Merge branch 'master' of https://github.com/07th-mod/onikakushi
This commit is contained in:
@@ -17,28 +17,10 @@ void main()
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PlayBGM( 1, "msys01", 128, 0 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s19/03/990300130", 256, TRUE);
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OutputLine(NULL, "「ランディーくん人形ー?!",
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NULL, "\"A Colonel Randy!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300131", 256, TRUE);
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OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
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NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02890", 256, TRUE);
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OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
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NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02900", 256, TRUE);
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OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
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NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog000");}
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//End
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@@ -59,7 +41,7 @@ void main()
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//「レナはよくあそこ…工事現場のとこへ宝探しに行くのか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02910", 256, TRUE);
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OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝捜しに行くのか?」",
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OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝探しに行くのか?」",
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NULL, "\"Does Rena often... go to the construction site to hunt for treasure?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -99,7 +81,7 @@ void main()
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OutputLine(NULL, "「あそこは何だよ。",
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NULL, "\"What were they doing over there?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02940", 256, TRUE);
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OutputLine(NULL, "ダムの工事だったのか?」",
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OutputLine(NULL, "ダムの工事現場だったのか?」",
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NULL, " Dam construction?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -379,10 +361,10 @@ void main()
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//「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0001", 256, TRUE);
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OutputLine(NULL, "「レナは甘えてますわ!",
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OutputLine(NULL, "「レナさんは甘えてますわ!",
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NULL, "\"You're so naive, Rena!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256, TRUE);
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OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわよー!」",
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OutputLine(NULL, " 弱いものは食い尽くされるのが世の常なのでございますわよー!」",
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NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -462,7 +444,7 @@ void main()
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//「た、楽しくやれればいいじゃねえか…@ そう凄むなよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei03010", 256, TRUE);
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OutputLine(NULL, "「た、楽しくやれればいいじゃねえか…!",
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OutputLine(NULL, "「た、楽しくやれればいいじゃないか…!",
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NULL, "\"W-What's wrong with just having fun...!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei03020", 256, TRUE);
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OutputLine(NULL, " そう凄むなよ。」",
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@@ -799,8 +781,8 @@ void main()
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// レナが1枚カードを抜き、裏返しのまま車座の中央に置いた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " レナが1枚カードを抜き、裏返しのまま車座の中央に置いた。",
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NULL, "Rena took out one card and left it face down on the table.", GetGlobalFlag(GLinemodeSp));
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OutputLine(NULL, " 魅音が1枚カードを抜き、裏返しのまま車座の中央に置いた。",
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NULL, "Mion took out one card and left it face down on the table.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1116,7 +1098,7 @@ void main()
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Wait( 2000 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreenSx( 1, 3, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2734,7 +2716,7 @@ void main()
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OutputLine(NULL, "ソフトに行こうかねぇ。",
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NULL, " I'll go easy, okay?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300203", 256, TRUE);
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OutputLine(NULL, "…いきな登校拒否になられちゃ困るし!」",
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OutputLine(NULL, "…いきなり登校拒否になられちゃ困るし!」",
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NULL, " ...It would be a problem if you refused to come to school!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2742,7 +2724,7 @@ void main()
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// 残りの3人が俺の両腕、両肩をがっちり抑える¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 残りの3人が俺の両腕、両肩をがっちり抑える。",
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OutputLine(NULL, " 残りの3人が俺の両腕、両肩をがっちり押さえる。",
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NULL, "The other three members held down my arms and shoulders firmly.", Line_Normal);
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ClearMessage();
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@@ -2853,11 +2835,10 @@ void main()
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// きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。",
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NULL, "Probably so she could dig out that 'kyute' Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog001");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog001");}
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//End
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@@ -3067,19 +3048,10 @@ void main()
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// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。",
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NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか。",
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NULL, "I thought... that a murder by dismemberment had occurred... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog012");}
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog012");}
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//End
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@@ -3432,11 +3404,10 @@ void main()
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// ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない。",
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NULL, "The excavation of Colonel Randy was probably taking her a while.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog002");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog002");}
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//End
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@@ -3491,11 +3462,10 @@ void main()
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// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。",
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NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog013");}
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog013");}
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//End
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// それが本音だった¥
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@@ -3546,11 +3516,10 @@ void main()
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// ランディーくん人形は、かなりしっかり埋まってしまっているように見える@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ランディーくん人形は、かなりしっかり埋まってしまっているように見える。",
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NULL, "It looked like Colonel Randy was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog003");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog003");}
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//End
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@@ -3657,14 +3626,10 @@ void main()
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//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei04700", 256, TRUE);
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OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
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NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog004");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog004");}
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//End
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//「え?…っな、なぁんだ。びっくりした…@圭一くん驚かさないでよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3755,15 +3720,10 @@ void main()
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ClearMessage();
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//「ほれ、どいたどいた@で、どこだよランディーくんは。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei04740", 256, TRUE);
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OutputLine(NULL, "「ほれ、どいたどいた。",
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NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei04750", 256, TRUE);
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OutputLine(NULL, "で、どこだよランディーくんは。」",
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NULL, " So where is Colonel Randy?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
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//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog005");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog005");}
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||||
//End
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||||
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||||
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||||
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||||
@@ -3792,11 +3752,10 @@ void main()
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||||
DisableWindow();
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||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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||||
|
||||
// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
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||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。",
|
||||
NULL, "The Colonel Randy was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog006");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog006");}
|
||||
//End
|
||||
|
||||
|
||||
|
||||
@@ -3841,27 +3800,10 @@ void main()
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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||||
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||||
//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200209", 256, TRUE);
|
||||
OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。",
|
||||
NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200210", 256, TRUE);
|
||||
OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる",
|
||||
NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_Continue);
|
||||
|
||||
Wait( 200 );
|
||||
|
||||
OutputLine(NULL, "……はぅ……。」",
|
||||
NULL, " Hao...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
|
||||
// このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。",
|
||||
NULL, "If Rena gave up on this Colonel Randy, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog007");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog007");}
|
||||
//End
|
||||
|
||||
|
||||
|
||||
@@ -4016,11 +3958,10 @@ void main()
|
||||
|
||||
|
||||
|
||||
// ランディーくん人形は見えているのに!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " ランディーくん人形は見えているのに!!",
|
||||
NULL, "Even though I could see Colonel Randy right there!!", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog008");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog008");}
|
||||
//End
|
||||
|
||||
|
||||
// レナに大見得を切った手前、たいして進まないスピードに焦りを感じた¥
|
||||
@@ -4234,21 +4175,10 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "(……嫌な事件だったね。",
|
||||
NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput);
|
||||
OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)",
|
||||
NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
// 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた。",
|
||||
NULL, "If it was just as Tomitake-san said, then undoubtedly there would be mention of the murder.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog014");}
|
||||
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog014");}
|
||||
//End
|
||||
|
||||
|
||||
|
||||
@@ -4645,85 +4575,10 @@ void main()
|
||||
|
||||
|
||||
|
||||
// …鉈で@…つるはしで@…斧、で¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " …鉈で。",
|
||||
NULL, "...With hatchets.", Line_WaitForInput);
|
||||
OutputLine(NULL, "…つるはしで。",
|
||||
NULL, " ...With pickaxes.", Line_WaitForInput);
|
||||
OutputLine(NULL, "…鉈、で。",
|
||||
NULL, " ...With... a hatchet.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
//draw big CG
|
||||
SetValidityOfInterface(FALSE);
|
||||
SetValidityOfSaving(FALSE);
|
||||
DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||
ShakeScreen( 1, 50, 20, 3, 5);
|
||||
|
||||
//nega 0
|
||||
FadeFilm( 0, TRUE );
|
||||
DisableWindow();
|
||||
DrawScene("black", 200 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
//「わああぁあぁあぁあぁあッ!!!」/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256, TRUE);
|
||||
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
|
||||
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
|
||||
|
||||
WaitToFinishVoicePlaying(3);
|
||||
|
||||
DisableWindow();
|
||||
|
||||
//adjust character size and reset big CG layer and add shaking
|
||||
DrawScene("background/mo_g1_01", 300 );
|
||||
PlaySE( 4, "wa_003", 128, 64 );
|
||||
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
|
||||
SetValidityOfInterface(TRUE);
|
||||
SetValidityOfSaving(TRUE);
|
||||
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200220", 256, TRUE);
|
||||
OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
|
||||
NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200221", 256, TRUE);
|
||||
OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
|
||||
NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
// レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " レナもまた、俺の声に驚き、その手の鉈をどさりと草むらに落とした。",
|
||||
NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200222", 256, TRUE);
|
||||
OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
|
||||
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200223", 256, TRUE);
|
||||
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」",
|
||||
NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog009");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog009");}
|
||||
//End
|
||||
|
||||
|
||||
|
||||
@@ -4775,14 +4630,10 @@ void main()
|
||||
NULL, "I was pretty worn out, and it wouldn't hurt to do the rest tomorrow.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05040", 256, TRUE);
|
||||
OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。",
|
||||
NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05050", 256, TRUE);
|
||||
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
|
||||
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog010");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog010");}
|
||||
//End
|
||||
|
||||
Wait( 500 );
|
||||
|
||||
@@ -4801,27 +4652,10 @@ void main()
|
||||
|
||||
|
||||
|
||||
//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05060", 256, TRUE);
|
||||
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」",
|
||||
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200226", 256, TRUE);
|
||||
OutputLine(NULL, "「そうだよね。…あははは!",
|
||||
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200227", 256, TRUE);
|
||||
OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」",
|
||||
NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog011");}
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog011");}
|
||||
//End
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
Reference in New Issue
Block a user