diff --git a/Update/onik_013.txt b/Update/onik_013.txt
index 6cf7cd0..0db602d 100644
--- a/Update/onik_013.txt
+++ b/Update/onik_013.txt
@@ -919,7 +919,7 @@ void main()
DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -954,7 +954,7 @@ void main()
DisableWindow();
- ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1484,7 +1484,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1663,7 +1663,7 @@ void main()
Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 );
Wait( 1000 );
- DrawSceneWithMask("scene/102", "aa", 0, 1500, TRUE );
+ DrawScene("scene/102", 1500 );
// ガラスを力任せに1枚2枚。砕け散る破片をものともせず…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1959,7 +1959,7 @@ void main()
NULL, "...I peered up to see.", GetGlobalFlag(GLinemodeSp));
DisableWindow();
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2032,6 +2032,7 @@ void main()
NULL, " ...They'd gain nothing from saving a cram school try-hard like me...", Line_Normal);
ClearMessage();
+ DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 );
@@ -2041,7 +2042,6 @@ void main()
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
- DisableWindow();
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 100, TRUE );
SetValidityOfInput( FALSE );
@@ -2056,7 +2056,8 @@ void main()
NULL, "Eventually, there would be a faint sound, similar to when you crack open a walnut, and some sort of reddish-black spray would shoot out...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
+ DisableWindow();
+ DrawScene("black", 1500 );
// とにかくそのレナの様子は、怒りに我を忘れるといった瞬間的なものではなかったに違いない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2065,8 +2066,7 @@ void main()
ClearMessage();
DisableWindow();
- FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE );
- ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE );
// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2115,7 +2115,6 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawSceneWithMask("black", "up", 0, 0, 300 );
//csp 26
// その後、レナは謹慎処分となり、病院へ通院して診察を受けた@
@@ -2439,10 +2438,8 @@ void main()
Wait( 1500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 );
- DrawScene("white", 500 );
- DrawScene("background/gk3", 500 );
-
- ShakeScreenSx( 1, 0, );
+ ShakeScreen( 1, 10, 10, 5, 0, );
+ DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 500, TRUE );
// がらりと扉を開き、教室へ踏み込もうとすると同時に、頭にチョークだらけの黒板消しが落ちてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2459,7 +2456,8 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
- ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
@@ -2473,7 +2471,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭一もレナも、おはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -2484,8 +2482,7 @@ void main()
DisableWindow();
- FadeAllBustshots( 400, TRUE );
- ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -2510,7 +2507,7 @@ void main()
NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal);
ClearMessage();
DisableWindow();
- ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「な、なんなんですの…@ 張り合いがありませんわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
@@ -2524,7 +2521,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、まだ本調子じゃないみたいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -2536,7 +2533,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん@……だから今日は加減してあげて、ね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -2548,7 +2545,8 @@ void main()
NULL, " ...Take it easy on him for today, 'kay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
+ DisableWindow();
+ DrawScene("black", 800 );
// 突然、俺の肩がバシンと叩かれた。ちょっと痛い…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2743,7 +2741,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3413,7 +3411,8 @@ void main()
NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
+ DrawSceneWithMask("black", "left", 0, 0, 100 );
+ DrawSceneWithMask("background/gk1", "left", 0, 0, 100 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@