moving background and some fixes
tweak red filter scene, and swap filted image to engine filter. and using green filter in remembelance.
This commit is contained in:
@@ -375,7 +375,25 @@ void main()
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DisableWindow();
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DrawScene( "white", 400 );
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DrawScene( "white", 400 );
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DrawScene( "bg_216", 3000 );
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// DrawScene( "bg_216", 3000 );
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//draw and move big background
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot( 4, "hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawBustshot( 3, "hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE );
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DrawBustshot( 2, "hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE );
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DrawBustshot( 1, "hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
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MoveBustshot( 1, NULL, 0, 290, -480, 1, 10000, FALSE );
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MoveBustshot( 2, NULL, 0, 280, -480, 2, 10000, FALSE );
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MoveBustshot( 3, NULL, 0, 230, -480, 3, 10000, FALSE );
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MoveBustshot( 4, NULL, 0, 200, -480, 4, 10000, TRUE );
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//set end position for skip
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MoveBustshot( 1, NULL, 0, 290, -480, 1, 0, FALSE );
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MoveBustshot( 2, NULL, 0, 280, -480, 2, 0, FALSE );
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MoveBustshot( 3, NULL, 0, 230, -480, 3, 0, FALSE );
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MoveBustshot( 4, NULL, 0, 200, -480, 4, 0, TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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//!sd
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@@ -399,6 +417,22 @@ void main()
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DrawScene( "black", 3000 );
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DrawScene( "black", 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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//reset big background layer
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DrawBustshot( 1, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 4, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 5, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 6, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 7, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 2, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 3, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 4, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 5, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 7, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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}
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}
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@@ -4643,7 +4643,12 @@ void main()
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DisableWindow();
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DisableWindow();
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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DrawScene( "04_c", 200 );
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//draw big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot( 1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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ShakeScreen( 1, 50, 20, 3, 5);
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//nega 0
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//nega 0
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FadeFilm( 0, TRUE );
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FadeFilm( 0, TRUE );
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@@ -4656,14 +4661,20 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/01/hr_kei05020", 256);
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PlayVoice(3, "s19/01/hr_kei05020", 256);
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OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
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OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_Continue);
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_003", 128, 64 );
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WaitToFinishVoicePlaying(3);
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
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DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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//adjust character size and reset big CG layer and add shaking
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DrawScene( "sunset/bg_023", 300 );
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PlaySE( 4, "wa_003", 128, 64 );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
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DrawBustshot( 2, "sunset/re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(FALSE);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2687,7 +2687,7 @@ void main()
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NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
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NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DrawSceneWithMask( "02_a", "left", 0, 0, 3000 );
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DrawSceneWithMask( "scene/002a", "left", 0, 0, 3000 );
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//「してないかな@ 嘘や隠し事@……してないかな?@
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//「してないかな@ 嘘や隠し事@……してないかな?@
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@@ -2943,10 +2943,12 @@ void main()
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawSceneWithMask( "02_d", "c", 0, 0, 0 );
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DrawBG("scene/002b", 0, FALSE);
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DrawSceneWithMask( "02_c", "c", 0, 0, 400 );
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DrawBustshot( 1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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DrawSceneWithMask( "02_b", "c", 0, 0, 100 );
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Negative( 0, TRUE );
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FadeFilm( 400, FALSE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 800, TRUE );
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Wait( 1000 );
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Wait( 1000 );
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@@ -5107,8 +5109,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DrawSceneWithMask( "23a", "left", 0, 0, 1000 );
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DrawScene("black", 1000);
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// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥
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// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥
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@@ -5117,6 +5118,15 @@ void main()
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NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
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NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
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ClearMessage();
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ClearMessage();
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//draw big CG and add negative and shake and adjust SE location
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot( 1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
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MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
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Negative( 100, FALSE );
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ShakeScreen( 1, 50, 20, 3, 5);
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PlaySE( 4, "wa_027", 128, 64 );
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// こんな薄暗い廊下に、ずっと……¥
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// こんな薄暗い廊下に、ずっと……¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5124,11 +5134,6 @@ void main()
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NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
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NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa_027", 128, 64 );
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DrawSceneWithMask( "23b", "left", 0, 0, 0 );
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// 何を見て@
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// 何を見て@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5152,6 +5157,13 @@ void main()
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NULL, "For what reason?", Line_Normal);
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NULL, "For what reason?", Line_Normal);
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ClearMessage();
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ClearMessage();
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//Disable nagative filter and reset big CG layer.
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FadeFilm( 1000, FALSE );
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DrawScene("bg_080", 1000);
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥
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// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2550,9 +2550,13 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
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// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
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DrawSceneWithMask( "04_b", "left", 0, 0, 300 );
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//set big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot( 6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
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// ......それは想像を裏切らず、レナだった¥
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// ......それは想像を裏切らず、レナだった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2593,7 +2597,6 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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// DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE );
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FadeOutBGM( 1, 100, FALSE );
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FadeOutBGM( 1, 100, FALSE );
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FadeOutBGM( 2, 100, TRUE );
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FadeOutBGM( 2, 100, TRUE );
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@@ -2601,13 +2604,14 @@ void main()
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// ......そして、その右腕には......
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// ......そして、その右腕には......
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ……そして、その右腕には……",
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OutputLine(NULL, " ……そして、その右腕には……",
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NULL, "...And in her right hand...", Line_Normal);
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NULL, "...And in her right hand...", Line_ContinueAfterTyping);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "04_c", "left", 0, 0, 300 );
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//move big CG
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DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE );
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MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 5);
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//斧。!w2000
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//斧。!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2621,8 +2625,14 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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// FadeFilm( 0, TRUE );
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//reset big CG layer and revert orignal effect
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DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 27, 300, TRUE );
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DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeFilm( 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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////print 24
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////print 24
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// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
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// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
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@@ -3254,7 +3264,7 @@ void main()
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DisableWindow();
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DisableWindow();
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Negative( 100, TRUE );
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Negative( 200, FALSE );
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DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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@@ -3262,12 +3272,18 @@ void main()
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//「嘘だッ!!!!!!!¥
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//「嘘だッ!!!!!!!¥
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PlayVoice(3, "s01/02/120200367", 256);
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PlayVoice(3, "s01/02/120200367", 256);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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OutputLine(NULL, "「嘘だッ!!!!!!!」",
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NULL, "\"LIES!!!!!!\"", Line_Normal);
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ClearMessage();
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FadeFilm( 100, TRUE );
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DrawBustshot( 2, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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// if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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// OutputLine(NULL, "「嘘だッ!!!!!!!」",
