Update voices
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@@ -6,16 +6,16 @@ void dialog000()
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{
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//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 128, TRUE);
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OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
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NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
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Wait (4200);
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OutputLine(NULL, "最後のご奉公なんです。",
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NULL, " It's the least I can do.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 128, TRUE);
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OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。",
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NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 128, TRUE);
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OutputLine(NULL, "なっはっはっは!!」",
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NULL, " Nahahahah!!\"", Line_Normal);
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ClearMessage();
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