moving background and some fixes

tweak red filter scene, and swap filted image to engine filter.

and using green filter in remembelance.
This commit is contained in:
P-Chang
2018-01-27 04:37:20 +09:00
parent 3fbf36773a
commit 4de5626af8
4 changed files with 172 additions and 78 deletions

View File

@@ -375,7 +375,25 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
DrawScene( "white", 400 ); DrawScene( "white", 400 );
DrawScene( "bg_216", 3000 ); // DrawScene( "bg_216", 3000 );
//draw and move big background
SetValidityOfInterface(FALSE);
SetValidityOfSaving(FALSE);
DrawBustshot( 4, "hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
DrawBustshot( 3, "hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE );
DrawBustshot( 2, "hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE );
DrawBustshot( 1, "hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
MoveBustshot( 1, NULL, 0, 290, -480, 1, 10000, FALSE );
MoveBustshot( 2, NULL, 0, 280, -480, 2, 10000, FALSE );
MoveBustshot( 3, NULL, 0, 230, -480, 3, 10000, FALSE );
MoveBustshot( 4, NULL, 0, 200, -480, 4, 10000, TRUE );
//set end position for skip
MoveBustshot( 1, NULL, 0, 290, -480, 1, 0, FALSE );
MoveBustshot( 2, NULL, 0, 280, -480, 2, 0, FALSE );
MoveBustshot( 3, NULL, 0, 230, -480, 3, 0, FALSE );
MoveBustshot( 4, NULL, 0, 200, -480, 4, 0, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd //!sd
@@ -399,6 +417,22 @@ void main()
DrawScene( "black", 3000 ); DrawScene( "black", 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
//reset big background layer
DrawBustshot( 1, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 4, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 5, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 6, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 7, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 2, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 3, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 4, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 5, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawBustshot( 7, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE);
} }

View File

@@ -4643,7 +4643,12 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
DrawScene( "04_c", 200 );
//draw big CG
SetValidityOfInterface(FALSE);
SetValidityOfSaving(FALSE);
DrawBustshot( 1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ShakeScreen( 1, 50, 20, 3, 5);
//nega 0 //nega 0
FadeFilm( 0, TRUE ); FadeFilm( 0, TRUE );
@@ -4656,14 +4661,20 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/01/hr_kei05020", 256); PlayVoice(3, "s19/01/hr_kei05020", 256);
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」", OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_Continue); NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_003", 128, 64 ); WaitToFinishVoicePlaying(3);
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
DisableWindow(); DisableWindow();
DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); //adjust character size and reset big CG layer and add shaking
DrawScene( "sunset/bg_023", 300 );
PlaySE( 4, "wa_003", 128, 64 );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
DrawBustshot( 2, "sunset/re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
SetValidityOfInterface(TRUE);
SetValidityOfSaving(FALSE);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -2687,7 +2687,7 @@ void main()
NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal); NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
ClearMessage(); ClearMessage();
DrawSceneWithMask( "02_a", "left", 0, 0, 3000 ); DrawSceneWithMask( "scene/002a", "left", 0, 0, 3000 );
//「してないかな@ 嘘や隠し事@……してないかな?@ //「してないかな@ 嘘や隠し事@……してないかな?@
@@ -2943,10 +2943,12 @@ void main()
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawSceneWithMask( "02_d", "c", 0, 0, 0 ); DrawBG("scene/002b", 0, FALSE);
DrawSceneWithMask( "02_c", "c", 0, 0, 400 ); DrawBustshot( 1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
DrawSceneWithMask( "02_b", "c", 0, 0, 100 ); Negative( 0, TRUE );
FadeFilm( 400, FALSE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 800, TRUE );
Wait( 1000 ); Wait( 1000 );
@@ -5107,8 +5109,7 @@ void main()
ClearMessage(); ClearMessage();
DrawSceneWithMask( "23a", "left", 0, 0, 1000 ); DrawScene("black", 1000);
// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥ // さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥
@@ -5117,6 +5118,15 @@ void main()
NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal); NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
ClearMessage(); ClearMessage();
//draw big CG and add negative and shake and adjust SE location
SetValidityOfInterface(FALSE);
SetValidityOfSaving(FALSE);
DrawBustshot( 1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
Negative( 100, FALSE );
ShakeScreen( 1, 50, 20, 3, 5);
PlaySE( 4, "wa_027", 128, 64 );
// こんな薄暗い廊下に、ずっと……¥ // こんな薄暗い廊下に、ずっと……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5124,11 +5134,6 @@ void main()
NULL, "All that time... in this dimly lit doorway...?", Line_Normal); NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_027", 128, 64 );
DrawSceneWithMask( "23b", "left", 0, 0, 0 );
// 何を見て@ // 何を見て@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5152,6 +5157,13 @@ void main()
NULL, "For what reason?", Line_Normal); NULL, "For what reason?", Line_Normal);
ClearMessage(); ClearMessage();
//Disable nagative filter and reset big CG layer.
FadeFilm( 1000, FALSE );
DrawScene("bg_080", 1000);
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE);
// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥ // 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

View File

@@ -2550,9 +2550,13 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE ); // FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
DrawSceneWithMask( "04_b", "left", 0, 0, 300 );
//set big CG
SetValidityOfInterface(FALSE);
SetValidityOfSaving(FALSE);
DrawBustshot( 6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
// ......それは想像を裏切らず、レナだった¥ // ......それは想像を裏切らず、レナだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2593,7 +2597,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE );
FadeOutBGM( 1, 100, FALSE ); FadeOutBGM( 1, 100, FALSE );
FadeOutBGM( 2, 100, TRUE ); FadeOutBGM( 2, 100, TRUE );
@@ -2601,13 +2604,14 @@ void main()
// ......そして、その右腕には...... // ......そして、その右腕には......
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そして、その右腕には……", OutputLine(NULL, " ……そして、その右腕には……",
NULL, "...And in her right hand...", Line_Normal); NULL, "...And in her right hand...", Line_ContinueAfterTyping);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "04_c", "left", 0, 0, 300 );
//move big CG
DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE );
MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 5);
//斧。!w2000 //斧。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2621,8 +2625,14 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
// FadeFilm( 0, TRUE ); //reset big CG layer and revert orignal effect
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 27, 300, TRUE );
DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeFilm( 0, TRUE );
SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE);
////print 24 ////print 24
// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥ // 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
@@ -3254,7 +3264,7 @@ void main()
DisableWindow(); DisableWindow();
Negative( 100, TRUE ); Negative( 200, FALSE );
DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
@@ -3262,12 +3272,18 @@ void main()
//「嘘だッ!!!!!!!¥ //「嘘だッ!!!!!!!¥
PlayVoice(3, "s01/02/120200367", 256); PlayVoice(3, "s01/02/120200367", 256);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「嘘だッ!!!!!!!」",
NULL, "\"LIES!!!!!!\"", Line_Normal);
ClearMessage();
FadeFilm( 100, TRUE ); DrawBustshot( 2, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
// if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
// OutputLine(NULL, "「嘘だッ!!!!!!!」",
// NULL, "\"LIES!!!!!!\"", Line_Normal);
// ClearMessage();
FadeFilm( 400, FALSE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 800, TRUE );
// レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@ // レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@
@@ -3924,7 +3940,8 @@ void main()
DisableWindow(); DisableWindow();
// DrawScene( "oni_re_01", 1000 ); // DrawScene( "oni_re_01", 1000 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); // DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
DrawFilm( 1, 255, 0, 0, 50, 0, 300, FALSE );
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3945,7 +3962,8 @@ void main()
ClearMessage(); ClearMessage();
// DrawScene( "oni_re_02", 1000 ); // DrawScene( "oni_re_02", 1000 );
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE ); // DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
DrawFilm( 1, 255, 0, 0, 100, 0, 300, FALSE );
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@ // ...そして頭上で両手が組まれた時、そこには斧が握られていた@
@@ -4190,8 +4208,8 @@ void main()
ClearMessage(); ClearMessage();
// DrawScene( "oni_re_06", 1000 ); // DrawScene( "oni_re_06", 1000 );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); // DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
DrawFilm( 2, 255, 0, 0, 255, 0, 300, FALSE );
// レナの眼差しがさらに冷え込む@ // レナの眼差しがさらに冷え込む@
@@ -4440,6 +4458,8 @@ void main()
//■回想 //■回想
DisableWindow(); DisableWindow();
DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE );
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene( "bg_081", 1000 ); DrawScene( "bg_081", 1000 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
@@ -4713,7 +4733,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -4733,7 +4753,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@ // それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4748,7 +4768,7 @@ void main()
NULL, "At that time, Rena underwent a \"change.\"", Line_Normal); NULL, "At that time, Rena underwent a \"change.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE ); //DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE );
////print 42 ////print 42
// その変化はあまりに突然で、3人は何が起こったのか理解できなかったらしい@ // その変化はあまりに突然で、3人は何が起こったのか理解できなかったらしい@
@@ -4758,19 +4778,26 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 1, 0, );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); WaitToFinishSEPlaying(4);
Wait( 200 ); //SetValidityOfInput( FALSE );
SetValidityOfInput( TRUE ); //Wait( 200 );
//SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 0, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4);
//ShakeScreenSx( 1, 0, );
PlaySE( 4, "wa_008", 128, 64 );
WaitToFinishSEPlaying(4);
//SetValidityOfInput( FALSE );
//Wait( 200 );
//SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4);
//ShakeScreenSx( 0, 0, );
SetValidityOfInput( TRUE );
// そして金属バットを手に、仲間たちを次々に殴り倒した@ // そして金属バットを手に、仲間たちを次々に殴り倒した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4779,20 +4806,24 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetValidityOfInput( FALSE );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); // FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
FadeFilm( 0, TRUE ); FadeFilm( 0, TRUE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); WaitToFinishSEPlaying(4);
Wait( 200 ); //SetValidityOfInput( FALSE );
SetValidityOfInput( TRUE ); //Wait( 200 );
//SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
SetValidityOfInput( FALSE ); //SetValidityOfInput( FALSE );
Wait( 1000 ); //Wait( 1000 );
WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
@@ -4809,29 +4840,25 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetValidityOfInput( FALSE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE );
Wait( 200 ); DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
SetValidityOfInput( TRUE ); DrawScene("100", 200);
WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE ); ShakeScreen( 1, 50, 20, 3, 0, );
Wait( 1000 ); WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); WaitToFinishSEPlaying(4);
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE ); ShakeScreen( 1, 50, 20, 3, 0, );
Wait( 1000 ); WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); WaitToFinishSEPlaying(4);
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE ); ShakeScreen( 1, 50, 20, 3, 0, );
Wait( 1000 ); WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
// そして教室の窓ガラスを次々に割っていったのだ@ // そして教室の窓ガラスを次々に割っていったのだ@
@@ -4853,6 +4880,7 @@ void main()
//print 6 //print 6
DisableWindow(); DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 1300 ); DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 ); DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
StopSE( 4 ); StopSE( 4 );
@@ -5593,6 +5621,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 ); DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
//「オヤシロさまが...か......。@ //「オヤシロさまが...か......。@
@@ -5717,6 +5746,7 @@ void main()
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal); NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene( "bg_159", 1000 ); DrawScene( "bg_159", 1000 );
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@ //「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
@@ -5790,6 +5820,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene( "bg_081", 1000 ); DrawScene( "bg_081", 1000 );
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@ //「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
@@ -6164,6 +6195,7 @@ void main()
StopSE( 4 ); StopSE( 4 );
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 128, 0 );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 128, 0 );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, FALSE );
DrawBG( "bg_143", 0, TRUE ); DrawBG( "bg_143", 0, TRUE );
DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
@@ -6659,6 +6691,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 128, 64 );
DrawBG( "scene/eye", 1000, TRUE );
// ......それよりも......目だった@ // ......それよりも......目だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6735,6 +6768,8 @@ void main()
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 128, 0 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DrawBG( "bg_003", 1000, TRUE );
// 俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた@ // 俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7190,7 +7225,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene( "bg_003_re", 200 ); DrawFilm( 2, 255, 0, 0, 255, 0, 1000, TRUE );
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@ // ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7232,7 +7267,7 @@ void main()
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal); NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene( "bg_003_gr", 300 ); DrawFilm( 2, 94, 0, 0, 255, 0, 3000, TRUE );
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@ // 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7292,7 +7327,9 @@ void main()
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal); NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene( "black", 3000 ); DrawScene( "black", 3000 );
FadeFilm( 0, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );