diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 3749b52..6761bfe 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -52,7 +52,7 @@ void main() NULL, "\"Probably better to hear it from Rena, don't you think?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "s19/03/990300133", 256, TRUE); OutputLine(NULL, " どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。」", - NULL, " She'll probably just say, \"because it's just so kyute☆\" though.\"", Line_Normal); + NULL, " She'll probably just say, 'because it's just so kyute☆' though.\"", Line_Normal); ClearMessage(); @@ -505,7 +505,7 @@ void main() // …沙都子が言うと、どんな手段を使ってもいい、と言ってるように聞こえる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …沙都子が言うと、どんな手段を使ってもいい、と言ってるように聞こえる。", - NULL, "...The way Satoko said it, it sounded like she was saying, 'use any means necessary.'", Line_Normal); + NULL, "...The way Satoko said it, it sounded like she was saying, \"use any means necessary.\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -628,6 +628,7 @@ void main() OutputLine(NULL, "ジジ抜きはどうッ?!」", NULL, "Like Old Bachelor!?\"", Line_Continue); + Wait( 200 ); PlaySE( 4, "wa_007", 128, 64 ); ShakeScreenSx( 1, 2, ); OutputLineAll(NULL, "", Line_Normal); @@ -668,21 +669,21 @@ void main() //「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "s19/02/990200176", 256, TRUE); OutputLine(NULL, "「わ、", NULL, "\"Whoa,", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); - Wait( 400 ); + Wait( 100 ); SetValidityOfInput( TRUE ); OutputLine(NULL, "わ、", - NULL, " whoa,", Line_ContinueAfterTyping); + NULL, " whoa", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); - Wait( 400 ); + Wait( 100 ); SetValidityOfInput( TRUE ); - ModPlayVoiceLS(3, 2, "s19/02/990200176", 256, TRUE); OutputLine(NULL, "…油性じゃないよね?", NULL, " ...It won't be a permanent marker, right?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200177", 256, TRUE); @@ -971,7 +972,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "right", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -981,6 +982,7 @@ void main() ModPlayVoiceLS(3, 3, "s19/03/990300160", 256, TRUE); OutputLine(NULL, " 圭ちゃんの手札を右から言うぜ?", NULL, " How about I tell you your hand starting from the right?", Line_WaitForInput); + ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModPlayVoiceLS(3, 3, "s19/03/990300161", 256, TRUE); OutputLine(NULL, " 3、", NULL, " Three,", Line_Continue); @@ -1111,15 +1113,15 @@ void main() OutputLine(NULL, "……あがり!」", NULL, " ...I'm out!\"", Line_Continue); + Wait( 2000 ); PlaySE( 4, "wa_006", 128, 64 ); - ShakeScreenSx( 0, 3, ); - + ShakeScreenSx( 1, 3, ); + OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - //「おわぁあぁああぁあぁああぁああ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei03160", 256, TRUE); @@ -1528,7 +1530,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200183", 256, TRUE); OutputLine(NULL, "「…わ、", - NULL, "\"...Whoa,", Line_Continue); + NULL, "\"...Whoa", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 400 ); @@ -2068,7 +2070,7 @@ void main() NULL, "\"??", Line_Continue); // (backup) SetValidityOfInput( FALSE ); - Wait( 500 ); + Wait( 50 ); // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, " え?", @@ -2854,7 +2856,7 @@ void main() // きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。", - NULL, "Probably so she could dig out that kyute Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp)); + NULL, "Probably so she could dig out that 'kyute' Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2883,7 +2885,7 @@ void main() // 宝の山、例のダム工事現場のことだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 宝の山、例のダム工事現場のことだ。", - NULL, "'Mountain of treasure,' meaning that dam construction site from before.", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Mountain of treasure,\" meaning that dam construction site from before.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2988,6 +2990,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + //「村長や村の有力者たちがね、方々に陳情した@ 東京にも行ったし、いろんな政治家に根回しもした@……そうしてる内に計画は撤回されたんだよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "s19/03/990300211", 256, TRUE); @@ -2999,9 +3005,7 @@ void main() ModPlayVoiceLS(3, 3, "s19/03/990300213", 256, TRUE); OutputLine(NULL, "……そうしてる内に計画は撤回されたんだよ。", NULL, " And as a result, the development plan was retracted.", Line_WaitForInput); - - DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + //私たちの完全勝利だった@ あっはははは!@ ModPlayVoiceLS(3, 3, "s19/03/990300214", 256, TRUE); @@ -3066,7 +3070,7 @@ void main() // 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。", - NULL, "Tomitake-san said, 'one arm wasn't found' in the 'incident.'", GetGlobalFlag(GLinemodeSp)); + NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3144,7 +3148,22 @@ void main() +//■自宅 + DisableWindow(); + SetValidityOfInput( FALSE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawScene("background/ma_s1", 1000 ); + + + PlayBGM( 1, "msys01", 128, 0 ); // 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…。", @@ -3152,18 +3171,6 @@ void main() ClearMessage(); - -//■自宅 - - DisableWindow(); - DrawScene("black", 1000 ); - FadeOutBGM( 1, 1000, TRUE ); - SetValidityOfInput( FALSE ); - Wait( 1000 ); - SetValidityOfInput( TRUE ); - DrawScene("background/ma_s1", 1000 ); - - PlayBGM( 1, "msys01", 128, 0 ); // 帰宅早々、家は神経質なムードでぴりぴりしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 帰宅早々、家は神経質なムードでぴりぴりしていた。", @@ -3487,7 +3494,7 @@ void main() // …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。", - NULL, "...To ask, 'Was there really a dismemberment here in Hinamizawa?'", GetGlobalFlag(GLinemodeSp)); + NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3979,13 +3986,21 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + PlaySE( 4, "wa_019", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + Wait( 400 ); // 木材@角材@ベニヤ板@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 木材、", - NULL, "Lumber,", Line_WaitForInput); + NULL, "Lumber,", Line_ContinueAfterTyping); + PlaySE( 4, "wa_018", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + Wait( 400 ); OutputLine(NULL, "角材、", - NULL, " timber,", Line_WaitForInput); + NULL, " timber,", Line_ContinueAfterTyping); + PlaySE( 4, "wa_003", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + Wait( 200 ); OutputLine(NULL, "ベニヤ板。", NULL, " plywood.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4026,7 +4041,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4056,7 +4071,9 @@ void main() DisableWindow(); + PlaySE( 4, "wa_016", 128, 64 ); ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + Wait( 100 ); // レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4083,7 +4100,9 @@ void main() DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 3000 ); - DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 300 ); + PlaySE( 4, "wa_003", 128, 64 ); + DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 50 ); + ShakeScreen( 1, 50, 20, 3, 0, ); //「さすがに…休憩……@ こいつは…手ごわいぜ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4219,9 +4238,9 @@ void main() //(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "(……嫌な事件だったね。", - NULL, "(...It was quite a disturbing incident.", Line_WaitForInput); + NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput); OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)", - NULL, " ...They still haven't found one of the arms.)", GetGlobalFlag(GLinemodeSp)); + NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4413,20 +4432,21 @@ void main() FadeOutBGM( 1, 1000, TRUE ); PlaySE( 4, "wa_022", 128, 64 ); + Negative( 50 , TRUE ); //"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”", - NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping); + NULL, "\"HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!\"", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); - + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + FadeFilm( 0 , TRUE ); // …あった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …あった!", @@ -4485,7 +4505,7 @@ void main() //"雛見沢ダムで悪夢の惨劇! リンチ・バラバラ殺人!"@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“雛見沢ダムで悪夢の惨劇! リンチ・バラバラ殺人!”", - NULL, "'A Tragic Nightmare at the Hinamizawa Construction Site! Lynching and Murder/Dismemberment!'", GetGlobalFlag(GLinemodeSp)); + NULL, "\"A Tragic Nightmare at the Hinamizawa Construction Site! Lynching and Murder/Dismemberment!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4493,7 +4513,7 @@ void main() //"被害者は現場監督。日頃から粗暴な振る舞いで加害者たちを…"@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“被害者は現場監督。日頃から粗暴な振る舞いで加害者たちを…“", - NULL, "The victim was the site foreman. He had assaulted his assailants daily with...'", GetGlobalFlag(GLinemodeSp)); + NULL, "\"The victim was the site foreman. He had assaulted his assailants daily with...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4501,7 +4521,7 @@ void main() //"日頃の鬱積が爆発? 現場監督は見るも無惨な……"@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“日頃の鬱積が爆発? 現場監督は見るも無惨な……”", - NULL, "'An explosive backlash from his daily actions? It's a horrible image, to see the site foreman as...'", GetGlobalFlag(GLinemodeSp)); + NULL, "\"An explosive backlash from his daily actions? It's a horrible image, to see the site foreman as...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4556,7 +4576,7 @@ void main() //"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、”", - NULL, "'The assailants butchered the victim's body with hatchets and pickaxes,", Line_ContinueAfterTyping); + NULL, "\"The assailants butchered the victim's body with hatchets and pickaxes,", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 2500 ); @@ -4569,7 +4589,7 @@ void main() //"さらに斧で遺体を頭部・両腕・両足・胴体の6つに分割、"!w2500@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“さらに斧で遺体を頭部・両腕・両足・胴体の6つに分割、”", - NULL, "then used an axe to split the cadaver into six pieces: the head, arms, legs, and torso.'", Line_ContinueAfterTyping); + NULL, "then used an axe to split the cadaver into six pieces: the head, arms, legs, and torso.\"", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 2500 );