Fix BGM channel

This commit is contained in:
Jáchym Toušek
2018-11-01 18:16:57 +01:00
parent ab41df38ab
commit 5b2424ce17

View File

@@ -356,7 +356,7 @@ void ChapterPreview()
ShowChapterPreview(); ShowChapterPreview();
if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) { if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) {
StopBGM( 2 ); StopBGM( 0 );
PlaySE( 1, "wa_037", 128, 64 ); PlaySE( 1, "wa_037", 128, 64 );
FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE );
DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
@@ -367,8 +367,7 @@ void ChapterPreview()
CallSection("Game"); CallSection("Game");
} }
FadeOutBGM( 2, 1000, FALSE ); FadeOutBGM( 0, 1000, FALSE );
DrawScene("black", 1000); DrawScene("black", 1000);
CallSection("Title"); CallSection("Title");