Change volume for PS2 voices

This commit is contained in:
Jáchym Toušek
2019-08-20 06:30:52 +02:00
parent 27fa21b459
commit 6bb742cbfb
9 changed files with 10 additions and 10 deletions

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@@ -1458,7 +1458,7 @@ void main()
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps2/04/990400040", 256, TRUE); ModPlayVoiceLS(3, 4, "ps2/04/990400040", 540, TRUE);
OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」", OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」",
NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -1719,7 +1719,7 @@ void main()
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100026", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100026", 256, TRUE);
OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?", OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?",
NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput); NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps2/01/120100027", 256, TRUE); ModPlayVoiceLS(3, 1, "ps2/01/120100027", 540, TRUE);
OutputLine(NULL, " 原因不明の奇病だ、って。", OutputLine(NULL, " 原因不明の奇病だ、って。",
NULL, " The one with the unknown illness.", Line_WaitForInput); NULL, " The one with the unknown illness.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100028", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100028", 256, TRUE);
@@ -1746,7 +1746,7 @@ void main()
//「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥ //「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps2/01/120100029", 256, TRUE); ModPlayVoiceLS(3, 1, "ps2/01/120100029", 540, TRUE);
OutputLine(NULL, "「でも、奇病ですよ?", OutputLine(NULL, "「でも、奇病ですよ?",
NULL, "\"But it was an unknown illness.", Line_WaitForInput); NULL, "\"But it was an unknown illness.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100029", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100029", 256, TRUE);

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@@ -1649,7 +1649,7 @@ void main()
//「うん。わかったね!¥ //「うん。わかったね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps2/02/120200035", 256, TRUE); ModPlayVoiceLS(3, 2, "ps2/02/120200035", 540, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「うん。わかったよ!」", OutputLine(NULL, "「うん。わかったよ!」",
NULL, "\"Okay. Got it!\"", Line_Normal); NULL, "\"Okay. Got it!\"", Line_Normal);

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@@ -3753,7 +3753,7 @@ void main()
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700145", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700145", 256, TRUE);
OutputLine(NULL, "最初の事件、ご存知ですよね?", OutputLine(NULL, "最初の事件、ご存知ですよね?",
NULL, " Do you know the first incident?", Line_WaitForInput); NULL, " Do you know the first incident?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps2/11/120700146", 256, TRUE); ModPlayVoiceLS(3, 11, "ps2/11/120700146", 540, TRUE);
OutputLine(NULL, " バラバラ殺人。」", OutputLine(NULL, " バラバラ殺人。」",
NULL, " The murder by dismemberment.\"", GetGlobalFlag(GLinemodeSp)); NULL, " The murder by dismemberment.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -1511,7 +1511,7 @@ void main()
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100655", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100655", 256, TRUE);
OutputLine(NULL, "…魅音はないって言ったじゃないか!!!", OutputLine(NULL, "…魅音はないって言ったじゃないか!!!",
NULL, " ...And you told me nothing happened!!", Line_WaitForInput); NULL, " ...And you told me nothing happened!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps2/01/120100656", 256, TRUE); ModPlayVoiceLS(3, 1, "ps2/01/120100656", 540, TRUE);
OutputLine(NULL, " バラバラ殺人があったのによ!!!", OutputLine(NULL, " バラバラ殺人があったのによ!!!",
NULL, " When someone was dismembered and murdered!!", Line_WaitForInput); NULL, " When someone was dismembered and murdered!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100657", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100657", 256, TRUE);

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@@ -76,7 +76,7 @@ void main()
//「五萬切ってもテンパイ崩れませんから。@ //「五萬切ってもテンパイ崩れませんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps2/19/123100003", 256, TRUE); ModPlayVoiceLS(3, 19, "ps2/19/123100003", 540, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」", OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", GetGlobalFlag(GLinemodeSp));

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@@ -19,7 +19,7 @@ void main()
//「興宮STより、3号どうぞ@3号どうぞ。@ //「興宮STより、3号どうぞ@3号どうぞ。@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps2/00/keijic44001", 256, TRUE); ModPlayVoiceLS(3, 0, "ps2/00/keijic44001", 540, TRUE);
OutputLine(NULL, "「興宮STより、3号どうぞ。", OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_Continue); NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_Continue);
Wait( 900 ); Wait( 900 );

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@@ -429,7 +429,7 @@ void dialog020()
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400087", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400087", 256, TRUE);
OutputLine(NULL, "「知ってるもん…!!", OutputLine(NULL, "「知ってるもん…!!",
NULL, "\"I do know...!!", Line_WaitForInput); NULL, "\"I do know...!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps2/04/990400088", 256, TRUE); ModPlayVoiceLS(3, 4, "ps2/04/990400088", 540, TRUE);
OutputLine(NULL, "知ってるもん!!", OutputLine(NULL, "知ってるもん!!",
NULL, " I do know!!", Line_WaitForInput); NULL, " I do know!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400089", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400089", 256, TRUE);

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@@ -439,7 +439,7 @@ void dialog020()
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400087", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400087", 256, TRUE);
OutputLine(NULL, "「知ってるもん…!!", OutputLine(NULL, "「知ってるもん…!!",
NULL, "\"I do know...!!", Line_WaitForInput); NULL, "\"I do know...!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps2/04/990400088", 256, TRUE); ModPlayVoiceLS(3, 4, "ps2/04/990400088", 540, TRUE);
OutputLine(NULL, "知ってるもん!!", OutputLine(NULL, "知ってるもん!!",
NULL, " I do know!!", Line_WaitForInput); NULL, " I do know!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400089", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400089", 256, TRUE);