From 72a2f10bdd0d9f4559c7345b783611cc649b4775 Mon Sep 17 00:00:00 2001 From: DoctorDiablo Date: Tue, 18 Jul 2023 16:18:53 -0400 Subject: [PATCH] Origin Voice Fixes - Oni --- Update/onik_001.txt | 132 ++++++++++++++++++--- Update/onik_002.txt | 89 ++++++++++---- Update/onik_003.txt | 188 +++++++++++++++++++++--------- Update/onik_004.txt | 121 ++++++++++++++----- Update/onik_005.txt | 9 +- Update/onik_009_02.txt | 29 +++-- Update/onik_011.txt | 6 +- Update/onik_012.txt | 13 ++- Update/onik_014_02.txt | 6 +- Update/onik_015.txt | 8 +- Update/onik_tips_01.txt | 35 ++++-- Update/onik_tips_02.txt | 23 +++- Update/onik_tips_17.txt | 19 ++- Update/zonik_001_vm00_n01.txt | 103 ---------------- Update/zonik_001_vm0x_n01.txt | 151 ------------------------ Update/zonik_002_vm00_n01.txt | 68 ----------- Update/zonik_002_vm0x_n01.txt | 71 ----------- Update/zonik_003_vm00_n01.txt | 138 ---------------------- Update/zonik_003_vm0x_n01.txt | 137 ---------------------- Update/zonik_004_vm00_n01.txt | 89 -------------- Update/zonik_004_vm0x_n01.txt | 89 -------------- Update/zonik_005_vm00_n01.txt | 5 - Update/zonik_005_vm0x_n01.txt | 5 - Update/zonik_009_02_vm00_n01.txt | 15 --- Update/zonik_009_02_vm0x_n01.txt | 15 --- Update/zonik_012_vm00_n01.txt | 9 -- Update/zonik_012_vm0x_n01.txt | 9 -- Update/zonik_tips_01_vm00_n01.txt | 27 ----- Update/zonik_tips_01_vm0x_n01.txt | 27 ----- Update/zonik_tips_02_vm00_n01.txt | 19 --- Update/zonik_tips_02_vm0x_n01.txt | 19 --- Update/zonik_tips_17_vm00_n01.txt | 15 --- Update/zonik_tips_17_vm0x_n01.txt | 15 --- 33 files changed, 519 insertions(+), 1185 deletions(-) diff --git a/Update/onik_001.txt b/Update/onik_001.txt index d64d8ea..7c4d7e3 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -1011,21 +1011,117 @@ void main() //「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300004", 256, TRUE); + ModPlayVoiceLS(3, 3, "org/mion0000", 256, TRUE); OutputLine(NULL, "「あっはは!", NULL, "\"Ah haha!", Line_WaitForInput); - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300005", 256, TRUE); + ModPlayVoiceLS(3, 3, "org/mion0001", 256, TRUE); OutputLine(NULL, " そうだっけか。", NULL, " You don't say.", Line_WaitForInput); - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300006", 256, TRUE); + ModPlayVoiceLS(3, 3, "org/mion0002", 256, TRUE); OutputLine(NULL, " 前に会った時はあんなに可愛かったのになぁ!」", NULL, " You were such a cute little tyke the last time I saw you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");} - //VoiceMatchingEnd +// 魅音の目線が俺の胸元からつーっと下がって行き、!d400俺の下腹部に集まり始める@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 魅音の目線が俺の胸元からつーっと下がって行き、", + NULL, "Mion's gaze started at my chest then dropped straight down,", Line_Continue); + + Wait( 400 ); + + OutputLine(NULL, "俺の下腹部に集まり始める。", + NULL, " focusing on the point between my legs.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +// ...前に会った時にあんなに可愛かったってのは俺の股間のことかよ¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " …前に会った時にあんなに可愛かったってのは俺の股間のことかよ。", + NULL, "...So she was saying it was my crotch that was cuter back then.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +// ちなみに断っておくが、見せた試しはないぞ。......念のため¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " ちなみに断っておくが、見せた試しはないぞ。……念のため。", + NULL, "Before you ask, just to be clear, I've never actually tried to show it to her.", Line_Normal); + ClearMessage(); + +//「そうだよ立派になったぞ@驚くぞ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0000", 256, TRUE); + OutputLine(NULL, "「そうだよ立派になったぞ。", + NULL, "\"I've grown quite splendidly.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0001", 256, TRUE); + OutputLine(NULL, "驚くぞ。」", + NULL, " You'd be surprised.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + DisableWindow(); + ModSetLayerFilter(3, 256, "none"); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 3, "org/mion0003", 256, TRUE); + OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」", + NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +//「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0002", 256, TRUE); + OutputLine(NULL, "「毎朝、元気全開で大変なんだ。", + NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0003", 256, TRUE); + OutputLine(NULL, "今度見せてやるから挨拶してみろ。」", + NULL, " I'll introduce you next time, so be sure to greet him properly.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +//「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 3, "org/mion0004", 256, TRUE); + OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。", + NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput); + ModPlayVoiceLS(3, 3, "org/mion0005", 256, TRUE); + OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」", + NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal); + ClearMessage(); + + +// 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ...@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ…。", + NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +// 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ@ + OutputLine(NULL, " 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ。", + NULL, "Mion sure does act like an old man sometimes.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + + +//「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0004", 256, TRUE); + OutputLine(NULL, "「よしわかった。", + NULL, "\"Gotcha.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0005", 256, TRUE); + OutputLine(NULL, "大公開だ。", + NULL, " Time for the big reveal.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0006", 256, TRUE); + OutputLine(NULL, "後悔するなよ…ッ?!?!」", + NULL, " Hope you don't regret it...!!\"", Line_Normal); + ClearMessage(); + +// 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた@ + OutputLine(NULL, " 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた。", + NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); ModSetLayerFilter(1, 256, "none"); @@ -2930,10 +3026,15 @@ void main() DisableWindow(); ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_001_vm0x_n01","dialog002");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_001_vm00_n01","dialog002");} - //VoiceMatchingEnd +//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 4, "org/satoko0000", 256, TRUE); + OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!", + NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebeian~!", Line_WaitForInput); + ModPlayVoiceLS(3, 4, "org/satoko0001", 256, TRUE); + OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」", + NULL, " Why don't you just show it to us? Come now!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4550,10 +4651,11 @@ void main() NULL, " Maybe!\"", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog001");} - if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog001");} - //VoiceMatchingEnd + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 3, "org/mion0006", 256, TRUE); + OutputLine(NULL, "「レナもシカトすんなー!2人がホテル街へ消えたって回覧板を」", + NULL, "\"Don't you ignore me too, Rena! I'll put out a village-wide circular saying that you two disappeared into the hotel district together!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_002.txt b/Update/onik_002.txt index e624318..ede2035 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -1461,7 +1461,7 @@ void main() //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 4, "ps2/04/990400040", 540, TRUE); + ModPlayVoiceLS(3, 4, "org/satoko0002", 256, TRUE); OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」", NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3292,10 +3292,14 @@ void main() NULL, "That's what I wanted to know.", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");} - //VoiceMatchingEnd + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0007", 256, TRUE); + OutputLine(NULL, "「さぁねぇ。", + NULL, "\"Dunno.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0008", 256, TRUE); + OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", + NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3318,10 +3322,11 @@ void main() ModSetLayerFilter(1, 256, "sunset"); ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog003");} - //VoiceMatchingEnd +//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 + if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 8, "org/tomitake0000", 256, TRUE); + OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」", + NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 5000 ); @@ -3421,10 +3426,46 @@ void main() DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");} - //VoiceMatchingEnd +//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0000", 256, TRUE); + OutputLine(NULL, "「うん聞いて聞いて!", + NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0001", 256, TRUE); + OutputLine(NULL, " あ、…あのね!", + NULL, " Ah ...um, you see!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0002", 256, TRUE); + OutputLine(NULL, " あったの!", + NULL, " There was...!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0003", 256, TRUE); + OutputLine(NULL, " ケンタくん人形ッ♪!!」", + NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0009", 256, TRUE); + OutputLine(NULL, "「ケンタくん人形?!", + NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0010", 256, TRUE); + OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", + NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0011", 256, TRUE); + OutputLine(NULL, "あの等身大人形の?」", + NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + +//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0004", 256, TRUE); + OutputLine(NULL, "「…そう! ケンタくん☆", + NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0005", 256, TRUE); + OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", + NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3497,10 +3538,15 @@ void main() NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");} - //VoiceMatchingEnd +//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0006", 256, TRUE); + OutputLine(NULL, "「圭一くんが手伝ってくれる☆", + NULL, "\"Keiichi-kun is going to help.☆", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0007", 256, TRUE); + OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", + NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3652,10 +3698,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog004");} - //VoiceMatchingEnd +//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", + NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 富竹さんの言った事がそのままなら@ diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 99fbb7e..78da2d6 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -18,10 +18,28 @@ void main() DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); PlayBGM( 1, "msys01", 56, 0 ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog000");} - //End +//「ケンタくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ + ClearMessage(); + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 3, "org/mion0007", 256, TRUE); + OutputLine(NULL, "「ケンタくん人形ー?!", + NULL, "\"A Colonel Sanders!?", Line_WaitForInput); + ModPlayVoiceLS(3, 3, "org/mion0008", 256, TRUE); + OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」", + NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + +//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0012", 256, TRUE); + OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。", + NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0013", 256, TRUE); + OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」", + NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2829,10 +2847,11 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog001");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog001");} - //End +// きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう。", + NULL, "Probably so she could dig out that 'kyute' Colonel Sanders that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3043,10 +3062,19 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog012");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog012");} - //End +// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。", + NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + +// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか。", + NULL, "I thought... that a murder by dismemberment had occurred... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3400,10 +3428,11 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog002");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog002");} - //End +// ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない。", + NULL, "The excavation of Colonel Sanders was probably taking her a while.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3458,10 +3487,11 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog013");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog013");} - //End +// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。", + NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // それが本音だった¥ @@ -3512,10 +3542,11 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog003");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog003");} - //End +// ケンタくん人形は、かなりしっかり埋まってしまっているように見える@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " ケンタくん人形は、かなりしっかり埋まってしまっているように見える。", + NULL, "It looked like Colonel Sanders was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3623,10 +3654,15 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog004");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog004");} - //End +//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0014", 256, TRUE); + OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」", + NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + ModSetLayerFilter(2, 256, "none"); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?…っな、なぁんだ。びっくりした…@圭一くん驚かさないでよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3718,10 +3754,15 @@ void main() ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog005");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog005");} - //End +//「ほれ、どいたどいた@で、どこだよケンタくんは。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0015", 256, TRUE); + OutputLine(NULL, "「ほれ、どいたどいた。", + NULL, "\"Okay, now move out of the way.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0016", 256, TRUE); + OutputLine(NULL, "で、どこだよケンタくんは。」", + NULL, " So where is Colonel Sanders?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3751,10 +3792,11 @@ void main() DisableWindow(); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog006");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog006");} - //End +// 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。", + NULL, "The Colonel Sanders was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3800,10 +3842,25 @@ void main() ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog007");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog007");} - //End +//「……でも……ケンタくん人形…かぁいいんだもん……@お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0008", 256, TRUE); + OutputLine(NULL, "「……でも……ケンタくん人形…かぁいいんだもん……。", + NULL, "\"...But... Colonel Sanders... so kyute...", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0009", 256, TRUE); + OutputLine(NULL, "お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる", + NULL, " There's a chain on the Colonel Sanders at the store... This one, though... I should be able to take this one home...", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0010", 256, TRUE); + OutputLine(NULL, "……はぅ……。」", + NULL, " Hau...\"", Line_Normal); + ClearMessage(); + + +// このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。", + NULL, "If Rena gave up on this Colonel Sanders, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3958,10 +4015,11 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog008");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog008");} - //End +// ケンタくん人形は見えているのに!@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " ケンタくん人形は見えているのに!!", + NULL, "Even though I could see Colonel Sanders right there!!", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } // レナに大見得を切った手前、たいして進まないスピードに焦りを感じた¥ @@ -4177,10 +4235,21 @@ void main() PlayBGM( 1, "msys15", 56, 0 ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog014");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog014");} - //End +//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "(……嫌な事件だったね。", + NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput); + OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)", + NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + +// 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた。", + NULL, "If it was just as Tomitake-san said, then undoubtedly there would be mention of the murder.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4655,10 +4724,25 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog011");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog011");} - //End +//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0017", 256, TRUE); + OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」", + NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + DisableWindow(); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0011", 256, TRUE); + OutputLine(NULL, "「そうだよね。…あははは!", + NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0012", 256, TRUE); + OutputLine(NULL, " 早くケンタくんをお持ち帰りしたい〜!」", + NULL, " I really want to take Colonel Sanders home soon~!\"", Line_Normal); + ClearMessage(); // 互いに、これ以上謝り合っても意味がないことは十分に分かっていた@ diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 54d0fc3..da5555b 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -2261,12 +2261,12 @@ void main() //「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 4, "ps3/s19/04/990400104", 256, TRUE); + ModPlayVoiceLS(3, 4, "org/satoko0003", 256, TRUE); OutputLine(NULL, "「気取っている場合じゃありませんわ!!", NULL, "\"This is no time to postulate!!", Line_WaitForInput); - ModPlayVoiceLS(3, 4, "ps3/s19/04/990400105", 256, TRUE); - OutputLine(NULL, " レナを捕まえるのですのー!!!」", - NULL, " We must capture Rena!!!\"", GetGlobalFlag(GLinemodeSp)); + ModPlayVoiceLS(3, 4, "org/satoko0004", 256, TRUE); + OutputLine(NULL, " レナさんを捕まえるのですのー!!!」", + NULL, " We must capture Rena-san!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2970,10 +2970,11 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog006");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog006");} - //VoiceMatchingEnd +// レナと例の宝の山のケンタくん人形を発掘する約束だ¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " レナと例の宝の山のケンタくん人形を発掘する約束だ。", + NULL, "I had agreed to meet with Rena to dig Colonel Sanders out of that mountain of treasure from before.", Line_Normal); + ClearMessage(); //「母さん、うちに軍手ってあるかな。あとタオル。@ @@ -3017,10 +3018,14 @@ void main() ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog007");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog007");} - //VoiceMatchingEnd +// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、", + NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out, ", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう。", + NULL, "and if that happens... Rena will undoubtedly go after the Colonel Sanders in front of the fried chicken place in town.", Line_Normal); + ClearMessage(); //「ちょっと発掘に@クラスメートを犯罪者にしないために。@ @@ -3443,10 +3448,26 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog012");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog012");} - //VoiceMatchingEnd +// レナから斧を受け取り、不安定な斜面を降りて行く¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " レナから斧を受け取り、不安定な斜面を降りて行く。", + NULL, "I took the axe from Rena and made my way up the unstable slope.", Line_Normal); + ClearMessage(); + + DisableWindow(); + ModSetLayerFilter(3, 256, "none"); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); + +//「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0013", 256, TRUE); + OutputLine(NULL, "「待っててね、ケンタくん。", + NULL, "\"Just wait, Colonel Sanders.", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0014", 256, TRUE); + OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」", + NULL, " Keiichi-kun will save you...☆\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3557,10 +3578,35 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog014");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog014");} - //VoiceMatchingEnd +//「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0018", 256, TRUE); + OutputLine(NULL, "「大丈夫!", + NULL, "\"I'm fine!", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0019", 256, TRUE); + OutputLine(NULL, " もう一息。", + NULL, " I'm almost there.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0020", 256, TRUE); + OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」", + NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + DisableWindow(); + ModSetLayerFilter(2, 256, "none"); + ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0015", 256, TRUE); + OutputLine(NULL, "「…うん。", + NULL, "\"...Yeah.", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0016", 256, TRUE); + OutputLine(NULL, "……ありがとぅ。", + NULL, " ...Thanks.", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "org/rena0017", 256, TRUE); + OutputLine(NULL, "……ケンタくん……お休みのキス……はぅ……。」", + NULL, " ...Giving Colonel Sanders... a good night kiss... hau...\"", Line_Normal); + ClearMessage(); //「そう言えば…レナも転校生だったんだろ@ 前はどこに住んでたんだよ。@ @@ -3995,10 +4041,18 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_004_vm0x_n01","dialog021");} - if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_004_vm00_n01","dialog021");} - //VoiceMatchingEnd +//"... 腕が一本、まだ見つかってないんだろ?"@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”", + NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + + +// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。", + NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal); + ClearMessage(); // 胸くその悪くなる事件だってことはレナも魅音も知っていた@ @@ -4083,10 +4137,21 @@ void main() - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog018");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog018");} - //VoiceMatchingEnd +// ツイてたなケンタくん。次のご主人様がいい人で¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " ツイてたなケンタくん。次のご主人様がいい人で。", + NULL, "You're pretty lucky, Colonel Sanders. Your new master is a pretty decent person.", Line_Normal); + ClearMessage(); + + DisableWindow(); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0018", 256, TRUE); + OutputLine(NULL, "「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!」", + NULL, "\"...Waa... Colonel Sanders... He really is kyute!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 3965cd5..cf9048f 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -116,10 +116,11 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog001");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_005_vm00_n01","dialog001");} - //VoiceMatchingEnd +// それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった。", + NULL, "They were all the same as Colonel Sanders: stuff you'd see while walking around in town.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ケーキ屋さんの店頭のペロちゃん人形@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index 405f44d..112456a 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -886,10 +886,21 @@ void main() ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_02_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_02_vm00_n01","dialog000");} - //VoiceMatchingEnd +//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 8, "org/tomitake0001", 256, TRUE); + OutputLine(NULL, "「さらに翌年。", + NULL, "\"Then the next year.", Line_WaitForInput); + ModPlayVoiceLS(3, 8, "org/tomitake0002", 256, TRUE); + OutputLine(NULL, "綿流しの晩。", + NULL, " The night of the Watanagashi.", Line_WaitForInput); + ModPlayVoiceLS(3, 8, "org/tomitake0003", 256, TRUE); + OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。", + NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput); + ModPlayVoiceLS(3, 8, "org/tomitake0004", 256, TRUE); + OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」", + NULL, " His wife drowned herself in the bog that night.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1720,13 +1731,13 @@ void main() //「じゃあ富竹さん…その次に死んだ神主さんはどうです@ 原因不明の奇病だ、って@…それも、またしても綿流しの日に…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100026", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0021", 256, TRUE); OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?", NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps2/01/120100027", 540, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0022", 256, TRUE); OutputLine(NULL, " 原因不明の奇病だ、って。", NULL, " The one with the unknown illness.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100028", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0023", 256, TRUE); OutputLine(NULL, "…それも、またしても綿流しの日に…。」", NULL, " ...That also happened on the day of the festival.\"", Line_Normal); ClearMessage(); @@ -1750,10 +1761,10 @@ void main() //「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps2/01/120100029", 540, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0024", 256, TRUE); OutputLine(NULL, "「でも、奇病ですよ?", NULL, "\"But it was an unknown illness.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100029", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0025", 256, TRUE); OutputLine(NULL, " この医学の進歩した時代に原因不明なんて…。」", NULL, " It's hard to believe such a thing could exist with all our advances in medicine...\"", Line_Normal); ClearMessage(); diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 04c7bfe..a29cc40 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -3770,13 +3770,13 @@ void main() //「前原さん@最初の事件、ご存知ですよね@ バラバラ殺人。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 11, "ps3/s01/11/120700144", 256, TRUE); + ModPlayVoiceLS(3, 11, "org/ooishi0000", 256, TRUE); OutputLine(NULL, "「前原さん。", NULL, "\"Maebara-san.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s01/11/120700145", 256, TRUE); + ModPlayVoiceLS(3, 11, "org/ooishi0001", 256, TRUE); OutputLine(NULL, "最初の事件、ご存知ですよね?", NULL, " Do you know the first incident?", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps2/11/120700146", 540, TRUE); + ModPlayVoiceLS(3, 11, "org/ooishi0002", 256, TRUE); OutputLine(NULL, " バラバラ殺人。」", NULL, " The murder by dismemberment.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_012.txt b/Update/onik_012.txt index 243606b..2811dc0 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -2294,10 +2294,15 @@ void main() NULL, "I couldn't even imagine it.", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_012_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_012_vm00_n01","dialog000");} - //VoiceMatchingEnd +//「3日間の謹慎が明けた後も復学しなかったようです@その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 11, "org/ooishi0003", 256, TRUE); + OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。", + NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput); + ModPlayVoiceLS(3, 11, "org/ooishi0004", 256, TRUE); + OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」", + NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ノイローゼみたいなものだろうか@ diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index 65cec7c..c8e4920 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -4106,13 +4106,13 @@ void main() //「お、おいおい侮るなよ?@ うちのお袋のスペシャルなディナーを見くびるなってんだ...!@ そりゃあもー満貫全席状態で......すごいのなんの...、@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100543", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0026", 256, TRUE); OutputLine(NULL, "「お、おいおい侮るなよ?!", NULL, "\"H-Hey, now, stop with the insults!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100544", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0027", 256, TRUE); OutputLine(NULL, " うちのお袋のスペシャルなディナーを見くびるなってんだ…!!", NULL, " I can't believe you'd belittle my mom's extravagant dinner like that...!!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100545", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0028", 256, TRUE); OutputLine(NULL, " そりゃあもー満漢全席状態で……すごいのなんの…、」", NULL, " Tickets sold out, full capacity already... It's that amazing...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_015.txt b/Update/onik_015.txt index f21d8e5..6d9eb19 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -1506,16 +1506,16 @@ void main() //「魅音に直に、ダム現場で事件がなかったかって聞いたよな@...魅音はないって言ったじゃないか!!@ バラバラ殺人があったのによ!!@ 嘘つき野郎ッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100654", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0029", 256, TRUE); OutputLine(NULL, "「魅音に直に、ダム現場で事件がなかったかって聞いたよな。", NULL, "\"Mion, I asked you directly if something happened at the dam, didn't I?", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100655", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0030", 256, TRUE); OutputLine(NULL, "…魅音はないって言ったじゃないか!!!", NULL, " ...And you told me nothing happened!!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps2/01/120100656", 540, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0031", 256, TRUE); OutputLine(NULL, " バラバラ殺人があったのによ!!!", NULL, " When someone was dismembered and murdered!!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s01/01/120100657", 256, TRUE); + ModPlayVoiceLS(3, 1, "org/keiichi0032", 256, TRUE); OutputLine(NULL, " 嘘つき野郎ッ!!!」", NULL, " You lied to me!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index 90fa3b4..7364c64 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -121,10 +121,21 @@ void main() NULL, "She's not planning to be all high and mighty if her birthday is a wee bit sooner than mine, is she...", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_01_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_01_vm00_n01","dialog000");} - //VoiceMatchingEnd +//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0900", 256, TRUE); + OutputLine(NULL, "「…ふ!", + NULL, "\"...Heh!", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0901", 256, TRUE); + OutputLine(NULL, " だが諦めろ。", + NULL, " Don't even.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0902", 256, TRUE); + OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", + NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0903", 256, TRUE); + OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」", + NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); @@ -147,10 +158,18 @@ void main() NULL, " Why!?\"", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_01_vm0x_n01","dialog001");} - if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_01_vm00_n01","dialog001");} - //VoiceMatchingEnd +// 突然、賭けにされて狼狽するレナ@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 突然、賭けにされて狼狽するレナ。", + NULL, "Rena panicked at suddenly being challenged to a wager.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + + +// ...うろたえ具合から今月の小遣いは残り少ないと断定する@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " …うろたえ具合から今月の小遣いは残り少ないと断定する。", + NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // しかし...、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ¥ diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index ed135f7..a3e49ce 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -95,10 +95,25 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_02_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_02_vm00_n01","dialog000");} - //VoiceMatchingEnd +//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "org/keiichi0904", 256, TRUE); + OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", + NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "org/keiichi0905", 256, TRUE); + OutputLine(NULL, "この時期のズボンがどれだけ暑いか、女のお前にゃわかるまい!」", + NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + ModSetLayerFilter(1, 256, "none"); + ModDrawCharacter(1, 2, "sprite/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「......む、...蒸すんだ.........、はぅ......。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "org/rena0900", 256, TRUE); + OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」", + NULL, "\"...It... it gets hot... Hau...\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // またこの娘は、いかがわしい想像をたくましくさせてるな...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index bb3f960..8e251d1 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -457,10 +457,21 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_tips_17_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_tips_17_vm00_n01","dialog000");} - //VoiceMatchingEnd +//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 11, "org/ooishi0900", 256, TRUE); + OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", + NULL, "\"Mother pines to return to her birthplace...", Line_WaitForInput); + ModPlayVoiceLS(3, 11, "org/ooishi0901", 256, TRUE); + OutputLine(NULL, "最後のご奉公なんです。", + NULL, " It's the least I can do.", Line_WaitForInput); + ModPlayVoiceLS(3, 11, "org/ooishi0902", 256, TRUE); + OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。", + NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput); + ModPlayVoiceLS(3, 11, "org/ooishi0903", 256, TRUE); + OutputLine(NULL, "なっはっはっは!!」", + NULL, " Nahahahah!!\"", Line_Normal); + ClearMessage(); //「署長は退職時特別昇給を見直すかもってさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_001_vm00_n01.txt b/Update/zonik_001_vm00_n01.txt index 38f2e90..b7a5af0 100644 --- a/Update/zonik_001_vm00_n01.txt +++ b/Update/zonik_001_vm00_n01.txt @@ -4,116 +4,13 @@ void main() void dialog000() { -// 魅音の目線が俺の胸元からつーっと下がって行き、!d400俺の下腹部に集まり始める@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 魅音の目線が俺の胸元からつーっと下がって行き、", - NULL, "Mion's gaze started at my chest then dropped straight down,", Line_Continue); - Wait( 400 ); - - OutputLine(NULL, "俺の下腹部に集まり始める。", - NULL, " focusing on the point between my legs.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -// ...前に会った時にあんなに可愛かったってのは俺の股間のことかよ¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " …前に会った時にあんなに可愛かったってのは俺の股間のことかよ。", - NULL, "...So she was saying it was my crotch that was cuter back then.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -// ちなみに断っておくが、見せた試しはないぞ。......念のため¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ちなみに断っておくが、見せた試しはないぞ。……念のため。", - NULL, "Before you ask, just to be clear, I've never actually tried to show it to her.", Line_Normal); - ClearMessage(); - -//「そうだよ立派になったぞ@驚くぞ。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「そうだよ立派になったぞ。", - NULL, "\"I've grown quite splendidly.", Line_WaitForInput); - OutputLine(NULL, "驚くぞ。」", - NULL, " You'd be surprised.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - DisableWindow(); - ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - -//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」", - NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -//「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「毎朝、元気全開で大変なんだ。", - NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput); - OutputLine(NULL, "今度見せてやるから挨拶してみろ。」", - NULL, " I'll introduce you next time, so be sure to greet him properly.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -//「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。", - NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput); - OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」", - NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal); - ClearMessage(); - - -// 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ...@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ…。", - NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -// 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ@ - OutputLine(NULL, " 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ。", - NULL, "Mion sure does act like an old man sometimes.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - -//「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「よしわかった。", - NULL, "\"Gotcha.", Line_WaitForInput); - OutputLine(NULL, "大公開だ。", - NULL, " Time for the big reveal.", Line_WaitForInput); - OutputLine(NULL, "後悔するなよ…ッ?!?!」", - NULL, " Hope you don't regret it...!!\"", Line_Normal); - ClearMessage(); - -// 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた@ - OutputLine(NULL, " 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた。", - NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog001() { - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300072", 256, TRUE); - OutputLine(NULL, "「レナもシカトすんなー!2人がホテル街へ消えたって回覧板を」", - NULL, "\"Don't you ignore me too, Rena! I'll put out a village-wide circular saying that you two disappeared into the hotel district together!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { -//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 4, "ps3/s19/04/990400015", 256, TRUE); - OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!", - NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebeian~!", Line_WaitForInput); - ModPlayVoiceLS(3, 4, "ps3/s19/04/990400016", 256, TRUE); - OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」", - NULL, " Why don't you just show it to us? Come now!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_001_vm0x_n01.txt b/Update/zonik_001_vm0x_n01.txt index 0a0da6c..b7a5af0 100644 --- a/Update/zonik_001_vm0x_n01.txt +++ b/Update/zonik_001_vm0x_n01.txt @@ -4,164 +4,13 @@ void main() void dialog000() { -//魅音の手が地上1mくらいのところで揺れる。 - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 魅音の手が地上1mくらいのところで揺れる。", - NULL, "Mion then lowered her hand to about 1 meter above the ground.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } -//「俺は先月引っ越してきたばかりなんだが……?」 - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00230", 256, TRUE); - OutputLine(NULL, "「俺は先月引っ越してきたばかりなんだが……?」", - NULL, "\"But you've only known me for a month...\"", Line_Normal); - ClearMessage(); - - DisableWindow(); - ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - -//「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」 - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300007", 256, TRUE); - OutputLine(NULL, "「こんなに立派に育ってくれて…", - NULL, "\"You've grown up so magnificently...", Line_Continue); - OutputLine(NULL, "…おじさん苦労した甲斐があったよ」", - NULL, " All the trouble this old man had to go through was worth it.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - -//ご丁寧にハンカチまで取り出して泣きまねをする。 - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ご丁寧にハンカチまで取り出して泣きまねをする。", - NULL, "She gently took out a handkerchief and pretended to weep into it.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - -//朝から土曜8時のノリかよ。 - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 朝から土曜8時のノリかよ。", - NULL, "Just what is she trying to pull off at 8 o'clock in the morning...?", Line_Normal); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } - -//「誰が苦労したんだ誰が」 - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00240", 256, TRUE); - OutputLine(NULL, "「誰が苦労したんだ誰が」", - NULL, "\"Wasn't it me who went through the trouble there?!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - -//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」 - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300008", 256, TRUE); - OutputLine(NULL, "「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ〜」", - NULL, "\"You've grown up so much, you even have a beard~!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - -//「まだヒゲなんか生えるかっ!」 - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00250", 256, TRUE); - OutputLine(NULL, "「まだヒゲなんか生えるかっ!」", - NULL, "\"My beard hasn't started growing yet!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - -//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」 - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300009", 256, TRUE); - OutputLine(NULL, "「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」", - NULL, "\"No, it's already growing. You got yourself a razor for it last week, right?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - -//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」 - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00260", 256, TRUE); - OutputLine(NULL, "「あれは、親父の……って、何でお前が知ってる?」", - NULL, "\"That was my father's... Wait, how do you know that?\"", Line_Normal); - - ClearMessage(); - -//その問いに、魅音はちっちっち、と人差し指を目の前で振った。 - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " その問いに、魅音はちっちっち、と人差し指を目の前で振った。", - NULL, "Mion sneered at the question, and then wagged her index finger right in my face.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ……何の真似だ。", - NULL, "...Just what is she playing at?", Line_Normal); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - -//「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」 - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300010", 256, TRUE); - OutputLine(NULL, "「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?", - NULL, "\"Hahaha, NEVER underestimate Mion-san's intelligence gathering skills!", Line_WaitForInput); - - - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/me1b_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300011", 256, TRUE); - OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」", - NULL, " From your last meal to Rena's measurements, this old man knows it all.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - -//そう言って、不敵に笑う魅音の肩を俺はポンと叩く - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " そう言って、不敵に笑う魅音の肩を俺はポンと叩く", - NULL, "My interest piqued, I placed my hand on her shoulder while she was still smirking.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - -//「……ちなみにレナのスリーサイズは?」 - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00270", 256, TRUE); - OutputLine(NULL, "「……ちなみにレナのスリーサイズは?」", - NULL, "\"...I'll bite, what are Rena's measurements?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「……ちなみにレナのスリーサイズは?」 - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300012", 256, TRUE); - OutputLine(NULL, "「やっぱ気になるぅ?", - NULL, "\"Just as I thought, you really want to knoooow?", Line_WaitForInput); - -//「……ちなみにレナのスリーサイズは?」 - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300013", 256, TRUE); - OutputLine(NULL, " ちなみに高いよ〜、いくら出す?」", - NULL, " By the way, it's expensive~ How much would you pay?\"", Line_Normal); - ClearMessage(); - -//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。", - NULL, "Catching on to our awful discussion, Rena became flustered and began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300072", 256, TRUE); - OutputLine(NULL, "「レナもシカトすんなー!2人がラブラブだって村中に回覧板を」", - NULL, "\"Don't you ignore me too, Rena! I'll put out a village-wide circular saying how you two are madly in love!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { -//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 4, "ps3/s19/04/990400015", 256, TRUE); - OutputLine(NULL, "「圭一さんのお弁当はみみっちく日の丸弁当に決まってますわ〜!", - NULL, "\"Keiichi-san's lunch box is most assuredly a plain, miserly rice and seaweed~!", Line_WaitForInput); - ModPlayVoiceLS(3, 4, "ps3/s19/04/990400016", 256, TRUE); - OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」", - NULL, " Why don't you just show it to us? Come now!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_002_vm00_n01.txt b/Update/zonik_002_vm00_n01.txt index f3ca259..4419305 100644 --- a/Update/zonik_002_vm00_n01.txt +++ b/Update/zonik_002_vm00_n01.txt @@ -4,88 +4,20 @@ void main() void dialog000() { - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02310", 256, TRUE); - OutputLine(NULL, "「さぁねぇ。", - NULL, "\"Dunno.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02320", 256, TRUE); - OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", - NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { -//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200154", 256, TRUE); - OutputLine(NULL, "「うん聞いて聞いて!", - NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200155", 256, TRUE); - OutputLine(NULL, " あ、…あのね!", - NULL, " Ah ...um, you see!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200156", 256, TRUE); - OutputLine(NULL, " あったの!", - NULL, " There was...!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200157", 256, TRUE); - OutputLine(NULL, " ケンタくん人形ッ♪!!」", - NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02350", 256, TRUE); - OutputLine(NULL, "「ケンタくん人形?!", - NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02360", 256, TRUE); - OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", - NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue); - - Wait( 600 ); - OutputLine(NULL, "あの等身大人形の?」", - NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - -//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200158", 256, TRUE); - OutputLine(NULL, "「…そう! ケンタくん☆", - NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200159", 256, TRUE); - OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", - NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { -//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200164", 256, TRUE); - OutputLine(NULL, "「圭一くんが手伝ってくれる☆", - NULL, "\"Keiichi-kun is going to help.☆", Line_Continue); - Wait( 1500 ); - OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", - NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog003() { -//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 - if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 8, "ps3/s19/08/990800016", 256, TRUE); - OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」", - NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue); } void dialog004() { -//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", - NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_002_vm0x_n01.txt b/Update/zonik_002_vm0x_n01.txt index 508016f..4419305 100644 --- a/Update/zonik_002_vm0x_n01.txt +++ b/Update/zonik_002_vm0x_n01.txt @@ -4,91 +4,20 @@ void main() void dialog000() { -//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02310", 256, TRUE); - OutputLine(NULL, "「さぁねぇ。", - NULL, "\"Dunno.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02320", 256, TRUE); - OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」", - NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { -//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200154", 256, TRUE); - OutputLine(NULL, "「うん聞いて聞いて!", - NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200155", 256, TRUE); - OutputLine(NULL, " あ、…あのね!", - NULL, " Ah ...um, you see!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200156", 256, TRUE); - OutputLine(NULL, " あったの!", - NULL, " There was...!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200157", 256, TRUE); - OutputLine(NULL, " ランディーくん人形ッ♪!!」", - NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02350", 256, TRUE); - OutputLine(NULL, "「ランディーくん人形?!", - NULL, "\"A Colonel Randy doll!?", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02360", 256, TRUE); - OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…", - NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue); - - Wait( 600 ); - OutputLine(NULL, "あの等身大人形の?」", - NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200158", 256, TRUE); - OutputLine(NULL, "「…そう! ランディーくん☆", - NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200159", 256, TRUE); - OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", - NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { -//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200164", 256, TRUE); - OutputLine(NULL, "「圭一くんが手伝ってくれる☆", - NULL, "\"Keiichi-kun is going to help.☆", Line_Continue); - Wait( 1500 ); - OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」", - NULL, " ...I can take Colonel Randy home... hau...\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog003() { -//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 - if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 8, "ps3/s19/08/990800016", 256, TRUE); - OutputLine(NULL, "「……嫌な事件だったね。……………まだ見つかってないんだろ?」", - NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", Line_Continue); } void dialog004() { -//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "“……嫌な事件だったね。……………まだ見つかってないんだろ?”", - NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_003_vm00_n01.txt b/Update/zonik_003_vm00_n01.txt index 1108c7d..a6ed5cd 100644 --- a/Update/zonik_003_vm00_n01.txt +++ b/Update/zonik_003_vm00_n01.txt @@ -4,124 +4,38 @@ void main() void dialog000() { -//「ケンタくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ - ClearMessage(); - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300130", 256, TRUE); - OutputLine(NULL, "「ケンタくん人形ー?!", - NULL, "\"A Colonel Sanders!?", Line_WaitForInput); - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300131", 256, TRUE); - OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」", - NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02890", 256, TRUE); - OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。", - NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02900", 256, TRUE); - OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」", - NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { -// きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう。", - NULL, "Probably so she could dig out that 'kyute' Colonel Sanders that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { -// ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない。", - NULL, "The excavation of Colonel Sanders was probably taking her a while.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog003() { -// ケンタくん人形は、かなりしっかり埋まってしまっているように見える@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ケンタくん人形は、かなりしっかり埋まってしまっているように見える。", - NULL, "It looked like Colonel Sanders was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog004() { -//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04700", 256, TRUE); - OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」", - NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal); - ClearMessage(); - DisableWindow(); - ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } void dialog005() { -//「ほれ、どいたどいた@で、どこだよケンタくんは。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04740", 256, TRUE); - OutputLine(NULL, "「ほれ、どいたどいた。", - NULL, "\"Okay, now move out of the way.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04750", 256, TRUE); - OutputLine(NULL, "で、どこだよケンタくんは。」", - NULL, " So where is Colonel Sanders?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog006() { -// 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。", - NULL, "The Colonel Sanders was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog007() { -//「……でも……ケンタくん人形…かぁいいんだもん……@お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200209", 256, TRUE); - OutputLine(NULL, "「……でも……ケンタくん人形…かぁいいんだもん……。", - NULL, "\"...But... Colonel Sanders... so kyute...", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200210", 256, TRUE); - OutputLine(NULL, "お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる", - NULL, " There's a chain on the Colonel Sanders at the store... This one, though... I should be able to take this one home...", Line_Continue); - - Wait( 200 ); - - OutputLine(NULL, "……はぅ……。」", - NULL, " Hau...\"", Line_Normal); - ClearMessage(); - - -// このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。", - NULL, "If Rena gave up on this Colonel Sanders, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog008() { -// ケンタくん人形は見えているのに!@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ケンタくん人形は見えているのに!!", - NULL, "Even though I could see Colonel Sanders right there!!", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } } void dialog009() @@ -218,68 +132,16 @@ void dialog010() void dialog011() { -//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05060", 256, TRUE); - OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」", - NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - -//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200226", 256, TRUE); - OutputLine(NULL, "「そうだよね。…あははは!", - NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200227", 256, TRUE); - OutputLine(NULL, " 早くケンタくんをお持ち帰りしたい〜!」", - NULL, " I really want to take Colonel Sanders home soon~!\"", Line_Normal); - ClearMessage(); } void dialog012() { -// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。", - NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか。", - NULL, "I thought... that a murder by dismemberment had occurred... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog013() { -// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。", - NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog014() { -//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "(……嫌な事件だったね。", - NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput); - OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)", - NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -// 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた。", - NULL, "If it was just as Tomitake-san said, then undoubtedly there would be mention of the murder.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_003_vm0x_n01.txt b/Update/zonik_003_vm0x_n01.txt index 6c8ec0a..1e20c57 100644 --- a/Update/zonik_003_vm0x_n01.txt +++ b/Update/zonik_003_vm0x_n01.txt @@ -4,124 +4,38 @@ void main() void dialog000() { -//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ - ClearMessage(); - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300130", 256, TRUE); - OutputLine(NULL, "「ランディーくん人形ー?!", - NULL, "\"A Colonel Randy!?", Line_WaitForInput); - ModPlayVoiceLS(3, 3, "ps3/s19/03/990300131", 256, TRUE); - OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」", - NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02890", 256, TRUE); - OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。", - NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02900", 256, TRUE); - OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」", - NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { -// きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。", - NULL, "Probably so she could dig out that 'kyute' Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { -// ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない。", - NULL, "The excavation of Colonel Randy was probably taking her a while.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog003() { -// ランディーくん人形は、かなりしっかり埋まってしまっているように見える@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ランディーくん人形は、かなりしっかり埋まってしまっているように見える。", - NULL, "It looked like Colonel Randy was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog004() { -//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04700", 256, TRUE); - OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」", - NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal); - ClearMessage(); - DisableWindow(); - ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } void dialog005() { -//「ほれ、どいたどいた@で、どこだよランディーくんは。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04740", 256, TRUE); - OutputLine(NULL, "「ほれ、どいたどいた。", - NULL, "\"Okay, now move out of the way.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04750", 256, TRUE); - OutputLine(NULL, "で、どこだよランディーくんは。」", - NULL, " So where is Colonel Randy?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog006() { -// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。", - NULL, "The Colonel Randy was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog007() { -//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200209", 256, TRUE); - OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。", - NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200210", 256, TRUE); - OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる", - NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_Continue); - - Wait( 200 ); - - OutputLine(NULL, "……はぅ……。」", - NULL, " Hau...\"", Line_Normal); - ClearMessage(); - - -// このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。", - NULL, "If Rena gave up on this Colonel Randy, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog008() { -// ランディーくん人形は見えているのに!@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ランディーくん人形は見えているのに!!", - NULL, "Even though I could see Colonel Randy right there!!", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } } void dialog009() @@ -218,67 +132,16 @@ void dialog010() void dialog011() { -//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05060", 256, TRUE); - OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」", - NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - -//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200226", 256, TRUE); - OutputLine(NULL, "「そうだよね。…あははは!", - NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200227", 256, TRUE); - OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」", - NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal); - ClearMessage(); } void dialog012() { -// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 富竹さんは「事件」と言い、それに続けて何かが「見つかっていない」と言っていた。", - NULL, "Tomitake-san said that \"they still haven't found\" something in an 'incident.'", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 俺はてっきり…何か殺人事件があって、発見されていないものとかがあるのかと思っていたのだが…違うのだろうか。", - NULL, "I thought... that some murder had occurred and there was something waiting to be found... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog013() { -// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " …本当に雛見沢で殺人事件なんかあったんですか?、って。", - NULL, "...To ask, \"Was there really a murder here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog014() { - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "(……嫌な事件だったね。", - NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput); - OutputLine(NULL, "…まだ見つかってないんだろ?)", - NULL, " ...They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなく殺人事件があったことを示唆していた。", - NULL, "If it was just as Tomitake-san said, that undoubtedly pointed to the fact that there had been a murder.", Line_WaitForInput); - OutputLine(NULL, " …そして、まだ見つかっていない「何か」がある。", - NULL, "...And that there was still \"something\" to be found.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_004_vm00_n01.txt b/Update/zonik_004_vm00_n01.txt index 830abf1..66c76d8 100644 --- a/Update/zonik_004_vm00_n01.txt +++ b/Update/zonik_004_vm00_n01.txt @@ -226,23 +226,10 @@ void dialog005() void dialog006() { -// レナと例の宝の山のケンタくん人形を発掘する約束だ¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " レナと例の宝の山のケンタくん人形を発掘する約束だ。", - NULL, "I had agreed to meet with Rena to dig Colonel Sanders out of that mountain of treasure from before.", Line_Normal); - ClearMessage(); } void dialog007() { -// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、", - NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out, ", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう。", - NULL, "and if that happens... Rena will undoubtedly go after the Colonel Sanders in front of the fried chicken place in town.", Line_Normal); - ClearMessage(); } void dialog008() @@ -301,26 +288,6 @@ void dialog011() void dialog012() { -// レナから斧を受け取り、不安定な斜面を降りて行く¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " レナから斧を受け取り、不安定な斜面を降りて行く。", - NULL, "I took the axe from Rena and made my way up the unstable slope.", Line_Normal); - ClearMessage(); - - DisableWindow(); - ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); - -//「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200272", 256, TRUE); - OutputLine(NULL, "「待っててね、ケンタくん。", - NULL, "\"Just wait, Colonel Sanders.", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200273", 256, TRUE); - OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」", - NULL, " Keiichi-kun will save you...☆\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog013() @@ -334,35 +301,6 @@ void dialog013() void dialog014() { -//「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06410", 256, TRUE); - OutputLine(NULL, "「大丈夫!", - NULL, "\"I'm fine!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06420", 256, TRUE); - OutputLine(NULL, " もう一息。", - NULL, " I'm almost there.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06430", 256, TRUE); - OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」", - NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - -//「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200277", 256, TRUE); - OutputLine(NULL, "「…うん。", - NULL, "\"...Yeah.", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200278", 256, TRUE); - OutputLine(NULL, "……ありがとぅ。", - NULL, " ...Thanks.", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200279", 256, TRUE); - OutputLine(NULL, "……ケンタくん……お休みのキス……はぅ……。」", - NULL, " ...Giving Colonel Sanders... a good night kiss... hau...\"", Line_Normal); - ClearMessage(); } void dialog015() @@ -398,21 +336,6 @@ void dialog017() void dialog018() { -// ツイてたなケンタくん。次のご主人様がいい人で¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ツイてたなケンタくん。次のご主人様がいい人で。", - NULL, "You're pretty lucky, Colonel Sanders. Your new master is a pretty decent person.", Line_Normal); - ClearMessage(); - - DisableWindow(); - ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - -//「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200298", 256, TRUE); - OutputLine(NULL, "「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!」", - NULL, "\"...Waa... Colonel Sanders... He really is kyute!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog019() @@ -452,16 +375,4 @@ void dialog020() void dialog021() { -//"... 腕が一本、まだ見つかってないんだろ?"@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”", - NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - -// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。", - NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal); - ClearMessage(); } diff --git a/Update/zonik_004_vm0x_n01.txt b/Update/zonik_004_vm0x_n01.txt index c8bf6fb..7b15c28 100644 --- a/Update/zonik_004_vm0x_n01.txt +++ b/Update/zonik_004_vm0x_n01.txt @@ -236,23 +236,10 @@ void dialog005() void dialog006() { -// レナと例の宝の山のランディーくん人形を発掘する約束だ¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " レナと例の宝の山のランディーくん人形を発掘する約束だ。", - NULL, "I had agreed to meet with Rena to dig Colonel Randy out of that mountain of treasure from before.", Line_Normal); - ClearMessage(); } void dialog007() { -// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、", - NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out, ", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう。", - NULL, "and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal); - ClearMessage(); } void dialog008() @@ -311,26 +298,6 @@ void dialog011() void dialog012() { -// レナから斧を受け取り、不安定な斜面を降りて行く¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " レナから鉈を受け取り、不安定な斜面を降りて行く。", - NULL, "I took the hatchet from Rena and made my way up the unstable slope.", Line_Normal); - ClearMessage(); - - DisableWindow(); - ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); - -//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200272", 256, TRUE); - OutputLine(NULL, "「待っててね、ランディーくん。", - NULL, "\"Just wait, Colonel Randy.", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200273", 256, TRUE); - OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」", - NULL, " Keiichi-kun will save you...☆\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog013() @@ -344,35 +311,6 @@ void dialog013() void dialog014() { -//「大丈夫@ もう一息@今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06410", 256, TRUE); - OutputLine(NULL, "「大丈夫!", - NULL, "\"I'm fine!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06420", 256, TRUE); - OutputLine(NULL, " もう一息。", - NULL, " I'm almost there.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06430", 256, TRUE); - OutputLine(NULL, "今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。」", - NULL, " I'll make sure Rena can give Colonel Randy a good-night kiss tonight.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - -//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200277", 256, TRUE); - OutputLine(NULL, "「…うん。", - NULL, "\"...Yeah.", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200278", 256, TRUE); - OutputLine(NULL, "……ありがとぅ。", - NULL, " ...Thanks.", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200279", 256, TRUE); - OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」", - NULL, " ...Giving Colonel Randy... a good night kiss... hau...\"", Line_Normal); - ClearMessage(); } void dialog015() @@ -408,21 +346,6 @@ void dialog017() void dialog018() { -// ツイてたなランディーくん。次のご主人様がいい人で¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " ツイてたなランディーくん。次のご主人様がいい人で。", - NULL, "You're pretty lucky, Colonel Randy. Your new master is a pretty decent person.", Line_Normal); - ClearMessage(); - - DisableWindow(); - ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - -//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s19/02/990200298", 256, TRUE); - OutputLine(NULL, "「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!」", - NULL, "\"...Waa... Colonel Randy... He really is kyute!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog019() @@ -462,16 +385,4 @@ void dialog020() void dialog021() { -//"... 腕が一本、まだ見つかってないんだろ?"@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "“……嫌な事件だったね。…………まだ見つかってないんだろ?”", - NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - -// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 薄暗さから、目の前に横たわる人形がやけにリアルに感じて、なんとなく不吉にも思えたが……そこでふと思い返し、俺はちょっと自分の情けなさに苦笑した。", - NULL, "In the dark, the doll just lying there felt a little too real, sort of like a bad omen... I came back to my senses and laughed dryly at how pathetic I was being.", Line_Normal); - ClearMessage(); } diff --git a/Update/zonik_005_vm00_n01.txt b/Update/zonik_005_vm00_n01.txt index 952d3b8..b647dfa 100644 --- a/Update/zonik_005_vm00_n01.txt +++ b/Update/zonik_005_vm00_n01.txt @@ -25,11 +25,6 @@ void dialog000() void dialog001() { -// それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった。", - NULL, "They were all the same as Colonel Sanders: stuff you'd see while walking around in town.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog002() diff --git a/Update/zonik_005_vm0x_n01.txt b/Update/zonik_005_vm0x_n01.txt index a74e972..395c8e0 100644 --- a/Update/zonik_005_vm0x_n01.txt +++ b/Update/zonik_005_vm0x_n01.txt @@ -25,11 +25,6 @@ void dialog000() void dialog001() { -// それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった。", - NULL, "They were all the same as Colonel Randy: stuff you'd see while walking around in town.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog002() diff --git a/Update/zonik_009_02_vm00_n01.txt b/Update/zonik_009_02_vm00_n01.txt index f8c8d20..fa11495 100644 --- a/Update/zonik_009_02_vm00_n01.txt +++ b/Update/zonik_009_02_vm00_n01.txt @@ -4,19 +4,4 @@ void main() void dialog000() { -//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800036", 256, TRUE); - OutputLine(NULL, "「さらに翌年。", - NULL, "\"Then the next year.", Line_WaitForInput); - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800037", 256, TRUE); - OutputLine(NULL, "綿流しの晩。", - NULL, " The night of the Watanagashi.", Line_WaitForInput); - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800038", 256, TRUE); - OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。", - NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput); - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800039", 256, TRUE); - OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」", - NULL, " His wife drowned herself in the bog that night.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_009_02_vm0x_n01.txt b/Update/zonik_009_02_vm0x_n01.txt index f1ab2ed..fa11495 100644 --- a/Update/zonik_009_02_vm0x_n01.txt +++ b/Update/zonik_009_02_vm0x_n01.txt @@ -4,19 +4,4 @@ void main() void dialog000() { -//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800036", 256, TRUE); - OutputLine(NULL, "「さらに翌年。", - NULL, "\"Then the next year.", Line_WaitForInput); - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800037", 256, TRUE); - OutputLine(NULL, "綿流しの晩。", - NULL, " The night of the Watanagashi.", Line_WaitForInput); - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800038", 256, TRUE); - OutputLine(NULL, "今度は神社の神主が原因不明で急死した。", - NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput); - ModPlayVoiceLS(3, 8, "ps3/s01/08/120800039", 256, TRUE); - OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」", - NULL, " His wife drowned herself in the bog that night.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_012_vm00_n01.txt b/Update/zonik_012_vm00_n01.txt index 22ac067..fa11495 100644 --- a/Update/zonik_012_vm00_n01.txt +++ b/Update/zonik_012_vm00_n01.txt @@ -4,13 +4,4 @@ void main() void dialog000() { -//「3日間の謹慎が明けた後も復学しなかったようです@その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 11, "ps3/s01/11/120700282", 256, TRUE); - OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。", - NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s01/11/120700283", 256, TRUE); - OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」", - NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_012_vm0x_n01.txt b/Update/zonik_012_vm0x_n01.txt index 56314dd..fa11495 100644 --- a/Update/zonik_012_vm0x_n01.txt +++ b/Update/zonik_012_vm0x_n01.txt @@ -4,13 +4,4 @@ void main() void dialog000() { -//「3日間の謹慎が明けた後も復学しなかったようです@その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 11, "ps3/s01/11/120700282", 256, TRUE); - OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。", - NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s01/11/120700283", 256, TRUE); - OutputLine(NULL, "その間に神経科に通院し、何週間かの間、投薬と医師によるカウンセリングを受けています。」", - NULL, " She went to a neurologist and was given weeks of counseling and medication.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_tips_01_vm00_n01.txt b/Update/zonik_tips_01_vm00_n01.txt index a1a6aee..b773f2b 100644 --- a/Update/zonik_tips_01_vm00_n01.txt +++ b/Update/zonik_tips_01_vm00_n01.txt @@ -4,35 +4,8 @@ void main() void dialog000() { -//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100004", 256, TRUE); - OutputLine(NULL, "「…ふ!", - NULL, "\"...Heh!", Line_Continue); - Wait( 1000 ); - OutputLine(NULL, " だが諦めろ。", - NULL, " Don't even.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100005", 256, TRUE); - OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", - NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100006", 256, TRUE); - OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」", - NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { -// 突然、賭けにされて狼狽するレナ@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 突然、賭けにされて狼狽するレナ。", - NULL, "Rena panicked at suddenly being challenged to a wager.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - -// ...うろたえ具合から今月の小遣いは残り少ないと断定する@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " …うろたえ具合から今月の小遣いは残り少ないと断定する。", - NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_tips_01_vm0x_n01.txt b/Update/zonik_tips_01_vm0x_n01.txt index 58578b3..b773f2b 100644 --- a/Update/zonik_tips_01_vm0x_n01.txt +++ b/Update/zonik_tips_01_vm0x_n01.txt @@ -4,35 +4,8 @@ void main() void dialog000() { -//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100004", 256, TRUE); - OutputLine(NULL, "「…ふ!", - NULL, "\"...Heh!", Line_Continue); - Wait( 1000 ); - OutputLine(NULL, " だが諦めろ。", - NULL, " Don't even.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100005", 256, TRUE); - OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", - NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100006", 256, TRUE); - OutputLine(NULL, " ……何ならどっちが年上か、罰ゲームつきで勝負してもいいぜー!」", - NULL, " ... We can compete over who's the oldest if you like, with punishment, of course!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { -// 突然、賭けにされて狼狽するレナ@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " 突然、勝負を挑まれて狼狽するレナ。", - NULL, "Rena panicked at suddenly being challenged.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - -// ...うろたえ具合から今月の小遣いは残り少ないと断定する@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " …うろたえ具合からそれほど勝算に自信がないものと断定する。", - NULL, "... Given how panicked she is, I can be sure she isn't confident in winning.", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_tips_02_vm00_n01.txt b/Update/zonik_tips_02_vm00_n01.txt index 3dcf109..fa11495 100644 --- a/Update/zonik_tips_02_vm00_n01.txt +++ b/Update/zonik_tips_02_vm00_n01.txt @@ -4,23 +4,4 @@ void main() void dialog000() { -//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100016", 256, TRUE); - OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", - NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue); - Wait ( 1500 ); - OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」", - NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal); - ClearMessage(); - DisableWindow(); - ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「......む、...蒸すんだ.........、はぅ......。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 256, TRUE); - OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」", - NULL, "\"...It... it gets steamy... Hau...\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_tips_02_vm0x_n01.txt b/Update/zonik_tips_02_vm0x_n01.txt index 0728ba4..fa11495 100644 --- a/Update/zonik_tips_02_vm0x_n01.txt +++ b/Update/zonik_tips_02_vm0x_n01.txt @@ -4,23 +4,4 @@ void main() void dialog000() { -//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "ps3/s20/01/440100016", 256, TRUE); - OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", - NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue); - Wait ( 1500 ); - OutputLine(NULL, "この時期のズボンがどれだけ暑いか、女のお前にゃわかるまい!」", - NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal); - ClearMessage(); - DisableWindow(); - ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「......む、...蒸すんだ.........、はぅ......。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 256, TRUE); - OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」", - NULL, "\"...It... it gets hot... Hau...\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } diff --git a/Update/zonik_tips_17_vm00_n01.txt b/Update/zonik_tips_17_vm00_n01.txt index 81f2e87..fa11495 100644 --- a/Update/zonik_tips_17_vm00_n01.txt +++ b/Update/zonik_tips_17_vm00_n01.txt @@ -4,19 +4,4 @@ void main() void dialog000() { -//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 256, TRUE); - OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", - NULL, "\"Mother pines to return to her birthplace...", Line_Continue); - Wait (4200); - OutputLine(NULL, "最後のご奉公なんです。", - NULL, " It's the least I can do.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 256, TRUE); - OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。", - NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 256, TRUE); - OutputLine(NULL, "なっはっはっは!!」", - NULL, " Nahahahah!!\"", Line_Normal); - ClearMessage(); } diff --git a/Update/zonik_tips_17_vm0x_n01.txt b/Update/zonik_tips_17_vm0x_n01.txt index 414810c..fa11495 100644 --- a/Update/zonik_tips_17_vm0x_n01.txt +++ b/Update/zonik_tips_17_vm0x_n01.txt @@ -4,19 +4,4 @@ void main() void dialog000() { -//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 256, TRUE); - OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", - NULL, "\"Mother pines to return to her birthplace...", Line_Continue); - Wait (4200); - OutputLine(NULL, "最後のご奉公なんです。", - NULL, " It's the least I can do.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 256, TRUE); - OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。", - NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput); - ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 256, TRUE); - OutputLine(NULL, "なっはっはっは!!」", - NULL, " Nahahahah!!\"", Line_Normal); - ClearMessage(); }