diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 00ec58c..789fa7c 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -1019,10 +1019,10 @@ void main() NULL, " You were such a cute little tyke the last time I saw you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");} - //VoiceMatchingEnd + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");} + if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");} + //VoiceMatchingEnd DisableWindow(); ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); @@ -4546,10 +4546,10 @@ void main() NULL, " Maybe!\"", Line_Normal); ClearMessage(); - //VoiceMatching - if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");} - //VoiceMatchingEnd + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog001");} + if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog001");} + //VoiceMatchingEnd diff --git a/Update/onik_002.txt b/Update/onik_002.txt index 144ca91..b459b7c 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -3284,15 +3284,10 @@ void main() NULL, "That's what I wanted to know.", Line_Normal); ClearMessage(); -//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE); - OutputLine(NULL, "「さぁねぇ。", - NULL, "\"Dunno.", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE); - OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」", - NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");} + if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");} + //VoiceMatchingEnd @@ -3416,49 +3411,10 @@ void main() DisableWindow(); ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); -//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE); - OutputLine(NULL, "「うん聞いて聞いて!", - NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE); - OutputLine(NULL, " あ、…あのね!", - NULL, " Ah ...um, you see!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE); - OutputLine(NULL, " あったの!", - NULL, " There was...!", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE); - OutputLine(NULL, " ランディーくん人形ッ♪!!」", - NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ - if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE); - OutputLine(NULL, "「ランディーくん人形?!", - NULL, "\"A Colonel Randy doll!?", Line_WaitForInput); - ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE); - OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…", - NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue); - - Wait( 600 ); - OutputLine(NULL, "あの等身大人形の?」", - NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - -//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE); - OutputLine(NULL, "「…そう! ランディーくん☆", - NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput); - ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE); - OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", - NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");} + if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");} + //VoiceMatchingEnd @@ -3530,15 +3486,10 @@ void main() NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal); ClearMessage(); -//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE); - OutputLine(NULL, "「圭一くんが手伝ってくれる☆", - NULL, "\"Keiichi-kun is going to help.☆", Line_Continue); - Wait( 1500 ); - OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」", - NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");} + if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");} + //VoiceMatchingEnd diff --git a/Update/zonik_002_vm00_n01.txt b/Update/zonik_002_vm00_n01.txt new file mode 100644 index 0000000..54ab125 --- /dev/null +++ b/Update/zonik_002_vm00_n01.txt @@ -0,0 +1,63 @@ +void main() +{ +} + +void dialog000() +{ +//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ + OutputLine(NULL, "「さぁねぇ。", + NULL, "\"Dunno.", Line_WaitForInput); + OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", + NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); +} + +void dialog001() +{ +//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@ + OutputLine(NULL, "「うん聞いて聞いて!", + NULL, "\"Oh, yes~ so listen!", Line_WaitForInput); + OutputLine(NULL, " あ、…あのね!", + NULL, " Ah, ...um, you see!", Line_WaitForInput); + OutputLine(NULL, " あったの!", + NULL, " There was...!", Line_WaitForInput); + OutputLine(NULL, " ケンタくん人形ッ♪!!」", + NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ + OutputLine(NULL, "「ケンタくん人形?!", + NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); + OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", + NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping); + + Wait( 600 ); + + OutputLine(NULL, "あの等身大人形の?」", + NULL, " That life-sized dummy?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ + OutputLine(NULL, "「…そう! ケンタくん☆", + NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); + OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", + NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); +} + +void dialog002() +{ +//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@ + OutputLine(NULL, "「圭一くんが手伝ってくれる☆", + NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping); + + Wait( 300 ); + + OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", + NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); +} diff --git a/Update/zonik_002_vm0x_n01.txt b/Update/zonik_002_vm0x_n01.txt new file mode 100644 index 0000000..0f5654c --- /dev/null +++ b/Update/zonik_002_vm0x_n01.txt @@ -0,0 +1,76 @@ +void main() +{ +} + +void dialog000() +{ +//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE); + OutputLine(NULL, "「さぁねぇ。", + NULL, "\"Dunno.", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE); + OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」", + NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } +} + +void dialog001() +{ +//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE); + OutputLine(NULL, "「うん聞いて聞いて!", + NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE); + OutputLine(NULL, " あ、…あのね!", + NULL, " Ah ...um, you see!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE); + OutputLine(NULL, " あったの!", + NULL, " There was...!", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE); + OutputLine(NULL, " ランディーくん人形ッ♪!!」", + NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + +//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE); + OutputLine(NULL, "「ランディーくん人形?!", + NULL, "\"A Colonel Randy doll!?", Line_WaitForInput); + ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE); + OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…", + NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue); + + Wait( 600 ); + OutputLine(NULL, "あの等身大人形の?」", + NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + +//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE); + OutputLine(NULL, "「…そう! ランディーくん☆", + NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput); + ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE); + OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", + NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } +} + +void dialog002() +{ +//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE); + OutputLine(NULL, "「圭一くんが手伝ってくれる☆", + NULL, "\"Keiichi-kun is going to help.☆", Line_Continue); + Wait( 1500 ); + OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」", + NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } +}