diff --git a/Update/onik_000.txt b/Update/onik_000.txt
index 49009ef..d40e7ce 100644
--- a/Update/onik_000.txt
+++ b/Update/onik_000.txt
@@ -375,7 +375,25 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawScene("white", 400 );
- DrawScene("background/jt1", 3000 );
+// DrawScene( "bg_216", 3000 );
+
+ //draw and move big background
+ SetValidityOfInterface(FALSE);
+ SetValidityOfSaving(FALSE);
+ DrawBustshot(4, "hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
+ DrawBustshot(3, "hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE );
+ DrawBustshot(2, "hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE );
+ DrawBustshot(1, "hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
+ MoveBustshot( 1, NULL, 0, 290, -480, 1, 10000, FALSE );
+ MoveBustshot( 2, NULL, 0, 280, -480, 2, 10000, FALSE );
+ MoveBustshot( 3, NULL, 0, 230, -480, 3, 10000, FALSE );
+ MoveBustshot( 4, NULL, 0, 200, -480, 4, 10000, TRUE );
+ //set end position for skip
+ MoveBustshot( 1, NULL, 0, 290, -480, 1, 0, FALSE );
+ MoveBustshot( 2, NULL, 0, 280, -480, 2, 0, FALSE );
+ MoveBustshot( 3, NULL, 0, 230, -480, 3, 0, FALSE );
+ MoveBustshot( 4, NULL, 0, 200, -480, 4, 0, TRUE );
+
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -399,6 +417,22 @@ void main()
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
-
+ //reset big background layer
+ DrawBustshot(1, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot(4, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot(5, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot(6, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot(7, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 2, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 3, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 4, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 5, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ DrawBustshot( 7, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ SetValidityOfInterface(TRUE);
+ SetValidityOfSaving(TRUE);
}
diff --git a/Update/onik_001.txt b/Update/onik_001.txt
index 00ea4b0..b8f54b1 100644
--- a/Update/onik_001.txt
+++ b/Update/onik_001.txt
@@ -4854,7 +4854,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik001", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik001", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_002.txt b/Update/onik_002.txt
index 49e187e..e74bf3e 100644
--- a/Update/onik_002.txt
+++ b/Update/onik_002.txt
@@ -3750,7 +3750,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik002", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik002", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_003.txt b/Update/onik_003.txt
index 350c5ce..b62e380 100644
--- a/Update/onik_003.txt
+++ b/Update/onik_003.txt
@@ -4643,7 +4643,12 @@ void main()
DisableWindow();
PlaySE( 4, "wa_027", 128, 64 );
- DrawScene("04_c", 200 );
+
+ //draw big CG
+ SetValidityOfInterface(FALSE);
+ SetValidityOfSaving(FALSE);
+ ModDrawCharacter(1, 0, "scene/004b", "0", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
+ ShakeScreen( 1, 50, 20, 3, 5);
//nega 0
FadeFilm( 0, TRUE );
@@ -4656,14 +4661,20 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256, TRUE);
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
- NULL, "\"AhhHhhhHhHhhh!!!\"", Line_Continue);
+ NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
- PlaySE( 4, "wa_003", 128, 64 );
- OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
+ WaitToFinishVoicePlaying(3);
DisableWindow();
- DrawSceneWithMask("background/mo_g1_01", "mask1013", 1, 0, 300 );
- ModDrawCharacter(2, 2, "portrait/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+
+ //adjust character size and reset big CG layer and add shaking
+ DrawScene("background/mo_g1_01", 300 );
+ PlaySE( 4, "wa_003", 128, 64 );
+ StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
+ ModDrawCharacter(2, 2, "sprite/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
+ SetValidityOfInterface(TRUE);
+ SetValidityOfSaving(FALSE);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4848,7 +4859,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik003", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik003", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_004.txt b/Update/onik_004.txt
index 01bc6d1..3e6df1e 100644
--- a/Update/onik_004.txt
+++ b/Update/onik_004.txt
@@ -4495,7 +4495,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik004", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik004", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_005.txt b/Update/onik_005.txt
index 00dd889..4d21f38 100644
--- a/Update/onik_005.txt
+++ b/Update/onik_005.txt
@@ -5205,7 +5205,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik005", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik005", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt
index 18c61c4..fb8705e 100644
--- a/Update/onik_009_02.txt
+++ b/Update/onik_009_02.txt
@@ -2958,7 +2958,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik009_02", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik009_02", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_010.txt b/Update/onik_010.txt
index d033afc..0d0710f 100644
--- a/Update/onik_010.txt
+++ b/Update/onik_010.txt
@@ -4717,7 +4717,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik010", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik010", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_011.txt b/Update/onik_011.txt
index 46332da..9c511a4 100644
--- a/Update/onik_011.txt
+++ b/Update/onik_011.txt
@@ -2943,10 +2943,12 @@ void main()
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
- DrawSceneWithMask("02_d", "c", 0, 0, 0 );
- DrawSceneWithMask("scene/002b", "c", 0, 0, 400 );
-
- DrawSceneWithMask("scene/002b", "c", 0, 0, 100 );
+ DrawBG("scene/002b", 0, FALSE);
+ ModDrawCharacter(1, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
+ StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
+ Negative( 0, TRUE );
+ FadeFilm( 400, FALSE );
+ FadeBustshot( 1, FALSE, 0, 0, 0, 0, 800, TRUE );
Wait( 1000 );
@@ -5107,8 +5109,7 @@ void main()
ClearMessage();
- DrawSceneWithMask("23a", "left", 0, 0, 1000 );
-
+ DrawScene("black", 1000);
// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥
@@ -5117,6 +5118,15 @@ void main()
NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
ClearMessage();
+ //draw big CG and add negative and shake and adjust SE location
+ SetValidityOfInterface(FALSE);
+ SetValidityOfSaving(FALSE);
+ ModDrawCharacter(1, 0, "scene/031", "0", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
+ MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
+ Negative( 100, FALSE );
+ ShakeScreen( 1, 50, 20, 3, 5);
+ PlaySE( 4, "wa_027", 128, 64 );
+
// こんな薄暗い廊下に、ずっと……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5124,11 +5134,6 @@ void main()
NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
ClearMessage();
- PlaySE( 4, "wa_027", 128, 64 );
-
- DrawSceneWithMask("23b", "left", 0, 0, 0 );
-
-
// 何を見て@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5152,6 +5157,13 @@ void main()
NULL, "For what reason?", Line_Normal);
ClearMessage();
+ //Disable nagative filter and reset big CG layer.
+ FadeFilm( 1000, FALSE );
+ DrawScene("background/ma_j3", 1000);
+ DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
+ SetValidityOfInterface(TRUE);
+ SetValidityOfSaving(TRUE);
+
// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5182,7 +5194,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik011", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik011", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_012.txt b/Update/onik_012.txt
index 4c48cf4..465c1e7 100644
--- a/Update/onik_012.txt
+++ b/Update/onik_012.txt
@@ -5483,7 +5483,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik012", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik012", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_013.txt b/Update/onik_013.txt
index e3bbbf9..accce47 100644
--- a/Update/onik_013.txt
+++ b/Update/onik_013.txt
@@ -4684,7 +4684,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik013", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik013", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt
index 3fd1e68..35f0e4a 100644
--- a/Update/onik_014_02.txt
+++ b/Update/onik_014_02.txt
@@ -7221,7 +7221,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawSceneWithMask("onik014_02", "mask_1900", 7, 0, 300 );
+ DrawSceneWithMask("text/onik014_02", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
diff --git a/Update/onik_015.txt b/Update/onik_015.txt
index efb24f3..793cc3a 100644
--- a/Update/onik_015.txt
+++ b/Update/onik_015.txt
@@ -2550,9 +2550,13 @@ void main()
ClearMessage();
DisableWindow();
// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
- DrawSceneWithMask("04_b", "left", 0, 0, 300 );
+ //set big CG
+ SetValidityOfInterface(FALSE);
+ SetValidityOfSaving(FALSE);
+ ModDrawCharacter(6, 0, "scene/004", "0", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
+
// ......それは想像を裏切らず、レナだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2593,7 +2597,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
-// DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE );
FadeOutBGM( 1, 100, FALSE );
FadeOutBGM( 2, 100, TRUE );
@@ -2601,13 +2604,14 @@ void main()
// ......そして、その右腕には......
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そして、その右腕には……",
- NULL, "...And in her right hand...", Line_Normal);
-
- ClearMessage();
- DisableWindow();
- DrawSceneWithMask("04_c", "left", 0, 0, 300 );
+ NULL, "...And in her right hand...", Line_ContinueAfterTyping);
+ //move big CG
+ DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE );
+ MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE );
PlaySE( 4, "wa_027", 128, 64 );
+ ShakeScreen( 1, 50, 20, 3, 5);
+
//斧。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2621,8 +2625,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
-// FadeFilm( 0, TRUE );
+
+ //reset big CG layer and revert orignal effect
+ DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 27, 300, TRUE );
+ DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ FadeFilm( 0, TRUE );
+ SetValidityOfInterface(TRUE);
+ SetValidityOfSaving(TRUE);
+
////print 24
// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
@@ -3254,7 +3264,7 @@ void main()
DisableWindow();
- Negative( 100, TRUE );
+ Negative( 200, FALSE );
ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_027", 128, 64 );
@@ -3262,12 +3272,18 @@ void main()
//「嘘だッ!!!!!!!¥
ModPlayVoiceLS(3, 2, "s01/02/120200367", 256, TRUE);
- if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
- OutputLine(NULL, "「嘘だッ!!!!!!!」",
- NULL, "\"LIES!!!!!!\"", Line_Normal);
- ClearMessage();
- FadeFilm( 100, TRUE );
+ ModDrawCharacter(2, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
+ StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
+
+
+// if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
+// OutputLine(NULL, "「嘘だッ!!!!!!!」",
+// NULL, "\"LIES!!!!!!\"", Line_Normal);
+// ClearMessage();
+
+ FadeFilm( 400, FALSE );
+ FadeBustshot( 2, FALSE, 0, 0, 0, 0, 800, TRUE );
// レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@
@@ -3924,7 +3940,8 @@ void main()
DisableWindow();
// DrawScene( "oni_re_01", 1000 );
- DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
+// DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
+ DrawFilm( 1, 255, 0, 0, 50, 0, 300, FALSE );
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3945,7 +3962,8 @@ void main()
ClearMessage();
// DrawScene( "oni_re_02", 1000 );
- DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
+// DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
+ DrawFilm( 1, 255, 0, 0, 100, 0, 300, FALSE );
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
@@ -4190,8 +4208,8 @@ void main()
ClearMessage();
// DrawScene( "oni_re_06", 1000 );
- DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
-
+// DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
+ DrawFilm( 2, 255, 0, 0, 255, 0, 300, FALSE );
// レナの眼差しがさらに冷え込む@
@@ -4440,6 +4458,8 @@ void main()
//■回想
DisableWindow();
+ DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE );
+ ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene("background/ma_j3_01", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -4713,7 +4733,7 @@ void main()
DisableWindow();
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
- ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ //DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -4733,7 +4753,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ //DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4748,7 +4768,7 @@ void main()
NULL, "At that time, Rena underwent a \"change.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE );
+ //DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE );
////print 42
// その変化はあまりに突然で、3人は何が起こったのか理解できなかったらしい@
@@ -4758,19 +4778,26 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
- PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
- Wait( 200 );
- SetValidityOfInput( TRUE );
- PlaySE( 4, "wa_005", 128, 64 );
- ShakeScreenSx( 1, 0, );
PlaySE( 4, "wa_008", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 200 );
- SetValidityOfInput( TRUE );
+ WaitToFinishSEPlaying(4);
+ //SetValidityOfInput( FALSE );
+ //Wait( 200 );
+ //SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 );
- ShakeScreenSx( 0, 0, );
+ ShakeScreen( 1, 50, 20, 3, 0, );
+ WaitToFinishSEPlaying(4);
+ //ShakeScreenSx( 1, 0, );
+ PlaySE( 4, "wa_008", 128, 64 );
+ WaitToFinishSEPlaying(4);
+ //SetValidityOfInput( FALSE );
+ //Wait( 200 );
+ //SetValidityOfInput( TRUE );
+ PlaySE( 4, "wa_005", 128, 64 );
+ ShakeScreen( 1, 50, 20, 3, 0, );
+ WaitToFinishSEPlaying(4);
+ //ShakeScreenSx( 0, 0, );
+ SetValidityOfInput( TRUE );
// そして金属バットを手に、仲間たちを次々に殴り倒した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4779,20 +4806,24 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ SetValidityOfInput( FALSE );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
- FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
+// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
FadeFilm( 0, TRUE );
PlaySE( 4, "wa_008", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 200 );
- SetValidityOfInput( TRUE );
+ WaitToFinishSEPlaying(4);
+ //SetValidityOfInput( FALSE );
+ //Wait( 200 );
+ //SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
+ WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_030", 128, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
- SetValidityOfInput( FALSE );
- Wait( 1000 );
+ //SetValidityOfInput( FALSE );
+ //Wait( 1000 );
+ WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
@@ -4809,29 +4840,25 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ SetValidityOfInput( FALSE );
PlaySE( 4, "wa_008", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 200 );
- SetValidityOfInput( TRUE );
+ DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE );
+ ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
+ DrawScene("scene/102", 200);
+ WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 1000 );
- SetValidityOfInput( TRUE );
+ ShakeScreen( 1, 50, 20, 3, 0, );
+ WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_008", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 200 );
- SetValidityOfInput( TRUE );
+ WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 1000 );
- SetValidityOfInput( TRUE );
+ ShakeScreen( 1, 50, 20, 3, 0, );
+ WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_008", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 200 );
- SetValidityOfInput( TRUE );
+ WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 );
- SetValidityOfInput( FALSE );
- Wait( 1000 );
+ ShakeScreen( 1, 50, 20, 3, 0, );
+ WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE );
// そして教室の窓ガラスを次々に割っていったのだ@
@@ -4853,6 +4880,7 @@ void main()
//print 6
DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 1300 );
+ ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
StopSE( 4 );
@@ -5593,6 +5621,7 @@ void main()
ClearMessage();
DisableWindow();
+ ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
//「オヤシロさまが...か......。@
@@ -5717,6 +5746,7 @@ void main()
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
ClearMessage();
DisableWindow();
+ ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene("background/oni1", 1000 );
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
@@ -5790,6 +5820,7 @@ void main()
ClearMessage();
DisableWindow();
+ ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene("background/ma_j3_01", 1000 );
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
@@ -6164,6 +6195,7 @@ void main()
StopSE( 4 );
PlayBGM( 1, "msys08", 128, 0 );
PlayBGM( 2, "lsys15", 128, 0 );
+ DrawFilm( 2, 255, 34, 34, 255, 0, 0, FALSE );
DrawBG("background/mo3", 0, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
@@ -6659,6 +6691,7 @@ void main()
ClearMessage();
PlaySE( 4, "wa_022", 128, 64 );
+ DrawBG("scene/eye", 1000, TRUE );
// ......それよりも......目だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6735,6 +6768,8 @@ void main()
PlayBGM( 1, "msys08", 128, 0 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+ DrawBG("background/damu4", 1000, TRUE );
+
// 俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7190,7 +7225,7 @@ void main()
DisableWindow();
- DrawScene("bg_003_re", 200 );
+ DrawFilm( 2, 255, 0, 0, 255, 0, 1000, TRUE );
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7232,7 +7267,7 @@ void main()
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawScene("bg_003_gr", 300 );
+ DrawFilm( 2, 94, 0, 0, 255, 0, 3000, TRUE );
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7292,7 +7327,9 @@ void main()
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
ClearMessage();
DisableWindow();
+
DrawScene("black", 3000 );
+ FadeFilm( 0, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
FadeOutBGM( 1, 1000, TRUE );
diff --git a/Update/onik_op.txt b/Update/onik_op.txt
index 0fe2dc6..7eea756 100644
--- a/Update/onik_op.txt
+++ b/Update/onik_op.txt
@@ -12,20 +12,20 @@ void main()
DisableWindow();
DrawScene("black", 3000 );
- DrawScene("si_onikakusi", 1000 );
+ DrawScene("text/si_onikakusi", 1000 );
Wait( 15000 );
DrawScene("black", 3000 );
PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
- DrawScene("tyuui", 100 );
+ DrawScene("text/tyuui", 100 );
DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
- DrawScene("tyuui2", 100 );
+ DrawScene("text/tyuui2", 100 );
DrawScene("black", 4000 );