diff --git a/SE/edit/combine.ogg b/SE/edit/combine.ogg deleted file mode 100644 index 07a7b00..0000000 Binary files a/SE/edit/combine.ogg and /dev/null differ diff --git a/SE/edit/combine2.ogg b/SE/edit/combine2.ogg deleted file mode 100644 index d37c1d1..0000000 Binary files a/SE/edit/combine2.ogg and /dev/null differ diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 46d1470..02d64bb 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -166,7 +166,7 @@ void main() //「早起きしないと朝飯を食いそびれるんだよ。@ - PlaySE(3, "s19/01/HR_KEI00000", 256, 64); + PlaySE(3, "s19/01/hr_kei00000", 256, 64); OutputLine(NULL, "「早起きしないと朝飯を食いそびれるんだよ。」", NULL, "\"If I don't wake up early, I won't have time to eat breakfast.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -185,7 +185,7 @@ void main() //「山盛り。@ - PlaySE(3, "s19/01/HR_KEI00010", 256, 64); + PlaySE(3, "s19/01/hr_kei00010", 256, 64); OutputLine(NULL, "「山盛り。」", NULL, "\"Pile it on.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -340,7 +340,7 @@ void main() //「あいよ!¥ - PlaySE(3, "s19/01/HR_KEI00020", 256, 64); + PlaySE(3, "s19/01/hr_kei00020", 256, 64); OutputLine(NULL, "「あいよ!」", NULL, "\"Mornin'!\"", Line_Normal); ClearMessage(); @@ -377,10 +377,10 @@ void main() //「相変わらず早えなー@たまにはのんびり朝寝坊したっていいんだぜ。@ - PlaySE(3, "s19/01/HR_KEI00030", 256, 64); + PlaySE(3, "s19/01/hr_kei00030", 256, 64); OutputLine(NULL, "「相変わらず早えなー。", NULL, "\"You're always so early.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00040", 256, 64); + PlaySE(3, "s19/01/hr_kei00040", 256, 64); OutputLine(NULL, "たまにはのんびり朝寝坊したっていいんだぜ。」", NULL, " You should try sleeping in sometime.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -400,7 +400,7 @@ void main() //「そん時ゃ置いてく。@ - PlaySE(3, "s19/01/HR_KEI00050", 256, 64); + PlaySE(3, "s19/01/hr_kei00050", 256, 64); OutputLine(NULL, "「そん時ゃ置いてく。」", NULL, "\"If that ever happens, I'll just leave you behind.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -417,10 +417,10 @@ void main() //「さくさく置いてく@きりきり置いてく。@ - PlaySE(3, "s19/01/HR_KEI00060", 256, 64); + PlaySE(3, "s19/01/hr_kei00060", 256, 64); OutputLine(NULL, "「さくさく置いてく。", NULL, "\"I'll leave you in the dust.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00070", 256, 64); + PlaySE(3, "s19/01/hr_kei00070", 256, 64); OutputLine(NULL, "きりきり置いてく。」", NULL, " Without looking back.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -454,7 +454,7 @@ void main() ClearMessage(); //「嘘。ちゃんと待ってるよ。@ - PlaySE(3, "s19/01/HR_KEI00080", 256, 64); + PlaySE(3, "s19/01/hr_kei00080", 256, 64); OutputLine(NULL, "「嘘。ちゃんと待ってるよ。」", NULL, "\"I'm kidding. I'd wait for you.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -479,10 +479,10 @@ void main() //「レナが来るまでずーっと待ってる@いつまでも。@ - PlaySE(3, "s19/01/HR_KEI00090", 256, 64); + PlaySE(3, "s19/01/hr_kei00090", 256, 64); OutputLine(NULL, "「レナが来るまでずーっと待ってる。", NULL, "\"I'd wait forever until you came, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00100", 256, 64); + PlaySE(3, "s19/01/hr_kei00100", 256, 64); OutputLine(NULL, "いつまでも。」", NULL, " No matter how long.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -527,7 +527,7 @@ void main() ClearMessage(); //「レナはロマンスものの文庫本は読んだことあるか...?@ - PlaySE(3, "s19/01/HR_KEI00110", 256, 64); + PlaySE(3, "s19/01/hr_kei00110", 256, 64); OutputLine(NULL, "「レナはロマンスものの文庫本は読んだことあるか…?」", NULL, "\"Have you ever read a romance novel, Rena...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -573,7 +573,7 @@ void main() ClearMessage(); //「そうそう、お袋から伝言。漬物サンキューでしたって。@ - PlaySE(3, "s19/01/HR_KEI00120", 256, 64); + PlaySE(3, "s19/01/hr_kei00120", 256, 64); OutputLine(NULL, "「そうそう、お袋から伝言。漬物サンキューでしたって。」", NULL, "\"Oh, yeah, message from Mom. She says thanks for the pickles.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -613,13 +613,13 @@ void main() ClearMessage(); //「...その前に聞きたい@ あの漬物を漬けたのはレナか@ レナのお母さんか?@ - PlaySE(3, "s19/01/HR_KEI00130", 256, 64); + PlaySE(3, "s19/01/hr_kei00130", 256, 64); OutputLine(NULL, "「…その前に聞きたい。", NULL, "\"...I'd like to ask something before that.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00140", 256, 64); + PlaySE(3, "s19/01/hr_kei00140", 256, 64); OutputLine(NULL, " あの漬物を漬けたのはレナか?", NULL, " Were you the one who pickled them, Rena?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00150", 256, 64); + PlaySE(3, "s19/01/hr_kei00150", 256, 64); OutputLine(NULL, " レナのお母さんか?」", NULL, " Or was it your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -659,7 +659,7 @@ void main() //「レナか? レナのお母さんか?@ - PlaySE(3, "s19/01/HR_KEI00160", 256, 64); + PlaySE(3, "s19/01/hr_kei00160", 256, 64); OutputLine(NULL, "「レナか? レナのお母さんか?」", NULL, "\"Was it you, Rena? Or was it your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -680,7 +680,7 @@ void main() //「どっちが作ったかで感想が著しく変わる。@ - PlaySE(3, "s19/01/HR_KEI00170", 256, 64); + PlaySE(3, "s19/01/hr_kei00170", 256, 64); OutputLine(NULL, "「どっちが作ったかで感想が著しく変わる。」", NULL, "\"Depending on who made them, my opinion of them might change drastically.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -729,7 +729,7 @@ void main() //「うまかった。@ - PlaySE(3, "s19/01/HR_KEI00180", 256, 64); + PlaySE(3, "s19/01/hr_kei00180", 256, 64); OutputLine(NULL, "「うまかった。」", NULL, "\"Delicious.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -743,7 +743,7 @@ void main() //「前回に続きなかなかだったぜ。飯との相性は最高だった。@ - PlaySE(3, "s19/01/HR_KEI00190", 256, 64); + PlaySE(3, "s19/01/hr_kei00190", 256, 64); OutputLine(NULL, "「前回に続きなかなかだったぜ。飯との相性は最高だった。」", NULL, "\"Pretty good, just like the last ones. They went perfectly with the rice.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -781,7 +781,7 @@ void main() //「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。@ - PlaySE(3, "s19/01/HR_KEI00200", 256, 64); + PlaySE(3, "s19/01/hr_kei00200", 256, 64); OutputLine(NULL, "「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。」", NULL, "\"Let's go! If we keep Mion waiting, we'll never hear the end of it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -840,7 +840,7 @@ void main() //「いつも遅いのはお前の方だろ!@ - PlaySE(3, "s19/01/HR_KEI00210", 256, 64); + PlaySE(3, "s19/01/hr_kei00210", 256, 64); OutputLine(NULL, "「いつも遅いのはお前の方だろ!」", NULL, "\"Usually, you're the one who's late!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -875,7 +875,7 @@ void main() //「2日しか休んでねえよ!¥ - PlaySE(3, "s19/01/HR_KEI00220", 256, 64); + PlaySE(3, "s19/01/hr_kei00220", 256, 64); OutputLine(NULL, "「2日しか休んでねえよ!」", NULL, "\"I was only off two days!\"", Line_Normal); ClearMessage(); @@ -1064,7 +1064,7 @@ void main() ClearMessage(); //「葬式で行っただけだぜ。慌しいだけだったよ。@ - PlaySE(3, "s19/01/HR_KEI00280", 256, 64); + PlaySE(3, "s19/01/hr_kei00280", 256, 64); OutputLine(NULL, "「葬式で行っただけだぜ。慌しいだけだったよ。」", NULL, "\"I only went for a funeral. I didn't have much time.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1081,13 +1081,13 @@ void main() //「お前、人の話、聞いてないだろ@俺は葬式で帰っただけだぜ@ おもちゃ屋巡りをしてる余裕なんかなかったんだよ!@ - PlaySE(3, "s19/01/HR_KEI00290", 256, 64); + PlaySE(3, "s19/01/hr_kei00290", 256, 64); OutputLine(NULL, "「お前、人の話、聞いてないだろ。", NULL, "\"You're... not listening... at all.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00300", 256, 64); + PlaySE(3, "s19/01/hr_kei00300", 256, 64); OutputLine(NULL, "俺は葬式で帰っただけだぜ!", NULL, " I just came back from a funeral!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00310", 256, 64); + PlaySE(3, "s19/01/hr_kei00310", 256, 64); OutputLine(NULL, " おもちゃ屋巡りをしてる余裕なんかなかったんだよ!」", NULL, " I didn't have any time to look around in toy stores!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1144,7 +1144,7 @@ void main() //「そんなのまた通販で取り寄せりゃいいじゃねえか。@ - PlaySE(3, "s19/01/HR_KEI00320", 256, 64); + PlaySE(3, "s19/01/hr_kei00320", 256, 64); OutputLine(NULL, "「そんなのまた通販で取り寄せりゃいいじゃねえか。」", NULL, "\"You can just get them to send you one in the mail, can't you?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1181,7 +1181,7 @@ void main() //「俺にも判りそうなゲームがあったらやらせてくれよ。@ - PlaySE(3, "s19/01/HR_KEI00330", 256, 64); + PlaySE(3, "s19/01/hr_kei00330", 256, 64); OutputLine(NULL, "「俺にも判りそうなゲームがあったらやらせてくれよ。」", NULL, "\"If there's a game you think I'd understand, let me play too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1201,10 +1201,10 @@ void main() //「上等じゃねえか@俺だって遊び百般、遅れを取るつもりはないぜ!@ - PlaySE(3, "s19/01/HR_KEI00340", 256, 64); + PlaySE(3, "s19/01/hr_kei00340", 256, 64); OutputLine(NULL, "「上等じゃねえか。", NULL, "\"Just what I want.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00350", 256, 64); + PlaySE(3, "s19/01/hr_kei00350", 256, 64); OutputLine(NULL, "俺だって遊び百般、遅れを取るつもりはないぜ!」", NULL, " I play all sorts of games. I don't intend to lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1369,10 +1369,10 @@ void main() FadeOutBGM( 1, 1000, TRUE ); //「...ここで先頭を譲るとはな@お手並み拝見ってことかよ。@ - PlaySE(3, "s19/01/HR_KEI00360", 256, 64); + PlaySE(3, "s19/01/hr_kei00360", 256, 64); OutputLine(NULL, "「…ここで先頭を譲るとはな。", NULL, "\"...To think you'd give up the lead here.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00370", 256, 64); + PlaySE(3, "s19/01/hr_kei00370", 256, 64); OutputLine(NULL, "お手並み拝見ってことかよ。」", NULL, " You meant for this to be a test of my skills.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1397,10 +1397,10 @@ void main() //「下がってろレナ。危ないぞ@......ヤツだ!@ - PlaySE(3, "s19/01/HR_KEI00380", 256, 64); + PlaySE(3, "s19/01/hr_kei00380", 256, 64); OutputLine(NULL, "「下がってろレナ。危ないぞ。", NULL, "\"Step back, Rena. It's dangerous.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00390", 256, 64); + PlaySE(3, "s19/01/hr_kei00390", 256, 64); OutputLine(NULL, "……ヤツだ!」", NULL, " ...She's here!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1447,10 +1447,10 @@ void main() DrawSceneWithMask( "bg_019", "down", 0, 0, 1300 ); //「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@ - PlaySE(3, "s19/01/HR_KEI00400", 256, 64); + PlaySE(3, "s19/01/hr_kei00400", 256, 64); OutputLine(NULL, "「…見え見えのワナだな。引き戸の上に挟んだ黒板消し。", NULL, "\"...Quite the obvious trap. A blackboard eraser wedged in the door.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00410", 256, 64); + PlaySE(3, "s19/01/hr_kei00410", 256, 64); OutputLine(NULL, "…見え見えだぜ!沙都子!」", NULL, " ...It's too obvious! Satoko!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1472,10 +1472,10 @@ void main() //「...いや、相手は沙都子だ@これだけとは思えない...!¥ - PlaySE(3, "s19/01/HR_KEI00420", 256, 64); + PlaySE(3, "s19/01/hr_kei00420", 256, 64); OutputLine(NULL, "「…いや、相手は沙都子だ。", NULL, "\"...No, this is Satoko we're talking about.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00430", 256, 64); + PlaySE(3, "s19/01/hr_kei00430", 256, 64); OutputLine(NULL, "これだけとは思えない…!」", NULL, " I doubt this is it..!\"", Line_Normal); ClearMessage(); @@ -1510,10 +1510,10 @@ void main() ClearMessage(); //「見たところ、黒板消しは普通@石とかは入れてないみたいだな。@ - PlaySE(3, "s19/01/HR_KEI00440", 256, 64); + PlaySE(3, "s19/01/hr_kei00440", 256, 64); OutputLine(NULL, "「見たところ、黒板消しは普通。", NULL, "\"By the looks of it, this eraser is normal.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00450", 256, 64); + PlaySE(3, "s19/01/hr_kei00450", 256, 64); OutputLine(NULL, "石とかは入れてないみたいだな。」", NULL, " No rocks or anything in it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1536,7 +1536,7 @@ void main() //「それだ!@ - PlaySE(3, "s19/01/HR_KEI00460", 256, 64); + PlaySE(3, "s19/01/hr_kei00460", 256, 64); OutputLine(NULL, "「それだ!」", NULL, "\"That's what it is!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1575,10 +1575,10 @@ void main() //「見事なコンボだ沙都子@ だが所詮はガキの浅知恵だったな!@ - PlaySE(3, "s19/01/HR_KEI00470", 256, 64); + PlaySE(3, "s19/01/hr_kei00470", 256, 64); OutputLine(NULL, "「見事なコンボだ沙都子!", NULL, "\"An impressive combination, Satoko!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00480", 256, 64); + PlaySE(3, "s19/01/hr_kei00480", 256, 64); OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」", NULL, " But in the end nothing more than the trivial machinations of a child!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1634,7 +1634,7 @@ void main() DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); //「......ぃてて...てッ?!@ - PlaySE(3, "s19/01/HR_KEI00490", 256, 64); + PlaySE(3, "s19/01/hr_kei00490", 256, 64); OutputLine(NULL, "「……ぃてて…てッ?!」", NULL, "\"...Ow ow... ow!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1671,7 +1671,7 @@ void main() ClearMessage(); //「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!@ - PlaySE(3, "s19/01/HR_KEI00500", 256, 64); + PlaySE(3, "s19/01/hr_kei00500", 256, 64); OutputLine(NULL, "「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!」", NULL, "\"That was a step up from your usual traps, Satoko!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1691,7 +1691,7 @@ void main() //「てンめぇええぇえ~...!!!d300...!d300...!d300...ぃててて...。@ - PlaySE(3, "s19/01/HR_KEI00510", 256, 64); + PlaySE(3, "s19/01/hr_kei00510", 256, 64); OutputLine(NULL, "「てンめぇええぇえ〜…!!", NULL, "\"You little~...!!", Line_ContinueAfterTyping); @@ -1764,7 +1764,7 @@ void main() //「あ...あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。@ - PlaySE(3, "s19/01/HR_KEI00520", 256, 64); + PlaySE(3, "s19/01/hr_kei00520", 256, 64); OutputLine(NULL, "「あ…あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。」", NULL, "\"Y... Yeah, thanks Rika-chan. The pain's going away now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1807,10 +1807,10 @@ void main() DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); //「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@ - PlaySE(3, "s19/01/HR_KEI00530", 256, 64); + PlaySE(3, "s19/01/hr_kei00530", 256, 64); OutputLine(NULL, "「梨花ちゃんはいい子だよなぁ…。", NULL, "\"You're such a good kid, Rika-chan...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00540", 256, 64); + PlaySE(3, "s19/01/hr_kei00540", 256, 64); OutputLine(NULL, "それに比べて沙都子…!!」", NULL, " So much better than Satoko...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1831,7 +1831,7 @@ void main() //「いい子はこんな凶悪なワナは仕掛けないぞ!@ - PlaySE(3, "s19/01/HR_KEI00550", 256, 64); + PlaySE(3, "s19/01/hr_kei00550", 256, 64); OutputLine(NULL, "「いい子はこんな凶悪なワナは仕掛けないぞ!」", NULL, "\"A good girl wouldn't set those nasty traps!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1877,7 +1877,7 @@ void main() //「!s300ゴ・メ・ン・ナ・サ・イ!sd!w800って言ってみな@言わないならぁ......!@ SetSpeedOfMessage( TRUE, 0 ); - PlaySE(3, "s19/01/HR_KEI00560", 256, 64); + PlaySE(3, "s19/01/hr_kei00560", 256, 64); OutputLine(NULL, "「ゴ・メ・ン・ナ・サ・イ", NULL, "\"I-M S-O-R-R-Y.", Line_ContinueAfterTyping); @@ -1889,7 +1889,7 @@ void main() OutputLine(NULL, "って言ってみな。", NULL, " Try saying that.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00570", 256, 64); + PlaySE(3, "s19/01/hr_kei00570", 256, 64); OutputLine(NULL, "言わないならぁ……!」", NULL, " If you won't say it...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1918,10 +1918,10 @@ void main() //「言っとくが俺のデコピンは凄く痛い@ ベニヤくらいなら割る!@ - PlaySE(3, "s19/01/HR_KEI00580", 256, 64); + PlaySE(3, "s19/01/hr_kei00580", 256, 64); OutputLine(NULL, "「言っとくが俺のデコピンは凄く痛い!", NULL, "\"Just so you know, my forehead flick really hurts.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00590", 256, 64); + PlaySE(3, "s19/01/hr_kei00590", 256, 64); OutputLine(NULL, " ベニヤくらいなら割る!」", NULL, " It can split plywood right in half!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1938,7 +1938,7 @@ void main() //「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!@ - PlaySE(3, "s19/01/HR_KEI00600", 256, 64); + PlaySE(3, "s19/01/hr_kei00600", 256, 64); OutputLine(NULL, "「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!」", NULL, "\"Don't say that in a way people will misunderstand!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2124,10 +2124,10 @@ void main() ClearMessage(); //「モノもまずいが誘拐はもっとまずいぞ@諦めろ。@ - PlaySE(3, "s19/01/HR_KEI00610", 256, 64); + PlaySE(3, "s19/01/hr_kei00610", 256, 64); OutputLine(NULL, "「モノもまずいが誘拐はもっとまずいぞ。", NULL, "\"Stealing is bad, but abducting people is even worse.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00620", 256, 64); + PlaySE(3, "s19/01/hr_kei00620", 256, 64); OutputLine(NULL, "諦めろ。」", NULL, " Give it up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2305,10 +2305,10 @@ void main() //「教える端から自信がなくなるよ@自分の理解の浅さがわかるなぁ。@ - PlaySE(3, "s19/01/HR_KEI00630", 256, 64); + PlaySE(3, "s19/01/hr_kei00630", 256, 64); OutputLine(NULL, "「教える端から自信がなくなるよ。", NULL, "\"Teaching is making me lose confidence.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00640", 256, 64); + PlaySE(3, "s19/01/hr_kei00640", 256, 64); OutputLine(NULL, "自分の理解の浅さがわかるなぁ。」", NULL, " It makes me aware of how shallow my understanding of the subject is.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2339,10 +2339,10 @@ void main() ClearMessage(); //「魅音さ、他人事じゃないぞ@真剣にやんないとまずいぜ。!w1000こんなレベルじゃ...。@ - PlaySE(3, "s19/01/HR_KEI00650", 256, 64); + PlaySE(3, "s19/01/hr_kei00650", 256, 64); OutputLine(NULL, "「魅音さ、他人事じゃないぞ。", NULL, "\"Look Mion, this is for your own good.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00660", 256, 64); + PlaySE(3, "s19/01/hr_kei00660", 256, 64); OutputLine(NULL, "真剣にやんないとまずいぜ。", NULL, " If you don't take this seriously there'll be trouble later on.", Line_ContinueAfterTyping); @@ -2388,10 +2388,10 @@ void main() //「レナは素直ないい子だなぁ...@先生がきっといい学校に進学させてやるからな。@ - PlaySE(3, "s19/01/HR_KEI00670", 256, 64); + PlaySE(3, "s19/01/hr_kei00670", 256, 64); OutputLine(NULL, "「レナは素直ないい子だなぁ…。", NULL, "\"You're such a good and honest kid, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00680", 256, 64); + PlaySE(3, "s19/01/hr_kei00680", 256, 64); OutputLine(NULL, "先生がきっといい学校に進学させてやるからな。」", NULL, " I'll make sure you guys get accepted into a good school.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2411,10 +2411,10 @@ void main() ClearMessage(); //「レナには特に教えてやるからな@2人きりでプライベートレッスンだぞ。@ - PlaySE(3, "s19/01/HR_KEI00690", 256, 64); + PlaySE(3, "s19/01/hr_kei00690", 256, 64); OutputLine(NULL, "「レナには特に教えてやるからな。", NULL, "\"Especially you, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00700", 256, 64); + PlaySE(3, "s19/01/hr_kei00700", 256, 64); OutputLine(NULL, "2人きりでプライベートレッスンだぞ。」", NULL, " Private lessons... just the two of us.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2479,7 +2479,7 @@ void main() ClearMessage(); //「この程度はできないと進学できないね。@ - PlaySE(3, "s19/01/HR_KEI00710", 256, 64); + PlaySE(3, "s19/01/hr_kei00710", 256, 64); OutputLine(NULL, "「この程度はできないと進学できないね。」", NULL, "\"If you don't know at least this much you can't get into university.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2498,13 +2498,13 @@ void main() //「まぁ@平たく言えばそうなるな@...将来、役に立たないのは承知で。@ - PlaySE(3, "s19/01/HR_KEI00720", 256, 64); + PlaySE(3, "s19/01/hr_kei00720", 256, 64); OutputLine(NULL, "「まぁ。", NULL, "\"Well...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00730", 256, 64); + PlaySE(3, "s19/01/hr_kei00730", 256, 64); OutputLine(NULL, "平たく言えばそうなるな。", NULL, " Yeah, basically.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00740", 256, 64); + PlaySE(3, "s19/01/hr_kei00740", 256, 64); OutputLine(NULL, "…将来、役に立たないのは承知で。」", NULL, " While knowing that this stuff won't ever come in handy in the future.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2520,7 +2520,7 @@ void main() //「...そ、そうなのか...?!@ - PlaySE(3, "s19/01/HR_KEI00750", 256, 64); + PlaySE(3, "s19/01/hr_kei00750", 256, 64); OutputLine(NULL, "「…そ、そうなのか…?!」", NULL, "\"...R-Really...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2556,7 +2556,7 @@ void main() //「...まぁそうだけど...、でも一般常識程度にはできた方が...、¥ - PlaySE(3, "s19/01/HR_KEI00760", 256, 64); + PlaySE(3, "s19/01/hr_kei00760", 256, 64); OutputLine(NULL, "「…まぁそうだけど…、でも一般常識程度にはできた方が…、」", NULL, "\"...Well, that's true... but you should at least know stuff that's common knowledge...\"", Line_Normal); ClearMessage(); @@ -2639,10 +2639,10 @@ void main() //「うっしゃ@ 飯にするか!¥ - PlaySE(3, "s19/01/HR_KEI00770", 256, 64); + PlaySE(3, "s19/01/hr_kei00770", 256, 64); OutputLine(NULL, "「うっしゃ!", NULL, "\"Awright!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00780", 256, 64); + PlaySE(3, "s19/01/hr_kei00780", 256, 64); OutputLine(NULL, " 飯にするか!」", NULL, " Let's eat!\"", Line_Normal); ClearMessage(); @@ -2749,7 +2749,7 @@ void main() //「おぅ、お待たせ!¥ - PlaySE(3, "s19/01/HR_KEI00790", 256, 64); + PlaySE(3, "s19/01/hr_kei00790", 256, 64); OutputLine(NULL, "「おぅ、お待たせ!」", NULL, "\"Hey, sorry to keep you waiting!\"", Line_Normal); ClearMessage(); @@ -2874,10 +2874,10 @@ void main() //「あらあら、沙都子さんのお弁当こそ大奮発ですこと@煮物がシックでイイ感じですわぁ。@ - PlaySE(3, "s19/01/HR_KEI00800", 256, 64); + PlaySE(3, "s19/01/hr_kei00800", 256, 64); OutputLine(NULL, "「あらあら、沙都子さんのお弁当こそ大奮発ですこと。", NULL, "\"My, my, isn't Madam Satoko's lunch extravagant as well?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00810", 256, 64); + PlaySE(3, "s19/01/hr_kei00810", 256, 64); OutputLine(NULL, "煮物がシックでイイ感じですわぁ。」", NULL, " The stewed stuff has a nice look to it, rather trendy.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2899,10 +2899,10 @@ void main() //「お、里芋がイイ感じだぞ@煮物は冷めててもうまいよなぁ!@ - PlaySE(3, "s19/01/HR_KEI00820", 256, 64); + PlaySE(3, "s19/01/hr_kei00820", 256, 64); OutputLine(NULL, "「お、里芋がイイ感じだぞ。", NULL, "\"Oh, this taro is good.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00830", 256, 64); + PlaySE(3, "s19/01/hr_kei00830", 256, 64); OutputLine(NULL, "煮物は冷めててもうまいよなぁ!」", NULL, " The stewed stuff is good too, even cold!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2940,10 +2940,10 @@ void main() //「この煮物も梨花ちゃんが作ったのかい@ ...こいつはお袋の味クラスだよなぁ!@ - PlaySE(3, "s19/01/HR_KEI00840", 256, 64); + PlaySE(3, "s19/01/hr_kei00840", 256, 64); OutputLine(NULL, "「この煮物も梨花ちゃんが作ったのかい?", NULL, "\"Rika-chan made this too?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI00850", 256, 64); + PlaySE(3, "s19/01/hr_kei00850", 256, 64); OutputLine(NULL, " …こいつはお袋の味クラスだよなぁ!」", NULL, " ...These taste like Mom's home cooking!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3012,7 +3012,7 @@ void main() //「お前が威張ることじゃねえ!@ - PlaySE(3, "s19/01/HR_KEI00860", 256, 64); + PlaySE(3, "s19/01/hr_kei00860", 256, 64); OutputLine(NULL, "「お前が威張ることじゃねえ!」", NULL, "\"That's nothing for you to boast about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3099,7 +3099,7 @@ void main() //「かなり合格点!!d800 あ、魅音、お前取り過ぎだよ!@ - PlaySE(3, "s19/01/HR_KEI00870", 256, 64); + PlaySE(3, "s19/01/hr_kei00870", 256, 64); OutputLine(NULL, "「かなり合格点!", NULL, "\"It's got high marks from me!", Line_ContinueAfterTyping); @@ -3149,7 +3149,7 @@ void main() //「だからお前が威張ることじゃねーだろ!@ - PlaySE(3, "s19/01/HR_KEI00880", 256, 64); + PlaySE(3, "s19/01/hr_kei00880", 256, 64); OutputLine(NULL, "「だからお前が威張ることじゃねーだろ!」", NULL, "\"I said that's nothing for you to boast about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3180,7 +3180,7 @@ void main() PlayBGM( 1, "msys03", 128, 0 ); //「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@ - PlaySE(3, "s19/01/HR_KEI00890", 256, 64); + PlaySE(3, "s19/01/hr_kei00890", 256, 64); OutputLine(NULL, "「…おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?」", NULL, "\"...Hey, hey. Even I can tell the difference between broccoli and cauliflower, you know?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3514,7 +3514,7 @@ void main() //「......今、!w400......一体!w400......何が......?@ - PlaySE(3, "s19/01/HR_KEI00900", 256, 64); + PlaySE(3, "s19/01/hr_kei00900", 256, 64); OutputLine(NULL, "「……今、", NULL, "\"...What...", Line_ContinueAfterTyping); @@ -3564,7 +3564,7 @@ void main() SetSpeedOfMessage( FALSE, 0 ); //「...あ、甘いって......これよりまだ上があるってのかよ...?@ - PlaySE(3, "s19/01/HR_KEI00910", 256, 64); + PlaySE(3, "s19/01/hr_kei00910", 256, 64); OutputLine(NULL, "「…あ、甘いって……これよりまだ上があるってのかよ…?」", NULL, "\"...E-Easy... You mean, there's something harder than this...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3670,7 +3670,7 @@ void main() //「え...?@ - PlaySE(3, "s19/01/HR_KEI00920", 256, 64); + PlaySE(3, "s19/01/hr_kei00920", 256, 64); OutputLine(NULL, "「え…?」", NULL, "\"Huh...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3717,7 +3717,7 @@ void main() ClearMessage(); //「なぁんだ、...そーゆうのじゃ、...ないのかよ...。@ - PlaySE(3, "s19/01/HR_KEI00930", 256, 64); + PlaySE(3, "s19/01/hr_kei00930", 256, 64); OutputLine(NULL, "「なぁんだ、…そーゆうのじゃ、…ないのかよ…。」", NULL, "\"Oh, really... So... it wasn't meant that way...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3810,7 +3810,7 @@ void main() //「うそごめん冗談。...悪かったよ。@ - PlaySE(3, "s19/01/HR_KEI00940", 256, 64); + PlaySE(3, "s19/01/hr_kei00940", 256, 64); OutputLine(NULL, "「うそごめん冗談。…悪かったよ。」", NULL, "\"Kidding. Sorry, it was a joke... That was my fault.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3833,7 +3833,7 @@ void main() //「え、ぁ...途中から。@ - PlaySE(3, "s19/01/HR_KEI00950", 256, 64); + PlaySE(3, "s19/01/hr_kei00950", 256, 64); OutputLine(NULL, "「え、ぁ…途中から。」", NULL, "\"Huh, ah... about halfway through.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3867,7 +3867,7 @@ void main() ClearMessage(); //「え、いやその......、@ - PlaySE(3, "s19/01/HR_KEI00960", 256, 64); + PlaySE(3, "s19/01/hr_kei00960", 256, 64); OutputLine(NULL, "「え、いやその……、」", NULL, "\"Uh, well, you see...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3900,7 +3900,7 @@ void main() DrawScene( "bg_039", 1000 ); //「...............んで、明日がヒマだと何なんだよ。レナ。@ - PlaySE(3, "s19/01/HR_KEI00970", 256, 64); + PlaySE(3, "s19/01/hr_kei00970", 256, 64); OutputLine(NULL, "「……………んで、明日がヒマだと何なんだよ。レナ。」", NULL, "\"...So, why were you asking if I'm free tomorrow, Rena?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3945,7 +3945,7 @@ void main() ClearMessage(); //「...そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。@ - PlaySE(3, "s19/01/HR_KEI00980", 256, 64); + PlaySE(3, "s19/01/hr_kei00980", 256, 64); OutputLine(NULL, "「…そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。」", NULL, "\"...Yeah. I don't think I know how to get anywhere besides back and forth from school.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3976,7 +3976,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "s19/01/HR_KEI01160", 256, 64); + PlaySE(3, "s19/01/hr_kei01160", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3994,7 +3994,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "s19/01/HR_KEI01170", 256, 64); + PlaySE(3, "s19/01/hr_kei01170", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4012,7 +4012,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "s19/01/HR_KEI01180", 256, 64); + PlaySE(3, "s19/01/hr_kei01180", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4059,10 +4059,10 @@ void main() ClearMessage(); //「......すまん、許せごめん@ヒマだ。@ - PlaySE(3, "s19/01/HR_KEI01190", 256, 64); + PlaySE(3, "s19/01/hr_kei01190", 256, 64); OutputLine(NULL, "「……すまん、許せごめん。", NULL, "\"...Sorry. Forgive me. I apologize.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01200", 256, 64); + PlaySE(3, "s19/01/hr_kei01200", 256, 64); OutputLine(NULL, "ヒマだ。」", NULL, " I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4117,10 +4117,10 @@ void main() ClearMessage(); //「行こうレナ@明日は二人っきりで出かけような。嫌味な魅音は置いてって。¥ - PlaySE(3, "s19/01/HR_KEI01210", 256, 64); + PlaySE(3, "s19/01/hr_kei01210", 256, 64); OutputLine(NULL, "「行こうレナ。", NULL, "\"Let's go, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01220", 256, 64); + PlaySE(3, "s19/01/hr_kei01220", 256, 64); OutputLine(NULL, "明日は二人っきりで出かけような。嫌味な魅音は置いてって。」", NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal); ClearMessage(); @@ -4157,7 +4157,7 @@ void main() //「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。@ - PlaySE(3, "s19/01/HR_KEI01230", 256, 64); + PlaySE(3, "s19/01/hr_kei01230", 256, 64); OutputLine(NULL, "「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。」", NULL, "\"It'd be great if the two of us could go on a picnic together! Should we bring a basket, Rena?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4230,10 +4230,10 @@ void main() ClearMessage(); //「.........大丈夫か...@ 魅音とレナの立ち位置、2mは離れてたはずだぞ...。@ - PlaySE(3, "s19/01/HR_KEI01240", 256, 64); + PlaySE(3, "s19/01/hr_kei01240", 256, 64); OutputLine(NULL, "「………大丈夫か…?", NULL, "\"...Are you all right...?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01250", 256, 64); + PlaySE(3, "s19/01/hr_kei01250", 256, 64); OutputLine(NULL, " 魅音とレナの立ち位置、2mは離れてたはずだぞ…。」", NULL, " There was over two meters between you guys...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4270,7 +4270,7 @@ void main() ClearMessage(); //「挫けるなよ魅音。レナのジャブを見切れるのはお前しかいない!@ - PlaySE(3, "s19/01/HR_KEI01260", 256, 64); + PlaySE(3, "s19/01/hr_kei01260", 256, 64); OutputLine(NULL, "「挫けるなよ魅音。レナのジャブを見切れるのはお前しかいない!」", NULL, "\"Don't feel bad, Mion. You're probably the only one who can dodge her jabs!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4297,7 +4297,7 @@ void main() //「レナには負けられないぞ! 魅音も鍛えてリベンジだ!@ - PlaySE(3, "s19/01/HR_KEI01270", 256, 64); + PlaySE(3, "s19/01/hr_kei01270", 256, 64); OutputLine(NULL, "「レナには負けられないぞ! 魅音も鍛えてリベンジだ!」", NULL, "\"You can't lose to Rena! You need to train up and have a rematch!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_002.txt b/Update/onik_002.txt index 998c356..d5a0d82 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -55,7 +55,7 @@ void main() //「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!@ - PlaySE(3, "s19/01/HR_KEI01280", 256, 64); + PlaySE(3, "s19/01/hr_kei01280", 256, 64); OutputLine(NULL, "「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!」", NULL, "\"S-Sorry, sorry! The show I was watching last night was really interesting! Blame that!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -136,7 +136,7 @@ void main() //「別に俺がけしかけたわけじゃないだろ…!@ - PlaySE(3, "s19/01/HR_KEI01290", 256, 64); + PlaySE(3, "s19/01/hr_kei01290", 256, 64); OutputLine(NULL, "「別に俺がけしかけたわけじゃないだろ…!」", NULL, "\"It's not like I forced her to do it...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -176,7 +176,7 @@ void main() //「わ、わかった…。俺も男だ。責任は…!d500取る!@ - PlaySE(3, "s19/01/HR_KEI01300", 256, 64); + PlaySE(3, "s19/01/hr_kei01300", 256, 64); OutputLine(NULL, "「わ、わかった…。俺も男だ。責任は…", NULL, "\"All right, all right... I am a man, after all.", Line_ContinueAfterTyping); @@ -280,7 +280,7 @@ void main() //「…訂正。俺も5kg…。¥ - PlaySE(3, "s19/01/HR_KEI01310", 256, 64); + PlaySE(3, "s19/01/hr_kei01310", 256, 64); OutputLine(NULL, "「…訂正。俺も5kg…。」", NULL, "\"...Correction. I say five kilos, too...\"", Line_Normal); ClearMessage(); @@ -395,7 +395,7 @@ void main() ClearMessage(); //「なんで俺ってこんなに有名人なんだ?!@ - PlaySE(3, "s19/01/HR_KEI01320", 256, 64); + PlaySE(3, "s19/01/hr_kei01320", 256, 64); OutputLine(NULL, "「なんで俺ってこんなに有名人なんだ?!」", NULL, "\"When did I become this famous!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -421,7 +421,7 @@ void main() ClearMessage(); //「つまりなんだ@ - PlaySE(3, "s19/01/HR_KEI01330", 256, 64); + PlaySE(3, "s19/01/hr_kei01330", 256, 64); OutputLine(NULL, "「つまりなんだ。", NULL, "\"So that means...", Line_WaitForInput); OutputLineAll(NULL, " \n", Line_ContinueAfterTyping); @@ -429,7 +429,7 @@ void main() // 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。@ - PlaySE(3, "s19/01/HR_KEI01340", 256, 64); + PlaySE(3, "s19/01/hr_kei01340", 256, 64); OutputLine(NULL, " 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。」", NULL, "So that means when an unfamiliar face walks by, they automatically assume it's that Maebara fella who just moved here?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -517,10 +517,10 @@ void main() //「……すれ違った全員の名前までわかるのかよ…@プロフィールまで?!@ - PlaySE(3, "s19/01/HR_KEI01350", 256, 64); + PlaySE(3, "s19/01/hr_kei01350", 256, 64); OutputLine(NULL, "「……すれ違った全員の名前までわかるのかよ…。", NULL, "\"...You know the names of everyone we passed by...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01360", 256, 64); + PlaySE(3, "s19/01/hr_kei01360", 256, 64); OutputLine(NULL, "プロフィールまで?!」", NULL, " and even their profiles!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -547,10 +547,10 @@ void main() //「試しに聞いてみよう@今ここにいる俺は誰だ?¥ - PlaySE(3, "s19/01/HR_KEI01370", 256, 64); + PlaySE(3, "s19/01/hr_kei01370", 256, 64); OutputLine(NULL, "「試しに聞いてみよう。", NULL, "\"Then let's try it out.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01380", 256, 64); + PlaySE(3, "s19/01/hr_kei01380", 256, 64); OutputLine(NULL, "今ここにいる俺は誰だ?」", NULL, " You there, who am I?\"", Line_Normal); ClearMessage(); @@ -591,7 +591,7 @@ void main() //「もういいもういい!!@ - PlaySE(3, "s19/01/HR_KEI01390", 256, 64); + PlaySE(3, "s19/01/hr_kei01390", 256, 64); OutputLine(NULL, "「もういいもういい!!」", NULL, "\"That's enough, that's enough!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -609,7 +609,7 @@ void main() //「それもいい!¥ - PlaySE(3, "s19/01/HR_KEI01400", 256, 64); + PlaySE(3, "s19/01/hr_kei01400", 256, 64); OutputLine(NULL, "「それもいい!」", NULL, "\"Enough of that!\"", Line_Normal); ClearMessage(); @@ -631,7 +631,7 @@ void main() DrawSceneWithMask( "bg_040", "left", 0, 0, 1300 ); //「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@ - PlaySE(3, "s19/01/HR_KEI01410", 256, 64); + PlaySE(3, "s19/01/hr_kei01410", 256, 64); OutputLine(NULL, "「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。」", NULL, "\"This feels more like you guys are showing me off rather than showing me around.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -804,10 +804,10 @@ void main() ClearMessage(); //「……俺も男だ。努力はする@…だが量が多過ぎる!@ - PlaySE(3, "s19/01/HR_KEI01420", 256, 64); + PlaySE(3, "s19/01/hr_kei01420", 256, 64); OutputLine(NULL, "「……俺も男だ。努力はする。", NULL, "\"...I'm a man. I'll do what I can.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01430", 256, 64); + PlaySE(3, "s19/01/hr_kei01430", 256, 64); OutputLine(NULL, "…だが量が多過ぎる!」", NULL, " ...But it's just too much!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -913,7 +913,7 @@ void main() //「へぇ。祭りにしちゃちょっと早いシーズンだよな?@ - PlaySE(3, "s19/01/HR_KEI01440", 256, 64); + PlaySE(3, "s19/01/hr_kei01440", 256, 64); OutputLine(NULL, "「へぇ。祭りにしちゃちょっと早いシーズンだよな?」", NULL, "Ahh. Isn't it a bit too early in the season for a festival?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1048,16 +1048,16 @@ void main() //「見りゃわかるだろ@これからランチタイムだ@ビュッフェスタイルだ@レナの手作り弁当に舌鼓だ。@ - PlaySE(3, "s19/01/HR_KEI01450", 256, 64); + PlaySE(3, "s19/01/hr_kei01450", 256, 64); OutputLine(NULL, "「見りゃわかるだろ。", NULL, "\"Take a look.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01460", 256, 64); + PlaySE(3, "s19/01/hr_kei01460", 256, 64); OutputLine(NULL, "これからランチタイムだ。", NULL, " It's time for lunch.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01470", 256, 64); + PlaySE(3, "s19/01/hr_kei01470", 256, 64); OutputLine(NULL, "ビュッフェスタイルだ。", NULL, " Buffet style.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01480", 256, 64); + PlaySE(3, "s19/01/hr_kei01480", 256, 64); OutputLine(NULL, "レナの手作り弁当に舌鼓だ。」", NULL, " A handmade gourmet meal by Rena.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1078,7 +1078,7 @@ void main() //「神社は公共の場所だぞ。勝手に独占するな。@ - PlaySE(3, "s19/01/HR_KEI01490", 256, 64); + PlaySE(3, "s19/01/hr_kei01490", 256, 64); OutputLine(NULL, "「神社は公共の場所だぞ。勝手に独占するな。」", NULL, "\"The temple is public grounds. It's not yours.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1098,13 +1098,13 @@ void main() //「くぅ~…やっぱり梨花ちゃんはいい子だなぁ…!@ 座りなそこ@ 一緒に食べよう!@ - PlaySE(3, "s19/01/HR_KEI01500", 256, 64); + PlaySE(3, "s19/01/hr_kei01500", 256, 64); OutputLine(NULL, "「くぅ〜…やっぱり梨花ちゃんはいい子だなぁ…!!", NULL, "\"Wow~...Rika-chan is such a good girl...!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01510", 256, 64); + PlaySE(3, "s19/01/hr_kei01510", 256, 64); OutputLine(NULL, " 座りなそこ!", NULL, " Have a seat!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01520", 256, 64); + PlaySE(3, "s19/01/hr_kei01520", 256, 64); OutputLine(NULL, " 一緒に食べよう!」", NULL, " Eat with us!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1132,7 +1132,7 @@ void main() //「お前に座る場所はないし、食べる分もない!@ - PlaySE(3, "s19/01/HR_KEI01530", 256, 64); + PlaySE(3, "s19/01/hr_kei01530", 256, 64); OutputLine(NULL, "「お前に座る場所はないし、食べる分もない!」", NULL, "\"No spot for you and nothing for you to eat!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1150,7 +1150,7 @@ void main() //「ない! 沙都子の分も俺がいただく!!@ - PlaySE(3, "s19/01/HR_KEI01540", 256, 64); + PlaySE(3, "s19/01/hr_kei01540", 256, 64); OutputLine(NULL, "「ない! 沙都子の分も俺がいただく!!」", NULL, "\"None! I'll eat all of hers!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1292,12 +1292,12 @@ void main() //「げはッ!!!d400 肘は反則だろ沙都子!!@ - PlaySE(3, "s19/01/HR_KEI01540", 256, 64); + PlaySE(3, "s19/01/hr_kei01540", 256, 64); OutputLine(NULL, "「げはッ!!", NULL, "\"Hurk!!", Line_ContinueAfterTyping); Wait( 400 ); - PlaySE(3, "s19/01/HR_KEI01550", 256, 64); + PlaySE(3, "s19/01/hr_kei01550", 256, 64); OutputLine(NULL, " 肘は反則だろ沙都子!!」", NULL, " Using your elbow is against the rules, Satoko!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1335,7 +1335,7 @@ void main() //「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!¥ - PlaySE(3, "s19/01/HR_KEI01560", 256, 64); + PlaySE(3, "s19/01/hr_kei01560", 256, 64); OutputLine(NULL, "「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!」", NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal); ClearMessage(); @@ -1401,7 +1401,7 @@ void main() ClearMessage(); //「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!@ - PlaySE(3, "s19/01/HR_KEI01570", 256, 64); + PlaySE(3, "s19/01/hr_kei01570", 256, 64); OutputLine(NULL, "「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!」", NULL, "\"I do wonder why there are so few words in Japanese to praise how something tastes!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1501,7 +1501,7 @@ void main() //「…は?@ - PlaySE(3, "s19/01/HR_KEI01580", 256, 64); + PlaySE(3, "s19/01/hr_kei01580", 256, 64); OutputLine(NULL, "「…は?」", NULL, "\"...Auh?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1580,10 +1580,10 @@ void main() DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…なんだよ沙都子@その挑戦的な目は。@ - PlaySE(3, "s19/01/HR_KEI01590", 256, 64); + PlaySE(3, "s19/01/hr_kei01590", 256, 64); OutputLine(NULL, "「…なんだよ沙都子。", NULL, "\"...What is it, Satoko?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01600", 256, 64); + PlaySE(3, "s19/01/hr_kei01600", 256, 64); OutputLine(NULL, "その挑戦的な目は。」", NULL, " What's with that defiant look?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1802,10 +1802,10 @@ void main() //「そ、それは頼もしいぜ魅音@ そりゃあどんなワザなんだ?!@ - PlaySE(3, "s19/01/HR_KEI01610", 256, 64); + PlaySE(3, "s19/01/hr_kei01610", 256, 64); OutputLine(NULL, "「そ、それは頼もしいぜ魅音!", NULL, "\"Th-That sounds great, Mion!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01620", 256, 64); + PlaySE(3, "s19/01/hr_kei01620", 256, 64); OutputLine(NULL, " そりゃあどんなワザなんだ?!」", NULL, " What kind of trick is it!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1824,7 +1824,7 @@ void main() Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE(3, "s19/01/HR_KEI01630", 256, 64); + PlaySE(3, "s19/01/hr_kei01630", 256, 64); OutputLine(NULL, "「はあッ?!」", NULL, " \"Whaa!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1868,10 +1868,10 @@ void main() ClearMessage(); //「…本当においしいよな@…これってさ、全部手作りなのかい?@ - PlaySE(3, "s19/01/HR_KEI01640", 256, 64); + PlaySE(3, "s19/01/hr_kei01640", 256, 64); OutputLine(NULL, "「…本当においしいよな。", NULL, "\"...It really is good, isn't it?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01650", 256, 64); + PlaySE(3, "s19/01/hr_kei01650", 256, 64); OutputLine(NULL, "…これってさ、全部手作りなのかい?」", NULL, " ...This is all freshly made, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1892,7 +1892,7 @@ void main() //「じゃあレナの手作りのって、どれだい?@ - PlaySE(3, "s19/01/HR_KEI01660", 256, 64); + PlaySE(3, "s19/01/hr_kei01660", 256, 64); OutputLine(NULL, "「じゃあレナの手作りのって、どれだい?」", NULL, "\"Then which ones did you make fresh?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1935,7 +1935,7 @@ void main() ClearMessage(); //「…………わかるよ。!w400これ、でしょ?@ - PlaySE(3, "s19/01/HR_KEI01670", 256, 64); + PlaySE(3, "s19/01/hr_kei01670", 256, 64); OutputLine(NULL, "「…………わかるよ。", NULL, "\"...I already know.", Line_ContinueAfterTyping); @@ -2012,7 +2012,7 @@ void main() PlayBGM( 1, "msys12", 128, 0 ); //「レナの、…匂いがしたから。@ - PlaySE(3, "s19/01/HR_KEI01680", 256, 64); + PlaySE(3, "s19/01/hr_kei01680", 256, 64); OutputLine(NULL, "「レナの、…匂いがしたから。」", NULL, "\"It had... your smell.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2039,7 +2039,7 @@ void main() ClearMessage(); //「…レナの手作りの…りんごのうさぎさんが食べたいな…!d600…!d600…!d600なんて…、@ - PlaySE(3, "s19/01/HR_KEI01690", 256, 64); + PlaySE(3, "s19/01/hr_kei01690", 256, 64); OutputLine(NULL, "「…レナの手作りの…りんごのうさぎさんが食べたいな…", NULL, "\"...I sure would like... to try one of Rena's handmade apple rabbits...", Line_ContinueAfterTyping); @@ -2199,7 +2199,7 @@ void main() DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); //「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@ - PlaySE(3, "s19/01/HR_KEI01700", 256, 64); + PlaySE(3, "s19/01/hr_kei01700", 256, 64); OutputLine(NULL, "「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)」", NULL, "\"H-Howhahouhut hem ahholes, Hahoho... Hooks haik... hee hin... (How 'bout them apples, Satoko? Looks like we win.)\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2480,7 +2480,7 @@ void main() //「魅音、今日はありがとな。楽しかったぜ。@ - PlaySE(3, "s19/01/HR_KEI01960", 256, 64); + PlaySE(3, "s19/01/hr_kei01960", 256, 64); OutputLine(NULL, "「魅音、今日はありがとな。楽しかったぜ。」", NULL, "\"Thanks for today, Mion. I had a great time.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2517,13 +2517,13 @@ void main() //「あぁ@楽しかった@まだ家に帰るのが惜しいくらいだぜ!@ - PlaySE(3, "s19/01/HR_KEI01970", 256, 64); + PlaySE(3, "s19/01/hr_kei01970", 256, 64); OutputLine(NULL, "「あぁ。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01980", 256, 64); + PlaySE(3, "s19/01/hr_kei01980", 256, 64); OutputLine(NULL, "楽しかった。", NULL, " Lots of fun.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI01990", 256, 64); + PlaySE(3, "s19/01/hr_kei01990", 256, 64); OutputLine(NULL, "まだ家に帰るのが惜しいくらいだぜ!」", NULL, " Almost feels like a waste to go home now!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2547,10 +2547,10 @@ void main() //「寄り道@ 遠いのか?@ - PlaySE(3, "s19/01/HR_KEI02000", 256, 64); + PlaySE(3, "s19/01/hr_kei02000", 256, 64); OutputLine(NULL, "「寄り道?", NULL, "\"A detour?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02010", 256, 64); + PlaySE(3, "s19/01/hr_kei02010", 256, 64); OutputLine(NULL, " 遠いのか?」", NULL, " Is it far?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2646,7 +2646,7 @@ void main() //「久しぶりって、…レナの用は、あの…ゴミの山かよ?!@ - PlaySE(3, "s19/01/HR_KEI02020", 256, 64); + PlaySE(3, "s19/01/hr_kei02020", 256, 64); OutputLine(NULL, "「久しぶりって、…レナの用は、あの…ゴミの山かよ?!」", NULL, "\"When you say it's been a while... you mean the business you had here... was with this garbage pile!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2698,7 +2698,7 @@ void main() //「おい待てよ、今行くから!s400……!sdぅわったたた……!@ - PlaySE(3, "s19/01/HR_KEI02030", 256, 64); + PlaySE(3, "s19/01/hr_kei02030", 256, 64); OutputLine(NULL, "「おい待てよ、今行くから", NULL, "\"Hey, wait, I'm coming", Line_ContinueAfterTyping); @@ -2738,10 +2738,10 @@ void main() //「…転ぶなよー@ 足元に気をつけろよー!@ - PlaySE(3, "s19/01/HR_KEI02040", 256, 64); + PlaySE(3, "s19/01/hr_kei02040", 256, 64); OutputLine(NULL, "「…転ぶなよー!", NULL, "\"...Don't fall!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02050", 256, 64); + PlaySE(3, "s19/01/hr_kei02050", 256, 64); OutputLine(NULL, " 足元に気をつけろよー!」", NULL, " Watch your step!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2850,7 +2850,7 @@ void main() ClearMessage(); //「…驚いたのはこっちですよ。@ - PlaySE(3, "s19/01/HR_KEI02180", 256, 64); + PlaySE(3, "s19/01/hr_kei02180", 256, 64); OutputLine(NULL, "「…驚いたのはこっちですよ。」", NULL, "\"...I'm the one who's surprised here.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2903,7 +2903,7 @@ void main() ClearMessage(); //「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。@ - PlaySE(3, "s19/01/HR_KEI02190", 256, 64); + PlaySE(3, "s19/01/hr_kei02190", 256, 64); OutputLine(NULL, "「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。」", NULL, "\"Quite rude to photograph someone without consent, one would think.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3003,10 +3003,10 @@ void main() ClearMessage(); //「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ - PlaySE(3, "s19/01/HR_KEI02310", 256, 64); + PlaySE(3, "s19/01/hr_kei02310", 256, 64); OutputLine(NULL, "「さぁねぇ。", NULL, "\"Dunno.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02320", 256, 64); + PlaySE(3, "s19/01/hr_kei02320", 256, 64); OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3113,10 +3113,10 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys05", 128, 0 ); //「どうだった@ 掘り出し物は見つかったか?@ - PlaySE(3, "s19/01/HR_KEI02330", 256, 64); + PlaySE(3, "s19/01/hr_kei02330", 256, 64); OutputLine(NULL, "「どうだった?", NULL, "\"How was it?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02340", 256, 64); + PlaySE(3, "s19/01/hr_kei02340", 256, 64); OutputLine(NULL, " 掘り出し物は見つかったか?」", NULL, " Find a treasure trove?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3143,15 +3143,15 @@ void main() //「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ - PlaySE(3, "s19/01/HR_KEI02350", 256, 64); + PlaySE(3, "s19/01/hr_kei02350", 256, 64); OutputLine(NULL, "「ケンタくん人形?!", NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02360", 256, 64); + PlaySE(3, "s19/01/hr_kei02360", 256, 64); OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping); Wait( 600 ); - PlaySE(3, "s19/01/HR_KEI02370", 256, 64); + PlaySE(3, "s19/01/hr_kei02370", 256, 64); OutputLine(NULL, "あの等身大人形の?」", NULL, " That life-sized dummy?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3175,10 +3175,10 @@ void main() ClearMessage(); //「あれはゴミだろ@ お持ち帰りしたきゃしてもいいんだぜ?@ - PlaySE(3, "s19/01/HR_KEI02370", 256, 64); + PlaySE(3, "s19/01/hr_kei02370", 256, 64); OutputLine(NULL, "「あれはゴミだろ?", NULL, "\"It's garbage, right?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02380", 256, 64); + PlaySE(3, "s19/01/hr_kei02380", 256, 64); OutputLine(NULL, " お持ち帰りしたきゃしてもいいんだぜ?」", NULL, " No one would care if you just take it home, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3207,10 +3207,10 @@ void main() ClearMessage(); //「俺も手伝ってやるよ@今日のうまかった弁当の恩返しってことでさ。@ - PlaySE(3, "s19/01/HR_KEI02390", 256, 64); + PlaySE(3, "s19/01/hr_kei02390", 256, 64); OutputLine(NULL, "「俺も手伝ってやるよ。", NULL, "\"I'll help you out.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02400", 256, 64); + PlaySE(3, "s19/01/hr_kei02400", 256, 64); OutputLine(NULL, "今日のうまかった弁当の恩返しってことでさ。」", NULL, " To repay you for that delicious picnic you prepared today.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3256,10 +3256,10 @@ void main() //「…なぁレナ@あそこで昔、なんかあったのか?@ - PlaySE(3, "s19/01/HR_KEI02410", 256, 64); + PlaySE(3, "s19/01/hr_kei02410", 256, 64); OutputLine(NULL, "「…なぁレナ。", NULL, "\"...Hey, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02420", 256, 64); + PlaySE(3, "s19/01/hr_kei02420", 256, 64); OutputLine(NULL, "あそこで昔、なんかあったのか?」", NULL, " Long ago, did something happen here?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3278,10 +3278,10 @@ void main() //「例えばさ、工事中になんかあったとか@事故とか。@ - PlaySE(3, "s19/01/HR_KEI02430", 256, 64); + PlaySE(3, "s19/01/hr_kei02430", 256, 64); OutputLine(NULL, "「例えばさ、工事中になんかあったとか。", NULL, "\"Just wondering if you knew about, you know...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02440", 256, 64); + PlaySE(3, "s19/01/hr_kei02440", 256, 64); OutputLine(NULL, "事故とか。」", NULL, " an accident or something.\"", Line_WaitForInput); @@ -3337,13 +3337,13 @@ void main() //「え@ レナも転校生だったのかい@ 俺はてっきり…、@ - PlaySE(3, "s19/01/HR_KEI02450", 256, 64); + PlaySE(3, "s19/01/hr_kei02450", 256, 64); OutputLine(NULL, "「え?", NULL, "\"Huh?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02460", 256, 64); + PlaySE(3, "s19/01/hr_kei02460", 256, 64); OutputLine(NULL, " レナも転校生だったのかい?", NULL, " You transferred here too?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02470", 256, 64); + PlaySE(3, "s19/01/hr_kei02470", 256, 64); OutputLine(NULL, " 俺はてっきり…、」", NULL, " I was sure that...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 74bae46..5f1be55 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -29,10 +29,10 @@ void main() //「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@ - PlaySE(3, "s19/01/HR_KEI02890", 256, 64); + PlaySE(3, "s19/01/hr_kei02890", 256, 64); OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。", NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02900", 256, 64); + PlaySE(3, "s19/01/hr_kei02900", 256, 64); OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」", NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -53,7 +53,7 @@ void main() //「レナはよくあそこ…工事現場のとこへ宝探しに行くのか?@ - PlaySE(3, "s19/01/HR_KEI02910", 256, 64); + PlaySE(3, "s19/01/hr_kei02910", 256, 64); OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝捜しに行くのか?」", NULL, "\"Does Rena often... go to the construction site to hunt for treasure?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -71,7 +71,7 @@ void main() //「しかし…年頃の女の子がゴミ漁りねぇ…。@ - PlaySE(3, "s19/01/HR_KEI02920", 256, 64); + PlaySE(3, "s19/01/hr_kei02920", 256, 64); OutputLine(NULL, "「しかし…年頃の女の子がゴミ漁りねぇ…。」", NULL, "\"But... a girl her age rummaging around in garbage is, well...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -86,10 +86,10 @@ void main() //「あそこは何だよ@ダムの工事だったのか?@ - PlaySE(3, "s19/01/HR_KEI02930", 256, 64); + PlaySE(3, "s19/01/hr_kei02930", 256, 64); OutputLine(NULL, "「あそこは何だよ。", NULL, "\"What were they doing over there?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02940", 256, 64); + PlaySE(3, "s19/01/hr_kei02940", 256, 64); OutputLine(NULL, "ダムの工事だったのか?」", NULL, " Dam construction?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -178,13 +178,13 @@ void main() //「沙都子@便所には溜めてから行け@一気に出せて楽で早いぞ。@ - PlaySE(3, "s19/01/HR_KEI02950", 256, 64); + PlaySE(3, "s19/01/hr_kei02950", 256, 64); OutputLine(NULL, "「沙都子。", NULL, "\"Satoko.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02960", 256, 64); + PlaySE(3, "s19/01/hr_kei02960", 256, 64); OutputLine(NULL, "便所には溜めてから行け。", NULL, " Wait to use the can until you really have to go.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02970", 256, 64); + PlaySE(3, "s19/01/hr_kei02970", 256, 64); OutputLine(NULL, "一気に出せて楽で早いぞ。」", NULL, " It's a lot easier since it shoots right out.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -306,13 +306,13 @@ void main() //「順を追って説明しろ@ 俺はまだ入るとは言ってないぞ@ 何の部活だ?¥ - PlaySE(3, "s19/01/HR_KEI02980", 256, 64); + PlaySE(3, "s19/01/hr_kei02980", 256, 64); OutputLine(NULL, "「順を追って説明しろ!", NULL, "\"Start from the beginning!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI02990", 256, 64); + PlaySE(3, "s19/01/hr_kei02990", 256, 64); OutputLine(NULL, " 俺はまだ入るとは言ってないぞ!", NULL, " I didn't say I would join!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03000", 256, 64); + PlaySE(3, "s19/01/hr_kei03000", 256, 64); OutputLine(NULL, " 何の部活だ?」", NULL, " What club is this?\"", Line_Normal); ClearMessage(); @@ -421,10 +421,10 @@ void main() //「た、楽しくやれればいいじゃねえか…@ そう凄むなよ。@ - PlaySE(3, "s19/01/HR_KEI03010", 256, 64); + PlaySE(3, "s19/01/hr_kei03010", 256, 64); OutputLine(NULL, "「た、楽しくやれればいいじゃねえか…!", NULL, "\"W-What's wrong with just having fun...!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03020", 256, 64); + PlaySE(3, "s19/01/hr_kei03020", 256, 64); OutputLine(NULL, " そう凄むなよ。」", NULL, " Don't make it sound so crazy.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -501,7 +501,7 @@ void main() //「よし、俺も……本気でやってやるぜーー!!@ - PlaySE(3, "s19/01/HR_KEI03030", 256, 64); + PlaySE(3, "s19/01/hr_kei03030", 256, 64); OutputLine(NULL, "「よし、俺も……本気でやってやるぜーー!!」", NULL, "\"All right. Then I, too... will go all-out!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -580,7 +580,7 @@ void main() ClearMessage(); //「よし! 受けてやるぜ!!!@ - PlaySE(3, "s19/01/HR_KEI03040", 256, 64); + PlaySE(3, "s19/01/hr_kei03040", 256, 64); OutputLine(NULL, "「よし! 受けてやるぜ!!!」", NULL, "\"All right! Let's do this!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -742,10 +742,10 @@ void main() //「ま、終盤になれば自ずと分かるし@最初はどうしようもないよな。¥ - PlaySE(3, "s19/01/HR_KEI03050", 256, 64); + PlaySE(3, "s19/01/hr_kei03050", 256, 64); OutputLine(NULL, "「ま、終盤になれば自ずと分かるし。", NULL, "\"Well, it'll be pretty obvious in the endgame.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03060", 256, 64); + PlaySE(3, "s19/01/hr_kei03060", 256, 64); OutputLine(NULL, "最初はどうしようもないよな。」", NULL, " No way to tell at the start.\"", Line_Normal); ClearMessage(); @@ -790,10 +790,10 @@ void main() //「…このトランプ、結構傷物だろ@……まさか、…みんなにはその傷で、そこに伏せたカードがわかってる…?@ - PlaySE(3, "s19/01/HR_KEI03070", 256, 64); + PlaySE(3, "s19/01/hr_kei03070", 256, 64); OutputLine(NULL, "「…このトランプ、結構傷物だろ。", NULL, "\"...This deck is pretty worn out.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03080", 256, 64); + PlaySE(3, "s19/01/hr_kei03080", 256, 64); OutputLine(NULL, "……まさか、…みんなにはその傷で、そこに伏せたカードがわかってる…?」", NULL, " ...No way... Can everyone tell by the scratches what the card on the table is...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -831,10 +831,10 @@ void main() DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); //「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@ - PlaySE(3, "s19/01/HR_KEI03090", 256, 64); + PlaySE(3, "s19/01/hr_kei03090", 256, 64); OutputLine(NULL, "「じょ、上等だぜ!!", NULL, "\"S-Suits me fine!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03100", 256, 64); + PlaySE(3, "s19/01/hr_kei03100", 256, 64); OutputLine(NULL, " この程度でハンデになると思うなよ!!!!」", NULL, " Don't think a little thing like that can be your crutch!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -922,7 +922,7 @@ void main() //「ぐわああぁぁぁあ!!@ - PlaySE(3, "s19/01/HR_KEI03110", 256, 64); + PlaySE(3, "s19/01/hr_kei03110", 256, 64); OutputLine(NULL, "「ぐわああぁぁぁあ!!」", NULL, "\"WaAargh!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -942,7 +942,7 @@ void main() //「うがぁあぁああッ!!@ - PlaySE(3, "s19/01/HR_KEI03120", 256, 64); + PlaySE(3, "s19/01/hr_kei03120", 256, 64); OutputLine(NULL, "「うがぁあぁああッ!!」", NULL, "\"GaAaRgh!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -968,7 +968,7 @@ void main() //「ぐおぉおおぉおお!!@ - PlaySE(3, "s19/01/HR_KEI03130", 256, 64); + PlaySE(3, "s19/01/hr_kei03130", 256, 64); OutputLine(NULL, "「ぐおぉおおぉおお!!」", NULL, "\"UuUrrgh!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -986,7 +986,7 @@ void main() //「!s200お…鬼だ…!sdこいつらは鬼だ…@ レナ…は…鬼じゃないよな…?@ SetSpeedOfMessage( TRUE, 0, ); - PlaySE(3, "s19/01/HR_KEI03140", 256, 64); + PlaySE(3, "s19/01/hr_kei03140", 256, 64); OutputLine(NULL, "「お…鬼だ…", NULL, "\"D... Demons...", Line_ContinueAfterTyping); @@ -994,7 +994,7 @@ void main() OutputLine(NULL, "こいつらは鬼だ…!", NULL, " You're all demons...!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03150", 256, 64); + PlaySE(3, "s19/01/hr_kei03150", 256, 64); OutputLine(NULL, " レナ…は…鬼じゃないよな…?」", NULL, " Rena... isn't... a demon, are you...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1026,7 +1026,7 @@ void main() //「おわぁあぁああぁあぁああぁああ!!@ - PlaySE(3, "s19/01/HR_KEI03160", 256, 64); + PlaySE(3, "s19/01/hr_kei03160", 256, 64); OutputLine(NULL, "「おわぁあぁああぁあぁああぁああ!!」", NULL, "\"UwaAaaAaaAaaaAAah!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1266,10 +1266,10 @@ void main() //「ほしいのは7なんだが@……これかな?@ - PlaySE(3, "s19/01/HR_KEI03170", 256, 64); + PlaySE(3, "s19/01/hr_kei03170", 256, 64); OutputLine(NULL, "「ほしいのは7なんだが。", NULL, "\"You see, I want the Seven.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03180", 256, 64); + PlaySE(3, "s19/01/hr_kei03180", 256, 64); OutputLine(NULL, "……これかな?」", NULL, " ...Is it this one?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1307,10 +1307,10 @@ void main() //「見えたッ!@ これだっぁああぁああぁああ!!!!@ - PlaySE(3, "s19/01/HR_KEI03190", 256, 64); + PlaySE(3, "s19/01/hr_kei03190", 256, 64); OutputLine(NULL, "「見えたッ!!", NULL, "\"I know!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03200", 256, 64); + PlaySE(3, "s19/01/hr_kei03200", 256, 64); OutputLine(NULL, " これだっぁああぁああぁああ!!!!」", NULL, " It's this ooooone!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1519,10 +1519,10 @@ void main() ClearMessage(); //「…まぁ…ビリは確定だけどさ、最後に魅音から一本取れたから大満足かな@ たはははははぁ~…♪@ - PlaySE(3, "s19/01/HR_KEI03210", 256, 64); + PlaySE(3, "s19/01/hr_kei03210", 256, 64); OutputLine(NULL, "「…まぁ…ビリは確定だけどさ、最後に魅音から一本取れたから大満足かな☆", NULL, "\"...Well... I'm going to end up the loser, but I'm satisfied with one-upping Mion at the end.☆", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03220", 256, 64); + PlaySE(3, "s19/01/hr_kei03220", 256, 64); OutputLine(NULL, " たはははははぁ〜…♪」", NULL, " Bwahahahahahaa~...♪\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1556,7 +1556,7 @@ void main() //「当り前だ!@ - PlaySE(3, "s19/01/HR_KEI03230", 256, 64); + PlaySE(3, "s19/01/hr_kei03230", 256, 64); OutputLine(NULL, "「当り前だ!」", NULL, "\"Of course I do!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1595,10 +1595,10 @@ void main() DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); //「ワンチャンスだと@ ルールを説明しろ。¥ - PlaySE(3, "s19/01/HR_KEI03240", 256, 64); + PlaySE(3, "s19/01/hr_kei03240", 256, 64); OutputLine(NULL, "「ワンチャンスだと?", NULL, "\"One chance, you say?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03250", 256, 64); + PlaySE(3, "s19/01/hr_kei03250", 256, 64); OutputLine(NULL, " ルールを説明しろ。」", NULL, " Let me hear the rules.\"", Line_Normal); ClearMessage(); @@ -1624,7 +1624,7 @@ void main() //「今、後に回したときジョーカーを抜いた、ってことはないだろうな?!@ - PlaySE(3, "s19/01/HR_KEI03260", 256, 64); + PlaySE(3, "s19/01/hr_kei03260", 256, 64); OutputLine(NULL, "「今、後に回したときジョーカーを抜いた、ってことはないだろうな?!」", NULL, "\"When you turned around just now, you didn't pull out the joker, did you!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1650,10 +1650,10 @@ void main() //「…よしッ!@ 乗ってやる!!!!」/ - PlaySE(3, "s19/01/HR_KEI03270", 256, 64); + PlaySE(3, "s19/01/hr_kei03270", 256, 64); OutputLine(NULL, "「…よしッ!!", NULL, "\"...All right!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03280", 256, 64); + PlaySE(3, "s19/01/hr_kei03280", 256, 64); OutputLine(NULL, " 乗ってやる!!!!」", NULL, " You've got it!!!!\"", Line_ContinueAfterTyping); @@ -1695,7 +1695,7 @@ void main() //「あぁ、もちろんだぜ!…逆転の…大チャンスだ!!¥ - PlaySE(3, "s19/01/HR_KEI03290", 256, 64); + PlaySE(3, "s19/01/hr_kei03290", 256, 64); OutputLine(NULL, "「あぁ、もちろんだぜ!…逆転の…大チャンスだ!!」", NULL, "\"Yeah, of course! ...This is my chance... for a big comeback!!\"", Line_Normal); ClearMessage(); @@ -1856,7 +1856,7 @@ void main() ClearMessage(); //「……ふっふっふ!d300……くっくっく…@さすが魅音だよ。@ - PlaySE(3, "s19/01/HR_KEI03300", 256, 64); + PlaySE(3, "s19/01/hr_kei03300", 256, 64); OutputLine(NULL, "「……ふっふっふ", NULL, "\"...Huhuhuh...", Line_ContinueAfterTyping); @@ -1864,7 +1864,7 @@ void main() OutputLine(NULL, "……くっくっく…。", NULL, " heheheh...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03310", 256, 64); + PlaySE(3, "s19/01/hr_kei03310", 256, 64); OutputLine(NULL, "さすが魅音だよ。」", NULL, " I would expect no less from you.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1941,10 +1941,10 @@ void main() FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); //「右のカードが何かは俺にもわからないさ@だが左のカードがクローバーの7だってことだけはわかる。@ - PlaySE(3, "s19/01/HR_KEI03320", 256, 64); + PlaySE(3, "s19/01/hr_kei03320", 256, 64); OutputLine(NULL, "「右のカードが何かは俺にもわからないさ。", NULL, "\"I don't know what the card on the right could be.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03330", 256, 64); + PlaySE(3, "s19/01/hr_kei03330", 256, 64); OutputLine(NULL, "だが左のカードがクローバーの7だってことだけはわかる。」", NULL, " But I know that the one on the left is the Seven of Clubs.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1969,10 +1969,10 @@ void main() //「あぁ@…左右のどっちかにジョーカーがあるのは本当だろうな。@ - PlaySE(3, "s19/01/HR_KEI03340", 256, 64); + PlaySE(3, "s19/01/hr_kei03340", 256, 64); OutputLine(NULL, "「あぁ。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03350", 256, 64); + PlaySE(3, "s19/01/hr_kei03350", 256, 64); OutputLine(NULL, "…左右のどっちかにジョーカーがあるのは本当だろうな。」", NULL, " ...One of those is the joker, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2006,13 +2006,13 @@ void main() DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); //「つまりさ@…クローバーの7は@…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」/ - PlaySE(3, "s19/01/HR_KEI03360", 256, 64); + PlaySE(3, "s19/01/hr_kei03360", 256, 64); OutputLine(NULL, "「つまりさ。", NULL, "\"So basically...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03370", 256, 64); + PlaySE(3, "s19/01/hr_kei03370", 256, 64); OutputLine(NULL, "…クローバーの7は。", NULL, " the Seven of Clubs...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03380", 256, 64); + PlaySE(3, "s19/01/hr_kei03380", 256, 64); OutputLine(NULL, "…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」", NULL, " I discarded that by matching it with Satoko's Seven of Spades earlier...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2034,10 +2034,10 @@ void main() ClearMessage(); //「つまり@……魅音は捨て札を1枚拾って…左のカードに重ねている…つまりッ!!!@ - PlaySE(3, "s19/01/HR_KEI03390", 256, 64); + PlaySE(3, "s19/01/hr_kei03390", 256, 64); OutputLine(NULL, "「つまり、", NULL, "\"So that means...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03400", 256, 64); + PlaySE(3, "s19/01/hr_kei03400", 256, 64); OutputLine(NULL, "……魅音は捨て札を1枚拾って…左のカードに重ねている…つまりッ!!!」", NULL, " Mion pocketed one of discarded cards... then aligned it over the left card... and that means—!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2083,7 +2083,7 @@ void main() Wait( 200 ); //「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ!!!!!!」/ - PlaySE(3, "s19/01/HR_KEI03410", 256, 64); + PlaySE(3, "s19/01/hr_kei03410", 256, 64); OutputLine(NULL, "「ジョーカーは", NULL, "\"The joker is...", Line_ContinueAfterTyping); @@ -2206,7 +2206,7 @@ void main() //「なんだよレナ。別に俺はインチキしてないだろ?? 正々堂々と!@ - PlaySE(3, "s19/01/HR_KEI03420", 256, 64); + PlaySE(3, "s19/01/hr_kei03420", 256, 64); OutputLine(NULL, "「なんだよレナ。別に俺はインチキしてないだろ?? 正々堂々と!」", NULL, "\"What is it, Rena? It's not as if I cheated or anything, right?? This was fair and square!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2478,7 +2478,7 @@ void main() //「お前らみんな鬼だぁあぁああ! 人でなし~ッ!!!¥ - PlaySE(3, "s19/01/HR_KEI03430", 256, 64); + PlaySE(3, "s19/01/hr_kei03430", 256, 64); OutputLine(NULL, "「お前らみんな鬼だぁあぁああ! 人でなし〜ッ!!!」", NULL, "\"You're all demoooons! You monsters~!!!\"", Line_Normal); ClearMessage(); @@ -2548,7 +2548,7 @@ void main() //「!s150や、や、やめろおぉおおぉおぉ……ぉ……ぉ…!!!!sd@ - PlaySE(3, "s19/01/HR_KEI03440", 256, 64); + PlaySE(3, "s19/01/hr_kei03440", 256, 64); OutputLine(NULL, "「", NULL, "\"N-No...", Line_ContinueAfterTyping); @@ -2656,13 +2656,13 @@ void main() //「あそこさ、ダムの工事現場@…なんかあったんだろ@ 昔。@ - PlaySE(3, "s19/01/HR_KEI03470", 256, 64); + PlaySE(3, "s19/01/hr_kei03470", 256, 64); OutputLine(NULL, "「あそこさ、ダムの工事現場。", NULL, "\"Over there, you know, at that dam construction site.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03480", 256, 64); + PlaySE(3, "s19/01/hr_kei03480", 256, 64); OutputLine(NULL, "…なんかあったんだろ?", NULL, " ...Did something happen there?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03490", 256, 64); + PlaySE(3, "s19/01/hr_kei03490", 256, 64); OutputLine(NULL, " 昔。」", NULL, " Long ago?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2690,10 +2690,10 @@ void main() //「自分たちの土地がダム湖に沈むんだもんなぁ@俺だって戦うだろうな。@ - PlaySE(3, "s19/01/HR_KEI03500", 256, 64); + PlaySE(3, "s19/01/hr_kei03500", 256, 64); OutputLine(NULL, "「自分たちの土地がダム湖に沈むんだもんなぁ。", NULL, "\"It was our land that was going to be sunk into the dam reservoir.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03510", 256, 64); + PlaySE(3, "s19/01/hr_kei03510", 256, 64); OutputLine(NULL, "俺だって戦うだろうな。」", NULL, " I would have fought as well, probably.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2726,7 +2726,7 @@ void main() ClearMessage(); //「よく勝てたな…。相手は国だろ?@ - PlaySE(3, "s19/01/HR_KEI03520", 256, 64); + PlaySE(3, "s19/01/hr_kei03520", 256, 64); OutputLine(NULL, "「よく勝てたな…。相手は国だろ?」", NULL, "\"I'm amazed you guys won... You were facing the federal government, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2758,10 +2758,10 @@ void main() //「暴力沙汰とかには…ならなかったのか@ 傷害事件とか…殺人、@ - PlaySE(3, "s19/01/HR_KEI03530", 256, 64); + PlaySE(3, "s19/01/hr_kei03530", 256, 64); OutputLine(NULL, "「暴力沙汰とかには…ならなかったのか?", NULL, "\"There wasn't any... violence, was there?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI03540", 256, 64); + PlaySE(3, "s19/01/hr_kei03540", 256, 64); OutputLine(NULL, " 傷害事件とか…殺人、」", NULL, " Like assaults... or murders?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2834,7 +2834,7 @@ void main() //「わかってるよ消さねぇよ!@ - PlaySE(3, "s19/01/HR_KEI03550", 256, 64); + PlaySE(3, "s19/01/hr_kei03550", 256, 64); OutputLine(NULL, "「わかってるよ消さねぇよ!」", NULL, "\"I got it. I won't!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2934,7 +2934,7 @@ void main() //「またアイデアに詰まったわけ?@ - PlaySE(3, "s19/01/HR_KEI04610", 256, 64); + PlaySE(3, "s19/01/hr_kei04610", 256, 64); OutputLine(NULL, "「またアイデアに詰まったわけ?」", NULL, "\"He can't come up with a new idea?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2969,7 +2969,7 @@ void main() //「…家の中をうろうろしないで、表に散歩でも行った方がアイデアが出るんじゃねぇの?@ - PlaySE(3, "s19/01/HR_KEI04620", 256, 64); + PlaySE(3, "s19/01/hr_kei04620", 256, 64); OutputLine(NULL, "「…家の中をうろうろしないで、表に散歩でも行った方がアイデアが出るんじゃねぇの?」", NULL, "\"...Wouldn't it be easier to get an idea taking a walk outside rather than wandering around the house?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3003,7 +3003,7 @@ void main() //「ご、ごめんごめん! 後で片付けるよー!@ - PlaySE(3, "s19/01/HR_KEI04630", 256, 64); + PlaySE(3, "s19/01/hr_kei04630", 256, 64); OutputLine(NULL, "「ご、ごめんごめん! 後で片付けるよー!」", NULL, "\"S-Sorry! I'll clean it up later!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3048,7 +3048,7 @@ void main() //「じゃ、そうするかな。¥ - PlaySE(3, "s19/01/HR_KEI04640", 256, 64); + PlaySE(3, "s19/01/hr_kei04640", 256, 64); OutputLine(NULL, "「じゃ、そうするかな。」", NULL, "\"Well, I guess I will then.\"", Line_Normal); ClearMessage(); @@ -3137,7 +3137,7 @@ void main() //「…次の部活の時に恩返ししてもらえるかもしれないしな。@ - PlaySE(3, "s19/01/HR_KEI04650", 256, 64); + PlaySE(3, "s19/01/hr_kei04650", 256, 64); OutputLine(NULL, "「…次の部活の時に恩返ししてもらえるかもしれないしな。」", NULL, "\"...She might return the favor next time we have club activities.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3248,10 +3248,10 @@ void main() //「よぅレナ@精が出ますなぁ。@ - PlaySE(3, "s19/01/HR_KEI04660", 256, 64); + PlaySE(3, "s19/01/hr_kei04660", 256, 64); OutputLine(NULL, "「よぅレナ。", NULL, "\"Hey, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04670", 256, 64); + PlaySE(3, "s19/01/hr_kei04670", 256, 64); OutputLine(NULL, "精が出ますなぁ。」", NULL, " Looks like you're working up a sweat.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3299,10 +3299,10 @@ void main() //「事故発生の緊急通報を受け参上しました@ 負傷者はどこでありますか?!@ - PlaySE(3, "s19/01/HR_KEI04680", 256, 64); + PlaySE(3, "s19/01/hr_kei04680", 256, 64); OutputLine(NULL, "「事故発生の緊急通報を受け参上しました!", NULL, "\"I received a signal for emergency assistance at the accident site!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04690", 256, 64); + PlaySE(3, "s19/01/hr_kei04690", 256, 64); OutputLine(NULL, " 負傷者はどこでありますか?!」", NULL, " Where is the injured party!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3331,7 +3331,7 @@ void main() //「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥ - PlaySE(3, "s19/01/HR_KEI04700", 256, 64); + PlaySE(3, "s19/01/hr_kei04700", 256, 64); OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」", NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal); ClearMessage(); @@ -3350,10 +3350,10 @@ void main() //「…冗談だよ@レナがひとりで困ってるだろうなって思ってさ、手伝いに来てやったんだよ。@ - PlaySE(3, "s19/01/HR_KEI04710", 256, 64); + PlaySE(3, "s19/01/hr_kei04710", 256, 64); OutputLine(NULL, "「…冗談だよ。", NULL, "\"...I was just kidding.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04720", 256, 64); + PlaySE(3, "s19/01/hr_kei04720", 256, 64); OutputLine(NULL, "レナがひとりで困ってるだろうなって思ってさ、手伝いに来てやったんだよ。」", NULL, " I thought you might be struggling by yourself, so I came to help you out.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3394,7 +3394,7 @@ void main() //「冗談だよ。こっちまで恥ずかしくなるだろ!@ - PlaySE(3, "s19/01/HR_KEI04730", 256, 64); + PlaySE(3, "s19/01/hr_kei04730", 256, 64); OutputLine(NULL, "「冗談だよ。こっちまで恥ずかしくなるだろ!」", NULL, "\"Just kidding. You're embarrassing me now!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3422,10 +3422,10 @@ void main() //「ほれ、どいたどいた@で、どこだよケンタくんは。@ - PlaySE(3, "s19/01/HR_KEI04740", 256, 64); + PlaySE(3, "s19/01/hr_kei04740", 256, 64); OutputLine(NULL, "「ほれ、どいたどいた。", NULL, "\"Okay, now move out of the way.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04750", 256, 64); + PlaySE(3, "s19/01/hr_kei04750", 256, 64); OutputLine(NULL, "で、どこだよケンタくんは。」", NULL, " So where is Colonel Sanders?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3447,7 +3447,7 @@ void main() //「こりゃあ……本当に生き埋めだなぁ…!!¥ - PlaySE(3, "s19/01/HR_KEI04760", 256, 64); + PlaySE(3, "s19/01/hr_kei04760", 256, 64); OutputLine(NULL, "「こりゃあ……本当に生き埋めだなぁ…!!」", NULL, "\"He's... really buried in there...!!\"", Line_Normal); ClearMessage(); @@ -3479,10 +3479,10 @@ void main() FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE ); //「……この山をひとりでどけるつもりだったのか…?@ その細い腕で…?!@ - PlaySE(3, "s19/01/HR_KEI04770", 256, 64); + PlaySE(3, "s19/01/hr_kei04770", 256, 64); OutputLine(NULL, "「……この山をひとりでどけるつもりだったのか…?!", NULL, "\"...You're trying to move this pile all by yourself...!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04780", 256, 64); + PlaySE(3, "s19/01/hr_kei04780", 256, 64); OutputLine(NULL, " その細い腕で…?!」", NULL, " With those scrawny arms...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3528,7 +3528,7 @@ void main() //「どいてろよ。俺がやる。@ - PlaySE(3, "s19/01/HR_KEI04790", 256, 64); + PlaySE(3, "s19/01/hr_kei04790", 256, 64); OutputLine(NULL, "「どいてろよ。俺がやる。」", NULL, "\"Out of the way. I'll do it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3577,10 +3577,10 @@ void main() //「かえって邪魔んなるから下がってろって@ ぃよいしょぉおおッ!!@ - PlaySE(3, "s19/01/HR_KEI04800", 256, 64); + PlaySE(3, "s19/01/hr_kei04800", 256, 64); OutputLine(NULL, "「かえって邪魔んなるから下がってろって!", NULL, "\"You'd just get in the way, so stay back!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04810", 256, 64); + PlaySE(3, "s19/01/hr_kei04810", 256, 64); OutputLine(NULL, " ぃよいしょぉおおッ!!」", NULL, " Hrrrrnnnnnngh!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3665,7 +3665,7 @@ void main() //「…本気でやるなら…斧とかのこぎりとかがいるかもしれねえなぁ…!@ - PlaySE(3, "s19/01/HR_KEI04820", 256, 64); + PlaySE(3, "s19/01/hr_kei04820", 256, 64); OutputLine(NULL, "「…本気でやるなら…斧とかのこぎりとかがいるかもしれねえなぁ…!」", NULL, "\"...If I was going to do this seriously... I'd need an axe or saw or something...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3690,10 +3690,10 @@ void main() //「レナのためにやってるだけだ@気にするな。@ - PlaySE(3, "s19/01/HR_KEI04830", 256, 64); + PlaySE(3, "s19/01/hr_kei04830", 256, 64); OutputLine(NULL, "「レナのためにやってるだけだ。", NULL, "\"I'm just doing it for you, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04840", 256, 64); + PlaySE(3, "s19/01/hr_kei04840", 256, 64); OutputLine(NULL, "気にするな。」", NULL, " Don't worry about it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3728,10 +3728,10 @@ void main() DrawSceneWithMask( "sunset/bg_024b", "down", 0, 0, 300 ); //「さすがに…休憩……@ こいつは…手ごわいぜ…!!@ - PlaySE(3, "s19/01/HR_KEI04850", 256, 64); + PlaySE(3, "s19/01/hr_kei04850", 256, 64); OutputLine(NULL, "「さすがに…休憩……!", NULL, "\"I guess I just... need a break...!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI04860", 256, 64); + PlaySE(3, "s19/01/hr_kei04860", 256, 64); OutputLine(NULL, " こいつは…手ごわいぜ…!!」", NULL, " This... is pretty tough...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4234,7 +4234,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); //「わああぁあぁあぁあぁあッ!!!」/ - PlaySE(3, "s19/01/HR_KEI05020", 256, 64); + PlaySE(3, "s19/01/hr_kei05020", 256, 64); OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」", NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping); @@ -4292,7 +4292,7 @@ void main() ClearMessage(); //「ご、ごめん…、ちょっとオーバーに驚き過ぎたかな。@ - PlaySE(3, "s19/01/HR_KEI05030", 256, 64); + PlaySE(3, "s19/01/hr_kei05030", 256, 64); OutputLine(NULL, "「ご、ごめん…、ちょっとオーバーに驚き過ぎたかな。」", NULL, "\"I-I'm sorry... I guess my reaction was a bit overboard.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4322,10 +4322,10 @@ void main() ClearMessage(); //「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@ - PlaySE(3, "s19/01/HR_KEI05040", 256, 64); + PlaySE(3, "s19/01/hr_kei05040", 256, 64); OutputLine(NULL, "「最後の梁はその斧じゃないと壊せそうにない。", NULL, "\"Doesn't look like we can break that last beam without an axe.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05050", 256, 64); + PlaySE(3, "s19/01/hr_kei05050", 256, 64); OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。", NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_ContinueAfterTyping); @@ -4346,7 +4346,7 @@ void main() //「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!@ - PlaySE(3, "s19/01/HR_KEI05060", 256, 64); + PlaySE(3, "s19/01/hr_kei05060", 256, 64); OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」", NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 9c62a3f..f3d18d9 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -87,7 +87,7 @@ void main() //「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。¥ - PlaySE(3, "s19/01/HR_KEI05500", 256, 64); + PlaySE(3, "s19/01/hr_kei05500", 256, 64); OutputLine(NULL, "「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。」", NULL, "\"...The board of education probably completely forgot about this school.\"", Line_Normal); ClearMessage(); @@ -115,10 +115,10 @@ void main() //「おっしゃ@これでいつものメンバー全員集合だな。@ - PlaySE(3, "s19/01/HR_KEI05510", 256, 64); + PlaySE(3, "s19/01/hr_kei05510", 256, 64); OutputLine(NULL, "「おっしゃ。", NULL, "\"All right.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05520", 256, 64); + PlaySE(3, "s19/01/hr_kei05520", 256, 64); OutputLine(NULL, "これでいつものメンバー全員集合だな。」", NULL, " We have all of our members gathered now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -164,7 +164,7 @@ void main() //「何だそりゃ。漫画の読みすぎだろ。@ - PlaySE(3, "s19/01/HR_KEI05530", 256, 64); + PlaySE(3, "s19/01/hr_kei05530", 256, 64); OutputLine(NULL, "「何だそりゃ。漫画の読みすぎだろ。」", NULL, "\"What the heck do you mean by that? You really read too much manga.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -239,7 +239,7 @@ void main() //「…何でお前ら、そんなにやる気満々なんだよ…。@ - PlaySE(3, "s19/01/HR_KEI05540", 256, 64); + PlaySE(3, "s19/01/hr_kei05540", 256, 64); OutputLine(NULL, "「…何でお前ら、そんなにやる気満々なんだよ…。」", NULL, "\"...Why are you guys all so into it...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -258,7 +258,7 @@ void main() //「じゃ、これ、部活なのかよ?!@ - PlaySE(3, "s19/01/HR_KEI05550", 256, 64); + PlaySE(3, "s19/01/hr_kei05550", 256, 64); OutputLine(NULL, "「じゃ、これ、部活なのかよ?!」", NULL, "\"Then... this counts as a club activity!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -296,10 +296,10 @@ void main() PlaySE( 4, "wa_010", 128, 64 ); //「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@ - PlaySE(3, "s19/01/HR_KEI05560", 256, 64); + PlaySE(3, "s19/01/hr_kei05560", 256, 64); OutputLine(NULL, "「…上等だぜ。鬼ごっこ、", NULL, "\"...Fine. Tag,", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05570", 256, 64); + PlaySE(3, "s19/01/hr_kei05570", 256, 64); OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」", NULL, " I'm iiiiiiiiin!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -359,7 +359,7 @@ void main() //「なるほど。食われたヤツがゾンビ化するからな。@ - PlaySE(3, "s19/01/HR_KEI05580", 256, 64); + PlaySE(3, "s19/01/hr_kei05580", 256, 64); OutputLine(NULL, "「なるほど。食われたヤツがゾンビ化するからな。」", NULL, "\"I see. Anyone infected by a zombie turns into a zombie.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -382,7 +382,7 @@ void main() //「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!@ - PlaySE(3, "s19/01/HR_KEI05590", 256, 64); + PlaySE(3, "s19/01/hr_kei05590", 256, 64); OutputLine(NULL, "「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!」", NULL, "\"As soon as I catch Rena, I'm going to tear out her entrails while she's still alive...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -439,10 +439,10 @@ void main() DrawSceneWithMask( "bg_027", "m1", 0, 0, 1300 ); //「最初の鬼…ゾンビはどうやって決める@ ……ジャンケンか?@ - PlaySE(3, "s19/01/HR_KEI05600", 256, 64); + PlaySE(3, "s19/01/hr_kei05600", 256, 64); OutputLine(NULL, "「最初の鬼…ゾンビはどうやって決める?", NULL, "\"So, the first 'it'... how do you decide who's the zombie?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05610", 256, 64); + PlaySE(3, "s19/01/hr_kei05610", 256, 64); OutputLine(NULL, " ……ジャンケンか?」", NULL, " ...With rock-paper-scissors?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -513,7 +513,7 @@ void main() //「えーと、シックスだッ!!@ - PlaySE(3, "s19/01/HR_KEI05620", 256, 64); + PlaySE(3, "s19/01/hr_kei05620", 256, 64); OutputLine(NULL, "「えーと、シックスだッ!!」", NULL, "\"Uhm, it's six!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -679,7 +679,7 @@ void main() //「持ち帰るなよ。犯罪だからな。@ - PlaySE(3, "s19/01/HR_KEI05630", 256, 64); + PlaySE(3, "s19/01/hr_kei05630", 256, 64); OutputLine(NULL, "「持ち帰るなよ。犯罪だからな。」", NULL, "\"Don't take her home. It's a crime.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -866,10 +866,10 @@ void main() //「百数えるのはズルするヤツがいるからな@俺の問題が解けたら追ってよし。@ - PlaySE(3, "s19/01/HR_KEI05640", 256, 64); + PlaySE(3, "s19/01/hr_kei05640", 256, 64); OutputLine(NULL, "「百数えるのはズルするヤツがいるからな。", NULL, "\"Some jerks skip numbers while counting to 100.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05650", 256, 64); + PlaySE(3, "s19/01/hr_kei05650", 256, 64); OutputLine(NULL, "俺の問題が解けたら追ってよし。」", NULL, " So you can start chasing after you solve this problem.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -888,7 +888,7 @@ void main() FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); //「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。@ - PlaySE(3, "s19/01/HR_KEI05660", 256, 64); + PlaySE(3, "s19/01/hr_kei05660", 256, 64); OutputLine(NULL, "「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。」", NULL, "\"1/5th of a cake, 1/6th of a cake, and 1/7th of a cake are all on a plate.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -914,7 +914,7 @@ void main() ClearMessage(); //「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?@ - PlaySE(3, "s19/01/HR_KEI05670", 256, 64); + PlaySE(3, "s19/01/hr_kei05670", 256, 64); OutputLine(NULL, "「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?」", NULL, "\"If Satoko, who can eat one cake in 60 seconds, eats all of them... how many cakes are left on the plate?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1191,10 +1191,10 @@ void main() //「…すまんが伝言を頼まれてくれ@北条沙都子にご両親が校門に来てるぞ、!d400ってな。@ - PlaySE(3, "s19/01/HR_KEI05680", 256, 64); + PlaySE(3, "s19/01/hr_kei05680", 256, 64); OutputLine(NULL, "「…すまんが伝言を頼まれてくれ。", NULL, "\"...I'm sorry, but could you relay this message?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05690", 256, 64); + PlaySE(3, "s19/01/hr_kei05690", 256, 64); OutputLine(NULL, "北条沙都子にご両親が校門に来てるぞ、", NULL, " Tell Satoko Houjou that her parents are at the gate,", Line_ContinueAfterTyping); @@ -1224,13 +1224,13 @@ void main() //「待てまだ行くな@ あと園崎魅音にもだ@先生が校門のところで呼んでるぞって伝えてくれ。@ - PlaySE(3, "s19/01/HR_KEI05700", 256, 64); + PlaySE(3, "s19/01/hr_kei05700", 256, 64); OutputLine(NULL, "「待てまだ行くな!", NULL, "\"Wait, don't go yet!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05710", 256, 64); + PlaySE(3, "s19/01/hr_kei05710", 256, 64); OutputLine(NULL, " あと園崎魅音にもだ。", NULL, " Also, take this one to Mion Sonozaki.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05720", 256, 64); + PlaySE(3, "s19/01/hr_kei05720", 256, 64); OutputLine(NULL, "先生が校門のところで呼んでるぞって伝えてくれ。」", NULL, " Tell her the teacher is calling her to the gate.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1912,7 +1912,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぅうぅ~……あぅあぅう~……。@ - PlaySE(3, "s19/01/HR_KEI05730", 256, 64); + PlaySE(3, "s19/01/hr_kei05730", 256, 64); OutputLine(NULL, "「えぅうぅ〜……あぅあぅう〜……。」", NULL, "\"Uuurgh~... oooough~...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1937,10 +1937,10 @@ void main() //「お…お前ら怖い!@ 怖過ぎるッ!!!@ - PlaySE(3, "s19/01/HR_KEI05740", 256, 64); + PlaySE(3, "s19/01/hr_kei05740", 256, 64); OutputLine(NULL, "「お…お前ら怖い!!", NULL, "\"Y... You guys are scary!!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05750", 256, 64); + PlaySE(3, "s19/01/hr_kei05750", 256, 64); OutputLine(NULL, " 怖過ぎるッ!!!」", NULL, " Too scary!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1967,7 +1967,7 @@ void main() //「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!¥ - PlaySE(3, "s19/01/HR_KEI05760", 256, 64); + PlaySE(3, "s19/01/hr_kei05760", 256, 64); OutputLine(NULL, "「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!」", NULL, "\"S-S-S-Someone please save meeeee!!!!!\"", Line_Normal); ClearMessage(); @@ -2022,13 +2022,13 @@ void main() //「ぎゃっはっはっはッ!!@ やめ!やめッ!@ ぎゃ~~~ッ!!!!!¥ - PlaySE(3, "s19/01/HR_KEI05770", 256, 64); + PlaySE(3, "s19/01/hr_kei05770", 256, 64); OutputLine(NULL, "「ぎゃっはっはっはッ!!!", NULL, "\"Gwa ha ha ha!!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05780", 256, 64); + PlaySE(3, "s19/01/hr_kei05780", 256, 64); OutputLine(NULL, " やめ!やめッ!!", NULL, " Stop! Stop!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05790", 256, 64); + PlaySE(3, "s19/01/hr_kei05790", 256, 64); OutputLine(NULL, " ぎゃ〜〜〜ッ!!!!!」", NULL, " Gwaaaah!!!!!\"", Line_Normal); ClearMessage(); @@ -2049,10 +2049,10 @@ void main() //「…ぅのれレナぁあぁあ…!@ よくも…俺を見殺しにぃいいぃいい!!@ - PlaySE(3, "s19/01/HR_KEI05800", 256, 64); + PlaySE(3, "s19/01/hr_kei05800", 256, 64); OutputLine(NULL, "「…ぅのれレナぁあぁあ…!!", NULL, "\"...Damn you, Renaaa...!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05810", 256, 64); + PlaySE(3, "s19/01/hr_kei05810", 256, 64); OutputLine(NULL, " よくも…俺を見殺しにぃいいぃいい!!」", NULL, " How dare you... leave me for deaaaad!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2095,7 +2095,7 @@ void main() //「…ゾンビ鬼、なかなか奥深し!¥ - PlaySE(3, "s19/01/HR_KEI05820", 256, 64); + PlaySE(3, "s19/01/hr_kei05820", 256, 64); OutputLine(NULL, "「…ゾンビ鬼、なかなか奥深し!」", NULL, "\"...Zombie tag is quite profound!\"", Line_Normal); ClearMessage(); @@ -2158,13 +2158,13 @@ void main() //「みんな聞いてくれ@ レナが大変なんだ@ 今すぐレナを探し出してくれ!@ - PlaySE(3, "s19/01/HR_KEI05830", 256, 64); + PlaySE(3, "s19/01/hr_kei05830", 256, 64); OutputLine(NULL, "「みんな聞いてくれ!", NULL, "\"Everyone listen!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05840", 256, 64); + PlaySE(3, "s19/01/hr_kei05840", 256, 64); OutputLine(NULL, " レナが大変なんだ!", NULL, " Rena's in big trouble!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05850", 256, 64); + PlaySE(3, "s19/01/hr_kei05850", 256, 64); OutputLine(NULL, " 今すぐレナを探し出してくれ!」", NULL, " All of you, please look for Rena!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2187,10 +2187,10 @@ void main() //「あぁ! ジャンボ機なんか目じゃないぞ@ レナんちに墜落したのはなんと……/ - PlaySE(3, "s19/01/HR_KEI05860", 256, 64); + PlaySE(3, "s19/01/hr_kei05860", 256, 64); OutputLine(NULL, "「あぁ! ジャンボ機なんか目じゃないぞ!", NULL, "\"Yeah! It's not even in the same league as jumbo jets!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05870", 256, 64); + PlaySE(3, "s19/01/hr_kei05870", 256, 64); OutputLine(NULL, " レナんちに墜落したのはなんと……", NULL, " What fell on Rena's house...", Line_ContinueAfterTyping); @@ -2207,7 +2207,7 @@ void main() //スペースコロニーだッ!!」/ - PlaySE(3, "s19/01/HR_KEI05880", 256, 64); + PlaySE(3, "s19/01/hr_kei05880", 256, 64); OutputLine(NULL, "スペースコロニーだッ!!」", NULL, "Was a space colony!!\"", Line_ContinueAfterTyping); @@ -2229,16 +2229,16 @@ void main() //「あぁ、ものすごい大惨事だぞ@ 半径数百キロは壊滅だ@ だがこれは悲劇の序章にしか過ぎない!@ なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」/ - PlaySE(3, "s19/01/HR_KEI05890", 256, 64); + PlaySE(3, "s19/01/hr_kei05890", 256, 64); OutputLine(NULL, "「あぁ、ものすごい大惨事だぞ!", NULL, "\"Yeah, it's a really big disaster!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05900", 256, 64); + PlaySE(3, "s19/01/hr_kei05900", 256, 64); OutputLine(NULL, " 半径数百キロは壊滅だ!", NULL, " Everything in a 100 kilometer radius was obliterated!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05910", 256, 64); + PlaySE(3, "s19/01/hr_kei05910", 256, 64); OutputLine(NULL, " だがこれは悲劇の序章にしか過ぎない!!", NULL, " But that's only the prelude to this tragic tale!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05920", 256, 64); + PlaySE(3, "s19/01/hr_kei05920", 256, 64); OutputLine(NULL, " なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」", NULL, " This is the beginning... the start of a war for independence by the Propagandapality of Zeon!!\"", Line_ContinueAfterTyping); @@ -2266,13 +2266,13 @@ void main() //「このままでは負けるッ!@ 赤い彗星に勝てるのはヤツしかいない!@ それが竜宮レナなのだぁッ!!@ - PlaySE(3, "s19/01/HR_KEI05960", 256, 64); + PlaySE(3, "s19/01/hr_kei05960", 256, 64); OutputLine(NULL, "「このままでは負けるッ!!", NULL, "\"If things go on like this, they will!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05970", 256, 64); + PlaySE(3, "s19/01/hr_kei05970", 256, 64); OutputLine(NULL, " 赤い彗星に勝てるのはヤツしかいない!!", NULL, " Only one person can defeat the Red Comet!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI05980", 256, 64); + PlaySE(3, "s19/01/hr_kei05980", 256, 64); OutputLine(NULL, " それが竜宮レナなのだぁッ!!」", NULL, " That person is Rena Ryuugu!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2293,7 +2293,7 @@ void main() //「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!@ - PlaySE(3, "s19/01/HR_KEI05990", 256, 64); + PlaySE(3, "s19/01/hr_kei05990", 256, 64); OutputLine(NULL, "「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!」", NULL, "\"Now scatter, comrades!! We must find Rena!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2323,13 +2323,13 @@ void main() //「惜しいな。それは白い方の彗星だぞ@効かなかったのは弱点を知らなかったからだ@もちろんレナは白色彗星の弱点だって熟知してる!@ - PlaySE(3, "s19/01/HR_KEI06000", 256, 64); + PlaySE(3, "s19/01/hr_kei06000", 256, 64); OutputLine(NULL, "「惜しいな。それは白い方の彗星だぞ。", NULL, "\"You're close. That's the white variety of those comets.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06010", 256, 64); + PlaySE(3, "s19/01/hr_kei06010", 256, 64); OutputLine(NULL, "効かなかったのは弱点を知らなかったからだ。", NULL, " The reason it didn't work was because they didn't know the weak point.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06020", 256, 64); + PlaySE(3, "s19/01/hr_kei06020", 256, 64); OutputLine(NULL, "もちろんレナは白色彗星の弱点だって熟知してる!」", NULL, " Of course, Rena knows their weak point all too well!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2476,10 +2476,10 @@ void main() //「レナぁあ、さっきはよくも見捨てたなぁ!@ 覚悟はできてるだろうなぁ…?!?!@ - PlaySE(3, "s19/01/HR_KEI06030", 256, 64); + PlaySE(3, "s19/01/hr_kei06030", 256, 64); OutputLine(NULL, "「レナぁあ、さっきはよくも見捨てたなぁ!!", NULL, "\"Renaaa, how could you leave me for deeaad?!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06040", 256, 64); + PlaySE(3, "s19/01/hr_kei06040", 256, 64); OutputLine(NULL, " 覚悟はできてるだろうなぁ…?!?!」", NULL, " Are you ready to pay for it...!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2580,7 +2580,7 @@ void main() //「…さぁどうかなぁあぁあ~?!?!@ - PlaySE(3, "s19/01/HR_KEI06050", 256, 64); + PlaySE(3, "s19/01/hr_kei06050", 256, 64); OutputLine(NULL, "「…さぁどうかなぁあぁあ〜?!?!」", NULL, "\"...I woOoOnder~!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2599,7 +2599,7 @@ void main() //「…さぁて…覚悟は決まったかなぁあぁあ?!¥ - PlaySE(3, "s19/01/HR_KEI06060", 256, 64); + PlaySE(3, "s19/01/hr_kei06060", 256, 64); OutputLine(NULL, "「…さぁて…覚悟は決まったかなぁあぁあ?!」", NULL, "\"...Nowww then... Are you reaAaAady!?\"", Line_Normal); ClearMessage(); @@ -2684,10 +2684,10 @@ void main() FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); //「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…@ヒロインが生き残るのは……映画のお約束、だもんな…。¥ - PlaySE(3, "s19/01/HR_KEI06070", 256, 64); + PlaySE(3, "s19/01/hr_kei06070", 256, 64); OutputLine(NULL, "「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…。", NULL, "\"...Heh, so daylight broke in the nick of time and the evil zombie army disintegrated into dust...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06080", 256, 64); + PlaySE(3, "s19/01/hr_kei06080", 256, 64); OutputLine(NULL, "ヒロインが生き残るのは……映画のお約束、だもんな…。」", NULL, " And so, the heroine survived... Well, that's how it goes in the movies, anyway...\"", Line_Normal); ClearMessage(); @@ -2724,7 +2724,7 @@ void main() //「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!¥ - PlaySE(3, "s19/01/HR_KEI06090", 256, 64); + PlaySE(3, "s19/01/hr_kei06090", 256, 64); OutputLine(NULL, "「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!」", NULL, "\"Eeeeeek! F-Forgive me! Eeeeeeek!\"", Line_Normal); ClearMessage(); @@ -2761,7 +2761,7 @@ void main() //「…ぅおおぉおおおおぉお!! 魅音~てめっぇええぇえぇえぇ!!!¥ - PlaySE(3, "s19/01/HR_KEI06100", 256, 64); + PlaySE(3, "s19/01/hr_kei06100", 256, 64); OutputLine(NULL, "「…ぅおおぉおおおおぉお!! 魅音〜てめっぇええぇえぇえぇ!!!」", NULL, "\"...Uroooogh! Mion~ you little!\"", Line_Normal); ClearMessage(); @@ -2784,10 +2784,10 @@ void main() //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ - PlaySE(3, "s19/01/HR_KEI06110", 256, 64); + PlaySE(3, "s19/01/hr_kei06110", 256, 64); OutputLine(NULL, "「離せ沙都子、梨花ちゃん!!", NULL, "\"Let go of me, Satoko! Rika-chan!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06120", 256, 64); + PlaySE(3, "s19/01/hr_kei06120", 256, 64); OutputLine(NULL, " ぎゃぁあぁあっぁああぁあ…ぁ…!!!」", NULL, " GwaaAaaAaa...ah...!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2861,7 +2861,7 @@ void main() //「母さん、うちに軍手ってあるかな。あとタオル。@ - PlaySE(3, "s19/01/HR_KEI06130", 256, 64); + PlaySE(3, "s19/01/hr_kei06130", 256, 64); OutputLine(NULL, "「母さん、うちに軍手ってあるかな。あとタオル。」", NULL, "\"Mom, do we have work gloves? I need towels, too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2906,10 +2906,10 @@ void main() //「ちょっと発掘に@クラスメートを犯罪者にしないために。@ - PlaySE(3, "s19/01/HR_KEI06140", 256, 64); + PlaySE(3, "s19/01/hr_kei06140", 256, 64); OutputLine(NULL, "「ちょっと発掘に。", NULL, "\"A bit of excavating.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06150", 256, 64); + PlaySE(3, "s19/01/hr_kei06150", 256, 64); OutputLine(NULL, "クラスメートを犯罪者にしないために。」", NULL, " So my classmate doesn't become a criminal.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2977,7 +2977,7 @@ void main() //「どうもその節は。@ - PlaySE(3, "s19/01/HR_KEI06160", 256, 64); + PlaySE(3, "s19/01/hr_kei06160", 256, 64); OutputLine(NULL, "「どうもその節は。」", NULL, "\"My due regards.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3069,13 +3069,13 @@ void main() //「いーんですいーんです@ほっといて下さい@また犠牲者を探して徘徊しているだけですから。@ - PlaySE(3, "s19/01/HR_KEI06170", 256, 64); + PlaySE(3, "s19/01/hr_kei06170", 256, 64); OutputLine(NULL, "「いーんですいーんです。", NULL, "\"It's fine, it's fine.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06180", 256, 64); + PlaySE(3, "s19/01/hr_kei06180", 256, 64); OutputLine(NULL, "ほっといて下さい。", NULL, " Just leave her be.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06190", 256, 64); + PlaySE(3, "s19/01/hr_kei06190", 256, 64); OutputLine(NULL, "また犠牲者を探して徘徊しているだけですから。」", NULL, " She's just wandering around looking for more victims.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3096,10 +3096,10 @@ void main() ClearMessage(); //「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@ - PlaySE(3, "s19/01/HR_KEI06200", 256, 64); + PlaySE(3, "s19/01/hr_kei06200", 256, 64); OutputLine(NULL, "「富竹さんがここで殺されたら多分犯人はあいつです。", NULL, "\"If you were to be killed out here, she'd probably be the one to do it.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06210", 256, 64); + PlaySE(3, "s19/01/hr_kei06210", 256, 64); OutputLine(NULL, "…せいぜい嗅ぎ回らないようにすることですねぇ。」", NULL, " ...Try not to snoop too much around here.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3231,10 +3231,10 @@ void main() //「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@ - PlaySE(3, "s19/01/HR_KEI06290", 256, 64); + PlaySE(3, "s19/01/hr_kei06290", 256, 64); OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。", NULL, "\"You should cover the axe with something when you have it in public.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06300", 256, 64); + PlaySE(3, "s19/01/hr_kei06300", 256, 64); OutputLine(NULL, "剥き身はさすがにまずいだろ!」", NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3272,19 +3272,19 @@ void main() //「ま、いっか@ 今日で決めるぜ@ 最後の梁をぶっ壊せば引きずりだせるはずさ@準備万端@任せとけ!@ - PlaySE(3, "s19/01/HR_KEI06310", 256, 64); + PlaySE(3, "s19/01/hr_kei06310", 256, 64); OutputLine(NULL, "「ま、いっか!", NULL, "\"Ah well!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06320", 256, 64); + PlaySE(3, "s19/01/hr_kei06320", 256, 64); OutputLine(NULL, " 今日で決めるぜ!", NULL, " Let's finish this today!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06330", 256, 64); + PlaySE(3, "s19/01/hr_kei06330", 256, 64); OutputLine(NULL, " 最後の梁をぶっ壊せば引きずりだせるはずさ。", NULL, " If we bust through this last beam, we should be able to pull him out.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06340", 256, 64); + PlaySE(3, "s19/01/hr_kei06340", 256, 64); OutputLine(NULL, "準備万端。", NULL, " I've got everything I need.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06350", 256, 64); + PlaySE(3, "s19/01/hr_kei06350", 256, 64); OutputLine(NULL, "任せとけ!」", NULL, " Leave it to me!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3323,10 +3323,10 @@ void main() //「よっしゃ、下がってな@…一気にケリをつけてやるぜぇえぇ!!!¥ - PlaySE(3, "s19/01/HR_KEI06360", 256, 64); + PlaySE(3, "s19/01/hr_kei06360", 256, 64); OutputLine(NULL, "「よっしゃ、下がってな。", NULL, "\"All right, get back.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06370", 256, 64); + PlaySE(3, "s19/01/hr_kei06370", 256, 64); OutputLine(NULL, "…一気にケリをつけてやるぜぇえぇ!!!」", NULL, " ...I'll finish this in one gooooo!\"", Line_Normal); ClearMessage(); @@ -3364,13 +3364,13 @@ void main() //「ここさえ折れればあとは何とかなる@ 今日は気力も充実@ 行ける!!!¥ - PlaySE(3, "s19/01/HR_KEI06380", 256, 64); + PlaySE(3, "s19/01/hr_kei06380", 256, 64); OutputLine(NULL, "「ここさえ折れればあとは何とかなる!", NULL, "\"If I can break through this, then we'll be good!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06390", 256, 64); + PlaySE(3, "s19/01/hr_kei06390", 256, 64); OutputLine(NULL, " 今日は気力も充実!", NULL, " I have plenty of power today!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06400", 256, 64); + PlaySE(3, "s19/01/hr_kei06400", 256, 64); OutputLine(NULL, " 行ける!!!」", NULL, " I can do it!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3420,13 +3420,13 @@ void main() //「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@ - PlaySE(3, "s19/01/HR_KEI06410", 256, 64); + PlaySE(3, "s19/01/hr_kei06410", 256, 64); OutputLine(NULL, "「大丈夫!", NULL, "\"I'm fine!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06420", 256, 64); + PlaySE(3, "s19/01/hr_kei06420", 256, 64); OutputLine(NULL, " もう一息。", NULL, " I'm almost there.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06430", 256, 64); + PlaySE(3, "s19/01/hr_kei06430", 256, 64); OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」", NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3450,10 +3450,10 @@ void main() //「そう言えば…レナも転校生だったんだろ@ 前はどこに住んでたんだよ。@ - PlaySE(3, "s19/01/HR_KEI06440", 256, 64); + PlaySE(3, "s19/01/hr_kei06440", 256, 64); OutputLine(NULL, "「そう言えば…レナも転校生だったんだろ?", NULL, "\"Come to think of it... Rena, you're a transfer student too, right?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06450", 256, 64); + PlaySE(3, "s19/01/hr_kei06450", 256, 64); OutputLine(NULL, " 前はどこに住んでたんだよ。」", NULL, " Where did you live before?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3490,13 +3490,13 @@ void main() //「何で引っ越してきたんだよ@雛見沢に@ほら、ここって結構田舎だろ?@ - PlaySE(3, "s19/01/HR_KEI06460", 256, 64); + PlaySE(3, "s19/01/hr_kei06460", 256, 64); OutputLine(NULL, "「何で引っ越してきたんだよ。", NULL, "\"Why did you move here?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06470", 256, 64); + PlaySE(3, "s19/01/hr_kei06470", 256, 64); OutputLine(NULL, "雛見沢に。", NULL, " To Hinamizawa, I mean.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06480", 256, 64); + PlaySE(3, "s19/01/hr_kei06480", 256, 64); OutputLine(NULL, "ほら、ここって結構田舎だろ?」", NULL, " You know, this is pretty far out in the boonies.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3515,10 +3515,10 @@ void main() //「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥ - PlaySE(3, "s19/01/HR_KEI06490", 256, 64); + PlaySE(3, "s19/01/hr_kei06490", 256, 64); OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。", NULL, "\"Dad said he wanted to move out to a studio.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06500", 256, 64); + PlaySE(3, "s19/01/hr_kei06500", 256, 64); OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」", NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal); ClearMessage(); @@ -3533,10 +3533,10 @@ void main() //「風景画ばっかり描いてる@年に2回くらいはどっかで個展を開いてるらしい。@ - PlaySE(3, "s19/01/HR_KEI06510", 256, 64); + PlaySE(3, "s19/01/hr_kei06510", 256, 64); OutputLine(NULL, "「風景画ばっかり描いてる。", NULL, "\"He paints scenery.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06520", 256, 64); + PlaySE(3, "s19/01/hr_kei06520", 256, 64); OutputLine(NULL, "年に2回くらいはどっかで個展を開いてるらしい。」", NULL, " Seems that twice a year he opens a gallery for the stuff he does.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3595,10 +3595,10 @@ void main() //「別に@…都会ってのには飽きてたし。@ - PlaySE(3, "s19/01/HR_KEI06530", 256, 64); + PlaySE(3, "s19/01/hr_kei06530", 256, 64); OutputLine(NULL, "「別に。", NULL, "\"Not really.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06540", 256, 64); + PlaySE(3, "s19/01/hr_kei06540", 256, 64); OutputLine(NULL, "…都会ってのには飽きてたし。」", NULL, " ...I was getting bored of the city anyway.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3653,7 +3653,7 @@ void main() PlayBGM( 1, "msys11", 128, 0 ); //「うら@/ - PlaySE(3, "s19/01/HR_KEI06550", 256, 64); + PlaySE(3, "s19/01/hr_kei06550", 256, 64); OutputLine(NULL, "「うら!", NULL, "\"Hooyah!", Line_WaitForInput); @@ -3664,7 +3664,7 @@ void main() SetValidityOfInput( TRUE ); // てめ@/ - PlaySE(3, "s19/01/HR_KEI06560", 256, 64); + PlaySE(3, "s19/01/hr_kei06560", 256, 64); OutputLine(NULL, " てめ!", NULL, " You little...!", Line_WaitForInput); @@ -3674,7 +3674,7 @@ void main() SetValidityOfInput( TRUE ); // 畜生!!」/ - PlaySE(3, "s19/01/HR_KEI06570", 256, 64); + PlaySE(3, "s19/01/hr_kei06570", 256, 64); OutputLine(NULL, " 畜生!!」", NULL, " Damn it!\"", Line_ContinueAfterTyping); @@ -3764,7 +3764,7 @@ void main() DrawScene( "bg_023", 400 ); //「……ぁ、@ - PlaySE(3, "s19/01/HR_KEI06920", 256, 64); + PlaySE(3, "s19/01/hr_kei06920", 256, 64); OutputLine(NULL, "「……ぁ、」", NULL, "\"...Ah.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3783,10 +3783,10 @@ void main() //「ご、ごめん…@人形の腕、壊しちゃったよ…。@ - PlaySE(3, "s19/01/HR_KEI06930", 256, 64); + PlaySE(3, "s19/01/hr_kei06930", 256, 64); OutputLine(NULL, "「ご、ごめん…、", NULL, "\"S-Sorry...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06940", 256, 64); + PlaySE(3, "s19/01/hr_kei06940", 256, 64); OutputLine(NULL, "人形の腕、壊しちゃったよ…。」", NULL, " The figure's arm... I broke it off...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3823,10 +3823,10 @@ void main() //「…そっか。じゃあ引っ張り出そうぜ@そっち持ってくれるか?@ - PlaySE(3, "s19/01/HR_KEI06950", 256, 64); + PlaySE(3, "s19/01/hr_kei06950", 256, 64); OutputLine(NULL, "「…そっか。じゃあ引っ張り出そうぜ。", NULL, "\"...I see. Let's pull him out then.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06960", 256, 64); + PlaySE(3, "s19/01/hr_kei06960", 256, 64); OutputLine(NULL, "そっち持ってくれるか?」", NULL, " Can you get that side?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3881,16 +3881,16 @@ void main() //「…情けないぜ前原圭一@ よっしゃレナ@ 一気に行くぞ?@ せーのぉッ!!¥ - PlaySE(3, "s19/01/HR_KEI06970", 256, 64); + PlaySE(3, "s19/01/hr_kei06970", 256, 64); OutputLine(NULL, "「…情けないぜ前原圭一!", NULL, "\"...You're pathetic, Keiichi Maebara!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06980", 256, 64); + PlaySE(3, "s19/01/hr_kei06980", 256, 64); OutputLine(NULL, " よっしゃレナ!", NULL, " All right, Rena!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI06990", 256, 64); + PlaySE(3, "s19/01/hr_kei06990", 256, 64); OutputLine(NULL, " 一気に行くぞ?!", NULL, " Let's do this in one go!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07000", 256, 64); + PlaySE(3, "s19/01/hr_kei07000", 256, 64); OutputLine(NULL, " せーのぉッ!!」", NULL, " Ready... and...!\"", Line_Normal); ClearMessage(); @@ -3957,7 +3957,7 @@ void main() //「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。@ - PlaySE(3, "s19/01/HR_KEI07010", 256, 64); + PlaySE(3, "s19/01/hr_kei07010", 256, 64); OutputLine(NULL, "「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。」", NULL, "\"I'll help you carry it back. It'd be bad if it gets dark.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3976,7 +3976,7 @@ void main() //「恩返しは何がいいか、よく考えておくよ。@ - PlaySE(3, "s19/01/HR_KEI07020", 256, 64); + PlaySE(3, "s19/01/hr_kei07020", 256, 64); OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」", NULL, "\"Think real hard about what you'll do to repay me, okay?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 6acb8fd..d44943d 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -133,13 +133,13 @@ FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE ); //「そこまでは百歩譲ってかぁいいことにしてもいい@ だがあの郵便ポストはヘンだぞ?@ あーゆうのってマズいんじゃないのか?!?!@ - PlaySE(3, "s19/01/HR_KEI07030", 256, 64); + PlaySE(3, "s19/01/hr_kei07030", 256, 64); OutputLine(NULL, "「そこまでは百歩譲ってかぁいいことにしてもいい!", NULL, "\"I'll agree with you that those are cute,", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07040", 256, 64); + PlaySE(3, "s19/01/hr_kei07040", 256, 64); OutputLine(NULL, " だがあの郵便ポストはヘンだぞ?!", NULL, " but why the mailbox!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07050", 256, 64); + PlaySE(3, "s19/01/hr_kei07050", 256, 64); OutputLine(NULL, " あーゆうのってマズいんじゃないのか?!?!」", NULL, " Won't you get in trouble for that one!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -164,10 +164,10 @@ //「デカけりゃいいのか@ デカけりゃ!!@ - PlaySE(3, "s19/01/HR_KEI07060", 256, 64); + PlaySE(3, "s19/01/hr_kei07060", 256, 64); OutputLine(NULL, "「デカけりゃいいのか!", NULL, "\"So it's the bigger the better!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07070", 256, 64); + PlaySE(3, "s19/01/hr_kei07070", 256, 64); OutputLine(NULL, " デカけりゃ!!」", NULL, " Just as long as it's big!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -189,7 +189,7 @@ //「で、梨花ちゃんみたいなかぁいい子は地下室にしまうのか。@ - PlaySE(3, "s19/01/HR_KEI07080", 256, 64); + PlaySE(3, "s19/01/hr_kei07080", 256, 64); OutputLine(NULL, "「で、梨花ちゃんみたいなかぁいい子は地下室にしまうのか。」", NULL, "\"And kyute kids like Rika-chan are locked away in the basement?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -217,13 +217,13 @@ //「なぁレナ@ニューヨークに自由の女神ってあるだろ@…あれ、かぁいいか?@ - PlaySE(3, "s19/01/HR_KEI07090", 256, 64); + PlaySE(3, "s19/01/hr_kei07090", 256, 64); OutputLine(NULL, "「なぁレナ。", NULL, "\"Hey, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07100", 256, 64); + PlaySE(3, "s19/01/hr_kei07100", 256, 64); OutputLine(NULL, "ニューヨークに自由の女神ってあるだろ。", NULL, " You know about the Statue of Liberty in New York, right?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07110", 256, 64); + PlaySE(3, "s19/01/hr_kei07110", 256, 64); OutputLine(NULL, "…あれ、かぁいいか?」", NULL, " ...Is that kyute?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -278,10 +278,10 @@ //「職員室に呼ばれるなんて面白くないよな@何かやったのか?@ - PlaySE(3, "s19/01/HR_KEI07240", 256, 64); + PlaySE(3, "s19/01/hr_kei07240", 256, 64); OutputLine(NULL, "「職員室に呼ばれるなんて面白くないよな。", NULL, "\"No fun being called to the staff room.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07250", 256, 64); + PlaySE(3, "s19/01/hr_kei07250", 256, 64); OutputLine(NULL, "何かやったのか?」", NULL, " Did you do something?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -319,10 +319,10 @@ DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); //「祭り@ 学校の文化祭かなんかの?@ - PlaySE(3, "s19/01/HR_KEI07260", 256, 64); + PlaySE(3, "s19/01/hr_kei07260", 256, 64); OutputLine(NULL, "「祭り?", NULL, "\"Festival?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07270", 256, 64); + PlaySE(3, "s19/01/hr_kei07270", 256, 64); OutputLine(NULL, " 学校の文化祭かなんかの?」", NULL, " The school cultural festival or something?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -353,10 +353,10 @@ //「そのワタナガシって何なんだ@ 灯篭流しみたいなもんか?@ - PlaySE(3, "s19/01/HR_KEI07280", 256, 64); + PlaySE(3, "s19/01/hr_kei07280", 256, 64); OutputLine(NULL, "「そのワタナガシって何なんだ?", NULL, "\"So what's this Watanagashi thing about?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07290", 256, 64); + PlaySE(3, "s19/01/hr_kei07290", 256, 64); OutputLine(NULL, " 灯篭流しみたいなもんか?」", NULL, " Is it like a floating lantern festival?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -427,7 +427,7 @@ //「な、な!!w400 なんで俺が下らん想像をしたことがわかったッ?!@ - PlaySE(3, "s19/01/HR_KEI07300", 256, 64); + PlaySE(3, "s19/01/hr_kei07300", 256, 64); OutputLine(NULL, "「な、な!", NULL, "\"Wh-Wha!?", Line_ContinueAfterTyping); @@ -560,10 +560,10 @@ DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); //「セ、センスねぇーッ!@ なんだよそのネーミングは!@」 - PlaySE(3, "s19/01/HR_KEI07310", 256, 64); + PlaySE(3, "s19/01/hr_kei07310", 256, 64); OutputLine(NULL, "「セ、センスねぇーッ!!", NULL, "\"Th-That sounds awful!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07320", 256, 64); + PlaySE(3, "s19/01/hr_kei07320", 256, 64); OutputLine(NULL, " なんだよそのネーミングは!!」", NULL, " What kind of name is that!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -603,7 +603,7 @@ DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); //「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?@ - PlaySE(3, "s19/01/HR_KEI07330", 256, 64); + PlaySE(3, "s19/01/hr_kei07330", 256, 64); OutputLine(NULL, "「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?」", NULL, "\"So... How does this funky-sounding club activity tie in to the festival?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -763,7 +763,7 @@ //「またガン牌トランプか?!@ - PlaySE(3, "s19/01/HR_KEI07340", 256, 64); + PlaySE(3, "s19/01/hr_kei07340", 256, 64); OutputLine(NULL, "「またガン牌トランプか?!」", NULL, "\"Playing with the marked deck again!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -884,13 +884,13 @@ //「一応、細部を確認しとくぜ@ジョーカーはオールマイティーか@ 3は3枚でも革命可能か?@ - PlaySE(3, "s19/01/HR_KEI07350", 256, 64); + PlaySE(3, "s19/01/hr_kei07350", 256, 64); OutputLine(NULL, "「一応、細部を確認しとくぜ。", NULL, "\"I'd like to go over some details.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07360", 256, 64); + PlaySE(3, "s19/01/hr_kei07360", 256, 64); OutputLine(NULL, "ジョーカーはオールマイティーか?", NULL, " Are the jokers wild?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07370", 256, 64); + PlaySE(3, "s19/01/hr_kei07370", 256, 64); OutputLine(NULL, " 3は3枚でも革命可能か?」", NULL, " Can you make a reversal with three Threes?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1023,7 +1023,7 @@ //「負けなきゃいい、ってんだろ?@ - PlaySE(3, "s19/01/HR_KEI07380", 256, 64); + PlaySE(3, "s19/01/hr_kei07380", 256, 64); OutputLine(NULL, "「負けなきゃいい、ってんだろ?」", NULL, "\"Just don't lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1177,10 +1177,10 @@ //「大丈夫だよレナ@負けなきゃあいいんだからな!!@ - PlaySE(3, "s19/01/HR_KEI07390", 256, 64); + PlaySE(3, "s19/01/hr_kei07390", 256, 64); OutputLine(NULL, "「大丈夫だよレナ。", NULL, "\"It's fine, Rena.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07400", 256, 64); + PlaySE(3, "s19/01/hr_kei07400", 256, 64); OutputLine(NULL, "負けなきゃあいいんだからな!!」", NULL, " Just don't lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1332,13 +1332,13 @@ //「あれ@ これ通るのかよ@ じゃあ3出してあがりだぜ!@ - PlaySE(3, "s19/01/HR_KEI07410", 256, 64); + PlaySE(3, "s19/01/hr_kei07410", 256, 64); OutputLine(NULL, "「あれ?", NULL, "\"Huh?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07420", 256, 64); + PlaySE(3, "s19/01/hr_kei07420", 256, 64); OutputLine(NULL, " これ通るのかよ?", NULL, " Will this work?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07430", 256, 64); + PlaySE(3, "s19/01/hr_kei07430", 256, 64); OutputLine(NULL, " じゃあ3出してあがりだぜ!」", NULL, " Then I'll play this Three, and I'm out!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1538,10 +1538,10 @@ DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); //「…ちょっと待て@これがどうヤバいんだ?@ - PlaySE(3, "s19/01/HR_KEI07440", 256, 64); + PlaySE(3, "s19/01/hr_kei07440", 256, 64); OutputLine(NULL, "「…ちょっと待て。", NULL, "\"...Hey, wait.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07450", 256, 64); + PlaySE(3, "s19/01/hr_kei07450", 256, 64); OutputLine(NULL, "これがどうヤバいんだ?」", NULL, " How is this bad?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1652,7 +1652,7 @@ //「…静かにこっそり行って、穏便に済ます方が有利じゃないのか?@ - PlaySE(3, "s19/01/HR_KEI07460", 256, 64); + PlaySE(3, "s19/01/hr_kei07460", 256, 64); OutputLine(NULL, "「…静かにこっそり行って、穏便に済ます方が有利じゃないのか?」", NULL, "\"...Wouldn't it have been easier to sneak out quietly and try to do it without making a fuss?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1746,7 +1746,7 @@ FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); //「音からして…校長の空中強は多段ヒット技だな?@ - PlaySE(3, "s19/01/HR_KEI07470", 256, 64); + PlaySE(3, "s19/01/hr_kei07470", 256, 64); OutputLine(NULL, "「音からして…校長の空中強は多段ヒット技だな?」", NULL, "\"From how it sounded... the principal's jumping fierce sounds like a multi-hit combo.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1937,7 +1937,7 @@ FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); //「へへ! 俺もあがらせてもらうぜ!@ - PlaySE(3, "s19/01/HR_KEI07480", 256, 64); + PlaySE(3, "s19/01/hr_kei07480", 256, 64); OutputLine(NULL, "「へへ! 俺もあがらせてもらうぜ!」", NULL, "\"Heheh! I'm out too!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2077,7 +2077,7 @@ //「じゃ、じゃあレナ、カード集めて…みんなに配ってくれるかな…??@ - PlaySE(3, "s19/01/HR_KEI07490", 256, 64); + PlaySE(3, "s19/01/hr_kei07490", 256, 64); OutputLine(NULL, "「じゃ、じゃあレナ、カード集めて…みんなに配ってくれるかな…??」", NULL, "\"Th-Then, Rena, can you... shuffle the cards and deal...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2103,10 +2103,10 @@ //「と、とととにかくゲームを続行しよう!!@ なぁレナ!!@ - PlaySE(3, "s19/01/HR_KEI07500", 256, 64); + PlaySE(3, "s19/01/hr_kei07500", 256, 64); OutputLine(NULL, "「と、とととにかくゲームを続行しよう!!!", NULL, "\"A-A-A-Anyway, let's continue!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07510", 256, 64); + PlaySE(3, "s19/01/hr_kei07510", 256, 64); OutputLine(NULL, " なぁレナ!!」", NULL, " Right, Rena!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2170,7 +2170,7 @@ FadeBustshotWithFiltering( 2, "left", 7, FALSE, 0, 0, 200, TRUE ); //「ならこれで俺も……あがりだぁあぁあッ!!@ - PlaySE(3, "s19/01/HR_KEI07520", 256, 64); + PlaySE(3, "s19/01/hr_kei07520", 256, 64); OutputLine(NULL, "「ならこれで俺も……あがりだぁあぁあッ!!」", NULL, "\"Then with that... I'm out, too!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2231,10 +2231,10 @@ DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); //「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@ - PlaySE(3, "s19/01/HR_KEI07530", 256, 64); + PlaySE(3, "s19/01/hr_kei07530", 256, 64); OutputLine(NULL, "「そ、そそそそりゃまずいだろッ?!?!", NULL, "\"Th-Th-Th-That's just indecent!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07540", 256, 64); + PlaySE(3, "s19/01/hr_kei07540", 256, 64); OutputLine(NULL, " 誰だよこんなの書いたのッ?!」", NULL, " Who could have written this!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2386,7 +2386,7 @@ //!s100 SetSpeedOfMessage( TRUE, 0, ); - PlaySE(3, "s19/01/HR_KEI07550", 256, 64); + PlaySE(3, "s19/01/hr_kei07550", 256, 64); OutputLine(NULL, "「あ、………", NULL, "\"Ah...", Line_ContinueAfterTyping); //!sd @@ -2438,7 +2438,7 @@ //「ちちち…ちッ違う!! これは俺が書いたんじゃない!!@ - PlaySE(3, "s19/01/HR_KEI07560", 256, 64); + PlaySE(3, "s19/01/hr_kei07560", 256, 64); OutputLine(NULL, "「ちちち…ちッ違う!! これは俺が書いたんじゃない!!」", NULL, "\"Y-Y-You... You've got it wrong! I didn't write that one!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2501,7 +2501,7 @@ PlaySE( 4, "wa_010", 128, 64 ); //「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@ - PlaySE(3, "s19/01/HR_KEI07570", 256, 64); + PlaySE(3, "s19/01/hr_kei07570", 256, 64); OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」", NULL, "\"I... I WIIIIN!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2551,13 +2551,13 @@ //「沙都子の負けだな@引くぞ@"妹口調でしゃべる"!!!@ - PlaySE(3, "s19/01/HR_KEI07580", 256, 64); + PlaySE(3, "s19/01/hr_kei07580", 256, 64); OutputLine(NULL, "「沙都子の負けだな。", NULL, "\"Satoko lost, right?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07590", 256, 64); + PlaySE(3, "s19/01/hr_kei07590", 256, 64); OutputLine(NULL, "引くぞ。", NULL, " I'll draw the penalty.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07600", 256, 64); + PlaySE(3, "s19/01/hr_kei07600", 256, 64); OutputLine(NULL, "“妹口調でしゃべる”!!!」", NULL, " 'Speak like a little sister'!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2610,12 +2610,12 @@ //「魅音の負けだな@引くぞ@"女子スクール水着に着替える"!!!@ - PlaySE(3, "s19/01/HR_KEI07610", 256, 64); + PlaySE(3, "s19/01/hr_kei07610", 256, 64); OutputLine(NULL, "「魅音の負けだな。", NULL, "\"Mion's loss, right?", Line_WaitForInput); OutputLine(NULL, "引くぞ。", NULL, " I'll draw it out.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07630", 256, 64); + PlaySE(3, "s19/01/hr_kei07630", 256, 64); OutputLine(NULL, "“女子スクール水着に着替える”!!!」", NULL, " 'Wear a girl's school swimsuit'!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2656,12 +2656,12 @@ //「レナの負けだな@引くぞ@"1位にひざまくら"!!!@ - PlaySE(3, "s19/01/HR_KEI07640", 256, 64); + PlaySE(3, "s19/01/hr_kei07640", 256, 64); OutputLine(NULL, "「レナの負けだな。", NULL, "\"Rena lost?", Line_WaitForInput); OutputLine(NULL, "引くぞ。", NULL, " I'll draw it for you.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07660", 256, 64); + PlaySE(3, "s19/01/hr_kei07660", 256, 64); OutputLine(NULL, "“1位にひざまくら”!!!」", NULL, " 'Let the person in first place rest their head on your lap'!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2726,16 +2726,16 @@ //「沙都子の負けだな@引くぞ@"1位にご奉仕"!@ 肩でも揉んでもらおっかなぁ?!@ - PlaySE(3, "s19/01/HR_KEI07670", 256, 64); + PlaySE(3, "s19/01/hr_kei07670", 256, 64); OutputLine(NULL, "「沙都子の負けだな。", NULL, "\"Satoko lost again?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07680", 256, 64); + PlaySE(3, "s19/01/hr_kei07680", 256, 64); OutputLine(NULL, "引くぞ。", NULL, " I'll draw it.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07690", 256, 64); + PlaySE(3, "s19/01/hr_kei07690", 256, 64); OutputLine(NULL, "“1位にご奉仕”!!", NULL, " 'Obey the person in first place'!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07700", 256, 64); + PlaySE(3, "s19/01/hr_kei07700", 256, 64); OutputLine(NULL, " 肩でも揉んでもらおっかなぁ?!」", NULL, " How about I have you give me a shoulder massage!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2751,13 +2751,13 @@ //「ほぅらもっと奥まで@ 爪立てんじゃねーぞぉぉおお@ ぎゃっはっはっは~♪!!¥ - PlaySE(3, "s19/01/HR_KEI07710", 256, 64); + PlaySE(3, "s19/01/hr_kei07710", 256, 64); OutputLine(NULL, "「ほぅらもっと奥まで!", NULL, "\"Come on, do it a bit harder!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07720", 256, 64); + PlaySE(3, "s19/01/hr_kei07720", 256, 64); OutputLine(NULL, " 爪立てんじゃねーぞぉぉおお!", NULL, " Don't use your nailssss!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07730", 256, 64); + PlaySE(3, "s19/01/hr_kei07730", 256, 64); OutputLine(NULL, " ぎゃっはっはっは〜♪!!」", NULL, " Bwa ha ha ha~♪!\"", Line_Normal); ClearMessage(); @@ -2860,7 +2860,7 @@ //「どうして人の欲望には限りがないのか…憂いていたのさ。@ - PlaySE(3, "s19/01/HR_KEI07740", 256, 64); + PlaySE(3, "s19/01/hr_kei07740", 256, 64); OutputLine(NULL, "「どうして人の欲望には限りがないのか…憂いていたのさ。」", NULL, "\"I'm saddened by the thought of a man having no end to his desires.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2891,13 +2891,13 @@ //「充分理解してるよ@……なんてゆーのかな@もう死んでもいいってカンジ♪♪♪@ - PlaySE(3, "s19/01/HR_KEI07750", 256, 64); + PlaySE(3, "s19/01/hr_kei07750", 256, 64); OutputLine(NULL, "「充分理解してるよ。", NULL, "\"I know that very well.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07760", 256, 64); + PlaySE(3, "s19/01/hr_kei07760", 256, 64); OutputLine(NULL, "……なんてゆーのかな。", NULL, " ...But how to say it...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07770", 256, 64); + PlaySE(3, "s19/01/hr_kei07770", 256, 64); OutputLine(NULL, "もう死んでもいいってカンジ♪♪♪」", NULL, " I feel like I wouldn't mind if I died now.♪♪♪\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3053,13 +3053,13 @@ //「有りだったよな@/ - PlaySE(3, "s19/01/HR_KEI07780", 256, 64); + PlaySE(3, "s19/01/hr_kei07780", 256, 64); OutputLine(NULL, "「有りだったよな。", NULL, "\"That was good.", Line_WaitForInput); PlaySE( 4, "wa_007", 128, 64 ); //……革命返しだぁああぁあぁああッ!!!!!@ - PlaySE(3, "s19/01/HR_KEI07790", 256, 64); + PlaySE(3, "s19/01/hr_kei07790", 256, 64); OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」", NULL, " ...REVERSAL REVERSAL!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3127,16 +3127,16 @@ //「がっはっはっは!!@ ついに我が軍門に下ったり!!@ さぁ1枚引くぞ?@ をぉおお?!?!@ - PlaySE(3, "s19/01/HR_KEI07800", 256, 64); + PlaySE(3, "s19/01/hr_kei07800", 256, 64); OutputLine(NULL, "「がっはっはっは!!!", NULL, "\"Bwa ha ha ha!!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07810", 256, 64); + PlaySE(3, "s19/01/hr_kei07810", 256, 64); OutputLine(NULL, " ついに我が軍門に下ったり!!!", NULL, " Finally, you fall into my clutches!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07820", 256, 64); + PlaySE(3, "s19/01/hr_kei07820", 256, 64); OutputLine(NULL, " さぁ1枚引くぞ?!", NULL, " Now I'll pick one out!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07830", 256, 64); + PlaySE(3, "s19/01/hr_kei07830", 256, 64); OutputLine(NULL, " をぉおお?!?!」", NULL, " Uowwoh!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3317,10 +3317,10 @@ FadeAllBustshots( 200, TRUE ); //「ちょこざいなッ!@ レナなど返り討ちに!w300…!w300…ひッ?!¥ - PlaySE(3, "s19/01/HR_KEI07840", 256, 64); + PlaySE(3, "s19/01/hr_kei07840", 256, 64); OutputLine(NULL, "「ちょこざいなッ!!", NULL, "\"How preposterous!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07850", 256, 64); + PlaySE(3, "s19/01/hr_kei07850", 256, 64); OutputLine(NULL, " レナなど返り討ちに", NULL, " That Rena can't defeat me", Line_ContinueAfterTyping); @@ -3435,7 +3435,7 @@ FadeBustshotWithFiltering( 3, "m1", 7, FALSE, 0, 0, 200, TRUE ); //「ふっ……悔いはないさ……神さま…短い夢をサンキューな。@ - PlaySE(3, "s19/01/HR_KEI07860", 256, 64); + PlaySE(3, "s19/01/hr_kei07860", 256, 64); OutputLine(NULL, "「ふっ……悔いはないさ……神さま…短い夢をサンキューな。」", NULL, "\"Phew... I've got no regrets... God... thank you for letting me dream a little.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3470,7 +3470,7 @@ //「今日一日、はしゃがせてもらったからな。…なんでもやるぜ。内容はなんだ?¥ - PlaySE(3, "s19/01/HR_KEI07870", 256, 64); + PlaySE(3, "s19/01/hr_kei07870", 256, 64); OutputLine(NULL, "「今日一日、はしゃがせてもらったからな。…なんでもやるぜ。内容はなんだ?」", NULL, "\"All day today I did as I pleased. ...I'll do whatever it is. What's on there?\"", Line_Normal); ClearMessage(); @@ -3490,7 +3490,7 @@ //「は?¥ - PlaySE(3, "s19/01/HR_KEI07880", 256, 64); + PlaySE(3, "s19/01/hr_kei07880", 256, 64); OutputLine(NULL, "「は?」", NULL, "\"Huh?\"", Line_Normal); ClearMessage(); @@ -3508,14 +3508,14 @@ DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); //「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd - PlaySE(3, "s19/01/HR_KEI07890", 256, 64); + PlaySE(3, "s19/01/hr_kei07890", 256, 64); ClearMessage(); OutputLine(NULL, "「なッ、", NULL, "\"Wha", Line_ContinueAfterTyping); //!s120 SetSpeedOfMessage( TRUE, 0, ); - PlaySE(3, "s19/01/HR_KEI07900", 256, 64); + PlaySE(3, "s19/01/hr_kei07900", 256, 64); OutputLine(NULL, "……なんだそりゃぁあぁあぁあぁッ?!?!?!」", NULL, " ...What the heeeeck!?\"", Line_Normal); //!sd @@ -3537,10 +3537,10 @@ //「ぅう! ……はいお姉ちゃん@……くぅううぅ!!!@ - PlaySE(3, "s19/01/HR_KEI07900", 256, 64); + PlaySE(3, "s19/01/hr_kei07900", 256, 64); OutputLine(NULL, "「ぅう! ……はいお姉ちゃん。", NULL, "\"Ugh! ...Yes, onee-chan.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07910", 256, 64); + PlaySE(3, "s19/01/hr_kei07910", 256, 64); OutputLine(NULL, "……くぅううぅ!!!」", NULL, " ...Uuugh!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3572,7 +3572,7 @@ //「うぐぐぅ……は、はいご主人様ぁ……。@ - PlaySE(3, "s19/01/HR_KEI07920", 256, 64); + PlaySE(3, "s19/01/hr_kei07920", 256, 64); OutputLine(NULL, "「うぐぐぅ……は、はいご主人様ぁ……。」", NULL, "\"Urgh... Y-Yes, Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3594,7 +3594,7 @@ //「あぁん、もうお許し下さいご主人様ぁ~…!@ - PlaySE(3, "s19/01/HR_KEI07930", 256, 64); + PlaySE(3, "s19/01/hr_kei07930", 256, 64); OutputLine(NULL, "「あぁん、もうお許し下さいご主人様ぁ〜…!」", NULL, "\"Nyuu, please spare me, Master~...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3658,13 +3658,13 @@ //「ぇ、ええ?!?@ それ女子用だろッ?@ 俺は男子用でいいんじゃないのかぁ?!@ - PlaySE(3, "s19/01/HR_KEI07940", 256, 64); + PlaySE(3, "s19/01/hr_kei07940", 256, 64); OutputLine(NULL, "「ぇ、ええ?!?!", NULL, "\"H-Haouh!?!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07950", 256, 64); + PlaySE(3, "s19/01/hr_kei07950", 256, 64); OutputLine(NULL, " それ女子用だろッ?!", NULL, " This is for girls!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07960", 256, 64); + PlaySE(3, "s19/01/hr_kei07960", 256, 64); OutputLine(NULL, " 俺は男子用でいいんじゃないのかぁ?!」", NULL, " Can't I wear the one for boys!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3695,16 +3695,16 @@ //「だだ、だって?@ 誰のスクール水着を着るんだよ?@ やだろ?@ 俺なんかに着られたら!!!@ - PlaySE(3, "s19/01/HR_KEI07970", 256, 64); + PlaySE(3, "s19/01/hr_kei07970", 256, 64); OutputLine(NULL, "「だだ、だって?!", NULL, "\"B-B-But,", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07980", 256, 64); + PlaySE(3, "s19/01/hr_kei07980", 256, 64); OutputLine(NULL, " 誰のスクール水着を着るんだよ?!", NULL, " whose school swimsuit am I going to wear!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI07990", 256, 64); + PlaySE(3, "s19/01/hr_kei07990", 256, 64); OutputLine(NULL, " やだろ?!", NULL, " If I were wearing one of yours...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI08000", 256, 64); + PlaySE(3, "s19/01/hr_kei08000", 256, 64); OutputLine(NULL, " 俺なんかに着られたら!!!」", NULL, " You wouldn't like it right?!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3734,7 +3734,7 @@ OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); //「ぎゃぎゃ!s250………!s80ぎゃああぁあぁあぁあぁああッ!!!!sd¥ - PlaySE(3, "s19/01/HR_KEI08010", 256, 64); + PlaySE(3, "s19/01/hr_kei08010", 256, 64); OutputLine(NULL, "「ぎゃぎゃ", NULL, "\"N-N", Line_ContinueAfterTyping); //!s250 @@ -3812,7 +3812,7 @@ //「え、…遠慮しますご主人様……。@ - PlaySE(3, "s19/01/HR_KEI08020", 256, 64); + PlaySE(3, "s19/01/hr_kei08020", 256, 64); OutputLine(NULL, "「え、…遠慮しますご主人様……。」", NULL, "\"Uh... I would like to respectfully decline, Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3835,7 +3835,7 @@ DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); //「じゃ…も、もういいかい? 着替えてさ…。@ - PlaySE(3, "s19/01/HR_KEI08030", 256, 64); + PlaySE(3, "s19/01/hr_kei08030", 256, 64); OutputLine(NULL, "「じゃ…も、もういいかい? 着替えてさ…。」", NULL, "\"Then... I-Is this enough? I'll change and...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3866,7 +3866,7 @@ //「………この格好で、…か?@ - PlaySE(3, "s19/01/HR_KEI08040", 256, 64); + PlaySE(3, "s19/01/hr_kei08040", 256, 64); OutputLine(NULL, "「………この格好で、…か?」", NULL, "\"...In this... get-up?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3889,7 +3889,7 @@ DrawSceneWithMask( "bg_211", "right", 0, 0, 200 ); //「ぅ押忍ッ!! 失礼します!!@ - PlaySE(3, "s19/01/HR_KEI08050", 256, 64); + PlaySE(3, "s19/01/hr_kei08050", 256, 64); OutputLine(NULL, "「ぅ押忍ッ!! 失礼します!!」", NULL, "\"Sir!! Excuse me!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3995,7 +3995,7 @@ //「校!s75長ぉぉおおおおぉおおおッ!!! !sd勝負!s70ぅううぅううッ!!!!!」!sd@ - PlaySE(3, "s19/01/HR_KEI08060", 256, 64); + PlaySE(3, "s19/01/hr_kei08060", 256, 64); OutputLine(NULL, "「校", NULL, "\"Princi", Line_ContinueAfterTyping); //!s75 @@ -4131,7 +4131,7 @@ //「いや、俺自身が一番驚いてるよ。@ - PlaySE(3, "s19/01/HR_KEI08270", 256, 64); + PlaySE(3, "s19/01/hr_kei08270", 256, 64); OutputLine(NULL, "「いや、俺自身が一番驚いてるよ。」", NULL, "\"No, I was more surprised than anyone.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4145,10 +4145,10 @@ //「しっかし…ひっでえ目にあった@…あんな姿で担架で運ばれた日にゃ末代までの恥だ。@ - PlaySE(3, "s19/01/HR_KEI08280", 256, 64); + PlaySE(3, "s19/01/hr_kei08280", 256, 64); OutputLine(NULL, "「しっかし…ひっでえ目にあった。", NULL, "\"But still... It was pretty bad...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI08290", 256, 64); + PlaySE(3, "s19/01/hr_kei08290", 256, 64); OutputLine(NULL, "…あんな姿で担架で運ばれた日にゃ末代までの恥だ。」", NULL, " Being carried off on a stretcher in that outfit will probably haunt me until the day I die.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4245,7 +4245,7 @@ //「そ、そーゆんじゃないですよぉ!@ - PlaySE(3, "s19/01/HR_KEI08360", 256, 64); + PlaySE(3, "s19/01/hr_kei08360", 256, 64); OutputLine(NULL, "「そ、そーゆんじゃないですよぉ!」", NULL, "\"I-It's not like that!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4444,7 +4444,7 @@ //「魅音は富竹さんのこと知ってるんだ。@ - PlaySE(3, "s19/01/HR_KEI08370", 256, 64); + PlaySE(3, "s19/01/hr_kei08370", 256, 64); OutputLine(NULL, "「魅音は富竹さんのこと知ってるんだ。」", NULL, "\"So you know Tomitake-san.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4463,7 +4463,7 @@ //「昨日今日会ったばかりという感じじゃなかったな。¥ - PlaySE(3, "s19/01/HR_KEI08380", 256, 64); + PlaySE(3, "s19/01/hr_kei08380", 256, 64); OutputLine(NULL, "「昨日今日会ったばかりという感じじゃなかったな。」", NULL, "\"It sounded like you meet him all the time.\"", Line_Normal); ClearMessage(); @@ -4502,7 +4502,7 @@ //「……富竹さんって本当に野鳥撮影で来てるのかな?@ - PlaySE(3, "s19/01/HR_KEI08390", 256, 64); + PlaySE(3, "s19/01/hr_kei08390", 256, 64); OutputLine(NULL, "「……富竹さんって本当に野鳥撮影で来てるのかな?」", NULL, "\"...I wonder if he's really here to take pictures of birds.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4520,10 +4520,10 @@ //「なんかこう…撮影以外の目的で来てるような…さ@…そんな気がしないか?@ - PlaySE(3, "s19/01/HR_KEI08400", 256, 64); + PlaySE(3, "s19/01/hr_kei08400", 256, 64); OutputLine(NULL, "「なんかこう…撮影以外の目的で来てるような…さ。", NULL, "\"It just seems... he's here for something other than taking pictures... I think...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI08410", 256, 64); + PlaySE(3, "s19/01/hr_kei08410", 256, 64); OutputLine(NULL, "…そんな気がしないか?」", NULL, " Don't you get that feeling?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4556,7 +4556,7 @@ //「知ってるのか魅音。@ - PlaySE(3, "s19/01/HR_KEI08420", 256, 64); + PlaySE(3, "s19/01/hr_kei08420", 256, 64); OutputLine(NULL, "「知ってるのか魅音。」", NULL, "\"You knew about it then, Mion?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4597,7 +4597,7 @@ //「………ッ、はあぁあぁああぁぁ~!!@ - PlaySE(3, "s19/01/HR_KEI08430", 256, 64); + PlaySE(3, "s19/01/hr_kei08430", 256, 64); OutputLine(NULL, "「………ッ、はあぁあぁああぁぁ〜!!」", NULL, "\"...Ahhhh~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4625,10 +4625,10 @@ //「ひぐらしの声ってさ@こんなにも気持ちいいものだったんだな、って。@ - PlaySE(3, "s19/01/HR_KEI08440", 256, 64); + PlaySE(3, "s19/01/hr_kei08440", 256, 64); OutputLine(NULL, "「ひぐらしの声ってさ。", NULL, "\"It's just that...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI08450", 256, 64); + PlaySE(3, "s19/01/hr_kei08450", 256, 64); OutputLine(NULL, "こんなにも気持ちいいものだったんだな、って。」", NULL, " I never thought the cries of the higurashi could feel this good.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4653,10 +4653,10 @@ //「レナは今頃どうしてるかな@梨花ちゃんを思う存分可愛がれたのかな。@ - PlaySE(3, "s19/01/HR_KEI08460", 256, 64); + PlaySE(3, "s19/01/hr_kei08460", 256, 64); OutputLine(NULL, "「レナは今頃どうしてるかな。", NULL, "\"I wonder what Rena is doing.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI08470", 256, 64); + PlaySE(3, "s19/01/hr_kei08470", 256, 64); OutputLine(NULL, "梨花ちゃんを思う存分可愛がれたのかな。」", NULL, " I bet she's getting her fill of Rika-chan by now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4675,7 +4675,7 @@ //「うまく持ち帰れるといいな。@ - PlaySE(3, "s19/01/HR_KEI08480", 256, 64); + PlaySE(3, "s19/01/hr_kei08480", 256, 64); OutputLine(NULL, "「うまく持ち帰れるといいな。」", NULL, "\"It'd be great if she's able to take her home.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4697,10 +4697,10 @@ //「あぁ、それは同感@ 頭を撫でる罰ゲーム、あれきっと梨花ちゃんだぜ。@ - PlaySE(3, "s19/01/HR_KEI08490", 256, 64); + PlaySE(3, "s19/01/hr_kei08490", 256, 64); OutputLine(NULL, "「あぁ、それは同感!", NULL, "\"Yeah, I feel the same!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI08500", 256, 64); + PlaySE(3, "s19/01/hr_kei08500", 256, 64); OutputLine(NULL, " 頭を撫でる罰ゲーム、あれきっと梨花ちゃんだぜ。」", NULL, " That head-petting penalty was probably from Rika-chan.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_009.txt b/Update/onik_009.txt index 83b37c9..7888e55 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -98,10 +98,10 @@ void main() //「いいよ浴衣なんて…@ 恥ずかしいから普段着で行くよ。@ - PlaySE(3, "s19/01/HR_KEI33430", 256, 64); + PlaySE(3, "s19/01/hr_kei33430", 256, 64); OutputLine(NULL, "「いいよ浴衣なんて…!", NULL, "\"Nah, I don't need a yukata...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33440", 256, 64); + PlaySE(3, "s19/01/hr_kei33440", 256, 64); OutputLine(NULL, " 恥ずかしいから普段着で行くよ。」", NULL, " Those are embarrassing, so I'll just go in my normal clothes.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -117,10 +117,10 @@ void main() //「レナとかは普段着でいいって言ってたぜー@ 浴衣なんか着てったらかえって恥さらしだよ!¥ - PlaySE(3, "s19/01/HR_KEI33450", 256, 64); + PlaySE(3, "s19/01/hr_kei33450", 256, 64); OutputLine(NULL, "「レナとかは普段着でいいって言ってたぜー?", NULL, "\"Rena and the others said regular clothes are just fine.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33460", 256, 64); + PlaySE(3, "s19/01/hr_kei33460", 256, 64); OutputLine(NULL, " 浴衣なんか着てったらかえって恥さらしだよ!」", NULL, " If I was the only one wearing a yukata, it'd be even more embarrassing!\"", Line_Normal); ClearMessage(); @@ -134,10 +134,10 @@ void main() //「祭りにはレナたちと行くからさ@俺のことは放っておいて大丈夫。@ - PlaySE(3, "s19/01/HR_KEI33470", 256, 64); + PlaySE(3, "s19/01/hr_kei33470", 256, 64); OutputLine(NULL, "「祭りにはレナたちと行くからさ。", NULL, "\"I'll be going with Rena and the others,", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33480", 256, 64); + PlaySE(3, "s19/01/hr_kei33480", 256, 64); OutputLine(NULL, "俺のことは放っておいて大丈夫。」", NULL, " so you don't need to worry about me.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -162,7 +162,7 @@ void main() //「あの調子じゃ…昨夜も徹夜かな。@ - PlaySE(3, "s19/01/HR_KEI33490", 256, 64); + PlaySE(3, "s19/01/hr_kei33490", 256, 64); OutputLine(NULL, "「あの調子じゃ…昨夜も徹夜かな。」", NULL, "\"From how it looks... he must've pulled an all-nighter last night.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -290,13 +290,13 @@ void main() //「そこで真っ赤になるな@ 実に気まずい@ 行くぞレナ!@ - PlaySE(3, "s19/01/HR_KEI33500", 256, 64); + PlaySE(3, "s19/01/hr_kei33500", 256, 64); OutputLine(NULL, "「そこで真っ赤になるな!", NULL, "\"Don't get all flustered!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33510", 256, 64); + PlaySE(3, "s19/01/hr_kei33510", 256, 64); OutputLine(NULL, " 実に気まずい!", NULL, " It really doesn't feel right!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33520", 256, 64); + PlaySE(3, "s19/01/hr_kei33520", 256, 64); OutputLine(NULL, " 行くぞレナ!」", NULL, " Let's go, Rena!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -362,7 +362,7 @@ void main() //「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!@ - PlaySE(3, "s19/01/HR_KEI33530", 256, 64); + PlaySE(3, "s19/01/hr_kei33530", 256, 64); OutputLine(NULL, "「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!」", NULL, "\"You thought I'd let myself get full knowing the club activities will involve the stalls!!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -377,10 +377,10 @@ void main() //「沙都子と梨花ちゃんは@ もう神社に行ってるのか?@ - PlaySE(3, "s19/01/HR_KEI33540", 256, 64); + PlaySE(3, "s19/01/hr_kei33540", 256, 64); OutputLine(NULL, "「沙都子と梨花ちゃんは?", NULL, "\"Where are Rika-chan and Satoko?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33550", 256, 64); + PlaySE(3, "s19/01/hr_kei33550", 256, 64); OutputLine(NULL, " もう神社に行ってるのか?」", NULL, " Are they already at the temple?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -417,7 +417,7 @@ void main() PlaySE(3, "s19/03/500300599", 256, 64); OutputLine(NULL, "よっしゃ!", NULL, "All right!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33570", 256, 64); + PlaySE(3, "s19/01/hr_kei33570", 256, 64); OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」", NULL, " Let's make some noise today!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -462,10 +462,10 @@ void main() //「すげぇ人だなぁ!@ 雛見沢ってこんなに人がいたんだ…。@ - PlaySE(3, "s19/01/HR_KEI33570_01", 256, 64); + PlaySE(3, "s19/01/hr_kei33570_01", 256, 64); OutputLine(NULL, "「すげぇ人だなぁ!!", NULL, "\"There sure are lots of people here!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33570_02", 256, 64); + PlaySE(3, "s19/01/hr_kei33570_02", 256, 64); OutputLine(NULL, " 雛見沢ってこんなに人がいたんだ…。」", NULL, " I can't believe they all live in Hinamizawa...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -499,13 +499,13 @@ void main() //「そうだよな@俺たちの学校、あれしか生徒いないのに@今日は子供の姿がやたらたくさんある。@ - PlaySE(3, "s19/01/HR_KEI33570_03", 256, 64); + PlaySE(3, "s19/01/hr_kei33570_03", 256, 64); OutputLine(NULL, "「そうだよな。", NULL, "\"That's right.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33570_04", 256, 64); + PlaySE(3, "s19/01/hr_kei33570_04", 256, 64); OutputLine(NULL, "俺たちの学校、あれしか生徒いないのに。", NULL, " There aren't that many students at our school.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33570_05", 256, 64); + PlaySE(3, "s19/01/hr_kei33570_05", 256, 64); OutputLine(NULL, "今日は子供の姿がやたらたくさんある。」", NULL, " But there's a lot of kids here today.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -662,10 +662,10 @@ void main() //「レナも人気あると思うけどなぁ@可愛いし。@ - PlaySE(3, "s19/01/HR_KEI33580", 256, 64); + PlaySE(3, "s19/01/hr_kei33580", 256, 64); OutputLine(NULL, "「レナも人気あると思うけどなぁ。", NULL, "\"I think Rena is pretty popular too.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33590", 256, 64); + PlaySE(3, "s19/01/hr_kei33590", 256, 64); OutputLine(NULL, "可愛いし。」", NULL, " Being cute and all.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -706,7 +706,7 @@ void main() //「誰かにだよ。@ - PlaySE(3, "s19/01/HR_KEI33600", 256, 64); + PlaySE(3, "s19/01/hr_kei33600", 256, 64); OutputLine(NULL, "「誰かにだよ。」", NULL, "\"With some people.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -733,10 +733,10 @@ void main() //「で、それを俺たちは荒して回るわけか@…どんな勝負にせよ、俺は負けないぜ!!@ - PlaySE(3, "s19/01/HR_KEI33610", 256, 64); + PlaySE(3, "s19/01/hr_kei33610", 256, 64); OutputLine(NULL, "「で、それを俺たちは荒して回るわけか。", NULL, "\"So, we're going to mess with them now?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33620", 256, 64); + PlaySE(3, "s19/01/hr_kei33620", 256, 64); OutputLine(NULL, "…どんな勝負にせよ、俺は負けないぜ!!」", NULL, " ...I don't care what kind of match it is, I'm going to win it!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -772,10 +772,10 @@ void main() //「ほ~。そりゃすまんな@で、その待たせた「レディー」ってのはどこにいるんだ?@ - PlaySE(3, "s19/01/HR_KEI33630", 256, 64); + PlaySE(3, "s19/01/hr_kei33630", 256, 64); OutputLine(NULL, "「ほ〜。そりゃすまんな。", NULL, "\"Ooh~. My bad.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33640", 256, 64); + PlaySE(3, "s19/01/hr_kei33640", 256, 64); OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」", NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -878,10 +878,10 @@ void main() //「梨花ちゃんの服装は本格派だなぁ…!@ これって本物の巫女さんの服か…?@ - PlaySE(3, "s19/01/HR_KEI33650", 256, 64); + PlaySE(3, "s19/01/hr_kei33650", 256, 64); OutputLine(NULL, "「梨花ちゃんの服装は本格派だなぁ…!!", NULL, "\"Rika-chan's clothes sure look like the real deal...!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33660", 256, 64); + PlaySE(3, "s19/01/hr_kei33660", 256, 64); OutputLine(NULL, " これって本物の巫女さんの服か…?」", NULL, " Is that a real shrine maiden outfit...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -947,7 +947,7 @@ void main() //「おっしゃあぁああッ!!¥ - PlaySE(3, "s19/01/HR_KEI33670", 256, 64); + PlaySE(3, "s19/01/hr_kei33670", 256, 64); OutputLine(NULL, "「おっしゃあぁああッ!!」", NULL, "\"Haoriiight!!\"", Line_Normal); ClearMessage(); @@ -1008,7 +1008,7 @@ void main() //「あッ熱ッアツがツがぁあぁあぁああッ!!!」/ - PlaySE(3, "s19/01/HR_KEI33680", 256, 64); + PlaySE(3, "s19/01/hr_kei33680", 256, 64); OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」", NULL, "\"It buUuUuUurns!!!\"", Line_ContinueAfterTyping); @@ -1083,13 +1083,13 @@ void main() //「今度はかき氷にしようぜ!@ 完食早食い勝負だッ!@ レディ、!w400…ゴーッ!!!@ - PlaySE(3, "s19/01/HR_KEI33690", 256, 64); + PlaySE(3, "s19/01/hr_kei33690", 256, 64); OutputLine(NULL, "「今度はかき氷にしようぜ!!", NULL, "\"Let's do shaved iced this time!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33700", 256, 64); + PlaySE(3, "s19/01/hr_kei33700", 256, 64); OutputLine(NULL, " 完食早食い勝負だッ!!", NULL, " It's a shaved ice eating race!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33710", 256, 64); + PlaySE(3, "s19/01/hr_kei33710", 256, 64); OutputLine(NULL, " レディ、", NULL, " Ready...", Line_ContinueAfterTyping); @@ -1165,10 +1165,10 @@ void main() //「ぷはぁあぁあぁッ!@ 完食だぁああぁああッ!!!」/ - PlaySE(3, "s19/01/HR_KEI33720", 256, 64); + PlaySE(3, "s19/01/hr_kei33720", 256, 64); OutputLine(NULL, "「ぷはぁあぁあぁッ!!", NULL, "\"Pheeew!!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33730", 256, 64); + PlaySE(3, "s19/01/hr_kei33730", 256, 64); OutputLine(NULL, " 完食だぁああぁああッ!!!」", NULL, " FiniIIiiIIshed!!!\"", Line_ContinueAfterTyping); @@ -1298,7 +1298,7 @@ void main() //「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!@ - PlaySE(3, "s19/01/HR_KEI33740", 256, 64); + PlaySE(3, "s19/01/hr_kei33740", 256, 64); OutputLine(NULL, "「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!」", NULL, "\"I can't have you treating me like I'm a newbie forever, can I!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1367,7 +1367,7 @@ void main() //「あぁまったく。@ - PlaySE(3, "s19/01/HR_KEI33750", 256, 64); + PlaySE(3, "s19/01/hr_kei33750", 256, 64); OutputLine(NULL, "「あぁまったく。」", NULL, "\"Yeah, seriously.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1473,13 +1473,13 @@ void main() DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥ - PlaySE(3, "s19/01/HR_KEI33760", 256, 64); + PlaySE(3, "s19/01/hr_kei33760", 256, 64); OutputLine(NULL, "「よし…。", NULL, "\"All right...", Line_WaitForInput); SetSpeedOfMessage( TRUE, 100, ); - PlaySE(3, "s19/01/HR_KEI33770", 256, 64); + PlaySE(3, "s19/01/hr_kei33770", 256, 64); OutputLine(NULL, "……多分", NULL, " ...I think", Line_ContinueAfterTyping); @@ -1536,7 +1536,7 @@ void main() //「あぁ。@ - PlaySE(3, "s19/01/HR_KEI33780", 256, 64); + PlaySE(3, "s19/01/hr_kei33780", 256, 64); OutputLine(NULL, "「あぁ。」", NULL, "\"Yeah.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1563,7 +1563,7 @@ void main() DrawSceneWithMask( "bg_014", "m1", 0, 0, 300 ); //「こういう形で直接対決するのは!s200……!sd初めてだな。@ - PlaySE(3, "s19/01/HR_KEI33790", 256, 64); + PlaySE(3, "s19/01/hr_kei33790", 256, 64); OutputLine(NULL, "「こういう形で直接対決するのは", NULL, "\"This is probably the first time", Line_ContinueAfterTyping); @@ -1587,7 +1587,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「梨花ちゃん…………アレで勝つつもりか。@ - PlaySE(3, "s19/01/HR_KEI33800", 256, 64); + PlaySE(3, "s19/01/hr_kei33800", 256, 64); OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」", NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1990,13 +1990,13 @@ void main() DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); //「さすがだぜ……@どこまで取っても一部の隙もない@ロリ!/ - PlaySE(3, "s19/01/HR_KEI33820", 256, 64); + PlaySE(3, "s19/01/hr_kei33820", 256, 64); OutputLine(NULL, "「さすがだぜ……。", NULL, "\"I'd expect no less from her...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33830", 256, 64); + PlaySE(3, "s19/01/hr_kei33830", 256, 64); OutputLine(NULL, "どこまで取っても一部の隙もない。", NULL, " Not a single element was overlooked.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33830_01", 256, 64); + PlaySE(3, "s19/01/hr_kei33830_01", 256, 64); OutputLine(NULL, "ちびっ子!", NULL, " Loli!", Line_ContinueAfterTyping); @@ -2006,7 +2006,7 @@ void main() SetValidityOfInput( TRUE ); //巫女!/ - PlaySE(3, "s19/01/HR_KEI33830_02", 256, 64); + PlaySE(3, "s19/01/hr_kei33830_02", 256, 64); OutputLine(NULL, "巫女!", NULL, " Shrine maiden!", Line_ContinueAfterTyping); PlaySE( 4, "wa_029", 128, 64 ); @@ -2015,7 +2015,7 @@ void main() SetValidityOfInput( TRUE ); //半涙!/ - PlaySE(3, "s19/01/HR_KEI33830_03", 256, 64); + PlaySE(3, "s19/01/hr_kei33830_03", 256, 64); OutputLine(NULL, "半涙!", NULL, " Brink of crying!", Line_ContinueAfterTyping); PlaySE( 4, "wa_012", 128, 64 ); @@ -2024,7 +2024,7 @@ void main() SetValidityOfInput( TRUE ); //みぃ!/ - PlaySE(3, "s19/01/HR_KEI33830_04", 256, 64); + PlaySE(3, "s19/01/hr_kei33830_04", 256, 64); OutputLine(NULL, "みぃ!", NULL, " Mew!", Line_ContinueAfterTyping); PlaySE( 4, "wa_016", 128, 64 ); @@ -2033,7 +2033,7 @@ void main() SetValidityOfInput( TRUE ); //完璧だッ!!/ - PlaySE(3, "s19/01/HR_KEI33830_05", 256, 64); + PlaySE(3, "s19/01/hr_kei33830_05", 256, 64); OutputLine(NULL, "完璧だッ!!", NULL, " It was perfect!!", Line_ContinueAfterTyping); PlaySE( 4, "wa_007", 128, 64 ); @@ -2042,7 +2042,7 @@ void main() SetValidityOfInput( TRUE ); //ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@ - PlaySE(3, "s19/01/HR_KEI33830_06", 256, 64); + PlaySE(3, "s19/01/hr_kei33830_06", 256, 64); OutputLine(NULL, "ただのコケを萌えにまで昇華した…", NULL, " A simple trip, transcended into pure moe...", Line_ContinueAfterTyping); @@ -2171,7 +2171,7 @@ void main() //「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。@ - PlaySE(3, "s19/01/HR_KEI33840", 256, 64); + PlaySE(3, "s19/01/hr_kei33840", 256, 64); OutputLine(NULL, "「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。」", NULL, "\"I'll show you something even cuter, so just hold on for now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2196,10 +2196,10 @@ void main() //「だがここはちょっとギャラリーが多い@あっちの影へ行こう。@ - PlaySE(3, "s19/01/HR_KEI33850", 256, 64); + PlaySE(3, "s19/01/hr_kei33850", 256, 64); OutputLine(NULL, "「だがここはちょっとギャラリーが多い。", NULL, "\"But it's a bit too crowded here.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33860", 256, 64); + PlaySE(3, "s19/01/hr_kei33860", 256, 64); OutputLine(NULL, "あっちの影へ行こう。」", NULL, " Let's go back there.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2502,7 +2502,7 @@ void main() //「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!@ - PlaySE(3, "s19/01/HR_KEI33870", 256, 64); + PlaySE(3, "s19/01/hr_kei33870", 256, 64); OutputLine(NULL, "「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!」", NULL, "\"W-Wait, wait, you've got it all wrong!!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2714,10 +2714,10 @@ void main() //「そうだな@少なくとも沙都子の許可は必要ない。/ - PlaySE(3, "s19/01/HR_KEI33880", 256, 64); + PlaySE(3, "s19/01/hr_kei33880", 256, 64); OutputLine(NULL, "「そうだな。", NULL, "\"That's right.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33890", 256, 64); + PlaySE(3, "s19/01/hr_kei33890", 256, 64); OutputLine(NULL, "少なくとも沙都子の許可は必要ない。", NULL, " At least you don't really need Satoko's permission.", Line_ContinueAfterTyping); @@ -2725,7 +2725,7 @@ void main() ShakeScreen( 1, 50, 20, 5, 0, ); //ぐぉをぅッ?!?!@ - PlaySE(3, "s19/01/HR_KEI33900", 256, 64); + PlaySE(3, "s19/01/hr_kei33900", 256, 64); OutputLine(NULL, "ぐぉをぅッ?!?!」", NULL, " Hurrngh!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2854,10 +2854,10 @@ void main() //「富竹さん、いっそ住めばいいじゃないすか@雛見沢。@ - PlaySE(3, "s19/01/HR_KEI33910", 256, 64); + PlaySE(3, "s19/01/hr_kei33910", 256, 64); OutputLine(NULL, "「富竹さん、いっそ住めばいいじゃないすか。", NULL, "\"Why don't you move here, Tomitake-san?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33920", 256, 64); + PlaySE(3, "s19/01/hr_kei33920", 256, 64); OutputLine(NULL, "雛見沢。」", NULL, " In Hinamizawa.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2875,13 +2875,13 @@ void main() //「確かに不便なとこです@店もないし@娯楽もないし…何にもないかもしれないけど。¥ - PlaySE(3, "s19/01/HR_KEI33930", 256, 64); + PlaySE(3, "s19/01/hr_kei33930", 256, 64); OutputLine(NULL, "「確かに不便なとこです。", NULL, "\"It's not very convenient here.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33940", 256, 64); + PlaySE(3, "s19/01/hr_kei33940", 256, 64); OutputLine(NULL, "店もないし。", NULL, " No shops.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI33950", 256, 64); + PlaySE(3, "s19/01/hr_kei33950", 256, 64); OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」", NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_WaitForInput); ClearMessage(); @@ -2914,7 +2914,7 @@ void main() ClearMessage(); //「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。@ - PlaySE(3, "s19/01/HR_KEI33960", 256, 64); + PlaySE(3, "s19/01/hr_kei33960", 256, 64); OutputLine(NULL, "「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。」", NULL, "\"I've only been here for less than a month, so I don't really know everything about it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2937,7 +2937,7 @@ void main() //「こ、ここにはきっと……!@ - PlaySE(3, "s19/01/HR_KEI33970", 256, 64); + PlaySE(3, "s19/01/hr_kei33970", 256, 64); OutputLine(NULL, "「こ、ここにはきっと……!」", NULL, "\"This place is probably...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3142,7 +3142,7 @@ void main() //「へへ! 俺たちの若さについて来れるかな?@ - PlaySE(3, "s19/01/HR_KEI33980", 256, 64); + PlaySE(3, "s19/01/hr_kei33980", 256, 64); OutputLine(NULL, "「へへ! 俺たちの若さについて来れるかな?」", NULL, "\"Heh heh! Can you keep up with us young 'uns?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3187,10 +3187,10 @@ void main() DrawBustshotWithFiltering( 1, "me_si_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@ - PlaySE(3, "s19/01/HR_KEI33990", 256, 64); + PlaySE(3, "s19/01/hr_kei33990", 256, 64); OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。", NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34000", 256, 64); + PlaySE(3, "s19/01/hr_kei34000", 256, 64); OutputLine(NULL, "あるいは逆境からいかにして…!!」", NULL, " ...and sometimes they work against you...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3222,10 +3222,10 @@ void main() //「身包み剥いでッ!@ ケツの毛までひん剥いてやるぜぇえぇえッ!!!!@ - PlaySE(3, "s19/01/HR_KEI34010", 256, 64); + PlaySE(3, "s19/01/hr_kei34010", 256, 64); OutputLine(NULL, "「身包み剥いでッ!!", NULL, "\"We'll leave you with nothing!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34020", 256, 64); + PlaySE(3, "s19/01/hr_kei34020", 256, 64); OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」", NULL, " We won't even leave the hairs on your butt!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3348,7 +3348,7 @@ void main() //「そうだな!!@ - PlaySE(3, "s19/01/HR_KEI34030", 256, 64); + PlaySE(3, "s19/01/hr_kei34030", 256, 64); OutputLine(NULL, "「そうだな!!」", NULL, "\"That's true!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3497,7 +3497,7 @@ void main() DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); //「…と、一瞬思わせる絶妙な配置が見事だな。@ - PlaySE(3, "s19/01/HR_KEI34040", 256, 64); + PlaySE(3, "s19/01/hr_kei34040", 256, 64); OutputLine(NULL, "「…と、一瞬思わせる絶妙な配置が見事だな。」", NULL, "\"...It's magnificently set up to make someone think that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3575,10 +3575,10 @@ void main() //「3発しかないんだぜ@それを確かめるために使うには…重いな。@ - PlaySE(3, "s19/01/HR_KEI34050", 256, 64); + PlaySE(3, "s19/01/hr_kei34050", 256, 64); OutputLine(NULL, "「3発しかないんだぜ。", NULL, "\"Only three shots.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34060", 256, 64); + PlaySE(3, "s19/01/hr_kei34060", 256, 64); OutputLine(NULL, "それを確かめるために使うには…重いな。」", NULL, " To use them all just trying... That'd be rough.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4120,7 +4120,7 @@ void main() //「富竹さんはちょっとレナを甘く見てますね…。!s250……!sdふっ。@ - PlaySE(3, "s19/01/HR_KEI34070", 256, 64); + PlaySE(3, "s19/01/hr_kei34070", 256, 64); OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。", NULL, "\"You're underestimating Rena, Tomitake-san...", Line_ContinueAfterTyping); //!s25 @@ -4217,7 +4217,7 @@ void main() OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); //「強いッ!!!¥ - PlaySE(3, "s19/01/HR_KEI34080", 256, 64); + PlaySE(3, "s19/01/hr_kei34080", 256, 64); OutputLine(NULL, "「強いッ!!!」", NULL, "\"The stronger you get!!!\"", Line_Normal); ClearMessage(); @@ -4420,10 +4420,10 @@ void main() //「頑張ったじゃないかよ@ かぁいいモードのレナにゃ驚かされるぜ!@ - PlaySE(3, "s19/01/HR_KEI34090", 256, 64); + PlaySE(3, "s19/01/hr_kei34090", 256, 64); OutputLine(NULL, "「頑張ったじゃないかよ!", NULL, "\"You did a good job!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34100", 256, 64); + PlaySE(3, "s19/01/hr_kei34100", 256, 64); OutputLine(NULL, " かぁいいモードのレナにゃ驚かされるぜ!」", NULL, " Your Kyute Mode really surprised me!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4454,7 +4454,7 @@ void main() //「よっしゃ! そんなら俺が、」!w1500/ - PlaySE(3, "s19/01/HR_KEI34110", 256, 64); + PlaySE(3, "s19/01/hr_kei34110", 256, 64); OutputLine(NULL, "「よっしゃ! そんなら俺が、」", NULL, "\"All right! Then I'll...\"", Line_ContinueAfterTyping); @@ -4554,10 +4554,10 @@ void main() //「ん?@ どういうことだ?!@ - PlaySE(3, "s19/01/HR_KEI34120", 256, 64); + PlaySE(3, "s19/01/hr_kei34120", 256, 64); OutputLine(NULL, "「ん?!", NULL, "\"Hm!?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34130", 256, 64); + PlaySE(3, "s19/01/hr_kei34130", 256, 64); OutputLine(NULL, " どういうことだ?!」", NULL, " Why is he doing that!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4717,7 +4717,7 @@ void main() //「ビリ回避、か@!s120………………!sdあ、すみませんね。@ - PlaySE(3, "s19/01/HR_KEI34140", 256, 64); + PlaySE(3, "s19/01/hr_kei34140", 256, 64); OutputLine(NULL, "「ビリ回避、か。", NULL, "\"Avoid being the loser, huh.", Line_WaitForInput); @@ -4732,7 +4732,7 @@ void main() SetSpeedOfMessage( FALSE, 0, ); - PlaySE(3, "s19/01/HR_KEI34150", 256, 64); + PlaySE(3, "s19/01/hr_kei34150", 256, 64); OutputLine(NULL, "あ、すみませんね。」", NULL, "Oh, sorry about that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4811,10 +4811,10 @@ void main() //「約束しちまったからな@…レナに。@ - PlaySE(3, "s19/01/HR_KEI34160", 256, 64); + PlaySE(3, "s19/01/hr_kei34160", 256, 64); OutputLine(NULL, "「約束しちまったからな。", NULL, "\"After all, that was my promise...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34170", 256, 64); + PlaySE(3, "s19/01/hr_kei34170", 256, 64); OutputLine(NULL, "…レナに。」", NULL, " to Rena.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4837,10 +4837,10 @@ void main() //「あのくまを撃ち落して@……レナにプレゼントするって。@ - PlaySE(3, "s19/01/HR_KEI34180", 256, 64); + PlaySE(3, "s19/01/hr_kei34180", 256, 64); OutputLine(NULL, "「あのくまを撃ち落して。", NULL, "\"To shoot down that bear.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34190", 256, 64); + PlaySE(3, "s19/01/hr_kei34190", 256, 64); OutputLine(NULL, "……レナにプレゼントするって。」", NULL, " ...Then give it to Rena. That one.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4937,7 +4937,7 @@ void main() //「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!@ - PlaySE(3, "s19/01/HR_KEI34200", 256, 64); + PlaySE(3, "s19/01/hr_kei34200", 256, 64); OutputLine(NULL, "「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!」", NULL, "\"If only there was some way to shoot faster... I'd be able to pile more power on the sway from each hit...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4962,7 +4962,7 @@ void main() //「鉄砲をもう2丁貸してくれ。@ - PlaySE(3, "s19/01/HR_KEI34210", 256, 64); + PlaySE(3, "s19/01/hr_kei34210", 256, 64); OutputLine(NULL, "「鉄砲をもう2丁貸してくれ。」", NULL, "\"Two more rifles.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5273,10 +5273,10 @@ void main() //「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ@……こいつぁ俺たち全員の戦果だぜッ!!!¥ - PlaySE(3, "s19/01/HR_KEI34220", 256, 64); + PlaySE(3, "s19/01/hr_kei34220", 256, 64); OutputLine(NULL, "「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ。", NULL, "\"I didn't do it all by myself. Everyone hit it, and those small bits together brought it down.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34230", 256, 64); + PlaySE(3, "s19/01/hr_kei34230", 256, 64); OutputLine(NULL, "……こいつぁ俺たち全員の戦果だぜッ!!!」", NULL, " ...This trophy belongs to all of us!!!\"", Line_Normal); ClearMessage(); @@ -5326,13 +5326,13 @@ void main() DrawBustshot( 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@ - PlaySE(3, "s19/01/HR_KEI34240", 256, 64); + PlaySE(3, "s19/01/hr_kei34240", 256, 64); OutputLine(NULL, "「そら。", NULL, "\"Here.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34250", 256, 64); + PlaySE(3, "s19/01/hr_kei34250", 256, 64); OutputLine(NULL, "こいつは俺から……いやみんなからだな。", NULL, " This is from me... No, from everyone.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34260", 256, 64); + PlaySE(3, "s19/01/hr_kei34260", 256, 64); OutputLine(NULL, "いつもうまい弁当をありがとな。」", NULL, " Thanks for always making your delicious lunches.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5356,13 +5356,13 @@ void main() //「じゃあ落としたのは俺@ だからこれは俺の@ 俺のだからレナにやるッ!@ - PlaySE(3, "s19/01/HR_KEI34270", 256, 64); + PlaySE(3, "s19/01/hr_kei34270", 256, 64); OutputLine(NULL, "「じゃあ落としたのは俺!", NULL, "\"In that case, I was the one who knocked it down!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34280", 256, 64); + PlaySE(3, "s19/01/hr_kei34280", 256, 64); OutputLine(NULL, " だからこれは俺の!", NULL, " And it's mine!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34290", 256, 64); + PlaySE(3, "s19/01/hr_kei34290", 256, 64); OutputLine(NULL, " 俺のだからレナにやるッ!」", NULL, " It's mine, so I'm giving it to Rena!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5378,13 +5378,13 @@ void main() //「俺が引っ越してきてから、いろいろ面倒を見てくれたよな@…すげぇ感謝してるんだぜ@ ありがとな!!@ - PlaySE(3, "s19/01/HR_KEI34300", 256, 64); + PlaySE(3, "s19/01/hr_kei34300", 256, 64); OutputLine(NULL, "「俺が引っ越してきてから、いろいろ面倒を見てくれたよな。", NULL, "\"You've watched out for me ever since I moved here, after all.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34310", 256, 64); + PlaySE(3, "s19/01/hr_kei34310", 256, 64); OutputLine(NULL, "…すげぇ感謝してるんだぜ?", NULL, " I'm really grateful, you see...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34320", 256, 64); + PlaySE(3, "s19/01/hr_kei34320", 256, 64); OutputLine(NULL, " ありがとな!!」", NULL, " Thanks a lot!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5536,13 +5536,13 @@ void main() //「おう@ あれ、レナは@ ……な、何やってんだよ??@ - PlaySE(3, "s19/01/HR_KEI34330", 256, 64); + PlaySE(3, "s19/01/hr_kei34330", 256, 64); OutputLine(NULL, "「おう!", NULL, "\"Yeah!", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34340", 256, 64); + PlaySE(3, "s19/01/hr_kei34340", 256, 64); OutputLine(NULL, " あれ、レナは?", NULL, " Huh? Where's Rena?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34350", 256, 64); + PlaySE(3, "s19/01/hr_kei34350", 256, 64); OutputLine(NULL, " ……な、何やってんだよ??」", NULL, " ...Wh-What are you doing??\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5570,10 +5570,10 @@ void main() //「何やってんだあいつ…@くまの世話で手いっぱいなんだな…。@ - PlaySE(3, "s19/01/HR_KEI34360", 256, 64); + PlaySE(3, "s19/01/hr_kei34360", 256, 64); OutputLine(NULL, "「何やってんだあいつ…。", NULL, "\"What is she doing...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34370", 256, 64); + PlaySE(3, "s19/01/hr_kei34370", 256, 64); OutputLine(NULL, "くまの世話で手いっぱいなんだな…。」", NULL, " She must have her hands full taking care of that bear...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5633,10 +5633,10 @@ void main() //「注文のうるさいヤツだな@どこならいいんだ。@ - PlaySE(3, "s19/01/HR_KEI34380", 256, 64); + PlaySE(3, "s19/01/hr_kei34380", 256, 64); OutputLine(NULL, "「注文のうるさいヤツだな。", NULL, "\"Always so bossy.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34390", 256, 64); + PlaySE(3, "s19/01/hr_kei34390", 256, 64); OutputLine(NULL, "どこならいいんだ。」", NULL, " Where can I grab then?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5667,10 +5667,10 @@ void main() //「置いてかれる@早く行こうぜ!@ - PlaySE(3, "s19/01/HR_KEI34400", 256, 64); + PlaySE(3, "s19/01/hr_kei34400", 256, 64); OutputLine(NULL, "「置いてかれる。", NULL, "\"We're gonna be late.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34410", 256, 64); + PlaySE(3, "s19/01/hr_kei34410", 256, 64); OutputLine(NULL, "早く行こうぜ!」", NULL, " Let's hurry up!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5770,7 +5770,7 @@ void main() //「お! すまんすまん!@ - PlaySE(3, "s19/01/HR_KEI34420", 256, 64); + PlaySE(3, "s19/01/hr_kei34420", 256, 64); OutputLine(NULL, "「お! すまんすまん!」", NULL, "\"Ah! Sorry, sorry!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5795,7 +5795,7 @@ void main() //「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!@ - PlaySE(3, "s19/01/HR_KEI34430", 256, 64); + PlaySE(3, "s19/01/hr_kei34430", 256, 64); OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!」", NULL, "\"Y-Y-You punk! So that's what your plan was!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5855,7 +5855,7 @@ void main() //「…魅音、…お前、いつ食らったんだ…?@ - PlaySE(3, "s19/01/HR_KEI34440", 256, 64); + PlaySE(3, "s19/01/hr_kei34440", 256, 64); OutputLine(NULL, "「…魅音、…お前、いつ食らったんだ…?」", NULL, "\"...Mion... When... were you hit...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5879,10 +5879,10 @@ void main() //「レナ…@照れ隠しに友達を殴るのはよくないぞ…。@ - PlaySE(3, "s19/01/HR_KEI34450", 256, 64); + PlaySE(3, "s19/01/hr_kei34450", 256, 64); OutputLine(NULL, "「レナ…。", NULL, "\"Rena...", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34460", 256, 64); + PlaySE(3, "s19/01/hr_kei34460", 256, 64); OutputLine(NULL, "照れ隠しに友達を殴るのはよくないぞ…。」", NULL, " It's not good to punch your friends to hide your embarrassment...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5949,7 +5949,7 @@ void main() DrawScene( "bg_245", 1000 ); //「梨花ちゃんが持ってるあのデカイのは何だ?@ - PlaySE(3, "s19/01/HR_KEI34470", 256, 64); + PlaySE(3, "s19/01/hr_kei34470", 256, 64); OutputLine(NULL, "「梨花ちゃんが持ってるあのデカイのは何だ?」", NULL, "\"What's the big thing Rika-chan is holding?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6004,10 +6004,10 @@ void main() //「今度は何だ@ 布団叩きかな?@ - PlaySE(3, "s19/01/HR_KEI34480", 256, 64); + PlaySE(3, "s19/01/hr_kei34480", 256, 64); OutputLine(NULL, "「今度は何だ?", NULL, "\"What's next?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34490", 256, 64); + PlaySE(3, "s19/01/hr_kei34490", 256, 64); OutputLine(NULL, " 布団叩きかな?」", NULL, " Airing out futons?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6059,7 +6059,7 @@ void main() //「…心配か?@ - PlaySE(3, "s19/01/HR_KEI34500", 256, 64); + PlaySE(3, "s19/01/hr_kei34500", 256, 64); OutputLine(NULL, "「…心配か?」", NULL, "\"...Worried?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6089,10 +6089,10 @@ void main() FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); //「…魅音とかは巫女役、立候補しなかったのかよ@…梨花ちゃんにあの重さは気の毒だよ。@ - PlaySE(3, "s19/01/HR_KEI34510", 256, 64); + PlaySE(3, "s19/01/hr_kei34510", 256, 64); OutputLine(NULL, "「…魅音とかは巫女役、立候補しなかったのかよ。", NULL, "\"...Why wasn't Mion a candidate to be the shrine maiden?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34520", 256, 64); + PlaySE(3, "s19/01/hr_kei34520", 256, 64); OutputLine(NULL, "…梨花ちゃんにあの重さは気の毒だよ。」", NULL, " ...It feels wrong, having Rika-chan swing around something so heavy.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6121,10 +6121,10 @@ void main() //「そうだよな@巫女は清らかじゃないと駄目だもんな@/ - PlaySE(3, "s19/01/HR_KEI34530", 256, 64); + PlaySE(3, "s19/01/hr_kei34530", 256, 64); OutputLine(NULL, "「そうだよな。", NULL, "\"That's true.", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34540", 256, 64); + PlaySE(3, "s19/01/hr_kei34540", 256, 64); OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。", NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput); @@ -6132,7 +6132,7 @@ void main() ShakeScreen( 0, 50, 20, 5, 0, ); //……ぎゅおぉをぉ…ッ!!@ - PlaySE(3, "s19/01/HR_KEI34550", 256, 64); + PlaySE(3, "s19/01/hr_kei34550", 256, 64); OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」", NULL, " ...Ghrnk...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6175,10 +6175,10 @@ void main() //「今度は何が始まるんだ@ 布団を川で洗濯か?@ - PlaySE(3, "s19/01/HR_KEI34560", 256, 64); + PlaySE(3, "s19/01/hr_kei34560", 256, 64); OutputLine(NULL, "「今度は何が始まるんだ?", NULL, "\"What's happening now?", Line_WaitForInput); - PlaySE(3, "s19/01/HR_KEI34570", 256, 64); + PlaySE(3, "s19/01/hr_kei34570", 256, 64); OutputLine(NULL, " 布団を川で洗濯か?」", NULL, " Washing the futons in the river?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6326,7 +6326,7 @@ void main() //「オヤシロさま? ってなんだよ。あの神社の神様の名前か?@ - PlaySE(3, "s19/01/HR_KEI34580", 256, 64); + PlaySE(3, "s19/01/hr_kei34580", 256, 64); OutputLine(NULL, "「オヤシロさま? ってなんだよ。あの神社の神様の名前か?」", NULL, "\"Oyashiro-sama? What's that? The name of the shrine's god?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_013.txt b/Update/onik_013.txt index f649adb..5c8d494 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -1383,6 +1383,7 @@ void main() FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); //「嘘だよッ!!@ + PlaySE(3, "s01/02/120200139", 256, 64); OutputLine(NULL, "「嘘だよッ!!」", NULL, "'LIES!!'", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);