@@ -4685,7 +4685,7 @@ void main()
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DrawScene("background/mo_g1_01", 300 );
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DrawScene("background/mo_g1_01", 300 );
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
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ModDrawCharacter(2, 2, "sprite/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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SetValidityOfSaving(TRUE);
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