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// NULL, "\"LIES!!!!!!\"", Line_Normal);
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// ClearMessage();
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FadeFilm( 400, FALSE );
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 800, TRUE );
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// レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@
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// レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@
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@@ -3924,7 +3940,8 @@ void main()
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DisableWindow();
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DisableWindow();
|
||||||
// DrawScene( "oni_re_01", 1000 );
|
// DrawScene( "oni_re_01", 1000 );
|
||||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
// DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||||
|
DrawFilm( 1, 255, 0, 0, 50, 0, 300, FALSE );
|
||||||
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
@@ -3945,7 +3962,8 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
// DrawScene( "oni_re_02", 1000 );
|
// DrawScene( "oni_re_02", 1000 );
|
||||||
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
|
// DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
|
||||||
|
DrawFilm( 1, 255, 0, 0, 100, 0, 300, FALSE );
|
||||||
|
|
||||||
|
|
||||||
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
|
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
|
||||||
@@ -4190,8 +4208,8 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
// DrawScene( "oni_re_06", 1000 );
|
// DrawScene( "oni_re_06", 1000 );
|
||||||
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
|
// DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
|
||||||
|
DrawFilm( 2, 255, 0, 0, 255, 0, 300, FALSE );
|
||||||
|
|
||||||
|
|
||||||
// レナの眼差しがさらに冷え込む@
|
// レナの眼差しがさらに冷え込む@
|
||||||
@@ -4440,6 +4458,8 @@ void main()
|
|||||||
|
|
||||||
//■回想
|
//■回想
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE );
|
||||||
|
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
|
||||||
DrawScene( "bg_081", 1000 );
|
DrawScene( "bg_081", 1000 );
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
@@ -4713,7 +4733,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
//DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -4733,7 +4753,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
//DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
|
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4748,7 +4768,7 @@ void main()
|
|||||||
NULL, "At that time, Rena underwent a \"change.\"", Line_Normal);
|
NULL, "At that time, Rena underwent a \"change.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE );
|
//DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE );
|
||||||
////print 42
|
////print 42
|
||||||
|
|
||||||
// その変化はあまりに突然で、3人は何が起こったのか理解できなかったらしい@
|
// その変化はあまりに突然で、3人は何が起こったのか理解できなかったらしい@
|
||||||
@@ -4758,19 +4778,26 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa_008", 128, 64 );
|
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
|
||||||
SetValidityOfInput( TRUE );
|
|
||||||
PlaySE( 4, "wa_005", 128, 64 );
|
|
||||||
ShakeScreenSx( 1, 0, );
|
|
||||||
PlaySE( 4, "wa_008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
WaitToFinishSEPlaying(4);
|
||||||
Wait( 200 );
|
//SetValidityOfInput( FALSE );
|
||||||
SetValidityOfInput( TRUE );
|
//Wait( 200 );
|
||||||
|
//SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa_005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
ShakeScreenSx( 0, 0, );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
|
WaitToFinishSEPlaying(4);
|
||||||
|
//ShakeScreenSx( 1, 0, );
|
||||||
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
|
WaitToFinishSEPlaying(4);
|
||||||
|
//SetValidityOfInput( FALSE );
|
||||||
|
//Wait( 200 );
|
||||||
|
//SetValidityOfInput( TRUE );
|
||||||
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
|
WaitToFinishSEPlaying(4);
|
||||||
|
//ShakeScreenSx( 0, 0, );
|
||||||
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
// そして金属バットを手に、仲間たちを次々に殴り倒した@
|
// そして金属バットを手に、仲間たちを次々に殴り倒した@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4779,20 +4806,24 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
SetValidityOfInput( FALSE );
|
||||||
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
|
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
|
||||||
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
FadeFilm( 0, TRUE );
|
FadeFilm( 0, TRUE );
|
||||||
PlaySE( 4, "wa_008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
WaitToFinishSEPlaying(4);
|
||||||
Wait( 200 );
|
//SetValidityOfInput( FALSE );
|
||||||
SetValidityOfInput( TRUE );
|
//Wait( 200 );
|
||||||
|
//SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa_005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
|
WaitToFinishSEPlaying(4);
|
||||||
PlaySE( 4, "wa_030", 128, 64 );
|
PlaySE( 4, "wa_030", 128, 64 );
|
||||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||||
SetValidityOfInput( FALSE );
|
//SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
//Wait( 1000 );
