From 6859bddbfc74731234ab1b0d8971e96667a38129 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Wed, 9 Oct 2019 20:52:43 +0200 Subject: [PATCH] Use ModSetLayerFilter --- Update/omake_01.txt | 3 + Update/onik_001.txt | 3 + Update/onik_002.txt | 42 +++++++------ Update/onik_003.txt | 10 +++- Update/onik_004.txt | 25 +++++--- Update/onik_005.txt | 3 + Update/onik_009.txt | 18 ++++-- Update/onik_009_02.txt | 97 ++++++++++++++++--------------- Update/onik_010.txt | 3 + Update/onik_011.txt | 3 + Update/onik_012.txt | 3 + Update/onik_013.txt | 3 + Update/onik_014.txt | 3 + Update/onik_014_02.txt | 24 ++++---- Update/onik_015.txt | 2 + Update/onik_015_02.txt | 9 ++- Update/onik_015_03.txt | 3 + Update/onik_tips_01.txt | 2 + Update/onik_tips_02.txt | 2 + Update/onik_tips_03.txt | 3 + Update/onik_tips_07.txt | 3 + Update/onik_tips_13.txt | 2 + Update/onik_tips_16.txt | 1 + Update/onik_tips_17.txt | 4 +- Update/onik_tips_18.txt | 2 + Update/zomake_01_vm00_n01.txt | 3 + Update/zomake_01_vm0x_n01.txt | 3 + Update/zonik_001_vm00_n01.txt | 1 + Update/zonik_001_vm0x_n01.txt | 1 + Update/zonik_003_vm00_n01.txt | 8 ++- Update/zonik_003_vm0x_n01.txt | 8 ++- Update/zonik_004_vm00_n01.txt | 2 + Update/zonik_004_vm0x_n01.txt | 2 + Update/zonik_tips_02_vm00_n01.txt | 1 + Update/zonik_tips_02_vm0x_n01.txt | 1 + Update/zonik_tips_18_vm00_n01.txt | 1 + Update/zonik_tips_18_vm0x_n01.txt | 1 + 37 files changed, 204 insertions(+), 101 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index e50e7d0..cb97f10 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -32,6 +32,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res1", 1000 ); @@ -53,6 +54,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@ @@ -68,6 +70,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ぷんぷんなのです。¥ diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 03de73a..088c9c3 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -422,6 +422,7 @@ void main() PlayBGM( 1, "msysRe", 56, 0 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 朝の爽やかさをそのままにした快活な挨拶が響いてきた@ @@ -927,6 +928,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 56, 0 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 ); @@ -946,6 +948,7 @@ void main() NULL, " Noticing us, she waved.", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「お、来た来た。遅いよ2人とも~!@ diff --git a/Update/onik_002.txt b/Update/onik_002.txt index b28a4ce..4f5e885 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -44,7 +44,9 @@ void main() PlayBGM( 1, "msys01", 56, 0 ); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); @@ -1028,6 +1030,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); @@ -2695,7 +2698,8 @@ void main() NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModSetLayerFilter(1, 256, "sunset"); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/m_hi3_01", 3000 ); //「じゃあね、レナに圭ちゃん! また明日ね~!@ @@ -2716,7 +2720,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModSetLayerFilter(3, 256, "sunset"); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「また明日ね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2732,7 +2737,8 @@ void main() NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModSetLayerFilter(2, 256, "sunset"); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 ); @@ -2874,7 +2880,7 @@ void main() NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2898,7 +2904,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3062,7 +3068,7 @@ void main() ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawBG("background/mo_g3_01", 0, TRUE ); FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE ); @@ -3087,7 +3093,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お、おぉっと@…びっくりした!@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3125,7 +3131,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3152,7 +3158,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3183,7 +3189,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3309,7 +3315,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");} @@ -3324,7 +3330,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3369,7 +3375,7 @@ void main() NULL, "Missing my chance to retort put me off a bit.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3411,7 +3417,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");} @@ -3438,7 +3444,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3473,7 +3479,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…はぅ……あ、…ありがとう……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE); @@ -3545,7 +3551,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3587,7 +3593,7 @@ void main() PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「実はね、去年までよそに住んでたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 9d90d91..6bbdb33 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -13,6 +13,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "m1", 0, 0, 3000 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); PlayBGM( 1, "msys01", 56, 0 ); @@ -47,6 +48,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ちょくちょく見に行くって言ってましたです。@ @@ -234,6 +236,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 1000 ); @@ -4051,7 +4054,8 @@ void main() NULL, "I sprawled on my back over the grassy slope.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModSetLayerFilter(2, 256, "sunset"); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ごめんねごめんね…@すごい……汗だく……。@ @@ -4081,7 +4085,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/sunset/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4595,7 +4599,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/sunset/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 16374e9..4d4b4a9 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -56,6 +56,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「仕方ないじゃん。年齢も性別もバラバラだし。@ @@ -68,6 +69,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@ @@ -154,6 +156,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@ @@ -2494,7 +2497,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModSetLayerFilter(2, 256, "night"); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 ); //「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@ @@ -2557,7 +2561,8 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModSetLayerFilter(3, 256, "night"); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「大人しく…食い尽くされるでございますの~…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2569,7 +2574,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModSetLayerFilter(1, 256, "night"); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…みんなで…仲良しですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2581,7 +2587,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/night/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2631,7 +2637,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 ); //「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@ @@ -2658,7 +2664,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……ぅ…ぁ、………はぅ……………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2677,7 +2683,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……いいよ…圭一くんなら……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2732,7 +2738,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2774,6 +2780,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@ @@ -2788,6 +2795,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…おしおきしますです。@ @@ -3044,6 +3052,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); // 富竹さんだった@ diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 437d1f9..dae5689 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -13,6 +13,7 @@ void main() DisableWindow(); DrawScene("white", 400 ); PlayBGM( 1, "msys01", 56, 0 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 3000 ); @@ -26,6 +27,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@ @@ -42,6 +44,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…あははは…そんなことないよね…@ ね?¥ diff --git a/Update/onik_009.txt b/Update/onik_009.txt index bb7df40..c967292 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -287,6 +287,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBG("background/ma_g2", 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); @@ -383,7 +384,8 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModSetLayerFilter(3, 256, "night"); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jyt2", "right", 0, 0, 1300 ); //「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@ @@ -431,7 +433,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModSetLayerFilter(1, 256, "night"); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -468,8 +471,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 3, "sprite/night/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お~~~~~ッ!!!!@ @@ -520,6 +523,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@ @@ -534,6 +538,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@ @@ -6806,7 +6811,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "night"); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はい、順番順番@並ぶよ圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6837,7 +6843,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index 2aa7341..e2a463c 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -88,7 +88,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModSetLayerFilter(3, 256, "night"); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 ); //「どうですか富竹さん、いい写真はいっぱい撮れましたか?@ @@ -118,7 +119,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "sprite/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "night"); + ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんはどうだったかしら@お祭りは楽しめた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -164,7 +166,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/night/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); // 俺が必死に名前を思い出そうとする様子がよっぽど表情に出ていたのだろうか、女性は愉快そうに笑った¥ @@ -174,7 +176,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -196,7 +198,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); //「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?@ @@ -225,7 +227,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おや、圭一くんらしくない返事だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -309,7 +311,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -356,7 +358,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -508,7 +510,7 @@ void main() DisableWindow(); DrawScene("black", 500 ); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 ); //「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥ @@ -1142,8 +1144,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/y_kawa3", 3000 ); PlayBGM( 2, "lsys19", 56, 0 ); @@ -1165,7 +1167,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁてね!s200………!sd圭一くんは誰だと思うかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1230,7 +1232,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1246,7 +1248,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_026", 56, 64 ); @@ -1487,7 +1489,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 56, 0 ); @@ -1548,7 +1550,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1603,7 +1605,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1666,7 +1668,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1728,7 +1730,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1886,7 +1888,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 富竹さんが明るく笑う¥ @@ -2049,7 +2051,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/night/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -2096,7 +2098,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // 入れ替わりでレナが駆けて来るのが見えた@ @@ -2122,7 +2124,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2146,7 +2148,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2161,7 +2163,8 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModSetLayerFilter(2, 256, "night"); + ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日の射的の結果発表がありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2174,7 +2177,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 8, "sprite/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2188,6 +2191,7 @@ void main() DisableWindow(); DrawScene("black", 3000 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/jd4_01", 1000 ); @@ -2253,7 +2257,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/night/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「圭一の言ってる意味がわかりませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2265,7 +2269,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なワケで! ビリは富竹さんに決まり~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2284,7 +2288,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2295,7 +2299,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「え? あ、……忘れてた!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2338,7 +2342,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2412,8 +2416,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@ @@ -2452,7 +2456,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModSetLayerFilter(2, 256, "night"); + ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「圭一さんもどうぞです。¥ @@ -2464,7 +2469,7 @@ void main() FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2495,7 +2500,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2507,7 +2512,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もっちろん! ちゃんと来たまま家に帰ってね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2520,7 +2525,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは、次に来るときにも着てきてくれるといいな@…いいな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2547,7 +2552,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わかった。次に来るときもこれを着てくるよ@約束する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2592,7 +2597,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys13", 56, 0 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2610,7 +2615,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、!w200ん~、そうみたいだねぇ…はは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2680,7 +2685,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…行っちゃったね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2692,7 +2697,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ、うちらも引き上げるかね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2762,7 +2767,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん、全然平気だよ@ 近いし。走って行くし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2786,7 +2791,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「出したら…助けに来てくれるのかな?……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2806,7 +2811,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥ diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 3661082..64b1407 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -21,6 +21,7 @@ void main() Wait( 1500 ); SetValidityOfInput( TRUE ); PlayBGM( 1, "msys01", 56, 0 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); @@ -55,6 +56,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう、圭一君、本当にありがとね@ くまさん!¥ @@ -238,6 +240,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭一君@ ひょっとして寝不足かな@ かな?@ diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 1ccd49a..a32096b 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -28,6 +28,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ…圭一くん、でっかいあくび。@ @@ -58,6 +59,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //VoiceMatching @@ -88,6 +90,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…男の子なら当然です。恥ずかしくないですよ。@ diff --git a/Update/onik_012.txt b/Update/onik_012.txt index 81ad37f..7b1ad3e 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -836,6 +836,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日はどうしたんです@ 学校はお休みですか?@ @@ -1546,6 +1547,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 400 ); @@ -3398,6 +3400,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 ); diff --git a/Update/onik_013.txt b/Update/onik_013.txt index bde8a1d..e08949b 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -781,6 +781,7 @@ void main() NULL, " I needed to do things as usual...", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 ); @@ -918,6 +919,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask("black", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys12", 56, 0 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); @@ -2471,6 +2473,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭一もレナも、おはようございますです。@ diff --git a/Update/onik_014.txt b/Update/onik_014.txt index f038a9a..9c66ba4 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -1547,6 +1547,7 @@ void main() PlaySE( 4, "wa_020", 56, 64 ); FadeOutBGM( 2, 400, TRUE ); PlayBGM( 1, "msysSa", 56, 0 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…おはようございますです。