Update voices
This commit is contained in:
@@ -7,10 +7,10 @@ void dialog000()
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//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s19/03/990300130", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300130", 256, TRUE);
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OutputLine(NULL, "「ランディーくん人形ー?!",
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NULL, "\"A Colonel Randy!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300131", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300131", 256, TRUE);
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OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
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NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -19,10 +19,10 @@ void dialog000()
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//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02890", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02890", 256, TRUE);
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OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
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NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02900", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02900", 256, TRUE);
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OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
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NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -59,7 +59,7 @@ void dialog004()
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{
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//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei04700", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04700", 256, TRUE);
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OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
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NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
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ClearMessage();
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@@ -71,10 +71,10 @@ void dialog005()
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{
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//「ほれ、どいたどいた@で、どこだよランディーくんは。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei04740", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04740", 256, TRUE);
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OutputLine(NULL, "「ほれ、どいたどいた。",
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NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei04750", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04750", 256, TRUE);
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OutputLine(NULL, "で、どこだよランディーくんは。」",
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NULL, " So where is Colonel Randy?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -93,10 +93,10 @@ void dialog007()
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{
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//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200209", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200209", 256, TRUE);
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OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。",
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NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200210", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200210", 256, TRUE);
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OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる",
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NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_Continue);
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@@ -153,7 +153,7 @@ void dialog009()
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//「わああぁあぁあぁあぁあッ!!!」/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05020", 256, TRUE);
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OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
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@@ -174,10 +174,10 @@ void dialog009()
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//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200220", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200220", 256, TRUE);
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OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
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NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200221", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200221", 256, TRUE);
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OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
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NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -194,10 +194,10 @@ void dialog009()
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//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200222", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200222", 256, TRUE);
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OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
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NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200223", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200223", 256, TRUE);
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OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」",
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NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -207,10 +207,10 @@ void dialog010()
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{
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//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei05040", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05040", 256, TRUE);
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OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。",
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NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei05050", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05050", 256, TRUE);
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OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
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NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
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}
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@@ -219,7 +219,7 @@ void dialog011()
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{
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//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei05060", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05060", 256, TRUE);
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OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」",
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NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -229,10 +229,10 @@ void dialog011()
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//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200226", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200226", 256, TRUE);
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OutputLine(NULL, "「そうだよね。…あははは!",
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NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200227", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200227", 256, TRUE);
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OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」",
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NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal);
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ClearMessage();
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