diff --git a/Update/omake_01.txt b/Update/omake_01.txt
index 1f0fc1d..39ffa45 100644
--- a/Update/omake_01.txt
+++ b/Update/omake_01.txt
@@ -33,63 +33,63 @@ void main()
DisableWindow();
DrawScene( "bg_161", 1000 );
PlayBGM( 1, "msys01", 128, 0 );
- DrawBustshotWithFiltering( 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200103", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200103", 256);
OutputLine(NULL, "「この度は当サークル、07th Expansionのノベルゲーム、",
NULL, "\"Thank you for buying Higurashi When They Cry ~Onikakushi~,", Line_Continue);
OutputLine(NULL, "ひぐらしのなく頃に〜鬼隠し編〜をお買い上げ下さいまして、誠にありがとうございました!",
NULL, " a visual novel by 07th Expansion!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200104", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200104", 256);
OutputLine(NULL, " いかがだったでしょうか?",
NULL, " How was it?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200105", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200105", 256);
OutputLine(NULL, " ちょっぴりでもお楽しみいただけたなら幸いです。」",
NULL, " If you enjoyed it, even a little bit, it would make me happy.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400127", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400127", 256);
OutputLine(NULL, "「ちょっぴりも何も!",
NULL, "\"Even a little bit is stretching it!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400128", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400128", 256);
OutputLine(NULL, " あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!」",
NULL, " That incredibly dark ending made me angry, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ぷんぷんなのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500082", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500082", 256);
OutputLine(NULL, "「…ぷんぷんなのです。」",
NULL, "\"...Made us angry.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200106", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200106", 256);
OutputLine(NULL, "「あははは!",
NULL, "\"Ahaha!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200107", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200107", 256);
OutputLine(NULL, "今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。",
NULL, " This ~Onikakushi~ chapter is the first story that readers challenging the mystery of the entire series get to experience.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200108", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200108", 256);
OutputLine(NULL, "だから実質上のプロローグの位置づけなんだって。」",
NULL, " So it's actually supposed to be somewhat of a prologue.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -97,55 +97,55 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400129", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400129", 256);
OutputLine(NULL, "「そのプロローグが…こんな凄まじいバッドエンドでございますのー?」",
NULL, "\"How could the prologue... have such an incredibly dark ending?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うーん、でもそーゆうのってあるじゃん@
// この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300249", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300249", 256);
OutputLine(NULL, "「うーん、でもそーゆうのってあるじゃん?",
NULL, "\"Yeah, but doesn't that happen sometimes?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300250", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300250", 256);
OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがこの作品の醍醐味だし」",
NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500083", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500083", 256);
OutputLine(NULL, "「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。」",
NULL, "\"...It's still just the first chapter. I'm looking forward to the next one.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300251", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300251", 256);
OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?",
NULL, "\"Just what kind of plot awaits us from here on?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300252", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300252", 256);
OutputLine(NULL, " レナは聞いてるー?」",
NULL, " Rena, do you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -153,104 +153,104 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200109", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200109", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200110", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200110", 256);
OutputLine(NULL, "今回はレナをパートナーに選んだ物語だったけど、",
NULL, " This episode has Rena as your closest friend,", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200111", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200111", 256);
OutputLine(NULL, "他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね。」",
NULL, " but it seems like there are stories featuring Mii-chan and Satoko-chan, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
// 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400131", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400131", 256);
OutputLine(NULL, "「他のシナリオにはどんな展開があるんですの?」",
NULL, "\"What kind of plot developments can we expect from the other scenarios?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200115", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200115", 256);
OutputLine(NULL, "「今回の『鬼隠』では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200116", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200116", 256);
OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんだって」",
NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか@いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300255", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300255", 256);
OutputLine(NULL, "「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか。",
NULL, "\"With one strange event happening after another, I got totally lost... what exactly is Oyashiro-sama's curse about?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300256", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300256", 256);
OutputLine(NULL, "いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。」",
NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200117", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200117", 256);
OutputLine(NULL, "「…う〜ん、よくは聞いてないんだけど…。",
NULL, "\"...Hmmmm, I haven't heard much about it.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200118", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200118", 256);
OutputLine(NULL, "……でも……なんか嫌ぁな予感。」",
NULL, " But... I have kind of a bad feeling about it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「……またしても祟られそうな、嫌な物語です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500087", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500087", 256);
OutputLine(NULL, "「……またしても祟られそうな、嫌な物語です。」",
NULL, "\"...It feels like it'll be another one of those scary stories where somebody gets cursed again.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300257", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300257", 256);
OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!",
NULL, "\"Tough luck for Kei-chan~!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300258", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300258", 256);
OutputLine(NULL, " 今度はどんなタタリにやられるやら!」",
NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でも、どんなお話になるのか楽しみにございますわね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400132", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400132", 256);
OutputLine(NULL, "「でも、どんなお話になるのか楽しみでございますわね!」",
NULL, "\"However, I am looking forward to seeing what kind of story it's going to be!\"", Line_Normal);
ClearMessage();
@@ -261,7 +261,7 @@ void main()
PlaySE( 4, "wa013", 128, 64 );
DrawScene( "white", 10 );
DrawScene( "bg_165", 50 );
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -269,22 +269,22 @@ void main()
//「いやいやいやいや、遅れてすみませんねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700335", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700335", 256);
OutputLine(NULL, "「いやいやいやいや、遅れてすみませんねぇ。」",
NULL, "\"Sorry for being late, my bad, my bad.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やぁみんな@ お疲れ様!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800065", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800065", 256);
OutputLine(NULL, "「やぁみんな!",
NULL, "\"Hey everybody!", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800066", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800066", 256);
OutputLine(NULL, " お疲れ様!」",
NULL, " Good work today!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -292,146 +292,146 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "me_se_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「お疲れ~!@ あれ? 圭ちゃんはー?@
//「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300259", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300259", 256);
OutputLine(NULL, "「お疲れ〜!!",
NULL, "\"Same to you~!!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300260", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300260", 256);
OutputLine(NULL, " あれ? 圭ちゃんはー?」",
NULL, " Huh? Where's Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800067", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800067", 256);
OutputLine(NULL, "「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ。",
NULL, "\"Keiichi-kun is already off reading the script for the next chapter.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800068", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800068", 256);
OutputLine(NULL, "主人公だから大変だね!」",
NULL, " It must be hard being the main character!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_na_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_na_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200119", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200119", 256);
OutputLine(NULL, "「…あれー。",
NULL, "\"...Huh...", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200120", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200120", 256);
OutputLine(NULL, "…残念ですね。",
NULL, " That's too bad.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200121", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200121", 256);
OutputLine(NULL, "ちょっとだけでも顔を出してくれればよかったのに。」",
NULL, " He could have at least poked in to say hello.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「………きっと立ち絵がないので登場できないのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500088", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500088", 256);
OutputLine(NULL, "「………きっと喋るワード数が多すぎて居残りなのです。」",
NULL, "\"...He probably had too many lines in his script, and had to stay behind recording.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700336", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700336", 256);
OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700337", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700337", 256);
OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。",
NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700338", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700338", 256);
OutputLine(NULL, "んっふっふっふ!」",
NULL, " hehehehe!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800069", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800069", 256);
OutputLine(NULL, "「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!」",
NULL, "\"In any case, that story really was a lot of trouble, especially for Keiichi-kun and Rena-chan!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「大変も何も! 大々バッドエンドでございますわー!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400133", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400133", 256);
OutputLine(NULL, "「大変も何も! 大々バッドエンドでございますわー!!」",
NULL, "\"Trouble? That was the mother of all Bad Ends!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_na_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_na_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「結局…圭一くんを襲った者の正体って何なのかしら。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200122", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200122", 256);
OutputLine(NULL, "結局…圭一くんを襲ったのって、正体は何なんだろう……?",
NULL, "\"I wonder... What was the identity of the thing that attacked Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800070", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800070", 256);
OutputLine(NULL, "「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。」",
NULL, "\"My theory is that it was the work of people made to look like a curse.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……でも圭一、最後な電話をしてましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500089", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500089", 256);
OutputLine(NULL, "「……でも圭一は、最期に謎の電話をかけてきていましたのです。」",
NULL, "\"...But Keiichi made that mysterious phone call at his demise.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@私もあの電話は変だと思ったね@
// あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300261", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300261", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300262", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300262", 256);
OutputLine(NULL, "私もあの電話は変だと思ったね。",
NULL, " I also thought that call was strange.", GetGlobalFlag(GLinemodeSp));
- PlayVoice(3, "s20/03/440300263", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300263", 256);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
@@ -443,15 +443,15 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400134", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400134", 256);
OutputLine(NULL, "「……おかしな電話でしたわよね。",
NULL, "\"...That really was a strange phone call.", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400135", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400135", 256);
OutputLine(NULL, "なんかオバケに追いかけられてる、みたいな。」",
NULL, " It almost sounded like he was being chased by a ghost or something.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -459,12 +459,12 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200123", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200123", 256);
OutputLine(NULL, "「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。」",
NULL, "\"Just from that phone call... it really makes me think that it was the work of a curse after all.\"", Line_Normal);
ClearMessage();
@@ -472,34 +472,34 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700339", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700339", 256);
OutputLine(NULL, "「せっかくですから、意見を出してみようじゃありませんか。",
NULL, "\"Since we're all here, why don't we all share our theories?", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700340", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700340", 256);
OutputLine(NULL, "じゃー園崎さんから。」",
NULL, " Let's start with Sonozaki-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私は絶対に人間説@
// 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300264", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300264", 256);
OutputLine(NULL, "「私は絶対に人間説!",
NULL, "\"I absolutely believe it was people!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300265", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300265", 256);
OutputLine(NULL, " 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!」",
NULL, "I think it was a man-made incident that was just imitating the strange folklore floating around Hinamizawa!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -507,86 +507,86 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200124", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200124", 256);
OutputLine(NULL, "「確かに。",
NULL, "\"Certainly.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200125", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200125", 256);
OutputLine(NULL, "毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。」",
NULL, " Every year, on the day of the festival, for another link in the chain of mysterious deaths to happen certainly is suspicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300266", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300266", 256);
OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」",
NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「私はタタリだと思いましてよ!@
// 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400136", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400136", 256);
OutputLine(NULL, "「私はタタリだと思いましてよ!!",
NULL, "\"I think it was the curse!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400137", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400137", 256);
OutputLine(NULL, " 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。」",
NULL, "Looking at the scene were Keiichi-san went berserk in the entryway, and the last scene with the phone call, those cannot be explained with a human culprit.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200126", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200126", 256);
OutputLine(NULL, "「そう言えばそうだよね…。",
NULL, "\"When you say it that way...", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200127", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200127", 256);
OutputLine(NULL, "とても人間の仕業とは思えないシーンだったし。」",
NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "tm_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…うーん、僕はそれでも……人間が犯人だと思うねぇ@
// あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800071", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800071", 256);
OutputLine(NULL, "「…うーん、僕はそれでも……人間が犯人だと思うねぇ。",
NULL, "\"...Yeah, but even then... I still think it was a person who did it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800072", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800072", 256);
OutputLine(NULL, " あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。」",
NULL, "That last scene and the one with the entryway, I think that the stress must have driven him into paranoid delusions.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「む、難しい言葉を使われてもわかりませんわー!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400138", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400138", 256);
OutputLine(NULL, "「む、難しい言葉を使われてもわかりませんわー!!」",
NULL, "\"You aren't helping me to understand by using such complicated words!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -594,81 +594,81 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……つまり、怖がりの圭一が見た幻だと言ってるのです。@
//「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500090", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500090", 256);
OutputLine(NULL, "「……つまり、怖がりの圭一が見た幻だと言ってるのです。」",
NULL, "\"...In other words, Keiichi was so scared that he was imagining things.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400139", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400139", 256);
OutputLine(NULL, "「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!」",
NULL, "\"Then, then, thennnnn... what was the meaning behind that scene...? What exactly was that mysterious presence behind Keiichi!?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「引っ掛けだよ。ヒッカケ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300267", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300267", 256);
OutputLine(NULL, "「引っ掛けだよ。ヒッカケ。」",
NULL, "\"A red herring. R-e-d H-e-r-r-i-n-g.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃん、引っ掛けってどうゆう意味?@
//「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@
// それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ@だから引っ掛けってワケ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200128", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200128", 256);
OutputLine(NULL, "「魅ぃちゃん、引っ掛けってどうゆう意味?」",
NULL, "\"Mii-chan, what do you mean by a red herring?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300268", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300268", 256);
OutputLine(NULL, "「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ。",
NULL, "\"Like old man Tomitake here said, that scene was the result of Kei-chan having a stress-induced delusion from being mentally cornered.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300269", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300269", 256);
OutputLine(NULL, " それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ。",
NULL, "The overly graphic depiction was a ploy to make the player think it was a curse.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300270", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300270", 256);
OutputLine(NULL, "だから引っ掛けってワケ!」",
NULL, " That's why it was a red herring!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "sa_se_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そ、それを言われると……むむむー……でもでも………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400140", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400140", 256);
OutputLine(NULL, "「そ、それを言われると……むむむー……でもでも………。」",
NULL, "\"Wh-When you say it like that... hmmmmmm... but, but...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ははは、まぁそういう可能性もあるってことだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800073", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800073", 256);
OutputLine(NULL, "「ははは、まぁそういう可能性もあるってことだよ。」",
NULL, "\"Hahaha, well it just means that there's that possibility.\"", Line_Normal);
ClearMessage();
@@ -676,78 +676,78 @@ void main()
//<<<<※富竹さん※
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな@
// 当の本人の大石さんはどう思いますか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200129", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200129", 256);
OutputLine(NULL, "「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな?",
NULL, "\"In that case... the theory that Ooishi-san proposed during the story that it was a conspiracy by the villagers was correct?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200130", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200130", 256);
OutputLine(NULL, " 当の本人の大石さんはどう思いますか?」",
NULL, "What does the man himself have to say about that?\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700341", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700341", 256);
OutputLine(NULL, "「私ですか?",
NULL, "\"Me?", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700342", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700342", 256);
OutputLine(NULL, " なっはっはっは……。",
NULL, " Ahahaha...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700343", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700343", 256);
OutputLine(NULL, "……うーん。",
NULL, " Hmmm...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700344", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700344", 256);
OutputLine(NULL, "悩みますねぇ。」",
NULL, " It makes you think, eh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800074", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800074", 256);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800075", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800075", 256);
OutputLine(NULL, " 僕はてっきり、大石さんは人間説だと思ってましたけど。」",
NULL, " I totally thought that Ooishi-san would be behind the 'people' explanation.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "oi_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 11, "oi_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700345", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700345", 256);
OutputLine(NULL, "「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。」",
NULL, "\"...During the story, I said it was definitely the work of people. But if a person really was to blame, that leaves a lot of loose ends.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200131", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200131", 256);
OutputLine(NULL, "「例えばどんな?",
NULL, "\"Like what?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200132", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200132", 256);
OutputLine(NULL, " 大石刑事さんの推理をお聞かせてください…!」",
NULL, " Let us hear what Detective Ooishi-san's theory is!\"", Line_Normal);
ClearMessage();
@@ -758,21 +758,21 @@ void main()
//「まず人間が犯人だとすると、絶対に動機が必要なんです@…こういうことをして誰が得をするのか、ってことなんです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700346", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700346", 256);
OutputLine(NULL, "「まず人間が犯人だとすると、絶対に動機が必要なんです。",
NULL, "\"First of all, if a human is the culprit, then there has to be a motive...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700347", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700347", 256);
OutputLine(NULL, "…こういうことをして誰が得をするのか、ってことなんです。」",
NULL, " In other words, somebody has to gain something from it.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "me_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300271", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300271", 256);
OutputLine(NULL, "「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?」",
NULL, "\"So what you mean is, if this was the work of people, there would have to be something gained from causing the chain of mysterious deaths?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -780,47 +780,47 @@ void main()
DisableWindow();
- DrawBustshot( 1, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 11, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@
// …第一、圭一くんを殺して誰が得をすると言うんです?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700348", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700348", 256);
OutputLine(NULL, "「そういうことです。",
NULL, "\"Exactly.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700349", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700349", 256);
OutputLine(NULL, "ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です。",
NULL, " I felt that somebody could have benefited from the deaths of people related to the dam development, but the recent victims weren't related to that at all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700350", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700350", 256);
OutputLine(NULL, " …第一、前原さんを殺して誰が得をすると言うんです?」",
NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「なるほど@…そう言われると…僕も弱いな……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800076", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800076", 256);
OutputLine(NULL, "「なるほど。",
NULL, "\"I see.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800077", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800077", 256);
OutputLine(NULL, "…そう言われると…僕も弱いな……。」",
NULL, " If you say it like that, my case is kind of weak too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「だってお金とかも盗られてないんですもの@人間が犯人なわけありませんわー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400141", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400141", 256);
OutputLine(NULL, "「だってお金とかも盗られてないんですもの。",
NULL, "\"I mean, none of your money was stolen.", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400142", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400142", 256);
OutputLine(NULL, "人間が犯人なわけありませんわー!」",
NULL, " There's no way it was human culprits!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -828,46 +828,46 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「でも、そうとばかりは限らないんじゃない@
// さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200133", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200133", 256);
OutputLine(NULL, "「でも、そうとばかりは限らないんじゃない?",
NULL, "\"But that's not everything there is to it, right?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200134", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200134", 256);
OutputLine(NULL, " さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。」",
NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_se_wi_b2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_b2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300272", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300272", 256);
OutputLine(NULL, "「そーゆーこと。",
NULL, "\"Exactly!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300273", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300273", 256);
OutputLine(NULL, "これは営利殺人じゃないんだよ。",
NULL, " This wasn't a murder where you consider the typical motives.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300274", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300274", 256);
OutputLine(NULL, "きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!」",
NULL, " It makes me think that this was most likely... some sort of ritualistic murder to reenact the blood-stained history of the village!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……では聞きますですが、それを再現すると誰か得をするのですか…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500091", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500091", 256);
OutputLine(NULL, "「……では聞きますですが、それを再現すると誰か得をするのですか…?」",
NULL, "\"...So I'll ask the question of the hour, who gains from this reenactment...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -875,94 +875,94 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「得をするんじゃなくて…もっと心理的なもの@……僕は……何かの復讐じゃないかと思うね@土着的な何か@…今回のシナリオでは騙られなかった因縁だよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800078", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800078", 256);
OutputLine(NULL, "「得をするんじゃなくて…もっと心理的なもの。",
NULL, "\"It's not about simple benefit... it's a more psychological reason.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800079", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800079", 256);
OutputLine(NULL, "……僕は……何かの復讐じゃないかと思うね。",
NULL, " I think... that maybe this was an act of revenge.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800080", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800080", 256);
OutputLine(NULL, "土着的な何か。",
NULL, " Something native to the region...", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800081", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800081", 256);
OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」",
NULL, " Some connection not touched on this time around!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700351", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700351", 256);
OutputLine(NULL, "「なるほど。",
NULL, "\"I see.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700352", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700352", 256);
OutputLine(NULL, "過去に酷い扱いを受けた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?",
NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700353", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700353", 256);
OutputLine(NULL, " うーん………私はそれにも反対ですねぇ。」",
NULL, " Hmmm... I don't like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃー何。大石さんはまさか、祟り派なわけ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300275", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300275", 256);
OutputLine(NULL, "「じゃー何。大石さんはまさか、祟り派なわけ?!」",
NULL, "\"Then what is it? It couldn't be that you're leaning towards the 'curse' explanation, Ooishi-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400143", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400143", 256);
OutputLine(NULL, "「そうですわそうですわ!!",
NULL, "\"That's right, that's right!!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400144", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400144", 256);
OutputLine(NULL, " 刑事役の大石さんが言うんですもの!",
NULL, " The man playing the detective said so!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400145", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400145", 256);
OutputLine(NULL, " タタリに決まってますわー!!」",
NULL, " It's decided! It was a curse!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700354", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700354", 256);
OutputLine(NULL, "「劇中で前原さんが言うように、オヤシロさまが竜宮さんや園崎さんに乗り移って悪さをしている…って考えると",
NULL, "\"If, as Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts... ", GetGlobalFlag(GLinemodeSp));
- PlayVoice(3, "s20/11/440700355", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700355", 256);
OutputLine(NULL, "……一番つじつまが合うんです。",
NULL, "That would fit the evidence the most.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700356", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700356", 256);
OutputLine(NULL, "残念ながら。」",
NULL, " As much as I hate to say it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「えっと……実は私も大石さんと同じ意見なの@…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200135", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200135", 256);
OutputLine(NULL, "「えっと……実はレナも大石さんと同じ意見なの。",
NULL, "\"Ummm... Actually, I'm of the same opinion as Ooishi-san.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200136", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200136", 256);
OutputLine(NULL, "…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。」",
NULL, " I can't come up with any other explanation for the normally-kind Rena and Mii-chan to suddenly start acting strange like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -970,11 +970,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "me_se_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……そこは!s500………!sd魅音の私が言うのも変だけど…、やっぱり私なんだと思う。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300276", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300276", 256);
OutputLine(NULL, "「……そこは",
NULL, "\"...About that", Line_Continue);
//!s500
@@ -989,32 +989,32 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……魅ぃの話の意味がわかりにくいですよ@説明がほしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500092", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500092", 256);
OutputLine(NULL, "「……魅ぃの話の意味がわかりにくいのですよ。",
NULL, "\"...I don't get what Mii is saying.", Line_WaitForInput);
- PlayVoice(3, "s20/05/440500093", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500093", 256);
OutputLine(NULL, "説明がほしいのです。」",
NULL, " I'd like an explanation.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あ、ごめん@…つまりさ@これってすっごく残酷な話なんじゃないかって思うんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300277", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300277", 256);
OutputLine(NULL, "「あ、ごめん。",
NULL, "\"Oh, sorry.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300278", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300278", 256);
OutputLine(NULL, "…つまりさ。",
NULL, " In other words...", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300279", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300279", 256);
OutputLine(NULL, "これってすっごく残酷な話なんじゃないかって思うんだよ。」",
NULL, " I think this may end up being a really cruel story.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1022,15 +1022,15 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「え、……何、魅ぃちゃん@…それってひょっとして……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200137", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200137", 256);
OutputLine(NULL, "「え、……何、魅ぃちゃん。",
NULL, "\"Huh... Wait, Mii-chan...", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200138", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200138", 256);
OutputLine(NULL, "…それってひょっとして……。」",
NULL, " You don't mean...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1038,110 +1038,110 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800082", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800082", 256);
OutputLine(NULL, "「突き詰めるとそうなるのかな。",
NULL, "\"Taking the human culprit theory to its logical conclusion, that's how it would seem...", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800083", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800083", 256);
OutputLine(NULL, "…僕もちょっと疑ってる。」",
NULL, " I also have my suspicions.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700357", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700357", 256);
OutputLine(NULL, "「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と。",
NULL, "\"In other words, Rena-san and Sonozaki-san both actually had those personalities to begin with, and were merely deceiving Maebara-san...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700358", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700358", 256);
OutputLine(NULL, "…こういうわけですか?」",
NULL, " Am I right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_hn_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_hn_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そんなの嫌ですわーーー!!!@/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400146", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400146", 256);
OutputLine(NULL, "「そんなの嫌ですわーーー!!!!",
NULL, "\"I don't like that at all!!!!", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 1, "sa_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥
- PlayVoice(3, "s20/04/440400147", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400147", 256);
OutputLine(NULL, " わぁあぁああぁああぁああん!!!",
NULL, " Waaaaaaaaaaaaaa!!!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400148", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400148", 256);
OutputLine(NULL, " これは全部祟りの仕業なんですのよー!",
NULL, " This is all the curse's fault!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400149", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400149", 256);
OutputLine(NULL, " レナさんも魅音さんもみんなやさしい、いい人がいいのですのーーー!!!!」",
NULL, " Rena-san and Mion-san and everybody else are all kind, nice people!!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わ、私もそうだな@ レナや魅音ちゃんって本当にいい人なんだって思う@…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200139", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200139", 256);
OutputLine(NULL, "「れ、レナもそうだな!",
NULL, "\"I-I think that too!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200140", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200140", 256);
OutputLine(NULL, " レナや魅音ちゃんって本当にいい人なんだって思う。",
NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200141", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200141", 256);
OutputLine(NULL, "…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。」",
NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300280", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300280", 256);
OutputLine(NULL, "「レナも祟り派か。",
NULL, "\"So Rena also thinks it was a curse.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300281", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300281", 256);
OutputLine(NULL, "じゃー祟り派の皆さんにお聞きしますけどさ。",
NULL, " Then let me ask everybody who thinks it was a curse...", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300282", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300282", 256);
OutputLine(NULL, "…祟りが起こるからにはそれなりの理由があるんでしょ?",
NULL, " There has to be a reason for a curse, right?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300283", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300283", 256);
OutputLine(NULL, " 無差別に祟るとは思えないなー。",
NULL, " It doesn't make sense for a curse to just indiscriminately befall someone. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300284", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300284", 256);
OutputLine(NULL, "そこんとこ説明できるの?」",
NULL, "Can somebody explain that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400150", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400150", 256);
OutputLine(NULL, "「祟りは祟りですもの!!",
NULL, "\"A curse is a curse!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400151", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400151", 256);
OutputLine(NULL, " 人間の考えでは想像もつきませんわー!」",
NULL, " Human logic won't get us anywhere!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1149,130 +1149,130 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800084", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800084", 256);
OutputLine(NULL, "「あはは、沙都子ちゃん。",
NULL, "\"Ahaha, Satoko-chan.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800085", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800085", 256);
OutputLine(NULL, "擬人化された神さまという存在は、結局は人間の生み出したものなんだよ。",
NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800086", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800086", 256);
OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。",
NULL, " That's why their method of thinking is also understandable to humans.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800087", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800087", 256);
OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。",
NULL, " Just take a look at the Greek Pantheon. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800088", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800088", 256);
OutputLine(NULL, "泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。」",
NULL, "They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?@
//「変な言い方になっちゃったけど、つまりはそういうこと。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200142", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200142", 256);
OutputLine(NULL, "「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?」",
NULL, "\"Uhh... So what you're saying is that Oyashiro-sama is cursing people with some benefit in mind?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800089", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800089", 256);
OutputLine(NULL, "「変な言い方になっちゃったけど、つまりはそういうこと。」",
NULL, "\"That's an odd way of putting it, but basically, yes.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700359", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700359", 256);
OutputLine(NULL, "「……触らぬ神に祟りなしって言いますからねぇ。",
NULL, "\"That's why they say: Far from Jupiter, far from his thunder.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700360", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700360", 256);
OutputLine(NULL, "なっはっは、一理あります。」",
NULL, " Ahaha, you do have a point.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500094", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500094", 256);
OutputLine(NULL, "「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。」",
NULL, "\"...Basically, it doesn't matter if it's Oyashiro-sama, or humans, there has to be a reason.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「でも梨花@ その理由がはっきりしないなら…どうなりますの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400152", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400152", 256);
OutputLine(NULL, "「でも梨花?",
NULL, "\"But Rika,", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400153", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400153", 256);
OutputLine(NULL, " その理由がはっきりしないなら…どうなりますの?」",
NULL, " what if that reason isn't clear?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……つまりは、わかんないということなのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500095", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500095", 256);
OutputLine(NULL, "「……つまりは、わかんないということなのです。」",
NULL, "\"...I don't know.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200143", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200143", 256);
OutputLine(NULL, "「あははははは!",
NULL, "\"Ahahahahaha!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200144", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200144", 256);
OutputLine(NULL, " そうだね。",
NULL, " That's right.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200145", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200145", 256);
OutputLine(NULL, "まだプロローグだもんね。",
NULL, " This is still just the prologue.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200146", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200146", 256);
OutputLine(NULL, "明かされていないことがたくさんあるだろうし。」",
NULL, " There's still a lot of stuff that hasn't been revealed yet.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうだね@現時点ではこれ以上の推理は難しいねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800090", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800090", 256);
OutputLine(NULL, "「そうだね。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800091", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800091", 256);
OutputLine(NULL, "現時点ではこれ以上の推理は難しいねぇ。」",
NULL, " It's hard to come up with any more theories at this point.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1280,15 +1280,15 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_se_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「いーや@ 白黒付けないと納得できないね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300285", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300285", 256);
OutputLine(NULL, "「いーや!",
NULL, "\"Nooo!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300286", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300286", 256);
OutputLine(NULL, " 白黒付けないと納得できないね!」",
NULL, " I won't be satisfied until this is all made clear!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1296,45 +1296,45 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅音さんもこだわりますのね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400154", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400154", 256);
OutputLine(NULL, "「魅音さんもこだわりますのね。」",
NULL, "\"Mion-san seems rather particular about this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300287", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300287", 256);
OutputLine(NULL, "「あははは!",
NULL, "\"Ahahaha!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300288", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300288", 256);
OutputLine(NULL, " 限られた状況で最大限に推理する!!",
NULL, " We'll just make the best with what we know!!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300289", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300289", 256);
OutputLine(NULL, " ちょっぴり部活感覚で面白いでしょ?」",
NULL, " Doesn't this feel interesting? Like the club a little bit?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あ、うん@ そう考えれば面白いかも!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200147", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200147", 256);
OutputLine(NULL, "「あ、うん!",
NULL, "\"Ah, yeah!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200148", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200148", 256);
OutputLine(NULL, " そう考えれば面白いかも!」",
NULL, " If you put it that way, it does seem interesting!\"", Line_Normal);
ClearMessage();
@@ -1342,83 +1342,83 @@ void main()
DrawScene( "black", 1000 );
PlayBGM( 1, "msys04", 128, 0 );
DrawScene( "bg_161", 1000 );
- DrawBustshotWithFiltering( 1, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700361", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700361", 256);
OutputLine(NULL, "「じゃあ、整理してみましょうか。",
NULL, "\"Well then, let's summarize.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700362", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700362", 256);
OutputLine(NULL, "えーと、私は祟り派です。",
NULL, " Let's see, I think it was a curse.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700363", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700363", 256);
OutputLine(NULL, "富竹くんは人間派でしたよね?」",
NULL, " Tomitake-kun thinks it was people, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「えぇ@僕は人間が犯人ってことで行きます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800092", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800092", 256);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800093", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800093", 256);
OutputLine(NULL, "僕は人間が犯人ってことで行きます。」",
NULL, " I'll go with it being people.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "me_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_010", 128, 64 );
//「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300290", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300290", 256);
OutputLine(NULL, "「私も人間犯人説!",
NULL, "\"I also agree with the 'people' explanation!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300291", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300291", 256);
OutputLine(NULL, " もちろん、祟りというファンタジーは嫌いじゃないよ?",
NULL, " That's not to say I hate such fantastic things like curses.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300292", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300292", 256);
OutputLine(NULL, " だけど今回の事件に限っては、祟りの線は薄いねー。」",
NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「人間派が2人出ましたね@レナさんは祟り派でしたよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700364", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700364", 256);
OutputLine(NULL, "「人間派が2人出ましたね。",
NULL, "\"Two for the 'people' explanation then.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700365", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700365", 256);
OutputLine(NULL, "竜宮さんは祟り派でしたよね?」",
NULL, " Ryuugu-san was on the 'curse' side of things, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はい@私と沙都子ちゃんは祟り派です@ねー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200149", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200149", 256);
OutputLine(NULL, "「はい。",
NULL, "\"Yup.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200150", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200150", 256);
OutputLine(NULL, "レナと沙都子ちゃんは祟り派です。",
NULL, " Satoko-chan and I believe it was a curse.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200151", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200151", 256);
OutputLine(NULL, "ねー?」",
NULL, " Right~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1426,21 +1426,21 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「えぇ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400155", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400155", 256);
OutputLine(NULL, "「えぇ!",
NULL, "\"Yeah!", Line_WaitForInput);
PlaySE( 4, "wa_010", 128, 64 );
// 祟り派ですわよ@ レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!@
- PlayVoice(3, "s20/04/440400156", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400156", 256);
OutputLine(NULL, " 祟り派ですわよ!",
NULL, " I think it was a curse!", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400157", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400157", 256);
OutputLine(NULL, " レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!」",
NULL, " People who say that Rena-san and Mion-san were evil to begin with are more befitting of a curse!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1448,11 +1448,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "me_se_th_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_th_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300293", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300293", 256);
OutputLine(NULL, "「そりゃまー、",
NULL, "\"Well...", Line_Continue);
@@ -1462,39 +1462,39 @@ void main()
OutputLine(NULL, "私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ。",
NULL, " I don't want to believe that my own personality was that twisted.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300294", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300294", 256);
OutputLine(NULL, "……部活モードの時にはクールでなきゃ!",
NULL, " But I have to keep a cool head when I'm in Club Mode!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300295", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300295", 256);
OutputLine(NULL, " 感情論だけで選ぶと大ヤケドするよ〜?」",
NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁまぁ@どっちを選んだっていいじゃあないですか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700366", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700366", 256);
OutputLine(NULL, "「まぁまぁ。",
NULL, "\"Well now...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700367", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700367", 256);
OutputLine(NULL, "どっちを選んだっていいじゃあないですか。」",
NULL, " It doesn't really matter which side you pick, does it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あれ? 梨花ちゃんがまだだね@どっちだと思う?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200152", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200152", 256);
OutputLine(NULL, "「あれ? 梨花ちゃんがまだだね。",
NULL, "\"Huh? Rika-chan hasn't said anything yet.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200153", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200153", 256);
OutputLine(NULL, "どっちだと思う?」",
NULL, " What do you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1502,20 +1502,20 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@
//「あれ、面白い意見だね。@
//;<富竹
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500096", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500096", 256);
OutputLine(NULL, "「………ボクはオヤシロさまが悪い神様だとは思わないですよ。」",
NULL, "\"...I don't think that Oyashiro-sama is a bad god.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800094", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800094", 256);
OutputLine(NULL, "「あれ、面白い意見だね。」",
NULL, "\"Huh, that's an interesting opinion.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1523,38 +1523,38 @@ void main()
//「……祟ってばかりの悪い神様なら、祀るの嫌です@ボクは祟るより、ご利益のある神さまの方が好きですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500097", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500097", 256);
OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのは嫌なのです。",
NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput);
- PlayVoice(3, "s20/05/440500098", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500098", 256);
OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きなのですよ。」",
NULL, " I'd like a generous god more than one that curses.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200154", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200154", 256);
OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやってるんだよね…!",
NULL, "\"That's right, Rika-chan is a shrine maiden...!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200155", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200155", 256);
OutputLine(NULL, " うん。いい意見。」",
NULL, " Yup. Good opinion.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあ何@ 梨花ちゃんはオヤシロさまじゃないって思うなら、!w1000…やっぱ犯人は人間って思うわけ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300296", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300296", 256);
OutputLine(NULL, "「じゃあ何?",
NULL, "\"Then what?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300297", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300297", 256);
OutputLine(NULL, " 梨花ちゃんはオヤシロさまじゃないって思うなら、",
NULL, " If Rika-chan doesn't believe that it was Oyashiro-sama...", Line_Continue);
@@ -1568,28 +1568,28 @@ void main()
DisableWindow();
- DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……そういうことにしますです☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500099", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500099", 256);
OutputLine(NULL, "「……そういうことにしますのです☆」",
NULL, "\"...We'll just go with that☆\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700368", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700368", 256);
OutputLine(NULL, "「ありゃまぁ。",
NULL, "\"Well now...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700369", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700369", 256);
OutputLine(NULL, "…票がざっくり分かれましたねぇ!",
NULL, " That means the votes are split right down the middle!", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700370", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700370", 256);
OutputLine(NULL, " 祟り派と人間派で半々ですか。」",
NULL, " So half of us think it was a curse, and half of us think it was people?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1598,51 +1598,51 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
DrawSceneWithMask( "bg_161", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300298", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300298", 256);
OutputLine(NULL, "「どうすんのさ。",
NULL, "\"What should we do then?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300299", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300299", 256);
OutputLine(NULL, "これじゃ意見は半々。",
NULL, " This means that the opinions are still split.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300300", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300300", 256);
OutputLine(NULL, "決着が着かなくて面白くないよね!」",
NULL, " It's no fun if we don't settle this!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800095", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800095", 256);
OutputLine(NULL, "「裁判官が奇数なのは、つまりそういうことだからねぇ。",
NULL, "\"We need there to be an odd number of judges, in other words:", Line_WaitForInput);
- PlayVoice(3, "s20/08/440800096", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800096", 256);
OutputLine(NULL, "あとひとり意見がほしいなぁ!」",
NULL, " We need one more opinion!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200156", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200156", 256);
OutputLine(NULL, "「あ、ならちょうどいいかな。",
NULL, "\"Ah, perfect timing then.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200157", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200157", 256);
OutputLine(NULL, "圭一くん本人に聞いてみない?",
NULL, " Why don't we ask Keiichi-kun himself?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200158", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200158", 256);
OutputLine(NULL, " 電話で!」",
NULL, " Let's call him!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1650,23 +1650,23 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……祟り殺された本人の意見は貴重ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500100", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500100", 256);
OutputLine(NULL, "「……祟り殺された本人の意見は貴重ですよ。」",
NULL, "\"...The opinion of the victim himself is very valuable.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「そうと決まればさっそく電話ですわー!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400158", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400158", 256);
OutputLine(NULL, "「そうと決まればさっそく電話ですわー!!!」",
NULL, "\"Since that's decided, it's time for the phone!\"", Line_Normal);
ClearMessage();
@@ -1683,65 +1683,65 @@ void main()
//「あー忙しいぞー@シナリオが一本終わって一休みって思ってたら、すぐに次のシナリオだもんなー!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200159", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200159", 256);
OutputLine(NULL, "「もしもし圭一くん?",
NULL, "\"Hello, Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200160", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200160", 256);
OutputLine(NULL, " レナでーす。",
NULL, " It's Rena.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200161", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200161", 256);
OutputLine(NULL, "今、お仕事お忙しいですか?」",
NULL, " Are you busy with work right now?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100192", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100192", 256);
OutputLine(NULL, "「あー忙しいぞー。",
NULL, "\"Yeah, really busy.", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100193", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100193", 256);
OutputLine(NULL, "シナリオが一本終わって一休みって思ってたら、すぐに次のシナリオだもんなー!!」",
NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃん、どんな感じ@ 忙しいって?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300301", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300301", 256);
OutputLine(NULL, "「圭ちゃん、どんな感じ?",
NULL, "\"How's Kei-chan?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300302", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300302", 256);
OutputLine(NULL, " 忙しいって?」",
NULL, " Busy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@スネてる。@
//「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200162", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200162", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200163", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200163", 256);
OutputLine(NULL, "スネてる。」",
NULL, " He's moping.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100194", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100194", 256);
OutputLine(NULL, "「聞こえてるぞこらー!!",
NULL, "\"I can hear you, you know!!", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100195", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100195", 256);
OutputLine(NULL, " お前らは打ち上げ会でいいよなー!",
NULL, " It must be nice having a wrap-up party!", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100196", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100196", 256);
OutputLine(NULL, " 俺も出たかったー!!!」",
NULL, " I wanted to go too!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1749,12 +1749,12 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……立ち絵を描いてもらえたら圭一も来れますですよ。@
// Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500101", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500101", 256);
OutputLine(NULL, "「……収録の残り台詞数でボクたちの誰か一人でも抜いたら、圭一も参加できるのですよ。」",
NULL, "\"...You can come if you get some character art for yourself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1762,32 +1762,32 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「梨花、それは内緒ですわ…。¥
// Also keeping the original translation here.
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400159", 256);
+ ModPlayVoiceLS(3, 4, "s20/04/440400159", 256);
OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」",
NULL, "\"Rika, that's a secret...\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200164", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200164", 256);
OutputLine(NULL, "「あ、それでごめんね圭一くん。",
NULL, "\"Ah, sorry about that, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200165", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200165", 256);
OutputLine(NULL, "…今回のシナリオでね、",
NULL, " Anyways, during the current chapter,", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200166", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200166", 256);
OutputLine(NULL, "圭一くん、",
NULL, " Keiichi-kun,", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200167", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200167", 256);
OutputLine(NULL, "その",
NULL, " didn't you", Line_Continue);
//s500
@@ -1800,33 +1800,33 @@ void main()
OutputLine(NULL, "死んじゃったじゃない?",
NULL, " die?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200168", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200168", 256);
OutputLine(NULL, " 犯人は誰だろうねって、そういう話をしてるの。」",
NULL, " We were just talking about who the culprit might be.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@
//「本当にごめんね@ 台本読みで忙しいところ…@圭一くんはどっちだと思うかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300303", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300303", 256);
OutputLine(NULL, "「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。」",
NULL, "\"Basically, we're deadlocked on whether it was people or Oyashiro-sama's curse that killed you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200169", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200169", 256);
OutputLine(NULL, "「本当にごめんね!",
NULL, "\"I'm really sorry!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200170", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200170", 256);
OutputLine(NULL, " 台本読みで忙しいところ…。",
NULL, " Even though you're busy reviewing the script...", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200171", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200171", 256);
OutputLine(NULL, "圭一くんはどっちだと思うかな?」",
NULL, " Keiichi-kun, which do you think it was?\"", Line_Normal);
ClearMessage();
@@ -1835,14 +1835,14 @@ void main()
//「どっち?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100197", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100197", 256);
OutputLine(NULL, "「そんなの決まってんじゃねーかー!!」",
NULL, "\"That's obvious, isn't it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200172", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200172", 256);
OutputLine(NULL, "「どっち?」",
NULL, "\"Which?\"", Line_Normal);
ClearMessage();
@@ -1853,71 +1853,71 @@ void main()
//「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100198", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100198", 256);
OutputLine(NULL, "「どっちなんてもんじゃねーよ!!",
NULL, "\"Isn't it both of them!?", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100199", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100199", 256);
OutputLine(NULL, " 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!!",
NULL, " Targeted by suspicious people from the village, and then cursed by some strange Oyashiro-sama on top of that!", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100200", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100200", 256);
OutputLine(NULL, " 人間も祟りも全部!!!",
NULL, " It's both humans and a curse!!!", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100201", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100201", 256);
OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
NULL, " Everybody's just picking on me!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「………かわいそかわいそです@今度、頭をなでなでしてあげますですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500102", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500102", 256);
OutputLine(NULL, "「………かわいそかわいそです。",
NULL, "\"...So very, very, pitiful.", Line_WaitForInput);
- PlayVoice(3, "s20/05/440500103", 256);
+ ModPlayVoiceLS(3, 5, "s20/05/440500103", 256);
OutputLine(NULL, "今度、頭をなでなでしてあげますですよ。」",
NULL, " Next time, I'll give you a good patting on the head.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
//「結局、意見がわかれちゃったねぇ。@
// ;<富竹
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/08/440800097", 256);
+ ModPlayVoiceLS(3, 8, "s20/08/440800097", 256);
OutputLine(NULL, "「結局、意見がわかれちゃったねぇ。」",
NULL, "\"In the end, the opinion's still split, huh.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1,"oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私ももう一度考え直してみます@見落としがあるかもしれませんので。¥
// ;<大石
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700371", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700371", 256);
OutputLine(NULL, "「私ももう一度考え直してみます。",
NULL, "\"I'll think this over again.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700372", 256);
+ ModPlayVoiceLS(3, 11, "s20/11/440700372", 256);
OutputLine(NULL, "見落としがあるかもしれませんので。」",
NULL, " We might have missed something.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200173", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200173", 256);
OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に粋』をお楽しみ下さいね!」",
NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal);
ClearMessage();
@@ -1930,10 +1930,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
diff --git a/Update/onik_000.txt b/Update/onik_000.txt
index 494cc3d..8dc6fe5 100644
--- a/Update/onik_000.txt
+++ b/Update/onik_000.txt
@@ -279,10 +279,10 @@ void main()
//「圭一、そろそろ着くぞ@起きなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992600001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992600001", 256);
OutputLine(NULL, "「圭一、そろそろ着くぞ。",
NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
- PlayVoice(3, "s19/00/992600002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992600002", 256);
OutputLine(NULL, "起きなさい。」",
NULL, " Wake up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -390,10 +390,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
diff --git a/Update/onik_001.txt b/Update/onik_001.txt
index 4861dfb..41ef090 100644
--- a/Update/onik_001.txt
+++ b/Update/onik_001.txt
@@ -184,7 +184,7 @@ void main()
//「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700001", 256);
OutputLine(NULL, "「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。」",
NULL, "\"I'm so happy you've been waking up early since we moved here, Keiichi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -192,7 +192,7 @@ void main()
//「早起きしないと朝飯を食いそびれるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00000", 256);
OutputLine(NULL, "「早起きしないと朝飯を食いそびれるんだよ。」",
NULL, "\"If I don't get up early, I don't make it in time for your early breakfasts!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -206,7 +206,7 @@ void main()
//「ご飯はいっぱい? それとも半分くらいでいい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700002", 256);
OutputLine(NULL, "「ご飯はいっぱい? それとも半分くらいでいい?」",
NULL, "\"Full bowl of rice? Or will half be enough?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -214,7 +214,7 @@ void main()
//「山盛り。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00010", 256);
OutputLine(NULL, "「山盛り。」",
NULL, "\"Pile it on.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -253,7 +253,7 @@ void main()
//「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700003", 256);
OutputLine(NULL, "「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。」",
NULL, "\"I'm so happy you haven't skipped breakfast ever since we moved here, Keiichi.\"", Line_Normal);
ClearMessage();
@@ -309,10 +309,10 @@ void main()
//「そろそろレナちゃんと待ち合わせの時間じゃない@ 急いで急いで。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700004", 256);
OutputLine(NULL, "「そろそろレナちゃんと待ち合わせの時間じゃない?",
NULL, "\"Isn't it about time to meet up with Rena-chan?", Line_WaitForInput);
- PlayVoice(3, "s19/00/992700005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700005", 256);
OutputLine(NULL, " 急いで急いで。」",
NULL, " Hurry, hurry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -371,7 +371,7 @@ void main()
//「レナちゃんにお漬物ありがとうって伝えてね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700006", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700006", 256);
OutputLine(NULL, "「レナちゃんにお漬物ありがとうって伝えてね〜!」",
NULL, "\"Please thank Rena-chan for the pickles~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -393,7 +393,7 @@ void main()
//「あいよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00020", 256);
OutputLine(NULL, "「あいよ!」",
NULL, "\"Mornin'!\"", Line_Normal);
ClearMessage();
@@ -412,17 +412,17 @@ void main()
//「圭一く~ん@ おっはよ~ぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200001", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200001", 256);
OutputLine(NULL, "「圭一く〜ん!",
NULL, "\"Keiichi-kun~!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200002", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200002", 256);
OutputLine(NULL, " おっはよ〜ぅ!」",
NULL, " Good morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msysRe", 128, 0 );
- DrawBustshotWithFiltering( 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -433,10 +433,10 @@ void main()
//「相変わらず早えなー@たまにはのんびり朝寝坊したっていいんだぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00030", 256);
OutputLine(NULL, "「相変わらず早えなー。",
NULL, "\"You're always so early.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00040", 256);
OutputLine(NULL, "たまにはのんびり朝寝坊したっていいんだぜ。」",
NULL, " You should try sleeping in sometime.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -444,7 +444,7 @@ void main()
//「お寝坊したら圭一くんを待たせちゃうじゃない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200003", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200003", 256);
OutputLine(NULL, "「お寝坊したら圭一くんを待たせちゃうじゃない。」",
NULL, "\"If I sleep in, I'll keep you waiting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -459,7 +459,7 @@ void main()
//「そん時ゃ置いてく。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00050", 256);
OutputLine(NULL, "「そん時ゃ置いてく。」",
NULL, "\"If that ever happens, I'll just leave you behind.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -467,10 +467,10 @@ void main()
//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200004", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200004", 256);
OutputLine(NULL, "「け、圭一くん冷たい。",
NULL, "\"Keiichi-kun, you're so cold.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200005", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200005", 256);
OutputLine(NULL, "いつも待っててあげてるのにー…。」",
NULL, " I wait for you all the time...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -478,20 +478,20 @@ void main()
//「さくさく置いてく@きりきり置いてく。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00060", 256);
OutputLine(NULL, "「さくさく置いてく。",
NULL, "\"I'll leave you in the dust.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00070", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00070", 256);
OutputLine(NULL, "きりきり置いてく。」",
NULL, " Without looking back.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「どうして冷たいんだろ。!w400...だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200006", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200006", 256);
OutputLine(NULL, "「どうして冷たいんだろ。",
NULL, "\"Why are you so mean?", Line_Continue);
@@ -519,7 +519,7 @@ void main()
//「嘘。ちゃんと待ってるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00080", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00080", 256);
OutputLine(NULL, "「嘘。ちゃんと待ってるよ。」",
NULL, "\"I'm kidding. I'd wait for you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -540,7 +540,7 @@ void main()
//「...わ、...あ、ありがと...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200007", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200007", 256);
OutputLine(NULL, "「…わ、…あ、ありがと…。」",
NULL, "\"...Ah ...Th-Thank you...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -548,10 +548,10 @@ void main()
//「レナが来るまでずーっと待ってる@いつまでも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00090", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00090", 256);
OutputLine(NULL, "「レナが来るまでずーっと待ってる。",
NULL, "\"I'd wait forever until you came, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00100", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00100", 256);
OutputLine(NULL, "いつまでも。」",
NULL, " No matter how long.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -559,7 +559,7 @@ void main()
//「......わわ、わ...!w400...ず、!w400ずーっと......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200008", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200008", 256);
OutputLine(NULL, "「……わわ、わ…",
NULL, "\"...Ah-ah, ah...", Line_Continue);
@@ -601,7 +601,7 @@ void main()
//「レナはロマンスものの文庫本は読んだことあるか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00110", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00110", 256);
OutputLine(NULL, "「レナはロマンスものの文庫本は読んだことあるか…?」",
NULL, "\"Have you ever read a romance novel, Rena...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -609,7 +609,7 @@ void main()
//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200009", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200009", 256);
OutputLine(NULL, "「…え",
NULL, "\"...Huh...", Line_Continue);
@@ -652,24 +652,24 @@ void main()
//「そうそう、お袋から伝言。漬物サンキューでしたって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00120", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00120", 256);
OutputLine(NULL, "「そうそう、お袋から伝言。漬物サンキューでしたって。」",
NULL, "\"Oh, yeah, message from Mom. She says thanks for the pickles.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200010", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200010", 256);
OutputLine(NULL, "「う、うぅん、どういたしまして〜。",
NULL, "\"I-It was nothing. You're welcome~.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200011", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200011", 256);
OutputLine(NULL, "どうだった?",
NULL, " How were they?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200012", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200012", 256);
OutputLine(NULL, " しょっぱくなかったかな?」",
NULL, " Not too salty?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -697,24 +697,24 @@ void main()
//「...その前に聞きたい@ あの漬物を漬けたのはレナか@ レナのお母さんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00130", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00130", 256);
OutputLine(NULL, "「…その前に聞きたい。",
NULL, "\"...I'd like to ask something before that.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00140", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00140", 256);
OutputLine(NULL, " あの漬物を漬けたのはレナか?",
NULL, " Were you the one who pickled them, Rena?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00150", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00150", 256);
OutputLine(NULL, " レナのお母さんか?」",
NULL, " Or was it your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200013", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200013", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue);
@@ -724,7 +724,7 @@ void main()
OutputLine(NULL, "…え? 何で聞くんだろ?",
NULL, " ...Huh? Why do you ask?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200014", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200014", 256);
OutputLine(NULL, " しょ、",
NULL, " Were...", Line_Continue);
@@ -746,7 +746,7 @@ void main()
//「レナか? レナのお母さんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00160", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00160", 256);
OutputLine(NULL, "「レナか? レナのお母さんか?」",
NULL, "\"Was it you, Rena? Or was it your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -754,7 +754,7 @@ void main()
//「...な、何で作った人、聞くんだろ?!w600...............だろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200015", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200015", 256);
OutputLine(NULL, "「…な、何で作った人、聞くんだろ?",
NULL, "\"...Wh-Why are you asking who made them?", Line_Continue);
@@ -769,7 +769,7 @@ void main()
//「どっちが作ったかで感想が著しく変わる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00170", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00170", 256);
OutputLine(NULL, "「どっちが作ったかで感想が著しく変わる。」",
NULL, "\"Depending on who made them, my opinion of them might change drastically.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -777,7 +777,7 @@ void main()
//「......え、えぇ...?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200016", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200016", 256);
OutputLine(NULL, "「……え、えぇ…?!」",
NULL, "\"...Huh, huh uh...!?\"", Line_Normal);
ClearMessage();
@@ -817,7 +817,7 @@ void main()
//「......レ、レナだけど...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200017", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200017", 256);
OutputLine(NULL, "「……レ、レナだけど…。」",
NULL, "\"...I-It was me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -825,7 +825,7 @@ void main()
//「うまかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00180", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00180", 256);
OutputLine(NULL, "「うまかった。」",
NULL, "\"Delicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -833,7 +833,7 @@ void main()
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200018", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200018", 256);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -841,14 +841,14 @@ void main()
//「前回に続きなかなかだったぜ。飯との相性は最高だった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00190", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00190", 256);
OutputLine(NULL, "「前回に続きなかなかだったぜ。飯との相性は最高だった。」",
NULL, "\"Pretty good, just like the last ones. They went perfectly with the rice.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// また赤面する@ぽーっとした感じで@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -884,7 +884,7 @@ void main()
//「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00200", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00200", 256);
OutputLine(NULL, "「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。」",
NULL, "\"Let's go! If we keep Mion waiting, we'll never hear the end of it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -920,11 +920,11 @@ void main()
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
DrawSceneWithMask( "bg_066", "left", 0, 0, 3000 );
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「魅ぃちゃ~ん! おっはよ~ぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200019", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200019", 256);
OutputLine(NULL, "「魅ぃちゃ〜ん! おっはよ〜ぅ!」",
NULL, "\"Mii-cha~n! Good morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -938,11 +938,11 @@ void main()
NULL, " Noticing us, she waved.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「お、来た来た。遅いよ2人とも~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300001", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300001", 256);
OutputLine(NULL, "「お、来た来た。遅いよ2人とも〜!」",
NULL, "\"Ah, finally, finally. You two are late~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -950,7 +950,7 @@ void main()
//「いつも遅いのはお前の方だろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00210", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00210", 256);
OutputLine(NULL, "「いつも遅いのはお前の方だろ!」",
NULL, "\"Usually, you're the one who's late!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -979,10 +979,10 @@ void main()
//「おはようレナ。そして圭ちゃんお久しぶり@ 何年ぶりだっけぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300002", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300002", 256);
OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!",
NULL, "\"Morning Rena. And it's been a while, Kei-chan!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300003", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300003", 256);
OutputLine(NULL, " 何年ぶりだっけぇ?」",
NULL, " How many years?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -990,23 +990,23 @@ void main()
//「2日しか休んでねえよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00220", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00220", 256);
OutputLine(NULL, "「2日しか休んでねえよ!」",
NULL, "\"I was only off two days!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300004", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300004", 256);
OutputLine(NULL, "「あっはは!",
NULL, "\"Ah haha!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300005", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300005", 256);
OutputLine(NULL, " そうだっけか。",
NULL, " You don't say.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300006", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300006", 256);
OutputLine(NULL, " 前に会った時はあんなに可愛かったのになぁ!」",
NULL, " You were such a cute little tyke the last time I saw you!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1019,17 +1019,17 @@ void main()
//「俺は先月引っ越してきたばかりなんだが……?」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00230", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00230", 256);
OutputLine(NULL, "「俺は先月引っ越してきたばかりなんだが……?」",
NULL, "\"But you've only known me for a month...\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300007", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300007", 256);
OutputLine(NULL, "「こんなに立派に育ってくれて…",
NULL, "\"You've grown up so magnificently...", Line_Continue);
OutputLine(NULL, "…おじさん苦労した甲斐があったよ」",
@@ -1052,35 +1052,35 @@ void main()
//「誰が苦労したんだ誰が」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00240", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00240", 256);
OutputLine(NULL, "「誰が苦労したんだ誰が」",
NULL, "\"Wasn't it me who went through the trouble there?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300008", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300008", 256);
OutputLine(NULL, "「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」",
NULL, "\"You've grown up so much, you even have a beard~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「まだヒゲなんか生えるかっ!」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00250", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00250", 256);
OutputLine(NULL, "「まだヒゲなんか生えるかっ!」",
NULL, "\"My beard hasn't started growing yet!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300009", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300009", 256);
OutputLine(NULL, "「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」",
NULL, "\"No, it's already growing. You got yourself a razor for it last week, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00260", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00260", 256);
OutputLine(NULL, "「あれは、親父の……って、何でお前が知ってる?」",
NULL, "\"That was my father's... Wait, how do you know that?\"", Line_Normal);
@@ -1098,19 +1098,19 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- DrawBustshot( 3, "me_se_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300010", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300010", 256);
OutputLine(NULL, "「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?",
NULL, "\"Hahaha, NEVER underestimate Mion-san's intelligence gathering skills!", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
- PlayVoice(3, "s19/03/990300011", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300011", 256);
OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」",
NULL, " From your last meal to Rena's measurements, this old man knows it all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1123,22 +1123,22 @@ void main()
//「……ちなみにレナのスリーサイズは?」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00270", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00270", 256);
OutputLine(NULL, "「……ちなみにレナのスリーサイズは?」",
NULL, "\"...I'll bite, what are Rena's measurements?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……ちなみにレナのスリーサイズは?」
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300012", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300012", 256);
OutputLine(NULL, "「やっぱ気になるぅ?",
NULL, "\"Just as I thought, you really want to knoooow?", Line_WaitForInput);
//「……ちなみにレナのスリーサイズは?」
- PlayVoice(3, "s19/03/990300013", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300013", 256);
OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
NULL, " By the way, it's expensive~. How much would you pay?\"", Line_Normal);
ClearMessage();
@@ -1150,11 +1150,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200020", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200020", 256);
OutputLine(NULL, "「…ね、",
NULL, "\"...Hey,", Line_Continue);
@@ -1167,7 +1167,7 @@ void main()
OutputLine(NULL, "何の話?",
NULL, " What are you talking about?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200021", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200021", 256);
OutputLine(NULL, " 何の話だろ何の話だろ…ッ!!」",
NULL, " What're you talking about!? What're you talking about...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1181,14 +1181,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「どうだった@ 久しぶりの都会はさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300014", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300014", 256);
OutputLine(NULL, "「どうだった?",
NULL, "\"How was it?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300015", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300015", 256);
OutputLine(NULL, " 久しぶりの都会はさ。」",
NULL, " Seeing the city again.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1202,7 +1202,7 @@ void main()
//「葬式で行っただけだぜ。慌しいだけだったよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00280", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00280", 256);
OutputLine(NULL, "「葬式で行っただけだぜ。慌しいだけだったよ。」",
NULL, "\"I only went for a funeral. I didn't have much time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1210,10 +1210,10 @@ void main()
//「でさ!探しといてくれたぁ@ ......頼んどいたヤツ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300016", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300016", 256);
OutputLine(NULL, "「でさ!探しといてくれたぁ?",
NULL, "\"So yeah! Did you look for iiit?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300017", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300017", 256);
OutputLine(NULL, " ……頼んどいたヤツ!」",
NULL, " ...That thing I asked for?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1221,39 +1221,39 @@ void main()
//「お前、人の話、聞いてないだろ@俺は葬式で帰っただけだぜ@ おもちゃ屋巡りをしてる余裕なんかなかったんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00290", 256);
OutputLine(NULL, "「お前、人の話、聞いてないだろ。",
NULL, "\"You're... not listening... at all.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00300", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00300", 256);
OutputLine(NULL, "俺は葬式で帰っただけだぜ!",
NULL, " I just came back from a funeral!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00310", 256);
OutputLine(NULL, " おもちゃ屋巡りをしてる余裕なんかなかったんだよ!」",
NULL, " I didn't have any time to look around in toy stores!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_to_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_to_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300018", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300018", 256);
OutputLine(NULL, "「ちっちっち。",
NULL, "\"Tsk tsk tsk.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300019", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300019", 256);
OutputLine(NULL, "おもちゃ屋とホビーショップは全然違うよ?",
NULL, " Toy stores and hobby shops are completely different, you know?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300020", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300020", 256);
OutputLine(NULL, " 特に洋モノこっちじゃなかなか手に入らないからねぇ。」",
NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃん、またゲームの話?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200022", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200022", 256);
OutputLine(NULL, "「魅ぃちゃん、またゲームの話?」",
NULL, "\"Is this about games again, Mii-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1265,11 +1265,11 @@ void main()
NULL, "Mion nodded proudly as Rena giggled.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300021", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300021", 256);
OutputLine(NULL, "「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。」",
NULL, "\"Yep! I wanted Kei-chan to bring me back a 'west port' catalogue, you see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1291,7 +1291,7 @@ void main()
//「そんなのまた通販で取り寄せりゃいいじゃねえか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00320", 256);
OutputLine(NULL, "「そんなのまた通販で取り寄せりゃいいじゃねえか。」",
NULL, "\"You can just get them to send you one in the mail, can't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1299,10 +1299,10 @@ void main()
//「ま、そうするかなぁ@またプレイングの熱いゲームを入荷するからねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300022", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300022", 256);
OutputLine(NULL, "「ま、そうするかなぁ。",
NULL, "\"Well, guess I have to now.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300023", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300023", 256);
OutputLine(NULL, "またプレイングの熱いゲームを入荷するからねぇ!」",
NULL, " I'm going to get another game full of hot action!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1310,7 +1310,7 @@ void main()
//「...こ、今度は、私にも判り易いゲームがいいなぁ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200023", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200023", 256);
OutputLine(NULL, "「…こ、今度は、私にも判り易いゲームがいいなぁ…。」",
NULL, "\"...Th-This time, I'd like a game that's easy to understand...\"", Line_Normal);
ClearMessage();
@@ -1333,21 +1333,21 @@ void main()
//「俺にも判りそうなゲームがあったらやらせてくれよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00330", 256);
OutputLine(NULL, "「俺にも判りそうなゲームがあったらやらせてくれよ。」",
NULL, "\"If there's a game you think I'd understand, let me play too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300024", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300024", 256);
OutputLine(NULL, "「へぇ…いいよ!",
NULL, "\"Heh... of course!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300025", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300025", 256);
OutputLine(NULL, " 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?」",
NULL, " If Kei-chan is up for it. I should warn you though, we're pretty tough.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1355,24 +1355,24 @@ void main()
//「上等じゃねえか@俺だって遊び百般、遅れを取るつもりはないぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00340", 256);
OutputLine(NULL, "「上等じゃねえか。",
NULL, "\"Just what I want.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00350", 256);
OutputLine(NULL, "俺だって遊び百般、遅れを取るつもりはないぜ!」",
NULL, " I play all sorts of games. I don't intend to lose!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200024", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200024", 256);
OutputLine(NULL, "「…わぁ…。",
NULL, "\"...Whoa...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200025", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200025", 256);
OutputLine(NULL, "じゃあ今度は圭一くんも仲間に加わるのかな。",
NULL, " Then we'll let you in the group this time, I guess.", Line_Continue);
@@ -1398,7 +1398,7 @@ void main()
//「男の子ってきっと外で遊ぶ方が好きだと思ってたから...ダメかと思ってたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300026", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300026", 256);
OutputLine(NULL, "「男の子ってきっと外で遊ぶ方が好きだと思ってたから…ダメかと思ってたよ。」",
NULL, "\"I thought boys preferred playing outside more, so... I figured you wouldn't want to.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1511,7 +1511,7 @@ void main()
NULL, "With such a lively mood, it felt more like a kindergarten than a proper school, not that that was a bad thing.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
// それまで俺たちの先頭を歩いていた魅音が不意に俺に先頭を譲った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1544,17 +1544,17 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
//「...ここで先頭を譲るとはな@お手並み拝見ってことかよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00360", 256);
OutputLine(NULL, "「…ここで先頭を譲るとはな。",
NULL, "\"...To think you'd give up the lead here.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00370", 256);
OutputLine(NULL, "お手並み拝見ってことかよ。」",
NULL, " You meant for this to be a test of my skills.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_aw_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_aw_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys03", 128, 0 );
// 魅音は不敵ににやりと笑った¥
@@ -1563,11 +1563,11 @@ void main()
NULL, "Mion chuckled with a haughty smirk on her face.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「ど、どうしたの...二人とも...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200026", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200026", 256);
OutputLine(NULL, "「ど、どうしたの…二人とも…?」",
NULL, "\"Wh-What is it... you guys...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1575,10 +1575,10 @@ void main()
//「下がってろレナ。危ないぞ@......ヤツだ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00380", 256);
OutputLine(NULL, "「下がってろレナ。危ないぞ。",
NULL, "\"Step back, Rena. It's dangerous.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00390", 256);
OutputLine(NULL, "……ヤツだ!」",
NULL, " ...She's here!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1586,10 +1586,10 @@ void main()
//「えぇ...@ じゃあ...沙都子ちゃんが...?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200027", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200027", 256);
OutputLine(NULL, "「えぇ…?",
NULL, "\"Huh...?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200028", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200028", 256);
OutputLine(NULL, " じゃあ…沙都子ちゃんが…?!」",
NULL, " Then... Satoko-chan is...!?\"", Line_Normal);
ClearMessage();
@@ -1631,10 +1631,10 @@ void main()
//「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00400", 256);
OutputLine(NULL, "「…見え見えのワナだな。引き戸の上に挟んだ黒板消し。",
NULL, "\"...Quite the obvious trap. A blackboard eraser wedged in the door.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00410", 256);
OutputLine(NULL, "…見え見えだぜ!沙都子!」",
NULL, " ...It's too obvious! Satoko!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1647,11 +1647,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300027", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300027", 256);
OutputLine(NULL, "「お見事、圭ちゃん!…こりゃあ今回は勝負あったかな?」",
NULL, "\"Excellent, Kei-chan! ...I guess that means you win this round?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1659,10 +1659,10 @@ void main()
//「...いや、相手は沙都子だ@これだけとは思えない...!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00420", 256);
OutputLine(NULL, "「…いや、相手は沙都子だ。",
NULL, "\"...No, this is Satoko we're talking about.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00430", 256);
OutputLine(NULL, "これだけとは思えない…!」",
NULL, " I doubt this is it..!\"", Line_Normal);
ClearMessage();
@@ -1703,10 +1703,10 @@ void main()
//「見たところ、黒板消しは普通@石とかは入れてないみたいだな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00440", 256);
OutputLine(NULL, "「見たところ、黒板消しは普通。",
NULL, "\"By the looks of it, this eraser is normal.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00450", 256);
OutputLine(NULL, "石とかは入れてないみたいだな。」",
NULL, " No rocks or anything in it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1720,11 +1720,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200029", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200029", 256);
OutputLine(NULL, "「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな…?」",
NULL, "\"So then why don't you just open the door and let it drop...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1732,7 +1732,7 @@ void main()
//「それだ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00460", 256);
OutputLine(NULL, "「それだ!」",
NULL, "\"That's what it is!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1777,10 +1777,10 @@ void main()
//「見事なコンボだ沙都子@ だが所詮はガキの浅知恵だったな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00470", 256);
OutputLine(NULL, "「見事なコンボだ沙都子!",
NULL, "\"An impressive combination, Satoko!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00480", 256);
OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」",
NULL, " But in the end nothing more than the trivial machinations of a child!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1824,7 +1824,7 @@ void main()
//「圭ちゃん、避けてッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300028", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300028", 256);
OutputLine(NULL, "「圭ちゃん、避けてッ!!」",
NULL, "\"Kei-chan, watch out!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1843,7 +1843,7 @@ void main()
//「......ぃてて...てッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00490", 256);
OutputLine(NULL, "「……ぃてて…てッ?!」",
NULL, "\"...Ow ow... ow!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1864,14 +1864,14 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400002", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400002", 256);
OutputLine(NULL, "「あらあらこれはこれは。",
NULL, "\"My, my, what do we have here?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400003", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400003", 256);
OutputLine(NULL, "おはようございます圭一さん。朝から賑やかですわねー!」",
NULL, " A fair morning to you, Keiichi-san. Aren't we a lively one this morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1885,21 +1885,21 @@ void main()
//「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00500", 256);
OutputLine(NULL, "「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!」",
NULL, "\"That was a step up from your usual traps, Satoko!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「私、何のことかわかりませんもの@朝からついてませんわねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400004", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400004", 256);
OutputLine(NULL, "「私、何のことかわかりませんもの。",
NULL, "\"I haven't the faintest idea what you mean.", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400005", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400005", 256);
OutputLine(NULL, "朝からついてませんわねぇ。」",
NULL, " You're quite unlucky this morning.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1907,7 +1907,7 @@ void main()
//「てンめぇええぇえ~...!!!d300...!d300...!d300...ぃててて...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00510", 256);
OutputLine(NULL, "「てンめぇええぇえ〜…!!",
NULL, "\"You little~...!!", Line_Continue);
@@ -1938,7 +1938,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
// す、と俺の頭を小さな手が撫でた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1949,7 +1949,7 @@ void main()
//「...圭一の痛いの痛いの、飛んで行けです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500001", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500001", 256);
OutputLine(NULL, "「…圭一の痛いの痛いの、飛んで行けです。」",
NULL, "\"...Pain, pain, go away.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1963,10 +1963,10 @@ void main()
//「...腰とかは挫かなかったですか...@ こうして撫でていれば痛いの痛いのは消えてきますです...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500002", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500002", 256);
OutputLine(NULL, "「…腰とかは挫かなかったですか…?",
NULL, "\"...You didn't sprain your back or anything, did you...?", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500003", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500003", 256);
OutputLine(NULL, " こうして撫でていれば痛いの痛いのは消えてきますです…。」",
NULL, " If you rub it like this, the pain disappears...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1988,32 +1988,32 @@ void main()
//「あ...あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00520", 256);
OutputLine(NULL, "「あ…あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。」",
NULL, "\"Y... Yeah, thanks Rika-chan. The pain's going away now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「わぁ~...梨花ちゃん、おっはよ~ぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200030", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200030", 256);
OutputLine(NULL, "「わぁ〜…梨花ちゃん、おっはよ〜ぅ!」",
NULL, "\"Yay~! ...Rika-chan! Good mor~ning!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...レナにおはようございます@みんなにもおはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500004", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500004", 256);
OutputLine(NULL, "「…レナにおはようございます。",
NULL, "\"...Good morning to you, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500005", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500005", 256);
OutputLine(NULL, "みんなにもおはようございますです。」",
NULL, " A good morning to all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2036,10 +2036,10 @@ void main()
//「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00530", 256);
OutputLine(NULL, "「梨花ちゃんはいい子だよなぁ…。",
NULL, "\"You're such a good kid, Rika-chan...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00540", 256);
OutputLine(NULL, "それに比べて沙都子…!!」",
NULL, " So much better than Satoko...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2051,11 +2051,11 @@ void main()
NULL, "I glared over in her direction. Satoko was whistling while rather deliberately trying to avoid eye contact.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_wa_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_wa_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「沙都子はいい子でございますのことよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400006", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400006", 256);
OutputLine(NULL, "「沙都子はいい子でございますのことよ。」",
NULL, "\"I am the very model of a good girl.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2063,25 +2063,25 @@ void main()
//「いい子はこんな凶悪なワナは仕掛けないぞ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00550", 256);
OutputLine(NULL, "「いい子はこんな凶悪なワナは仕掛けないぞ!」",
NULL, "\"A good girl wouldn't set those nasty traps!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "sa_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400007", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400007", 256);
OutputLine(NULL, "「言い掛かりでございますわぁ!",
NULL, "\"Nothing but lies and slander!", Line_WaitForInput);
OutputLine(NULL, " 何の証拠があって",
NULL, " Exactly what proof—", Line_ContinueAfterTyping);
Wait( 300 );
- PlayVoice(3, "s19/04/990400010", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400010", 256);
OutputLine(NULL, "…ふわッ!」",
NULL, " ...Uwah!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2114,7 +2114,7 @@ void main()
SetSpeedOfMessage( TRUE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00560", 256);
OutputLine(NULL, "「ゴ・メ・ン・ナ・サ・イ",
NULL, "\"I-M S-O-R-R-Y.", Line_Continue);
@@ -2126,7 +2126,7 @@ void main()
OutputLine(NULL, "って言ってみな。",
NULL, " Try saying that.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00570", 256);
OutputLine(NULL, "言わないならぁ……!」",
NULL, " If you won't say it...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2138,15 +2138,15 @@ void main()
NULL, "I cocked my index finger on my thumb, letting it tremble as I brought it closer to Satoko's forehead.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "sa_se_hn_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_hn_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400008", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400008", 256);
OutputLine(NULL, "「ぼぅ、暴力反対ですのー!!",
NULL, "\"I-I'm against violence!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400009", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400009", 256);
OutputLine(NULL, " 証拠もないのにぃ〜!!」",
NULL, " You don't even have any proof!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2154,10 +2154,10 @@ void main()
//「言っとくが俺のデコピンは凄く痛い@ ベニヤくらいなら割る!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00580", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00580", 256);
OutputLine(NULL, "「言っとくが俺のデコピンは凄く痛い!",
NULL, "\"Just so you know, my forehead flick really hurts.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00590", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00590", 256);
OutputLine(NULL, " ベニヤくらいなら割る!」",
NULL, " It can split plywood right in half!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2165,10 +2165,10 @@ void main()
//「ひぃいいぃいぃ...!!@ やめて寄らないで、けだもの~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400010", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400010", 256);
OutputLine(NULL, "「ひぃいいぃいぃ…!!!",
NULL, "\"Eeeeeeeek...!!!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400011", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400011", 256);
OutputLine(NULL, " やめて寄らないで、けだもの〜!!!」",
NULL, " Stop! Get away from me, you beast~!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2176,7 +2176,7 @@ void main()
//「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00600", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00600", 256);
OutputLine(NULL, "「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!」",
NULL, "\"Don't say that in a way people will misunderstand!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2189,11 +2189,11 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...圭一が2日間もお休みしたから寂しかったのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500006", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500006", 256);
OutputLine(NULL, "「…圭一が2日間もお休みしたから寂しかったのです。」",
NULL, "\"...She's been lonely since you were gone for two days.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2220,31 +2220,31 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400012", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400012", 256);
OutputLine(NULL, "「…ふ、ふわぁあぁあぁあ…ん!!",
NULL, "\"...U-Uwaaaaaaa...hnn!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400013", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400013", 256);
OutputLine(NULL, " 悔しくなんかないもん!!",
NULL, " It doesn't bother me!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400014", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400014", 256);
OutputLine(NULL, " ふわぁあぁああん!」",
NULL, " Uwaaaaahn!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...泣いちゃだめです沙都子@ファイト、!d400おーです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500007", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500007", 256);
OutputLine(NULL, "「…泣いちゃだめです沙都子。",
NULL, "\"...You mustn't cry, Satoko.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500008", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500008", 256);
OutputLine(NULL, "ファイト、",
NULL, " Keep on fighting,", Line_Continue);
@@ -2275,11 +2275,11 @@ void main()
NULL, "I think Satoko could learn a thing or a million from Rika-chan.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...今度はもっとすごいワナを仕掛けなさいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500009", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500009", 256);
OutputLine(NULL, "「…今度はもっとすごいワナを仕掛けなさいですよ。」",
NULL, "\"...Next time, set an even more amazing trap.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2292,7 +2292,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_ka_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ka_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// その光景を見て、レナが恍惚の表情でうっとりとしていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2304,36 +2304,36 @@ void main()
//「...はぅ...沙都子ちゃん泣いてる......@
//かぁいいよぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200031", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200031", 256);
OutputLine(NULL, "「…はぅ…沙都子ちゃん泣いてる……",
NULL, "\"...Hao~... Satoko-chan is crying...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200032", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200032", 256);
OutputLine(NULL, "かぁいいよぅ……。」",
NULL, " Sho kyute...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_de_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「持ち帰っちゃダメだからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300029", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300029", 256);
OutputLine(NULL, "「持ち帰っちゃダメだからね。」",
NULL, "\"You can't take them home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200033", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200033", 256);
OutputLine(NULL, "「…ひぅ!",
NULL, "\"...Huu!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200034", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200034", 256);
OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」",
NULL, " ...But, but... they're sho kyute?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2341,14 +2341,14 @@ void main()
//「どんなにかぁいいくてもダメなの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300030", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300030", 256);
OutputLine(NULL, "「どんなにかぁいいくてもダメなの。」",
NULL, "\"You can't, no matter how 'kyute' they are.\"", Line_Normal);
ClearMessage();
//「でも...ちょっとくらいなら......だめかな?!d300だめかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200035", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200035", 256);
OutputLine(NULL, "「でも…ちょっとくらいなら……だめかな?",
NULL, "\"But... just for a bit... is fine?", Line_Continue);
@@ -2380,10 +2380,10 @@ void main()
//「モノもまずいが誘拐はもっとまずいぞ@諦めろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00610", 256);
OutputLine(NULL, "「モノもまずいが誘拐はもっとまずいぞ。",
NULL, "\"Stealing is bad, but abducting people is even worse.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00620", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00620", 256);
OutputLine(NULL, "諦めろ。」",
NULL, " Give it up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2391,7 +2391,7 @@ void main()
//「じゃあ見てるだけ。見てるだけだよ...@それならいいよね。よね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200035", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200035", 256);
OutputLine(NULL, "「じゃあ見てるだけ。見てるだけだよ…。",
NULL, "\"Then I can just look. Just looking...", Line_WaitForInput);
OutputLine(NULL, "それならいいよね。よね?」",
@@ -2428,17 +2428,17 @@ void main()
PlaySE( 4, "wa_001", 128, 64 );
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300031", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300031", 256);
OutputLine(NULL, "「先生来たよ。",
NULL, "\"The teacher's coming.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300032", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300032", 256);
OutputLine(NULL, "早く片付ける!",
NULL, " Quickly, clean everything up!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300033", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300033", 256);
OutputLine(NULL, " 沙都子、すずりあんたのでしょ!」",
NULL, " Satoko! That inkstone is yours, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2480,21 +2480,21 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_108", 400 );
- DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、間に合ったね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300034", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300034", 256);
OutputLine(NULL, "「あははは、間に合ったね!」",
NULL, "\"Ahahaha, we made it in time!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「きりーっ、きょーつけー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300035", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300035", 256);
OutputLine(NULL, "「きりーっ、きょーつけー!」",
NULL, "\"Rise, attention!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2563,14 +2563,14 @@ void main()
NULL, "As a result, I'm pretty much taking over for the teacher and helping Rena and Mion with their studies.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200037", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200037", 256);
OutputLine(NULL, "「圭一くんはお勉強教えるのうまいね。",
NULL, "\"You're a pretty good teacher, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200038", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200038", 256);
OutputLine(NULL, "わかりやすいよ。」",
NULL, " Easy to understand.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2585,24 +2585,24 @@ void main()
//「教える端から自信がなくなるよ@自分の理解の浅さがわかるなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00630", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00630", 256);
OutputLine(NULL, "「教える端から自信がなくなるよ。",
NULL, "\"Teaching is making me lose confidence.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00640", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00640", 256);
OutputLine(NULL, "自分の理解の浅さがわかるなぁ。」",
NULL, " It makes me aware of how shallow my understanding of the subject is.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300036", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300036", 256);
OutputLine(NULL, "「人に教えるには3倍理解してなければならない、って言うしね。",
NULL, "\"They say that to teach someone something, you need to understand it backwards and forwards.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300037", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300037", 256);
OutputLine(NULL, "圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。」",
NULL, " So while you're teaching us, you're getting in your own practice.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2623,10 +2623,10 @@ void main()
//「魅音さ、他人事じゃないぞ@真剣にやんないとまずいぜ。!w1000こんなレベルじゃ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00650", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00650", 256);
OutputLine(NULL, "「魅音さ、他人事じゃないぞ。",
NULL, "\"Look Mion, this is for your own good.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00660", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00660", 256);
OutputLine(NULL, "真剣にやんないとまずいぜ。",
NULL, " If you don't take this seriously there'll be trouble later on.", Line_Continue);
@@ -2640,14 +2640,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
+ ModDrawCharacter(1, 3, "me_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
//「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300038", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300038", 256);
OutputLine(NULL, "「別に進学校を目指すわけでもないし。",
NULL, "\"It's not like I'm aiming to go on to a prestigious school.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300039", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300039", 256);
OutputLine(NULL, "受験に必要なそこそこが出来てりゃ充分充分!」",
NULL, " I'll be fine as long as I pick up what I need to know for the entrance exams a little at a time!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2661,14 +2661,14 @@ void main()
NULL, " This was a different type of relaxed than somebody who already knew what was going to be on the entrance exams.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200039", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200039", 256);
OutputLine(NULL, "「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ。",
NULL, "\"Mii-chan, Keiichi-kun is doing his best to teach us.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200040", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200040", 256);
OutputLine(NULL, "私たちも頑張ろうよ。」",
NULL, " We need to try hard, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2676,21 +2676,21 @@ void main()
//「レナは素直ないい子だなぁ...@先生がきっといい学校に進学させてやるからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00670", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00670", 256);
OutputLine(NULL, "「レナは素直ないい子だなぁ…。",
NULL, "\"You're such a good and honest kid, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00680", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00680", 256);
OutputLine(NULL, "先生がきっといい学校に進学させてやるからな。」",
NULL, " I'll make sure you guys get accepted into a good school.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...わ、わぁ!d600......あ、ありがとう......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200041", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200041", 256);
OutputLine(NULL, "「…わ、わぁ",
NULL, "\"...Wh-Wha...", Line_Continue);
@@ -2701,21 +2701,21 @@ void main()
//「レナには特に教えてやるからな@2人きりでプライベートレッスンだぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00690", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00690", 256);
OutputLine(NULL, "「レナには特に教えてやるからな。",
NULL, "\"Especially you, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00700", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00700", 256);
OutputLine(NULL, "2人きりでプライベートレッスンだぞ。」",
NULL, " Private lessons... just the two of us.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200042", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200042", 256);
OutputLine(NULL, "「…ぷ、",
NULL, "\"...Pr-", Line_Continue);
@@ -2757,7 +2757,7 @@ void main()
ClearMessage();
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshotWithFiltering( 2, "me_se_th_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_th_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2769,14 +2769,14 @@ void main()
//「都会じゃさ。こんなに勉強しなきゃいけないわけ~?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300040", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300040", 256);
OutputLine(NULL, "「都会じゃさ。こんなに勉強しなきゃいけないわけ〜?」",
NULL, "\"So, in the city, do you have to study this much?\"", Line_Normal);
ClearMessage();
//「この程度はできないと進学できないね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00710", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00710", 256);
OutputLine(NULL, "「この程度はできないと進学できないね。」",
NULL, "\"If you don't know at least this much you can't get into university.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2784,11 +2784,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「進学できないから勉強するわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300041", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300041", 256);
OutputLine(NULL, "「進学できないから勉強するわけ?」",
NULL, "\"So you study just to get into a university?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2797,13 +2797,13 @@ void main()
//「まぁ@平たく言えばそうなるな@...将来、役に立たないのは承知で。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00720", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00720", 256);
OutputLine(NULL, "「まぁ。",
NULL, "\"Well...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00730", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00730", 256);
OutputLine(NULL, "平たく言えばそうなるな。",
NULL, " Yeah, basically.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00740", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00740", 256);
OutputLine(NULL, "…将来、役に立たないのは承知で。」",
NULL, " While knowing that this stuff won't ever come in handy in the future.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2812,7 +2812,7 @@ void main()
//「こっちじゃあさ、出席日数が足りてりゃみんな進学できるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300042", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300042", 256);
OutputLine(NULL, "「こっちじゃあさ、出席日数が足りてりゃみんな進学できるんだよ。」",
NULL, "\"Out here, you can get into university as long as your attendance is good enough.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2821,7 +2821,7 @@ void main()
//「...そ、そうなのか...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00750", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00750", 256);
OutputLine(NULL, "「…そ、そうなのか…?!」",
NULL, "\"...R-Really...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2834,14 +2834,14 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300043", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300043", 256);
OutputLine(NULL, "「そうかもね。",
NULL, "\"That is right.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300044", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300044", 256);
OutputLine(NULL, "試験で振り落とさなきゃならないほど、人もいないし。」",
NULL, " There aren't really enough people around here to warrant weeding them out with an exam.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2849,11 +2849,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wi_b2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300045", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300045", 256);
OutputLine(NULL, "「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?」",
NULL, "\"If anyone can get into university, then there's no need to be all uptight about this stuff, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2861,7 +2861,7 @@ void main()
//「...まぁそうだけど...、でも一般常識程度にはできた方が...、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00760", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00760", 256);
OutputLine(NULL, "「…まぁそうだけど…、でも一般常識程度にはできた方が…、」",
NULL, "\"...Well, that's true... but you should at least know stuff that's common knowledge...\"", Line_Normal);
ClearMessage();
@@ -2869,10 +2869,10 @@ void main()
//「おじさんはそんな無駄な勉強に時間をかけるよりさ@この思春期の貴重な時間をもっと有意義に過ごすために使うべきじゃないかなぁ、と考えるわけよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300046", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300046", 256);
OutputLine(NULL, "「おじさんはそんな無駄な勉強に時間をかけるよりさ、",
NULL, "\"This old geezer thinks that, instead of wasting time studying pointlessly,", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300047", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300047", 256);
OutputLine(NULL, "この思春期の貴重な時間をもっと有意義に過ごすために使うべきじゃないかなぁ、と考えるわけよ。」",
NULL, " you should be spending your precious teen years doing more meaningful things.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2905,14 +2905,14 @@ void main()
NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wa_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300048", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300048", 256);
OutputLine(NULL, "「圭ちゃん、おしまいおしまい!",
NULL, "\"Kei-chan, we're done! We're done!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300049", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300049", 256);
OutputLine(NULL, " さぁ楽しいランチタ〜イム!」",
NULL, " It's our wonderful lunch time!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2925,11 +2925,11 @@ void main()
NULL, "In a complete 180 from her unmotivated state, Mion gave the commands that signaled the end of the morning period.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「...圭一くん、お昼にしよ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200043", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200043", 256);
OutputLine(NULL, "「…圭一くん、お昼にしよ☆」",
NULL, "\"...Keiichi-kun, let's have lunch.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2954,10 +2954,10 @@ void main()
//「うっしゃ@ 飯にするか!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00770", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00770", 256);
OutputLine(NULL, "「うっしゃ!",
NULL, "\"Awright!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00780", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00780", 256);
OutputLine(NULL, " 飯にするか!」",
NULL, " Let's eat!\"", Line_Normal);
ClearMessage();
@@ -3021,11 +3021,11 @@ void main()
NULL, "At the same time, Satoko and Rika-chan were slowly lugging their desks over as well.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一くん、早く早く!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200044", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200044", 256);
OutputLine(NULL, "「圭一くん、早く早く!」",
NULL, "\"Keiichi-kun, hurry, hurry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3047,14 +3047,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400015", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400015", 256);
OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!",
NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebeian~!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400016", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400016", 256);
OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」",
NULL, " Why don't you just show it to us? Come now!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3078,18 +3078,18 @@ void main()
//「おぅ、お待たせ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00790", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00790", 256);
OutputLine(NULL, "「おぅ、お待たせ!」",
NULL, "\"Hey, sorry to keep you waiting!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...では魅ぃ委員長の号令でいただきますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500010", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500010", 256);
OutputLine(NULL, "「…では魅ぃ委員長の号令でいただきますです。」",
NULL, "\"...Well then, Representative Mii, please give the signal to start!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3120,17 +3120,17 @@ void main()
ClearMessage();
DisableWindow();
// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 1, "sa_se_wa_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_wa_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
- DrawBustshot( 3, "re_se_wa_b1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_b1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いっただきま~す!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一たち", NULL, "Keiichi and others", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200045", 300);
- PlayVoice(5, "s19/03/990300050", 300);
- PlayVoice(6, "s19/05/990500011", 300);
- PlayVoice(7, "s19/04/990400017", 300);
- PlayVoice(8, "s19/01/hr_kei00790_01", 300);
+ ModPlayVoiceLS(3, 2, "s19/02/990200045", 300);
+ ModPlayVoiceLS(5, 3, "s19/03/990300050", 300);
+ ModPlayVoiceLS(6, 5, "s19/05/990500011", 300);
+ ModPlayVoiceLS(7, 4, "s19/04/990400017", 300);
+ ModPlayVoiceLS(8, 1, "s19/01/hr_kei00790_01", 300);
OutputLine(NULL, "「いっただきま〜す!!」",
NULL, "\"Let's eat!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3210,7 +3210,7 @@ void main()
//「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400018", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400018", 256);
OutputLine(NULL, "「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?」",
NULL, "\"My, my. Isn't Sir Keiichi's lunch extravagant today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3219,10 +3219,10 @@ void main()
//「あらあら、沙都子さんのお弁当こそ大奮発ですこと@煮物がシックでイイ感じですわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00800", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00800", 256);
OutputLine(NULL, "「あらあら、沙都子さんのお弁当こそ大奮発ですこと。",
NULL, "\"My, my, isn't Madam Satoko's lunch extravagant as well?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00810", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00810", 256);
OutputLine(NULL, "煮物がシックでイイ感じですわぁ。」",
NULL, " The stewed stuff has a nice look to it, rather trendy.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3238,7 +3238,7 @@ void main()
//「あら美味!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400019", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400019", 256);
OutputLine(NULL, "「あら美味!」",
NULL, "\"My, how delicious!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3247,10 +3247,10 @@ void main()
//「お、里芋がイイ感じだぞ@煮物は冷めててもうまいよなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00820", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00820", 256);
OutputLine(NULL, "「お、里芋がイイ感じだぞ。",
NULL, "\"Oh, this taro is good.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00830", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00830", 256);
OutputLine(NULL, "煮物は冷めててもうまいよなぁ!」",
NULL, " The stewed stuff is good too, even cold!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3271,7 +3271,7 @@ void main()
//「...昨夜のお夕食の煮物を少し取っておきましたですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500012", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500012", 256);
OutputLine(NULL, "「…昨夜のお夕食の煮物を少し取っておきましたですよ。」",
NULL, "\"...I saved some from dinner last night.\"", Line_Normal);
ClearMessage();
@@ -3293,10 +3293,10 @@ void main()
//「この煮物も梨花ちゃんが作ったのかい@ ...こいつはお袋の味クラスだよなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00840", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00840", 256);
OutputLine(NULL, "「この煮物も梨花ちゃんが作ったのかい?",
NULL, "\"Rika-chan made this too?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei00850", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00850", 256);
OutputLine(NULL, " …こいつはお袋の味クラスだよなぁ!」",
NULL, " ...These taste like Mom's home cooking!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3331,7 +3331,7 @@ void main()
//「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300051", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300051", 256);
OutputLine(NULL, "「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。」",
NULL, "\"I guess Rika-chan's just good at this sort of thing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3342,13 +3342,13 @@ void main()
//「お裁縫とかお洗濯とかも上手なの@すごいよね@すごいよね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200046", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200046", 256);
OutputLine(NULL, "「お裁縫とかお洗濯とかも上手なの。",
NULL, "\"She's really good at sewing, laundry, and stuff like that.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200047", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200047", 256);
OutputLine(NULL, "すごいよね。",
NULL, " Amazing, right?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200048", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200048", 256);
OutputLine(NULL, "すごいよね!」",
NULL, " Amazing!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3360,10 +3360,10 @@ void main()
//「梨花はいろいろとすごいんですのよ@をーっほっほっほ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400020", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400020", 256);
OutputLine(NULL, "「梨花はいろいろとすごいんですのよ。",
NULL, "\"Rika is quite exceptional in many ways.", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400021", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400021", 256);
OutputLine(NULL, "をーっほっほっほ!」",
NULL, " Ohhohohoho!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3372,7 +3372,7 @@ void main()
//「お前が威張ることじゃねえ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00860", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00860", 256);
OutputLine(NULL, "「お前が威張ることじゃねえ!」",
NULL, "\"That's nothing for you to boast about!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3384,7 +3384,7 @@ void main()
//「...ボクより、レナの方がお料理は上手です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500013", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500013", 256);
OutputLine(NULL, "「…ボクより、レナの方がお料理は上手です。」",
NULL, "\"...Rena's actually better at cooking than I am.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3397,7 +3397,7 @@ void main()
//「......え、!w800あ、!w800...その......ね☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200049", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200049", 256);
OutputLine(NULL, "「……え、",
NULL, "\"...Huh,", Line_Continue);
@@ -3449,10 +3449,10 @@ void main()
// DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@
- PlayVoice(3, "s19/02/990200050", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200050", 256);
OutputLine(NULL, "「これ、前に評判良かったからいっぱい作ってみたの。",
NULL, "\"Everyone liked this one so much before, so I made a lot this time.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200051", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200051", 256);
OutputLine(NULL, "…おいしいかな?",
NULL, " ...It's good, I hope?", Line_Continue);
@@ -3466,7 +3466,7 @@ void main()
//「かなり合格点!!d800 あ、魅音、お前取り過ぎだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00870", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00870", 256);
OutputLine(NULL, "「かなり合格点!",
NULL, "\"It's got high marks from me!", Line_Continue);
@@ -3506,14 +3506,14 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshot( 1, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400022", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400022", 256);
OutputLine(NULL, "「いかがかしら。レナさんもとてもお料理が上手ですことよ?",
NULL, "\"How did you like it? Isn't Rena-san an extremely good cook too?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400023", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400023", 256);
OutputLine(NULL, " 圭一さんとは大違いですの!」",
NULL, " Quite different from Keiichi-san!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3522,7 +3522,7 @@ void main()
//「だからお前が威張ることじゃねーだろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00880", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00880", 256);
OutputLine(NULL, "「だからお前が威張ることじゃねーだろ!」",
NULL, "\"I said that's nothing for you to boast about!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3530,14 +3530,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300052", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300052", 256);
OutputLine(NULL, "「沙都子だって圭ちゃんと変わらないじゃんよ。",
NULL, "\"You're not much different from Kei-chan, Satoko.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300053", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300053", 256);
OutputLine(NULL, "あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ〜?」",
NULL, " Can you tell the difference between broccoli and cauliflower yet?\"", Line_Normal);
ClearMessage();
@@ -3545,7 +3545,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
- DrawBustshot( 1, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 沙都子の顔色がさっと青く変わる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3556,7 +3556,7 @@ void main()
PlayBGM( 1, "msys03", 128, 0 );
//「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00890", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00890", 256);
OutputLine(NULL, "「…おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?」",
NULL, "\"...Hey, hey. Even I can tell the difference between broccoli and cauliflower, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3565,7 +3565,7 @@ void main()
//「わ、わわ、分かりますもの!!d800 .........分かるもん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400024", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400024", 256);
OutputLine(NULL, "「わ、わわ、分かりますもの!",
NULL, "\"O-Of course I can!", Line_Continue);
@@ -3583,14 +3583,14 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 );
- DrawBustshotWithFiltering( 3, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200052", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200052", 256);
OutputLine(NULL, "「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない?",
NULL, "\"Keiichi-kun, both taste good when they're boiled and topped with mayo, right?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200053", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200053", 256);
OutputLine(NULL, " いじめちゃかわいそうだよ…。",
NULL, " You shouldn't be picking on her...", Line_Continue);
@@ -3611,11 +3611,11 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 );
- DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300054", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300054", 256);
OutputLine(NULL, "「まぁまぁ家庭科の授業ってことで。",
NULL, "\"Well, well, just pretend it's a little home-ec lesson.", Line_Continue);
@@ -3640,11 +3640,11 @@ void main()
NULL, "Mion lifted up her chopsticks. Between them was a piece of green stuff wrapped in bacon.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...でもそれ、アスパラ...むぐっ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500014", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500014", 256);
OutputLine(NULL, "「…でもそれ、アスパラ…むぐっ、」",
NULL, "\"...But that's... asparag...mngh.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3666,11 +3666,11 @@ void main()
NULL, "Holding a piece of bacon-wrapped asparagus and giving her two choices... She's pretty terrible.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_hn_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_hn_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400025", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400025", 256);
OutputLine(NULL, "「えーと、その!",
NULL, "\"Uum, well!", Line_Continue);
@@ -3689,7 +3689,7 @@ void main()
//「さぁどっちだ!うぅん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300055", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300055", 256);
OutputLine(NULL, "「さぁどっちだ!うぅん?!」",
NULL, "\"So which!? Hmm?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3698,7 +3698,7 @@ void main()
//「多分、黄色がぶろっこりで青がかりふらわで......!d400でも緑は......!d400その......!d400ぁぅ......、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400026", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400026", 256);
OutputLine(NULL, "「多分、黄色がぶろっこりで青がかりふらわで……",
NULL, "\"Probably... the yellow one is broccoli and the blue one is cauliflower...", Line_Continue);
@@ -3719,11 +3719,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_aw_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_aw_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「本当にどっちか分かってるぅ~? 降参した方がよくない~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300056", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300056", 256);
OutputLine(NULL, "「本当にどっちか分かってるぅ〜? 降参した方がよくない〜?」",
NULL, "\"Do you really know which is which? How about you just give up~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3748,10 +3748,10 @@ void main()
//「わかりますもの...@ わかるもん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400027", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400027", 256);
OutputLine(NULL, "「わかりますもの…!",
NULL, "\"I do know...!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400028", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400028", 256);
OutputLine(NULL, " わかるもん!!」",
NULL, " I really do!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3760,18 +3760,18 @@ void main()
//「じゃあ答えなよぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300057", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300057", 256);
OutputLine(NULL, "「じゃあ答えなよぅ!」",
NULL, "\"Then answer the question!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "sa_se_na_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_na_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400029", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400029", 256);
OutputLine(NULL, "「…わかるもん……わかるもん…",
NULL, "\"...I know... I know...", Line_Continue);
@@ -3802,11 +3802,11 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...は、!w800はぅ~...か、かぁいぃよぅ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200054", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200054", 256);
OutputLine(NULL, "「…は、",
NULL, "\"...Ha...", Line_Continue);
@@ -3847,16 +3847,16 @@ void main()
NULL, "One that wouldn't care if the world ended right then—it was that kind of smile.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400030", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400030", 256);
OutputLine(NULL, "「レナレナ〜!",
NULL, "\"Rena, Rena~!", Line_WaitForInput);
OutputLine(NULL, " 魅ぃ魅ぃがいじめるんですのー!",
NULL, " MiiMii is picking on me-!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400031", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400031", 256);
OutputLine(NULL, " わあぁあぁああん!!」",
NULL, " Uwaaaaahn!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3865,10 +3865,10 @@ void main()
//「かぁいいかぁいい...@ 大丈夫だよ、レナお姉ちゃんが悪い人たちはやっつけちゃうからね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200055", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200055", 256);
OutputLine(NULL, "「かぁいいかぁいい…!",
NULL, "\"Khyute khyute...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200056", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200056", 256);
OutputLine(NULL, " 大丈夫だよ、レナお姉ちゃんが悪い人たちはやっつけちゃうからね!」",
NULL, " It's okay, Rena-oneechan will take care of all those bad people who tease my little sister!\"", Line_Normal);
ClearMessage();
@@ -3879,25 +3879,25 @@ void main()
DrawScene( "black", 100 );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene( "black", 100 );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
// DrawScene( "black", 100 );
@@ -3920,7 +3920,7 @@ void main()
//「......今、!w400......一体!w400......何が......?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00900", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00900", 256);
OutputLine(NULL, "「……今、",
NULL, "\"...What...", Line_Continue);
@@ -3957,14 +3957,14 @@ void main()
//「...圭ちゃんは食らうの初めてだよね@...今日のはまだ!s100...甘い方...。!sd@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300058", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300058", 256);
OutputLine(NULL, "「…圭ちゃんは食らうの初めてだよね。",
NULL, "\"...This is the first time you've gotten one, right?", Line_WaitForInput);
OutputLine(NULL, "…今日のはまだ",
NULL, " ...Today...", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 0 );
- PlayVoice(3, "s19/03/990300059", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300059", 256);
OutputLine(NULL, "…甘い方…。」",
NULL, " she went easy on us...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3974,7 +3974,7 @@ void main()
//「...あ、甘いって......これよりまだ上があるってのかよ...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00910", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00910", 256);
OutputLine(NULL, "「…あ、甘いって……これよりまだ上があるってのかよ…?」",
NULL, "\"...E-Easy... You mean, there's something harder than this...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4002,24 +4002,24 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 3000 );
- DrawBustshotWithFiltering( 3, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200057", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200057", 256);
OutputLine(NULL, "「ほぅら沙都子ちゃん、やっつけちゃったよ〜。",
NULL, "\"See, Satoko-chan? I took care of them.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200058", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200058", 256);
OutputLine(NULL, "……あぁん、かぁいい〜!",
NULL, " ...Mmm, khyute~!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200059", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200059", 256);
OutputLine(NULL, " お持ち帰りしたぃ〜!!」",
NULL, " I wanna take you home~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// レナから見えないよう、沙都子が俺たちを一瞥し舌を出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4072,11 +4072,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200060", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200060", 256);
OutputLine(NULL, "「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?",
NULL, "\"Hey, Keiichi-kun. Tomorrow, do you have plans or anything...", Line_Continue);
@@ -4090,7 +4090,7 @@ void main()
//「え...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00920", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00920", 256);
OutputLine(NULL, "「え…?」",
NULL, "\"Huh...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4118,11 +4118,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200061", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200061", 256);
OutputLine(NULL, "「…え、…あ、…ち、違うの、…そーゆうのじゃなくて…その…!」",
NULL, "\"...Uh, ...ah, ...N-No, ...I didn't mean it like that... you see...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4144,7 +4144,7 @@ void main()
//「なぁんだ、...そーゆうのじゃ、...ないのかよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00930", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00930", 256);
OutputLine(NULL, "「なぁんだ、…そーゆうのじゃ、…ないのかよ…。」",
NULL, "\"Oh, really... So... it wasn't meant that way...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4153,7 +4153,7 @@ void main()
//「え...?! えぇ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200062", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200062", 256);
OutputLine(NULL, "「え…?! えぇ?!」",
NULL, "\"Huh...!? Huuh!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4169,7 +4169,7 @@ void main()
//「......け、圭一くん、何でがっかりしてるんだろ?!d300だろ?@...魅ぃちゃぁん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200063", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200063", 256);
OutputLine(NULL, "「……け、圭一くん、何でがっかりしてるんだろ?",
NULL, "\"...K-Keiichi-kun, why are you so disappointed, why?", Line_Continue);
@@ -4177,18 +4177,18 @@ void main()
OutputLine(NULL, "だろ?!",
NULL, " Why!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200064", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200064", 256);
OutputLine(NULL, "…魅ぃちゃぁん!」",
NULL, " ...Mii-chaaan!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「...ぷ、!d500あーっはっはっはっはっは!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300060", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300060", 256);
OutputLine(NULL, "「…ぷ、",
NULL, "\"...Pfft.", Line_Continue);
@@ -4210,21 +4210,21 @@ void main()
//「そっかぁ!そーゆう攻め方はおじさん知らなかったわ@わーっはっはっは!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300061", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300061", 256);
OutputLine(NULL, "「そっかぁ!そーゆう攻め方はおじさん知らなかったわ。",
NULL, "\"I see! This old geezer never knew you could push her buttons like that.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300062", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300062", 256);
OutputLine(NULL, "わーっはっはっは!!!」",
NULL, " Wahahahaha!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...え?...え? なに?なに?!何なの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200065", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200065", 256);
OutputLine(NULL, "「…え?…え? なに?なに?!何なの?!」",
NULL, "\"...Huh? ...Huh? What? What!? What is it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4247,7 +4247,7 @@ void main()
//「うそごめん冗談。...悪かったよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00940", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00940", 256);
OutputLine(NULL, "「うそごめん冗談。…悪かったよ。」",
NULL, "\"Kidding. Sorry, it was a joke... That was my fault.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4260,11 +4260,11 @@ void main()
NULL, "She really is a cute one.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200066", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200066", 256);
OutputLine(NULL, "「……え、…え? ……冗談って?どこからだろ!どこからだろ?!」",
NULL, "\"...Huh? ...Huh? ...A joke? Since when!? Since when!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4273,21 +4273,21 @@ void main()
//「え、ぁ...途中から。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00950", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00950", 256);
OutputLine(NULL, "「え、ぁ…途中から。」",
NULL, "\"Huh, ah... about halfway through.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300063", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300063", 256);
OutputLine(NULL, "「…途中からぁ?",
NULL, "\"...Halfwaaay?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300064", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300064", 256);
OutputLine(NULL, "ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?」",
NULL, " So Kei-chan, that means you weren't acting when you blushed at the start?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4296,7 +4296,7 @@ void main()
//「...え...?...そ、それって......?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200067", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200067", 256);
OutputLine(NULL, "「…え…?…そ、それって……?」",
NULL, "\"...Huh...? ...Th-That means...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4311,7 +4311,7 @@ void main()
//「え、いやその......、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00960", 256);
OutputLine(NULL, "「え、いやその……、」",
NULL, "\"Uh, well, you see...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4348,18 +4348,18 @@ void main()
//「...............んで、明日がヒマだと何なんだよ。レナ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00970", 256);
OutputLine(NULL, "「……………んで、明日がヒマだと何なんだよ。レナ。」",
NULL, "\"...So, why were you asking if I'm free tomorrow, Rena?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「え...?と、...何の話だっけ...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200068", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200068", 256);
OutputLine(NULL, "「え…?と、…何の話だっけ…?」",
NULL, "\"Huh...? Oh... What were we talking about...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4372,11 +4372,11 @@ void main()
NULL, "It had been so long that Rena had forgotten. That's how long Mion had teased me.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300065", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300065", 256);
OutputLine(NULL, "「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。」",
NULL, "\"It's just, Kei-chan... you probably can't find your way around Hinamizawa by yourself yet, can you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4399,7 +4399,7 @@ void main()
//「...そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei00980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei00980", 256);
OutputLine(NULL, "「…そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。」",
NULL, "\"...Yeah. I don't think I know how to get anywhere besides back and forth from school.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4408,7 +4408,7 @@ void main()
//「そうそう。それでね、明日ね、魅ぃちゃんとレナでお散歩しながら圭一くんに雛見沢を案内してあげようよってことになって...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200069", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200069", 256);
OutputLine(NULL, "「そうそう。それでね、明日ね、魅ぃちゃんとレナでお散歩しながら圭一くんに雛見沢を案内してあげようよってことになって…。」",
NULL, "\"Yes, yes. So you see, tomorrow, we were thinking that Mii-chan and I could escort you through Hinamizawa and show you around...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4421,11 +4421,11 @@ void main()
NULL, "That would be a godsend. Frankly, I was happy about the offer.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「もちろん行くでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300066", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300066", 256);
OutputLine(NULL, "「もちろん行くでしょ?」",
NULL, "\"You'll come of course, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4434,18 +4434,18 @@ void main()
//「ヒマならな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01160", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01160", 256);
OutputLine(NULL, "「ヒマならな。」",
NULL, "\"If I'm free.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「女の子が誘ってんじゃ~ん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300067", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300067", 256);
OutputLine(NULL, "「女の子が誘ってんじゃ〜ん?!」",
NULL, "\"You're being invited by a girl, you know!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4454,18 +4454,18 @@ void main()
//「ヒマならな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01170", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01170", 256);
OutputLine(NULL, "「ヒマならな。」",
NULL, "\"If I'm free.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_th_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_th_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「どーせヒマなんでしょー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300068", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300068", 256);
OutputLine(NULL, "「どーせヒマなんでしょー?」",
NULL, "\"You're probably free anyways.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4474,7 +4474,7 @@ void main()
//「ヒマならな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01180", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01180", 256);
OutputLine(NULL, "「ヒマならな。」",
NULL, "\"If I'm free.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4495,11 +4495,11 @@ void main()
NULL, "Even though I thought it was a godsend, I'm too much of a scamp to say so up front.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200070", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200070", 256);
OutputLine(NULL, "「…圭一くん、…ヒマじゃないのかな?",
NULL, "\"...Keiichi-kun... you're not free, perhaps?", Line_Continue);
@@ -4527,10 +4527,10 @@ void main()
//「......すまん、許せごめん@ヒマだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01190", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01190", 256);
OutputLine(NULL, "「……すまん、許せごめん。",
NULL, "\"...Sorry. Forgive me. I apologize.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01200", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01200", 256);
OutputLine(NULL, "ヒマだ。」",
NULL, " I'm free.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4538,11 +4538,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...よかったぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200071", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200071", 256);
OutputLine(NULL, "「…よかったぁ!」",
NULL, "\"...Great!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4556,14 +4556,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300069", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300069", 256);
OutputLine(NULL, "「おうおう!",
NULL, "\"Hey now, hey now!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300070", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300070", 256);
OutputLine(NULL, " 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!」",
NULL, " Seems like there's quite a difference between how cold you are to me compared to Rena, isn't there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4592,19 +4592,19 @@ void main()
//「行こうレナ@明日は二人っきりで出かけような。嫌味な魅音は置いてって。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01210", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01210", 256);
OutputLine(NULL, "「行こうレナ。",
NULL, "\"Let's go, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01220", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01220", 256);
OutputLine(NULL, "明日は二人っきりで出かけような。嫌味な魅音は置いてって。」",
NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200072", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200072", 256);
OutputLine(NULL, "「……え、",
NULL, "\"...Huh,", Line_Continue);
@@ -4622,7 +4622,7 @@ void main()
//「案内しようって提案したのは私~!!!d500 シカトすんな前原圭一~ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300071", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300071", 256);
OutputLine(NULL, "「案内しようって提案したのは私〜!!",
NULL, "\"I'm the one who came up with the idea to take him around~!!", Line_Continue);
@@ -4635,7 +4635,7 @@ void main()
//「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01230", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01230", 256);
OutputLine(NULL, "「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。」",
NULL, "\"It'd be great if the two of us could go on a picnic together! Should we bring a basket, Rena?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4644,7 +4644,7 @@ void main()
//「......お、お弁当いるなら...レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200073", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200073", 256);
OutputLine(NULL, "「……お、お弁当いるなら…",
NULL, "\"...I-If we're bringing a basket...", Line_Continue);
@@ -4667,7 +4667,7 @@ void main()
//「レナもシカトすんなー!2人がホテル街へ消えたって回覧す@
//「レナもシカトすんなー!2人がラブラブだって回覧す < PS3 voice actually says this@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300072", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300072", 256);
OutputLine(NULL, "「レナもシカトすんなー!2人がホテル街へ消えたって回覧す、",
NULL, "\"Don't you ignore me too, Rena! I'll tell everyone that you two disappeared into the hotel district together!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4678,20 +4678,20 @@ void main()
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
- DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
+ ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
- DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね...@ 明日が楽しみ~!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200074", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200074", 256);
OutputLine(NULL, "「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね…!",
NULL, "\"Well then... I'm going home right now to start making it...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200075", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200075", 256);
OutputLine(NULL, " 明日が楽しみ〜!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!」",
NULL, " Tomorrow is going to be so fun~! Later Keiichi-kun, Mii-chan! Bye!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4715,10 +4715,10 @@ void main()
//「.........大丈夫か...@ 魅音とレナの立ち位置、2mは離れてたはずだぞ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01240", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01240", 256);
OutputLine(NULL, "「………大丈夫か…?",
NULL, "\"...Are you all right...?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01250", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01250", 256);
OutputLine(NULL, " 魅音とレナの立ち位置、2mは離れてたはずだぞ…。」",
NULL, " There was over two meters between you guys...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4727,10 +4727,10 @@ void main()
//「......あ......あんたが来て以来、キレ味は増す一方...@おじさん、身が持たないわ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300073", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300073", 256);
OutputLine(NULL, "「……あ……あんたが来て以来、キレ味は増す一方…。",
NULL, "\"...S... Since you came, they've become sharper...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300074", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300074", 256);
OutputLine(NULL, "おじさん、身が持たないわ…。」",
NULL, " This old geezer's body can't handle it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4760,7 +4760,7 @@ void main()
//「挫けるなよ魅音。レナのジャブを見切れるのはお前しかいない!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01260", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01260", 256);
OutputLine(NULL, "「挫けるなよ魅音。レナのジャブを見切れるのはお前しかいない!」",
NULL, "\"Don't feel bad, Mion. You're probably the only one who can dodge her jabs!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4769,7 +4769,7 @@ void main()
//「......私は膝じゃないかと思ってんだけどね......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300075", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300075", 256);
OutputLine(NULL, "「……私は膝じゃないかと思ってんだけどね……。」",
NULL, "\"...It felt like it was her knee, though...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4791,7 +4791,7 @@ void main()
//「レナには負けられないぞ! 魅音も鍛えてリベンジだ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01270", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01270", 256);
OutputLine(NULL, "「レナには負けられないぞ! 魅音も鍛えてリベンジだ!」",
NULL, "\"You can't lose to Rena! You need to train up and have a rematch!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4800,7 +4800,7 @@ void main()
//「け!w300......圭ちゃんがしてよ!s300......!sd。おじさんは応援してる......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300076", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300076", 256);
OutputLine(NULL, "「け",
NULL, "\"Kei...", Line_Continue);
@@ -4842,8 +4842,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_002.txt b/Update/onik_002.txt
index 19b6bea..d800e54 100644
--- a/Update/onik_002.txt
+++ b/Update/onik_002.txt
@@ -39,8 +39,8 @@ void main()
PlayBGM( 1, "msys01", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 );
- DrawBustshot( 1, "me_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 3, "re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -48,11 +48,11 @@ void main()
NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃん、遅いぞー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300077", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300077", 256);
OutputLine(NULL, "「圭ちゃん、遅いぞー!」",
NULL, "\"Kei-chan, you're late!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -61,7 +61,7 @@ void main()
//「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01280", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01280", 256);
OutputLine(NULL, "「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!」",
NULL, "\"S-Sorry, sorry! The show I was watching last night was really interesting! Blame that!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -70,32 +70,32 @@ void main()
//「ほー、女の子との待ち合わせに遅刻して、言い訳がそれってわけぇ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300078", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300078", 256);
OutputLine(NULL, "「ほー、女の子との待ち合わせに遅刻して、言い訳がそれってわけぇ?!」",
NULL, "\"Ooh~ So that's your excuse for being late and keeping two girls waiting!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……魅ぃちゃんだって今、来たばかりなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200076", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200076", 256);
OutputLine(NULL, "「……魅ぃちゃんだって今、来たばかりなんだよ。」",
NULL, "\"...Mii-chan, you just got here yourself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300079", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300079", 256);
OutputLine(NULL, "「あっひゃっひゃっひゃ……☆",
NULL, "\"Ahahahahaha~!...☆", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300080", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300080", 256);
OutputLine(NULL, " 昨夜の密着24時間、面白かったし、ねぇ?」",
NULL, " Last night's episode of 'A Day in the Life Of' was interesting, wasn't it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -136,14 +136,14 @@ void main()
NULL, "That's right. Rena really did make a picnic!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_si_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300081", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300081", 256);
OutputLine(NULL, "「圭ちゃん、あのあとレナ、",
NULL, "\"Kei-chan, after you left...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300082", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300082", 256);
OutputLine(NULL, "大張り切りだったらしいよ?!」",
NULL, " Rena pulled out all the stops!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -152,7 +152,7 @@ void main()
//「別に俺がけしかけたわけじゃないだろ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01290", 256);
OutputLine(NULL, "「別に俺がけしかけたわけじゃないだろ…!」",
NULL, "\"It's not like I forced her to do it...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -160,11 +160,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200077", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200077", 256);
OutputLine(NULL, "「…そ、そんな、",
NULL, "\"...I-It was nothing...", Line_Continue);
@@ -179,14 +179,14 @@ void main()
NULL, " Okay?☆\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300083", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300083", 256);
OutputLine(NULL, "「昨夜から今朝まであのテンションらしいよ?!",
NULL, "\"She's been like this since last night, you know!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300084", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300084", 256);
OutputLine(NULL, " 責任取れんの?!」",
NULL, " Can you take responsibility for this!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -195,7 +195,7 @@ void main()
//「わ、わかった…。俺も男だ。責任は…!d500取る!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01300", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01300", 256);
OutputLine(NULL, "「わ、わかった…。俺も男だ。責任は…",
NULL, "\"All right, all right... I am a man, after all.", Line_Continue);
@@ -209,7 +209,7 @@ void main()
//「……え、!d300……せ、せ…責任って…?! 何だろ! 何だろ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200078", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200078", 256);
OutputLine(NULL, "「……え、",
NULL, "\"...Huh...?", Line_Continue);
@@ -219,7 +219,7 @@ void main()
NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -253,41 +253,41 @@ void main()
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
- PlayVoice(3, "s19/02/990200079", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200079", 256);
OutputLine(NULL, "…2kgくらい…かな?」",
NULL, " About two kilos... I guess?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300085", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300085", 256);
OutputLine(NULL, "「レナね、荷物持つときよっこらしょ、って言ってた。",
NULL, "\"When Rena was picking it up, I could see she was struggling a bit...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300086", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300086", 256);
OutputLine(NULL, "……5kg。」",
NULL, " I say five.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200080", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200080", 256);
OutputLine(NULL, "「…そ、それはオーバー!",
NULL, "\"...You're exaggerating!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200081", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200081", 256);
OutputLine(NULL, " 圭一君、男の子だから!",
NULL, " Keiichi-kun is a boy, after all!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200082", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200082", 256);
OutputLine(NULL, " きっといっぱい食べるだろうと思って…たくさん…ね☆",
NULL, " I thought he could probably eat a lot, so... I made a lot... Okay?☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200083", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200083", 256);
OutputLine(NULL, "……あはは…もう行こ!",
NULL, " ...Ahaha... Let's get going!", Line_Continue);
@@ -308,20 +308,20 @@ void main()
//「…訂正。俺も5kg…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01310", 256);
OutputLine(NULL, "「…訂正。俺も5kg…。」",
NULL, "\"...Correction. I say five kilos, too...\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300087", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300087", 256);
OutputLine(NULL, "「手伝いはするけど。…全部食べるんだからね!",
NULL, "\"I'll help out. ...But all of it needs to be eaten!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300088", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300088", 256);
OutputLine(NULL, " レナを悲しませたら許さないよ?!」",
NULL, " I won't forgive you if you make Rena sad, got it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -391,8 +391,8 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
- DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
- DrawBustshot( 1, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// いくら寒村とは言え、歩いていれば人とも出会う¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -402,7 +402,7 @@ void main()
//「あ、こんにちはー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300089", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300089", 256);
OutputLine(NULL, "「あ、こんにちはー。」",
NULL, "\"Ah, good day.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -411,10 +411,10 @@ void main()
//「こんにちは@あら、そちらは……確か…前原くんだったかしら?@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/09/hr_tka00000", 256);
+ ModPlayVoiceLS(3, 9, "s19/09/hr_tka00000", 256);
OutputLine(NULL, "「こんにちは。",
NULL, "\"Good day.", Line_WaitForInput);
- PlayVoice(3, "s19/09/hr_tka00010", 256);
+ ModPlayVoiceLS(3, 9, "s19/09/hr_tka00010", 256);
OutputLine(NULL, "あら、そちらは……確か…前原くんだったかしら?」",
NULL, " Oh, you would be... Maebara-kun, I believe?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -437,7 +437,7 @@ void main()
//「なんで俺ってこんなに有名人なんだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01320", 256);
OutputLine(NULL, "「なんで俺ってこんなに有名人なんだ?!」",
NULL, "\"When did I become this famous!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -452,21 +452,21 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300090", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300090", 256);
OutputLine(NULL, "「あはは、悲しいかなぁ。",
NULL, "\"Ahaha, it's a bit sad to say.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300091", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300091", 256);
OutputLine(NULL, "雛見沢は人が少ないからね。みーんな顔見知りなんだよね。」",
NULL, " Everyone knows everyone since there are so few people here in Hinamizawa.\"", Line_Normal);
ClearMessage();
//「つまりなんだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01330", 256);
OutputLine(NULL, "「つまりなんだ。",
NULL, "\"So that means...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -475,7 +475,7 @@ void main()
// 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01340", 256);
OutputLine(NULL, " 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。」",
NULL, "So that means when an unfamiliar face walks by, they automatically assume it's that Maebara fella who just moved here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -484,7 +484,7 @@ void main()
//「うん。そういうことになるね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300092", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300092", 256);
OutputLine(NULL, "「うん。そういうことになるね。」",
NULL, "\"Yeah. That's how it works out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -528,31 +528,31 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200084", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200084", 256);
OutputLine(NULL, "「もちろんわかるよ。",
NULL, "\"Of course I know them.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200085", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200085", 256);
OutputLine(NULL, "最初に会ったのが牧野輪店の竹蔵おじさん。",
NULL, " The first person we met was old man Takezou from the Makino bike shop.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200086", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200086", 256);
OutputLine(NULL, "趣味は盆栽と尺八なんだよ。」",
NULL, " His hobbies are bonsai and playing the flute.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300093", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300093", 256);
OutputLine(NULL, "「次が乾物屋の次男の大介くん。",
NULL, "\"Next we met the grocer's second son, Daisuke-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300094", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300094", 256);
OutputLine(NULL, "趣味は狙撃で将来の夢は超A級スナイパーだとか。」",
NULL, " His hobby is sharpshooting, and he hopes to be an ace sniper in the future.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -561,10 +561,10 @@ void main()
//「それで、今の人は入江診療所の看護婦のみよさん@趣味は野鳥の観察と撮影だって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300095", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300095", 256);
OutputLine(NULL, "「それで、今の人は入江診療所の看護婦のみよさん。",
NULL, "\"And the person we just met was Miyo-san, the nurse from the clinic.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300096", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300096", 256);
OutputLine(NULL, "趣味は野鳥の観察と撮影だって。」",
NULL, " Her hobbies are birdwatching and photography.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -573,18 +573,18 @@ void main()
//「……すれ違った全員の名前までわかるのかよ…@プロフィールまで?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01350", 256);
OutputLine(NULL, "「……すれ違った全員の名前までわかるのかよ…。",
NULL, "\"...You know the names of everyone we passed by...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01360", 256);
OutputLine(NULL, "プロフィールまで?!」",
NULL, " and even their profiles!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
- DrawBustshot( 1, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
+ ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -594,10 +594,10 @@ void main()
//「まぁねぇ@ここいらは都会みたいにご近所付き合いが希薄じゃないからねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300097", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300097", 256);
OutputLine(NULL, "「まぁねぇ。",
NULL, "\"Well, yeah.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300098", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300098", 256);
OutputLine(NULL, "ここいらは都会みたいにご近所付き合いが希薄じゃないからねぇ。」",
NULL, " We're not like the city, where people hardly know their neighbors.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -606,45 +606,45 @@ void main()
//「試しに聞いてみよう@今ここにいる俺は誰だ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01370", 256);
OutputLine(NULL, "「試しに聞いてみよう。",
NULL, "\"Then let's try it out.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01380", 256);
OutputLine(NULL, "今ここにいる俺は誰だ?」",
NULL, " You there, who am I?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200087", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200087", 256);
OutputLine(NULL, "「あははは。",
NULL, "\"Ahahaha.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200088", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200088", 256);
OutputLine(NULL, "前原圭一く〜ん。",
NULL, " You're Keiichi Maebara.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200089", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200089", 256);
OutputLine(NULL, " いじわるなこと言うけど本当はやさしい照れ屋さん。」",
NULL, " You say some mean things but you're actually a kind, shy person.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_si_to_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_to_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300099", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300099", 256);
OutputLine(NULL, "「転校してきてようやく3週間。",
NULL, "\"It's been three weeks since you transferred here.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300100", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300100", 256);
OutputLine(NULL, "趣味は昼寝。",
NULL, " Your hobby is taking afternoon naps.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300101", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300101", 256);
OutputLine(NULL, "最近、トランクス派に転向。",
NULL, " Lately, you switched over to wearing boxers.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300102", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300102", 256);
OutputLine(NULL, "…したよね?」",
NULL, " ...Didn't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -653,18 +653,18 @@ void main()
//「もういいもういい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01390", 256);
OutputLine(NULL, "「もういいもういい!!」",
NULL, "\"That's enough, that's enough!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……と、とらんくす……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200090", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200090", 256);
OutputLine(NULL, "「……と、とらんくす……。」",
NULL, "\"...B-Boxers...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -673,7 +673,7 @@ void main()
//「それもいい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01400", 256);
OutputLine(NULL, "「それもいい!」",
NULL, "\"Enough of that!\"", Line_Normal);
ClearMessage();
@@ -692,52 +692,52 @@ void main()
NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01410", 256);
OutputLine(NULL, "「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。」",
NULL, "\"This feels more like you guys are showing me off rather than showing me around.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300103", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300103", 256);
OutputLine(NULL, "「そうだね。」",
NULL, "\"That's right.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300104", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300104", 256);
OutputLine(NULL, "「うちらさ、これだけ賑やかに練り歩いてたからね。",
NULL, "\"We're parading around like this, after all.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300105", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300105", 256);
OutputLine(NULL, "みんな思うんじゃない?",
NULL, " It'll give everyone a chance to see for themselves.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300106", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300106", 256);
OutputLine(NULL, " 圭ちゃんも雛見沢に馴染んでくれたんだーって!」",
NULL, " That Kei-chan is fitting right in here in Hinamizawa!\"", Line_Normal);
ClearMessage();
//「雛見沢は過疎だから@…村中みんなが新しい仲間を歓迎してくれてるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200091", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200091", 256);
OutputLine(NULL, "「雛見沢は過疎だから。",
NULL, "\"The population in Hinamizawa is shrinking.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200092", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200092", 256);
OutputLine(NULL, "…村中みんなが新しい仲間を歓迎してくれてるの。」",
NULL, " ...So the villagers welcome anybody who's new here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -784,10 +784,10 @@ void main()
//「あぁらこんにちは@仲良しそうでいいわねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/villb99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villb99001", 256);
OutputLine(NULL, "「あぁらこんにちは。",
NULL, "\"Oh my, good day.", Line_WaitForInput);
- PlayVoice(3, "s19/00/villb99002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villb99002", 256);
OutputLine(NULL, "仲良しそうでいいわねぇ!」",
NULL, " It's wonderful seeing you getting along!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -796,10 +796,10 @@ void main()
//「藤嶋さんちのおばさんだよ@こんにちは~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200093", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200093", 256);
OutputLine(NULL, "「藤嶋さんちのおばさんだよ。",
NULL, "\"This lady here is Fujishima-san.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200094", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200094", 256);
OutputLine(NULL, "こんにちは〜!」",
NULL, " Good day~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -808,13 +808,13 @@ void main()
//「あぁら前原くん、両手に花でいいわねぇ@ どう@ 生活はもう慣れた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/villb99003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villb99003", 256);
OutputLine(NULL, "「あぁら前原くん、両手に花でいいわねぇ!",
NULL, "\"Oh my, Maebara-kun! How wonderful for you, having a lovely girl on each arm!", Line_WaitForInput);
- PlayVoice(3, "s19/00/villb99004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villb99004", 256);
OutputLine(NULL, " どう?",
NULL, " How are you?", Line_WaitForInput);
- PlayVoice(3, "s19/00/villb99005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villb99005", 256);
OutputLine(NULL, " 生活はもう慣れた?」",
NULL, " Getting used to life here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -835,12 +835,12 @@ void main()
NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
- DrawBustshot( 1, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
+ ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「グッド!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300107", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300107", 256);
OutputLine(NULL, "「グッド!」",
NULL, "\"Good!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -854,14 +854,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…で、ね@ そろそろお昼にしないかな?!d300…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200095", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200095", 256);
OutputLine(NULL, "「…で、ね☆",
NULL, "\"...So, now then.☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200096", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200096", 256);
OutputLine(NULL, " そろそろお昼にしないかな?",
NULL, " About time to have lunch, maybe?", Line_Continue);
@@ -889,21 +889,21 @@ void main()
//「……俺も男だ。努力はする@…だが量が多過ぎる!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01420", 256);
OutputLine(NULL, "「……俺も男だ。努力はする。",
NULL, "\"...I'm a man. I'll do what I can.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01430", 256);
OutputLine(NULL, "…だが量が多過ぎる!」",
NULL, " ...But it's just too much!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…よし圭ちゃん、ここはおじさんに任せなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300108", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300108", 256);
OutputLine(NULL, "「…よし圭ちゃん、ここはおじさんに任せなさい。」",
NULL, "\"...It's fine, Kei-chan. Leave it to this old man.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -926,21 +926,21 @@ void main()
//「レナ、どうせ食べるならさ、見晴らしのいいところで食べない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300109", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300109", 256);
OutputLine(NULL, "「レナ、どうせ食べるならさ、見晴らしのいいところで食べない?」",
NULL, "\"Rena, if we're going to eat, we might as well go somewhere with a good view.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……わぁあ……うん@ それいい。賛成~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200097", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200097", 256);
OutputLine(NULL, "「……わぁあ……うん!",
NULL, "\"...Uwaa... Yes!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200098", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200098", 256);
OutputLine(NULL, " それいい。賛成〜!」",
NULL, " Good idea. I agree~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -977,30 +977,30 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200099", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200099", 256);
OutputLine(NULL, "「ここはね古手神社って言うの。",
NULL, "\"This here is the Furude Shrine.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200100", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200100", 256);
OutputLine(NULL, "多分、見晴らしが一番いいところかな!」",
NULL, " It's probably the place with the best view around!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_de_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300110", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300110", 256);
OutputLine(NULL, "「ここの場所、よく覚えといてね!",
NULL, "\"This place. Be sure to remember it!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300111", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300111", 256);
OutputLine(NULL, " 次の休みにはここでお祭りがあるんだから。」",
NULL, " On our next break, a festival will be held here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1009,7 +1009,7 @@ void main()
//「へぇ。祭りにしちゃちょっと早いシーズンだよな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01440", 256);
OutputLine(NULL, "「へぇ。祭りにしちゃちょっと早いシーズンだよな?」",
NULL, "Ahh. Isn't it a bit too early in the season for a festival?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1018,7 +1018,7 @@ void main()
//「綿流しは夏祭りじゃなくてね、昔は冬の終わりを喜ぶお祭りだったらしいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300112", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300112", 256);
OutputLine(NULL, "「綿流しは夏祭りじゃなくてね、昔は冬の終わりを喜ぶお祭りだったらしいよ。」",
NULL, "\"The Watanagashi isn't a summer festival. Long ago, it used to be a celebration of the end of winter.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1032,11 +1032,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「さて、…弁当を広げて………!d700と………@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200101", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200101", 256);
OutputLine(NULL, "「さて、…弁当を広げて………",
NULL, "\"Now then... spread out the lunch boxes...", Line_Continue);
@@ -1083,12 +1083,12 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 );
- DrawBustshotWithFiltering( 1, "ri_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…こんにちはです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500015", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500015", 256);
OutputLine(NULL, "「…こんにちはです。」",
NULL, "\"...Good afternoon.\"", Line_Normal);
ClearMessage();
@@ -1137,11 +1137,11 @@ void main()
NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_si_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_si_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400032", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400032", 256);
OutputLine(NULL, "「騒がしいから来てみれば…",
NULL, "\"We just had to come since there was such a commotion...", Line_Continue);
@@ -1160,30 +1160,30 @@ void main()
//「見りゃわかるだろ@これからランチタイムだ@ビュッフェスタイルだ@レナの手作り弁当に舌鼓だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01450", 256);
OutputLine(NULL, "「見りゃわかるだろ。",
NULL, "\"Take a look.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01460", 256);
OutputLine(NULL, "これからランチタイムだ。",
NULL, " It's time for lunch.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01470", 256);
OutputLine(NULL, "ビュッフェスタイルだ。",
NULL, " Buffet style.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01480", 256);
OutputLine(NULL, "レナの手作り弁当に舌鼓だ。」",
NULL, " A handmade gourmet meal by Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400033", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400033", 256);
OutputLine(NULL, "「そんなの見ればわかるでございますわぁ!!",
NULL, "\"I can see that much!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400034", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400034", 256);
OutputLine(NULL, " どうして人様の庭でゴザなんか広げてますのー?!?!」",
NULL, " Why have you laid out a tarp on our property!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1192,21 +1192,21 @@ void main()
//「神社は公共の場所だぞ。勝手に独占するな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01490", 256);
OutputLine(NULL, "「神社は公共の場所だぞ。勝手に独占するな。」",
NULL, "\"The temple is public grounds. It's not yours.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…圭一の言う通りですよ@みんなのお庭にしますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500016", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500016", 256);
OutputLine(NULL, "「…圭一の言う通りですよ。",
NULL, "\"...Keiichi is right.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500017", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500017", 256);
OutputLine(NULL, "みんなのお庭にしますです。」",
NULL, " This is everyone's property.\"", Line_Normal);
ClearMessage();
@@ -1214,13 +1214,13 @@ void main()
//「くぅ~…やっぱり梨花ちゃんはいい子だなぁ…!@ 座りなそこ@ 一緒に食べよう!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01500", 256);
OutputLine(NULL, "「くぅ〜…やっぱり梨花ちゃんはいい子だなぁ…!!",
NULL, "\"Wow~...Rika-chan is such a good girl...!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01510", 256);
OutputLine(NULL, " 座りなそこ!",
NULL, " Have a seat!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01520", 256);
OutputLine(NULL, " 一緒に食べよう!」",
NULL, " Eat with us!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1235,14 +1235,14 @@ void main()
NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sa_si_bi_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 4, "sa_si_bi_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400035", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400035", 256);
OutputLine(NULL, "「ちょーっとお待ちなさいな!",
NULL, "\"Hold on one second!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400036", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400036", 256);
OutputLine(NULL, " 私はどこに座ればいいんですのー?!」",
NULL, " Where is my spot!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1251,18 +1251,18 @@ void main()
//「お前に座る場所はないし、食べる分もない!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01530", 256);
OutputLine(NULL, "「お前に座る場所はないし、食べる分もない!」",
NULL, "\"No spot for you and nothing for you to eat!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200102", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200102", 256);
OutputLine(NULL, "「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、」",
NULL, "\"...D-Don't worry... There's some for you, too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1271,7 +1271,7 @@ void main()
//「ない! 沙都子の分も俺がいただく!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01540", 256);
OutputLine(NULL, "「ない! 沙都子の分も俺がいただく!!」",
NULL, "\"None! I'll eat all of hers!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1280,7 +1280,7 @@ void main()
//「そんなことは許せませんのー!!!!d400梨花ぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400037", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400037", 256);
OutputLine(NULL, "「そんなことは許せませんのー!!!",
NULL, "\"I will not allow that!!!", Line_Continue);
@@ -1292,11 +1292,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…はいお箸です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500018", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500018", 256);
OutputLine(NULL, "「…はいお箸です。」",
NULL, "\"...Here, chopsticks.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1312,26 +1312,26 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300113", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300113", 256);
OutputLine(NULL, "「いやはや…圭ちゃん、乗せるのうまいわホント。",
NULL, "\"Man, really... Kei-chan, you're really good at leading people on.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300114", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300114", 256);
OutputLine(NULL, "…才能、あるのかもしれない。」",
NULL, " ...You might have a talent for this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200103", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200103", 256);
OutputLine(NULL, "「はいお皿。魅ぃちゃんも梨花ちゃんも。」",
NULL, "\"Have a plate. One for Mii-chan and Rika-chan, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1347,11 +1347,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
- DrawBustshotWithFiltering( 1, "ri_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ボクたちもがんばらないとなくなってしまうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500019", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500019", 256);
OutputLine(NULL, "「…ボクたちもがんばらないとなくなってしまうです。」",
NULL, "\"...If we don't hurry, it'll all be eaten up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1360,24 +1360,24 @@ void main()
//「そうだな。よし@ 参戦といくかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300115", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300115", 256);
OutputLine(NULL, "「そうだな。よし!",
NULL, "\"That's right. Okay!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300116", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300116", 256);
OutputLine(NULL, " 参戦といくかな?!」",
NULL, " Shall we commence this battle!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200104", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200104", 256);
OutputLine(NULL, "「いっぱい食べてね!",
NULL, "\"Please eat a lot!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200105", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200105", 256);
OutputLine(NULL, " ちゃんとみんなの分、あるから☆」",
NULL, " There's enough for everyone.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1413,7 +1413,7 @@ void main()
//「そのハンバーグは渡しませんわぁぁあ!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400038", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400038", 256);
OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」",
NULL, "\"I will not allow you to have this hamburger!!\"", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 );
@@ -1426,7 +1426,7 @@ void main()
//「げはッ!!!d400 肘は反則だろ沙都子!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01550", 256);
OutputLine(NULL, "「げはッ!!",
NULL, "\"Hurk!!", Line_Continue);
@@ -1441,7 +1441,7 @@ void main()
//「襟首を掴むのも反則でございますー!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400039", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400039", 256);
OutputLine(NULL, "「襟首を掴むのも反則でございますー!!!」",
NULL, "\"Grabbing the back of my collar is also against the rules!!!\"", Line_Normal);
ClearMessage();
@@ -1464,10 +1464,10 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sa_si_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_si_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
- PlayVoice(3, "s19/04/990400040", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400040", 256);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」",
NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -1477,7 +1477,7 @@ void main()
//「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01560", 256);
OutputLine(NULL, "「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!」",
NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal);
ClearMessage();
@@ -1552,32 +1552,32 @@ void main()
//「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01570", 256);
OutputLine(NULL, "「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!」",
NULL, "\"I do wonder why there are so few words in Japanese to praise how something tastes!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300117", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300117", 256);
OutputLine(NULL, "「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?」",
NULL, "\"Isn't it because the idea of togetherness during a meal didn't begin until the modern era?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_de_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200106", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200106", 256);
OutputLine(NULL, "「昔の人は無言で食事を済ませたそうだし。",
NULL, "\"It seems that, long ago, people ate in silence.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200107", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200107", 256);
OutputLine(NULL, "…作る人もちょっぴり寂しかったろうね。」",
NULL, " ...It must have made the people preparing the food a bit sad, don't you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1585,11 +1585,11 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "sa_si_wa_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_si_wa_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400041", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400041", 256);
OutputLine(NULL, "「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!」",
NULL, "\"It's probably because the people back then were so busy eating that they didn't have the time to compliment the flavor!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1603,21 +1603,21 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200108", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200108", 256);
OutputLine(NULL, "「でもね、おいしいの一言だけでもうれしいよ。",
NULL, "\"But, you know, just hearing that it's good makes me happy.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200109", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200109", 256);
OutputLine(NULL, "…苦労の甲斐があったかな、って。」",
NULL, " ...That my effort was worth it, I mean.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// そう言って、ぽ、と頬を紅潮させる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1627,11 +1627,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "ri_si_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 5, "ri_si_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「……おいしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500020", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500020", 256);
OutputLine(NULL, "「……おいしいです。」",
NULL, "\"...It was delicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1654,7 +1654,7 @@ void main()
//「………は、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200110", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200110", 256);
OutputLine(NULL, "「………は、」",
NULL, "\"...Auh...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1663,7 +1663,7 @@ void main()
//「…は?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01580", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01580", 256);
OutputLine(NULL, "「…は?」",
NULL, "\"...Auh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1684,17 +1684,17 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200111", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200111", 256);
OutputLine(NULL, "「はぅ〜!!",
NULL, "\"Hao~!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200112", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200112", 256);
OutputLine(NULL, "…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて!",
NULL, " ...Ri... Ri-Ri... Rika-chan, I-I'm gonna take you home... No, I mean...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200113", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200113", 256);
OutputLine(NULL, " ありがと〜!!!!」",
NULL, " Thank you!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1703,7 +1703,7 @@ void main()
//「……本当においしかったですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500021", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500021", 256);
OutputLine(NULL, "「……本当においしかったですよ。」",
NULL, "\"...It was really delicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1716,14 +1716,14 @@ void main()
NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200114", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200114", 256);
OutputLine(NULL, "「り、梨花ちゃんには褒めてもらったお礼に…じゃ〜ん!",
NULL, "\"T-To reward Rika-chan for her praise... Ta-da!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200115", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200115", 256);
OutputLine(NULL, " これをサービスね!」",
NULL, " These are special!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1746,14 +1746,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
- DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…なんだよ沙都子@その挑戦的な目は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01590", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01590", 256);
OutputLine(NULL, "「…なんだよ沙都子。",
NULL, "\"...What is it, Satoko?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01600", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01600", 256);
OutputLine(NULL, "その挑戦的な目は。」",
NULL, " What's with that defiant look?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1762,7 +1762,7 @@ void main()
//「皆さんには、レナさんのりんごを獲得できるだけの賛辞が用意できまして?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400042", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400042", 256);
OutputLine(NULL, "「皆さんには、レナさんのりんごを獲得できるだけの賛辞が用意できまして?」",
NULL, "\"Has everyone prepared proper praise to receive apples from Rena-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1770,14 +1770,14 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 3, "me_si_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 3, "me_si_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300118", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300118", 256);
OutputLine(NULL, "「強気じゃんよ。",
NULL, "\"Don't push yourself.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300119", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300119", 256);
OutputLine(NULL, "ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!」",
NULL, " What kind of praise can you think up with your weak vocab!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1786,10 +1786,10 @@ void main()
//「ほほほ…では@ごらんあそばせ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400043", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400043", 256);
OutputLine(NULL, "「ほほほ…では。",
NULL, "\"Hohoho...Well then.", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400044", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400044", 256);
OutputLine(NULL, "ごらんあそばせ。」",
NULL, " Allow me to show you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1806,10 +1806,10 @@ void main()
//「あ、…あのね@ ………レナお姉ちゃんのお弁当@/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400045", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400045", 256);
OutputLine(NULL, "「あ、…あのね!",
NULL, "\"Uh... Um, hey!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400046", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400046", 256);
PlaySE( 4, "wa_029", 64, 64 );
OutputLine(NULL, " ………レナお姉ちゃんのお弁当、沙都子もおいしかったよ…。",
NULL, " ...So, Rena-oneechan's lunch? Satoko thought it was yummy, too...\"", GetGlobalFlag(GLinemodeSp));
@@ -1845,7 +1845,7 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
// 赤面して頭部をぐるんぐるんと回している…!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1861,12 +1861,12 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…は、…はぅ~ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200116", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200116", 256);
OutputLine(NULL, "「…は、…はぅ〜ッ!!」",
NULL, "\"...Aw... haow!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1883,10 +1883,10 @@ void main()
//「かぁいいかぁいい!@……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200117", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200117", 256);
OutputLine(NULL, "「かぁいいかぁいい!!",
NULL, "\"Kyuuuteee!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200118", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200118", 256);
OutputLine(NULL, "……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!」",
NULL, " ...Satoko is so... kyute...☆ ...take you home...hao!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1939,12 +1939,12 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400047", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400047", 256);
OutputLine(NULL, "「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ〜!」",
NULL, "\"If it upsets you so much, why not reward Rena-san with some praise~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1967,17 +1967,17 @@ void main()
NULL, "First of all, that wasn't even praise!!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_to_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300120", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300120", 256);
OutputLine(NULL, "「沙都子。",
NULL, "\"Satoko.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300121", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300121", 256);
OutputLine(NULL, "それで勝てたつもりとはね。",
NULL, " You think you've won with that, don't you?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300122", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300122", 256);
OutputLine(NULL, "あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!」",
NULL, " How about I show you guys something much better than your superficial gimmicks!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1986,10 +1986,10 @@ void main()
//「そ、それは頼もしいぜ魅音@ そりゃあどんなワザなんだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01610", 256);
OutputLine(NULL, "「そ、それは頼もしいぜ魅音!",
NULL, "\"Th-That sounds great, Mion!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01620", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01620", 256);
OutputLine(NULL, " そりゃあどんなワザなんだ?!」",
NULL, " What kind of trick is it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1997,31 +1997,31 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「やるのは圭ちゃん。」!w500「はあッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300123", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300123", 256);
OutputLine(NULL, "「やるのは圭ちゃん。」",
NULL, "\"Kei-chan is going to be the one who does it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01630", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01630", 256);
OutputLine(NULL, "「はあッ?!」",
NULL, " \"Whaa!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400048", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400048", 256);
OutputLine(NULL, "「ほっほっほ! 見せてもらおうではございませんかぁ。",
NULL, "\"Ho ho ho! Why don't I have you show me, then?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400049", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400049", 256);
OutputLine(NULL, "年増の足掻きをッ!!」",
NULL, " The writhing of an old maid!!\"", Line_Normal);
ClearMessage();
@@ -2056,24 +2056,24 @@ void main()
//「…本当においしいよな@…これってさ、全部手作りなのかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01640", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01640", 256);
OutputLine(NULL, "「…本当においしいよな。",
NULL, "\"...It really is good, isn't it?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01650", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01650", 256);
OutputLine(NULL, "…これってさ、全部手作りなのかい?」",
NULL, " ...This is all freshly made, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200119", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200119", 256);
OutputLine(NULL, "「あ、うぅん。",
NULL, "\"Ah, no.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200120", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200120", 256);
OutputLine(NULL, "……実はね、これ…ほとんど冷凍ものなの…。」",
NULL, " ...Actually, most of it... almost all of it was frozen stuff...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2082,18 +2082,18 @@ void main()
//「じゃあレナの手作りのって、どれだい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01660", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01660", 256);
OutputLine(NULL, "「じゃあレナの手作りのって、どれだい?」",
NULL, "\"Then which ones did you make fresh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200121", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200121", 256);
OutputLine(NULL, "「…ぇ…え?",
NULL, "\"...Uh...", Line_WaitForInput);
@@ -2101,7 +2101,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
- PlayVoice(3, "s19/02/990200122", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200122", 256);
OutputLine(NULL, "……ぇぇと",
NULL, " Umm...", Line_Continue);
@@ -2128,7 +2128,7 @@ void main()
//「…………わかるよ。!w400これ、でしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01670", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01670", 256);
OutputLine(NULL, "「…………わかるよ。",
NULL, "\"...I already know.", Line_Continue);
@@ -2142,11 +2142,11 @@ void main()
- DrawBustshot( 2, "re_si_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200123", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200123", 256);
OutputLine(NULL, "「ぇ?",
NULL, "\"Uh?", Line_Continue);
@@ -2171,10 +2171,10 @@ void main()
//「な…なんでわかるかな…?@ …かな?…はぅ……レ、レナの手作り……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200124", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200124", 256);
OutputLine(NULL, "「な…なんでわかるな…?!",
NULL, "\"H... How can you tell...!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200125", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200125", 256);
OutputLine(NULL, " …かな?…はぅ……レ、レナの手作り……、」",
NULL, " ...How? ...Uu... Th-That I made it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2212,7 +2212,7 @@ void main()
PlayBGM( 1, "msys12", 128, 0 );
//「レナの、…匂いがしたから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01680", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01680", 256);
OutputLine(NULL, "「レナの、…匂いがしたから。」",
NULL, "\"It had... your smell.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2243,7 +2243,7 @@ void main()
//「…レナの手作りの…りんごのうさぎさんが食べたいな…!d600…!d600…!d600なんて…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01690", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01690", 256);
OutputLine(NULL, "「…レナの手作りの…りんごのうさぎさんが食べたいな…",
NULL, "\"...I sure would like... to try one of Rena's handmade apple rabbits...", Line_Continue);
@@ -2296,14 +2296,14 @@ void main()
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_si_ka_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_ka_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200126", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200126", 256);
OutputLine(NULL, "「た、たたた食べてね圭一くん?!?",
NULL, "\"P-P-P-Please eat some, Keiichi-kun!?!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200127", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200127", 256);
OutputLine(NULL, " いいいい、いっぱいあるんだよいいい…ッ!!」",
NULL, " Th-Th-Th-There's plenty for you...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2318,7 +2318,7 @@ void main()
//「はは、ははい、!d300ぁ、!d300あ~んしてぇえぇ…けけけ圭一くん!w500!s100……けけけけけ…☆!sd@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200128", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200128", 256);
OutputLine(NULL, "「はは、ははい、",
NULL, "\"O-O-Okay.", Line_Continue);
@@ -2413,40 +2413,40 @@ void main()
//「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01700", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01700", 256);
OutputLine(NULL, "「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)」",
NULL, "\"H-Howhahouhut hem ahholes, Hahoho... Hooks haik... hee hin... (How 'bout them apples, Satoko? Looks like we win.)\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_to_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_to_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300124", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300124", 256);
OutputLine(NULL, "「圭ちゃん、殉職見事なり!!",
NULL, "\"Kei-chan, that was a beautiful sacrifice!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300125", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300125", 256);
OutputLine(NULL, " どうよ沙都子!",
NULL, " How's that, Satoko!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300126", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300126", 256);
OutputLine(NULL, " うちらの完全勝利だね?!?!」",
NULL, " This is our complete victory, isn't it!?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「こんな手…信じられないですのー!!@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400050", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400050", 256);
OutputLine(NULL, "「こんな手…信じられないですのー!!!",
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "sa_si_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_si_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// く、悔しくないもんッ!!!!@
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -2472,7 +2472,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
- DrawBustshotWithFiltering( 3, "re_si_ko_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_ko_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
FadeOutBGM( 1, 1000, TRUE );
// …その時、ふっとレナが気付き、奇声をやめた@
@@ -2485,10 +2485,10 @@ void main()
//「……梨花ちゃん、食べないの@ ……塩水…強過ぎたかな…?!d300 …かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200129", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200129", 256);
OutputLine(NULL, "「……梨花ちゃん、食べないの?",
NULL, "\"...Rika-chan, you're not eating it?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200130", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200130", 256);
OutputLine(NULL, " ……塩水…強過ぎたかな…?",
NULL, " ...Did the... salt water make it too strong, maybe...?", Line_Continue);
@@ -2507,14 +2507,14 @@ void main()
NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "ri_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 5, "ri_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500022", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500022", 256);
OutputLine(NULL, "「……うさぎさんが…かわいそうです。",
NULL, "\"...Poor Mr. Rabbit... I feel sorry for him...", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500023", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500023", 256);
OutputLine(NULL, "……助けて、あげてほしいです。」",
NULL, " I want...to save him.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2523,7 +2523,7 @@ void main()
PlaySE( 4, "wa_030", 128, 64 );
DisableWindow();
- DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// ぷッ!!w1000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぷッ!",
@@ -2545,7 +2545,7 @@ void main()
//「……か、!d200…かか…かぁいいよぅ~!d200…!d200…!d200今夜こそ……絶対!d200…お持ち帰りぃ………☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200131", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200131", 256);
OutputLine(NULL, "「……か、",
NULL, "\"...Kyu...", Line_Continue);
@@ -2590,11 +2590,11 @@ void main()
NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200132", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200132", 256);
OutputLine(NULL, "「これでみんな寂しくないよね…!",
NULL, "\"Now they're all just fine, 'kay...?", Line_Continue);
@@ -2625,18 +2625,18 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…ボクたちが勝ちましたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500024", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500024", 256);
OutputLine(NULL, "「…ボクたちが勝ちましたです。」",
NULL, "\"...This is our victory.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshot( 2, "me_si_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_si_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@
@@ -2644,14 +2644,14 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300127", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300127", 256);
OutputLine(NULL, "「…え、……えぇえぇえぇぇぇえぇえッ?!?!",
NULL, "\"...Wha... ...WhaaAaaAaaAat!?!?", Line_WaitForInput);
SetSpeedOfMessage( FALSE, 0, );
//!sd
- PlayVoice(3, "s19/03/990300128", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300128", 256);
OutputLine(NULL, " 逆転負けぇえぇッ?!?!」",
NULL, " A comeback!?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2660,7 +2660,7 @@ void main()
//「……ほう…ほっひへもひぃひょ……(もう、どっちでもいいよ)@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01710", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01710", 256);
OutputLine(NULL, "「……ほう…ほっひへもひぃひょ……(もう、どっちでもいいよ)」",
NULL, "\"...Hai... Hest Honhu hair hehiho... (I... just don't care anymore.)\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2676,10 +2676,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -2704,11 +2704,11 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "sunset/bg_039", 3000 );
- DrawBustshot( 1, "sunset/me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 3, "sunset/me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「じゃあね、レナに圭ちゃん! また明日ね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300129", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300129", 256);
OutputLine(NULL, "「じゃあね、レナに圭ちゃん! また明日ね〜!」",
NULL, "\"Later, Rena and Kei-chan! See you tomorrow~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2717,18 +2717,18 @@ void main()
//「魅音、今日はありがとな。楽しかったぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01960", 256);
OutputLine(NULL, "「魅音、今日はありがとな。楽しかったぜ。」",
NULL, "\"Thanks for today, Mion. I had a great time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sunset/re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「また明日ね~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200133", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200133", 256);
OutputLine(NULL, "「また明日ね〜!!」",
NULL, "\"See you tomorrow~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2741,15 +2741,15 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "sunset/re_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "sunset/re_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200134", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200134", 256);
OutputLine(NULL, "「…圭一くんも今日は付き合ってくれてありがとう。",
NULL, "\"...Thanks for coming today, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200135", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200135", 256);
OutputLine(NULL, "…楽しかった?」",
NULL, " ...Was it fun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2758,13 +2758,13 @@ void main()
//「あぁ@楽しかった@まだ家に帰るのが惜しいくらいだぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei01970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01970", 256);
OutputLine(NULL, "「あぁ。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01980", 256);
OutputLine(NULL, "楽しかった。",
NULL, " Lots of fun.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei01990", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei01990", 256);
OutputLine(NULL, "まだ家に帰るのが惜しいくらいだぜ!」",
NULL, " Almost feels like a waste to go home now!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2773,10 +2773,10 @@ void main()
//「あ、……じゃあさ@ちょっとだけ寄り道しても…いいかな?!d200…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200136", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200136", 256);
OutputLine(NULL, "「あ、……じゃあさ、",
NULL, "\"Ah... Then, well...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200137", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200137", 256);
OutputLine(NULL, "ちょっとだけ寄り道しても…いいかな?",
NULL, " would you mind taking a little detour... maybe?", Line_Continue);
@@ -2790,10 +2790,10 @@ void main()
//「寄り道@ 遠いのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02000", 256);
OutputLine(NULL, "「寄り道?",
NULL, "\"A detour?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02010", 256);
OutputLine(NULL, " 遠いのか?」",
NULL, " Is it far?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2802,7 +2802,7 @@ void main()
//「ちょっと歩くけど…すぐ済むから!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200138", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200138", 256);
OutputLine(NULL, "「ちょっと歩くけど…すぐ済むから!」",
NULL, "\"It's a bit of a walk... but it won't take long!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2882,14 +2882,14 @@ void main()
NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sunset/re_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200139", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200139", 256);
OutputLine(NULL, "「うっふふ!",
NULL, "\"Ufufu!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200140", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200140", 256);
OutputLine(NULL, " 今日は久しぶりだからぁ〜、何があるかな何があるかな…!」",
NULL, " It's been quite a while~ I wonder what's here, I wonder what's here...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2898,7 +2898,7 @@ void main()
//「久しぶりって、…レナの用は、あの…ゴミの山かよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02020", 256);
OutputLine(NULL, "「久しぶりって、…レナの用は、あの…ゴミの山かよ?!」",
NULL, "\"When you say it's been a while... you mean the business you had here... was with this garbage pile!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2906,14 +2906,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200141", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200141", 256);
OutputLine(NULL, "「ゴ、ゴミじゃないよ!",
NULL, "\"I-It's not garbage!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200142", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200142", 256);
OutputLine(NULL, "…レナにとっては宝の山だもん…。」",
NULL, " ...To me, it's a pile of treasure...\"", Line_Normal);
ClearMessage();
@@ -2934,10 +2934,10 @@ void main()
//「…わぁ…新しい山だ@……わくわく……わくわく…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200143", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200143", 256);
OutputLine(NULL, "「…わぁ…新しい山だ。",
NULL, "\"...Whoa... A new pile.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200144", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200144", 256);
OutputLine(NULL, "……わくわく……わくわく…!」",
NULL, " ...I can't wait... I can't wait...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2956,7 +2956,7 @@ void main()
//「おい待てよ、今行くから!s400……!sdぅわったたた……!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02030", 256);
OutputLine(NULL, "「おい待てよ、今行くから",
NULL, "\"Hey, wait, I'm coming", Line_Continue);
@@ -2983,7 +2983,7 @@ void main()
//「いいよ圭一君はそこにいて~! すぐ済むからぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200145", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200145", 256);
OutputLine(NULL, "「いいよ圭一君はそこにいて〜! すぐ済むからぁ!」",
NULL, "\"It's all right! Just stay right there, Keiichi-kun! It won't take long!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3000,10 +3000,10 @@ void main()
//「…転ぶなよー@ 足元に気をつけろよー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02040", 256);
OutputLine(NULL, "「…転ぶなよー!",
NULL, "\"...Don't fall!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02050", 256);
OutputLine(NULL, " 足元に気をつけろよー!」",
NULL, " Watch your step!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3012,10 +3012,10 @@ void main()
//「大丈夫だよ大丈夫@全然平気~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200146", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200146", 256);
OutputLine(NULL, "「大丈夫だよ大丈夫。",
NULL, "\"I'm fine, I'm fine.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200147", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200147", 256);
OutputLine(NULL, "全然平気〜!」",
NULL, " This is nothing at all~!\"", Line_Normal);
ClearMessage();
@@ -3069,8 +3069,8 @@ void main()
NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
- DrawBustshot( 1, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawBG( "sunset/bg_024", 0, TRUE );
FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
@@ -3095,14 +3095,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sunset/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "sunset/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「お、おぉっと@…びっくりした!@
if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800001", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800001", 256);
OutputLine(NULL, "「お、おぉっと!",
NULL, "\"W-Whoa!", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800002", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800002", 256);
OutputLine(NULL, "…びっくりした!」",
NULL, " ...You surprised me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3125,7 +3125,7 @@ void main()
//「…驚いたのはこっちですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02180", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02180", 256);
OutputLine(NULL, "「…驚いたのはこっちですよ。」",
NULL, "\"...I'm the one who's surprised here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3133,14 +3133,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800003", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800003", 256);
OutputLine(NULL, "「ごめんごめん。",
NULL, "\"My bad, my bad.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800004", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800004", 256);
OutputLine(NULL, "驚かすつもりはなかったんだ。君は雛見沢の人かい?」",
NULL, " I didn't mean to startle you. Are you from Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3160,17 +3160,17 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800005", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800005", 256);
OutputLine(NULL, "「僕は富竹。",
NULL, "\"I'm Tomitake.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800006", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800006", 256);
OutputLine(NULL, "フリーのカメラマンさ。",
NULL, " Freelance photographer.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800007", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800007", 256);
OutputLine(NULL, "雛見沢にはたまに来るんだ。」",
NULL, " I come to Hinamizawa from time to time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3184,27 +3184,27 @@ void main()
//「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02190", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02190", 256);
OutputLine(NULL, "「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。」",
NULL, "\"Quite rude to photograph someone without consent, one would think.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800008", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800008", 256);
OutputLine(NULL, "「ごめんごめん。",
NULL, "\"My bad, my bad.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800009", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800009", 256);
OutputLine(NULL, "メインは野鳥の撮影でね。",
NULL, " I mainly photograph wild birds.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800010", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800010", 256);
OutputLine(NULL, "断った試しがないんだよ。",
NULL, " They can't refuse, you see.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800011", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800011", 256);
OutputLine(NULL, "あっははは!」",
NULL, " Ah hahaha!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3219,10 +3219,10 @@ void main()
//「いやいや、夕闇にたそがれる少年があまりにも絵になっていたんでね…@本人の許可を撮らずにファインダーを覗いたことを謝るよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800012", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800012", 256);
OutputLine(NULL, "「いやいや、夕闇にたそがれる少年があまりにも絵になっていたんでね…。",
NULL, "\"No, well, you see... that image of a young man in the twilight was just picturesque...", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800013", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800013", 256);
OutputLine(NULL, "本人の許可を撮らずにファインダーを覗いたことを謝るよ。」",
NULL, " I apologize for trying to take your picture without asking.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3258,10 +3258,10 @@ void main()
//「圭一く~ん! 待たせてごめんねぇ~@ もう終わりにするから~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200148", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200148", 256);
OutputLine(NULL, "「圭一く〜ん! 待たせてごめんねぇ〜!",
NULL, "\"Keiichi-kun~! Sorry to keep you waiting~!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200149", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200149", 256);
OutputLine(NULL, " もう終わりにするから〜!!」",
NULL, " I'm finished now!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3278,10 +3278,10 @@ void main()
//「連れがいたのかい@……彼女はあんなところで何をしているんだい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800014", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800014", 256);
OutputLine(NULL, "「連れがいたのかい。",
NULL, "\"You have someone with you?", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800015", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800015", 256);
OutputLine(NULL, "……彼女はあんなところで何をしているんだい?」",
NULL, " ...What would she be doing over there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3296,10 +3296,10 @@ void main()
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256);
OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256);
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
NULL, " Maybe she's checking on the dismembered corpse of someone she buried here long ago?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3322,11 +3322,11 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
- DrawBustshot( 1, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800016", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800016", 256);
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
@@ -3338,14 +3338,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sunset/re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200150", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200150", 256);
OutputLine(NULL, "「ははは! 圭一くんお待たせ〜。",
NULL, "\"Hahaha! Keiichi-kun, sorry to keep you~", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200151", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200151", 256);
OutputLine(NULL, "待ったかな?",
NULL, " You were waiting a while, I guess?", Line_Continue);
@@ -3358,10 +3358,10 @@ void main()
//「馬に蹴られる前に退散するかな@驚かせてすまなかったね。「圭一くん」@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800017", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800017", 256);
OutputLine(NULL, "「馬に蹴られる前に退散するかな。",
NULL, "\"I'd best leave you two lovebirds alone.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800018", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800018", 256);
OutputLine(NULL, "驚かせてすまなかったね。「圭一くん」」",
NULL, " Again, my apologies for startling you, 'Keiichi-kun.'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3383,14 +3383,14 @@ void main()
NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200152", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200152", 256);
OutputLine(NULL, "「…圭一くん、怒ってる?",
NULL, "\"...Keiichi-kun, are you angry?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200153", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200153", 256);
OutputLine(NULL, " ……どうしてだろ",
NULL, " ...Why, I wonder?", Line_Continue);
@@ -3414,30 +3414,30 @@ void main()
PlayBGM( 1, "msys05", 128, 0 );
//「どうだった@ 掘り出し物は見つかったか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02330", 256);
OutputLine(NULL, "「どうだった?",
NULL, "\"How was it?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02340", 256);
OutputLine(NULL, " 掘り出し物は見つかったか?」",
NULL, " Find a treasure trove?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200154", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200154", 256);
OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200155", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200155", 256);
OutputLine(NULL, " あ、…あのね!",
NULL, " Ah, ...um, you see!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200156", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200156", 256);
OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200157", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200157", 256);
OutputLine(NULL, " ランディーくん人形ッ♪!!」",
NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3446,10 +3446,10 @@ void main()
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256);
OutputLine(NULL, "「ランディーくん人形?!",
NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256);
OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
@@ -3462,10 +3462,10 @@ void main()
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200158", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200158", 256);
OutputLine(NULL, "「…そう! ランディーくん☆",
NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200159", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200159", 256);
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3480,27 +3480,27 @@ void main()
//「あれはゴミだろ@ お持ち帰りしたきゃしてもいいんだぜ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02370", 256);
OutputLine(NULL, "「あれはゴミだろ?",
NULL, "\"It's garbage, right?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02380", 256);
OutputLine(NULL, " お持ち帰りしたきゃしてもいいんだぜ?」",
NULL, " No one would care if you just take it home, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200160", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200160", 256);
OutputLine(NULL, "「他の山の下敷きになってるの。",
NULL, "\"It's become the base of another pile.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200161", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200161", 256);
OutputLine(NULL, "…簡単には掘り出せないし…。",
NULL, " ...I can't dig it out easily...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200162", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200162", 256);
OutputLine(NULL, "あそこ、灯りがないからすぐ暗くなっちゃうし…。」",
NULL, " There's no lamp posts over there, so it'll get dark pretty soon...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3515,20 +3515,20 @@ void main()
//「俺も手伝ってやるよ@今日のうまかった弁当の恩返しってことでさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02390", 256);
OutputLine(NULL, "「俺も手伝ってやるよ。",
NULL, "\"I'll help you out.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02400", 256);
OutputLine(NULL, "今日のうまかった弁当の恩返しってことでさ。」",
NULL, " To repay you for that delicious picnic you prepared today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「…はぅ……あ、…ありがとう……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200163", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200163", 256);
OutputLine(NULL, "「…はぅ……あ、…ありがとう……。」",
NULL, "\"...Hao... Th... Thank you...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3542,7 +3542,7 @@ void main()
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200164", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200164", 256);
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
Wait( 1500 );
@@ -3568,10 +3568,10 @@ void main()
//「…なぁレナ@あそこで昔、なんかあったのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02410", 256);
OutputLine(NULL, "「…なぁレナ。",
NULL, "\"...Hey, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02420", 256);
OutputLine(NULL, "あそこで昔、なんかあったのか?」",
NULL, " Long ago, did something happen here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3580,10 +3580,10 @@ void main()
//「ダムの工事をやってたんだってね@詳しく知らないけど……はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200165", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200165", 256);
OutputLine(NULL, "「ダムの工事をやってたんだってね。",
NULL, "\"Seems like they were building a dam here.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200166", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200166", 256);
OutputLine(NULL, "詳しく知らないけど……はぅ…。」",
NULL, " I don't know the details, though... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3592,23 +3592,23 @@ void main()
//「例えばさ、工事中になんかあったとか@事故とか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02430", 256);
OutputLine(NULL, "「例えばさ、工事中になんかあったとか。",
NULL, "\"Just wondering if you knew about, you know...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02440", 256);
OutputLine(NULL, "事故とか。」",
NULL, " an accident or something.\"", GetGlobalFlag(GLinemodeSp));
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「知らない。」!w2000
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200167", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200167", 256);
OutputLine(NULL, "「知らない。」",
NULL, "\"I don't know.\"", Line_Normal);
@@ -3644,11 +3644,11 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
DisableWindow();
- DrawBustshot( 3, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「実はね、去年までよそに住んでたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200168", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200168", 256);
OutputLine(NULL, "「実はね、去年までよそに住んでたの。」",
NULL, "\"Actually, I didn't live here until a year ago.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3657,13 +3657,13 @@ void main()
//「え@ レナも転校生だったのかい@ 俺はてっきり…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02450", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02460", 256);
OutputLine(NULL, " レナも転校生だったのかい?",
NULL, " You transferred here too?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02470", 256);
OutputLine(NULL, " 俺はてっきり…、」",
NULL, " I was sure that...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3672,10 +3672,10 @@ void main()
//「だからね、それ以前のことはよく知らないの@…ごめんね☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200169", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200169", 256);
OutputLine(NULL, "「だからね、それ以前のことはよく知らないの。",
NULL, "\"So you see, I don't really know much from before that...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200170", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200170", 256);
OutputLine(NULL, "…ごめんね☆」",
NULL, " Sorry.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3738,8 +3738,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_003.txt b/Update/onik_003.txt
index 8b9cc05..0394df4 100644
--- a/Update/onik_003.txt
+++ b/Update/onik_003.txt
@@ -15,15 +15,15 @@ void main()
DrawSceneWithMask( "white", "m1", 0, 0, 3000 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300130", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300130", 256);
OutputLine(NULL, "「ランディーくん人形ー?!",
NULL, "\"A Colonel Randy!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300131", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300131", 256);
OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -32,10 +32,10 @@ void main()
//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02890", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02890", 256);
OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02900", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02900", 256);
OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -43,14 +43,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300132", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300132", 256);
OutputLine(NULL, "「そりゃーレナに直接聞けばいいじゃん?",
NULL, "\"Probably better to hear it from Rena, don't you think?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300133", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300133", 256);
OutputLine(NULL, " どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。」",
NULL, " She'll probably just say, \"because it's just so kyute☆\" though.\"", Line_Normal);
ClearMessage();
@@ -58,18 +58,18 @@ void main()
//「レナはよくあそこ…工事現場のとこへ宝探しに行くのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02910", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02910", 256);
OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝捜しに行くのか?」",
NULL, "\"Does Rena often... go to the construction site to hunt for treasure?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…ちょくちょく見に行くって言ってましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500025", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500025", 256);
OutputLine(NULL, "「…ちょくちょく見に行くって言ってましたです。」",
NULL, "\"...Every now and then she says she's going to have a look.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
//「しかし…年頃の女の子がゴミ漁りねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02920", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02920", 256);
OutputLine(NULL, "「しかし…年頃の女の子がゴミ漁りねぇ…。」",
NULL, "\"But... a girl her age rummaging around in garbage is, well...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -87,7 +87,7 @@ void main()
//「…レナが楽しいなら、いいんだと思いますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500026", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500026", 256);
OutputLine(NULL, "「…レナが楽しいなら、いいんだと思いますです。」",
NULL, "\"...If Rena enjoys it, then I think it's fine.\"", Line_Normal);
ClearMessage();
@@ -95,10 +95,10 @@ void main()
//「あそこは何だよ@ダムの工事だったのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02930", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02930", 256);
OutputLine(NULL, "「あそこは何だよ。",
NULL, "\"What were they doing over there?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02940", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02940", 256);
OutputLine(NULL, "ダムの工事だったのか?」",
NULL, " Dam construction?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -113,22 +113,22 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ははは! 何年か前に中止になっちゃったけどね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300134", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300134", 256);
OutputLine(NULL, "「ははは! 何年か前に中止になっちゃったけどね。」",
NULL, "\"Hahaha! It was cancelled a long time ago.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…みんなで力を合わせて、戦いましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500027", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500027", 256);
OutputLine(NULL, "「…みんなで力を合わせて、戦いましたです。」",
NULL, "\"...Everyone gathered together and fought against it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,17 +141,17 @@ void main()
NULL, "Hearing an ominous word like \"fought\" come from Rika-chan's mouth startled me.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そうそう@ 何しろとんでもない話だったんだよ@ 雛見沢が丸ごとダム湖に沈むことに、一方的になってさ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300135", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300135", 256);
OutputLine(NULL, "「そうそう!",
NULL, "\"That's right!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300136", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300136", 256);
OutputLine(NULL, " 何しろとんでもない話だったんだよ!",
NULL, " It was unbelievable!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300137", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300137", 256);
OutputLine(NULL, " 雛見沢が丸ごとダム湖に沈むことに、一方的になってさ!」",
NULL, " They said Hinamizawa would be sunk into the reservoir and we had no say in the matter!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -169,16 +169,16 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
//「ごめんねごめんね@ 待たせちゃったかな?…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200171", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200171", 256);
OutputLine(NULL, "「ごめんねごめんね!",
NULL, "\"I'm sorry, I'm sorry!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200172", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200172", 256);
OutputLine(NULL, " 待たせちゃったかな?…かな?」",
NULL, " I didn't keep you, did I? ...Did I?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -187,7 +187,7 @@ void main()
//「申し訳ありませんわね圭一さん。お化粧直しに時間をかけちゃいまして!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400051", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400051", 256);
OutputLine(NULL, "「申し訳ありませんわね圭一さん。お化粧直しに時間をかけちゃいまして!」",
NULL, "\"My deepest apologies, Keiichi-san. It took me a while to powder my nose!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -196,25 +196,25 @@ void main()
//「沙都子@便所には溜めてから行け@一気に出せて楽で早いぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02950", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02950", 256);
OutputLine(NULL, "「沙都子。",
NULL, "\"Satoko.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02960", 256);
OutputLine(NULL, "便所には溜めてから行け。",
NULL, " Wait to use the can until you really have to go.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02970", 256);
OutputLine(NULL, "一気に出せて楽で早いぞ。」",
NULL, " It's a lot easier since it shoots right out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
- DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
+ ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「きゃ…!d200…!d200きゃ…、花も恥らう乙女になんて口の聞き方~ッ?!?@」
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400052", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400052", 256);
OutputLine(NULL, "「きゃ…",
NULL, "\"Eek...", Line_Continue);
@@ -255,43 +255,43 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
- DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "bg_108", 1000 );
//「さてと@今日は会則に則り、部員の諸君に是非を問いたい@ 彼、前原圭一くんを新たな部員として我らの部活動に加えたいのだが…いかがだろうか!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300138", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300138", 256);
OutputLine(NULL, "「さてと。",
NULL, "\"Now, then.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300139", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300139", 256);
OutputLine(NULL, "今日は会則に則り、部員の諸君に是非を問いたい!",
NULL, " Gentlemen. In accordance with the rules of our society, I bring a point to discussion!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300140", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300140", 256);
OutputLine(NULL, " 彼、前原圭一くんを新たな部員として我らの部活動に加えたいのだが…いかがだろうか!!」",
NULL, " He, Keiichi Maebara-kun, wishes to be included as a member in our activities... What say you!?\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「レナは異議な~し!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200173", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200173", 256);
OutputLine(NULL, "「レナは異議な〜し!」",
NULL, "\"Rena has no objection!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400053", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400053", 256);
OutputLine(NULL, "「をっほっほっほ!",
NULL, "\"Ohohoho!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400054", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400054", 256);
OutputLine(NULL, " 貧民風情が私の相手を務められるかしら!」",
NULL, " I wonder if the likes of this peasant is up to the task.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -299,11 +299,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 3, "ri_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 5, "ri_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…ボクも沙都子も賛成しますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500028", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500028", 256);
OutputLine(NULL, "「…ボクも沙都子も賛成しますですよ。」",
NULL, "\"...Me and Satoko both approve.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -318,14 +318,14 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshot( 2, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「全会一致! おめでとう前原圭一くん@君に栄えある我が部への入部試験を許可する!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300141", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300141", 256);
OutputLine(NULL, "「全会一致! おめでとう前原圭一くん。",
NULL, "\"A unanimous decision! Congratulations, Keiichi Maebara-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300142", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300142", 256);
OutputLine(NULL, "君に栄えある我が部への入部試験を許可する!」",
NULL, " I present you the honor of being allowed to take the entrance exam for our club!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -334,27 +334,27 @@ void main()
//「順を追って説明しろ@ 俺はまだ入るとは言ってないぞ@ 何の部活だ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei02980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02980", 256);
OutputLine(NULL, "「順を追って説明しろ!",
NULL, "\"Start from the beginning!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei02990", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei02990", 256);
OutputLine(NULL, " 俺はまだ入るとは言ってないぞ!",
NULL, " I didn't say I would join!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03000", 256);
OutputLine(NULL, " 何の部活だ?」",
NULL, " What club is this?\"", Line_Normal);
ClearMessage();
//「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下@…時には順境@あるいは逆境からいかにして…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300143", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300143", 256);
OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、",
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities under different sets of rules.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300144", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300144", 256);
OutputLine(NULL, "…時には順境。",
NULL, " ...Sometimes they are in your favor. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300145", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300145", 256);
OutputLine(NULL, "あるいは逆境からいかにして…!!」",
NULL, "And sometimes they work against you...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -363,25 +363,25 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200174", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200174", 256);
OutputLine(NULL, "「…レナは弱いから…いじめないでほしいな。仲良くやろうね。」",
NULL, "\"...I'm pretty weak... so I'd prefer if you didn't single me out. Let's try to get along.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/vt0_satoko0001", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0001", 256);
OutputLine(NULL, "「レナは甘えてますわ!",
NULL, "\"You're so naive, Rena!", Line_WaitForInput);
- PlayVoice(3, "s19/04/vt0_satoko0002", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256);
OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわー!」",
NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -399,11 +399,11 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…つまり、みんなでゲームして遊ぶ部活なのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500029", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500029", 256);
OutputLine(NULL, "「…つまり、みんなでゲームして遊ぶ部活なのです。」",
NULL, "\"...To sum it up, it's a club where we play games together.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -445,14 +445,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300146", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300146", 256);
OutputLine(NULL, "「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね!",
NULL, "\"I'll make this clear right now. We aren't playing house here!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300147", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300147", 256);
OutputLine(NULL, " 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!」",
NULL, " You should treat each win or loss as if your life depends on it, all right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -461,41 +461,41 @@ void main()
//「た、楽しくやれればいいじゃねえか…@ そう凄むなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03010", 256);
OutputLine(NULL, "「た、楽しくやれればいいじゃねえか…!",
NULL, "\"W-What's wrong with just having fun...!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03020", 256);
OutputLine(NULL, " そう凄むなよ。」",
NULL, " Don't make it sound so crazy.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_fu_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
+ ModDrawCharacter(1, 3, "me_se_fu_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
//「会則第一条!@ 狙うのは1位のみ@ …遊びだからなんていう、いい加減なプレイは許さないッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300148", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300148", 256);
OutputLine(NULL, "「会則第一条!!",
NULL, "\"The first rule of our society!!", Line_Continue);
Wait ( 900 );
OutputLine(NULL, " 狙うのは1位のみ!",
NULL, " Aim only for first place!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300149", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300149", 256);
OutputLine(NULL, " …遊びだからなんていう、いい加減なプレイは許さないッ!!!」",
NULL, " ...Going at it half-assed just because 'it's a game' is not allowed!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「会則第二条@ そのためにはあらゆる努力することが義務付けられておりますのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400057", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400057", 256);
OutputLine(NULL, "「会則第二条!",
NULL, "\"Rule number two of our society!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400058", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400058", 256);
OutputLine(NULL, " そのためにはあらゆる努力することが義務付けられておりますのよ!」",
NULL, " For that reason, you are obligated to make all possible efforts!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -510,22 +510,22 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…もちろんボクもがんばりますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500030", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500030", 256);
OutputLine(NULL, "「…もちろんボクもがんばりますです。」",
NULL, "\"...Of course, I will do my best, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「レナも弱いけどね…精一杯頑張ってるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200175", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200175", 256);
OutputLine(NULL, "「レナも弱いけどね…精一杯頑張ってるの。」",
NULL, "\"I'm pretty weak... but I'm trying my best.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -550,7 +550,7 @@ void main()
//「よし、俺も……本気でやってやるぜーー!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03030", 256);
OutputLine(NULL, "「よし、俺も……本気でやってやるぜーー!!」",
NULL, "\"All right. Then I, too... will go all-out!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -564,14 +564,14 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshot( 2, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「圭ちゃんに一応忠告ね@………レナも結構エゲツナイからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300150", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300150", 256);
OutputLine(NULL, "「圭ちゃんに一応忠告ね。",
NULL, "\"A word of warning, Kei-chan.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300151", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300151", 256);
OutputLine(NULL, "………レナも結構エゲツナイからね。」",
NULL, " ...Rena can get pretty nasty.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -604,17 +604,17 @@ void main()
NULL, " ...Well, it's club equipment, so I guess that's fine.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「難しいゲームは圭ちゃんだけに不利だからね@今日は誰にでも分かるゲームにしよう@スタンダードにトランプの…!d200…!d200ジジ抜きはどうッ?!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300152", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300152", 256);
OutputLine(NULL, "「難しいゲームは圭ちゃんだけに不利だからね。",
NULL, "\"Complicated games would put Kei-chan at a disadvantage.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300153", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300153", 256);
OutputLine(NULL, "今日は誰にでも分かるゲームにしよう。",
NULL, " So today, we'll play a game that you should be familiar with.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300154", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300154", 256);
OutputLine(NULL, "スタンダードにトランプの…",
NULL, " How about a standard card game...?", Line_Continue);
@@ -636,21 +636,21 @@ void main()
//「よし! 受けてやるぜ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03040", 256);
OutputLine(NULL, "「よし! 受けてやるぜ!!!」",
NULL, "\"All right! Let's do this!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「やっぱり罰ゲームがないと燃えないよねぇ@ 今回はビリに顔面らくがきの刑!!w500 どう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300155", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300155", 256);
OutputLine(NULL, "「やっぱり罰ゲームがないと燃えないよねぇ!",
NULL, "\"Can't really get into it unless there's a penalty!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300156", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300156", 256);
OutputLine(NULL, " 今回はビリに顔面らくがきの刑!",
NULL, " This time the loser will be sentenced to having their face drawn on!", Line_Continue);
@@ -664,7 +664,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -682,10 +682,10 @@ void main()
Wait( 400 );
SetValidityOfInput( TRUE );
- PlayVoice(3, "s19/02/990200176", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200176", 256);
OutputLine(NULL, "…油性じゃないよね?",
NULL, " ...It won't be a permanent marker, right?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200177", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200177", 256);
OutputLine(NULL, " 油性じゃないよね…?」",
NULL, " ...Right...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -701,11 +701,11 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_wa_b1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_b1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「上等でございますわーー!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400059", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400059", 256);
OutputLine(NULL, "「上等でございますわーー!!!!」",
NULL, "\"That is perfect—!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -739,7 +739,7 @@ void main()
//「じゃあカード切って……みんなに配るねー!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300157", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300157", 256);
OutputLine(NULL, "「じゃあカード切って……みんなに配るねー!」",
NULL, "\"Then I'll just cut the deck... and start dealing!\"", Line_Normal);
ClearMessage();
@@ -785,11 +785,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
- DrawBustshotWithFiltering( 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃあ1枚抜くね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300158", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300158", 256);
OutputLine(NULL, "「じゃあ1枚抜くね。」",
NULL, "\"I'll take out the card now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -814,10 +814,10 @@ void main()
//「ま、終盤になれば自ずと分かるし@最初はどうしようもないよな。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03050", 256);
OutputLine(NULL, "「ま、終盤になれば自ずと分かるし。",
NULL, "\"Well, it'll be pretty obvious in the endgame.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03060", 256);
OutputLine(NULL, "最初はどうしようもないよな。」",
NULL, " No way to tell at the start.\"", Line_Normal);
ClearMessage();
@@ -867,35 +867,35 @@ void main()
//「…このトランプ、結構傷物だろ@……まさか、…みんなにはその傷で、そこに伏せたカードがわかってる…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03070", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03070", 256);
OutputLine(NULL, "「…このトランプ、結構傷物だろ。",
NULL, "\"...This deck is pretty worn out.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03080", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03080", 256);
OutputLine(NULL, "……まさか、…みんなにはその傷で、そこに伏せたカードがわかってる…?」",
NULL, " ...No way... Can everyone tell by the scratches what the card on the table is...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「会則第二条ですわ~@圭一さんも勝つために最善の努力をなさいませ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400060", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400060", 256);
OutputLine(NULL, "「会則第二条ですわ〜。",
NULL, "\"Remember the second rule of our society~", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400061", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400061", 256);
OutputLine(NULL, "圭一さんも勝つために最善の努力をなさいませ〜!」",
NULL, " Keiichi-san must try his hardest to win as well~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「いくつかのカードは特徴的だから……圭一くんにもすぐ覚えられるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200178", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200178", 256);
OutputLine(NULL, "「いくつかのカードは特徴的だから……圭一くんにもすぐ覚えられるよ。」",
NULL, "\"A number of cards are quite unique... Keiichi-kun should be able to remember them pretty quickly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -912,10 +912,10 @@ void main()
//「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03090", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03090", 256);
OutputLine(NULL, "「じょ、上等だぜ!!",
NULL, "\"S-Suits me fine!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03100", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03100", 256);
OutputLine(NULL, " この程度でハンデになると思うなよ!!!!」",
NULL, " Don't think a little thing like that can be your crutch!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -971,17 +971,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "white", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshot( 2, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300159", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300159", 256);
OutputLine(NULL, "「くっくっく!",
NULL, "\"Kekeke!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300160", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300160", 256);
OutputLine(NULL, " 圭ちゃんの手札を右から言うぜ?",
NULL, " How about I tell you your hand starting from the right?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300161", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300161", 256);
OutputLine(NULL, " 3、",
NULL, " Three,", Line_Continue);
@@ -1010,7 +1010,7 @@ void main()
//「ぐわああぁぁぁあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03110", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03110", 256);
OutputLine(NULL, "「ぐわああぁぁぁあ!!」",
NULL, "\"WaAargh!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1019,11 +1019,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…ちなみに、ジジはダイヤのJなのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500031", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500031", 256);
OutputLine(NULL, "「…ちなみに、ジジはダイヤのJなのです。」",
NULL, "\"...By the way, the bachelor is the Jack of Diamonds.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1032,7 +1032,7 @@ void main()
//「うがぁあぁああッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03120", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03120", 256);
OutputLine(NULL, "「うがぁあぁああッ!!」",
NULL, "\"GaAaRgh!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1040,14 +1040,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「どうカードを入れ換えたって見え見えですわ@ あがりですのー!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400062", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400062", 256);
OutputLine(NULL, "「どうカードを入れ換えたって見え見えですわ!",
NULL, "\"I can tell what they are even if you switch them around!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400063", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400063", 256);
OutputLine(NULL, " あがりですのー!!」",
NULL, " I am out!!\"", GetGlobalFlag(GLinemodeSp));
@@ -1060,7 +1060,7 @@ void main()
//「ぐおぉおおぉおお!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03130", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03130", 256);
OutputLine(NULL, "「ぐおぉおおぉおお!!」",
NULL, "\"UuUrrgh!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1080,7 +1080,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03140", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03140", 256);
OutputLine(NULL, "「お…鬼だ…",
NULL, "\"D... Demons...", Line_Continue);
@@ -1088,21 +1088,21 @@ void main()
OutputLine(NULL, "こいつらは鬼だ…!",
NULL, " You're all demons...!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03150", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03150", 256);
OutputLine(NULL, " レナ…は…鬼じゃないよな…?」",
NULL, " Rena... isn't... a demon, are you...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「ご、ごめんね圭一くん@……こっちがハートの3だよね?!d400……あがり!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200179", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200179", 256);
OutputLine(NULL, "「ご、ごめんね圭一くん。",
NULL, "\"S-Sorry, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200180", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200180", 256);
OutputLine(NULL, "……こっちがハートの3だよね?",
NULL, " ...This is the Three of Hearts, isn't it?", Line_Continue);
@@ -1122,7 +1122,7 @@ void main()
//「おわぁあぁああぁあぁああぁああ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03160", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03160", 256);
OutputLine(NULL, "「おわぁあぁああぁあぁああぁああ!!」",
NULL, "\"UwaAaaAaaAaaaAAah!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1167,26 +1167,26 @@ void main()
// FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
DisableWindow();
- DrawBustshot( 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
+ ModDrawCharacter(3, 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
//「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300162", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300162", 256);
OutputLine(NULL, "「ポイントは減点制ね。",
NULL, "\"It's a lowest point system.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300163", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300163", 256);
OutputLine(NULL, "着順がそのままマイナス点。トータルで一番少ない人が優勝!」",
NULL, " The order itself dictates the points. Whoever has the lowest point total wins!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…では圭一はビリなので5です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500032", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500032", 256);
OutputLine(NULL, "「…では圭一はビリなので5です。」",
NULL, "\"...Since Keiichi finished last, he has five points.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1201,11 +1201,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200181", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200181", 256);
OutputLine(NULL, "「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。」",
NULL, "\"...I-I think it's unfair to Keiichi-kun if we don't use a new deck.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1214,18 +1214,18 @@ void main()
//「いいのいいの。圭ちゃんだって男だし@/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300164", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300164", 256);
OutputLine(NULL, "「いいのいいの。圭ちゃんだって男だし。",
NULL, "\"It's fine, it's fine. Kei-chan is a man after all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//…これくらいの逆境ははね返せるよね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300165", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300165", 256);
OutputLine(NULL, "…これくらいの逆境ははね返せるよね?!」",
NULL, "He can turn the tables even if the odds are stacked against him, right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1233,11 +1233,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshot( 1, "sa_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400064", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400064", 256);
OutputLine(NULL, "「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ〜??」",
NULL, "\"It's fitting for a lowly peasant to scamper home and soak their pillow in tears, don't you think~??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1255,11 +1255,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "ri_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…ファイト、!w400おーです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500033", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500033", 256);
OutputLine(NULL, "「…ファイト、",
NULL, "\"...Keep on fighting,", Line_Continue);
@@ -1271,7 +1271,7 @@ void main()
NULL, " yeah~.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 0, TRUE );
// 梨花ちゃんの励ましに俺はようやく冷静さを取り戻した@
@@ -1323,12 +1323,12 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
//「わ、…うまいよ圭一くん。その調子!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200182", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200182", 256);
OutputLine(NULL, "「わ、…うまいよ圭一くん。その調子!」",
NULL, "\"Whoa... Great, Keiichi-kun. Just like that!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1342,16 +1342,16 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 2, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「…角が割れているのは5だったはずです@……あがりましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500034", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500034", 256);
OutputLine(NULL, "「…角が割れているのは5だったはずです。",
NULL, "\"...The one with the ripped corner should be the Five...", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500035", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500035", 256);
OutputLine(NULL, "……あがりましたです。」",
NULL, " And... I'm out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1377,7 +1377,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// 上手の沙都子が仰々しくカードを扇状にして突き出す¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1388,10 +1388,10 @@ void main()
//「ほしいのは7なんだが@……これかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03170", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03170", 256);
OutputLine(NULL, "「ほしいのは7なんだが。",
NULL, "\"You see, I want the Seven.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03180", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03180", 256);
OutputLine(NULL, "……これかな?」",
NULL, " ...Is it this one?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1399,14 +1399,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…さぁてどうかしら…?@ 引いてみないとわかりませんことよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400065", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400065", 256);
OutputLine(NULL, "「…さぁてどうかしら…??",
NULL, "\"...I wonder about that...", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400066", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400066", 256);
OutputLine(NULL, " 引いてみないとわかりませんことよ…?」",
NULL, " You won't know unless you take it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1433,10 +1433,10 @@ void main()
//「見えたッ!@ これだっぁああぁああぁああ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03190", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03190", 256);
OutputLine(NULL, "「見えたッ!!",
NULL, "\"I know!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03200", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03200", 256);
OutputLine(NULL, " これだっぁああぁああぁああ!!!!」",
NULL, " It's this ooooone!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1466,14 +1466,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「な、なななんですってぇえぇ?@ 7は一番分かり難いはずですのに~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400067", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400067", 256);
OutputLine(NULL, "「な、なななんですってぇえぇ?!",
NULL, "\"W-Wh-Wh-What is this!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400068", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400068", 256);
OutputLine(NULL, " 7は一番分かり難いはずですのに〜?!?!」",
NULL, " The Seven should be the hardest one of all to tell apart~!?!?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1488,23 +1488,23 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほら圭ちゃん隠さない@……この傷が確かダイヤの2だったよね@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300166", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300166", 256);
OutputLine(NULL, "「ほら圭ちゃん隠さない!",
NULL, "\"Can't hide it from me, Kei-chan!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300167", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300167", 256);
OutputLine(NULL, "……この傷が確かダイヤの2だったよね。",
NULL, " ...This mark means it's the Two of Diamonds.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "me_se_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//……あれッ?!@
- PlayVoice(3, "s19/03/990300168", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300168", 256);
OutputLine(NULL, "……あれッ?!」",
NULL, " ...What!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1522,11 +1522,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…わ、!w400…魅ぃちゃんがカード間違えるなんて珍しいねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200183", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200183", 256);
OutputLine(NULL, "「…わ、",
NULL, "\"...Whoa,", Line_Continue);
@@ -1541,14 +1541,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_th_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_th_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300169", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300169", 256);
OutputLine(NULL, "「ち、違う……。",
NULL, "\"N-No...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300170", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300170", 256);
OutputLine(NULL, "圭ちゃん",
NULL, " Kei-chan", Line_Continue);
@@ -1590,25 +1590,25 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「ダイヤの2を…擬装したと言うですの?@ あ、…あじな真似をするでございますわぁぁあぁああ…ッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400069", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400069", 256);
OutputLine(NULL, "「ダイヤの2を…擬装したと言うですの?!",
NULL, "\"Are you saying he disguised it... as the Two of Diamonds!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400070", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400070", 256);
OutputLine(NULL, " あ、…あじな真似をするでございますわぁぁあぁああ…ッ!!」",
NULL, " W...What an impressive show of wit...!!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、一矢報いましたです。」
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500036", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500036", 256);
OutputLine(NULL, "「…圭一、一矢報いましたです。」",
NULL, "\"...Keiichi landed a clean hit.\"", Line_Normal);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1625,14 +1625,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やったね圭一くん@大善戦だよ?!だよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200184", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200184", 256);
OutputLine(NULL, "「やったね圭一くん!",
NULL, "\"That's great, Keiichi-kun!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200185", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200185", 256);
OutputLine(NULL, "大善戦だよ?!だよ?!」",
NULL, " That was an incredible match, you know!? You know!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1663,10 +1663,10 @@ void main()
//「…まぁ…ビリは確定だけどさ、最後に魅音から一本取れたから大満足かな@ たはははははぁ~…♪@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03210", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03210", 256);
OutputLine(NULL, "「…まぁ…ビリは確定だけどさ、最後に魅音から一本取れたから大満足かな☆",
NULL, "\"...Well... I'm going to end up the loser, but I'm satisfied with one-upping Mion at the end.☆", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03220", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03220", 256);
OutputLine(NULL, " たはははははぁ〜…♪」",
NULL, " Bwahahahahahaa~...♪\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1680,11 +1680,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「この回、仮に圭ちゃんが1着になってもトータルビリが確定するんだけど!d400…!d400…嫌でしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300171", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300171", 256);
OutputLine(NULL, "「この回、仮に圭ちゃんが1着になってもトータルビリが確定するんだけど",
NULL, "\"Even if Kei-chan gets first place this round, he'll still end up last place overall", Line_Continue);
@@ -1703,7 +1703,7 @@ void main()
//「当り前だ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03230", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03230", 256);
OutputLine(NULL, "「当り前だ!」",
NULL, "\"Of course I do!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1711,17 +1711,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300172", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300172", 256);
OutputLine(NULL, "「一騎討ちしましょうよ。",
NULL, "\"Let's have a duel.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300173", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300173", 256);
OutputLine(NULL, "ワンチャンス!",
NULL, " One chance!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300174", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300174", 256);
OutputLine(NULL, " 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!」",
NULL, " If you win, then we'll swap first and last place! ...How about it!? You up for it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1746,10 +1746,10 @@ void main()
//「ワンチャンスだと@ ルールを説明しろ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03240", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03240", 256);
OutputLine(NULL, "「ワンチャンスだと?",
NULL, "\"One chance, you say?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03250", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03250", 256);
OutputLine(NULL, " ルールを説明しろ。」",
NULL, " Let me hear the rules.\"", Line_Normal);
ClearMessage();
@@ -1762,14 +1762,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「右手のカードと左手のカード@ どっちがジョーカーか当てたら圭ちゃんの勝ち!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300175", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300175", 256);
OutputLine(NULL, "「右手のカードと左手のカード!",
NULL, "\"The card in my right or the card in my left!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300176", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300176", 256);
OutputLine(NULL, " どっちがジョーカーか当てたら圭ちゃんの勝ち!」",
NULL, " If Kei-chan can guess which hand the joker's in, then he wins!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1778,7 +1778,7 @@ void main()
//「今、後に回したときジョーカーを抜いた、ってことはないだろうな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03260", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03260", 256);
OutputLine(NULL, "「今、後に回したときジョーカーを抜いた、ってことはないだろうな?!」",
NULL, "\"When you turned around just now, you didn't pull out the joker, did you!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1787,10 +1787,10 @@ void main()
//「圭ちゃんが負けたら反対の手のカードも公開するよ@それならOKでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300177", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300177", 256);
OutputLine(NULL, "「圭ちゃんが負けたら反対の手のカードも公開するよ。",
NULL, "\"If you lose, I'll show the card in the other hand.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300178", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300178", 256);
OutputLine(NULL, "それならOKでしょ?」",
NULL, " That okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1807,10 +1807,10 @@ void main()
//「…よしッ!@ 乗ってやる!!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03270", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03270", 256);
OutputLine(NULL, "「…よしッ!!",
NULL, "\"...All right!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03280", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03280", 256);
OutputLine(NULL, " 乗ってやる!!!!」",
NULL, " You've got it!!!!\"", Line_Continue);
@@ -1844,11 +1844,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……どっちだろ。…圭一くん…慎重にね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200186", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200186", 256);
OutputLine(NULL, "「……どっちだろ。…圭一くん…慎重にね!」",
NULL, "\"...Which one, I wonder... Keiichi-kun... Be careful!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1857,7 +1857,7 @@ void main()
//「あぁ、もちろんだぜ!…逆転の…大チャンスだ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03290", 256);
OutputLine(NULL, "「あぁ、もちろんだぜ!…逆転の…大チャンスだ!!」",
NULL, "\"Yeah, of course! ...This is my chance... for a big comeback!!\"", Line_Normal);
ClearMessage();
@@ -1872,11 +1872,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あ、…あのカードは…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400071", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400071", 256);
OutputLine(NULL, "「あ、…あのカードは…!!」",
NULL, "\"Ah... That card is...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1922,20 +1922,20 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "me_se_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300179", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300179", 256);
OutputLine(NULL, "「……ふぅん。",
NULL, "\"...Ooh.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300180", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300180", 256);
OutputLine(NULL, "圭ちゃんは右のカードを疑ってる?",
NULL, " Kei-chan thinks it's the one on the right?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300181", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300181", 256);
OutputLine(NULL, " じゃあ右にする?",
NULL, " Will you choose that one then?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300182", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300182", 256);
OutputLine(NULL, " 右?」",
NULL, " Will you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1994,14 +1994,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「うん…@きっとクローバーの7だね…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200187", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200187", 256);
OutputLine(NULL, "「うん…。",
NULL, "\"Hmm...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200188", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200188", 256);
OutputLine(NULL, "きっとクローバーの7だね…。」",
NULL, " It's the Seven of Clubs, I see...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2035,7 +2035,7 @@ void main()
//「……ふっふっふ!d300……くっくっく…@さすが魅音だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03300", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03300", 256);
OutputLine(NULL, "「……ふっふっふ",
NULL, "\"...Huhuhuh...", Line_Continue);
@@ -2043,7 +2043,7 @@ void main()
OutputLine(NULL, "……くっくっく…。",
NULL, " heheheh...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03310", 256);
OutputLine(NULL, "さすが魅音だよ。」",
NULL, " I would expect no less from you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2059,11 +2059,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「??!w500 え@ 圭一さんは何を言ってるでございましょう?@ だって左…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400072", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400072", 256);
OutputLine(NULL, "「??",
NULL, "\"??", Line_Continue);
@@ -2073,10 +2073,10 @@ void main()
OutputLine(NULL, " え?",
NULL, " Huh?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400073", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400073", 256);
OutputLine(NULL, " 圭一さんは何を言ってるでございましょう??",
NULL, " What could Keiichi-san possibly be saying??", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400074", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400074", 256);
OutputLine(NULL, " だって左…、」",
NULL, " I mean, the left one is...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2084,11 +2084,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…シーです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500037", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500037", 256);
OutputLine(NULL, "「…シーです。」",
NULL, "\"...Shh.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2096,14 +2096,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
- DrawBustshot( 2, "me_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300183", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300183", 256);
OutputLine(NULL, "「へー…。",
NULL, "\"Ooh...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300184", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300184", 256);
OutputLine(NULL, "圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?」",
NULL, " What makes you so certain that the right one isn't the joker, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2125,10 +2125,10 @@ void main()
//「右のカードが何かは俺にもわからないさ@だが左のカードがクローバーの7だってことだけはわかる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03320", 256);
OutputLine(NULL, "「右のカードが何かは俺にもわからないさ。",
NULL, "\"I don't know what the card on the right could be.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03330", 256);
OutputLine(NULL, "だが左のカードがクローバーの7だってことだけはわかる。」",
NULL, " But I know that the one on the left is the Seven of Clubs.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2136,17 +2136,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「じゃあ@ 残る右のカードがジョーカーなのじゃありませんこと?@ 必ず左右どっちかがジョーカーという約束でしょう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400075", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400075", 256);
OutputLine(NULL, "「じゃあ!",
NULL, "\"Then!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400076", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400076", 256);
OutputLine(NULL, " 残る右のカードがジョーカーなのじゃありませんこと?!",
NULL, " Doesn't that leave the right one as the joker!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400077", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400077", 256);
OutputLine(NULL, " 必ず左右どっちかがジョーカーという約束でしょう?!」",
NULL, " One of them has to be the joker, right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2155,10 +2155,10 @@ void main()
//「あぁ@…左右のどっちかにジョーカーがあるのは本当だろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03340", 256);
OutputLine(NULL, "「あぁ。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03350", 256);
OutputLine(NULL, "…左右のどっちかにジョーカーがあるのは本当だろうな。」",
NULL, " ...One of those is the joker, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2166,11 +2166,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……圭一は勘がいいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500038", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500038", 256);
OutputLine(NULL, "「……圭一は勘がいいです。」",
NULL, "\"...Keiichi has good intuition.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2178,14 +2178,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「え@ 梨花ちゃんそれってどういう…、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200189", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200189", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200190", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200190", 256);
OutputLine(NULL, " 梨花ちゃんそれってどういう…、」",
NULL, " Rika-chan, what do you mean by...?\"", Line_Normal);
ClearMessage();
@@ -2195,13 +2195,13 @@ void main()
//「つまりさ@…クローバーの7は@…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03360", 256);
OutputLine(NULL, "「つまりさ。",
NULL, "\"So basically...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03370", 256);
OutputLine(NULL, "…クローバーの7は。",
NULL, " the Seven of Clubs...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03380", 256);
OutputLine(NULL, "…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」",
NULL, " I discarded that by matching it with Satoko's Seven of Spades earlier...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2226,24 +2226,24 @@ void main()
//「つまり@……魅音は捨て札を1枚拾って…左のカードに重ねている…つまりッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03390", 256);
OutputLine(NULL, "「つまり、",
NULL, "\"So that means...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03400", 256);
OutputLine(NULL, "……魅音は捨て札を1枚拾って…左のカードに重ねている…つまりッ!!!」",
NULL, " Mion pocketed one of discarded cards... then aligned it over the left card... and that means—!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…そうか、わかった@ 左のカードを…クローバーの7に見せかけているんだね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200191", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200191", 256);
OutputLine(NULL, "「…そうか、わかった!",
NULL, "\"...I see, I get it!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200192", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200192", 256);
OutputLine(NULL, " 左のカードを…クローバーの7に見せかけているんだね?!」",
NULL, " This left card... is being disguised as the Seven of Clubs, right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2252,7 +2252,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 2, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2279,7 +2279,7 @@ void main()
//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ!!!!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03410", 256);
OutputLine(NULL, "「ジョーカーは",
NULL, "\"The joker is...", Line_Continue);
@@ -2295,7 +2295,7 @@ void main()
DisableWindow();
DrawScene( "white", 10 );
- DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
+ ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene( "bg_108", 200 );
@@ -2322,17 +2322,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……初代部長として私も様々なプレイングを見てきたけど@……圭ちゃん@…あんたは…!d800ベストだよ@…ベストオブザベストオブザベストッ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300185", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300185", 256);
OutputLine(NULL, "「……初代部長として私も様々なプレイングを見てきたけど。",
NULL, "\"...Being the first president of this club, I've been witness to a variety of performances.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300186", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300186", 256);
OutputLine(NULL, "……圭ちゃん。",
NULL, " Kei-chan...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300187", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300187", 256);
OutputLine(NULL, "…あんたは…",
NULL, " yours is...", Line_Continue);
@@ -2340,7 +2340,7 @@ void main()
OutputLine(NULL, "ベストだよ。",
NULL, " the best.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300188", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300188", 256);
OutputLine(NULL, "…ベストオブザベストオブザベストッ!」",
NULL, " ...The best of the best of the best!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2375,7 +2375,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2387,14 +2387,14 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「え…@ ……梨花ちゃん、が………?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200193", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200193", 256);
OutputLine(NULL, "「え…?",
NULL, "\"Huh...?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200194", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200194", 256);
OutputLine(NULL, " ……梨花ちゃん、が………?」",
NULL, " ...Rika-chan is...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2411,7 +2411,7 @@ void main()
//「なんだよレナ。別に俺はインチキしてないだろ?? 正々堂々と!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03420", 256);
OutputLine(NULL, "「なんだよレナ。別に俺はインチキしてないだろ?? 正々堂々と!」",
NULL, "\"What is it, Rena? It's not as if I cheated or anything, right?? This was fair and square!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2420,11 +2420,11 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 3, "sa_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「……梨花は……慰めるときにしか…頭を撫でませんの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400078", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400078", 256);
OutputLine(NULL, "「……梨花は……慰めるときにしか…頭を撫でませんの。」",
NULL, "\"...Rika... only pets someone on the head...to console them.\"", Line_Normal);
ClearMessage();
@@ -2445,30 +2445,30 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「け…圭一くん…ッ@ ……こんなことって…ッッ?!?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200195", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200195", 256);
OutputLine(NULL, "「け…圭一くん…ッ!",
NULL, "\"Ke... Keiichi-kun...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200196", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200196", 256);
OutputLine(NULL, " ……こんなことって…ッッ?!?!」",
NULL, " ...This is how it was...!?!?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "me_se_fu_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_fu_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300189", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300189", 256);
OutputLine(NULL, "「圭ちゃんならさ。",
NULL, "\"You know, Kei-chan.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300190", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300190", 256);
OutputLine(NULL, " ここまで読んでくれる、と思ってたよ。",
NULL, " I thought you'd read into it that far.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300191", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300191", 256);
OutputLine(NULL, "………くっくっく!」",
NULL, " ...Heheheh!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2487,10 +2487,10 @@ void main()
//「賭けだった@ 圭ちゃんがおてんばさんの早とちりだったなら、負けてたのは私だった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300192", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300192", 256);
OutputLine(NULL, "「賭けだった。",
NULL, "\"It was a gamble.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300193", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300193", 256);
OutputLine(NULL, " 圭ちゃんがおてんばさんの早とちりだったなら、負けてたのは私だった。」",
NULL, " If you had just jumped to conclusions like a little brat, then I would have lost.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2514,7 +2514,7 @@ void main()
//「圭ちゃんはさ、この負けを誇っていいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300194", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300194", 256);
OutputLine(NULL, "「圭ちゃんはさ、この負けを誇っていいよ。」",
NULL, "\"Kei-chan, you know, you should take pride in this loss.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2565,17 +2565,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……部長、園崎魅音の名において@…前原圭一@……あんたの我が部への入部を…許可する…ッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300195", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300195", 256);
OutputLine(NULL, "「……部長、園崎魅音の名において。",
NULL, "\"...I, Mion Sonozaki, as the club president...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300196", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300196", 256);
OutputLine(NULL, "…前原圭一。",
NULL, " do accept...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300197", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300197", 256);
OutputLine(NULL, "……あんたの我が部への入部を…許可する…ッ!!!」",
NULL, " Keiichi Maebara's membership...into our club...!!!\"", Line_Normal);
ClearMessage();
@@ -2589,14 +2589,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「これにて決着ッ!@ 本日の優勝は私! 園崎魅音!! 栄えあるビリは!d1000…前原圭一~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300198", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300198", 256);
OutputLine(NULL, "「これにて決着ッ!!",
NULL, "\"The match is now over!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300199", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300199", 256);
OutputLine(NULL, " 本日の優勝は私! 園崎魅音!! 栄えあるビリは",
NULL, " Today's victor is me! Mion Sonozaki! And our exalted loser is...", Line_Continue);
@@ -2624,11 +2624,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200197", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200197", 256);
OutputLine(NULL, "「魅ぃちゃんが後ろ手で細工した時、またやるんだ〜って思ってどきどきしちゃった!」",
NULL, "\"When Mii-chan pulled that little trick behind her back I got excited, thinking, 'She's going to do it again!'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2636,11 +2636,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400079", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400079", 256);
OutputLine(NULL, "「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ〜!」",
NULL, "\"When Keiichi-san stopped the moment before touching the correct card, I thought, 'He fell for it~!'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2648,11 +2648,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…見事にひっかかってくれましたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500039", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500039", 256);
OutputLine(NULL, "「…見事にひっかかってくれましたです。」",
NULL, "\"...He fell for it quite handily.\"", Line_Normal);
ClearMessage();
@@ -2681,11 +2681,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…楽しくなるようにみんなで盛り上げましたですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500040", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500040", 256);
OutputLine(NULL, "「…楽しくなるようにみんなで盛り上げましたですよ。」",
NULL, "\"...Everyone got excited to make it more fun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2711,27 +2711,27 @@ void main()
//「お前らみんな鬼だぁあぁああ! 人でなし~ッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03430", 256);
OutputLine(NULL, "「お前らみんな鬼だぁあぁああ! 人でなし〜ッ!!!」",
NULL, "\"You're all demoooons! You monsters~!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "me_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300200", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300200", 256);
OutputLine(NULL, "「さぁて圭ちゃんに罰ゲームだねぇ…!",
NULL, "\"Now, then, Kei-chan... it's time for your penalty...!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300201", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300201", 256);
OutputLine(NULL, " 今日は部活の初日だしねぇ。",
NULL, " Since it's your first day participating,", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300202", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300202", 256);
OutputLine(NULL, "ソフトに行こうかねぇ。",
NULL, " I'll go easy, okay?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300203", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300203", 256);
OutputLine(NULL, "…いきな登校拒否になられちゃ困るし!」",
NULL, " ...It would be a problem if you refused to come to school!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2745,7 +2745,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 魅音が舌なめずりをしながら近づいてくる…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2772,7 +2772,7 @@ void main()
//「さぁて…行くよぅぅぅ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300204", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300204", 256);
OutputLine(NULL, "「さぁて…行くよぅぅぅ〜!」",
NULL, "\"Okay...Here we gooo~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2789,7 +2789,7 @@ void main()
//「!s150や、や、やめろおぉおおぉおぉ……ぉ……ぉ…!!!!sd@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03440", 256);
OutputLine(NULL, "「",
NULL, "\"N-No...", Line_Continue);
@@ -2817,10 +2817,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -2866,14 +2866,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/660300038", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/660300038", 256);
OutputLine(NULL, "「宝の山かぁ。",
NULL, "\"A mountain of treasure, huh...", Line_WaitForInput);
- PlayVoice(3, "s19/03/660300039", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/660300039", 256);
OutputLine(NULL, "…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。」",
NULL, " The guys throwing it away probably never thought in their wildest dreams that Rena would be grateful to them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2906,13 +2906,13 @@ void main()
//「あそこさ、ダムの工事現場@…なんかあったんだろ@ 昔。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03470", 256);
OutputLine(NULL, "「あそこさ、ダムの工事現場。",
NULL, "\"Over there, you know, at that dam construction site.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03480", 256);
OutputLine(NULL, "…なんかあったんだろ?",
NULL, " ...Did something happen there?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03490", 256);
OutputLine(NULL, " 昔。」",
NULL, " Long ago?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2920,14 +2920,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_to_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_to_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そりゃああったよ。戦いが@ 座りこみやったりデモをやったり!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300205", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300205", 256);
OutputLine(NULL, "「そりゃああったよ。戦いが!",
NULL, "\"Something sure did. A grand battle!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300206", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300206", 256);
OutputLine(NULL, " 座りこみやったりデモをやったり!」",
NULL, " There were sit-ins and demonstrations!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2943,10 +2943,10 @@ void main()
//「自分たちの土地がダム湖に沈むんだもんなぁ@俺だって戦うだろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03500", 256);
OutputLine(NULL, "「自分たちの土地がダム湖に沈むんだもんなぁ。",
NULL, "\"It was our land that was going to be sunk into the dam reservoir.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03510", 256);
OutputLine(NULL, "俺だって戦うだろうな。」",
NULL, " I would have fought as well, probably.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2954,20 +2954,20 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_ma_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_ma_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「役人どもは本当に一方的だった@偉そうで威張ってた@ 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?@ 嫌らしいヤツらだった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300207", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300207", 256);
OutputLine(NULL, "「役人どもは本当に一方的だった。",
NULL, "\"The government guys were really adamant about it.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300208", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300208", 256);
OutputLine(NULL, "偉そうで威張ってた!",
NULL, " Acting all big and full of themselves!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300209", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300209", 256);
OutputLine(NULL, " 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?!",
NULL, " Since they figured out that they couldn't settle it with money, they did a bunch of nasty stuff!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300210", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300210", 256);
OutputLine(NULL, " 嫌らしいヤツらだった!」",
NULL, " They were nasty guys!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2982,7 +2982,7 @@ void main()
//「よく勝てたな…。相手は国だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03520", 256);
OutputLine(NULL, "「よく勝てたな…。相手は国だろ?」",
NULL, "\"I'm amazed you guys won... You were facing the federal government, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2990,25 +2990,25 @@ void main()
//「村長や村の有力者たちがね、方々に陳情した@ 東京にも行ったし、いろんな政治家に根回しもした@……そうしてる内に計画は撤回されたんだよ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300211", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300211", 256);
OutputLine(NULL, "「村長や村の有力者たちがね、方々に陳情した。",
NULL, "\"The mayor and prominent figures in the village all signed petitions.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300212", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300212", 256);
OutputLine(NULL, " 東京にも行ったし、いろんな政治家に根回しもした。",
NULL, " They went to Tokyo and struck deals with legislators...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300213", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300213", 256);
OutputLine(NULL, "……そうしてる内に計画は撤回されたんだよ。",
NULL, " And as a result, the development plan was retracted.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//私たちの完全勝利だった@ あっはははは!@
- PlayVoice(3, "s19/03/990300214", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300214", 256);
OutputLine(NULL, "私たちの完全勝利だった!",
NULL, " It was our complete victory! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300215", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300215", 256);
OutputLine(NULL, " あっはははは!」",
NULL, "Ahahahahaha!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3017,10 +3017,10 @@ void main()
//「暴力沙汰とかには…ならなかったのか@ 傷害事件とか…殺人、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03530", 256);
OutputLine(NULL, "「暴力沙汰とかには…ならなかったのか?",
NULL, "\"There wasn't any... violence, was there?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei03540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03540", 256);
OutputLine(NULL, " 傷害事件とか…殺人、」",
NULL, " Like assaults... or murders?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3028,11 +3028,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「なかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300216", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300216", 256);
OutputLine(NULL, "「なかった。」",
NULL, "\"None.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3086,14 +3086,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300217", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300217", 256);
OutputLine(NULL, "「じゃね、また明日ねぇ!",
NULL, "\"Later. See you tomorrow!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300218", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300218", 256);
OutputLine(NULL, " 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!」",
NULL, " Kei-chan! You can't wash that off until you get home, got it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3102,7 +3102,7 @@ void main()
//「わかってるよ消さねぇよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei03550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei03550", 256);
OutputLine(NULL, "「わかってるよ消さねぇよ!」",
NULL, "\"I got it. I won't!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3205,7 +3205,7 @@ void main()
//「お帰り、圭一。…お父さん、大変そうだからそっとしてあげてね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700007", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700007", 256);
OutputLine(NULL, "「お帰り、圭一。…お父さん、大変そうだからそっとしてあげてね。」",
NULL, "\"Welcome home, Keiichi. ...Dad... he's in a bit of a rut right now, so don't bother him, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3214,7 +3214,7 @@ void main()
//「またアイデアに詰まったわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04610", 256);
OutputLine(NULL, "「またアイデアに詰まったわけ?」",
NULL, "\"He can't come up with a new idea?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3223,10 +3223,10 @@ void main()
//「今回は締め切りが重なったからね@お父さん、充電期間がないと大変だから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700008", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700008", 256);
OutputLine(NULL, "「今回は締め切りが重なったからね。",
NULL, "\"It's because the deadlines are so close together this time.", Line_WaitForInput);
- PlayVoice(3, "s19/00/992700009", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700009", 256);
OutputLine(NULL, "お父さん、充電期間がないと大変だから。」",
NULL, " Your dad needs time to recharge or he doesn't work as well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3253,7 +3253,7 @@ void main()
//「…家の中をうろうろしないで、表に散歩でも行った方がアイデアが出るんじゃねぇの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04620", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04620", 256);
OutputLine(NULL, "「…家の中をうろうろしないで、表に散歩でも行った方がアイデアが出るんじゃねぇの?」",
NULL, "\"...Wouldn't it be easier to get an idea taking a walk outside rather than wandering around the house?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3262,10 +3262,10 @@ void main()
//「今回は"生活空間"がテーマだから@お父さん、この家をモチーフにしたいみたい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700010", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700010", 256);
OutputLine(NULL, "「今回は“生活空間”がテーマだから。",
NULL, "\"The theme of the piece this time is 'in the household.'", Line_WaitForInput);
- PlayVoice(3, "s19/00/992700011", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700011", 256);
OutputLine(NULL, "お父さん、この家をモチーフにしたいみたい。」",
NULL, " So it seems your dad wants to use this house as a motif.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3282,7 +3282,7 @@ void main()
//「…圭一!! 部屋の中を少しは片付けなさい!! みっともないぞー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992600003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992600003", 256);
OutputLine(NULL, "「…圭一!! 部屋の中を少しは片付けなさい!! みっともないぞー!」",
NULL, "\"...Keiichi!! Tidy your room for once in a while!! It looks terrible!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3291,7 +3291,7 @@ void main()
//「ご、ごめんごめん! 後で片付けるよー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04630", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04630", 256);
OutputLine(NULL, "「ご、ごめんごめん! 後で片付けるよー!」",
NULL, "\"S-Sorry! I'll clean it up later!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3306,10 +3306,10 @@ void main()
//「圭一、お夕飯までまだ時間があるから@表でも散歩してらっしゃい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700012", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700012", 256);
OutputLine(NULL, "「圭一、お夕飯までまだ時間があるから。",
NULL, "\"Keiichi, there's still some time before dinner.", Line_WaitForInput);
- PlayVoice(3, "s19/00/992700013", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700013", 256);
OutputLine(NULL, "表でも散歩してらっしゃい。」",
NULL, " So please go take a walk out back or something.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3342,7 +3342,7 @@ void main()
//「じゃ、そうするかな。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04640", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04640", 256);
OutputLine(NULL, "「じゃ、そうするかな。」",
NULL, "\"Well, I guess I will then.\"", Line_Normal);
ClearMessage();
@@ -3443,7 +3443,7 @@ void main()
//「…次の部活の時に恩返ししてもらえるかもしれないしな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04650", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04650", 256);
OutputLine(NULL, "「…次の部活の時に恩返ししてもらえるかもしれないしな。」",
NULL, "\"...She might return the favor next time we have club activities.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3565,10 +3565,10 @@ void main()
//「よぅレナ@精が出ますなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04660", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04660", 256);
OutputLine(NULL, "「よぅレナ。",
NULL, "\"Hey, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04670", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04670", 256);
OutputLine(NULL, "精が出ますなぁ。」",
NULL, " Looks like you're working up a sweat.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3577,11 +3577,11 @@ void main()
PlayBGM( 1, "msysRe", 128, 0 );
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_bi_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_bi_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「……わ、!d200わ、!d200圭一くん@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200198", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200198", 256);
OutputLine(NULL, "「……わ、",
NULL, "\"...Whoa,", Line_Continue);
@@ -3598,11 +3598,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// …どうしたの、こんなところへ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200199", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200199", 256);
OutputLine(NULL, " …どうしたの、こんなところへ。」",
NULL, "...What brings you to a place like this?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3620,10 +3620,10 @@ void main()
//「事故発生の緊急通報を受け参上しました@ 負傷者はどこでありますか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04680", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04680", 256);
OutputLine(NULL, "「事故発生の緊急通報を受け参上しました!",
NULL, "\"I received a signal for emergency assistance at the accident site!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04690", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04690", 256);
OutputLine(NULL, " 負傷者はどこでありますか?!」",
NULL, " Where is the injured party!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3631,11 +3631,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え?!え?!!d300 事故って?!!d200 …え?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200200", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200200", 256);
OutputLine(NULL, "「え?!え?!",
NULL, "\"Huh!? Huh!?", Line_Continue);
@@ -3654,19 +3654,19 @@ void main()
//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04700", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04700", 256);
OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え?…っな、なぁんだ。びっくりした…@圭一くん驚かさないでよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200201", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200201", 256);
OutputLine(NULL, "「え?…っな、なぁんだ。びっくりした…。",
NULL, "\"Huh? ...O-Oh, that. You scared me...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200202", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200202", 256);
OutputLine(NULL, "圭一くん驚かさないでよ。」",
NULL, " Don't frighten me like that, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3675,10 +3675,10 @@ void main()
//「…冗談だよ@レナがひとりで困ってるだろうなって思ってさ、手伝いに来てやったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04710", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04710", 256);
OutputLine(NULL, "「…冗談だよ。",
NULL, "\"...I was just kidding.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04720", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04720", 256);
OutputLine(NULL, "レナがひとりで困ってるだろうなって思ってさ、手伝いに来てやったんだよ。」",
NULL, " I thought you might be struggling by yourself, so I came to help you out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3687,7 +3687,7 @@ void main()
//「……へ?…って……レナのため…に…@/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200203", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200203", 256);
OutputLine(NULL, "「……へ?…って……レナのため…に…?",
NULL, "\"...Eh? ...You came... for me...?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3695,11 +3695,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//……はぅ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200204", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200204", 256);
OutputLine(NULL, "……はぅ。」",
NULL, "...Hao.\"", GetGlobalFlag(GLinemodeSp));
@@ -3724,7 +3724,7 @@ void main()
//「冗談だよ。こっちまで恥ずかしくなるだろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04730", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04730", 256);
OutputLine(NULL, "「冗談だよ。こっちまで恥ずかしくなるだろ!」",
NULL, "\"Just kidding. You're embarrassing me now!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3732,14 +3732,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……て、…え@ ……冗談って…どこからだろ?どこからだろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200205", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200205", 256);
OutputLine(NULL, "「……て、…え?",
NULL, "\"...So... huh?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200206", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200206", 256);
OutputLine(NULL, " ……冗談って…どこからだろ?どこからだろ?!」",
NULL, " ...What part... was the joke? What part was it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3755,10 +3755,10 @@ void main()
//「ほれ、どいたどいた@で、どこだよランディーくんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04740", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04740", 256);
OutputLine(NULL, "「ほれ、どいたどいた。",
NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04750", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04750", 256);
OutputLine(NULL, "で、どこだよランディーくんは。」",
NULL, " So where is Colonel Randy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3766,14 +3766,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…あ、ごめん@ ……ほらこの隙間から…見える?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200207", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200207", 256);
OutputLine(NULL, "「…あ、ごめん!",
NULL, "\"...Ah, sorry!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200208", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200208", 256);
OutputLine(NULL, " ……ほらこの隙間から…見える?」",
NULL, " ...Can't you see him... in that gap?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3782,13 +3782,13 @@ void main()
//「こりゃあ……本当に生き埋めだなぁ…!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04760", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04760", 256);
OutputLine(NULL, "「こりゃあ……本当に生き埋めだなぁ…!!」",
NULL, "\"He's... really buried in there...!!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3818,10 +3818,10 @@ void main()
//「……この山をひとりでどけるつもりだったのか…?@ その細い腕で…?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04770", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04770", 256);
OutputLine(NULL, "「……この山をひとりでどけるつもりだったのか…?!",
NULL, "\"...You're trying to move this pile all by yourself...!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04780", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04780", 256);
OutputLine(NULL, " その細い腕で…?!」",
NULL, " With those scrawny arms...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3837,14 +3837,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200209", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200209", 256);
OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。",
NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200210", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200210", 256);
OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる",
NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_Continue);
@@ -3872,7 +3872,7 @@ void main()
//「どいてろよ。俺がやる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04790", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04790", 256);
OutputLine(NULL, "「どいてろよ。俺がやる。」",
NULL, "\"Out of the way. I'll do it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3880,7 +3880,7 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナがまた赤面しているが、今回はからかわないでおく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3914,11 +3914,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くん、レナも手伝えるよ。手伝わせて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200211", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200211", 256);
OutputLine(NULL, "「圭一くん、レナも手伝えるよ。手伝わせて。」",
NULL, "\"Keiichi-kun, I'll help too. Let me help.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3927,10 +3927,10 @@ void main()
//「かえって邪魔んなるから下がってろって@ ぃよいしょぉおおッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04800", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04800", 256);
OutputLine(NULL, "「かえって邪魔んなるから下がってろって!",
NULL, "\"You'd just get in the way, so stay back!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04810", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04810", 256);
OutputLine(NULL, " ぃよいしょぉおおッ!!」",
NULL, " Hrrrrnnnnnngh!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4023,7 +4023,7 @@ void main()
//「…本気でやるなら…斧とかのこぎりとかがいるかもしれねえなぁ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04820", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04820", 256);
OutputLine(NULL, "「…本気でやるなら…斧とかのこぎりとかがいるかもしれねえなぁ…!」",
NULL, "\"...If I was going to do this seriously... I'd need an axe or saw or something...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4031,17 +4031,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200212", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200212", 256);
OutputLine(NULL, "「もういいよ圭一くん…!",
NULL, "\"That's enough, Keiichi-kun...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200213", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200213", 256);
OutputLine(NULL, " すごい汗だよ。",
NULL, " You're so sweaty.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200214", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200214", 256);
OutputLine(NULL, "……そんな…無理しなくても…いいよ…。」",
NULL, " ...You don't... have to try... so hard...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4050,10 +4050,10 @@ void main()
//「レナのためにやってるだけだ@気にするな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04830", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04830", 256);
OutputLine(NULL, "「レナのためにやってるだけだ。",
NULL, "\"I'm just doing it for you, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04840", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04840", 256);
OutputLine(NULL, "気にするな。」",
NULL, " Don't worry about it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4061,7 +4061,7 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4092,10 +4092,10 @@ void main()
//「さすがに…休憩……@ こいつは…手ごわいぜ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei04850", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04850", 256);
OutputLine(NULL, "「さすがに…休憩……!",
NULL, "\"I guess I just... need a break...!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei04860", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei04860", 256);
OutputLine(NULL, " こいつは…手ごわいぜ…!!」",
NULL, " This... is pretty tough...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4108,15 +4108,15 @@ void main()
NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「ごめんねごめんね…@すごい……汗だく……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200215", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200215", 256);
OutputLine(NULL, "「ごめんねごめんね…。",
NULL, "\"I'm so sorry...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200216", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200216", 256);
OutputLine(NULL, "すごい……汗だく……。」",
NULL, " You're... covered in sweat...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4138,17 +4138,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200217", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200217", 256);
OutputLine(NULL, "「あ、あのさ、ちょっとここで休んでてね!",
NULL, "\"U-Uhm, well, wait here a minute, okay?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200218", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200218", 256);
OutputLine(NULL, " 私、家近いから。",
NULL, " My house is pretty close.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200219", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200219", 256);
OutputLine(NULL, "麦茶とか持ってきてあげるね!」",
NULL, " I'll bring you some barley tea, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4654,7 +4654,7 @@ void main()
//「わああぁあぁあぁあぁあッ!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256);
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_Continue);
@@ -4663,17 +4663,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
- DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200220", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200220", 256);
OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200221", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200221", 256);
OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4688,14 +4688,14 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
DisableWindow();
- DrawBustshot( 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200222", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200222", 256);
OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200223", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200223", 256);
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」",
NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4718,7 +4718,7 @@ void main()
//「ご、ごめん…、ちょっとオーバーに驚き過ぎたかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05030", 256);
OutputLine(NULL, "「ご、ごめん…、ちょっとオーバーに驚き過ぎたかな。」",
NULL, "\"I-I'm sorry... I guess my reaction was a bit overboard.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4726,11 +4726,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200224", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200224", 256);
OutputLine(NULL, "「う、うぅん、…こ、こっちこそごめんね!…ごめんね!」",
NULL, "\"N-No... I-I'm sorry as well! ...I'm sorry!\"", Line_Normal);
ClearMessage();
@@ -4752,10 +4752,10 @@ void main()
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05040", 256);
OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。",
NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05050", 256);
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
@@ -4769,7 +4769,7 @@ void main()
//「…うん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200225", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200225", 256);
OutputLine(NULL, "「…うん。」",
NULL, "\"...Okay.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4778,7 +4778,7 @@ void main()
//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05060", 256);
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」",
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4786,14 +4786,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200226", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200226", 256);
OutputLine(NULL, "「そうだよね。…あははは!",
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200227", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200227", 256);
OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」",
NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal);
ClearMessage();
@@ -4836,8 +4836,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_004.txt b/Update/onik_004.txt
index b04c4bc..d2e8958 100644
--- a/Update/onik_004.txt
+++ b/Update/onik_004.txt
@@ -56,11 +56,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_ta_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_ta_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「仕方ないじゃん。年齢も性別もバラバラだし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300219", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300219", 256);
OutputLine(NULL, "「仕方ないじゃん。年齢も性別もバラバラだし。」",
NULL, "\"No helping it. Everybody's a different age or gender.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -68,11 +68,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200228", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200228", 256);
OutputLine(NULL, "「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。」",
