From 6edfb4f1ace2ca32c37f6ae7811767b6838cb1b8 Mon Sep 17 00:00:00 2001 From: Aurian Date: Mon, 21 May 2018 14:22:12 +0200 Subject: [PATCH] Upgraded scenes better scenes, yay --- Update/onik_013.txt | 47 ++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 24 deletions(-) diff --git a/Update/onik_013.txt b/Update/onik_013.txt index 6cf7cd0..0db602d 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -919,7 +919,7 @@ void main() DrawSceneWithMask("black", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys12", 128, 0 ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -954,7 +954,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1484,7 +1484,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1663,7 +1663,7 @@ void main() Wait( 1000 ); PlaySE( 4, "wa_009", 128, 64 ); Wait( 1000 ); - DrawSceneWithMask("scene/102", "aa", 0, 1500, TRUE ); + DrawScene("scene/102", 1500 ); // ガラスを力任せに1枚2枚。砕け散る破片をものともせず…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1959,7 +1959,7 @@ void main() NULL, "...I peered up to see.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2032,6 +2032,7 @@ void main() NULL, " ...They'd gain nothing from saving a cram school try-hard like me...", Line_Normal); ClearMessage(); + DisableWindow(); PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_005", 128, 64 ); @@ -2041,7 +2042,6 @@ void main() //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DisableWindow(); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 100, TRUE ); SetValidityOfInput( FALSE ); @@ -2056,7 +2056,8 @@ void main() NULL, "Eventually, there would be a faint sound, similar to when you crack open a walnut, and some sort of reddish-black spray would shoot out...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + DisableWindow(); + DrawScene("black", 1500 ); // とにかくそのレナの様子は、怒りに我を忘れるといった瞬間的なものではなかったに違いない¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2065,8 +2066,7 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); // ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2115,7 +2115,6 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE ); - DrawSceneWithMask("black", "up", 0, 0, 300 ); //csp 26 // その後、レナは謹慎処分となり、病院へ通院して診察を受けた@ @@ -2439,10 +2438,8 @@ void main() Wait( 1500 ); SetValidityOfInput( TRUE ); PlaySE( 4, "wa_029", 128, 64 ); - DrawScene("white", 500 ); - DrawScene("background/gk3", 500 ); - - ShakeScreenSx( 1, 0, ); + ShakeScreen( 1, 10, 10, 5, 0, ); + DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 500, TRUE ); // がらりと扉を開き、教室へ踏み込もうとすると同時に、頭にチョークだらけの黒板消しが落ちてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2459,7 +2456,8 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); //「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2473,7 +2471,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭一もレナも、おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2484,8 +2482,7 @@ void main() DisableWindow(); - FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2510,7 +2507,7 @@ void main() NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「な、なんなんですの…@ 張り合いがありませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2524,7 +2521,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、まだ本調子じゃないみたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2536,7 +2533,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん@……だから今日は加減してあげて、ね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2548,7 +2545,8 @@ void main() NULL, " ...Take it easy on him for today, 'kay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + DisableWindow(); + DrawScene("black", 800 ); // 突然、俺の肩がバシンと叩かれた。ちょっと痛い…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2743,7 +2741,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 128, 64 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); // 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3413,7 +3411,8 @@ void main() NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 100 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 100 ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@