Use hau instead of hao (#179)

This commit is contained in:
Jáchym Toušek
2018-09-16 19:29:35 +02:00
committed by GitHub
parent 43ff96e88f
commit 5bca44a726
21 changed files with 55 additions and 55 deletions

View File

@@ -165,7 +165,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200305", 256, TRUE);
OutputLine(NULL, "「…だって……はぅ……かぁいいんだもん…☆」",
NULL, "\"...But... hao... so kyute...☆\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...But... hau... so kyute...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -222,7 +222,7 @@ void main()
NULL, "\"...Yep, yep... I'll keep anything.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200307", 256, TRUE);
OutputLine(NULL, " はぅ……かぁいい…。」",
NULL, " Hao... kyute...\"", Line_Normal);
NULL, " Hau... kyute...\"", Line_Normal);
// 自分の気に入ったものは何でも住処に持ち帰ってしまうわけだ@悪気もなく¥
@@ -2477,7 +2477,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200350", 256, TRUE);
OutputLine(NULL, "「……はぅ………ぅ………魅ぃちゃん……。」",
NULL, "\"...Hao... uu... Mii-chan...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...Hau... uu... Mii-chan...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2511,7 +2511,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200351", 256, TRUE);
OutputLine(NULL, "「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。」",
NULL, "\"...U-Understood, Master... .Hao... I'll... I'll undress...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...U-Understood, Master... .Hau... I'll... I'll undress...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3062,7 +3062,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200356", 256, TRUE);
OutputLine(NULL, "「はぅ……きょ、今日はご主人様は、圧勝でございますね…。",
NULL, "\"Hao... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput);
NULL, "\"Hau... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re3b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
@@ -3478,7 +3478,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……はぅ〜〜!!",
NULL, " ...Hao~~!!", GetGlobalFlag(GLinemodeSp));
NULL, " ...Hau~~!!", GetGlobalFlag(GLinemodeSp));
SetSpeedOfMessage( FALSE, 0, );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3499,7 +3499,7 @@ void main()
NULL, "\"Kyute, isn't it?? Isn't it!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200361", 256, TRUE);
OutputLine(NULL, " ……はぅ……お持ち帰り……☆」",
NULL, " ...Hao... I want to take her home...☆\"", GetGlobalFlag(GLinemodeSp));
NULL, " ...Hau... I want to take her home...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3916,7 +3916,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200366", 256, TRUE);
OutputLine(NULL, "「は、はぅ…!",
NULL, "\"A-hao...!", Line_WaitForInput);
NULL, "\"H-hau...!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200367", 256, TRUE);
OutputLine(NULL, " 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!」",
NULL, " Keiichi-kun... Th-That's shou kyute... Say it again? Say it again!?\"", GetGlobalFlag(GLinemodeSp));
@@ -4513,7 +4513,7 @@ void main()
// はぅ@それを言われると弱い。二人で笑い合う¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " はぅ。",
NULL, "Hao...", Line_WaitForInput);
NULL, "Hau...", Line_WaitForInput);
OutputLine(NULL, "それを言われると弱い。二人で笑い合う。",
NULL, " Well, when she says it like that... We both smiled at each other.", Line_Normal);
ClearMessage();