From 56fb42da367935c15853fbe21f365362b40feb9b Mon Sep 17 00:00:00 2001 From: Aurian Date: Tue, 22 May 2018 02:16:55 +0200 Subject: [PATCH] Three partite technology Wooo! --- Update/zomake_01_vm00_n01.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Update/zomake_01_vm00_n01.txt b/Update/zomake_01_vm00_n01.txt index 413ef76..0b4f7d1 100644 --- a/Update/zomake_01_vm00_n01.txt +++ b/Update/zomake_01_vm00_n01.txt @@ -71,7 +71,7 @@ void dialog001() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/res5", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ @@ -84,7 +84,7 @@ void dialog001() NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); } void dialog002() @@ -98,7 +98,7 @@ void dialog002() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }