Small sound and phrasing fixes
fixed wrong sounds and timing plus some phrasing, and the correct reading of a pointless non-character's name
This commit is contained in:
@@ -402,21 +402,19 @@ void main()
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//「そっか。!s250……!sdよっしゃ@ 今日は目いっぱい騒ぐぞぉ!!@
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//「そっか。!s250……!sdよっしゃ@ 今日は目いっぱい騒ぐぞぉ!!@
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PlaySE(3, "s19/03/500300113", 256, 64);
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PlaySE(3, "s19/01/hr_kei33560", 256, 64);
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OutputLine(NULL, "「そっか。",
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OutputLine(NULL, "「そっか。",
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NULL, "\"I see.", Line_ContinueAfterTyping);
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NULL, "\"I see.", Line_ContinueAfterTyping);
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//!s250
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//!s250
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SetSpeedOfMessage( TRUE, 0, );
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……",
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OutputLine(NULL, "……",
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NULL, " ...", Line_ContinueAfterTyping);
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NULL, " ...", Line_ContinueAfterTyping);
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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Wait (400)
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PlaySE(3, "s19/03/500300599", 256, 64);
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OutputLine(NULL, "よっしゃ!",
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OutputLine(NULL, "よっしゃ!",
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NULL, "All right!", Line_WaitForInput);
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NULL, "All right!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33570", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570", 256, 64);
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OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」",
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OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」",
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NULL, " Let's make some noise today!!\"", Line_WaitForInput);
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NULL, " Let's make some noise today!!\"", Line_WaitForInput);
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@@ -574,7 +572,7 @@ void main()
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NULL, " I'm glad he liked it.", Line_WaitForInput);
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NULL, " I'm glad he liked it.", Line_WaitForInput);
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PlaySE(3, "s19/02/500200796", 256, 64);
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PlaySE(3, "s19/02/500200796", 256, 64);
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OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」",
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OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」",
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NULL, " Say hello to Kazuma-kun for me, please!\"", Line_Normal);
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NULL, " Say hello to Kazumasa-kun for me, please!\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -908,7 +906,7 @@ void main()
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//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
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//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
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PlaySE(3, "s19/02/500200805", 256, 64);
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PlaySE(3, "s19/02/500200805", 256, 64);
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OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」",
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OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」",
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NULL, "\"Rika-chan has an important task to do at the end of the festival, so she's wearing this.\"", Line_WaitForInput);
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NULL, "\"Rika-chan has an important role to play at the end of the festival, so she's wearing this.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -938,7 +936,7 @@ void main()
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//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
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//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
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PlaySE(3, "s19/04/500400682", 256, 64);
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PlaySE(3, "s19/04/500400682", 256, 64);
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OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!",
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OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!",
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NULL, "\"But we cannot afford to waste any time~!", Line_WaitForInput);
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NULL, "\"So we cannot afford to waste any time~!", Line_WaitForInput);
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PlaySE(3, "s19/04/500400683", 256, 64);
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PlaySE(3, "s19/04/500400683", 256, 64);
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OutputLine(NULL, " 参りましょう!!」",
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OutputLine(NULL, " 参りましょう!!」",
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NULL, " Let us begin!!\"", Line_WaitForInput);
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NULL, " Let us begin!!\"", Line_WaitForInput);
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@@ -1497,7 +1495,7 @@ void main()
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PlaySE(3, "s19/02/500200819", 256, 64);
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PlaySE(3, "s19/02/500200819", 256, 64);
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OutputLine(NULL, "「よーいどん!!!",
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OutputLine(NULL, "「よーいどん!!!",
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NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
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NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
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Wait (800)
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ShakeScreenSx( 1, 1, );
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ShakeScreenSx( 1, 1, );
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//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
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//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
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