Use hau instead of hao (#179)

This commit is contained in:
Jáchym Toušek
2018-09-16 19:29:35 +02:00
committed by GitHub
parent 43ff96e88f
commit 5bca44a726
21 changed files with 55 additions and 55 deletions

View File

@@ -2143,7 +2143,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200826", 256, TRUE);
OutputLine(NULL, "「はッはぅ〜〜!!!!",
NULL, "\"Aw-hao~~!!!!", Line_Continue);
NULL, "\"H-hau~~!!!!", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
@@ -2357,7 +2357,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200828", 256, TRUE);
OutputLine(NULL, "「はぅ〜!!",
NULL, "\"Hao~!!", Line_WaitForInput);
NULL, "\"Hau~!!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200829", 256, TRUE);
OutputLine(NULL, " かぁいいのかぁいいの〜…☆",
NULL, " Kyute thing, kyute thing~...☆", Line_WaitForInput);
@@ -2528,7 +2528,7 @@ void main()
NULL, "\"Gasp!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200835", 256, TRUE);
OutputLine(NULL, " ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。」",
NULL, " ...Hao, oh it's Mii-chan... hao...\"", GetGlobalFlag(GLinemodeSp));
NULL, " ...Hao, oh it's Mii-chan... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2555,7 +2555,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200836", 256, TRUE);
OutputLine(NULL, "「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。」",
NULL, "\"N... No... H-He... didn't do anything strange to me... hao...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"N... No... H-He... didn't do anything strange to me... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2580,7 +2580,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200837", 256, TRUE);
OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」",
NULL, "\"...Um... It was so kyute... hao~.☆\"", Line_Normal);
NULL, "\"...Um... It was so kyute... hau~.☆\"", Line_Normal);
ClearMessage();
DisableWindow();
@@ -2602,7 +2602,7 @@ void main()
// はぅ~……と、大きくため息をもう一度つくレナ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " はぅ〜……と、大きくため息をもう一度つくレナ。",
NULL, "Rena let out a really long \"Hao~.\"", GetGlobalFlag(GLinemodeSp));
NULL, "Rena let out a really long \"Hau~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4446,7 +4446,7 @@ void main()
NULL, " Thanks so much, Satoko-chan.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200867", 256, TRUE);
OutputLine(NULL, " ……はぅ〜、くまさんかぁいいよぅ!!」",
NULL, " ...Hao~ Mr. Bear sho kyute!!\"", GetGlobalFlag(GLinemodeSp));
NULL, " ...Hau~ Mr. Bear sho kyute!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4573,7 +4573,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200868", 256, TRUE);
OutputLine(NULL, "「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!」",
NULL, "\"Sh-Sh-Shaking, it's shaking... hao... Kyute!!!\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"Sh-Sh-Shaking, it's shaking... hau... Kyute!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4755,7 +4755,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200869", 256, TRUE);
OutputLine(NULL, "「……はぅ………くまさん……お持ち帰り…………はぅ……。」",
NULL, "\"...Hao... Mr. Bear... take him home... hao...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...Hau... Mr. Bear... take him home... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4789,7 +4789,7 @@ void main()
NULL, "\"...Huh? ...You're giving this to...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200871", 256, TRUE);
OutputLine(NULL, " レ、レナに……はぅ、」",
NULL, " to me? Hao...\"", GetGlobalFlag(GLinemodeSp));
NULL, " to me? Hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4836,7 +4836,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200872", 256, TRUE);
OutputLine(NULL, "「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。」",
NULL, "\"...Hao... I really wanted Mr. Bear... Wah...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...Hau... I really wanted Mr. Bear... Wah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5077,7 +5077,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200876", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」",
NULL, "\"Hao~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"Hau~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5291,7 +5291,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200880", 256, TRUE);
OutputLine(NULL, "「へ………へ………それって………はぅ…………。」",
NULL, "\"Uh... uh... You mean... hao...\"", Line_Normal);
NULL, "\"Uh... uh... You mean... hau...\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );
@@ -5839,7 +5839,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200887", 256, TRUE);
OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」",
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~.\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hau~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5890,7 +5890,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200888", 256, TRUE);
OutputLine(NULL, "「……は、はぅ〜〜!!",
NULL, "\"...H-Hao~~!!", Line_WaitForInput);
NULL, "\"...H-Hau~~!!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200889", 256, TRUE);
OutputLine(NULL, " 圭一くぅん!!",
NULL, " Keiichii-kuun!!", Line_WaitForInput);
@@ -6166,7 +6166,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200894", 256, TRUE);
OutputLine(NULL, "「…え……と………はぅ…………、」",
NULL, "\"...Uh... um... Hao...\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"...Uh... um... Hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6409,7 +6409,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/500300769", 256, TRUE);
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_Continue);
NULL, "\"Between the 'ha' and 'o' of her hau~ I...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
@@ -6440,7 +6440,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200897", 256, TRUE);
OutputLine(NULL, "「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。」",
NULL, "\"I-I didn't hit her... W-Wh-whatever... hao.\"", GetGlobalFlag(GLinemodeSp));
NULL, "\"I-I didn't hit her... W-Wh-whatever... hau.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
FadeOutBGM( 1, 1000, TRUE );