moving background and some fixes

tweak red filter scene, and swap filted image to engine filter.

and using green filter in remembelance.
This commit is contained in:
P-Chang
2018-01-27 04:37:20 +09:00
parent 3fbf36773a
commit 4de5626af8
4 changed files with 172 additions and 78 deletions

View File

@@ -4643,7 +4643,12 @@ void main()
DisableWindow();
PlaySE( 4, "wa_027", 128, 64 );
DrawScene( "04_c", 200 );
//draw big CG
SetValidityOfInterface(FALSE);
SetValidityOfSaving(FALSE);
DrawBustshot( 1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ShakeScreen( 1, 50, 20, 3, 5);
//nega 0
FadeFilm( 0, TRUE );
@@ -4656,14 +4661,20 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/01/hr_kei05020", 256);
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_Continue);
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_003", 128, 64 );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
WaitToFinishVoicePlaying(3);
DisableWindow();
DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
//adjust character size and reset big CG layer and add shaking
DrawScene( "sunset/bg_023", 300 );
PlaySE( 4, "wa_003", 128, 64 );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
DrawBustshot( 2, "sunset/re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
SetValidityOfInterface(TRUE);
SetValidityOfSaving(FALSE);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }