Merge pull request #49 from Norgus/master

another day
This commit is contained in:
Ítalo Bruno Andrade
2015-12-01 02:19:10 -02:00
3 changed files with 37 additions and 37 deletions

View File

@@ -2080,14 +2080,13 @@ void main()
//「前原さんは…その…祟りとかを信じていますか@ 率直なところで結構です。@ //「前原さんは…その…祟りとかを信じていますか@ 率直なところで結構です。@
PlaySE(3, "s01/11/120700023", 256, 64); PlaySE(3, "s01/11/120700023", 256, 64);
OutputLine(NULL, "「前原さんは…その…祟りとかを信じていますか?", OutputLine(NULL, "「前原さんは…その…祟りとかを信じていますか?",
NULL, "\"Do you know of that... well, curse, Maebara-san?", Line_WaitForInput); NULL, "\"Maebara-san... do you believe in the curse?", Line_ContinueAfterTyping);
Wait (5500);
OutputLine(NULL, " 率直なところで結構です。」", OutputLine(NULL, " 率直なところで結構です。」",
NULL, " Feel free to speak openly about it.\"", Line_WaitForInput); NULL, " Feel free to speak openly about it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 128, 0 );
@@ -2359,13 +2358,13 @@ void main()
// 爪?@ 爪って、指についてる…この爪か?@ それで…ガリガリと?!?¥ // 爪?@ 爪って、指についてる…この爪か?@ それで…ガリガリと?!?¥
PlaySE(3, "s01/01/120100108", 256, 64); // PlaySE(3, "s01/01/120100108", 256, 64); // Wrong sound (the one matching this line seems to be missing)
OutputLine(NULL, " 爪?!", OutputLine(NULL, " 爪?!",
NULL, "\"Nails!?", Line_WaitForInput); NULL, "\"Nails!?", Line_WaitForInput);
OutputLine(NULL, " 爪って、指についてる…この爪か?!", OutputLine(NULL, " 爪って、指についてる…この爪か?!",
NULL, " As in fingernails!?", Line_WaitForInput); NULL, " As in fingernails!?", Line_WaitForInput);
OutputLine(NULL, " それで…ガリガリと?!?!", OutputLine(NULL, " それで…ガリガリと?!?!",
NULL, " With those... he clawed through...?!", Line_Normal); NULL, " You mean... his neck was clawed through...?!", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2397,7 +2396,7 @@ void main()
// 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@ // 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@
OutputLine(NULL, " 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと!", OutputLine(NULL, " 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと!",
NULL, "Tomitake-san thought there was a reason to tear open his own throat!", Line_WaitForInput); NULL, "Tomitake-san - whatever was going through his mind - tore open his own throat!", Line_WaitForInput);
OutputLine(NULL, " 喉を掻き毟りだしたのだ。", OutputLine(NULL, " 喉を掻き毟りだしたのだ。",
NULL, " As hard as he could with his own nails.", Line_WaitForInput); NULL, " As hard as he could with his own nails.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2606,7 +2605,7 @@ void main()
//「死亡推定時刻は21時から23時頃のようです@つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。@ //「死亡推定時刻は21時から23時頃のようです@つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。@
PlaySE(3, "s01/11/120700055", 256, 64); PlaySE(3, "s01/11/120700055", 256, 64);
OutputLine(NULL, "「死亡推定時刻は21時から23時頃のようです。", OutputLine(NULL, "「死亡推定時刻は21時から23時頃のようです。",
NULL, "\"The presumed time of death was around 9:23pm.", Line_WaitForInput); NULL, "\"The presumed time of death was between 9pm and 11pm.", Line_WaitForInput);
PlaySE(3, "s01/11/120700056", 256, 64); PlaySE(3, "s01/11/120700056", 256, 64);
OutputLine(NULL, "つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。」", OutputLine(NULL, "つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。」",
NULL, " Meaning... it occurred right after you finished talking to Tomitake-san at the festival.\"", Line_WaitForInput); NULL, " Meaning... it occurred right after you finished talking to Tomitake-san at the festival.\"", Line_WaitForInput);
@@ -3084,8 +3083,8 @@ void main()
//「毎年、綿流しの日に村の仇敵が死ぬ!@ それだけで充分に疑えると思いませんか?@ //「毎年、綿流しの日に村の仇敵が死ぬ!@ それだけで充分に疑えると思いませんか?@
PlaySE(3, "s01/11/120700083", 256, 64); PlaySE(3, "s01/11/120700083", 256, 64);
OutputLine(NULL, "「毎年、綿流しの日に村の仇敵が死ぬ", OutputLine(NULL, "「毎年、綿流しの日に村の仇敵が死ぬ",
NULL, "\"Every year... The enemies of the village die on the day of the Watanagashi!!", Line_WaitForInput); NULL, "\"Every year... The enemies of the village die on the day of the Watanagashi.", Line_WaitForInput);
PlaySE(3, "s01/11/120700084", 256, 64); PlaySE(3, "s01/11/120700084", 256, 64);
OutputLine(NULL, " それだけで充分に疑えると思いませんか?」", OutputLine(NULL, " それだけで充分に疑えると思いませんか?」",
NULL, " Don't you think that's enough reason to suspect something?\"", Line_WaitForInput); NULL, " Don't you think that's enough reason to suspect something?\"", Line_WaitForInput);
@@ -3207,7 +3206,7 @@ void main()
//「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。@ //「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。@
PlaySE(3, "s01/11/120700092", 256, 64); PlaySE(3, "s01/11/120700092", 256, 64);
OutputLine(NULL, "「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。」", OutputLine(NULL, "「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。」",
NULL, "\"It means... it's not just enemies of the village anymore. Just being an outsider is reason enough.\"", Line_WaitForInput); NULL, "\"It means... it's not just enemies of the village anymore. Just being an outsider could be reason enough.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3215,7 +3214,7 @@ void main()
//「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!¥ //「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!¥
PlaySE(3, "s01/01/120100130", 256, 64); PlaySE(3, "s01/01/120100130", 256, 64);
OutputLine(NULL, "「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!」", OutputLine(NULL, "「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!」",
NULL, "\"Then... Next year's victim... They're just going to be picked out of the 'village outsider' pool!?\"", Line_Normal); NULL, "\"Then... You're saying that next year's victim... will be picked out of the 'village outsider' pool!?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3316,7 +3315,7 @@ void main()
// 魅音が「戦った」ことは知っている@ // 魅音が「戦った」ことは知っている@
OutputLine(NULL, " 魅音が「戦った」ことは知っている。", OutputLine(NULL, " 魅音が「戦った」ことは知っている。",
NULL, "I knew Mion knew what it meant to \"fight.\"", Line_WaitForInput); NULL, "I knew Mion had \"fought.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3588,7 +3587,7 @@ void main()
NULL, "\"It's fine if you don't see or hear anything, Maebara-san.", Line_WaitForInput); NULL, "\"It's fine if you don't see or hear anything, Maebara-san.", Line_WaitForInput);
PlaySE(3, "s01/11/120700113", 256, 64); PlaySE(3, "s01/11/120700113", 256, 64);
OutputLine(NULL, "……それは村が関わっていないという証拠になるのですから。」", OutputLine(NULL, "……それは村が関わっていないという証拠になるのですから。」",
NULL, " ...There is enough proof that the village is not involved.\"", Line_WaitForInput); NULL, " ...It would help to prove that the village is not involved, after all.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3758,14 +3757,14 @@ void main()
NULL, "\"With the Rope, in the...", Line_ContinueAfterTyping); NULL, "\"With the Rope, in the...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLine(NULL, "……う〜ん", OutputLine(NULL, "……う〜ん",
NULL, " hmm...", Line_ContinueAfterTyping); NULL, " hmm...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 2500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLine(NULL, "………ラウンジ!!!」", OutputLine(NULL, "………ラウンジ!!!」",
@@ -3780,7 +3779,8 @@ void main()
//「わっはっはっはッ!@ ハッズレ~~!!@ //「わっはっはっはッ!@ ハッズレ~~!!@
PlaySE(3, "s01/03/120300042", 256, 64); PlaySE(3, "s01/03/120300042", 256, 64);
OutputLine(NULL, "「わっはっはっはッ!!", OutputLine(NULL, "「わっはっはっはッ!!",
NULL, "\"Bwahahaha!!", Line_WaitForInput); NULL, "\"Bwahahaha!!", Line_ContinueAfterTyping);
Wait (1200);
OutputLine(NULL, " ハッズレ〜〜!!」", OutputLine(NULL, " ハッズレ〜〜!!」",
NULL, " Nooope~~!!\"", Line_WaitForInput); NULL, " Nooope~~!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -27,9 +27,9 @@
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥ // 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
PlaySE(3, "s20/00/443200002", 128, 64); PlaySE(3, "s20/00/443200002", 128, 64);
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。", OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_WaitForInput); NULL, "Tissue is packed under the nails.", Line_ContinueAfterTyping);
OutputLine(NULL, "他人の爪じゃない。", OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_WaitForInput); NULL, " Not someone else's nails.", Line_ContinueAfterTyping);
OutputLine(NULL, "間違いなく本人の爪じゃわい。", OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput); NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
PlaySE(3, "s20/00/443200003", 128, 64); PlaySE(3, "s20/00/443200003", 128, 64);
@@ -42,7 +42,7 @@
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
PlaySE(3, "s20/11/440700009", 128, 64); PlaySE(3, "s20/11/440700009", 128, 64);
OutputLine(NULL, "「えぇえぇ。", OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_WaitForInput); NULL, "\"Yeaaaah...", Line_ContinueAfterTyping);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」", OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
NULL, " I know the immediate cause of death was suicide.\"", Line_WaitForInput); NULL, " I know the immediate cause of death was suicide.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -52,7 +52,7 @@
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@ //「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
PlaySE(3, "s20/00/443200004", 128, 64); PlaySE(3, "s20/00/443200004", 128, 64);
OutputLine(NULL, "「わかっとるわい。", OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_WaitForInput); NULL, "\"I get it.", Line_ContinueAfterTyping);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」", OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
NULL, " You're saying the cause of death is unnatural, right?\"", Line_WaitForInput); NULL, " You're saying the cause of death is unnatural, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -64,7 +64,7 @@
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
PlaySE(3, "s20/11/440700010", 128, 64); PlaySE(3, "s20/11/440700010", 128, 64);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」", OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's kind of like when your back itches and you scratch a little too hard and draw blood.\"", Line_Normal); NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
@@ -78,7 +78,7 @@
// 爪自体は割りと簡単に剥がれる@ // 爪自体は割りと簡単に剥がれる@
OutputLine(NULL, " 爪自体は割りと簡単に剥がれる。", OutputLine(NULL, " 爪自体は割りと簡単に剥がれる。",
NULL, "It's actually quite simple to pull out one's own nails.", Line_WaitForInput); NULL, "Fingernails actually rip off surprisingly easily.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -121,7 +121,7 @@
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
PlaySE(3, "s20/11/440700011", 128, 64); PlaySE(3, "s20/11/440700011", 128, 64);
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_WaitForInput); NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_ContinueAfterTyping);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput); NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -144,7 +144,7 @@
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
PlaySE(3, "s20/00/443200006", 128, 64); PlaySE(3, "s20/00/443200006", 128, 64);
OutputLine(NULL, "「実はな、大石くん。", OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_WaitForInput); NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping);
OutputLine(NULL, "仏が武器にしたらしい角材な。", OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput); NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
PlaySE(3, "s20/00/443200007", 128, 64); PlaySE(3, "s20/00/443200007", 128, 64);
@@ -188,7 +188,7 @@
//「かっかっかっか@ それもそうじゃのう。¥ //「かっかっかっか@ それもそうじゃのう。¥
PlaySE(3, "s20/00/443200010", 128, 64); PlaySE(3, "s20/00/443200010", 128, 64);
OutputLine(NULL, "「かっかっかっか!", OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_WaitForInput); NULL, "\"Har har har har!", Line_ContinueAfterTyping);
OutputLine(NULL, " それもそうじゃのう。」", OutputLine(NULL, " それもそうじゃのう。」",
NULL, " That's true.\"", Line_Normal); NULL, " That's true.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -196,7 +196,7 @@
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ //「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
PlaySE(3, "s20/11/440700014", 128, 64); PlaySE(3, "s20/11/440700014", 128, 64);
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_WaitForInput); NULL, "\"Tomitake's pretty built and tanned...", Line_ContinueAfterTyping);
OutputLine(NULL, "…スポーツマンですよねぇ。」", OutputLine(NULL, "…スポーツマンですよねぇ。」",
NULL, " He was quite athletic.\"", Line_WaitForInput); NULL, " He was quite athletic.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -206,7 +206,7 @@
//「ん@ そうだな@よく運動しとるようだの。¥ //「ん@ そうだな@よく運動しとるようだの。¥
PlaySE(3, "s20/00/443200011", 128, 64); PlaySE(3, "s20/00/443200011", 128, 64);
OutputLine(NULL, "「ん?", OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_WaitForInput); NULL, "\"Hm?", Line_ContinueAfterTyping);
OutputLine(NULL, " そうだな。", OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput); NULL, " That's right.", Line_WaitForInput);
PlaySE(3, "s20/00/443200012", 128, 64); PlaySE(3, "s20/00/443200012", 128, 64);
@@ -234,7 +234,7 @@
// これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@ // これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@
OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。", OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。",
NULL, "If a man with such a physique sensed he was in danger and swung the plank around quickly...", Line_WaitForInput); NULL, "If a man with such a physique sensed he was in danger and swung the plank around frantically...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -254,7 +254,7 @@
// こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥ // こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥
OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。", OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。",
NULL, "This guy had a wooden plank, so you'd think he'd hit him at least once...", Line_Normal); NULL, "This guy had a wooden plank, so you'd think he'd hit them at least once...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -266,7 +266,7 @@
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ //「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
PlaySE(3, "s20/11/440700015", 128, 64); PlaySE(3, "s20/11/440700015", 128, 64);
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_WaitForInput); NULL, "\"To surround and take down someone of his physique...", Line_ContinueAfterTyping);
OutputLine(NULL, "…何人くらいいりますかねぇ。」", OutputLine(NULL, "…何人くらいいりますかねぇ。」",
NULL, " I wonder how many people it would take.\"", Line_WaitForInput); NULL, " I wonder how many people it would take.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -276,9 +276,9 @@
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ //「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
PlaySE(3, "s20/00/443200013", 128, 64); PlaySE(3, "s20/00/443200013", 128, 64);
OutputLine(NULL, "「あほぅ。", OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_WaitForInput); NULL, "\"Ya dimwit...", Line_ContinueAfterTyping);
OutputLine(NULL, "それは大石くんの方が得意だろうが。", OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " You should know better than anyone.", Line_WaitForInput); NULL, " If anything, that's your specialty.", Line_WaitForInput);
PlaySE(3, "s20/00/443200014", 128, 64); PlaySE(3, "s20/00/443200014", 128, 64);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」", OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal); NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
@@ -364,7 +364,7 @@
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ //「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
PlaySE(3, "s20/00/443200017", 128, 64); PlaySE(3, "s20/00/443200017", 128, 64);
OutputLine(NULL, "「こっちもそこは重視しとる。", OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_WaitForInput); NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput); NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
PlaySE(3, "s20/00/443200018", 128, 64); PlaySE(3, "s20/00/443200018", 128, 64);
@@ -377,7 +377,7 @@
//「期待はしませんよ@ですが結果を楽しみにしてます。¥ //「期待はしませんよ@ですが結果を楽しみにしてます。¥
PlaySE(3, "s20/11/440700016", 128, 64); PlaySE(3, "s20/11/440700016", 128, 64);
OutputLine(NULL, "「期待はしませんよ。", OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_WaitForInput); NULL, "\"I'm not hoping for much.", Line_ContinueAfterTyping);
OutputLine(NULL, "ですが結果を楽しみにしてます。」", OutputLine(NULL, "ですが結果を楽しみにしてます。」",
NULL, " But I am looking forward to the results.\"", Line_Normal); NULL, " But I am looking forward to the results.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -385,7 +385,7 @@
//「大石さん~@ 課長が呼んでるっすー!@ //「大石さん~@ 課長が呼んでるっすー!@
PlaySE(3, "s20/19/443100001", 128, 64); PlaySE(3, "s20/19/443100001", 128, 64);
OutputLine(NULL, "「大石さん〜!", OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_WaitForInput); NULL, "\"Ooishi-san~!", Line_ContinueAfterTyping);
OutputLine(NULL, " 課長が呼んでるっすー!」", OutputLine(NULL, " 課長が呼んでるっすー!」",
NULL, " The chief is calling you!\"", Line_WaitForInput); NULL, " The chief is calling you!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -403,7 +403,7 @@
//「おう@いいお年をの!¥ //「おう@いいお年をの!¥
PlaySE(3, "s20/00/443200019", 128, 64); PlaySE(3, "s20/00/443200019", 128, 64);
OutputLine(NULL, "「おう。", OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_ContinueAfterTyping);
OutputLine(NULL, "いいお年をの!」", OutputLine(NULL, "いいお年をの!」",
NULL, " Best wishes!\"", Line_Normal); NULL, " Best wishes!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -151,7 +151,7 @@ void main()
//・各雑誌社に富竹ジロウ問い合わ¥ //・各雑誌社に富竹ジロウ問い合わ¥
OutputLine(NULL, "・各雑誌社に富竹ジロウ問い合わせ", OutputLine(NULL, "・各雑誌社に富竹ジロウ問い合わせ",
NULL, "・Contacting magazines regarding 'Jirou Tomitake'", Line_Normal); NULL, "・Contact magazines regarding 'Jirou Tomitake'", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );