From 65e95955520cd6a5823edad328171429ebf1886e Mon Sep 17 00:00:00 2001 From: Aurian Date: Fri, 13 Apr 2018 14:39:38 +0200 Subject: [PATCH] Fixes and edits : Day 11 (#139) * Fixes and edits : Day 11 Missing sprites will be added when available. * Update onik_011.txt * Update onik_011.txt reverted --- Update/onik_011.txt | 85 +++++++++++++++++++++++++++++++-------------- 1 file changed, 58 insertions(+), 27 deletions(-) diff --git a/Update/onik_011.txt b/Update/onik_011.txt index e7c32f4..27130cf 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -12,7 +12,9 @@ void main() DisableWindow(); DrawScene("white", 400 ); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 ); + PlaySE( 4, "wa_001", 128, 64 ); + Wait( 1000 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 3000 ); PlayBGM( 1, "msys01", 128, 0 ); // 眠い@ @@ -104,7 +106,7 @@ void main() NULL, "Rika not patting my head only made me feel worse.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 ); //「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -187,7 +189,7 @@ void main() NULL, " Keiichi-kun fell asleep.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s01/02/120200054", 256, TRUE); OutputLine(NULL, "………寝顔、かぁいい☆」", - NULL, " ...His sleeping face... so kyute☆\"", GetGlobalFlag(GLinemodeSp)); + NULL, " ...His sleeping face... so kyute.☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -630,7 +632,7 @@ void main() // 次に気になったのは、レナのもう一人いるんだよね、という言葉だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 次に気になったのは、レナのもう一人いるんだよね、という言葉だ。", - NULL, "The next thing that stuck out was when Rena said, \"There's another one, right?\".", GetGlobalFlag(GLinemodeSp)); + NULL, "The next thing that stuck out was when Rena said, \"There's another one, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -663,7 +665,7 @@ void main() ClearMessage(); - DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 600 ); // 富竹さんの惨たらしい最期を思い返した…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -846,7 +848,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 ); // 俺は慌てて目を覚まし顔を上げる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -859,10 +861,13 @@ void main() // 背もたれに背中を押し付けた瞬間、 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 背もたれに背中を押し付けた瞬間、", - NULL, "It was in that moment, when I leaned against the back of my seat...", Line_ContinueAfterTyping); + NULL, "It was in that moment, when I leaned against the back of my seat...", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 1, 100, 20, 5, 0, ); //「痛ぇえぇッ?!?!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s01/01/120100163", 256, TRUE); OutputLine(NULL, "「痛ぇえぇッ?!?!」", NULL, " \"Owwugh!?!?\"", GetGlobalFlag(GLinemodeSp)); @@ -890,7 +895,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s01/01/120100164", 256, TRUE); OutputLine(NULL, "「沙都子ぉおおおぉおぉおおぉッ!!!」", - NULL, "\"SATOKOOOOOO!!!\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"SATOKoOoOOo!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -934,7 +939,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); //「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -946,7 +951,7 @@ void main() NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + PlaySE( 4, "wa_020", 128, 64 ); // 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -988,6 +993,7 @@ void main() Wait( 300 ); SetValidityOfInput( TRUE ); + PlaySE( 4, "wa_005", 128, 64 ); OutputLine(NULL, "びし!!", NULL, " *bwif*", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1014,6 +1020,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + //「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1078,7 +1087,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1112,7 +1121,7 @@ void main() //■放課後 FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); //!sd PlayBGM( 1, "msys02", 128, 0 ); @@ -1192,7 +1201,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -1252,6 +1261,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + PlaySE( 4, "wa_020", 128, 64 ); // 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1401,7 +1411,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); @@ -1424,7 +1434,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s01/02/120200069", 256, TRUE); OutputLine(NULL, "「う〜ん、", - NULL, "\"Umm,", Line_Continue); + NULL, "\"Umm", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 800 ); @@ -1667,7 +1677,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははは☆…かぁいいかぁいい…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1727,6 +1737,7 @@ void main() SetSpeedOfMessage( FALSE, 0, ); FadeOutBGM( 1, 1000, TRUE ); + PlaySE( 4, "wa_023", 128, 64 ); //「悟史」¥ OutputLine(NULL, "「悟史」。", @@ -2437,6 +2448,10 @@ void main() ClearMessage(); + DisableWindow(); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + //「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん@圭一くんが引っ越してきてからかな@ようやくここに馴染めたって自覚したのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s01/02/120200113", 256, TRUE); @@ -2496,6 +2511,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + //「あははは。圭一くん、へんなの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2589,8 +2607,9 @@ void main() ClearMessage(); DisableWindow(); + ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE ); //「どういう意味だろ…@ …圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2974,10 +2993,7 @@ void main() OutputLine(NULL, " それに驚いた鳥たちが慌てて羽ばたく。", NULL, "Sending frightened birds into the air.", Line_Normal); ClearMessage(); - - DisableWindow(); - DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + // 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3023,6 +3039,7 @@ void main() ClearMessage(); DisableWindow(); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 ); ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ね?@ @@ -3048,6 +3065,10 @@ void main() ClearMessage(); + DisableWindow(); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + // レナが顔を近づけてくる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナが顔を近づけてくる。", @@ -3124,7 +3145,7 @@ void main() // ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した。", - NULL, "...Bringing her face close enough to mine to almost bump into my nose... She \"kindly\" persuaded me.", Line_Normal); + NULL, "...Bringing her face close enough to mine to almost bump into my nose... She 'kindly' persuaded me.", Line_Normal); ClearMessage(); @@ -3182,6 +3203,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + // 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3189,6 +3213,8 @@ void main() NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + PlaySE( 4, "wa_003", 128, 64 ); + // ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…。", @@ -3349,7 +3375,7 @@ void main() NULL, "\"Keiichi~!", Line_WaitForInput); ModPlayVoiceLS(3, 0, "s01/00/122700007", 256, TRUE); OutputLine(NULL, " 本屋さんから電話よ〜。」", - NULL, " It's a call from the bookstore~\"", GetGlobalFlag(GLinemodeSp)); + NULL, " It's a call from the bookstore~.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3379,7 +3405,7 @@ void main() NULL, "\"My apologies for calling so late at night.", Line_WaitForInput); ModPlayVoiceLS(3, 11, "s01/11/120700120", 256, TRUE); OutputLine(NULL, "私、興宮書房の大石と申します。」", - NULL, " It's me. Ooishi of the Okinomiya bookshop.\"", GetGlobalFlag(GLinemodeSp)); + NULL, " It's me, Ooishi of the Okinomiya bookshop.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3712,7 +3738,7 @@ void main() // 大石さんは受話器の向こうでうなり始める@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 大石さんは受話器の向こうでうなり始める。", - NULL, "Ooishi-san began hemming and hawing on the other end of the receiver", GetGlobalFlag(GLinemodeSp)); + NULL, "Ooishi-san began hemming and hawing on the other end of the receiver.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4587,6 +4613,9 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 4, "wa_002", 128, 64 ); + Wait( 300 ); + PlaySE( 4, "wa_002", 128, 64 ); // ドンドン¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4617,7 +4646,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "s01/00/122600001", 256, TRUE); OutputLine(NULL, "「圭一〜、ちょっとここを開けてくれ〜。」", - NULL, "\"Keiichi~ Get the door, please~\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Keiichi~ Get the door, please~.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4698,6 +4727,8 @@ void main() ClearMessage(); DisableWindow(); + PlaySE( 4, "wa_020", 128, 64 ); + Wait( 200 ); DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 ); PlayBGM( 1, "msys02", 128, 0 ); @@ -4749,7 +4780,7 @@ void main() NULL, "\"Come, now. Don't play around, Keiichi~", Line_WaitForInput); ModPlayVoiceLS(3, 0, "s01/00/122600005", 256, TRUE); OutputLine(NULL, "入るぞー。」", - NULL, " I'm coming in~\"", GetGlobalFlag(GLinemodeSp)); + NULL, " I'm coming in~.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }