merge upstream typo fixes
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@@ -2411,7 +2411,7 @@ void main()
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SetSpeedOfMessage( TRUE, 0, );
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PlaySE(3, "S19/03/990300127", 256, 64);
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OutputLine(NULL, "…え、……えぇえぇえぇぇぇえぇえッ?!?!",
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OutputLine(NULL, "「…え、……えぇえぇえぇぇぇえぇえッ?!?!",
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NULL, "\"...Wha... ...WhaaAaaAaaAat!?!?", Line_WaitForInput);
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SetSpeedOfMessage( FALSE, 0, );
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@@ -2748,10 +2748,10 @@ void main()
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//「大丈夫だよ大丈夫@全然平気~!¥
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PlaySE(3, "S19/02/990200146", 256, 64);
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OutputLine(NULL, "「大丈夫だよ大丈夫。",
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NULL, "I'm fine, I'm fine.", Line_WaitForInput);
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NULL, "\"I'm fine, I'm fine.", Line_WaitForInput);
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PlaySE(3, "S19/02/990200147", 256, 64);
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OutputLine(NULL, "全然平気〜!」",
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NULL, "\"This is nothing at all~!\"", Line_Normal);
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NULL, " This is nothing at all~!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 1300, TRUE );
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@@ -3134,7 +3134,7 @@ void main()
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NULL, " There was...!", Line_WaitForInput);
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PlaySE(3, "S19/02/990200157", 256, 64);
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OutputLine(NULL, " ケンタくん人形ッ♪!!」",
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NULL, " A Colonel Sanders doll!♪", Line_WaitForInput);
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NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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