diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 5572447..d966975 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -104,8 +104,8 @@ void main() DisableWindow(); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…お待たせしましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -576,10 +576,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - //「なら「靴下」は?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300232", 256, TRUE); @@ -2011,7 +2007,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一さんを見付けたですって~~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2030,7 +2026,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥ @@ -3218,7 +3214,8 @@ void main() NULL, " ...Try not to snoop too much around here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 100, TRUE ); // 意地悪っぽくにやりと笑ってやると、俺はとっととレナの待つダム現場へ向かった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }