Use hau instead of hao (#179)

This commit is contained in:
Jáchym Toušek
2018-09-16 19:29:35 +02:00
committed by GitHub
parent 43ff96e88f
commit 5bca44a726
21 changed files with 55 additions and 55 deletions

View File

@@ -1680,7 +1680,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200111", 256, TRUE);
OutputLine(NULL, "「はぅ〜!!",
NULL, "\"Hao~!!", Line_WaitForInput);
NULL, "\"Hau~!!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200112", 256, TRUE);
OutputLine(NULL, "…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて!",
NULL, " ...Ri... Ri-Ri... Rika-chan, I-I'm gonna take you home... No, I mean...!", Line_WaitForInput);
@@ -1861,7 +1861,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200116", 256, TRUE);
OutputLine(NULL, "「…は、…はぅ〜ッ!!」",
NULL, "\"...Aw... haow!!\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...Aw... hau!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1881,7 +1881,7 @@ void main()
NULL, "\"Kyuuuteee!!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200118", 256, TRUE);
OutputLine(NULL, "……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!」",
NULL, " ...Satoko is so... kyute...☆ ...take you home...hao!\"", GetGlobalFlag(GLinemodeSp));
NULL, " ...Satoko is so... kyute...☆ ...take you home...hau!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3478,7 +3478,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE);
OutputLine(NULL, "「…はぅ……あ、…ありがとう……。」",
NULL, "\"...Hao... Th... Thank you...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...Hau... Th... Thank you...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3528,7 +3528,7 @@ void main()
NULL, "\"Seems like they were building a dam here.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200166", 256, TRUE);
OutputLine(NULL, "詳しく知らないけど……はぅ…。」",
NULL, " I don't know the details, though... hao...\"", GetGlobalFlag(GLinemodeSp));
NULL, " I don't know the details, though... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }