diff --git a/Update/onik_009.txt b/Update/onik_009.txt index cd34797..1fc68e4 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -89,7 +89,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "s19/00/502700047", 256, TRUE); OutputLine(NULL, "「圭一〜。", - NULL, "\"Keiichi~.", Line_WaitForInput); + NULL, "\"Keiichi~", Line_WaitForInput); ModPlayVoiceLS(3, 0, "s19/00/502700048", 256, TRUE); OutputLine(NULL, "この浴衣、まだ着れるかしら?", NULL, " Does this yukata still fit you?", Line_WaitForInput); @@ -362,7 +362,7 @@ void main() NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/500200787", 256, TRUE); OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」", - NULL, " Even if it means I must sacrifice myself~☆\"", GetGlobalFlag(GLinemodeSp)); + NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -701,7 +701,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); // 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -828,7 +828,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 1300 ); - DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@ @@ -850,7 +850,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei33630", 256, TRUE); OutputLine(NULL, "「ほ〜。そりゃすまんな。", - NULL, "\"Ooh~. My bad.", Line_WaitForInput); + NULL, "\"Ooh~ My bad.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei33640", 256, TRUE); OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」", NULL, " So, where is this lady I've kept waiting?\"", GetGlobalFlag(GLinemodeSp)); @@ -881,7 +881,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200802", 256, TRUE); OutputLine(NULL, "「…わぁ〜あ☆…梨花ちゃん……か、かかかかか…かぁいい…〜♪!!」", - NULL, "\"...Wooa~?... Rika-chan... Ky-K-K-K-K... Kyute...~?!!\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"...Wooa~☆... Rika-chan... Ky-K-K-K-K... Kyute...~♪!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -901,8 +901,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…こんばんはですよみんな@圭一もこんばんはです。@ @@ -1008,7 +1008,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 ); ModDrawCharacter(3, 5, "sprite/normal/ri5_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@ @@ -1046,7 +1046,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 1300 ); - DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); + DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); // 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥ @@ -1168,7 +1168,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); - DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); // 隣の屋台はかき氷だ@ @@ -1190,7 +1190,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei33690", 256, TRUE); OutputLine(NULL, "「今度はかき氷にしようぜ!!", - NULL, "\"Let's do shaved iced this time!", Line_WaitForInput); + NULL, "\"Let's do shaved ice this time!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei33700", 256, TRUE); OutputLine(NULL, " 完食早食い勝負だッ!!", NULL, " It's a shaved ice eating race!!", Line_WaitForInput); @@ -1228,9 +1228,13 @@ void main() ModPlayVoiceLS(3, 4, "s19/04/500400685", 256, TRUE); OutputLine(NULL, "「体温で少しでも溶かせば……!!", NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); + + DisableWindow(); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE); OutputLine(NULL, " つッ?!", - NULL, " It's...!", Line_Continue); + NULL, " It's...?!", Line_Continue); PlaySE( 4, "wa_010", 128, 64 ); @@ -1257,7 +1261,7 @@ void main() NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je2", "m1", 0, 0, 200 ); + DrawSceneWithMask("background/je1", "m1", 0, 0, 200 ); // 遅過ぎるぜのろまども!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1342,7 +1346,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); - DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); // さらに隣はこれまた定番@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1407,7 +1411,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_huteki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1446,7 +1450,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); + DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@ @@ -1503,7 +1507,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1516,6 +1520,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + // ぶんぶん! 沙都子と同じモーションで俺も首を振る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1524,7 +1531,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@ @@ -1636,13 +1643,15 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200819", 256, TRUE); OutputLine(NULL, "「よーいどん!!!", - NULL, "\"Ready... Go!!!\"", Line_Continue); - Wait (800) - ShakeScreenSx( 1, 1, ); - -//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@ + NULL, "\"Ready... Go!!!", Line_Continue); + Wait ( 3000 ) OutputLine(NULL, "………あれ?", NULL, " ...Oh?", Line_WaitForInput); + + DisableWindow(); + ModDrawCharacter(1, 2, "sprite/normal/re2b_komaru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@ ModPlayVoiceLS(3, 2, "s19/02/500200820", 256, TRUE); OutputLine(NULL, " 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?」", NULL, " Why aren't Keiichi-kun and Rika-chan starting? Why not?\"", GetGlobalFlag(GLinemodeSp)); @@ -1656,6 +1665,8 @@ void main() NULL, "Mion and Satoko dashed off madly, but Rika-chan and I calmly stayed right where we were.", Line_Normal); ClearMessage(); + DisableWindow(); + ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1706,7 +1717,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 300 ); //「こういう形で直接対決するのは!s200……!sd初めてだな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1819,7 +1830,7 @@ void main() // …それはブリキでできた古いひし形の看板だ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …それはブリキでできた古いひし形の看板だ。", - NULL, "...They were old tin, diamond-shaped signs.", Line_Normal); + NULL, "...They were old diamond-shaped tin signs.", Line_Normal); ClearMessage(); DisableWindow(); @@ -1859,14 +1870,14 @@ void main() // かぁいいというよりは懐かしい…、!w400…それのどこがどうかぁいいのか説明してくれ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " かぁいいというよりは懐かしい…、", - NULL, "They were more nostalgic than kyute...", Line_ContinueAfterTyping); + NULL, "They were more nostalgic than 'kyute'...", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); OutputLine(NULL, "…それのどこがどうかぁいいのか説明してくれ。", - NULL, " ...Can you explain what part of that is kyute?", Line_Normal); + NULL, " ...Can you explain what part of that is 'kyute'?", Line_Normal); ClearMessage(); DisableWindow(); @@ -1935,10 +1946,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_030", 128, 64 ); ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - SetValidityOfInput( FALSE ); - Wait( 300 ); - SetValidityOfInput( TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + // ………ぷッ!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2117,17 +2125,22 @@ void main() ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……みぃ。」…と一言、!w800「鳴いた¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 5, "s19/05/990500080", 256, TRUE); + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「……みぃ。」…と一言、", - NULL, "She made just a single sound--", Line_Continue); - + NULL, "She made just a single sound--", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + // (backup) SetValidityOfInput( FALSE ); Wait( 800 ); // (backup) SetValidityOfInput( TRUE ); - + + +//「鳴いた¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 5, "s19/05/990500080", 256, TRUE); OutputLine(NULL, "「鳴いた」", - NULL, " \"...Mew.\"", Line_Normal); + NULL, " \"...Mew.\"", Line_Normal); ClearMessage(); PlaySE( 4, "wa_016", 128, 64 ); @@ -2258,11 +2271,11 @@ void main() // 完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる。", - NULL, "Rika-chan turned her gaze to me with a daunting smile as she was caressed by Rena, who was in full Kyute Mode.", Line_Normal); + NULL, "Rika-chan turned her gaze to me with a daunting smile as she was caressed by Rena, who was in full 'Kyute Mode.'", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -2341,7 +2354,7 @@ void main() // 俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす。", - NULL, "I pulled Rena, who gave no sign of cancelling out of Kyute Mode, away from Rika-chan.", Line_Normal); + NULL, "I pulled Rena, who gave no sign of cancelling out of 'Kyute Mode,' away from Rika-chan.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/je1", "up", 0, 0, 300 ); @@ -2408,7 +2421,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -2574,7 +2587,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200837", 256, TRUE); OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」", - NULL, "\"...Um... It was so kyute... hao~☆\"", Line_Normal); + NULL, "\"...Um... It was so kyute... hao~.☆\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -2596,7 +2609,7 @@ void main() // はぅ~……と、大きくため息をもう一度つくレナ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " はぅ〜……と、大きくため息をもう一度つくレナ。", - NULL, "Rena let out a really long \"Hao~\".", GetGlobalFlag(GLinemodeSp)); + NULL, "Rena let out a really long \"Hao~.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2651,6 +2664,8 @@ void main() DisableWindow(); DrawScene("background/je1", 1000 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE ); // 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2659,9 +2674,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - //「え?!w400 えぇ?!!w300 なに?!w200 なに?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200839", 256, TRUE); @@ -2691,10 +2703,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_ikari_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - //「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "s19/03/500300729", 256, TRUE); @@ -2703,11 +2711,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - //「こンのド変態~!!@ 調伏してさしあげますでございますッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/500400705", 256, TRUE); @@ -2745,7 +2748,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -2762,7 +2765,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…オットセイさんのキーホルダーですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2793,6 +2796,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + //「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2884,7 +2890,7 @@ void main() PlaySE( 4, "wa_013", 128, 64 ); DisableWindow(); DrawScene("white", 10 ); - DrawScene("background/je1", 10 ); + DrawScene("background/je2", 10 ); // そこをパシャリとカメラのフラッシュ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2960,11 +2966,11 @@ void main() NULL, "\"That's right.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei33890", 256, TRUE); OutputLine(NULL, "少なくとも沙都子の許可は必要ない。", - NULL, " At least you don't really need Satoko's permission.", Line_Continue); + NULL, " At least you don't really need Satoko's permission.", Line_WaitForInput); PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 1, 50, 20, 5, 0, ); - OutputLineAll(NULL, "", Line_WaitForInput); + Wait( 300 ); //ぐぉをぅッ?!?!@ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33900", 256, TRUE); @@ -3032,7 +3038,7 @@ void main() NULL, "\"Tonight's the last we can see ol' Tomitake-sama, isn't it~!?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "s19/03/500300734", 256, TRUE); OutputLine(NULL, " お名残惜しいですわぁ☆", - NULL, " It's such a shame☆", Line_WaitForInput); + NULL, " It's such a shame.☆", Line_WaitForInput); ModPlayVoiceLS(3, 3, "s19/03/500300735", 256, TRUE); OutputLine(NULL, " いい加減、とっととメジャーデビューして下さいよねぇ〜!」", NULL, " Hurry up and have your major breakout soon~!\"", Line_Normal); @@ -3410,8 +3416,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…老獪な大人の知恵を見せてもらいましょうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3517,7 +3522,7 @@ void main() NULL, "\"We'll leave you with nothing!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei34020", 256, TRUE); OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」", - NULL, " -and beat you into the depths of hell!!\"", GetGlobalFlag(GLinemodeSp)); + NULL, " And beat you into the depths of hell!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3576,7 +3581,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 1300 ); - DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); // 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@ @@ -3629,7 +3634,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200858", 256, TRUE); OutputLine(NULL, "「負けなきゃいいんだからね!」", - NULL, "'Just don't lose!'", GetGlobalFlag(GLinemodeSp)); + NULL, "\"'Just don't lose!'\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3701,7 +3706,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); //「来たかい@園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); } @@ -3724,8 +3729,6 @@ void main() OutputLine(NULL, "「あんたの店、根こそぎかっさらいに来たよッ!!」", NULL, "\"We came to eradicate your entire stall!!\"", Line_Normal); ClearMessage(); - DisableWindow(); - DrawSceneWithMask("background/je2", "down", 0, 0, 300 ); DisableWindow(); DrawSceneWithMask("background/jd4", "right", 0, 0, 300 ); @@ -3892,7 +3895,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…くまさんを落とせれば勝利は確定しますですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3958,7 +3961,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200860", 256, TRUE); OutputLine(NULL, "「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!」", - NULL, "\"Well then, to be fair... How about using rock paper scissors to decide? How about it!?\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Well then, to be fair... How about using rock-paper-scissors to decide? How about it!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4300,7 +4303,6 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4407,7 +4409,7 @@ void main() // 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子。", - NULL, "The palm of Mion's outstretched hand went pomf! as it tapped down lightly on Satoko.", GetGlobalFlag(GLinemodeSp)); + NULL, "The palm of Mion's outstretched hand went \"pomf!\" as it tapped down lightly on Satoko.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4436,7 +4438,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4480,7 +4482,7 @@ void main() // いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ!!!", - NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was kyute!", Line_Normal); + NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was 'kyute'!", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/je2", "m1", 0, 0, 300 ); @@ -4541,6 +4543,15 @@ void main() ClearMessage(); + DisableWindow(); + PlaySE( 4, "wa_014", 128, 64 ); + DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + Wait( 200 ); + PlaySE( 4, "wa_005", 128, 64 ); + Wait( 100 ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE ); + + //「うぉおおぉおぉおおおおッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "s19/00/yaji_mix3", 256, TRUE); @@ -4837,7 +4848,7 @@ void main() NULL, "\"You did a good job!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei34100", 256, TRUE); OutputLine(NULL, " かぁいいモードのレナにゃ驚かされるぜ!」", - NULL, " Your Kyute Mode really surprised me!\"", GetGlobalFlag(GLinemodeSp)); + NULL, " Your 'Kyute Mode' really surprised me!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4872,12 +4883,14 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei34110", 256, TRUE); OutputLine(NULL, "「よっしゃ! そんなら俺が、」", - NULL, "\"All right! Then I'll...\"", Line_WaitForInput); + NULL, "\"All right! Then I'll...\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「僕が取ったらプレゼントするよ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "s19/08/500800027", 256, TRUE); OutputLine(NULL, "「僕が取ったらプレゼントするよ。」", NULL, " \"I'll get it and give it to you.\"", GetGlobalFlag(GLinemodeSp)); @@ -5087,7 +5100,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200876", 256, TRUE); OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」", - NULL, "\"Hao~~~ T-Too bad...\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Hao~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5318,9 +5331,11 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "s19/00/yaji_mix6", 256, TRUE); OutputLine(NULL, "「おぉおおぉおぉ!!!", - NULL, "\"Whoooooo!!", Line_WaitForInput); + NULL, "\"Whoooooo!!", Line_Continue); + Wait( 700 ); OutputLine(NULL, " 兄ちゃんいいぞぉ!!", - NULL, " Cool, onii-chan!!", Line_WaitForInput); + NULL, " Cool, onii-chan!!", Line_Continue); + Wait( 700 ); OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」", NULL, " Show us what you've got!!!!\"", Line_Normal); ClearMessage(); @@ -5571,12 +5586,14 @@ void main() NULL, "NOW!", Line_Normal); ClearMessage(); - + Negative( 100 , TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 2, "lsys25", 128, 0 ); DisableWindow(); - DrawScene("black", 3000 ); + Wait( 800 ); + DrawScene("black", 2000 ); + FadeFilm( 0 , TRUE ); // その瞬間、時間が止まったようにすら感じた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5845,7 +5862,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/500200887", 256, TRUE); OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」", - NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5962,7 +5979,7 @@ void main() //■綿流し DisableWindow(); - DrawSceneWithMask("background/je1", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "up", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); // やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@ @@ -6015,7 +6032,7 @@ void main() NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je1", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@ @@ -6243,7 +6260,7 @@ void main() // 冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった。", - NULL, "I tried to keep calm. I repeated the phrase 'Keep it together, Keiichi Maebara' in my mind, but it didn't look like I would be able to anytime soon.", GetGlobalFlag(GLinemodeSp)); + NULL, "I tried to keep calm. I repeated the phrase \"Keep it together, Keiichi Maebara\" in my mind, but it didn't look like I would be able to anytime soon.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // そんな顔をレナには絶対見られたくないと思ったので、俺は振りかえらずにレナを引きずってずんずん進んでいった¥ @@ -6705,6 +6722,8 @@ void main() OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。", NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput); + DisableWindow(); + ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 0, 50, 20, 5, 0, );