diff --git a/Update/onik_004.txt b/Update/onik_004.txt
index 5e6a073..9ef00e6 100644
--- a/Update/onik_004.txt
+++ b/Update/onik_004.txt
@@ -205,13 +205,15 @@ void main()
ModPlayVoiceLS(3, 3, "s19/03/990300224", 256, TRUE);
OutputLine(NULL, " 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、",
NULL, " The tried and true king of all outdoor melee events...", Line_Continue);
-
- PlaySE( 4, "wa_007", 128, 64 );
- ShakeScreen( 0, 50, 20, 3, 0, );
+ Wait( 3000 );
//「鬼ごっこ」で行こう!@
OutputLine(NULL, "「鬼ごっこ」で行こう!」",
- NULL, " Let's play tag!\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " Let's play tag!\"", Line_Continue);
+ Wait( 800 );
+ PlaySE( 4, "wa_007", 128, 64 );
+ ShakeScreen( 0, 50, 20, 3, 0, );
+ OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4042,33 +4044,37 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei06550", 256, TRUE);
OutputLine(NULL, "「うら!",
- NULL, "\"Hooyah!", Line_WaitForInput);
+ NULL, "\"Hooyah!", Line_Continue);
-
- PlaySE( 4, "wa_019", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
+ PlaySE( 4, "wa_019", 128, 64 );
+ ShakeScreen( 1, 50, 20, 5, 0, );
+ OutputLineAll(NULL, "", Line_WaitForInput);
// てめ@/
ModPlayVoiceLS(3, 1, "s19/01/hr_kei06560", 256, TRUE);
OutputLine(NULL, " てめ!",
- NULL, " You little...!", Line_WaitForInput);
+ NULL, " You little...!", Line_Continue);
- PlaySE( 4, "wa_019", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
+ PlaySE( 4, "wa_019", 128, 64 );
+ ShakeScreen( 1, 50, 20, 5, 0, );
+ OutputLineAll(NULL, "", Line_WaitForInput);
// 畜生!!」/
ModPlayVoiceLS(3, 1, "s19/01/hr_kei06570", 256, TRUE);
OutputLine(NULL, " 畜生!!」",
NULL, " Damn it!\"", Line_Continue);
- PlaySE( 4, "wa_019", 128, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
// (backup) SetValidityOfInput( TRUE );
+ PlaySE( 4, "wa_019", 128, 64 );
+ ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }