This commit is contained in:
Norgus
2018-05-08 21:13:01 +01:00
parent 43fbae1b61
commit 7b6a8020ea
22 changed files with 1415 additions and 1498 deletions

View File

@@ -29,6 +29,12 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……なのに出掛け間際にお袋め、帰りにお使いなんか頼みやがって……。",
NULL, "...And to top it off, that pesky mom of mine pushing a return-journey errand on me just as I'm trying to leave the house...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -347,7 +353,7 @@ void main()
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した。",
OutputLine(NULL, " 適当にやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した。",
NULL, "Having finished with the pleasantries, we began our leisurely stroll.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -495,7 +501,7 @@ void main()
// 今度からは一層、素行に気をつけなばなるまい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今度からは一層、素行に気をつけばなるまい。",
OutputLine(NULL, " 今度からは一層、素行に気をつけばなるまい。",
NULL, "From now on, I'd better make sure to maintain a good reputation.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -556,7 +562,7 @@ void main()
//「それで、今の人は入江診療所の看護婦のみよさん@趣味は野鳥の観察と撮影だって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300095", 256, TRUE);
OutputLine(NULL, "「それで、今の人は入江診療所の看護のみよさん。",
OutputLine(NULL, "「それで、今の人は入江診療所の看護のみよさん。",
NULL, "\"And the person we just met was Miyo-san, the nurse from the clinic.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300096", 256, TRUE);
OutputLine(NULL, "趣味は野鳥の観察と撮影だって。」",
@@ -1352,7 +1358,7 @@ void main()
//「そうだな。よし@ 参戦といくかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300115", 256, TRUE);
OutputLine(NULL, "「そうだ。よし!",
OutputLine(NULL, "「そうだ。よし!",
NULL, "\"That's right. Okay!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300116", 256, TRUE);
OutputLine(NULL, " 参戦といくかな?!」",
@@ -1485,7 +1491,7 @@ void main()
// 喉に詰まったにも関わらず、頭を撫でて解放する梨花ちゃん@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 喉に詰まったにも関わらず、頭を撫でて解放する梨花ちゃん。",
OutputLine(NULL, " 喉に詰まったにもらず、頭を撫でて介抱する梨花ちゃん。",
NULL, "Rika-chan patted me on the head to clear it, even though it was actually stuck in my throat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2010,7 +2016,7 @@ void main()
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400048", 256, TRUE);
OutputLine(NULL, "「っほっほ! 見せてもらおうではございませんかぁ。",
OutputLine(NULL, "「っほっほ! 見せてもらおうではございませんかぁ。",
NULL, "\"Ho ho ho! Why don't I have you show me, then?", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/990400049", 256, TRUE);
OutputLine(NULL, "年増の足掻きをッ!!」",
@@ -2163,7 +2169,7 @@ void main()
//「な…なんでわかるかな…?@ …かな?…はぅ……レ、レナの手作り……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200124", 256, TRUE);
OutputLine(NULL, "「な…なんでわかるな…?!",
OutputLine(NULL, "「な…なんでわかるな…?!",
NULL, "\"H... How can you tell...!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200125", 256, TRUE);
OutputLine(NULL, " …かな?…はぅ……レ、レナの手作り……、」",
@@ -3029,7 +3035,7 @@ void main()
// にぎやかなレナがいなくなり、急に辺りは静けさを取り戻していった…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " にぎやかなレナがいなくなり、急に辺りは静けさを取り戻していった…。",
OutputLine(NULL, " やかなレナがいなくなり、急に辺りは静けさを取り戻していった…。",
NULL, "Without the lively Rena around, the surrounding area quickly fell into silence...", Line_Normal);
ClearMessage();
@@ -3284,15 +3290,10 @@ void main()
NULL, "That's what I wanted to know.", Line_Normal);
ClearMessage();
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");}
//VoiceMatchingEnd
@@ -3314,11 +3315,10 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
//VoiceMatchingEnd
// (backup) SetValidityOfInput( FALSE );
Wait( 5000 );
@@ -3416,49 +3416,10 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
OutputLine(NULL, " あ、…あのね!",
NULL, " Ah ...um, you see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
OutputLine(NULL, " ランディーくん人形ッ♪!!」",
NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
OutputLine(NULL, "「ランディーくん人形?!",
NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
Wait( 600 );
OutputLine(NULL, "あの等身大人形の?」",
NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
OutputLine(NULL, "「…そう! ランディーくん☆",
NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
//VoiceMatchingEnd
@@ -3530,15 +3491,10 @@ void main()
NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
ClearMessage();
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
Wait( 1500 );
OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
//VoiceMatchingEnd
@@ -3689,11 +3645,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
//VoiceMatchingEnd
// 富竹さんの言った事がそのままなら@