@ @@ -1558,6 +1559,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あらあらあら、今朝はお早いですわね圭一さん。@ @@ -1709,6 +1711,7 @@ void main() NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一は野球を始めますですか?@ diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index c4b4ff2..73eca78 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -3248,6 +3248,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "c", 0, 0, 300 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //"... ......さぁてね。...おじさんにわからないことはないからね...。" @@ -3261,7 +3262,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModSetLayerFilter(2, 256, "night"); + ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma2", "c", 0, 0, 1300 ); //「レ、...レナひとり...?@ @@ -3300,7 +3302,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3334,7 +3336,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100........................!sdなら、...仕方ないかな。@ @@ -3398,7 +3400,7 @@ void main() NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あのさ、圭一くん、...ご飯食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3448,7 +3450,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3856,7 +3858,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...@ ...そうなの@ そうなの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3912,7 +3914,7 @@ void main() NULL, " So...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...? おかず、あるの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3956,7 +3958,7 @@ void main() NULL, "And that... I was aware of it as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3992,7 +3994,7 @@ void main() NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......本当に作ったの@ おかず@...圭一くんが?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4050,7 +4052,7 @@ void main() NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くんのお夕飯、当ててみようか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4278,7 +4280,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys08", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........どうして?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_015.txt b/Update/onik_015.txt index b9cb563..6838637 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -601,6 +601,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「圭ちゃーん、相変わらず甲子園一直線だねぇ。@ @@ -3139,6 +3140,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥ diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 42f4761..f8a6466 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -49,6 +49,7 @@ void main() DisableWindow(); DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......大丈夫かな@ 横になってた方がいいと思うよ...。@ @@ -656,6 +657,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね@レナも心配して損したかな?¥ @@ -910,6 +912,7 @@ void main() DisableWindow(); DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ @@ -2785,8 +2788,10 @@ void main() SetValidityOfInput( TRUE ); PlayBGM( 2, "lsys25", 56, 0 ); - ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModSetLayerFilter(1, 256, "flashback"); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModSetLayerFilter(3, 256, "flashback"); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("flashback/ma_j3_05", 3000 ); // レナと魅音が襲ってきた@ diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index f38741c..7ab4431 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -54,6 +54,7 @@ void main() // DrawSceneWithMask( "black", "left", 0, 0, 1300 ); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -95,6 +96,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -605,6 +607,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index e571d01..ab77ec9 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -30,6 +30,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@そうだよ@ 干支もおんなじだよね。@ @@ -53,6 +54,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index 82885f9..ddc22bd 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -49,6 +49,7 @@ void main() NULL, "...My only salvation was that the mornings were still cool.", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「暑いでございますわねぇ!@ @@ -117,6 +118,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは@ありがと@ 本当に涼しいんだよ。@ diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt index eafc175..2e8f2c3 100644 --- a/Update/onik_tips_03.txt +++ b/Update/onik_tips_03.txt @@ -19,6 +19,7 @@ void main() DrawScene("black", 1000 ); PlayBGM( 1, "msys02", 56, 0 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 1000 ); @@ -63,6 +64,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら。結構、小市民的ですのねぇ。@ @@ -74,6 +76,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 0959ec1..cf1caf9 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -12,6 +12,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 1000 ); @@ -46,6 +47,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching @@ -71,6 +73,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index 41e3b23..d8795d1 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -40,6 +40,7 @@ void main() NULL, " The shape of the scars also matches.\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ @@ -241,6 +242,7 @@ void main() DisableWindow(); DrawBG("black", 1000, TRUE ); DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@ diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index 6c99ad0..f3e4f2c 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -13,6 +13,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ke_ky1", 400 ); diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index b1361df..81daf10 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -13,6 +13,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ke_s2", 1000 ); @@ -586,7 +587,8 @@ void main() NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModSetLayerFilter(2, 256, "night"); + ModDrawCharacter(2, 11, "portrait/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index 993ffd1..fb7a2d1 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -15,6 +15,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 1000 ); @@ -31,6 +32,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching diff --git a/Update/zomake_01_vm00_n01.txt b/Update/zomake_01_vm00_n01.txt index a7e1b9e..10e171c 100644 --- a/Update/zomake_01_vm00_n01.txt +++ b/Update/zomake_01_vm00_n01.txt @@ -21,6 +21,7 @@ void dialog001() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ @@ -32,6 +33,7 @@ void dialog001() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ @@ -46,6 +48,7 @@ void dialog001() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); diff --git a/Update/zomake_01_vm0x_n01.txt b/Update/zomake_01_vm0x_n01.txt index c723b91..ed62738 100644 --- a/Update/zomake_01_vm0x_n01.txt +++ b/Update/zomake_01_vm0x_n01.txt @@ -27,6 +27,7 @@ void dialog001() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ @@ -38,6 +39,7 @@ void dialog001() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ @@ -52,6 +54,7 @@ void dialog001() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); diff --git a/Update/zonik_001_vm00_n01.txt b/Update/zonik_001_vm00_n01.txt index 51e7d5a..53468e5 100644 --- a/Update/zonik_001_vm00_n01.txt +++ b/Update/zonik_001_vm00_n01.txt @@ -39,6 +39,7 @@ void dialog000() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ diff --git a/Update/zonik_001_vm0x_n01.txt b/Update/zonik_001_vm0x_n01.txt index b2b05fb..dc2b050 100644 --- a/Update/zonik_001_vm0x_n01.txt +++ b/Update/zonik_001_vm0x_n01.txt @@ -18,6 +18,7 @@ void dialog000() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」 diff --git a/Update/zonik_003_vm00_n01.txt b/Update/zonik_003_vm00_n01.txt index f06d3fe..33f5331 100644 --- a/Update/zonik_003_vm00_n01.txt +++ b/Update/zonik_003_vm00_n01.txt @@ -64,6 +64,7 @@ void dialog004() NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } @@ -162,7 +163,8 @@ void dialog009() DisableWindow(); //adjust character size and reset big CG layer and add shaking - ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModSetLayerFilter(2, 256, "sunset"); + ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mo_g1_01", 300 ); PlaySE( 4, "wa_003", 56, 64 ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); @@ -189,7 +191,7 @@ void dialog009() PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -224,7 +226,7 @@ void dialog011() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_003_vm0x_n01.txt b/Update/zonik_003_vm0x_n01.txt index 46eb2c7..c7364a2 100644 --- a/Update/zonik_003_vm0x_n01.txt +++ b/Update/zonik_003_vm0x_n01.txt @@ -64,6 +64,7 @@ void dialog004() NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } @@ -162,7 +163,8 @@ void dialog009() DisableWindow(); //adjust character size and reset big CG layer and add shaking - ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModSetLayerFilter(2, 256, "sunset"); + ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mo_g1_01", 300 ); PlaySE( 4, "wa_003", 56, 64 ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); @@ -189,7 +191,7 @@ void dialog009() PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -224,7 +226,7 @@ void dialog011() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_004_vm00_n01.txt b/Update/zonik_004_vm00_n01.txt index a5128a1..d6c2406 100644 --- a/Update/zonik_004_vm00_n01.txt +++ b/Update/zonik_004_vm00_n01.txt @@ -308,6 +308,7 @@ void dialog012() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); @@ -347,6 +348,7 @@ void dialog014() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥ diff --git a/Update/zonik_004_vm0x_n01.txt b/Update/zonik_004_vm0x_n01.txt index 5aebd67..da4aeaa 100644 --- a/Update/zonik_004_vm0x_n01.txt +++ b/Update/zonik_004_vm0x_n01.txt @@ -318,6 +318,7 @@ void dialog012() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); @@ -357,6 +358,7 @@ void dialog014() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥ diff --git a/Update/zonik_tips_02_vm00_n01.txt b/Update/zonik_tips_02_vm00_n01.txt index 72f78a6..fc319c8 100644 --- a/Update/zonik_tips_02_vm00_n01.txt +++ b/Update/zonik_tips_02_vm00_n01.txt @@ -14,6 +14,7 @@ void dialog000() NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ diff --git a/Update/zonik_tips_02_vm0x_n01.txt b/Update/zonik_tips_02_vm0x_n01.txt index d5d914a..9c08834 100644 --- a/Update/zonik_tips_02_vm0x_n01.txt +++ b/Update/zonik_tips_02_vm0x_n01.txt @@ -14,6 +14,7 @@ void dialog000() NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ diff --git a/Update/zonik_tips_18_vm00_n01.txt b/Update/zonik_tips_18_vm00_n01.txt index e7db3af..4e432dc 100644 --- a/Update/zonik_tips_18_vm00_n01.txt +++ b/Update/zonik_tips_18_vm00_n01.txt @@ -16,6 +16,7 @@ void dialog000() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ diff --git a/Update/zonik_tips_18_vm0x_n01.txt b/Update/zonik_tips_18_vm0x_n01.txt index cf6c2f0..6eca016 100644 --- a/Update/zonik_tips_18_vm0x_n01.txt +++ b/Update/zonik_tips_18_vm0x_n01.txt @@ -16,6 +16,7 @@ void dialog000() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@