Merge branch 'master' of https://github.com/07th-mod/onikakushi
This commit is contained in:
@@ -29,6 +29,12 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
// 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " ……なのに出掛け間際にお袋め、帰りにお使いなんか頼みやがって……。",
|
||||
NULL, "...And to top it off, that pesky mom of mine pushing a return-journey errand on me just as I'm trying to leave the house...", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
// 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -347,7 +353,7 @@ void main()
|
||||
|
||||
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した。",
|
||||
OutputLine(NULL, " 適当に賑やかさを楽しんだ後、俺たちはのんびりとお散歩を開始した。",
|
||||
NULL, "Having finished with the pleasantries, we began our leisurely stroll.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -495,7 +501,7 @@ void main()
|
||||
|
||||
// 今度からは一層、素行に気をつけなばなるまい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 今度からは一層、素行に気をつけなばなるまい。",
|
||||
OutputLine(NULL, " 今度からは一層、素行に気をつけねばなるまい。",
|
||||
NULL, "From now on, I'd better make sure to maintain a good reputation.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -556,7 +562,7 @@ void main()
|
||||
//「それで、今の人は入江診療所の看護婦のみよさん@趣味は野鳥の観察と撮影だって。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "s19/03/990300095", 256, TRUE);
|
||||
OutputLine(NULL, "「それで、今の人は入江診療所の看護婦のみよさん。",
|
||||
OutputLine(NULL, "「それで、今の人は入江診療所の看護師のみよさん。",
|
||||
NULL, "\"And the person we just met was Miyo-san, the nurse from the clinic.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 3, "s19/03/990300096", 256, TRUE);
|
||||
OutputLine(NULL, "趣味は野鳥の観察と撮影だって。」",
|
||||
@@ -1352,7 +1358,7 @@ void main()
|
||||
//「そうだな。よし@ 参戦といくかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "s19/03/990300115", 256, TRUE);
|
||||
OutputLine(NULL, "「そうだな。よし!",
|
||||
OutputLine(NULL, "「そうだね。よし!",
|
||||
NULL, "\"That's right. Okay!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 3, "s19/03/990300116", 256, TRUE);
|
||||
OutputLine(NULL, " 参戦といくかな?!」",
|
||||
@@ -1485,7 +1491,7 @@ void main()
|
||||
|
||||
// 喉に詰まったにも関わらず、頭を撫でて解放する梨花ちゃん@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 喉に詰まったにも関わらず、頭を撫でて解放する梨花ちゃん。",
|
||||
OutputLine(NULL, " 喉に詰まったにも拘らず、頭を撫でて介抱する梨花ちゃん。",
|
||||
NULL, "Rika-chan patted me on the head to clear it, even though it was actually stuck in my throat.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -2010,7 +2016,7 @@ void main()
|
||||
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400048", 256, TRUE);
|
||||
OutputLine(NULL, "「ほっほっほ! 見せてもらおうではございませんかぁ。",
|
||||
OutputLine(NULL, "「をっほっほ! 見せてもらおうではございませんかぁ。",
|
||||
NULL, "\"Ho ho ho! Why don't I have you show me, then?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400049", 256, TRUE);
|
||||
OutputLine(NULL, "年増の足掻きをッ!!」",
|
||||
@@ -2163,7 +2169,7 @@ void main()
|
||||
//「な…なんでわかるかな…?@ …かな?…はぅ……レ、レナの手作り……、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200124", 256, TRUE);
|
||||
OutputLine(NULL, "「な…なんでわかるな…?!",
|
||||
OutputLine(NULL, "「な…なんでわかるかな…?!",
|
||||
NULL, "\"H... How can you tell...!?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200125", 256, TRUE);
|
||||
OutputLine(NULL, " …かな?…はぅ……レ、レナの手作り……、」",
|
||||
@@ -3029,7 +3035,7 @@ void main()
|
||||
|
||||
// にぎやかなレナがいなくなり、急に辺りは静けさを取り戻していった…¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " にぎやかなレナがいなくなり、急に辺りは静けさを取り戻していった…。",
|
||||
OutputLine(NULL, " 賑やかなレナがいなくなり、急に辺りは静けさを取り戻していった…。",
|
||||
NULL, "Without the lively Rena around, the surrounding area quickly fell into silence...", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
@@ -3284,15 +3290,10 @@ void main()
|
||||
NULL, "That's what I wanted to know.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
|
||||
OutputLine(NULL, "「さぁねぇ。",
|
||||
NULL, "\"Dunno.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
|
||||
OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
|
||||
NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");}
|
||||
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");}
|
||||
//VoiceMatchingEnd
|
||||
|
||||
|
||||
|
||||
@@ -3314,11 +3315,10 @@ void main()
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
|
||||
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
|
||||
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
|
||||
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
|
||||
//VoiceMatchingEnd
|
||||
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
@@ -3416,49 +3416,10 @@ void main()
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
|
||||
OutputLine(NULL, "「うん聞いて聞いて!",
|
||||
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
|
||||
OutputLine(NULL, " あ、…あのね!",
|
||||
NULL, " Ah ...um, you see!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
|
||||
OutputLine(NULL, " あったの!",
|
||||
NULL, " There was...!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
|
||||
OutputLine(NULL, " ランディーくん人形ッ♪!!」",
|
||||
NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
|
||||
OutputLine(NULL, "「ランディーくん人形?!",
|
||||
NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
|
||||
OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
|
||||
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
|
||||
|
||||
Wait( 600 );
|
||||
OutputLine(NULL, "あの等身大人形の?」",
|
||||
NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
|
||||
OutputLine(NULL, "「…そう! ランディーくん☆",
|
||||
NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
|
||||
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
|
||||
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
|
||||
//VoiceMatchingEnd
|
||||
|
||||
|
||||
|
||||
@@ -3530,15 +3491,10 @@ void main()
|
||||
NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
|
||||
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
|
||||
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
|
||||
Wait( 1500 );
|
||||
OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
|
||||
NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
|
||||
//VoiceMatchingEnd
|
||||
|
||||
|
||||
|
||||
@@ -3689,11 +3645,10 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
|
||||
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
|
||||
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
|
||||
//VoiceMatchingEnd
|
||||
|
||||
|
||||
// 富竹さんの言った事がそのままなら@
|
||||
|
||||
Reference in New Issue
Block a user