moving background and some fixes
tweak red filter scene, and swap filted image to engine filter. and using green filter in remembelance.
This commit is contained in:
@@ -2687,7 +2687,7 @@ void main()
|
||||
NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "02_a", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "scene/002a", "left", 0, 0, 3000 );
|
||||
|
||||
|
||||
//「してないかな@ 嘘や隠し事@……してないかな?@
|
||||
@@ -2943,10 +2943,12 @@ void main()
|
||||
|
||||
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
DrawSceneWithMask( "02_d", "c", 0, 0, 0 );
|
||||
DrawSceneWithMask( "02_c", "c", 0, 0, 400 );
|
||||
|
||||
DrawSceneWithMask( "02_b", "c", 0, 0, 100 );
|
||||
DrawBG("scene/002b", 0, FALSE);
|
||||
DrawBustshot( 1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
|
||||
StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
|
||||
Negative( 0, TRUE );
|
||||
FadeFilm( 400, FALSE );
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 800, TRUE );
|
||||
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -5107,8 +5109,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "23a", "left", 0, 0, 1000 );
|
||||
|
||||
DrawScene("black", 1000);
|
||||
|
||||
|
||||
// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥
|
||||
@@ -5117,6 +5118,15 @@ void main()
|
||||
NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
//draw big CG and add negative and shake and adjust SE location
|
||||
SetValidityOfInterface(FALSE);
|
||||
SetValidityOfSaving(FALSE);
|
||||
DrawBustshot( 1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
|
||||
MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
|
||||
Negative( 100, FALSE );
|
||||
ShakeScreen( 1, 50, 20, 3, 5);
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
|
||||
// こんな薄暗い廊下に、ずっと……¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5124,11 +5134,6 @@ void main()
|
||||
NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
DrawSceneWithMask( "23b", "left", 0, 0, 0 );
|
||||
|
||||
|
||||
|
||||
// 何を見て@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5152,6 +5157,13 @@ void main()
|
||||
NULL, "For what reason?", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
//Disable nagative filter and reset big CG layer.
|
||||
FadeFilm( 1000, FALSE );
|
||||
DrawScene("bg_080", 1000);
|
||||
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
|
||||
SetValidityOfInterface(TRUE);
|
||||
SetValidityOfSaving(TRUE);
|
||||
|
||||
|
||||
// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
Reference in New Issue
Block a user