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@@ -2197,45 +2197,35 @@ void main()
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NULL, " Loli!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_010", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//巫女!/
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PlaySE(3, "s19/01/hr_kei33830_02", 256, 64);
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OutputLine(NULL, "巫女!",
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NULL, " Shrine maiden!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_029", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//半涙!/
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PlaySE(3, "s19/01/hr_kei33830_03", 256, 64);
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OutputLine(NULL, "半涙!",
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NULL, " Brink of crying!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_012", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//みぃ!/
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PlaySE(3, "s19/01/hr_kei33830_04", 256, 64);
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OutputLine(NULL, "みぃ!",
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NULL, " Mew!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_016", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//完璧だッ!!/
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PlaySE(3, "s19/01/hr_kei33830_05", 256, 64);
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OutputLine(NULL, "完璧だッ!!",
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NULL, " It was perfect!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1100 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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PlaySE(3, "s19/01/hr_kei33830_06", 256, 64);
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@@ -2982,6 +2972,7 @@ void main()
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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//ぐぉをぅッ?!?!@
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PlaySE(3, "s19/01/hr_kei33900", 256, 64);
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@@ -4892,11 +4883,8 @@ void main()
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PlaySE(3, "s19/01/hr_kei34110", 256, 64);
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if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「よっしゃ! そんなら俺が、」",
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NULL, "\"All right! Then I'll...\"", Line_ContinueAfterTyping);
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NULL, "\"All right! Then I'll...\"", Line_WaitForInput);
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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