Merge pull request #10 from Cnnctr/patch-1
Missing ; in onik_002, StopSE set to 4
This commit is contained in:
@@ -147,7 +147,7 @@ void main()
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DrawBustshot( 3, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
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//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
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PlaySE(3, "s19/02/990200077", 128, 64)
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PlaySE(3, "s19/02/990200077", 256, 64);
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OutputLine(NULL, "「…そ、そんな、",
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OutputLine(NULL, "「…そ、そんな、",
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NULL, "\"...I-It was nothing...", Line_ContinueAfterTyping);
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NULL, "\"...I-It was nothing...", Line_ContinueAfterTyping);
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@@ -189,7 +189,7 @@ void main()
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//「……え、!d300……せ、せ…責任って…?! 何だろ! 何だろ!¥
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//「……え、!d300……せ、せ…責任って…?! 何だろ! 何だろ!¥
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PlaySE(3, "s19/02/990200078", 128, 64)
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PlaySE(3, "s19/02/990200078", 256, 64);
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OutputLine(NULL, "「……え、",
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OutputLine(NULL, "「……え、",
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NULL, "\"...Huh...?", Line_ContinueAfterTyping);
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NULL, "\"...Huh...?", Line_ContinueAfterTyping);
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@@ -229,7 +229,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 500 );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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PlaySE(3, "s19/02/990200079", 128, 64)
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PlaySE(3, "s19/02/990200079", 256, 64);
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OutputLine(NULL, "…2kgくらい…かな?」",
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OutputLine(NULL, "…2kgくらい…かな?」",
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NULL, " About two kilos... I guess?\"", Line_WaitForInput);
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NULL, " About two kilos... I guess?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1224,7 +1224,7 @@ void main()
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
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StopSE( 3 );
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StopSE( 4 );
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// この昭和の時代@
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// この昭和の時代@
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OutputLine(NULL, " この昭和の時代。",
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OutputLine(NULL, " この昭和の時代。",
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@@ -2923,7 +2923,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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StopSE( 3 );
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StopSE( 4 );
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//「今日ここでした話は全て内緒です@絶対に他言無用でお願いします。@
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//「今日ここでした話は全て内緒です@絶対に他言無用でお願いします。@
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PlaySE(3, "s01/11/120700074", 256, 64);
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PlaySE(3, "s01/11/120700074", 256, 64);
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@@ -3310,7 +3310,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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StopSE( 3 );
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StopSE( 4 );
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// 例えば園崎魅音さんについても同様です@抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。@
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// 例えば園崎魅音さんについても同様です@抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。@
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PlaySE(3, "s01/11/120700096", 256, 64);
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PlaySE(3, "s01/11/120700096", 256, 64);
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@@ -3992,7 +3992,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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StopSE( 3 );
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StopSE( 4 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 128, 0 );
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// …そこで俺は思い出す@…レナだ¥
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// …そこで俺は思い出す@…レナだ¥
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OutputLine(NULL, " …そこで俺は思い出す。",
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OutputLine(NULL, " …そこで俺は思い出す。",
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@@ -4670,6 +4670,6 @@ void main()
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Wait( 5000 );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
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DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
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StopSE( 3 );
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StopSE( 4 );
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}
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}
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@@ -2031,7 +2031,7 @@ void main()
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ClearMessage();
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ClearMessage();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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StopSE( 3 );
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StopSE( 4 );
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//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。@
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//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。@
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PlaySE(3, "s01/11/120700280", 256, 64);
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PlaySE(3, "s01/11/120700280", 256, 64);
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@@ -1875,7 +1875,7 @@ void main()
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PlaySE(3, "s01/01/120100496", 256, 64);
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PlaySE(3, "s01/01/120100496", 256, 64);
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OutputLine(NULL, "「レナと魅音です。",
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OutputLine(NULL, "「レナと魅音です。",
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NULL, "\"Rena and Mion.", Line_WaitForInput);
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NULL, "\"Rena and Mion.", Line_WaitForInput);
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PlaySE(3, "s01/01/120100497", 256, 64)
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PlaySE(3, "s01/01/120100497", 256, 64);
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OutputLine(NULL, "…そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。」",
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OutputLine(NULL, "…そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。」",
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NULL, " They started asking about how I had lunch with you.\"", Line_WaitForInput);
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NULL, " They started asking about how I had lunch with you.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -4425,7 +4425,7 @@ void main()
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// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
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// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
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// DrawBustshot( 2, "re_si_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DrawBustshot( 2, "re_si_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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StopSE( 3 );
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StopSE( 4 );
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//「...............だから圭一くん@............ここを開けて@ レナと一緒にご飯食べよ@ きっとおいしいから、...............ね...?¥
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//「...............だから圭一くん@............ここを開けて@ レナと一緒にご飯食べよ@ きっとおいしいから、...............ね...?¥
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PlaySE(3, "s01/02/120200325", 256, 64);
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PlaySE(3, "s01/02/120200325", 256, 64);
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@@ -2200,7 +2200,7 @@ void main()
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NULL, "...I hid myself calmly amongst the trees... waiting for my pursuer's shadow.", Line_Normal);
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NULL, "...I hid myself calmly amongst the trees... waiting for my pursuer's shadow.", Line_Normal);
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ClearMessage();
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ClearMessage();
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StopSE( 3 );
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StopSE( 4 );
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 128, 0 );
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// やり過ごせるだろうか...@
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// やり過ごせるだろうか...@
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@@ -4364,7 +4364,7 @@ void main()
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DrawSceneWithMask( "black", "up", 0, 0, 1300 );
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DrawSceneWithMask( "black", "up", 0, 0, 1300 );
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DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
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DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
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StopSE( 3 );
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StopSE( 4 );
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//「レナに起こった"変化"って、何ですか。@
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//「レナに起こった"変化"って、何ですか。@
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PlaySE(3, "s01/01/120100730", 256, 64);
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PlaySE(3, "s01/01/120100730", 256, 64);
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@@ -5531,7 +5531,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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StopSE( 3 );
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StopSE( 4 );
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PlayBGM( 1, "msys08", 128, 0 );
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PlayBGM( 1, "msys08", 128, 0 );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 128, 0 );
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DrawBG( "bg_143", 0, TRUE );
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DrawBG( "bg_143", 0, TRUE );
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@@ -408,7 +408,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
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StopSE( 3 );
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StopSE( 4 );
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//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
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//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
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PlaySE(3, "s01/11/120700534", 256, 64);
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PlaySE(3, "s01/11/120700534", 256, 64);
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