Update voices

This commit is contained in:
Jáchym Toušek
2018-05-11 09:37:31 +02:00
parent cfd24e3dc8
commit 73faf3ef2a
61 changed files with 5434 additions and 5434 deletions

View File

@@ -20,7 +20,7 @@ void main()
//「単刀直入に...自殺させる薬ってないんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700018", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700018", 128, TRUE);
OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -29,14 +29,14 @@ void main()
//「直接的にはない。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200020", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200020", 128, TRUE);
OutputLine(NULL, "「直接的にはない。」",
NULL, "\"Not directly, no.\"", Line_Normal);
ClearMessage();
//「遠回しですねぇ@...では間接的にはあるってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700019", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700019", 128, TRUE);
OutputLine(NULL, "「遠回しですねぇ。",
NULL, "\"That's quite a roundabout response.", Line_Continue);
Wait ( 1800 );
@@ -48,7 +48,7 @@ void main()
//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200021", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200021", 128, TRUE);
OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue);
@@ -66,7 +66,7 @@ void main()
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700020", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700020", 128, TRUE);
OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
NULL, "\"...That's hard to say.", Line_Continue);
Wait ( 1500 );
@@ -109,7 +109,7 @@ void main()
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700028", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700028", 128, TRUE);
OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -118,7 +118,7 @@ void main()
//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200038", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200038", 128, TRUE);
OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -127,7 +127,7 @@ void main()
// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200039", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200039", 128, TRUE);
OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
ClearMessage();
@@ -135,7 +135,7 @@ void main()
//「...............もうちょっと省略して言ってくれませんかねぇ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700029", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700029", 128, TRUE);
OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
ClearMessage();
@@ -149,13 +149,13 @@ void main()
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700030", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700030", 128, TRUE);
OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
NULL, "\"Nahahahahahahah!!!", Line_Continue);
Wait ( 2000 );
OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700031", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700031", 128, TRUE);
OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」",
NULL, " They smacked him hoping to nick some change, and just happened to hit a bad place!\"", Line_Normal);
ClearMessage();
@@ -168,7 +168,7 @@ void main()
//「.........なんてわけはありませんねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700032", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700032", 128, TRUE);
OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
//「こほん@...いかにも。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200041", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200041", 128, TRUE);
OutputLine(NULL, "「こほん。",
NULL, "\"Ahem.", Line_Continue);
Wait ( 1000 );
@@ -187,7 +187,7 @@ void main()
//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200042", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200042", 128, TRUE);
OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue);
Wait ( 4600 );
@@ -198,7 +198,7 @@ void main()
//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700033", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700033", 128, TRUE);
OutputLine(NULL, "「ありゃぁこんな時間!",
NULL, "\"Oh my goodness, look at the time!", Line_Continue);
OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
@@ -209,12 +209,12 @@ void main()
//「おう@ 頑張れよ@ いいお年をの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200043", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200043", 128, TRUE);
OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_Continue);
OutputLine(NULL, " 頑張れよ!",
NULL, " Good luck!", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200044", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200044", 128, TRUE);
OutputLine(NULL, " いいお年をの!」",
NULL, " Best wishes!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -223,7 +223,7 @@ void main()
//「いいお年を!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700034", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700034", 128, TRUE);
OutputLine(NULL, "「いいお年を!」",
NULL, "\"Best wishes!\"", Line_Normal);
ClearMessage();