Chapter 6 Fixed

This commit is contained in:
Kiruku
2015-05-21 16:44:29 -04:00
parent 317405333f
commit 7822fed47e
2 changed files with 144 additions and 58 deletions

View File

@@ -219,9 +219,10 @@
NULL, "It could be that he's some master painter... and I didn't know about it...", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__028", 128, 64 );
PlaySE( 4, "wa_028", 128, 64 );
// ぴんぽ~~ん!!w2000
ClearMessage();
OutputLine(NULL, " ぴんぽ〜〜ん!",
NULL, "Ding dong~~!", Line_ContinueAfterTyping);
@@ -323,6 +324,7 @@
PlaySE(3, "S19/02/500200786", 256, 64);
OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
PlaySE(3, "S19/02/500200787", 256, 64);
OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」",
NULL, " Even if it means I must sacrifice myself~☆\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -429,6 +431,8 @@
//「お~~~~~ッ!!!!@
PlaySE(3, "S19/02/500200790", 256, 64);
PlaySE(4, "S19/03/500300687", 256, 64);
OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」",
NULL, "\"Yeah~~~~~!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -687,6 +691,7 @@
PlaySE(3, "S19/02/500200799", 256, 64);
OutputLine(NULL, "「…へ……レナが……?",
NULL, "\"...Uhh? ...I'm...", Line_WaitForInput);
PlaySE(3, "S19/02/500200780", 256, 64);
OutputLine(NULL, " ……だ、…誰に人気あるのかな?",
NULL, " popular with some people? Really?", Line_ContinueAfterTyping);
@@ -717,6 +722,7 @@
DrawBustshotWithFiltering( 1, "me_si_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@
PlaySE(3, "S19/03/500300695", 256, 64);
OutputLine(NULL, "「露天商は町からわざわざ来てくれてるんだよ。",
NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput);
PlaySE(3, "S19/03/500300696", 256, 64);
@@ -755,8 +761,10 @@
PlaySE(3, "S19/04/500400678", 256, 64);
OutputLine(NULL, "「あーーッ!!",
NULL, "\"Heeey!!", Line_WaitForInput);
PlaySE(3, "S19/04/500400679", 256, 64);
OutputLine(NULL, " 遅いですわ皆々様!!",
NULL, " You're all very late!!", Line_WaitForInput);
PlaySE(3, "S19/04/500400680", 256, 64);
OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」",
NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -767,6 +775,7 @@
PlaySE(3, "S19/01/HR_KEI33630", 256, 64);
OutputLine(NULL, "「ほ〜。そりゃすまんな。",
NULL, "\"Ooh~. My bad.", Line_WaitForInput);
PlaySE(3, "S19/01/HR_KEI33640", 256, 64);
OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」",
NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -970,6 +979,7 @@
PlaySE(3, "S19/03/500300702", 256, 64);
OutputLine(NULL, "「たこ焼き早食い勝負〜ッ!!!",
NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
PlaySE(3, "S19/03/500300703", 256, 64);
OutputLine(NULL, " 各自購入の上、",
NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping);
@@ -1002,7 +1012,7 @@
OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
NULL, "\"It buUuUuUurns!!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1079,6 +1089,7 @@
PlaySE(3, "S19/01/HR_KEI33700", 256, 64);
OutputLine(NULL, " 完食早食い勝負だッ!!",
NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
PlaySE(3, "S19/01/HR_KEI33710", 256, 64);
OutputLine(NULL, " レディ、",
NULL, " Ready...", Line_ContinueAfterTyping);
@@ -1107,12 +1118,14 @@
DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「体温で少しでも溶かせば……!@ つッ?!/
PlaySE(3, "S19/04/500400685", 256, 64);
OutputLine(NULL, "「体温で少しでも溶かせば……!!",
NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
PlaySE(3, "S19/04/500400686", 256, 64);
OutputLine(NULL, " つッ?!",
NULL, " It's...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
// 冷たいですのぉおぉおお!!!@
OutputLine(NULL, " 冷たいですのぉおぉおお!!!」",
@@ -1159,7 +1172,7 @@
OutputLine(NULL, " 完食だぁああぁああッ!!!」",
NULL, " FiniIIiiIIshed!!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1184,6 +1197,7 @@
