diff --git a/Update/omake_01.txt b/Update/omake_01.txt index cf578d8..22e7a5a 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -1407,10 +1407,10 @@ void main() //「……祟ってばかりの悪い神様なら、祀るの嫌です@ボクは祟るより、ご利益のある神さまの方が好きですよ。¥ PlaySE(3, "s20/05/440500097", 256, 64); - OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るの嫌です。", + OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのは嫌なのです。", NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput); PlaySE(3, "s20/05/440500098", 256, 64); - OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きですよ。」", + OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きなのですよ。」", NULL, " I'd like a generous god more than one that curses.\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -1419,7 +1419,7 @@ void main() //「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@ PlaySE(3, "s20/02/440200154", 256, 64); - OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやったんだよね…!", + OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやってるんだよね…!", NULL, "\"That's right, Rika-chan is a shrine maiden...!", Line_WaitForInput); PlaySE(3, "s20/02/440200155", 256, 64); OutputLine(NULL, " うん。いい意見。」", @@ -1473,68 +1473,6 @@ void main() NULL, " So half of us think it was a curse, and half of us think it was people?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DisableWindow(); - DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「レナちゃん、参考まででいいんだけどさ@ -// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@ - -//;<富竹 - OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。", - NULL, "\"Rena-chan, just for reference,", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」", - NULL, "what did the test players who played the beta version think?\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - - - DisableWindow(); - FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshotWithFiltering( 3, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); - -//「えっとー@うん@人間派がとっても多かったの!@ - OutputLine(NULL, "「えっとー。", - NULL, "\"Hmmm.", Line_WaitForInput); - OutputLine(NULL, "うん。", - NULL, " Yeah.", Line_WaitForInput); - OutputLine(NULL, "人間派がとっても多かったの!」", - NULL, " There were a lot more players who believed in the 'people' explanation!\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - - DisableWindow(); - FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥ - OutputLine(NULL, "「ほらほら見たことか!", - NULL, "\"See, see, right there!", Line_WaitForInput); - OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」", - NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal); - ClearMessage(); - DisableWindow(); - DrawSceneWithMask( "bg_161", "right", 0, 0, 300 ); - DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「……でも、β版は途中までしかできてませんでしたです。@ - - OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」", - NULL, "\"...But the beta version only finished partway through the story.\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - - DisableWindow(); - DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - -//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥ - - OutputLine(NULL, "「そうね。", - NULL, "\"That's right.", Line_WaitForInput); - OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」", - NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal); ClearMessage(); DisableWindow(); PlayBGM( 1, "msys02", 128, 0 );