punctuation, incorrect voice file correction, censorship
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@@ -173,7 +173,7 @@ void main()
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// 思い出したのか、うっとりと顔を赤らめるレ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 思い出したのか、うっとりと顔を赤らめるレナ",
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OutputLine(NULL, " 思い出したのか、うっとりと顔を赤らめるレナ。",
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NULL, "She must have just thought about it, because her face filled with delight.", Line_Normal);
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ClearMessage();
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@@ -1897,23 +1897,10 @@ void main()
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// 浮かしてから弱弱中強?@ しかもゲージ技まで持ってやがるッ!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 浮かしてから弱弱中強?!",
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NULL, "Following the launcher with a jab, jab, strong, fierce combo!?", Line_WaitForInput);
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OutputLine(NULL, " しかもゲージ技まで持ってやがるッ!!!",
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NULL, " He's even using meter!", Line_Normal);
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ClearMessage();
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DisableWindow();
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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//「音からして…校長の空中強は多段ヒット技だな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei07470", 256, TRUE);
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OutputLine(NULL, "「音からして…校長の空中強は多段ヒット技だな?」",
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NULL, "\"From how it sounded... the principal's jumping fierce sounds like a multi-hit combo.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_005_vm0x_n01","dialog000");}
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if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_005_vm00_n01","dialog000");}
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//VoiceMatchingEnd
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@@ -2856,7 +2843,7 @@ void main()
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei07610", 256, TRUE);
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OutputLine(NULL, "「魅音の負けだな。",
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NULL, "\"Mion's loss, right?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei07610", 256, TRUE);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei07620", 256, TRUE);
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OutputLine(NULL, "引くぞ。",
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NULL, " I'll draw it out.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei07630", 256, TRUE);
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