Update voices
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@@ -21,7 +21,7 @@ void main()
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//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200042", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200042", 256, TRUE);
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OutputLine(NULL, "「最近、圭一くんの元気がないね。",
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NULL, "\"Keiichi-kun's been feeling down lately.", Line_Continue);
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Wait (2800);
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@@ -44,7 +44,7 @@ void main()
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//「うっひゃっひゃっひゃっひゃ!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300033", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300033", 256, TRUE);
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OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」",
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NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
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ClearMessage();
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@@ -53,7 +53,7 @@ void main()
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//「......どう思う?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200044", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200044", 256, TRUE);
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OutputLine(NULL, "「……どう思う?」",
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NULL, "\"...What do you think?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -62,7 +62,7 @@ void main()
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//「さーね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300034", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300034", 256, TRUE);
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OutputLine(NULL, "「さーね。」",
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NULL, "\"Don't know.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -71,7 +71,7 @@ void main()
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//「.........。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200045", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200045", 256, TRUE);
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OutputLine(NULL, "「………。」",
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NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -80,7 +80,7 @@ void main()
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//「圭ちゃん、ひょっとして...@.........かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300035", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300035", 256, TRUE);
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OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
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NULL, "\"Could be that Kei-chan...", Line_Continue);
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Wait (2000);
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@@ -91,14 +91,14 @@ void main()
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//「......わかんない。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200046", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200046", 256, TRUE);
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OutputLine(NULL, "「……わかんない。」",
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NULL, "\"...I don't know.\"", Line_Normal);
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ClearMessage();
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//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300036", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300036", 256, TRUE);
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OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」",
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NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -106,7 +106,7 @@ void main()
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//「うん@間違いない。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200047", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200047", 256, TRUE);
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OutputLine(NULL, "「うん。",
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NULL, "\"Yeah.", Line_Continue);
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Wait (800);
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@@ -117,7 +117,7 @@ void main()
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//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300037", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300037", 256, TRUE);
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OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」",
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NULL, "\"That Ooishi, he probably fed him something fishy...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -125,7 +125,7 @@ void main()
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//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200048", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200048", 256, TRUE);
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OutputLine(NULL, "「真剣そうだったよ。",
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NULL, "\"He looked serious.", Line_Continue);
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Wait (1600);
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@@ -135,7 +135,7 @@ void main()
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//「.........あのねぇ@レナはよく知らないだろうけど@/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300038", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300038", 256, TRUE);
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OutputLine(NULL, "「………あのねぇ、",
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NULL, "\"You see...", Line_Continue);
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Wait (1400);
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@@ -146,7 +146,7 @@ void main()
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PlaySE( 4, "wa_024", 128, 64 );
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//実はあいつ、オヤシロさまの使いなんだよ。@
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ModPlayVoiceLS(3, 3, "s20/03/440300039", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300039", 256, TRUE);
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OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」",
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NULL, " But he's actually the messenger of Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -154,7 +154,7 @@ void main()
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//「え@ 何の話?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200049", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200049", 256, TRUE);
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OutputLine(NULL, "「え?",
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NULL, "\"Huh?", Line_Continue);
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Wait (800);
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@@ -165,7 +165,7 @@ void main()
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//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300040", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300040", 256, TRUE);
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OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
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NULL, "\"Whenever he shows up... someone is demoned away.", Line_Continue);
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Wait (5800);
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@@ -176,7 +176,7 @@ void main()
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//「............あれ@ そうなの?¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200050", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200050", 256, TRUE);
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OutputLine(NULL, "「…………あれ?",
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NULL, "\"...Oh?", Line_Continue);
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Wait (1000);
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@@ -186,7 +186,7 @@ void main()
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//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300041", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300041", 256, TRUE);
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OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
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NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_Continue);
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Wait (3000);
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@@ -197,7 +197,7 @@ void main()
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//「.........そう言えば、悟史くんが転校する前にもいたね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200051", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200051", 256, TRUE);
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OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」",
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NULL, "\"...Now that you mention it, he was around before Satoshi-kun transferred out, too.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -205,7 +205,7 @@ void main()
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//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300042", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300042", 256, TRUE);
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OutputLine(NULL, "「転校〜?",
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NULL, "\"Transferred~?", Line_Continue);
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Wait (1600);
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@@ -215,7 +215,7 @@ void main()
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//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200052", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200052", 256, TRUE);
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OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
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NULL, "\"So this time he's appeared before Keiichi-kun...", Line_Continue);
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Wait (3800);
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@@ -226,7 +226,7 @@ void main()
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//「........................。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300043", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300043", 256, TRUE);
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OutputLine(NULL, "「……………………。」",
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NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -235,7 +235,7 @@ void main()
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//「........................。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200053", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200053", 256, TRUE);
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OutputLine(NULL, "「……………………。」",
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NULL, "\"...\"", Line_Normal);
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ClearMessage();
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@@ -257,8 +257,8 @@ void main()
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// ...哄笑だった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200054", 256, TRUE);
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ModPlayVoiceLS(4, 3, "s20/03/440300044", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200054", 256, TRUE);
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ModPlayVoiceLS(4, 3, "ps3/s20/03/440300044", 256, TRUE);
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OutputLine(NULL, " …哄笑だった。",
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NULL, "By loud laughter...", Line_Normal);
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ClearMessage();
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