DrawBustshotWithFiltering( 3, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……
PlaySE(3, "S19/02/500200809", 256, 64);
OutputLine(NULL, "「ま、",
NULL, "\"It...", Line_ContinueAfterTyping);
@@ -1232,12 +1246,14 @@
DrawBustshotWithFiltering( 3, "sa_si_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「次はこちらにしませんこと?@/
PlaySE(3, "S19/04/500400687", 256, 64);
OutputLine(NULL, "「次はこちらにしませんこと?!",
NULL, "\"Why don't we do this one next!?", Line_WaitForInput);
DisableWindow();
DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// もちろん早食いですわっぁああぁあ!!!@
PlaySE(3, "S19/04/500400688", 256, 64);
OutputLine(NULL, " もちろん早食いですわっぁああぁあ!!!」",
NULL, " Of course, it's a speed eating conteeeest!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1462,7 +1478,7 @@
NULL, "\"All right...", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 100, );
PlaySE(3, "S19/01/HR_KEI33770", 256, 64);
OutputLine(NULL, "……多分",
NULL, " ...I think", Line_ContinueAfterTyping);
@@ -1477,6 +1493,7 @@
DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「よーいどん!!!/
PlaySE(3, "S19/02/500200819", 256, 64);
OutputLine(NULL, "「よーいどん!!!",
NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
@@ -1529,6 +1546,7 @@
DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「なんだろ!なんだろ!! 楽しみ~!!@
PlaySE(3, "S19/01/HR_KEI33790", 256, 64);
OutputLine(NULL, "「こういう形で直接対決するのは",
NULL, "\"This is probably the first time...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1632,7 +1650,7 @@
OutputLine(NULL, " どこから拾ってきたんだ。",
NULL, " Where did she get those?", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1646,6 +1664,7 @@
// …それはブリキでできた古いひし形の看板だ¥
PlaySE(3, "S19/03/500300718", 256, 64);
OutputLine(NULL, "「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!",
NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_Normal);
ClearMessage();
@@ -1726,7 +1745,7 @@
OutputLine(NULL, " …それは婦人会の出店する焼とうもろこし屋の手作りの画用紙ポスターだった。",
NULL, " ...It was the hand-drawn poster from the ladies' society's roasted corn stall.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1750,7 +1769,7 @@
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__030", 128, 64 );
PlaySE( 4, "wa_030", 128, 64 );
DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
SetValidityOfInput( FALSE );
Wait( 300 );
@@ -1918,6 +1937,7 @@
DrawBustshotWithFiltering( 3, "ri_mk_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……みぃ。」…と一言、!w800「鳴いた¥
PlaySE(3, "S19/05/990500080", 256, 64);
OutputLine(NULL, "「鳴いた」",
NULL, "\"...Mew.\"", Line_ContinueAfterTyping);
@@ -1925,15 +1945,16 @@
Wait( 800 );
SetValidityOfInput( TRUE );
PlaySE(3, "S19/02/500200826", 256, 64);
OutputLine(NULL, "「はッはぅ〜〜!!!!",
NULL, " \"Aw-hao~~!!!!", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__016", 128, 64 );
PlaySE( 4, "wa_016", 128, 64 );
PlayBGM( 1, "msys03", 128, 0 );
DisableWindow();
DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
//「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい お持ち帰り
OutputLine(NULL, " か、かかか、かぁいいかぁいい!!!",
@@ -1980,7 +2001,7 @@
OutputLine(NULL, "巫女!",
NULL, " Shrine maiden!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
@@ -1988,7 +2009,7 @@
//巫女!/
OutputLine(NULL, "半涙!",
NULL, " Brink of crying!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
@@ -1996,7 +2017,7 @@
//半涙!/
OutputLine(NULL, "みぃ!",
NULL, " Mew!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__012", 128, 64 );
PlaySE( 4, "wa_012", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
@@ -2004,7 +2025,7 @@
//みぃ!/
OutputLine(NULL, "完璧だッ!!",
NULL, " It was perfect!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__016", 128, 64 );
PlaySE( 4, "wa_016", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
@@ -2012,7 +2033,7 @@
//完璧だッ!!/
OutputLine(NULL, "ただのコケを萌えにまで昇華した…",
NULL, " A simple trip, transcended into pure moe...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -2172,6 +2193,7 @@
//「だがここはちょっとギャラリーが多い@あっちの影へ行こう。@
PlaySE(3, "S19/01/HR_KEI33860", 256, 64);
OutputLine(NULL, "あっちの影へ行こう。」",
NULL, "Let's go back there.\"", Line_WaitForInput);
OutputLine(NULL, " 俺は目を白黒させるレナを神社裏へ引きずって行く。",
@@ -2203,6 +2225,7 @@
DrawBustshotWithFiltering( 1, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃんに限って……いやまさか……。@
PlaySE(3, "S19/05/500500296", 256, 64);
OutputLine(NULL, "「…ファイト、",
NULL, "\"...Keep on fighting!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2363,6 +2386,7 @@
// そして目を輝かせながら言った@
PlaySE(3, "S19/02/500200838", 256, 64);
OutputLine(NULL, "「かぁいかったよ☆…圭一くんの",
NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2389,7 +2413,7 @@
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
DrawScene( "white", 200 );
DrawScene( "black", 200 );
@@ -2419,6 +2443,7 @@
DrawBustshot( 1, "re_si_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え?!w400 えぇ!w300 なに!w200 なに
PlaySE(3, "S19/02/500200839", 256, 64);
OutputLine(NULL, " えぇ?!",
NULL, "Haoh!?", Line_ContinueAfterTyping);
@@ -2451,6 +2476,7 @@
DrawBustshotWithFiltering( 3, "me_si_ik_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@
PlaySE(3, "S19/03/500300730", 256, 64);
OutputLine(NULL, "「こンのド変態〜!!!",
NULL, "\"You sick pervert~!!!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2570,6 +2596,7 @@
DrawBustshot( 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@
PlaySE(3, "S19/03/500300732", 256, 64);
OutputLine(NULL, " てっきりおじさんは圭一のかぁいいオットセイかと〜!!」",
NULL, "This old man thought you meant it was Keiichi's kyute little fur seal!!\"", Line_WaitForInput);
PlaySE(3, "S19/04/500400707", 256, 64);
@@ -2617,7 +2644,7 @@
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__013", 128, 64 );
PlaySE( 4, "wa_013", 128, 64 );
DisableWindow();
DrawScene( "white", 10 );
DrawScene( "bg_015", 10 );
@@ -2666,6 +2693,7 @@
// ……さぞや賑やかな写真になっただろうな…¥
PlaySE(3, "S19/04/500400710", 256, 64);
OutputLine(NULL, "「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!」",
NULL, "\"It's a fine evening, indeed! Although it's rather poor etiquette to photograph a lady without her permission!!\"", Line_Normal);
ClearMessage();
@@ -2690,7 +2718,7 @@
OutputLine(NULL, "ぐぉをぅッ?!?!」",
NULL, " Hurrngh!?!?\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
//ぐぉをぅッ?!?!@
@@ -3087,6 +3115,7 @@
PlaySE(3, "S19/04/500400711", 256, 64);
OutputLine(NULL, "「さぁてさて!",
NULL, "\"Now then!", Line_WaitForInput);
PlaySE(3, "S19/04/500400712", 256, 64);
OutputLine(NULL, " こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!」",
NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3105,6 +3134,7 @@
//「へへ! 俺たちの若さについて来れるかな?@
PlaySE(3, "S19/01/HR_KEI33980", 256, 64);
OutputLine(NULL, "「へへ! 俺たちの若さについて来れるかな?」",
NULL, "\"Heh heh! Can you keep up with us young 'uns?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3187,6 +3217,7 @@
PlaySE(3, "S19/01/HR_KEI34010", 256, 64);
OutputLine(NULL, "「身包み剥いでッ!!",
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
PlaySE(3, "S19/01/HR_KEI34020", 256, 64);
OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」",
NULL, " We won't even leave the hairs on your butt!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3617,8 +3648,12 @@
DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥
PlaySE(3, "S19/03/500300747", 256, 64);
OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!」",
NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\" \"Here yah go!!\"", Line_Normal);
NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", Line_WaitForInput);
PlaySE(3, "S19/00/yataiz50006", 256, 64);
OutputLine(NULL, "「そらよッ!!」",
NULL, "\"Here yah go!!\"", Line_Normal);
ClearMessage();
DisableWindow();
@@ -3665,7 +3700,7 @@
DisableWindow();
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
SetValidityOfInput( FALSE );
@@ -3678,7 +3713,7 @@
NULL, " Reload.", Line_WaitForInput);
DisableWindow();
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
SetValidityOfInput( FALSE );
@@ -3691,7 +3726,7 @@
NULL, " Reload.", Line_WaitForInput);
DisableWindow();
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
SetValidityOfInput( FALSE );
@@ -3704,9 +3739,9 @@
ClearMessage();
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 500 );
// PlaySE( 4, "wa__002", 128, 64 );
// PlaySE( 4, "wa_002", 128, 64 );
// ぱたり@
OutputLine(NULL, " ぱたり。",
@@ -3714,13 +3749,13 @@
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 500 );
// PlaySE( 4, "wa__003", 128, 64 );
// PlaySE( 4, "wa_003", 128, 64 );
Wait( 500 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 500 );
// PlaySE( 4, "wa__003", 128, 64 );
// PlaySE( 4, "wa_003", 128, 64 );
// …ぱたりぱたり@
OutputLine(NULL, " …ぱたりぱたり。",
@@ -3840,6 +3875,7 @@
//「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ
PlaySE(3, "S19/04/500400717", 256, 64);
OutputLine(NULL, "「やはりここは",
NULL, "\"Of course", Line_ContinueAfterTyping);
//!s150
@@ -3905,15 +3941,15 @@
DisableWindow();
DrawScene( "black", 100 );
DrawScene( "bg_010", 1000 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 500 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshotWithFiltering( 2, "sa_si_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ちっ、…弾が軽いですわ…!@
@@ -3934,12 +3970,12 @@
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 500 );
// PlaySE( 4, "wa__003", 128, 64 );
// PlaySE( 4, "wa_003", 128, 64 );
// しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた¥
OutputLine(NULL, " しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた。",
@@ -4075,6 +4111,7 @@
//「富竹さんはちょっとレナを甘く見てますね…。!s250……!sdふっ。
PlaySE(3, "S19/01/HR_KEI34070", 256, 64);
OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。",
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_ContinueAfterTyping);
//!s25
@@ -4177,10 +4214,10 @@
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_010", "m1", 0, 0, 300 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
Wait( 1500 );
//「ぅおおおぉおぉおおおぉッ!!!!@
@@ -4277,10 +4314,10 @@
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
Wait( 1500 );
//「あぁあぁあぁーーーーー…ッ!!!!@
@@ -4478,6 +4515,7 @@
DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一もファイト、!w300おーですよ。¥
PlaySE(3, "S19/05/500500304", 256, 64);
OutputLine(NULL, "「…圭一もファイト、",
NULL, "\"...You keep on fighting too, Keiichi,", Line_ContinueAfterTyping);
@@ -4533,7 +4571,7 @@
DisableWindow();
DrawScene( "black", 400 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
@@ -4546,9 +4584,9 @@
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
@@ -4561,9 +4599,9 @@
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 50 );
DrawScene( "bg_010", 200 );
@@ -4571,7 +4609,7 @@
OutputLine(NULL, " ぱかん!!",
NULL, "Pwop!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
// 発射の感覚が短い!@
OutputLine(NULL, " 発射の感覚が短い!!",
@@ -4683,7 +4721,7 @@
// !sd
SetSpeedOfMessage( FALSE, 0, );
PlaySE(3, "S19/01/HR_KEI34150", 256, 64);
OutputLine(NULL, "あ、すみませんね。」",
NULL, "Oh, sorry about that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4753,7 +4791,7 @@
NULL, "...", Line_ContinueAfterTyping);
//!sd/
SetSpeedOfMessage( FALSE, 0, );
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
//男じゃないッ!¥
OutputLine(NULL, "男じゃないッ!!",
@@ -4817,6 +4855,7 @@
//「おぉおおぉおぉ!!@ 兄ちゃんいいぞぉ!@ 男見せたれぇえぇええぇッ!!!!¥
PlaySE(3, "S19/00/yaji_mix6", 256, 64);
OutputLine(NULL, "「おぉおおぉおぉ!!!",
NULL, "\"Whoooooo!!", Line_WaitForInput);
OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
@@ -5061,13 +5100,13 @@
DisableWindow();
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 200 );
DrawScene( "black", 50 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 200 );
DrawScene( "black", 50 );
PlaySE( 4, "wa__014", 128, 64 );
PlaySE( 4, "wa_014", 128, 64 );
DrawScene( "white", 200 );
DrawScene( "black", 50 );
@@ -5105,14 +5144,14 @@
OutputLine(NULL, " くまの頭に弾が1発",
NULL, "The first shot hit the bear on its head.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 1500 );
//2発/
OutputLine(NULL, "2発",
NULL, " The second...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
Wait( 1500 );
//!s200……!sd発/
@@ -5126,7 +5165,7 @@
OutputLine(NULL, "3発",
NULL, " The third...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
//ッ!!!@
OutputLine(NULL, "ッ!!!!",
@@ -5148,7 +5187,7 @@
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
DrawBustshotWithFiltering( 3, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
//「きゃ、…きゃーーー!!@ やったぁあぁあぁあぁあッ!!!!@
@@ -5458,6 +5497,7 @@
DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
PlaySE(3, "S19/04/500400732", 256, 64);
OutputLine(NULL, "「2人ともお勤め、しっかりでございますよ〜!!",
NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput);
PlaySE(3, "S19/04/500400733", 256, 64);
@@ -5547,6 +5587,7 @@
DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「誰が魅音さんの世話になるでございますの~!@/
PlaySE(3, "S19/04/500400735", 256, 64);
OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜!!",
NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
@@ -5554,6 +5595,7 @@
DrawSceneWithMask( "bg_015", "right", 0, 0, 300 );
// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
PlaySE(3, "S19/04/500400736", 256, 64);
OutputLine(NULL, " 痛い〜! 手ぇ引っ張らないで下さいましぃ〜…!」",
NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal);
ClearMessage();
@@ -5770,12 +5812,13 @@
DrawBustshotWithFiltering( 3, "re_si_ha_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「はッ、…………は/
PlaySE(3, "S19/02/500200896", 256, 64);
OutputLine(NULL, "「はッ、…………は",
NULL, "\"Ha... Ha", Line_ContinueAfterTyping);
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 150 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
@@ -5810,6 +5853,7 @@
//「はぅ~、の「は」と「ぅ」の間くらいだったか…!w300な…。
PlaySE(3, "S19/03/500300769", 256, 64);
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_ContinueAfterTyping);
@@ -5905,6 +5949,7 @@
DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「祭事用の鍬だよ@巫女さんしか触っちゃいけない神聖な農具なの。@
PlaySE(3, "S19/02/500200898", 256, 64);
OutputLine(NULL, "「祭事用の鍬だよ。",
NULL, "\"A hoe that's used for this festival.", Line_WaitForInput);
PlaySE(3, "S19/02/500200899", 256, 64);
@@ -6014,6 +6059,7 @@
DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「梨花は毎日毎日、お餅つきの杵で練習してましたですの…@…きっとやりきるでございますわ。@
PlaySE(3, "S19/04/500400741", 256, 64);
OutputLine(NULL, "「梨花は毎日毎日、お餅つきの杵で練習してましたですの…。",
NULL, "\"Rika practiced every single day with a mochi hammer...", Line_WaitForInput);
PlaySE(3, "S19/04/500400742", 256, 64);
@@ -6049,6 +6095,7 @@
PlaySE(3, "S19/03/500300771", 256, 64);
OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。",
NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
PlaySE(3, "S19/03/500300772", 256, 64);
OutputLine(NULL, "…まぁ、",
NULL, " And well...", Line_ContinueAfterTyping);
@@ -6063,15 +6110,18 @@
//「そうだよな@巫女は清らかじゃないと駄目だもんな@/
PlaySE(3, "S19/01/HR_KEI34530", 256, 64);
OutputLine(NULL, "「そうだよな。",
NULL, "\"That's true.", Line_WaitForInput);
PlaySE(3, "S19/01/HR_KEI34540", 256, 64);
OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 5, 0, );
//……ぎゅおぉをぉ…ッ!!@
PlaySE(3, "S19/01/HR_KEI34550", 256, 64);
OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」",
NULL, " ...Ghrnk...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -6198,6 +6248,7 @@
PlaySE(3, "S19/02/500200906", 256, 64);
OutputLine(NULL, "食べ物じゃないよ。",
NULL, " It's not food.", Line_WaitForInput);
PlaySE(3, "S19/02/500200907", 256, 64);
OutputLine(NULL, "だから、ワ・",
NULL, " I said it was", Line_ContinueAfterTyping);
@@ -6272,6 +6323,7 @@
//「うん。雛見沢の守り神さまなの@御利益もあるけど、祟りもあるんだからね@ ちゃんと敬わないとだめだよ。@
PlaySE(3, "S19/02/500200910", 256, 64);
OutputLine(NULL, "「うん。雛魅沢の守り神さまなの。",
NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput);
PlaySE(3, "S19/02/500200911", 256, 64);

View File

@@ -160,6 +160,7 @@
//「………うーん!w300…どうなんでしょうね。
PlaySE(3, "S01/01/120100003", 256, 64);
OutputLine(NULL, "「………うーん",
NULL, "\"...Hmm...", Line_ContinueAfterTyping);
@@ -704,6 +705,7 @@
DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「毎年…綿流しの日になるとね。!w1500/
PlaySE(3, "S01/08/120800032", 256, 64);
OutputLine(NULL, "「毎年…綿流しの日になるとね。",
NULL, "\"Every year... on the day of the Watanagashi...", Line_ContinueAfterTyping);
FadeOutBGM( 1, 1000, TRUE );
@@ -729,6 +731,7 @@
// 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した@奥さんに至っては死体もあがってない。@
PlaySE(3, "S01/08/120800034", 256, 64);
OutputLine(NULL, " 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した。",
NULL, "A man from Hinamizawa who had supported the dam fell off a cliff overlooking some rapids and died, while he was on vacation.", Line_WaitForInput);
PlaySE(3, "S01/08/120800035", 256, 64);
@@ -737,6 +740,7 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
//「雛見沢の人間でありながらダムに賛成していた男だからね@事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。@
PlaySE(3, "S01/09/120900009", 256, 64);
OutputLine(NULL, "「雛見沢の人間でありながらダムに賛成していた男だからね。",
NULL, "\"He supported the dam construction even though he lived in Hinamizawa.", Line_WaitForInput);
PlaySE(3, "S01/09/120900010", 256, 64);
@@ -757,8 +761,10 @@
PlaySE(3, "S01/08/120800037", 256, 64);
OutputLine(NULL, "綿流しの晩。",
NULL, " The night of the Watanagashi.", Line_WaitForInput);
PlaySE(3, "S01/08/120800038", 256, 64);
OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。",
NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput);
PlaySE(3, "S01/08/120800039", 256, 64);
OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」",
NULL, " His wife drowned herself in the bog that night.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -839,6 +845,7 @@
//「被害者の一家はね、!w800…その年前に転落死したダム誘致派の男の弟一家に当たるのよ。
PlaySE(3, "S01/09/120900013", 256, 64);
OutputLine(NULL, "「被害者の一家はね、",
NULL, "\"One of the victim's relatives, you see...", Line_ContinueAfterTyping);
@@ -1011,6 +1018,7 @@
DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さぁてね!s200………!sd圭一くんは誰だと思うかな
PlaySE(3, "S01/08/120800044", 256, 64);
OutputLine(NULL, "「さぁてね",
NULL, "\"I wonder...", Line_ContinueAfterTyping);
//!s200
@@ -1053,6 +1061,7 @@
//「…まぁまぁ圭一くん、落ち付いて。@
PlaySE(3, "S01/09/120900014", 256, 64);
OutputLine(NULL, "「…まぁまぁ圭一くん、落ち付いて。」",
NULL, "\"Hey, hey. Calm down, Keiichi-kun.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1082,7 +1091,7 @@
DisableWindow();
DrawBustshot( 1, "ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa__026", 128, 64 );
PlaySE( 4, "wa_026", 128, 64 );
//「今日よ。」!w1500@
PlaySE(3, "S01/09/120900015", 256, 64);
@@ -1245,6 +1254,7 @@
// 人集めに苦労してる、って町会の人がぼやいてたもの。@
PlaySE(3, "S01/09/120900023", 256, 64);
OutputLine(NULL, " 人集めに苦労してる、って町会の人がぼやいてたもの。」",
NULL, "The municipal committee members were complaining about how hard it was to gather participants.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1318,6 +1328,7 @@
//「い、いえ、…そんな、!w300全然…、¥
PlaySE(3, "S01/01/120100023", 256, 64);
OutputLine(NULL, "「い、いえ、…そんな、",
NULL, "\"N-No... It wasn't,", Line_ContinueAfterTyping);
@@ -1377,6 +1388,7 @@
// だけど実際には違う@どの事件もちゃんと警察が捜査して真相や犯人を究明してる。¥
PlaySE(3, "S01/08/120800055", 256, 64);
OutputLine(NULL, " だけど実際には違う。",
NULL, "But that's not how things are in reality.", Line_WaitForInput);
PlaySE(3, "S01/08/120800056", 256, 64);
@@ -1401,6 +1413,7 @@
DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
PlaySE(3, "S01/08/120800057", 256, 64);
OutputLine(NULL, "「……例えば、一番最初のバラバラ殺人。",
NULL, "\"...The first one, the dismemberment, for example.", Line_WaitForInput);
PlaySE(3, "S01/08/120800058", 256, 64);
@@ -1431,6 +1444,7 @@
//「次の、誘致派の男の夫婦の事故死だってそうさ@恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ@それで発表は事故@他殺じゃない。@
PlaySE(3, "S01/08/120800064", 256, 64);
OutputLine(NULL, "「次の、誘致派の男の夫婦の事故死だってそうさ。",
NULL, "\"The accidental death of the man who supported the dam is the same.", Line_WaitForInput);
PlaySE(3, "S01/08/120800065", 256, 64);
@@ -1462,6 +1476,7 @@
PlaySE(3, "S01/08/120800069", 256, 64);
OutputLine(NULL, "考えてもみなよ圭一くん。",
NULL, " Just think about it, Keiichi-kun.", Line_WaitForInput);
PlaySE(3, "S01/08/120800070", 256, 64);
OutputLine(NULL, "…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい?",
NULL, " Do you think people with a lot of enemies here in Hinamizawa could participate easily in a local festival?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1469,6 +1484,7 @@
// 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ@
PlaySE(3, "S01/08/120800071", 256, 64);
OutputLine(NULL, " 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ。",
NULL, "It would be especially hard for them to be around during the Watanagashi.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1476,6 +1492,7 @@
// だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?@
PlaySE(3, "S01/08/120800072", 256, 64);
OutputLine(NULL, " だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?」",
NULL, "So they probably left Hinamizawa intentionally around this time of year to travel, don't you think?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -1497,6 +1514,7 @@
PlaySE(3, "S01/01/120100026", 256, 64);
OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?",
NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput);
PlaySE(3, "S01/01/120100027", 256, 64);
OutputLine(NULL, " 原因不明の奇病だ、って。",
NULL, " The one with the unknown illness.", Line_WaitForInput);
PlaySE(3, "S01/01/120100028", 256, 64);
@@ -1522,6 +1540,7 @@
//「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥
PlaySE(3, "S01/01/120100029", 256, 64);
OutputLine(NULL, "「でも、奇病ですよ?",
NULL, "\"But it was an unknown illness.", Line_WaitForInput);
OutputLine(NULL, " この医学の進歩した時代に原因不明なんて…。」",
@@ -1541,14 +1560,17 @@
// 2年立て続けに事件が起これば誰だって過敏になるよ@……急死は確かに不自然だったかもしれないけど@
PlaySE(3, "S01/08/120800078", 256, 64);
OutputLine(NULL, " 2年立て続けに事件が起これば誰だって過敏になるよ。",
NULL, "Anyone would get worked up over having incidents happen two years in a row.", Line_WaitForInput);
PlaySE(3, "S01/08/120800079", 256, 64);
OutputLine(NULL, "……急死は確かに不自然だったかもしれないけど。",
NULL, " The sudden death is quite unnatural, though...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// こういう死に方をすると必ず警察が検死をする@…で、事件性は発見されなかったんだろ@ 本当に偶然の病死なんだよ。¥
PlaySE(3, "S01/08/120800080", 256, 64);
