Update voices

This commit is contained in:
Jáchym Toušek
2018-05-11 09:37:31 +02:00
parent cfd24e3dc8
commit 73faf3ef2a
61 changed files with 5434 additions and 5434 deletions

View File

@@ -59,10 +59,10 @@ void main()
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100001", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100001", 256, TRUE);
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100002", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100002", 256, TRUE);
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
NULL, " It's just decreasing your options.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
//「五萬切ってもテンパイ崩れませんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps2/19/123100003", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", GetGlobalFlag(GLinemodeSp));
@@ -88,7 +88,7 @@ void main()
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100004", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100004", 256, TRUE);
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -103,13 +103,13 @@ void main()
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700516", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700516", 256, TRUE);
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700517", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700517", 256, TRUE);
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700518", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700518", 256, TRUE);
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
ClearMessage();
@@ -127,10 +127,10 @@ void main()
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100005", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100005", 256, TRUE);
OutputLine(NULL, "「…納得いかないっすねぇ…。",
NULL, "\"...I just don't agree...", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100006", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100006", 256, TRUE);
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
NULL, " Why would you reduce your own options?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -142,7 +142,7 @@ void main()
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700519", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700519", 256, TRUE);
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -151,7 +151,7 @@ void main()
//「え?! どうしてっすか?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100007", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100007", 256, TRUE);
OutputLine(NULL, "「え?! どうしてっすか?!」",
NULL, "\"What!? Why is that!?\"", Line_Normal);
ClearMessage();
@@ -164,10 +164,10 @@ void main()
//「大石さん、いますかー@ 一般の方から外線でーす。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02001", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02001", 256, TRUE);
OutputLine(NULL, "「大石さん、いますかー?",
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/dek02002", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02002", 256, TRUE);
OutputLine(NULL, " 一般の方から外線でーす。」",
NULL, " You have a call from a civilian.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -178,7 +178,7 @@ void main()
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700520", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700520", 256, TRUE);
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
@@ -187,10 +187,10 @@ void main()
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100008", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100008", 256, TRUE);
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100009", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100009", 256, TRUE);
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
ClearMessage();
@@ -210,10 +210,10 @@ void main()
//「外線です@公衆から。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02003", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02003", 256, TRUE);
OutputLine(NULL, "「外線です。",
NULL, "\"Outside line.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/dek02004", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02004", 256, TRUE);
OutputLine(NULL, "公衆から。」",
NULL, " From a payphone.\"", Line_Normal);
ClearMessage();
@@ -222,23 +222,23 @@ void main()
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700521", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700521", 256, TRUE);
OutputLine(NULL, "「あーどうもすみません!",
NULL, "\"Oh, why thank you!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700522", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700522", 256, TRUE);
OutputLine(NULL, " ……お待たせしました、大石です。",
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700523", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700523", 256, TRUE);
OutputLine(NULL, "もしもし?」",
NULL, " Who is it?\"", Line_Normal);
ClearMessage();
//「お、大石さんですか?@ もしもし?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100808", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100808", 256, TRUE);
OutputLine(NULL, "「お、大石さんですか?!",
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100809", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100809", 256, TRUE);
OutputLine(NULL, " もしもし?!」",
NULL, " Hello!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -247,10 +247,10 @@ void main()
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700524", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700524", 256, TRUE);
OutputLine(NULL, "「前原さんじゃありませんか。",
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700525", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700525", 256, TRUE);
OutputLine(NULL, "どうもどうもこんにちは…!」",
NULL, " Why, good evening...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -281,10 +281,10 @@ void main()
//「落ち着いて下さい@何がありました?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700526", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700526", 256, TRUE);
OutputLine(NULL, "「落ち着いて下さい。",
