Fixed sprites
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@@ -2019,7 +2019,7 @@ void main()
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DisableWindow();
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DrawBustshotWithFiltering( 1, "night/sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「なワケで! ビリは富竹さんに決まり~!!!@
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PlaySE(3, "s01/03/120300003", 256, 64);
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@@ -2173,7 +2173,7 @@ void main()
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 3, "night/ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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DrawBustshot( 3, "night/sa_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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//"やーいビリ! 沙都子"@
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OutputLine(NULL, "“やーいビリ! 沙都子”",
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