -581,7 +581,7 @@ void main()
NULL, "Kesplash!!!", Line_ContinueAfterTyping);
ShakeScreenSx( 1, 3, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
@@ -3455,7 +3455,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -4020,7 +4020,7 @@ void main()
Wait( 3000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -4502,7 +4502,7 @@ void main()
NULL, "\"P... Please go away...", Line_WaitForInput);
PlaySE(3, "s01/01/120100567", 256, 64);
OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
NULL, " I beg you... please go away...!!\"", Line_WaitForInput);
NULL, " I beg you... please go away...!!\"", Line_Normal);
ClearMessage();

View File

@@ -3445,7 +3445,7 @@ void main()
PlaySE( 4, "wa_003", 128, 64 );
ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -2190,7 +2190,7 @@ void main()
//!sd
SetSpeedOfMessage( FALSE, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -3018,7 +3018,7 @@ void main()
Wait( 3000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -360,7 +360,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();

View File

@@ -441,7 +441,7 @@ void main()
Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -495,7 +495,7 @@ void main()
Wait( 200 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();

View File

@@ -759,7 +759,7 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();