Fix BGM channel
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@@ -356,7 +356,7 @@ void ChapterPreview()
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ShowChapterPreview();
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if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) {
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StopBGM( 2 );
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StopBGM( 0 );
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PlaySE( 1, "wa_037", 128, 64 );
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FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE );
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DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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@@ -367,8 +367,7 @@ void ChapterPreview()
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CallSection("Game");
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}
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FadeOutBGM( 2, 1000, FALSE );
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FadeOutBGM( 0, 1000, FALSE );
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DrawScene("black", 1000);
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CallSection("Title");
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