OutputLine(NULL, " こういう死に方をすると必ず警察が検死をする。",
NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput);
PlaySE(3, "S01/08/120800081", 256, 64);
@@ -1581,6 +1603,7 @@
PlaySE(3, "S01/08/120800085", 256, 64);
OutputLine(NULL, "信心深い人たちはすぐに祟りだと決めてかかったのさ。",
NULL, " Those who are of strong faith were quick to believe it was the work of the curse.", Line_WaitForInput);
PlaySE(3, "S01/08/120800086", 256, 64);
OutputLine(NULL, "……もちろん、神主の奥さんもね。",
NULL, " ...Of course, that included the priest's wife.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1588,6 +1611,7 @@
// 自殺の際に、死んでオヤシロさまの怒りをお鎮めする!s200……!sdみたいな遺書が見つかったらしいし。¥
PlaySE(3, "S01/08/120800087", 256, 64);
OutputLine(NULL, " 自殺の際に、死んでオヤシロさまの怒りをお鎮めする",
NULL, "Apparently they found a suicide note that said something like:", Line_ContinueAfterTyping);
//!s200
@@ -1625,6 +1649,7 @@
//「じゃあじゃあじゃあ!…次の年の事件は?!!w300 …あ、えぇと…。
PlaySE(3, "S01/01/120100035", 256, 64);
OutputLine(NULL, "「じゃあじゃあじゃあ!…次の年の事件は?!",
NULL, "\"Then... Then...! ...How about the incident the next year!?", Line_ContinueAfterTyping);
@@ -1760,6 +1785,7 @@
PlaySE(3, "S01/09/120900027", 256, 64);
OutputLine(NULL, "「圭一くんもお友達といっしょに来たんでしょ?",
NULL, "\"Didn't you come along with your friends, Keiichi-kun?", Line_WaitForInput);
PlaySE(3, "S01/09/120900028", 256, 64);
OutputLine(NULL, " みんなを探したら?」",
NULL, " Not going to look for them?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1770,6 +1796,7 @@
PlaySE(3, "S01/01/120100036", 256, 64);
OutputLine(NULL, "「…そうだった…!",
NULL, "\"...Oh, yeah...!", Line_WaitForInput);
PlaySE(3, "S01/01/120100037", 256, 64);
OutputLine(NULL, " みんな、俺のことを探してるかもしれない!」",
NULL, " They might all be looking for me!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1780,6 +1807,7 @@
PlaySE(3, "S01/08/120800098", 256, 64);
OutputLine(NULL, "「はははは!",
NULL, "\"Heheheheh!", Line_WaitForInput);
PlaySE(3, "S01/08/120800099", 256, 64);
OutputLine(NULL, " 女の子に探させるなんてなかなかの罪人だねぇ。」",
NULL, " You're quite the scoundrel, making the girls look for you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2151,6 +2179,7 @@
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
//「圭一さんもどうぞです。¥
PlaySE(3, "S01/04/120400005", 256, 64);
OutputLine(NULL, "「圭一さんもどうぞです。」",
NULL, "\"Here you go, Keiichi-san.\"", Line_Normal);
ClearMessage();
@@ -2186,6 +2215,7 @@
DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
PlaySE(3, "S01/08/120800106", 256, 64);
OutputLine(NULL, "「これを来たまま帰京するのも…罰ゲームの内に入るのかな?」",
NULL, "\"So I have to wear this all the way back to Tokyo as part of the penalty?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2196,6 +2226,7 @@
DrawBustshotWithFiltering( 1, "me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
PlaySE(3, "S01/03/120300008", 256, 64);
OutputLine(NULL, "「もっちろん! ちゃんと来たまま家に帰ってね〜!」",
NULL, "\"Of course! You'd better wear it all the way home~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2288,6 +2319,7 @@
DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ん、!w200ん、そうみたいだねぇ…はは。¥
PlaySE(3, "S01/08/120800109", 256, 64);
OutputLine(NULL, "「ん、",
NULL, "\"Yeah,", Line_ContinueAfterTyping);
@@ -2460,6 +2492,7 @@
//「はぅ…!!w300 …………ぅ、うん 聞こえるくらい、大きな声を出すね
PlaySE(3, "S01/02/120200009", 256, 64);
OutputLine(NULL, "「はぅ…!",
NULL, "\"Hao...!", Line_ContinueAfterTyping);
@@ -2532,6 +2565,7 @@
PlaySE(3, "S01/00/122700001", 256, 64);
OutputLine(NULL, "「どうしたの圭一、そんなところで。",
NULL, "\"What's wrong, Keiichi? Why are you standing in a place like that?", Line_WaitForInput);
PlaySE(3, "S01/00/122700002", 256, 64);
OutputLine(NULL, "…中に入りなさい。風邪を引くわよ?」",
NULL, " Come inside. You'll catch a cold.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);