punctuation, incorrect voice file correction, censorship
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24
Update/zonik_005_vm0x_n01.txt
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24
Update/zonik_005_vm0x_n01.txt
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@@ -0,0 +1,24 @@
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void main()
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{
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}
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void dialog000()
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{
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// 浮かしてから弱弱中強?@ しかもゲージ技まで持ってやがるッ!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 流れるようなコンボ<連続攻撃>?!",
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NULL, "Such perfect flow in a combo!?", Line_WaitForInput);
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OutputLine(NULL, " しかもダウンした相手に追い討ちまで持ってやがるッ!!!",
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NULL, " He's even using followers on the KO'd opponent!!!", Line_Normal);
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ClearMessage();
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DisableWindow();
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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//「音からして…校長の空中強は多段ヒット技だな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei07470", 256, TRUE);
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OutputLine(NULL, "「ジークンドー.<じい拳道>だな?」",
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NULL, "\"That's Jeet Kune Do, right?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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