Use hau instead of hao (#179)
This commit is contained in:
@@ -2182,7 +2182,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200031", 256, TRUE);
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OutputLine(NULL, "「…はぅ…沙都子ちゃん泣いてる……",
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NULL, "\"...Hao~... Satoko-chan is crying...", Line_WaitForInput);
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NULL, "\"...Hau~... Satoko-chan is crying...", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200032", 256, TRUE);
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OutputLine(NULL, "かぁいいよぅ……。」",
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NULL, " Sho kyute...\"", GetGlobalFlag(GLinemodeSp));
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@@ -3686,7 +3686,7 @@ void main()
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "はぅ〜…か、かぁいぃよぅ…。」",
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NULL, " Hao~... K-Khyuute...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Hau~... K-Khyuute...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1680,7 +1680,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200111", 256, TRUE);
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OutputLine(NULL, "「はぅ〜!!",
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NULL, "\"Hao~!!", Line_WaitForInput);
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NULL, "\"Hau~!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200112", 256, TRUE);
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OutputLine(NULL, "…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて!",
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NULL, " ...Ri... Ri-Ri... Rika-chan, I-I'm gonna take you home... No, I mean...!", Line_WaitForInput);
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@@ -1861,7 +1861,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200116", 256, TRUE);
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OutputLine(NULL, "「…は、…はぅ〜ッ!!」",
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NULL, "\"...Aw... haow!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Aw... hau!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1881,7 +1881,7 @@ void main()
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NULL, "\"Kyuuuteee!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200118", 256, TRUE);
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OutputLine(NULL, "……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!」",
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NULL, " ...Satoko is so... kyute...☆ ...take you home...hao!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...Satoko is so... kyute...☆ ...take you home...hau!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3478,7 +3478,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE);
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OutputLine(NULL, "「…はぅ……あ、…ありがとう……。」",
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NULL, "\"...Hao... Th... Thank you...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Hau... Th... Thank you...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -3528,7 +3528,7 @@ void main()
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NULL, "\"Seems like they were building a dam here.", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200166", 256, TRUE);
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OutputLine(NULL, "詳しく知らないけど……はぅ…。」",
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NULL, " I don't know the details, though... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " I don't know the details, though... hau...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3658,7 +3658,7 @@ void main()
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//……はぅ。@
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200204", 256, TRUE);
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OutputLine(NULL, " ……はぅ。」",
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NULL, " ...Hao.\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...Hau.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -733,7 +733,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200235", 256, TRUE);
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OutputLine(NULL, "「…はぅ……沙都子ちゃん困ってる、",
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NULL, "\"...Hao... Satoko looks like she's in trouble...", Line_Continue);
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NULL, "\"...Hau... Satoko looks like she's in trouble...", Line_Continue);
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Wait( 300 );
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@@ -2664,7 +2664,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200260", 256, TRUE);
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OutputLine(NULL, "「……ぅ…ぁ、………はぅ……………、」",
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NULL, "\"...Uu... ah... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Uu... ah... hau...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -165,7 +165,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200305", 256, TRUE);
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OutputLine(NULL, "「…だって……はぅ……かぁいいんだもん…☆」",
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NULL, "\"...But... hao... so kyute...☆\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...But... hau... so kyute...☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -222,7 +222,7 @@ void main()
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NULL, "\"...Yep, yep... I'll keep anything.☆", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200307", 256, TRUE);
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OutputLine(NULL, " はぅ……かぁいい…。」",
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NULL, " Hao... kyute...\"", Line_Normal);
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NULL, " Hau... kyute...\"", Line_Normal);
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// 自分の気に入ったものは何でも住処に持ち帰ってしまうわけだ@悪気もなく¥
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@@ -2477,7 +2477,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200350", 256, TRUE);
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OutputLine(NULL, "「……はぅ………ぅ………魅ぃちゃん……。」",
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NULL, "\"...Hao... uu... Mii-chan...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Hau... uu... Mii-chan...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2511,7 +2511,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200351", 256, TRUE);
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OutputLine(NULL, "「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。」",
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NULL, "\"...U-Understood, Master... .Hao... I'll... I'll undress...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...U-Understood, Master... .Hau... I'll... I'll undress...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3062,7 +3062,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200356", 256, TRUE);
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OutputLine(NULL, "「はぅ……きょ、今日はご主人様は、圧勝でございますね…。",
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NULL, "\"Hao... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput);
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NULL, "\"Hau... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(1, 2, "sprite/normal/re3b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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@@ -3478,7 +3478,7 @@ void main()
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……はぅ〜〜!!",
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NULL, " ...Hao~~!!", GetGlobalFlag(GLinemodeSp));
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NULL, " ...Hau~~!!", GetGlobalFlag(GLinemodeSp));
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SetSpeedOfMessage( FALSE, 0, );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3499,7 +3499,7 @@ void main()
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NULL, "\"Kyute, isn't it?? Isn't it!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200361", 256, TRUE);
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OutputLine(NULL, " ……はぅ……お持ち帰り……☆」",
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NULL, " ...Hao... I want to take her home...☆\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...Hau... I want to take her home...☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3916,7 +3916,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200366", 256, TRUE);
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OutputLine(NULL, "「は、はぅ…!",
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NULL, "\"A-hao...!", Line_WaitForInput);
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NULL, "\"H-hau...!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200367", 256, TRUE);
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OutputLine(NULL, " 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!」",
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NULL, " Keiichi-kun... Th-That's shou kyute... Say it again? Say it again!?\"", GetGlobalFlag(GLinemodeSp));
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@@ -4513,7 +4513,7 @@ void main()
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// はぅ@それを言われると弱い。二人で笑い合う¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " はぅ。",
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NULL, "Hao...", Line_WaitForInput);
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NULL, "Hau...", Line_WaitForInput);
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OutputLine(NULL, "それを言われると弱い。二人で笑い合う。",
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NULL, " Well, when she says it like that... We both smiled at each other.", Line_Normal);
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ClearMessage();
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@@ -2143,7 +2143,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200826", 256, TRUE);
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OutputLine(NULL, "「はッはぅ〜〜!!!!",
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NULL, "\"Aw-hao~~!!!!", Line_Continue);
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NULL, "\"H-hau~~!!!!", Line_Continue);
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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@@ -2357,7 +2357,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200828", 256, TRUE);
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OutputLine(NULL, "「はぅ〜!!",
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NULL, "\"Hao~!!", Line_WaitForInput);
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NULL, "\"Hau~!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200829", 256, TRUE);
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OutputLine(NULL, " かぁいいのかぁいいの〜…☆",
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NULL, " Kyute thing, kyute thing~...☆", Line_WaitForInput);
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@@ -2528,7 +2528,7 @@ void main()
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NULL, "\"Gasp!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200835", 256, TRUE);
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OutputLine(NULL, " ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。」",
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NULL, " ...Hao, oh it's Mii-chan... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...Hao, oh it's Mii-chan... hau...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2555,7 +2555,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200836", 256, TRUE);
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OutputLine(NULL, "「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。」",
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NULL, "\"N... No... H-He... didn't do anything strange to me... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"N... No... H-He... didn't do anything strange to me... hau...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2580,7 +2580,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200837", 256, TRUE);
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OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」",
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NULL, "\"...Um... It was so kyute... hao~.☆\"", Line_Normal);
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NULL, "\"...Um... It was so kyute... hau~.☆\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -2602,7 +2602,7 @@ void main()
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// はぅ~……と、大きくため息をもう一度つくレナ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " はぅ〜……と、大きくため息をもう一度つくレナ。",
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NULL, "Rena let out a really long \"Hao~.\"", GetGlobalFlag(GLinemodeSp));
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NULL, "Rena let out a really long \"Hau~.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4446,7 +4446,7 @@ void main()
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NULL, " Thanks so much, Satoko-chan.☆", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200867", 256, TRUE);
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OutputLine(NULL, " ……はぅ〜、くまさんかぁいいよぅ!!」",
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NULL, " ...Hao~ Mr. Bear sho kyute!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...Hau~ Mr. Bear sho kyute!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4573,7 +4573,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200868", 256, TRUE);
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OutputLine(NULL, "「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!」",
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NULL, "\"Sh-Sh-Shaking, it's shaking... hao... Kyute!!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"Sh-Sh-Shaking, it's shaking... hau... Kyute!!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4755,7 +4755,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200869", 256, TRUE);
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OutputLine(NULL, "「……はぅ………くまさん……お持ち帰り…………はぅ……。」",
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NULL, "\"...Hao... Mr. Bear... take him home... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Hau... Mr. Bear... take him home... hau...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4789,7 +4789,7 @@ void main()
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NULL, "\"...Huh? ...You're giving this to...", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200871", 256, TRUE);
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OutputLine(NULL, " レ、レナに……はぅ、」",
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NULL, " to me? Hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " to me? Hau...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4836,7 +4836,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200872", 256, TRUE);
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OutputLine(NULL, "「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。」",
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NULL, "\"...Hao... I really wanted Mr. Bear... Wah...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Hau... I really wanted Mr. Bear... Wah...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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|
