Small sound and phrasing fixes

fixed wrong sounds and timing plus some phrasing, and the correct
reading of a pointless non-character's name
This commit is contained in:
Norgus
2015-11-23 21:36:31 +00:00
parent 6b30db7c3f
commit 8003d559c3

View File

@@ -402,21 +402,19 @@ void main()
//「そっか。!s250……!sdよっしゃ 今日は目いっぱい騒ぐぞぉ
PlaySE(3, "s19/03/500300113", 256, 64);
PlaySE(3, "s19/01/hr_kei33560", 256, 64);
OutputLine(NULL, "「そっか。",
NULL, "\"I see.", Line_ContinueAfterTyping);
//!s250
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……",
NULL, " ...", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0, );
PlaySE(3, "s19/03/500300599", 256, 64);
Wait (400)
OutputLine(NULL, "よっしゃ!",
NULL, "All right!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33570", 256, 64);
OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」",
NULL, " Let's make some noise today!!\"", Line_WaitForInput);
@@ -574,7 +572,7 @@ void main()
NULL, " I'm glad he liked it.", Line_WaitForInput);
PlaySE(3, "s19/02/500200796", 256, 64);
OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」",
NULL, " Say hello to Kazuma-kun for me, please!\"", Line_Normal);
NULL, " Say hello to Kazumasa-kun for me, please!\"", Line_Normal);
ClearMessage();
@@ -908,7 +906,7 @@ void main()
//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
PlaySE(3, "s19/02/500200805", 256, 64);
OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」",
NULL, "\"Rika-chan has an important task to do at the end of the festival, so she's wearing this.\"", Line_WaitForInput);
NULL, "\"Rika-chan has an important role to play at the end of the festival, so she's wearing this.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -938,7 +936,7 @@ void main()
//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
PlaySE(3, "s19/04/500400682", 256, 64);
OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!",
NULL, "\"But we cannot afford to waste any time~!", Line_WaitForInput);
NULL, "\"So we cannot afford to waste any time~!", Line_WaitForInput);
PlaySE(3, "s19/04/500400683", 256, 64);
OutputLine(NULL, " 参りましょう!!」",
NULL, " Let us begin!!\"", Line_WaitForInput);
@@ -1497,7 +1495,7 @@ void main()
PlaySE(3, "s19/02/500200819", 256, 64);
OutputLine(NULL, "「よーいどん!!!",
NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
Wait (800)
ShakeScreenSx( 1, 1, );
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@