|
||||||
|
WaitToFinishSEPlaying(4);
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
|
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
|
||||||
|
|
||||||
@@ -4808,30 +4839,26 @@ void main()
|
|||||||
NULL, "Leaving her friends covered in blood with gashes on their heads, she made her way towards the school building.", GetGlobalFlag(GLinemodeSp));
|
NULL, "Leaving her friends covered in blood with gashes on their heads, she made her way towards the school building.", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
SetValidityOfInput( FALSE );
|
||||||
PlaySE( 4, "wa_008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE );
|
||||||
Wait( 200 );
|
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
|
||||||
SetValidityOfInput( TRUE );
|
DrawScene("100", 200);
|
||||||
|
WaitToFinishSEPlaying(4);
|
||||||
PlaySE( 4, "wa_009", 128, 64 );
|
PlaySE( 4, "wa_009", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
Wait( 1000 );
|
WaitToFinishSEPlaying(4);
|
||||||
SetValidityOfInput( TRUE );
|
|
||||||
PlaySE( 4, "wa_008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
WaitToFinishSEPlaying(4);
|
||||||
Wait( 200 );
|
|
||||||
SetValidityOfInput( TRUE );
|
|
||||||
PlaySE( 4, "wa_009", 128, 64 );
|
PlaySE( 4, "wa_009", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
Wait( 1000 );
|
WaitToFinishSEPlaying(4);
|
||||||
SetValidityOfInput( TRUE );
|
|
||||||
PlaySE( 4, "wa_008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
WaitToFinishSEPlaying(4);
|
||||||
Wait( 200 );
|
|
||||||
SetValidityOfInput( TRUE );
|
|
||||||
PlaySE( 4, "wa_009", 128, 64 );
|
PlaySE( 4, "wa_009", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
Wait( 1000 );
|
WaitToFinishSEPlaying(4);
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
// そして教室の窓ガラスを次々に割っていったのだ@
|
// そして教室の窓ガラスを次々に割っていったのだ@
|
||||||
@@ -4853,6 +4880,7 @@ void main()
|
|||||||
//print 6
|
//print 6
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
||||||
|
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
|
||||||
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
|
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
|
||||||
|
|
||||||
StopSE( 4 );
|
StopSE( 4 );
|
||||||
@@ -5593,6 +5621,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
|
||||||
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
||||||
|
|
||||||
//「オヤシロさまが...か......。@
|
//「オヤシロさまが...か......。@
|
||||||
@@ -5717,6 +5746,7 @@ void main()
|
|||||||
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
|
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
|
||||||
DrawScene( "bg_159", 1000 );
|
DrawScene( "bg_159", 1000 );
|
||||||
|
|
||||||
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
|
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
|
||||||
@@ -5790,6 +5820,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
DrawBustshot( 1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
|
||||||
DrawScene( "bg_081", 1000 );
|
DrawScene( "bg_081", 1000 );
|
||||||
|
|
||||||
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
|
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
|
||||||
@@ -6164,6 +6195,7 @@ void main()
|
|||||||
StopSE( 4 );
|
StopSE( 4 );
|
||||||
PlayBGM( 1, "msys08", 128, 0 );
|
PlayBGM( 1, "msys08", 128, 0 );
|
||||||
PlayBGM( 2, "lsys15", 128, 0 );
|
PlayBGM( 2, "lsys15", 128, 0 );
|
||||||
|
DrawFilm( 2, 255, 34, 34, 255, 0, 0, FALSE );
|
||||||
DrawBG( "bg_143", 0, TRUE );
|
DrawBG( "bg_143", 0, TRUE );
|
||||||
DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
||||||
@@ -6659,6 +6691,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa_022", 128, 64 );
|
PlaySE( 4, "wa_022", 128, 64 );
|
||||||
|
DrawBG( "scene/eye", 1000, TRUE );
|
||||||
|
|
||||||
// ......それよりも......目だった@
|
// ......それよりも......目だった@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -6734,6 +6767,8 @@ void main()
|
|||||||
|
|
||||||
PlayBGM( 1, "msys08", 128, 0 );
|
PlayBGM( 1, "msys08", 128, 0 );
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
DrawBG( "bg_003", 1000, TRUE );
|
||||||
|
|
||||||
|
|
||||||
// 俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた@
|
// 俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた@
|
||||||
@@ -7190,7 +7225,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "bg_003_re", 200 );
|
DrawFilm( 2, 255, 0, 0, 255, 0, 1000, TRUE );
|
||||||
|
|
||||||
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
|
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -7232,7 +7267,7 @@ void main()
|
|||||||
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
|
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "bg_003_gr", 300 );
|
DrawFilm( 2, 94, 0, 0, 255, 0, 3000, TRUE );
|
||||||
|
|
||||||
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
|
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -7292,7 +7327,9 @@ void main()
|
|||||||
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
|
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|
||||||
DrawScene( "black", 3000 );
|
DrawScene( "black", 3000 );
|
||||||
|
FadeFilm( 0, TRUE );
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
|
|||||||
Reference in New Issue
Block a user