NULL, "\"Please calm down.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700527", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700527", 256, TRUE);
OutputLine(NULL, "何がありました?」",
NULL, " Did something happen?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -293,7 +293,7 @@ void main()
//「えっと、!w800その、!w1000……あぁぁ…ッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100810", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100810", 256, TRUE);
OutputLine(NULL, "「えっと、",
NULL, "\"Uh,", Line_Continue);
@@ -328,7 +328,7 @@ void main()
//「何があったんです?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700528", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700528", 256, TRUE);
OutputLine(NULL, "「何があったんです?!」",
NULL, "\"What happened!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -337,7 +337,7 @@ void main()
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100811", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100811", 256, TRUE);
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
NULL, "\"UhhhUhhm... I... I... I...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -346,13 +346,13 @@ void main()
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700529", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700529", 256, TRUE);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700530", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700530", 256, TRUE);
OutputLine(NULL, " 今そこに近場の警官を行かせます。",
NULL, " I can have the local officers head to your location.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700531", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700531", 256, TRUE);
OutputLine(NULL, "私もすぐそっちに行きますよ!」",
NULL, " I'll be there soon, too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -361,7 +361,7 @@ void main()
//「………あ、その!s300……!sd多分!w1000……無理です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100812", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100812", 256, TRUE);
OutputLine(NULL, "「………あ、その",
NULL, "\"...Ah, um...", Line_Continue);
//!s300
@@ -406,10 +406,10 @@ void main()
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700532", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700532", 256, TRUE);
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700533", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700533", 256, TRUE);
OutputLine(NULL, " どこの公衆電話ですか?!」",
NULL, " Where is that payphone!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -456,10 +456,10 @@ void main()
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700534", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700534", 256, TRUE);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700535", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700535", 256, TRUE);
OutputLine(NULL, " 今はどういう状況なんです…?!」",
NULL, " What is your current situation...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -541,10 +541,10 @@ void main()
//「かかり過ぎです@警邏には何人乗ってます?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700536", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700536", 256, TRUE);
OutputLine(NULL, "「かかり過ぎです。",
NULL, "\"That's too long.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700537", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700537", 256, TRUE);
OutputLine(NULL, "警邏には何人乗ってます?」",
NULL, " How many officers are in there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -553,7 +553,7 @@ void main()
//「2人です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02005", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02005", 256, TRUE);
OutputLine(NULL, "「2人です。」",
NULL, "\"Two.\"", Line_Normal);
ClearMessage();
@@ -581,7 +581,7 @@ void main()
//「雛見沢の駐在さんには電話しました?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700538", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700538", 256, TRUE);
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -590,10 +590,10 @@ void main()
//「定時巡回の時間です@家人は留守で連絡不能。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02006", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02006", 256, TRUE);
OutputLine(NULL, "「定時巡回の時間です。",
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/dek02007", 256, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s01/00/dek02007", 256, TRUE);
OutputLine(NULL, "家人は留守で連絡不能。」",
NULL, " They're currently out, and it'll be impossible to contact them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -602,10 +602,10 @@ void main()
//「くそッ!@ 熊ちゃん、車を回して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700539", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700539", 256, TRUE);
OutputLine(NULL, "「くそッ!!",
NULL, "\"God damn!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700540", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700540", 256, TRUE);
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
NULL, " Kuma-chan, bring the car around.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -616,7 +616,7 @@ void main()
//「了解っす!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100010", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100010", 256, TRUE);
OutputLine(NULL, "「了解っす!!!」",
NULL, "\"Understood!!!\"", Line_Normal);
ClearMessage();
@@ -627,13 +627,13 @@ void main()
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100813", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100813", 256, TRUE);
OutputLine(NULL, "「…もしもし?",
NULL, "\"...Hello?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100814", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100814", 256, TRUE);
OutputLine(NULL, " 大石さん…?",
NULL, " Ooishi-san...?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100815", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100815", 256, TRUE);
OutputLine(NULL, " ごほっごぼッ!!」",
NULL, " *Cough cough*!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -642,13 +642,13 @@ void main()
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700541", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700541", 256, TRUE);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700542", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700542", 256, TRUE);
OutputLine(NULL, " 大丈夫です。",
NULL, " It's all right.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700543", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700543", 256, TRUE);
OutputLine(NULL, "ちゃんと聞こえてますよ!」",
NULL, " I can hear you loud and clear!\"", Line_Normal);
ClearMessage();
@@ -694,19 +694,19 @@ void main()
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700544", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700544", 256, TRUE);
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700545", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700545", 256, TRUE);
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700546", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700546", 256, TRUE);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700547", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700547", 256, TRUE);
OutputLine(NULL, " 聞こえてますか?!",
NULL, " Can you hear me!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700548", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700548", 256, TRUE);
OutputLine(NULL, " 前原さん?!」",
NULL, " Maebara-san!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -732,13 +732,13 @@ void main()
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700549", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700549", 256, TRUE);
OutputLine(NULL, "「前原さん!!",
NULL, "\"Maebara-san!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700550", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700550", 256, TRUE);
OutputLine(NULL, " 犯人は誰です?!",
NULL, " Who is the culprit!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700551", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700551", 256, TRUE);
OutputLine(NULL, " 何人なんですッ?!」",
NULL, " How many are there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -747,7 +747,7 @@ void main()
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100816", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100816", 256, TRUE);
OutputLine(NULL, "「……お、",
NULL, "\"...I...", Line_Continue);
@@ -783,7 +783,7 @@ void main()
//「大丈夫ですか!! 前原さん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700552", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700552", 256, TRUE);
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
NULL, "\"Are you all right!? Maebara-san!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -792,7 +792,7 @@ void main()
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…ついさっきまで……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100817", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100817", 256, TRUE);
OutputLine(NULL, "「犯人はニンゲンなんだって、",
NULL, "\"I thought that", Line_Continue);
@@ -809,10 +809,10 @@ void main()
OutputLine(NULL, "そう思ってました…。",
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100818", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100818", 256, TRUE);
OutputLine(NULL, "ついさっきまで。",
NULL, " Up until right now.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100819", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100819", 256, TRUE);
OutputLine(NULL, "……だけど",
NULL, " But...", Line_Continue);
//!s400
@@ -848,7 +848,7 @@ void main()
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……いや、います今。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100820", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100820", 256, TRUE);
OutputLine(NULL, "「……でも",
NULL, "\"...But...", Line_Continue);
@@ -872,10 +872,10 @@ void main()
OutputLine(NULL, "……いるんだと思います……。",
NULL, " does exist...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100821", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100821", 256, TRUE);
OutputLine(NULL, "いや、います。",
NULL, " No, he's...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100822", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100822", 256, TRUE);
OutputLine(NULL, "今。」",
NULL, " here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -884,7 +884,7 @@ void main()
//「前原さん、どうか、どうか落ち着いて…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700553", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700553", 256, TRUE);
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
NULL, "\"Maebara-san, please, just please calm down...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -893,10 +893,10 @@ void main()
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100823", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100823", 256, TRUE);
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100824", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100824", 256, TRUE);
OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
NULL, " It's been following me this whole time...!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -905,23 +905,23 @@ void main()
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100825", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100825", 256, TRUE);
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100826", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100826", 256, TRUE);
OutputLine(NULL, " 影みたいにぴったりくっついて!!",
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100827", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100827", 256, TRUE);
OutputLine(NULL, " だけども少しずつ…少しずつ…。",
NULL, " But slowly... so slowly...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100828", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100828", 256, TRUE);
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
NULL, " It's digging itself into my back...\"", Line_Normal);
ClearMessage();
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700554", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700554", 256, TRUE);
OutputLine(NULL, "「……前原さん、",
NULL, "\"...Maebara-san...", Line_Continue);
@@ -959,10 +959,10 @@ void main()
//「……………後ろに@……すぐ、……後ろに………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100829", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100829", 256, TRUE);
OutputLine(NULL, "「……………後ろに。",
NULL, "\"...Behind me.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100830", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100830", 256, TRUE);
OutputLine(NULL, "……すぐ、……後ろに………。」",
NULL, " Right... behind me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -971,26 +971,26 @@ void main()
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700555", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700555", 256, TRUE);
OutputLine(NULL, "「お願いです前原さん。",
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700556", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700556", 256, TRUE);
OutputLine(NULL, "……怖いのはわかります。",
NULL, " I can tell you're scared.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700557", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700557", 256, TRUE);
OutputLine(NULL, "ですがお願いです!!",
NULL, " But please!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700558", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700558", 256, TRUE);
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
ClearMessage();
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100831", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100831", 256, TRUE);
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100832", 256, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100832", 256, TRUE);
OutputLine(NULL, "振り向いたら……俺",
NULL, " If I do... I'll...", Line_Continue);
@@ -1006,13 +1006,13 @@ void main()
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700559", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700559", 256, TRUE);
OutputLine(NULL, "「怖いのはわかります!!",
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700560", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700560", 256, TRUE);
OutputLine(NULL, " でも教えて欲しい!!",
NULL, " But please tell me!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700561", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700561", 256, TRUE);
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
NULL, " You just need to turn around a bit!!", Line_WaitForInput);
OutputLine(NULL, " 前原さんの後ろに……",
@@ -1022,7 +1022,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
ModPlayVoiceLS(3, 11, "s01/11/120700562", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700562", 256, TRUE);
OutputLine(NULL, "誰がいるんですッ?!?!」",
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
ClearMessage();
@@ -1037,13 +1037,13 @@ void main()
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700563", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700563", 256, TRUE);
OutputLine(NULL, "「…前原さん、",
NULL, "\"...Maebara-san...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700564", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700564", 256, TRUE);
OutputLine(NULL, "……あんたまさか、",
NULL, " It couldn't be that you're...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700565", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700565", 256, TRUE);
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
NULL, " clawing out... your own throat...?\"", Line_Normal);
ClearMessage();
@@ -1088,16 +1088,16 @@ void main()
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700566", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700566", 256, TRUE);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700567", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700567", 256, TRUE);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700568", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700568", 256, TRUE);
OutputLine(NULL, " 前原さん?!",
NULL, " Maebara-san!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700569", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700569", 256, TRUE);
OutputLine(NULL, " もしもーしッ?!?!」",
NULL, " Helloooo!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1148,10 +1148,10 @@ void main()
//「もしもし…@ ………………………前原…さん…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700570", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700570", 256, TRUE);
OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700571", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700571", 256, TRUE);
OutputLine(NULL, " ………………………前原…さん…?」",
NULL, " ...Maebara...san...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1215,7 +1215,7 @@ void main()
//「…………あ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700572", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700572", 256, TRUE);
OutputLine(NULL, "「…………あ。」",
NULL, "\"...Ah.\"", Line_Normal);
ClearMessage();
@@ -1240,17 +1240,17 @@ void main()
//「大石さん、車はOKっす!!@ 大石さん…?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100011", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100011", 256, TRUE);
OutputLine(NULL, "「大石さん、車はOKっす!!!",
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100012", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100012", 256, TRUE);
OutputLine(NULL, " 大石さん…?!」",
NULL, " Ooishi-san...!?\"", Line_Normal);
ClearMessage();
//「……ごめんなさい、だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700573", 256, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700573", 256, TRUE);
OutputLine(NULL, "「……ごめんなさい、だ。」",
NULL, "\"...It was... I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1259,7 +1259,7 @@ void main()
//「大石さん……??¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100013", 256, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s01/19/123100013", 256, TRUE);
OutputLine(NULL, "「大石さん……??」",
NULL, "\"Ooishi-san...??\"", Line_Normal);
ClearMessage();