diff --git a/.github/config.yml b/.github/config.yml new file mode 100644 index 0000000..01ea31c --- /dev/null +++ b/.github/config.yml @@ -0,0 +1,17 @@ +# Configuration for welcome - https://github.com/behaviorbot/welcome + +# Configuration for new-issue-welcome - https://github.com/behaviorbot/new-issue-welcome + +# Comment to be posted to on first time issues +newIssueWelcomeComment: > + Hello, I'm a bot! I have a few things I want to share that can make your issue a lot simpler to understand. 😊 + + Important for DRM-free copies! If you game does not have voices, there's a big chance you are running an old version of the game, **and that means it is incompatible with our patch.** Check inside your ``StreamingAssets`` folder if you have a ``CompiledUpdateScripts`` folder. If it's not there... then go in the MangaGamer store and download the game again. Steam users don't have to worry about this! + + 1. Did you remember to properly describe what is happening (or what you found)? Giving some clues such as where it happens (like a line of dialog exactly like the one displayed in the game) helps a lot! + + 2. If you are having issues **installing** the patch, did you notice anything strange? Any errors in the command line window that appears while installing the patch? + + 3. Please post your computer specs! Knowing if you are running Windows, Mac or Linux helps a lot when answering to issues. If you don't know how to find your computer specs, running ``dxdiag`` might help on Windows. Press ``Windows+R`` and type ``dxdiag``. In the screen that will appear you can find a button that saves your computer info. Attach that here! + + 4. Every Higurashi chapter has a feature that saves a log containing all the tech stuff to fix issues. If your game crashes or looks broken, go into ``HigurashiEp0*_Data`` and upload the file ``output_log.txt`` for us. :) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index dd241f9..de2bed4 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -258,7 +258,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - PlaySE( 4, "wa013", 128, 64 ); + PlaySE( 4, "wa_013", 128, 64 ); DrawScene( "white", 10 ); DrawScene( "bg_165", 50 ); ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index acdf581..da52d5d 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -5,6 +5,25 @@ void main() //■沢のほとりにて…昔話 ////*Onikakusi_day9_2 + DrawScene( "monologue_oni1", 1000 ); + PlayVoice(3, "s00/n/oni001", 256); + Wait( 4000 ); + PlayVoice(3, "s00/n/oni002", 256); + Wait( 4000 ); + PlayVoice(3, "s00/n/oni003", 256); + Wait( 10000 ); + DrawScene( "monologue_oni2", 1000 ); + PlayVoice(3, "s00/n/oni004", 256); + Wait( 5000 ); + PlayVoice(3, "s00/n/oni005", 256); + Wait( 5000 ); + PlayVoice(3, "s00/n/oni007", 256); + Wait( 2000 ); + PlayVoice(3, "s00/n/oni008", 256); + Wait( 3000 ); + PlayVoice(3, "s00/n/oni009", 256); + Wait( 7000 ); + PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 2, "lsys19", 128, 0 ); diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index eae7243..8f837b6 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -159,7 +159,7 @@ void main() NULL, " You might not know this...", Line_WaitForInput); - PlaySE( 4, "wa__024", 128, 64 ); + PlaySE( 4, "wa_024", 128, 64 ); //実はあいつ、オヤシロさまの使いなんだよ。@ ModPlayVoiceLS(3, 3, "s20/03/440300039", 256, TRUE); diff --git a/Update/onik_tips_19.txt b/Update/onik_tips_19.txt index 64647ac..55df432 100644 --- a/Update/onik_tips_19.txt +++ b/Update/onik_tips_19.txt @@ -159,15 +159,15 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - PlaySE( 4, "wa__011", 128, 64 ); + PlaySE( 4, "wa_011", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 4, "wa__010", 128, 64 ); + PlaySE( 4, "wa_010", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 4, "wa__029", 128, 64 ); + PlaySE( 4, "wa_029", 128, 64 ); //...ですがその前にコマーシャル!!¥ ModPlayVoiceLS(3, 0, "s20/00/repoa44010", 256, TRUE); diff --git a/voice/s01/11/120700246.ogg b/voice/s01/11/120700246.ogg new file mode 100644 index 0000000..4d69d58 Binary files /dev/null and b/voice/s01/11/120700246.ogg differ