Fixes and edits : Tip 18 (#144)
* Fixes and edits : Tip 18 Nothing much to say. Another one bites the dust * Update onik_tips_18.txt
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@@ -16,7 +16,7 @@ void main()
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DrawScene("black", 1000 );
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DrawScene("black", 1000 );
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 128, 0 );
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DrawScene("background/gk3", 1000 );
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DrawScene("background/gk3", 1000 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
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//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
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ClearMessage();
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ClearMessage();
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@@ -264,7 +264,7 @@ void main()
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NULL, " And then it was suddenly interrupted...", Line_Normal);
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NULL, " And then it was suddenly interrupted...", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
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@@ -272,7 +272,7 @@ void main()
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// ...哄笑だった¥
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// ...哄笑だった¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>&<color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200054", 256, TRUE);
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ModPlayVoiceLS(3, 2, "s20/02/440200054", 256, TRUE);
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ModPlayVoiceLS(4, 3, "s20/03/440300044", 256, TRUE);
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ModPlayVoiceLS(4, 3, "s20/03/440300044", 256, TRUE);
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OutputLine(NULL, " …哄笑だった。",
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OutputLine(NULL, " …哄笑だった。",
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