Fix case sensitivity issues

This commit is contained in:
Jáchym Toušek
2017-05-19 07:29:05 +02:00
parent 6c157f36da
commit 66989e5a79

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@@ -2240,8 +2240,8 @@ void main()
DisableWindow(); DisableWindow();
DrawScene( "white", 100 ); DrawScene( "white", 100 );
PlaySE( 4, "wa_036", 128, 64 ); PlaySE( 4, "wa_036", 128, 64 );
DrawScene( "End_1", 100 ); DrawScene( "end_1", 100 );
// DrawScene( "End_2", 200 ); // DrawScene( "end_2", 200 );
DrawScene( "end_3", 4000 ); DrawScene( "end_3", 4000 );
//lsph 20,":c;bmp\Efe\End_1.bmp",0,0 //lsph 20,":c;bmp\Efe\End_1.bmp",0,0
//lsph 21,":c;bmp\Efe\End_2.bmp",0,0 //lsph 21,":c;bmp\Efe\End_2.bmp",0,0
@@ -2277,15 +2277,15 @@ void main()
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
PlaySE( 4, "wa_041", 128, 64 ); PlaySE( 4, "wa_041", 128, 64 );
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 ); DrawSceneWithMask( "ex_otsu", "5", 0, 0, 1000 );
Wait( 10000 ); Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 ); // PlaySE( 4, "wa_041", 128, 64 );
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 ); // DrawSceneWithMask( "ex_Tips", "5", 0, 0, 1000 );
// Wait( 10000 ); // Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 ); // PlaySE( 4, "wa_041", 128, 64 );
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 ); // DrawSceneWithMask( "ex_jump", "5", 0, 0, 1000 );
// Wait( 10000 ); // Wait( 10000 );