various fixes
Fixed a sprite (Satoko was appearing for Rika's line) fixed some translation nuances - some text flow/sound timing issues
This commit is contained in:
@@ -1567,9 +1567,10 @@ void main()
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……",
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NULL, "......", Line_WaitForInput);
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NULL, "......", Line_ContinueAfterTyping);
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SetSpeedOfMessage( FALSE, 0, );
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Wait (1200)
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OutputLine(NULL, "初めてだな。」",
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NULL, " We've gone head-to-head like this.\"", Line_Normal);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2058,6 +2059,8 @@ void main()
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DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「………圭ちゃんの方がわかんね~センスしてるよー。¥
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// I feel this line needs a better translation, but haven't thought of one yet!
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// kind of like "...I think you're the one with the poor tastes." (she's talking about Keiichi's affinity for Rika's little loli-moe act, hence the following mental anguish instilled on Keiichi on having it pointed out)
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PlaySE(3, "s19/03/500300721", 256, 64);
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OutputLine(NULL, "「………圭ちゃんの方がわかんね〜センスしてるよー。」",
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NULL, "\"...Kei-chan has a pretty weird definition of 'art.'\"", Line_Normal);
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@@ -2228,7 +2231,7 @@ void main()
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//「圭ちゃんに限って……いやまさか……。@
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PlaySE(3, "s19/03/500300724", 256, 64);
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OutputLine(NULL, "「圭ちゃんに限って……いやまさか……。」",
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NULL, "\"This is Kei-chan, after all... No, it couldn't be...\"", Line_WaitForInput);
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NULL, "\"Kei-chan, wouldn't stoop to... no, would he?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2601,8 +2604,8 @@ void main()
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OutputLine(NULL, "「な、…なぁんだ…!",
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NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
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PlaySE(3, "s19/03/500300732", 256, 64);
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OutputLine(NULL, " てっきりおじさんは圭一のかぁいいオットセイかと〜!!」",
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NULL, " This old man thought you meant it was Keiichi's kyute little fur seal!!\"", Line_WaitForInput);
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OutputLine(NULL, " てっきりおじさんは圭ちゃんの・・・ あははははっはぁ~!!」",
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NULL, " This old man thought you meant it was Keiichi's... Ahahaha.. haaa!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2766,7 +2769,7 @@ void main()
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//「御陰様でね@いい絵がたくさん撮れたよ。@
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PlaySE(3, "s19/08/500800003", 256, 64);
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OutputLine(NULL, "「御陰様でね。",
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NULL, "\"Thanks to you.", Line_WaitForInput);
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NULL, "\"Yes, thanks for asking.", Line_WaitForInput);
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PlaySE(3, "s19/08/500800004", 256, 64);
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OutputLine(NULL, "いい絵がたくさん撮れたよ。」",
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NULL, " I got plenty of good shots.\"", Line_WaitForInput);
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@@ -3224,8 +3227,8 @@ void main()
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OutputLine(NULL, "「身包み剥いでッ!!",
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NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei34020", 256, 64);
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OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」",
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NULL, " We won't even leave the hairs on your butt!!\"", Line_WaitForInput);
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OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
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NULL, " -and beat you into the depths of hell!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3562,7 +3565,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…くまさんを落とせれば勝利は確定しますですね。@
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PlaySE(3, "s19/05/500500302", 256, 64);
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@@ -4708,7 +4711,7 @@ void main()
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//「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@
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PlaySE(3, "s19/03/500300757", 256, 64);
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OutputLine(NULL, "「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。」",
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NULL, "\"So both Kei-chan and Rika-chan can just shoot down a small, easy prize and avoid being dead last.\"", Line_WaitForInput);
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NULL, "\"So both Kei-chan and Rika-chan can just shoot down a sure, easy prize and avoid being dead last.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -4762,7 +4765,7 @@ void main()
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// 非情に徹するなら魅音の言う通り、ここは小物狙いだ@……だが……!¥
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OutputLine(NULL, " 非情に徹するなら魅音の言う通り、ここは小物狙いだ。",
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NULL, "If I took the ruthless route, as Mion had suggested, then I'd go for a small target.", Line_WaitForInput);
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NULL, "If I took the ruthless route, as Mion had suggested, then I'd go for something insignificant.", Line_WaitForInput);
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OutputLine(NULL, "……だが……!!",
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NULL, " ...Except...!!", Line_Normal);
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ClearMessage();
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@@ -4870,7 +4873,7 @@ void main()
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OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
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NULL, " Cool, onii-chan!!", Line_WaitForInput);
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OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」",
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NULL, " You got balls maaaan!!!!\"", Line_Normal);
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NULL, " Show us what you've got!!!!\"", Line_Normal);
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ClearMessage();
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