diff --git a/Update/onik_001.txt b/Update/onik_001.txt
index 00ec58c..789fa7c 100644
--- a/Update/onik_001.txt
+++ b/Update/onik_001.txt
@@ -1019,10 +1019,10 @@ void main()
NULL, " You were such a cute little tyke the last time I saw you!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- //VoiceMatching
- if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");}
- if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");}
- //VoiceMatchingEnd
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");}
+ if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");}
+ //VoiceMatchingEnd
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
@@ -4546,10 +4546,10 @@ void main()
NULL, " Maybe!\"", Line_Normal);
ClearMessage();
- //VoiceMatching
- if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");}
- if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");}
- //VoiceMatchingEnd
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog001");}
+ if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog001");}
+ //VoiceMatchingEnd
diff --git a/Update/onik_002.txt b/Update/onik_002.txt
index 144ca91..b459b7c 100644
--- a/Update/onik_002.txt
+++ b/Update/onik_002.txt
@@ -3284,15 +3284,10 @@ void main()
NULL, "That's what I wanted to know.", Line_Normal);
ClearMessage();
-//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
- if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
- OutputLine(NULL, "「さぁねぇ。",
- NULL, "\"Dunno.", Line_WaitForInput);
- ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
- OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
- NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");}
+ if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");}
+ //VoiceMatchingEnd
@@ -3416,49 +3411,10 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
-//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
- OutputLine(NULL, "「うん聞いて聞いて!",
- NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
- ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
- OutputLine(NULL, " あ、…あのね!",
- NULL, " Ah ...um, you see!", Line_WaitForInput);
- ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
- OutputLine(NULL, " あったの!",
- NULL, " There was...!", Line_WaitForInput);
- ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
- OutputLine(NULL, " ランディーくん人形ッ♪!!」",
- NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
-
-
-//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
- if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
- OutputLine(NULL, "「ランディーくん人形?!",
- NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
- ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
- OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
- NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
-
- Wait( 600 );
- OutputLine(NULL, "あの等身大人形の?」",
- NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
-
-
-//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
- OutputLine(NULL, "「…そう! ランディーくん☆",
- NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
- ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
- OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
- NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
+ //VoiceMatchingEnd
@@ -3530,15 +3486,10 @@ void main()
NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
ClearMessage();
-//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
- OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
- NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
- Wait( 1500 );
- OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
- NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
+ //VoiceMatchingEnd
diff --git a/Update/zonik_002_vm00_n01.txt b/Update/zonik_002_vm00_n01.txt
new file mode 100644
index 0000000..54ab125
--- /dev/null
+++ b/Update/zonik_002_vm00_n01.txt
@@ -0,0 +1,63 @@
+void main()
+{
+}
+
+void dialog000()
+{
+//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
+ OutputLine(NULL, "「さぁねぇ。",
+ NULL, "\"Dunno.", Line_WaitForInput);
+ OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
+ NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput);
+ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
+}
+
+void dialog001()
+{
+//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@
+ OutputLine(NULL, "「うん聞いて聞いて!",
+ NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
+ OutputLine(NULL, " あ、…あのね!",
+ NULL, " Ah, ...um, you see!", Line_WaitForInput);
+ OutputLine(NULL, " あったの!",
+ NULL, " There was...!", Line_WaitForInput);
+ OutputLine(NULL, " ケンタくん人形ッ♪!!」",
+ NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput);
+ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
+
+
+
+//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
+ OutputLine(NULL, "「ケンタくん人形?!",
+ NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
+ OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
+ NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping);
+
+ Wait( 600 );
+
+ OutputLine(NULL, "あの等身大人形の?」",
+ NULL, " That life-sized dummy?\"", Line_WaitForInput);
+ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
+
+
+
+//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
+ OutputLine(NULL, "「…そう! ケンタくん☆",
+ NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
+ OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
+ NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput);
+ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
+}
+
+void dialog002()
+{
+//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@
+ OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
+ NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping);
+
+ Wait( 300 );
+
+ OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
+ NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput);
+ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
+}
diff --git a/Update/zonik_002_vm0x_n01.txt b/Update/zonik_002_vm0x_n01.txt
new file mode 100644
index 0000000..0f5654c
--- /dev/null
+++ b/Update/zonik_002_vm0x_n01.txt
@@ -0,0 +1,76 @@
+void main()
+{
+}
+
+void dialog000()
+{
+//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
+ OutputLine(NULL, "「さぁねぇ。",
+ NULL, "\"Dunno.", Line_WaitForInput);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
+ OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
+ NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+}
+
+void dialog001()
+{
+//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
+ OutputLine(NULL, "「うん聞いて聞いて!",
+ NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
+ OutputLine(NULL, " あ、…あのね!",
+ NULL, " Ah ...um, you see!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
+ OutputLine(NULL, " あったの!",
+ NULL, " There was...!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
+ OutputLine(NULL, " ランディーくん人形ッ♪!!」",
+ NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+
+
+
+//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
+ OutputLine(NULL, "「ランディーくん人形?!",
+ NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
+ OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
+ NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
+
+ Wait( 600 );
+ OutputLine(NULL, "あの等身大人形の?」",
+ NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+
+
+
+//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
+ OutputLine(NULL, "「…そう! ランディーくん☆",
+ NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
+ ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
+ OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
+ NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+}
+
+void dialog002()
+{
+//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
+ OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
+ NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
+ Wait( 1500 );
+ OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
+ NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+}