||||
@@ -5077,7 +5077,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200876", 256, TRUE);
|
||||
OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」",
|
||||
NULL, "\"Hao~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"Hau~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -5291,7 +5291,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200880", 256, TRUE);
|
||||
OutputLine(NULL, "「へ………へ………それって………はぅ…………。」",
|
||||
NULL, "\"Uh... uh... You mean... hao...\"", Line_Normal);
|
||||
NULL, "\"Uh... uh... You mean... hau...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );
|
||||
@@ -5839,7 +5839,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200887", 256, TRUE);
|
||||
OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」",
|
||||
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~.\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hau~.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -5890,7 +5890,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200888", 256, TRUE);
|
||||
OutputLine(NULL, "「……は、はぅ〜〜!!",
|
||||
NULL, "\"...H-Hao~~!!", Line_WaitForInput);
|
||||
NULL, "\"...H-Hau~~!!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200889", 256, TRUE);
|
||||
OutputLine(NULL, " 圭一くぅん!!",
|
||||
NULL, " Keiichii-kuun!!", Line_WaitForInput);
|
||||
@@ -6166,7 +6166,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200894", 256, TRUE);
|
||||
OutputLine(NULL, "「…え……と………はぅ…………、」",
|
||||
NULL, "\"...Uh... um... Hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"...Uh... um... Hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -6409,7 +6409,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s19/03/500300769", 256, TRUE);
|
||||
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
|
||||
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_Continue);
|
||||
NULL, "\"Between the 'ha' and 'o' of her hau~ I...", Line_Continue);
|
||||
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 300 );
|
||||
@@ -6440,7 +6440,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200897", 256, TRUE);
|
||||
OutputLine(NULL, "「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。」",
|
||||
NULL, "\"I-I didn't hit her... W-Wh-whatever... hao.\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"I-I didn't hit her... W-Wh-whatever... hau.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
@@ -2813,7 +2813,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200009", 256, TRUE);
|
||||
OutputLine(NULL, "「はぅ…!",
|
||||
NULL, "\"Hao...!", Line_Continue);
|
||||
NULL, "\"Hau...!", Line_Continue);
|
||||
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 300 );
|
||||
|
||||
@@ -4346,7 +4346,7 @@ void main()
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "………はぅ…。」",
|
||||
NULL, " ...Hao~...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " ...Hau~...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
@@ -967,7 +967,7 @@ void main()
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "…はぅ、かぁいかったんだよぅ…。」",
|
||||
NULL, " ...Hao... she was shou kyuute...\"", Line_Normal);
|
||||
NULL, " ...Hau... she was shou kyuute...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
// レナのする話はどれも他愛ないもので、適当に相槌を打ったり、時に笑って見せるだけで十分の楽な会話だった¥
|
||||
@@ -3281,7 +3281,7 @@ void main()
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "はぅ…。」",
|
||||
NULL, " Hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " Hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
@@ -3068,7 +3068,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200210", 256, TRUE);
|
||||
OutputLine(NULL, "「は、……はぅ…。」",
|
||||
NULL, "\"Ha... hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"Ha... hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
@@ -309,7 +309,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200012", 128, TRUE);
|
||||
OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」",
|
||||
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
|
||||
NULL, "\"Hau~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
@@ -316,7 +316,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200032", 128, TRUE);
|
||||
OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
|
||||
NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"M-Maybe there's something kyute hidden! Hau~!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ void dialog001()
|
||||
NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200159", 256, TRUE);
|
||||
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
|
||||
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ void dialog002()
|
||||
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
|
||||
Wait( 1500 );
|
||||
OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
|
||||
NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ void dialog001()
|
||||
NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200159", 256, TRUE);
|
||||
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
|
||||
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ void dialog002()
|
||||
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
|
||||
Wait( 1500 );
|
||||
OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
|
||||
NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " ...I can take Colonel Randy home... hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ void dialog007()
|
||||
Wait( 200 );
|
||||
|
||||
OutputLine(NULL, "……はぅ……。」",
|
||||
NULL, " Hao...\"", Line_Normal);
|
||||
NULL, " Hau...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ void dialog007()
|
||||
Wait( 200 );
|
||||
|
||||
OutputLine(NULL, "……はぅ……。」",
|
||||
NULL, " Hao...\"", Line_Normal);
|
||||
NULL, " Hau...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
|
||||
|
||||
@@ -359,7 +359,7 @@ void dialog014()
|
||||
NULL, " ...Thanks.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200279", 256, TRUE);
|
||||
OutputLine(NULL, "……ケンタくん……お休みのキス……はぅ……。」",
|
||||
NULL, " ...Giving Colonel Sanders... a good night kiss... hao...\"", Line_Normal);
|
||||
NULL, " ...Giving Colonel Sanders... a good night kiss... hau...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
}
|
||||
|
||||
|
||||
@@ -369,7 +369,7 @@ void dialog014()
|
||||
NULL, " ...Thanks.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200279", 256, TRUE);
|
||||
OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」",
|
||||
NULL, " ...Giving Colonel Randy... a good night kiss... hao...\"", Line_Normal);
|
||||
NULL, " ...Giving Colonel Randy... a good night kiss... hau...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
}
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ void dialog005()
|
||||
OutputLine(NULL, "第二感想。胸だけは割りとラク…。",
|
||||
NULL, " Second thought. The chest area was pretty loose...", Line_WaitForInput);
|
||||
OutputLine(NULL, "第三感想。股間が……………はぅ。",
|
||||
NULL, " Third thought. The crotch area was... hao.", Line_Normal);
|
||||
NULL, " Third thought. The crotch area was... hau.", Line_Normal);
|
||||
ClearMessage();
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,6 @@ void dialog000()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 128, TRUE);
|
||||
OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」",
|
||||
NULL, "\"...It... it gets steamy... Hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"...It... it gets steamy... Hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
@@ -20,6 +20,6 @@ void dialog000()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 128, TRUE);
|
||||
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
|
||||
NULL, "\"...It... it gets hot... Hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"...It... it gets hot... Hau...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user