some text flow changes
This commit is contained in:
@@ -98,12 +98,14 @@
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DrawScene( "bg_113", 400 );
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DrawScene( "bg_113", 400 );
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//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
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//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
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// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
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PlaySE(3, "s20/00/443200023", 128, 64);
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PlaySE(3, "s20/00/443200023", 128, 64);
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OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。",
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OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。",
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NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_WaitForInput);
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NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_WaitForInput);
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OutputLine(NULL, "だが自殺もせん。",
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OutputLine(NULL, "だが自殺もせん。",
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NULL, " but rarely commit suicide.", Line_WaitForInput);
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NULL, " but rarely commit suicide.", Line_WaitForInput);
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// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
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PlaySE(3, "s20/00/443200024", 128, 64);
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PlaySE(3, "s20/00/443200024", 128, 64);
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OutputLine(NULL, "自殺をする気力すらないからだ。",
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OutputLine(NULL, "自殺をする気力すらないからだ。",
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NULL, " They do not have the willpower to commit suicide.", Line_WaitForInput);
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NULL, " They do not have the willpower to commit suicide.", Line_WaitForInput);
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@@ -195,7 +197,7 @@
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//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
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//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
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PlaySE(3, "s20/00/443200031", 128, 64);
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PlaySE(3, "s20/00/443200031", 128, 64);
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OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。",
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OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。",
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NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder.", Line_WaitForInput);
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NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder.", Line_ContinueAfterTyping);
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OutputLine(NULL, "覚醒剤のことだ。",
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OutputLine(NULL, "覚醒剤のことだ。",
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NULL, " It's a stimulant.", Line_WaitForInput);
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NULL, " It's a stimulant.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -205,7 +207,7 @@
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// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
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// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
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PlaySE(3, "s20/00/443200032", 128, 64);
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PlaySE(3, "s20/00/443200032", 128, 64);
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OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。",
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OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。",
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NULL, "...Barbiturate overdoses are also reported to cause erratic behavior.", Line_WaitForInput);
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NULL, "...Barbiturate overdoses are also reported to cause erratic behavior.", Line_ContinueAfterTyping);
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OutputLine(NULL, "こっちは睡眠薬のことだ。」",
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OutputLine(NULL, "こっちは睡眠薬のことだ。」",
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NULL, " That's a sleep aid.\"", Line_WaitForInput);
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NULL, " That's a sleep aid.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -257,8 +259,6 @@
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NULL, "\"Are you familiar with organic mental disorders?", Line_WaitForInput);
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NULL, "\"Are you familiar with organic mental disorders?", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
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// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
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OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
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OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
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NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
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NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
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