NULL, "\"The only rule was that we have to stay on school grounds while exercising.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -97,19 +97,19 @@ void main()
//「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05500", 256);
OutputLine(NULL, "「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。」",
NULL, "\"...The board of education probably completely forgot about this school.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
- DrawBustshot( 1, "sa_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
- DrawBustshotWithFiltering( 3, "ri_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacter(1, 4, "sa_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「…お待たせしましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500041", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500041", 256);
OutputLine(NULL, "「…お待たせしましたです。」",
NULL, "\"...Sorry to keep you waiting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -119,7 +119,7 @@ void main()
//「さぁてご一同様。今日の体育は何をいたしましょう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400080", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400080", 256);
OutputLine(NULL, "「さぁてご一同様。今日の体育は何をいたしましょう?!」",
NULL, "\"We're all together now. What shall we do today for PE!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -128,10 +128,10 @@ void main()
//「おっしゃ@これでいつものメンバー全員集合だな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05510", 256);
OutputLine(NULL, "「おっしゃ。",
NULL, "\"All right.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05520", 256);
OutputLine(NULL, "これでいつものメンバー全員集合だな。」",
NULL, " We have all of our members gathered now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -140,21 +140,21 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200229", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200229", 256);
OutputLine(NULL, "「さて委員長、今日はいったいどんな体育をやるのかな?",
NULL, "\"Now then, Class Representative, what shall we do for PE today?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200230", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200230", 256);
OutputLine(NULL, " やるのかな?」",
NULL, " What shall we do?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "me_ta_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_ta_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
// …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -166,13 +166,13 @@ void main()
//「瞬発力と持久力@スポーツの世界においては仲間などいない@全てがライバル! 信じられるのは己の肉体のみ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300220", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300220", 256);
OutputLine(NULL, "「瞬発力と持久力。",
NULL, "\"Explosive power and endurance.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300221", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300221", 256);
OutputLine(NULL, "スポーツの世界においては仲間などいない。",
NULL, " There are no friends in the world of sports.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300222", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300222", 256);
OutputLine(NULL, "全てがライバル! 信じられるのは己の肉体のみ!」",
NULL, " Everyone is a rival! The only thing you can trust in is your own body!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -181,7 +181,7 @@ void main()
//「何だそりゃ。漫画の読みすぎだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05530", 256);
OutputLine(NULL, "「何だそりゃ。漫画の読みすぎだろ。」",
NULL, "\"What the heck do you mean by that? You really read too much manga.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -195,14 +195,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_ta_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_ta_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300223", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300223", 256);
OutputLine(NULL, "「ってわけで温故知新!!",
NULL, "\"And so, we'll be taking a lesson from history!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300224", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300224", 256);
OutputLine(NULL, " 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、",
NULL, " The tried and true king of all outdoor melee events...", Line_Continue);
@@ -223,14 +223,14 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_ta_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_ta_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400081", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400081", 256);
OutputLine(NULL, "「望むところですわー!!!",
NULL, "\"Just what I was hoping for~!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400082", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400082", 256);
OutputLine(NULL, " のろまな圭一さんはイの一番に鬼ですのー!」",
NULL, " That dunderhead Keiichi-san shall be the first one to be it!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -238,11 +238,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_ta_ni_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_ta_ni_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…ボクだって負けませんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500042", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500042", 256);
OutputLine(NULL, "「…ボクだって負けませんです。」",
NULL, "\"...I won't be beaten.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -250,11 +250,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 3, "re_ta_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_ta_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「レナもがんばるもの!今日は負けないぞー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200231", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200231", 256);
OutputLine(NULL, "「レナもがんばるもの!今日は負けないぞー!」",
NULL, "\"I'll try my best too! You can't beat me~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -263,7 +263,7 @@ void main()
//「…何でお前ら、そんなにやる気満々なんだよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05540", 256);
OutputLine(NULL, "「…何でお前ら、そんなにやる気満々なんだよ…。」",
NULL, "\"...Why are you guys all so into it...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -271,11 +271,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "me_ta_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300225", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300225", 256);
OutputLine(NULL, "「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!」",
NULL, "\"The third rule of our society!! You must partake in the game, enjoying it without question!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -284,7 +284,7 @@ void main()
//「じゃ、これ、部活なのかよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05550", 256);
OutputLine(NULL, "「じゃ、これ、部活なのかよ?!」",
NULL, "\"Then... this counts as a club activity!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -327,10 +327,10 @@ void main()
PlaySE( 4, "wa_010", 128, 64 );
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05560", 256);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
NULL, "\"...Fine. Tag,", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05570", 256);
OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」",
NULL, " I'm iiiiiiiiin!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -385,11 +385,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300226", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300226", 256);
OutputLine(NULL, "「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。」",
NULL, "\"We call this version 'zombie tag', you see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -398,18 +398,18 @@ void main()
//「なるほど。食われたヤツがゾンビ化するからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05580", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05580", 256);
OutputLine(NULL, "「なるほど。食われたヤツがゾンビ化するからな。」",
NULL, "\"I see. Anyone infected by a zombie turns into a zombie.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200232", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200232", 256);
OutputLine(NULL, "「…なんでそんな怖いこと、言うんだろ。",
NULL, "\"...Why do you make it sound so scary, I wonder?", Line_Continue);
@@ -423,7 +423,7 @@ void main()
//「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05590", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05590", 256);
OutputLine(NULL, "「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!」",
NULL, "\"As soon as I catch Rena, I'm going to tear out her entrails while she's still alive...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -431,11 +431,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_ta_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_ta_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…や、やや、やだよ圭一くん、そんなのや…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200233", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200233", 256);
OutputLine(NULL, "「…や、やや、やだよ圭一くん、そんなのや…!」",
NULL, "\"...G-G-Gr-Gross, Keiichi-kun, that's gross...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -444,7 +444,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "up", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
// 梨花ちゃんがわたふたとするレナの頭に、ぽんと手を乗せた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -455,7 +455,7 @@ void main()
//「……大丈夫です。…圭一に食われる前にボクがやさしく食べてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500043", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500043", 256);
OutputLine(NULL, "「……大丈夫です。…圭一に食われる前にボクがやさしく食べてあげますです。」",
NULL, "\"...Don't worry. ...Before Keiichi gobbles you down, I'll eat you up gently.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -464,11 +464,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「梨花、それは全然慰めになってませんわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400083", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400083", 256);
OutputLine(NULL, "「梨花、それは全然慰めになってませんわ。」",
NULL, "\"Rika, that isn't comforting at all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -486,10 +486,10 @@ void main()
//「最初の鬼…ゾンビはどうやって決める@ ……ジャンケンか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05600", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05600", 256);
OutputLine(NULL, "「最初の鬼…ゾンビはどうやって決める?",
NULL, "\"So, the first 'it'... how do you decide who's the zombie?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05610", 256);
OutputLine(NULL, " ……ジャンケンか?」",
NULL, " ...With rock-paper-scissors?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -497,14 +497,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_ta_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_ta_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300227", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300227", 256);
OutputLine(NULL, "「一応授業時間だからね。問題で決めよう。",
NULL, "\"Well, it is class time after all. Let's decide by answering questions.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300228", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300228", 256);
OutputLine(NULL, "問題を出すから答えられなかったヤツがゾンビ!」",
NULL, " I'll ask the questions, and the one who isn't able to answer is the zombie!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -524,11 +524,11 @@ void main()
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_027", "down", 0, 0, 1300 );
PlayBGM( 1, "msys03", 128, 0 );
- DrawBustshotWithFiltering( 1, "me_ta_wi_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「「6」は英語で?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300229", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300229", 256);
OutputLine(NULL, "「「6」は英語で?!」",
NULL, "\"What does the Japanese word 「roku」 mean?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -555,10 +555,10 @@ void main()
//「だから答えるの@ 「6」は英語で?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300230", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300230", 256);
OutputLine(NULL, "「だから答えるの!",
NULL, "\"So you need to answer!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300231", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300231", 256);
OutputLine(NULL, " 「6」は英語で?!」",
NULL, " What's 「roku」 in English!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -567,7 +567,7 @@ void main()
//「えーと、シックスだッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05620", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05620", 256);
OutputLine(NULL, "「えーと、シックスだッ!!」",
NULL, "\"Uhm, it's six!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -575,11 +575,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_ta_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「なら「靴下」は?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300232", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300232", 256);
OutputLine(NULL, "「なら「靴下」は?!」",
NULL, "\"How about 「kutsushita」!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -587,11 +587,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_ta_wa_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_ta_wa_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ソックスだね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200234", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200234", 256);
OutputLine(NULL, "「ソックスだね!」",
NULL, "\"Socks!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -600,11 +600,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 1, "me_ta_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「アルファベットの後から3つ目!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300233", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300233", 256);
OutputLine(NULL, "「アルファベットの後から3つ目!」",
NULL, "\"What's the third-last letter in the alphabet!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -612,11 +612,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…エックスですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500044", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500044", 256);
OutputLine(NULL, "「…エックスですよ。」",
NULL, "\"...It's X.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -625,11 +625,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 1, "me_ta_fu_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_fu_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「では「性別」は英語で?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300234", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300234", 256);
OutputLine(NULL, "「では「性別」は英語で?!」",
NULL, "\"What does 「seibetsu」 mean!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -637,19 +637,19 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_ta_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_ta_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「もちろんわかりますわ~!@/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400084", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400084", 256);
OutputLine(NULL, "「もちろんわかりますわ〜!!",
NULL, "\"Of course I know what that is~!!", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// セッ!d300…!d300…、@
- PlayVoice(3, "s19/04/990400085", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400085", 256);
OutputLine(NULL, " セッ",
NULL, " Se...", Line_Continue);
@@ -682,14 +682,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300235", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300235", 256);
OutputLine(NULL, "「沙都子は大人だもんねぇ〜?",
NULL, "\"You're an adult, aren't you~?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300236", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300236", 256);
OutputLine(NULL, " 知らないわけはないよねぇ??」",
NULL, " Of course you know what it is, right??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -697,14 +697,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_ta_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_ta_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「………し、知ってますもの…@ 知ってるもん…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400086", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400086", 256);
OutputLine(NULL, "「………し、知ってますもの…!",
NULL, "\"...I-I certainly do...!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400087", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400087", 256);
OutputLine(NULL, " 知ってるもん…!!」",
NULL, " Of course I know...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -713,13 +713,13 @@ void main()
//「じゃあ言ってごらんよ@「アレ」だよ「アレ」@「アレ」は英語で~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300237", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300237", 256);
OutputLine(NULL, "「じゃあ言ってごらんよ。",
NULL, "\"Then go ahead and say it.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300238", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300238", 256);
OutputLine(NULL, "「アレ」だよ「アレ」。",
NULL, " 'That,' you know? 'That.'", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300239", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300239", 256);
OutputLine(NULL, "「アレ」は英語で〜?!?!」",
NULL, " What does 'that' mean, exactly?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -728,11 +728,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "re_ta_ka_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_ta_ka_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200235", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200235", 256);
OutputLine(NULL, "「…はぅ……沙都子ちゃん困ってる、",
NULL, "\"...Hao... Satoko looks like she's in trouble...", Line_Continue);
@@ -746,7 +746,7 @@ void main()
//「持ち帰るなよ。犯罪だからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05630", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05630", 256);
OutputLine(NULL, "「持ち帰るなよ。犯罪だからな。」",
NULL, "\"Don't take her home. It's a crime.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -771,11 +771,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_ta_aw_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_ta_aw_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁさぁさあ言ってごらんよ大声で!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300240", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300240", 256);
OutputLine(NULL, "「さぁさぁさあ言ってごらんよ大声で!!",
NULL, "\"Now then, go ahead and say it, nice and loudly!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -784,7 +784,7 @@ void main()
//「アレ」は英語で何と言う~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300241", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300241", 256);
OutputLine(NULL, "「アレ」は英語で何と言う〜?!?!」",
NULL, "What does 'that' mean!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -792,17 +792,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_ta_hn_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_ta_hn_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400087", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400087", 256);
OutputLine(NULL, "「知ってるもん…!!",
NULL, "\"I do know...!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400088", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400088", 256);
OutputLine(NULL, "知ってるもん!!",
NULL, " I do know!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400089", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400089", 256);
OutputLine(NULL, " 知ってるもん!!!…",
NULL, " I do know!!!...", Line_Continue);
@@ -821,28 +821,28 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "ri_ta_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ザットですよ。"that"。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500045", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500045", 256);
OutputLine(NULL, "「…ザットですよ。“that”。」",
NULL, "\"'That' means a previously indicated person, thing or event.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え@ !s100……あ。!sd¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400090", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400090", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 0, );
- PlayVoice(3, "s19/04/990400091", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400091", 256);
OutputLine(NULL, "……あ。」",
NULL, " ...Ah.\"", Line_Normal);
@@ -908,24 +908,24 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_ta_ak_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_ta_ak_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400092", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400092", 256);
OutputLine(NULL, "「し、……仕方ありませんわね。",
NULL, "\"It... It appears I have no choice.", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400093", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400093", 256);
OutputLine(NULL, "……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ。",
NULL, " ...Unfortunately, I, Satoko Houjou, shall assume the role of the zombie.", Line_WaitForInput);
OutputLine(NULL, "……",
NULL, " ...", Line_ContinueAfterTyping);
DisableWindow();
- DrawBustshot( 1, "sa_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//みんな食い殺してやりますですのーッ!!@
- PlayVoice(3, "s19/04/990400094", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400094", 256);
OutputLine(NULL, "みんな食い殺してやりますですのーッ!!」",
NULL, " I shall eat everyone~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -939,11 +939,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sa_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「百数えればいいんですの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400095", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400095", 256);
OutputLine(NULL, "「百数えればいいんですの?!」",
NULL, "\"All I must do is count to 100 correct!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -952,10 +952,10 @@ void main()
//「百数えるのはズルするヤツがいるからな@俺の問題が解けたら追ってよし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05640", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05640", 256);
OutputLine(NULL, "「百数えるのはズルするヤツがいるからな。",
NULL, "\"Some jerks skip numbers while counting to 100.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05650", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05650", 256);
OutputLine(NULL, "俺の問題が解けたら追ってよし。」",
NULL, " So you can start chasing after you solve this problem.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -963,11 +963,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わ、圭一くん、簡単なのにしてあげてね…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200236", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200236", 256);
OutputLine(NULL, "「わ、圭一くん、簡単なのにしてあげてね…。」",
NULL, "\"Whoa, Keiichi-kun... give her a simple one, okay...?\"", Line_Normal);
ClearMessage();
@@ -976,7 +976,7 @@ void main()
//「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05660", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05660", 256);
OutputLine(NULL, "「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。」",
NULL, "\"1/5th of a cake, 1/6th of a cake, and 1/7th of a cake are all on a plate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -984,11 +984,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sa_ta_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_ta_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うが!@ぶ、分母が違いますですの?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400096", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400096", 256);
OutputLine(NULL, "「うが!!",
NULL, "\"Oh no!!", Line_WaitForInput);
OutputLine(NULL, "ぶ、分母が違いますですの?!?!」",
@@ -1005,7 +1005,7 @@ void main()
//「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05670", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05670", 256);
OutputLine(NULL, "「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?」",
NULL, "\"If Satoko, who can eat one cake in 60 seconds, eats all of them... how many cakes are left on the plate?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1022,11 +1022,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys04", 128, 0 );
- DrawBustshotWithFiltering( 3, "me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「よーーいどんッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300242", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300242", 256);
OutputLine(NULL, "「よーーいどんッ!!!!」",
NULL, "\"Ready... go!!!!\"", Line_Normal);
ClearMessage();
@@ -1043,14 +1043,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「クスクス……圭一くん@それ問題じゃないよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200237", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200237", 256);
OutputLine(NULL, "「クスクス……圭一くん、",
NULL, "\"Heheh... Keiichi-kun,", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200238", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200238", 256);
OutputLine(NULL, "それ問題じゃないよね?」",
NULL, " that wasn't a problem at all, was it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
@@ -1191,14 +1191,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_ta_aw_a1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_ta_aw_a1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400097", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400097", 256);
OutputLine(NULL, "「さぁて圭一さんはどこでございましょう?!",
NULL, "\"Now then, where could Keiichi-san possibly be!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400098", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400098", 256);
OutputLine(NULL, " 逃がしませんことよ〜!!!」",
NULL, " I shan't let you escape!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1246,10 +1246,10 @@ void main()
//「富田~岡村~@ 圭一さんを見かけなかったでございませんこと?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400099", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400099", 256);
OutputLine(NULL, "「富田〜岡村〜!",
NULL, "\"Tomita~ Okamura~!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400100", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400100", 256);
OutputLine(NULL, " 圭一さんを見かけなかったでございませんこと?!」",
NULL, " Have you seen Keiichi-san recently!?\"", Line_Normal);
ClearMessage();
@@ -1318,10 +1318,10 @@ void main()
//「…すまんが伝言を頼まれてくれ@北条沙都子にご両親が校門に来てるぞ、!d400ってな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05680", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05680", 256);
OutputLine(NULL, "「…すまんが伝言を頼まれてくれ。",
NULL, "\"...I'm sorry, but could you relay this message?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05690", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05690", 256);
OutputLine(NULL, "北条沙都子にご両親が校門に来てるぞ、",
NULL, " Tell Satoko Houjou that her parents are at the gate,", Line_Continue);
@@ -1335,10 +1335,10 @@ void main()
//「伝言伝言あははは~~!@ いいよいいよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girla99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99001", 256);
OutputLine(NULL, "「伝言伝言あははは〜〜!!",
NULL, "\"Message, message, ahahaha~~!!", Line_WaitForInput);
- PlayVoice(3, "s19/00/girla99002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99002", 256);
OutputLine(NULL, " いいよいいよ!」",
NULL, " Okay okay!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1354,13 +1354,13 @@ void main()
//「待てまだ行くな@ あと園崎魅音にもだ@先生が校門のところで呼んでるぞって伝えてくれ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05700", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05700", 256);
OutputLine(NULL, "「待てまだ行くな!",
NULL, "\"Wait, don't go yet!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05710", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05710", 256);
OutputLine(NULL, " あと園崎魅音にもだ。",
NULL, " Also, take this one to Mion Sonozaki.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05720", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05720", 256);
OutputLine(NULL, "先生が校門のところで呼んでるぞって伝えてくれ。」",
NULL, " Tell her the teacher is calling her to the gate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1524,10 +1524,10 @@ void main()
//「いないね前原さん@そっちいた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girlb99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlb99001", 256);
OutputLine(NULL, "「いないね前原さん。",
NULL, "\"Maebara-san isn't around.", Line_WaitForInput);
- PlayVoice(3, "s19/00/girlb99002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlb99002", 256);
OutputLine(NULL, "そっちいた?」",
NULL, " Is he over there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1536,13 +1536,13 @@ void main()
//「いない~@圭一さんどこだろ@お父さんが校門に来てるのにね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girlc99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlc99001", 256);
OutputLine(NULL, "「いない〜。",
NULL, "\"Nope~.", Line_WaitForInput);
- PlayVoice(3, "s19/00/girlc99002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlc99002", 256);
OutputLine(NULL, "圭一さんどこだろ。",
NULL, " Where's Keiichi-san, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s19/00/girlc99003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlc99003", 256);
OutputLine(NULL, "お父さんが校門に来てるのにね。」",
NULL, " His dad is at the front gate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1577,10 +1577,10 @@ void main()
//「ねぇねぇ、圭一さん知らないー@ お母さんが急病で大変なんだってー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girld99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girld99001", 256);
OutputLine(NULL, "「ねぇねぇ、圭一さん知らないー?",
NULL, "\"Hey, hey, do you know where Keiichi-san is at~?", Line_WaitForInput);
- PlayVoice(3, "s19/00/girld99002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girld99002", 256);
OutputLine(NULL, " お母さんが急病で大変なんだってー!」",
NULL, " His mom suddenly got really sick~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1589,10 +1589,10 @@ void main()
//「前原さんに伝言だよ@家が火事だから急いで校門に来い!って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girle99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girle99001", 256);
OutputLine(NULL, "「前原さんに伝言だよ。",
NULL, "\"A message for Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s19/00/girle99002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girle99002", 256);
OutputLine(NULL, "家が火事だから急いで校門に来い!って。」",
NULL, " They said his house caught fire and he needs to come to the gate!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1601,7 +1601,7 @@ void main()
//「前原さんちにジャンボ機が墜落したらしいよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girlf99001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlf99001", 256);
OutputLine(NULL, "「前原さんちにジャンボ機が墜落したらしいよ!」",
NULL, "\"A jumbo jet fell on top of the Maebara residence!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1610,7 +1610,7 @@ void main()
//「警察が事情聴取に来てるって言ってた!@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girla99003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99003", 256);
OutputLine(NULL, "「警察が事情聴取に来てるって言ってた!」",
NULL, "\"The police have come to question him!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1627,7 +1627,7 @@ void main()
//「趣味はお風呂覗きなんだってー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girlb99003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlb99003", 256);
OutputLine(NULL, "「趣味は抱きまくらのコレクションなんだってー。」",
NULL, "\"They say he has a collection of dakimakura love pillows.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1644,7 +1644,7 @@ void main()
//「夜な夜な下着を盗んで回ってるって本当なのぅ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girlc99004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlc99004", 256);
OutputLine(NULL, "「夜な夜な抱きながら寝てるって本当なのぅ?」",
NULL, "\"Is it true that he sleeps with them at night?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1661,7 +1661,7 @@ void main()
//「ぱんつをかぶったり匂いを嗅いだりするんだって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girld99003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girld99003", 256);
OutputLine(NULL, "「ふにふにの柔らか~い感触がたまんないって。」",
NULL, "\"I heard he can't get enough of the fluffy soft sensation!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1678,12 +1678,12 @@ void main()
//「魅音委員長も被害にあったって言ってたよー!」!w800
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girle99003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girle99003", 256);
OutputLine(NULL, "「委員長の写真貼り付けたのもあるらしいよー!」",
NULL, "\"I heard he even has one with a photo of our Class Rep stuck to it~!\"", Line_WaitForInput);
//「え゛ーーーッッ?!¥
- PlayVoice(3, "s19/00/girld99004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girld99004", 256);
OutputLine(NULL, "「え゛ーーーッッ?!」",
NULL, "\"Whaaat!?\"", Line_Normal);
ClearMessage();
@@ -1764,13 +1764,13 @@ void main()
//「聞いたー@ 転校生の前原さんてHな人なんだってー@ きゃはははは!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girle99004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girle99004", 256);
OutputLine(NULL, "「聞いたー?",
NULL, "\"Did you hear?", Line_WaitForInput);
- PlayVoice(3, "s19/00/girle99005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girle99005", 256);
OutputLine(NULL, " 転校生の前原さんて2次元萌えな人なんだってー!",
NULL, " I heard that the new transfer student Maebara-san is into anime girls!", Line_WaitForInput);
- PlayVoice(3, "s19/00/girle99006", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girle99006", 256);
OutputLine(NULL, " きゃはははは!!」",
NULL, " Kyahahahaha!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1811,14 +1811,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_ta_ko_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_ta_ko_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「……はぁはぁ@梨花ちゃんはまだ無事かな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200239", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200239", 256);
OutputLine(NULL, "「……はぁはぁ。",
NULL, "\"...Haah haah.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200240", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200240", 256);
OutputLine(NULL, "梨花ちゃんはまだ無事かな?!」",
NULL, " Rika-chan, you're still okay!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1826,11 +1826,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…なんとかがんばってますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500046", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500046", 256);
OutputLine(NULL, "「…なんとかがんばってますです。」",
NULL, "\"...I'm getting by somehow.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1839,10 +1839,10 @@ void main()
//「……はぁはぁ@…魅ぃちゃんも鬼になっちゃったみたいなの…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200241", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200241", 256);
OutputLine(NULL, "「……はぁはぁ。",
NULL, "\"...Haah haah.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200242", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200242", 256);
OutputLine(NULL, "…魅ぃちゃんも鬼になっちゃったみたいなの…。」",
NULL, " ...It seems Mii-chan is 'it,' as well...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1869,7 +1869,7 @@ void main()
//「魅ぃちゃんは、なんとか巻いたけど……沙都子ちゃんは……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200243", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200243", 256);
OutputLine(NULL, "「魅ぃちゃんは、なんとか巻いたけど……沙都子ちゃんは……。」",
NULL, "\"We finally got away from Mii-chan, but Satoko-chan... She's...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1878,7 +1878,7 @@ void main()
//「…沙都子は土管のところを探してますから…ここはしばらくは安全ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500047", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500047", 256);
OutputLine(NULL, "「…沙都子は土管のところを探してますから…ここはしばらくは安全ですよ。」",
NULL, "\"...Satoko is searching around the pipes... so we should be safe here for a while.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1914,20 +1914,20 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_ta_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_ta_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200244", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200244", 256);
OutputLine(NULL, "「わ?!",
NULL, "\"Whoa!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200245", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200245", 256);
OutputLine(NULL, " ……梨花ちゃん?",
NULL, " ...Rika-chan?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200246", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200246", 256);
OutputLine(NULL, " ……何かな? 何かな?!",
NULL, " ...What is it? What is it!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200247", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200247", 256);
OutputLine(NULL, " …えぇ…?!」",
NULL, " ...Haoh...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1935,11 +1935,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "ri_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……大丈夫ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500048", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500048", 256);
OutputLine(NULL, "「……大丈夫ですよ。」",
NULL, "\"...Don't worry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1953,14 +1953,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_ta_ko_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_ta_ko_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200248", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200248", 256);
OutputLine(NULL, "「な、何で近寄ってくるのかな? くるのかな?!",
NULL, "\"Wh-Why are you coming closer? Why!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200249", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200249", 256);
OutputLine(NULL, " 梨花ちゃんは…ゾンビじゃないもんね?!」",
NULL, " Rika-chan isn't... a zombie, is she!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1969,10 +1969,10 @@ void main()
//「…怖くないです@…ボクがやさしく!d400…食べてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500049", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500049", 256);
OutputLine(NULL, "「…怖くないです。",
NULL, "\"...Don't be scared...", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500050", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500050", 256);
OutputLine(NULL, "…ボクがやさしく",
NULL, " I'll be sure to...", Line_Continue);
@@ -1986,10 +1986,10 @@ void main()
//「う、ううう嘘だよね?@ …梨花ちゃんがそんな……ひ…ッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200250", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200250", 256);
OutputLine(NULL, "「う、ううう嘘だよね?!",
NULL, "\"N-N-N-No way!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200251", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200251", 256);
OutputLine(NULL, " …梨花ちゃんがそんな……ひ…ッ!!」",
NULL, " ...Rika-chan, no... Eeeek...!!\"", Line_Normal);
ClearMessage();
@@ -2027,7 +2027,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
// その時、レナと俺の目が合った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2038,7 +2038,7 @@ void main()
//「け、圭一くん!! 助けてぇええぇッ!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200252", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200252", 256);
OutputLine(NULL, "「け、圭一くん!! 助けてぇええぇッ!!!」",
NULL, "\"K-Keiichi-kun! Save meeee!!!\"", Line_Continue);
@@ -2057,11 +2057,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_ta_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「いたぁ!! 圭ちゃん見っけッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300243", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300243", 256);
OutputLine(NULL, "「いたぁ!! 圭ちゃん見っけッ!!!!」",
NULL, "\"Found him!! I see Kei-chan!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2084,11 +2084,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_ta_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_ta_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一さんを見付けたですって~~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400101", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400101", 256);
OutputLine(NULL, "「圭一さんを見付けたですって〜〜?!?!」",
NULL, "\"You said you located Keiichi-san~~!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2110,11 +2110,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「えぅうぅ~……あぅあぅう~……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05730", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05730", 256);
OutputLine(NULL, "「えぅうぅ〜……あぅあぅう〜……。」",
NULL, "\"Uuurgh~... oooough~...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2122,11 +2122,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_ta_aw_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_ta_aw_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300244", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300244", 256);
OutputLine(NULL, "「…お〜り〜て〜こ〜い〜…圭ちゃぁあぁあぁん…。」",
NULL, "\"...Come~ on~ down~... Keiiiiiii-chaAaaAan...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2142,10 +2142,10 @@ void main()
//「お…お前ら怖い!@ 怖過ぎるッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05740", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05740", 256);
OutputLine(NULL, "「お…お前ら怖い!!",
NULL, "\"Y... You guys are scary!!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05750", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05750", 256);
OutputLine(NULL, " 怖過ぎるッ!!!」",
NULL, " Too scary!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2154,10 +2154,10 @@ void main()
//「圭一さんのハラワタはどんな味がするのかしらぁぁ?@ 圭一さぁあぁあん…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400102", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400102", 256);
OutputLine(NULL, "「圭一さんのハラワタはどんな味がするのかしらぁぁ??",
NULL, "\"I wonder how Keiichi-san's guts taste!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400103", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400103", 256);
OutputLine(NULL, " 圭一さぁあぁあん…!」",
NULL, " Keichi-saAaAn...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2166,7 +2166,7 @@ void main()
//「…圭一も…ボクたちの仲間になってほしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500051", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500051", 256);
OutputLine(NULL, "「…圭一も…ボクたちの仲間になってほしいです。」",
NULL, "\"...Keiichi... I want you to become one of us.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2175,7 +2175,7 @@ void main()
//「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05760", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05760", 256);
OutputLine(NULL, "「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!」",
NULL, "\"S-S-S-Someone please save meeeee!!!!!\"", Line_Normal);
ClearMessage();
@@ -2235,27 +2235,27 @@ void main()
//「ぎゃっはっはっはッ!!@ やめ!やめッ!@ ぎゃ~~~ッ!!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05770", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05770", 256);
OutputLine(NULL, "「ぎゃっはっはっはッ!!!",
NULL, "\"Gwa ha ha ha!!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05780", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05780", 256);
OutputLine(NULL, " やめ!やめッ!!",
NULL, " Stop! Stop!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05790", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05790", 256);
OutputLine(NULL, " ぎゃ〜〜〜ッ!!!!!」",
NULL, " Gwaaaah!!!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "me_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…ってことはあとはレナか@チャイムまであと何分もないね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300245", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300245", 256);
OutputLine(NULL, "「…ってことはあとはレナか。",
NULL, "\"...So this means Rena is still left.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300246", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300246", 256);
OutputLine(NULL, "チャイムまであと何分もないね。」",
NULL, " There isn't much time until the bell.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2264,10 +2264,10 @@ void main()
//「…ぅのれレナぁあぁあ…!@ よくも…俺を見殺しにぃいいぃいい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05800", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05800", 256);
OutputLine(NULL, "「…ぅのれレナぁあぁあ…!!",
NULL, "\"...Damn you, Renaaa...!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05810", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05810", 256);
OutputLine(NULL, " よくも…俺を見殺しにぃいいぃいい!!」",
NULL, " How dare you... leave me for deaaaad!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2284,14 +2284,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500052", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500052", 256);
OutputLine(NULL, "「…かわいそかわいそです。",
NULL, "\"...It's sad, so sad.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500053", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500053", 256);
OutputLine(NULL, "…でもこれで圭一も仲間ですよ。」",
NULL, " ...But Keiichi is one of us now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2315,20 +2315,20 @@ void main()
//「…ゾンビ鬼、なかなか奥深し!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05820", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05820", 256);
OutputLine(NULL, "「…ゾンビ鬼、なかなか奥深し!」",
NULL, "\"...Zombie tag is quite profound!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_ta_bi_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_ta_bi_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400104", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400104", 256);
OutputLine(NULL, "「気取っている場合じゃありませんわ!!",
NULL, "\"This is no time to postulate!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400105", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400105", 256);
OutputLine(NULL, " レナを捕まえるですのー!!!」",
NULL, " We must capture Rena!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2337,14 +2337,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_ta_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_ta_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300247", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300247", 256);
OutputLine(NULL, "「校長が廊下を歩いてる。",
NULL, "\"The principal is walking down the hall.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300248", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300248", 256);
OutputLine(NULL, "…もうすぐチャイムがなるよ!!」",
NULL, " ...The bell will ring soon!!\"", Line_Normal);
ClearMessage();
@@ -2385,13 +2385,13 @@ void main()
//「みんな聞いてくれ@ レナが大変なんだ@ 今すぐレナを探し出してくれ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05830", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05830", 256);
OutputLine(NULL, "「みんな聞いてくれ!",
NULL, "\"Everyone listen!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05840", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05840", 256);
OutputLine(NULL, " レナが大変なんだ!",
NULL, " Rena's in big trouble!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05850", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05850", 256);
OutputLine(NULL, " 今すぐレナを探し出してくれ!」",
NULL, " All of you, please look for Rena!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2400,7 +2400,7 @@ void main()
//「…前原さんちにジャンボ機が落っこちたことより大変なのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girla99004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99004", 256);
OutputLine(NULL, "「…前原さんちにジャンボ機が落っこちたことより大変なのー?」",
NULL, "\"...It's a bigger problem than a jumbo jet crashing into your family's house?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2417,10 +2417,10 @@ void main()
//「あぁ! ジャンボ機なんか目じゃないぞ@ レナんちに墜落したのはなんと……/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05860", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05860", 256);
OutputLine(NULL, "「あぁ! ジャンボ機なんか目じゃないぞ!",
NULL, "\"Yeah! It's not even in the same league as jumbo jets!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05870", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05870", 256);
OutputLine(NULL, " レナんちに墜落したのはなんと……",
NULL, " What fell on Rena's house...", Line_Continue);
@@ -2438,7 +2438,7 @@ void main()
//スペースコロニーだッ!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05880", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05880", 256);
OutputLine(NULL, "小惑星だッ!!」",
NULL, "Was a comet!!\"", Line_Continue);
@@ -2448,12 +2448,12 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE );
- DrawBustshot( 3, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE );
+ ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
//「ス、スペースコロニーですってぇえぇッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400106", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400106", 256);
OutputLine(NULL, "「しょっ小惑星ですってぇえぇッ?!」",
NULL, "\"A-An asteroid!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2462,17 +2462,17 @@ void main()
//「あぁ、ものすごい大惨事だぞ@ 半径数百キロは壊滅だ@ だがこれは悲劇の序章にしか過ぎない!@ なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05890", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05890", 256);
OutputLine(NULL, "「あぁ、宇宙人が作った装置でロシュの限界を解除し、まず一個落としたらしい。!",
NULL, "\"Yeah, the aliens deactivated the Roche limit with a device they created and started by hurling one asteroid.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05900", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05900", 256);
OutputLine(NULL, " まさか俺もそこまでやるとは思わなかった。",
NULL, " Even I didn't think that they'd go this far.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05910", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05910", 256);
OutputLine(NULL, " しかも、続いて今度は百個も!!",
NULL, " And they plan to drop 100 of them next!! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05920", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05920", 256);
OutputLine(NULL, " 地球軍の完全な誤算だッ!!」",
NULL, "The Earth Federation was totally unprepared!!\"", Line_Continue);
@@ -2492,10 +2492,10 @@ void main()
//「そ…それでどうなるの…@ 地球連邦は負けちゃうの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girlc99005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlc99005", 256);
OutputLine(NULL, "「ち…地球軍って…?",
NULL, "\"A... an Earth Federation...?", Line_WaitForInput);
- PlayVoice(3, "s19/00/girlc99006", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girlc99006", 256);
OutputLine(NULL, " 私達、宇宙人と戦争でもしてるんですか?」",
NULL, " Are we really at war with aliens?\"", Line_Normal);
ClearMessage();
@@ -2503,20 +2503,20 @@ void main()
//「このままでは負けるッ!@ 赤い彗星に勝てるのはヤツしかいない!@ それが竜宮レナなのだぁッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05960", 256);
OutputLine(NULL, "「このままでは地球は壊滅だッ!!",
NULL, "\"If things go on like this, Earth is finished!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei05970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05970", 256);
OutputLine(NULL, " しかし!レナなら、レナの放つ音速の『マッハレナパンチ』なら小惑星を全て迎撃することが出来る!!",
NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch\", it'll be possible to intercept all of the asteroids! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05980", 256);
OutputLine(NULL, " そう、地球軍のトップエース、それが竜宮レナなのだぁッ!!」",
NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girla99005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99005", 256);
OutputLine(NULL, " 「やっぱり、上級生は私たちと違うんだ~」",
NULL, "\"So the older kids really ARE different!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_WaitForInput);
@@ -2532,7 +2532,7 @@ void main()
//「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei05990", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei05990", 256);
OutputLine(NULL, "「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!」",
NULL, "\"Now scatter, comrades!! We must find Rena!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2557,7 +2557,7 @@ void main()
//「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girla99006", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99006", 256);
OutputLine(NULL, "「でも…たとえレナさんでも、月を押し戻すことなんて出来るんでしょうか?>」",
NULL, "\"But... Rena-san might be strong... but, can she really push back the moon..?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2566,13 +2566,13 @@ void main()
//「惜しいな。それは白い方の彗星だぞ@効かなかったのは弱点を知らなかったからだ@もちろんレナは白色彗星の弱点だって熟知してる!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06000", 256);
OutputLine(NULL, "「心配無用だ!",
NULL, "\"Unnecessary concerns!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06010", 256);
OutputLine(NULL, "つい先日も、レナは地球に激突するはずの彗星爆弾を、一つ弾き飛ばしている。",
NULL, " Just days ago, Rena blew away a comet bomb that was going to smash into Earth.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06020", 256);
OutputLine(NULL, "小惑星の百個や二百個くらい、音速を超える光速のパンチで一撃だぁぁ!!」",
NULL, " One or two hundred asteroids are nothing before one of her light-speed punches!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2581,7 +2581,7 @@ void main()
//「……竜宮さんってすごいんだぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/girla99007", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/girla99007", 256);
OutputLine(NULL, "「……竜宮さんってすごいんだぁ……。」",
NULL, "\"...Ryuugu-san is amazing...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2602,11 +2602,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_ta_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300249", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300249", 256);
OutputLine(NULL, "「……圭ちゃんの才能を、おじさんは改めて知ったよ…。」",
NULL, "\"...Little Kei-chan's abilities... this old man knows them better now...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2619,16 +2619,16 @@ void main()
NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp));
DisableWindow();
- DrawBustshot( 3, "sa_ta_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_ta_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「…しかし……圭一さんもやるでございますわね…!@ これは頼もしいですわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400107", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400107", 256);
OutputLine(NULL, "「…しかし……圭一さんもやるでございますわね…!!",
NULL, "\"...Really, though... How exceptional, Keiichi-san...!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400108", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400108", 256);
OutputLine(NULL, " これは頼もしいですわぁ!!」",
NULL, " This looks quite promising!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2636,14 +2636,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_ta_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_ta_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300250", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300250", 256);
OutputLine(NULL, "「でもこの人数なら…勝てる!!",
NULL, "\"If we have this many... we can win!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300251", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300251", 256);
OutputLine(NULL, " これだけいれば勝てるよ!!」",
NULL, " With this many, we will win!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2652,11 +2652,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_ta_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_ta_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…圭一はゾンビに立候補した方がよかったと思いましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500054", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500054", 256);
OutputLine(NULL, "「…圭一はゾンビに立候補した方がよかったと思いましたです。」",
NULL, "\"...I was thinking that Keiichi would have been a better nominee for the initial zombie.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2689,17 +2689,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "night/re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "night/re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200253", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200253", 256);
OutputLine(NULL, "「こ、怖いよみんな!!",
NULL, "\"Y-You're all scary!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200254", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200254", 256);
OutputLine(NULL, " 圭一くんまで…!!",
NULL, " Keiichi-kun, too...!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200255", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200255", 256);
OutputLine(NULL, " 怖いよぅ!!!」",
NULL, " So scary!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2724,10 +2724,10 @@ void main()
//「みんなが何を言ってるのかわかんないよ@ レナはロボットの操縦なんか出来ないよー!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200256", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200256", 256);
OutputLine(NULL, "「みんなが何を言ってるのかわかんないよ!",
NULL, "\"What are you all saying!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200257", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200257", 256);
OutputLine(NULL, " レナはパンチで小惑星なんか破壊出来ないよぅー!」",
NULL, " I can't destroy asteroids by punching them!\"", Line_Normal);
ClearMessage();
@@ -2735,10 +2735,10 @@ void main()
//「レナぁあ、さっきはよくも見捨てたなぁ!@ 覚悟はできてるだろうなぁ…?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06030", 256);
OutputLine(NULL, "「レナぁあ、さっきはよくも見捨てたなぁ!!",
NULL, "\"Renaaa, how could you leave me for deeaad?!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06040", 256);
OutputLine(NULL, " 覚悟はできてるだろうなぁ…?!?!」",
NULL, " Are you ready to pay for it...!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2747,7 +2747,7 @@ void main()
//「ささ、さっきはごめんね圭一くん、…だだ、だって仕方なかったんだもん…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200258", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200258", 256);
OutputLine(NULL, "「ささ、さっきはごめんね圭一くん、…だだ、だって仕方なかったんだもん…!!」",
NULL, "\"I-I-I'm sorry about that, Keiichi-kun ...b-b-but I didn't have a choice...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2756,11 +2756,11 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "night/sa_ta_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "night/sa_ta_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「大人しく…食い尽くされるでございますの~…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400109", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400109", 256);
OutputLine(NULL, "「大人しく…食い尽くされるでございますの〜…!!!」",
NULL, "\"Do not resist... Let yourself be devoured~...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2768,11 +2768,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/ri_ta_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "night/ri_ta_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…みんなで…仲良しですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500055", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500055", 256);
OutputLine(NULL, "「…みんなで…仲良しですよ。」",
NULL, "\"...Let's all... be together.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2780,14 +2780,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "night/me_ta_aw_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "night/me_ta_aw_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300252", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300252", 256);
OutputLine(NULL, "「さぁレナ…念仏でも唱えな!!",
NULL, "\"Now, Rena... Say your prayers!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300253", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300253", 256);
OutputLine(NULL, " うひゃっひゃっひゃッ!!!!!」",
NULL, " Mwa ha ha!!!!!\"", Line_Normal);
ClearMessage();
@@ -2831,11 +2831,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "night/re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "night/re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200259", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200259", 256);
OutputLine(NULL, "「……け……圭一くんは……みんなみたいなひどいこと…しないよね?",
NULL, "\"...K-Keiichi-kun... you wouldn't do mean things like everyone else... would you?", Line_Continue);
@@ -2849,7 +2849,7 @@ void main()
//「…さぁどうかなぁあぁあ~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06050", 256);
OutputLine(NULL, "「…さぁどうかなぁあぁあ〜?!?!」",
NULL, "\"...I woOoOnder~!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2857,11 +2857,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "night/re_ta_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_ta_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……ぅ…ぁ、………はぅ……………、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200260", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200260", 256);
OutputLine(NULL, "「……ぅ…ぁ、………はぅ……………、」",
NULL, "\"...Uu... ah... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2870,17 +2870,17 @@ void main()
//「…さぁて…覚悟は決まったかなぁあぁあ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06060", 256);
OutputLine(NULL, "「…さぁて…覚悟は決まったかなぁあぁあ?!」",
NULL, "\"...Nowww then... Are you reaAaAady!?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/re_ta_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_ta_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……いいよ…圭一くんなら……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200261", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200261", 256);
OutputLine(NULL, "「……いいよ…圭一くんなら……。」",
NULL, "\"...Okay... so long as it's Keiichi-kun...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2896,7 +2896,7 @@ void main()
//「け…圭一くんはひどいことしないって……レナ、信じてるし…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200262", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200262", 256);
OutputLine(NULL, "「け…圭一くんはひどいことしないって……レナ、信じてるし…。」",
NULL, "\"I-I believe... that Keiichi-kun won't... do horrible things to me...\"", Line_Normal);
ClearMessage();
@@ -2931,20 +2931,20 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
- DrawBustshot( 2, "night/re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200263", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200263", 256);
OutputLine(NULL, "「きゃ〜〜〜!!",
NULL, "\"Yaaay~~!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200264", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200264", 256);
OutputLine(NULL, " やったやった!!",
NULL, " I did it, I did it!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200265", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200265", 256);
OutputLine(NULL, " 生き残ったよ!",
NULL, " I survived!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200266", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200266", 256);
OutputLine(NULL, " わぁいわ〜〜い☆!!」",
NULL, " Yaaay~ Yaaaa~y☆!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2964,34 +2964,34 @@ void main()
//「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…@ヒロインが生き残るのは……映画のお約束、だもんな…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06070", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06070", 256);
OutputLine(NULL, "「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…。",
NULL, "\"...Heh, so daylight broke in the nick of time and the evil zombie army disintegrated into dust...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06080", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06080", 256);
OutputLine(NULL, "ヒロインが生き残るのは……映画のお約束、だもんな…。」",
NULL, " And so, the heroine survived... Well, that's how it goes in the movies, anyway...\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "night/sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400110", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400110", 256);
OutputLine(NULL, "「何を気取ってるですのー!!!",
NULL, "\"What are you postulating about!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400111", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400111", 256);
OutputLine(NULL, " 圭一さんがもたもたしてるからぁあぁあ!!!」",
NULL, " This is all because Keiichi-san was dawdling about!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "night/ri_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "night/ri_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「…おしおきしますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500056", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500056", 256);
OutputLine(NULL, "「…おしおきしますです。」",
NULL, "\"...Punishment is required.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3008,18 +3008,18 @@ void main()
//「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06090", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06090", 256);
OutputLine(NULL, "「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!」",
NULL, "\"Eeeeeek! F-Forgive me! Eeeeeeek!\"", Line_Normal);
ClearMessage();
DisableWindow();
// DrawSceneWithMask( "black", "down", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "night/me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "night/me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300254", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300254", 256);
OutputLine(NULL, "「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ〜い!」",
NULL, "\"Then the award for surviving goes to Rena Ryuugu and Mion Sonozaki. Yaay!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3027,11 +3027,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/re_ta_bi_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "night/re_ta_bi_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200267", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200267", 256);
OutputLine(NULL, "「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?」",
NULL, "\"Huh...? Mii-chan wasn't a zombie...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3040,7 +3040,7 @@ void main()
//「フリしてただけ~。敵を騙すには味方からって言うじゃ~ん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300255", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300255", 256);
OutputLine(NULL, "「フリしてただけ〜。敵を騙すには味方からって言うじゃ〜ん?」",
NULL, "\"Only pretended to be one. They say you need to deceive your allies before you can deceive the enemy, you know~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3049,23 +3049,23 @@ void main()
//「…ぅおおぉおおおおぉお!! 魅音~てめっぇええぇえぇえぇ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06100", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06100", 256);
OutputLine(NULL, "「…ぅおおぉおおおおぉお!! 魅音〜てめっぇええぇえぇえぇ!!!」",
NULL, "\"...Uroooogh! Mion~ you little!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "night/me_ta_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 3, "night/me_ta_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300256", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300256", 256);
OutputLine(NULL, "「はいはい。",
NULL, "\"Yeah, yeah.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300257", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300257", 256);
OutputLine(NULL, "急いで着替えないとね〜。",
NULL, " Hurry up and change, all right~?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300258", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300258", 256);
OutputLine(NULL, "次の授業に遅れんなよ〜!」",
NULL, " Don't be late for the next class~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3074,10 +3074,10 @@ void main()
//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06110", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06110", 256);
OutputLine(NULL, "「離せ沙都子、梨花ちゃん!!",
NULL, "\"Let go of me, Satoko! Rika-chan!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06120", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06120", 256);
OutputLine(NULL, " ぎゃぁあぁあっぁああぁあ…ぁ…!!!」",
NULL, " GwaaAaaAaa...ah...!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3101,10 +3101,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -3155,7 +3155,7 @@ void main()
//「母さん、うちに軍手ってあるかな。あとタオル。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06130", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06130", 256);
OutputLine(NULL, "「母さん、うちに軍手ってあるかな。あとタオル。」",
NULL, "\"Mom, do we have work gloves? I need towels, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3164,10 +3164,10 @@ void main()
//「表の物置の中になかった@ タオルは洗面所ね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700014", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700014", 256);
OutputLine(NULL, "「表の物置の中になかった?",
NULL, "\"Aren't they in the shed out back?", Line_WaitForInput);
- PlayVoice(3, "s19/00/992700015", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700015", 256);
OutputLine(NULL, " タオルは洗面所ね。」",
NULL, " The towels are by the sink.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3185,10 +3185,10 @@ void main()
//「なぁに圭一@すごいいでたちでどこへお出かけ…??¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700016", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700016", 256);
OutputLine(NULL, "「なぁに圭一。",
NULL, "\"What's going on, Keiichi?", Line_WaitForInput);
- PlayVoice(3, "s19/00/992700017", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700017", 256);
OutputLine(NULL, "すごいいでたちでどこへお出かけ…??」",
NULL, " Where are you headed to in that getup...?\"", Line_Normal);
ClearMessage();
@@ -3206,10 +3206,10 @@ void main()
//「ちょっと発掘に@クラスメートを犯罪者にしないために。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06140", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06140", 256);
OutputLine(NULL, "「ちょっと発掘に。",
NULL, "\"A bit of excavating.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06150", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06150", 256);
OutputLine(NULL, "クラスメートを犯罪者にしないために。」",
NULL, " So my classmate doesn't become a criminal.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3218,7 +3218,7 @@ void main()
//「??…あまり遅くならないようにね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/992700018", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/992700018", 256);
OutputLine(NULL, "「??…あまり遅くならないようにね。」",
NULL, "\"...Well, don't be out too late.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3245,7 +3245,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "tm_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
+ ModDrawCharacterWithFiltering(2, 8, "tm_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
// 富竹さんだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3269,14 +3269,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 8, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「やぁ久しぶり@圭一くん、だったよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800019", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800019", 256);
OutputLine(NULL, "「やぁ久しぶり。",
NULL, "\"Hey, long time no see.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800020", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800020", 256);
OutputLine(NULL, "圭一くん、だったよね。」",
NULL, " Keiichi-kun, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3285,7 +3285,7 @@ void main()
//「どうもその節は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06160", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06160", 256);
OutputLine(NULL, "「どうもその節は。」",
NULL, "\"My due regards.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3298,14 +3298,14 @@ void main()
NULL, "I expelled the rude imagery from my head and greeted him without inciting anything.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "tm_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 8, "tm_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そう言えば…@彼女は君の知り合いだよね…??@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800021", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800021", 256);
OutputLine(NULL, "「そう言えば……",
NULL, "\"By the way...", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800022", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800022", 256);
OutputLine(NULL, "彼女は君の知り合いだよね…??」",
NULL, " Was that girl an acquaintance of yours...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3324,13 +3324,13 @@ void main()
//「あ、あれは一体何だったんだい?@ 彼女が剥き身の斧を持って歩いてるんだよ?@ それもにやにやと笑いながら!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800023", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800023", 256);
OutputLine(NULL, "「あ、あれは一体何だったんだい?!",
NULL, "\"Wh-What was that all about!?", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800024", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800024", 256);
OutputLine(NULL, " 彼女が剥き身の鉈を持って歩いてるんだよ?!",
NULL, " She was walking around with a bared hatchet!", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800025", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800025", 256);
OutputLine(NULL, " それもにやにやと笑いながら!!」",
NULL, " And she was laughing with a huge smile across her face!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3353,7 +3353,7 @@ void main()
//「身に危険を察して隠れたけど!d300…!d
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800026", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800026", 256);
OutputLine(NULL, "「身に危険を察して隠れたけど",
NULL, "\"I hid myself because I thought it might be dangerous", Line_Continue);
@@ -3387,13 +3387,13 @@ void main()
//「いーんですいーんです@ほっといて下さい@また犠牲者を探して徘徊しているだけですから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06170", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06170", 256);
OutputLine(NULL, "「いーんですいーんです。",
NULL, "\"It's fine, it's fine.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06180", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06180", 256);
OutputLine(NULL, "ほっといて下さい。",
NULL, " Just leave her be.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06190", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06190", 256);
OutputLine(NULL, "また犠牲者を探して徘徊しているだけですから。」",
NULL, " She's just wandering around looking for more victims.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3417,10 +3417,10 @@ void main()
//「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06200", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06200", 256);
OutputLine(NULL, "「富竹さんがここで殺されたら多分犯人はあいつです。",
NULL, "\"If you were to be killed out here, she'd probably be the one to do it.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06210", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06210", 256);
OutputLine(NULL, "…せいぜい嗅ぎ回らないようにすることですねぇ。」",
NULL, " ...Try not to snoop too much around here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3441,11 +3441,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 8, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くん、それ、よそ者の僕への警告のつもりかい?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800027", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800027", 256);
OutputLine(NULL, "「圭一くん、それ、よそ者の僕への警告のつもりかい?」",
NULL, "\"Keiichi-kun, is that meant to be a warning for an outsider like me?\"", Line_Normal);
ClearMessage();
@@ -3460,14 +3460,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 8, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「はっはっは@ せいぜい気をつけることにするよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800028", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800028", 256);
OutputLine(NULL, "「はっはっは!",
NULL, "\"Hah hah hah!", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800029", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800029", 256);
OutputLine(NULL, " せいぜい気をつけることにするよ。」",
NULL, " I'll try my best to be careful.\"", Line_Normal);
ClearMessage();
@@ -3530,17 +3530,17 @@ void main()
DrawScene( "bg_024", 1000 );
Wait( 1000 );
DrawScene( "bg_023", 400 );
- DrawBustshotWithFiltering( 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
//「圭一く~ん@ 待ってたよ。今日もがんばろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200268", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200268", 256);
OutputLine(NULL, "「圭一く〜ん!",
NULL, "\"Keiichi-kun~!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200269", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200269", 256);
OutputLine(NULL, " 待ってたよ。今日もがんばろ!」",
NULL, " I was waiting for you. Let's try our best today!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3564,10 +3564,10 @@ void main()
//「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06290", 256);
OutputLine(NULL, "「鉈は鞘とかをかぶせて持って来い。",
NULL, "\"You should put a cover on that hatchet when you have it in public.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06300", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06300", 256);
OutputLine(NULL, "剥き身はさすがにまずいだろ!」",
NULL, " It's not good to carry it around out in the open like that!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3575,11 +3575,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「なくしちゃったみたいで…ないんだもん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200270", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200270", 256);
OutputLine(NULL, "「なくしちゃったみたいで…ないんだもん。」",
NULL, "\"Seems that I lost it... so there isn't one.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3610,19 +3610,19 @@ void main()
//「ま、いっか@ 今日で決めるぜ@ 最後の梁をぶっ壊せば引きずりだせるはずさ@準備万端@任せとけ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06310", 256);
OutputLine(NULL, "「ま、いっか!",
NULL, "\"Ah well!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06320", 256);
OutputLine(NULL, " 今日で決めるぜ!",
NULL, " Let's finish this today!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06330", 256);
OutputLine(NULL, " 最後の梁をぶっ壊せば引きずりだせるはずさ。",
NULL, " If we bust through this last beam, we should be able to pull him out.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06340", 256);
OutputLine(NULL, "準備万端。",
NULL, " I've got everything I need.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06350", 256);
OutputLine(NULL, "任せとけ!」",
NULL, " Leave it to me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3630,11 +3630,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200271", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200271", 256);
OutputLine(NULL, "「うん!」",
NULL, "\"Okay!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3649,14 +3649,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200272", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200272", 256);
OutputLine(NULL, "「待っててね、ランディーくん。",
NULL, "\"Just wait, Colonel Randy.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200273", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200273", 256);
OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」",
NULL, " Keiichi-kun will save you...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3665,10 +3665,10 @@ void main()
//「よっしゃ、下がってな@…一気にケリをつけてやるぜぇえぇ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06360", 256);
OutputLine(NULL, "「よっしゃ、下がってな。",
NULL, "\"All right, get back.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06370", 256);
OutputLine(NULL, "…一気にケリをつけてやるぜぇえぇ!!!」",
NULL, " ...I'll finish this in one gooooo!\"", Line_Normal);
ClearMessage();
@@ -3690,17 +3690,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_si_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200274", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200274", 256);
OutputLine(NULL, "「…どう?",
NULL, "\"...How is it?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200275", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200275", 256);
OutputLine(NULL, " うまく行きそう?",
NULL, " Think you can do it?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200276", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200276", 256);
OutputLine(NULL, " 無理そうだったら無理しなくていいよ…?」",
NULL, " If it looks too hard, you don't have to strain yourself...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3709,13 +3709,13 @@ void main()
//「ここさえ折れればあとは何とかなる@ 今日は気力も充実@ 行ける!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06380", 256);
OutputLine(NULL, "「ここさえ折れればあとは何とかなる!",
NULL, "\"If I can break through this, then we'll be good!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06390", 256);
OutputLine(NULL, " 今日は気力も充実!",
NULL, " I have plenty of power today!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06400", 256);
OutputLine(NULL, " 行ける!!!」",
NULL, " I can do it!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3756,8 +3756,8 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawBG( "bg_024", 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
@@ -3771,13 +3771,13 @@ void main()
//「大丈夫@ もう一息@今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06410", 256);
OutputLine(NULL, "「大丈夫!",
NULL, "\"I'm fine!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06420", 256);
OutputLine(NULL, " もう一息。",
NULL, " I'm almost there.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06430", 256);
OutputLine(NULL, "今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。」",
NULL, " I'll make sure Rena can give Colonel Randy a good-night kiss tonight.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3785,17 +3785,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200277", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200277", 256);
OutputLine(NULL, "「…うん。",
NULL, "\"...Yeah.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200278", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200278", 256);
OutputLine(NULL, "……ありがとぅ。",
NULL, " ...Thanks.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200279", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200279", 256);
OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」",
NULL, " ...Giving Colonel Randy... a good night kiss... hao...\"", Line_Normal);
ClearMessage();
@@ -3803,10 +3803,10 @@ void main()
//「そう言えば…レナも転校生だったんだろ@ 前はどこに住んでたんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06440", 256);
OutputLine(NULL, "「そう言えば…レナも転校生だったんだろ?",
NULL, "\"Come to think of it... Rena, you're a transfer student too, right?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06450", 256);
OutputLine(NULL, " 前はどこに住んでたんだよ。」",
NULL, " Where did you live before?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3828,17 +3828,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200280", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200280", 256);
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200281", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200281", 256);
OutputLine(NULL, " 関東の方だよ。",
NULL, " In Kanto.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200282", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200282", 256);
OutputLine(NULL, "ここほどじゃないけど、やっぱり田舎だったかな。」",
NULL, " It wasn't as rural as it is out here, but it was still out in the countryside.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3847,13 +3847,13 @@ void main()
//「何で引っ越してきたんだよ@雛見沢に@ほら、ここって結構田舎だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06460", 256);
OutputLine(NULL, "「何で引っ越してきたんだよ。",
NULL, "\"Why did you move here?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06470", 256);
OutputLine(NULL, "雛見沢に。",
NULL, " To Hinamizawa, I mean.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06480", 256);
OutputLine(NULL, "ほら、ここって結構田舎だろ?」",
NULL, " You know, this is pretty far out in the boonies.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3862,10 +3862,10 @@ void main()
//「圭一くんは何で引っ越してきたの@ お父さんの仕事と関係あるのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200283", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200283", 256);
OutputLine(NULL, "「圭一くんは何で引っ越してきたの?",
NULL, "\"Why did you move here?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200284", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200284", 256);
OutputLine(NULL, " お父さんの仕事と関係あるのかな?」",
NULL, " Does it have to do with your dad's work?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3874,10 +3874,10 @@ void main()
//「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06490", 256);
OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。",
NULL, "\"Dad said he wanted to relocate his studio.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06500", 256);
OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」",
NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal);
ClearMessage();
@@ -3885,7 +3885,7 @@ void main()
//「アトリエ?…圭一くんのお父さんて芸術家さんなの??@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200285", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200285", 256);
OutputLine(NULL, "「アトリエ?…圭一くんのお父さんて芸術家さんなの??」",
NULL, "\"Studio? ...Is your father an artist or something??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3894,10 +3894,10 @@ void main()
//「風景画ばっかり描いてる@年に2回くらいはどっかで個展を開いてるらしい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06510", 256);
OutputLine(NULL, "「風景画ばっかり描いてる。",
NULL, "\"He paints scenery.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06520", 256);
OutputLine(NULL, "年に2回くらいはどっかで個展を開いてるらしい。」",
NULL, " Seems that twice a year he opens a gallery for the stuff he does.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3919,14 +3919,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それってすごいね@ 今度レナにも見せてね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200286", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200286", 256);
OutputLine(NULL, "「それってすごいね!",
NULL, "\"That's amazing!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200287", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200287", 256);
OutputLine(NULL, " 今度レナにも見せてね!」",
NULL, " Let me see them next time!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3947,14 +3947,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200288", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200288", 256);
OutputLine(NULL, "「でも…学期途中の転校だったんでしょ?",
NULL, "\"But... you transferred in the middle of the semester, didn't you?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200289", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200289", 256);
OutputLine(NULL, " 大変じゃなかった?」",
NULL, " Wasn't that a hassle?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3963,10 +3963,10 @@ void main()
//「別に@…都会ってのには飽きてたし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06530", 256);
OutputLine(NULL, "「別に。",
NULL, "\"Not really.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06540", 256);
OutputLine(NULL, "…都会ってのには飽きてたし。」",
NULL, " ...I was getting bored of the city anyway.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3988,7 +3988,7 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBG( "bg_023", 0, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE );
@@ -4028,7 +4028,7 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
//「うら@/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06550", 256);
OutputLine(NULL, "「うら!",
NULL, "\"Hooyah!", Line_WaitForInput);
@@ -4039,7 +4039,7 @@ void main()
SetValidityOfInput( TRUE );
// てめ@/
- PlayVoice(3, "s19/01/hr_kei06560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06560", 256);
OutputLine(NULL, " てめ!",
NULL, " You little...!", Line_WaitForInput);
@@ -4049,7 +4049,7 @@ void main()
SetValidityOfInput( TRUE );
// 畜生!!」/
- PlayVoice(3, "s19/01/hr_kei06570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06570", 256);
OutputLine(NULL, " 畜生!!」",
NULL, " Damn it!\"", Line_Continue);
@@ -4149,7 +4149,7 @@ void main()
//「……ぁ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06920", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06920", 256);
OutputLine(NULL, "「……ぁ、」",
NULL, "\"...Ah.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4157,11 +4157,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ko_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ko_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ど、どうしたの大丈夫?! ケガしたの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200290", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200290", 256);
OutputLine(NULL, "「ど、どうしたの大丈夫?! ケガしたの?!」",
NULL, "\"Wh-What's the matter!? Are you hurt!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4170,10 +4170,10 @@ void main()
//「ご、ごめん…@人形の腕、壊しちゃったよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06930", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06930", 256);
OutputLine(NULL, "「ご、ごめん…、",
NULL, "\"S-Sorry...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06940", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06940", 256);
OutputLine(NULL, "人形の腕、壊しちゃったよ…。」",
NULL, " The figure's arm... I broke it off...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4181,11 +4181,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200291", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200291", 256);
OutputLine(NULL, "「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。」",
NULL, "\"...Oh, that's all? I thought Keiichi-kun hurt himself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4202,10 +4202,10 @@ void main()
//「ガムテープとかでくっつけて、その上に上着を着せるもの@絶対わからないよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200292", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200292", 256);
OutputLine(NULL, "「ガムテープとかでくっつけて、その上に上着を着せるもの。",
NULL, "\"We just need to tape it back on and put a coat over him.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200293", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200293", 256);
OutputLine(NULL, "絶対わからないよ。」",
NULL, " Nobody will even notice.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4214,10 +4214,10 @@ void main()
//「…そっか。じゃあ引っ張り出そうぜ@そっち持ってくれるか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06950", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06950", 256);
OutputLine(NULL, "「…そっか。じゃあ引っ張り出そうぜ。",
NULL, "\"...I see. Let's pull him out then.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06960", 256);
OutputLine(NULL, "そっち持ってくれるか?」",
NULL, " Can you get that side?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4226,7 +4226,7 @@ void main()
//「うん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200271", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200271", 256);
OutputLine(NULL, "「うん!」",
NULL, "\"Okay!\"", Line_Normal);
ClearMessage();
@@ -4280,32 +4280,32 @@ void main()
//「…情けないぜ前原圭一@ よっしゃレナ@ 一気に行くぞ?@ せーのぉッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei06970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06970", 256);
OutputLine(NULL, "「…情けないぜ前原圭一!",
NULL, "\"...You're pathetic, Keiichi Maebara!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06980", 256);
OutputLine(NULL, " よっしゃレナ!",
NULL, " All right, Rena!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei06990", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei06990", 256);
OutputLine(NULL, " 一気に行くぞ?!",
NULL, " Let's do this in one go!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07000", 256);
OutputLine(NULL, " せーのぉッ!!」",
NULL, " Ready... and...!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200295", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200295", 256);
OutputLine(NULL, "「…わ!",
NULL, "\"...Whoa!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200296", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200296", 256);
OutputLine(NULL, " やった!…やったよ圭一くん!!",
NULL, " We did it! We did it, Keiichi-kun!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200297", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200297", 256);
OutputLine(NULL, " わぁ〜い!!」",
NULL, " Yaaay!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4336,11 +4336,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200298", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200298", 256);
OutputLine(NULL, "「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!」",
NULL, "\"...Waa... Colonel Randy... He really is kyute!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4364,7 +4364,7 @@ void main()
//「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07010", 256);
OutputLine(NULL, "「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。」",
NULL, "\"I'll help you carry it back. It'd be bad if it gets dark.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4373,10 +4373,10 @@ void main()
//「…うん。そうだね@ 圭一くん本当にありがとうね! この恩は忘れないね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200299", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200299", 256);
OutputLine(NULL, "「…うん。そうだね!",
NULL, "\"...Yeah. Right!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200300", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200300", 256);
OutputLine(NULL, " 圭一くん本当にありがとうね! この恩は忘れないね!」",
NULL, " I really want to thank you, Keiichi-kun! I won't forget this!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4385,7 +4385,7 @@ void main()
//「恩返しは何がいいか、よく考えておくよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07020", 256);
OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」",
NULL, "\"I'll think real hard about how you can repay me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4393,14 +4393,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200301", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200301", 256);
OutputLine(NULL, "「わ、わ…、…どんな恩返しだろ。",
NULL, "\"Wh... Whoa... I wonder what kind of 'repayment'?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200302", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200302", 256);
OutputLine(NULL, "…恩返しだろ?」",
NULL, " ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4483,8 +4483,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_005.txt b/Update/onik_005.txt
index 98fbc3d..6a4c9c1 100644
--- a/Update/onik_005.txt
+++ b/Update/onik_005.txt
@@ -14,26 +14,26 @@ void main()
DrawScene( "white", 400 );
PlayBGM( 1, "msys01", 128, 0 );
DrawScene( "bg_108", 3000 );
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「あははは! どうだった圭ちゃん!@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300259", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300259", 256);
OutputLine(NULL, "「あははは! どうだった圭ちゃん!」",
NULL, "\"Ahahaha! How was it, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400112", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400112", 256);
OutputLine(NULL, "「レナさんの家に行ったでございますか!",
NULL, "\"So you went to Rena-san's house!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400113", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400113", 256);
OutputLine(NULL, " 凄かったでしょう〜?!」",
NULL, " Wasn't it amazing!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -42,20 +42,20 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…あははは…そんなことないよね…@ ね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200303", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200303", 256);
OutputLine(NULL, "「…あははは…そんなことないよね…?",
NULL, "\"Ahahaha... It's nothing like that, right...?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200304", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200304", 256);
OutputLine(NULL, " ね?」",
NULL, " Right?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -146,13 +146,13 @@ void main()
//「そこまでは百歩譲ってかぁいいことにしてもいい@ だがあの郵便ポストはヘンだぞ?@ あーゆうのってマズいんじゃないのか?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07030", 256);
OutputLine(NULL, "「そこまでは百歩譲ってかぁいいことにしてもいい!",
NULL, "\"I'll agree with you that those are cute,", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07040", 256);
OutputLine(NULL, " だがあの郵便ポストはヘンだぞ?!",
NULL, " but why the mailbox!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07050", 256);
OutputLine(NULL, " あーゆうのってマズいんじゃないのか?!?!」",
NULL, " Won't you get in trouble for that one!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -160,11 +160,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…だって……はぅ……かぁいいんだもん…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200305", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200305", 256);
OutputLine(NULL, "「…だって……はぅ……かぁいいんだもん…☆」",
NULL, "\"...But... hao... so kyute...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -180,10 +180,10 @@ void main()
//「デカけりゃいいのか@ デカけりゃ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07060", 256);
OutputLine(NULL, "「デカけりゃいいのか!",
NULL, "\"So it's the bigger the better!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07070", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07070", 256);
OutputLine(NULL, " デカけりゃ!!」",
NULL, " Just as long as it's big!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -191,14 +191,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400114", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400114", 256);
OutputLine(NULL, "「で、お部屋には小さいものがごっちゃりと陳列してありますの。",
NULL, "\"And her room displays the smaller ones.", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400115", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400115", 256);
OutputLine(NULL, "…前に拝見したことがあるでございますわ。」",
NULL, " ...I had a chance to see them before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -207,7 +207,7 @@ void main()
//「で、梨花ちゃんみたいなかぁいい子は地下室にしまうのか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07080", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07080", 256);
OutputLine(NULL, "「で、梨花ちゃんみたいなかぁいい子は地下室にしまうのか。」",
NULL, "\"And kyute kids like Rika-chan are locked away in the basement?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -215,13 +215,13 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…うんうん……なんでもしまっちゃうよ@ はぅ……かぁいい…。」
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200306", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200306", 256);
OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆",
NULL, "\"...Yep, yep... I'll keep anything☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200307", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200307", 256);
OutputLine(NULL, " はぅ……かぁいい…。」",
NULL, " Hao... kyute...\"", Line_Normal);
@@ -237,13 +237,13 @@ void main()
//「なぁレナ@ニューヨークに自由の女神ってあるだろ@…あれ、かぁいいか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07090", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07090", 256);
OutputLine(NULL, "「なぁレナ。",
NULL, "\"Hey, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07100", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07100", 256);
OutputLine(NULL, "ニューヨークに自由の女神ってあるだろ。",
NULL, " You know about the Statue of Liberty in New York, right?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07110", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07110", 256);
OutputLine(NULL, "…あれ、かぁいいか?」",
NULL, " ...Is that kyute?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -252,12 +252,12 @@ void main()
//「……うん、かぁいいよ……はぅ……ほしぃよぅ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200308", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200308", 256);
OutputLine(NULL, "「……うん、かぁいいよ……はぅ……ほしぃよぅ……。」",
NULL, "\"...Yeah, kyute... hao... I want it...\"", GetGlobalFlag(GLinemodeSp));
DisableWindow();
- DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -282,12 +282,12 @@ void main()
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…お待たせしましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500041", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500041", 256);
OutputLine(NULL, "「…お待たせしましたです。」",
NULL, "\"...My apologies for keeping you waiting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -304,10 +304,10 @@ void main()
//「職員室に呼ばれるなんて面白くないよな@何かやったのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07240", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07240", 256);
OutputLine(NULL, "「職員室に呼ばれるなんて面白くないよな。",
NULL, "\"No fun being called to the staff room.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07250", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07250", 256);
OutputLine(NULL, "何かやったのか?」",
NULL, " Did you do something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -316,11 +316,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「失礼な! 梨花は圭一さんのような不良とは違うでございます!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400116", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400116", 256);
OutputLine(NULL, "「失礼な! 梨花は圭一さんのような不良とは違うでございます!」",
NULL, "\"How rude! Rika isn't a hoodlum like Keiichi-san!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -328,17 +328,17 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「あはは@違うよ圭一くん@梨花ちゃんはお祭りの実行委員さんなの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200309", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200309", 256);
OutputLine(NULL, "「あはは。",
NULL, "\"Ahaha.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200310", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200310", 256);
OutputLine(NULL, "違うよ圭一くん。",
NULL, " Nothing like that, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200311", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200311", 256);
OutputLine(NULL, "梨花ちゃんはお祭りの実行委員さんなの。」",
NULL, " Rika-chan is a member of the Festival Committee.\"", Line_Normal);
ClearMessage();
@@ -348,10 +348,10 @@ void main()
//「祭り@ 学校の文化祭かなんかの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07260", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07260", 256);
OutputLine(NULL, "「祭り?",
NULL, "\"Festival?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07270", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07270", 256);
OutputLine(NULL, " 学校の文化祭かなんかの?」",
NULL, " The school cultural festival or something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -359,17 +359,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃん圭ちゃん、この前言ったじゃん@村祭りだよ@綿流しのお祭り。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300260", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300260", 256);
OutputLine(NULL, "「圭ちゃん圭ちゃん、この前言ったじゃん。",
NULL, "\"Kei-chan, Kei-chan, I already told you.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300261", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300261", 256);
OutputLine(NULL, "村祭りだよ。",
NULL, " It's the village festival.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300262", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300262", 256);
OutputLine(NULL, "綿流しのお祭り。」",
NULL, " The Watanagashi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -385,10 +385,10 @@ void main()
//「そのワタナガシって何なんだ@ 灯篭流しみたいなもんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07280", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07280", 256);
OutputLine(NULL, "「そのワタナガシって何なんだ?",
NULL, "\"So what's this Watanagashi thing about?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07290", 256);
OutputLine(NULL, " 灯篭流しみたいなもんか?」",
NULL, " Is it like a floating lantern festival?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -397,7 +397,7 @@ void main()
//「最後に沢に流すってとこだけは同じかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300263", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300263", 256);
OutputLine(NULL, "「最後に沢に流すってとこだけは同じかな。」",
NULL, "\"I guess the last part where you set things adrift in a river is similar.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -405,14 +405,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「痛んで使えなくなったお布団とかどてらとかにね@ご苦労さまって感謝して供養しながら沢に流すお祭りなの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200312", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200312", 256);
OutputLine(NULL, "「痛んで使えなくなったお布団とかどてらとかにね。",
NULL, "\"Except we use cotton things, like old worn-out futons and padded cloaks.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200313", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200313", 256);
OutputLine(NULL, "ご苦労さまって感謝して供養しながら沢に流すお祭りなの。」",
NULL, " It's a festival expressing thanks for their years of service.\"", Line_Normal);
ClearMessage();
@@ -451,14 +451,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "sa_se_ak_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_ak_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「それじゃあサマーキャンプですわ@ 圭一さんて意外に想像力貧困でございますのね~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400117", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400117", 256);
OutputLine(NULL, "「それじゃあサマーキャンプですわ!",
NULL, "\"That's just summer camp!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400118", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400118", 256);
OutputLine(NULL, " 圭一さんて意外に想像力貧困でございますのね〜。」",
NULL, " I never anticipated how destitute Keiichi-san's imaginative capabilities would actually be~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -467,7 +467,7 @@ void main()
//「な、な!!w400 なんで俺が下らん想像をしたことがわかったッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07300", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07300", 256);
OutputLine(NULL, "「な、な!",
NULL, "\"Wh-Wha!?", Line_Continue);
@@ -483,11 +483,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…表情に出てましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500058", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500058", 256);
OutputLine(NULL, "「…表情に出てましたです。」",
NULL, "\"...It was written all over your face.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -502,7 +502,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ka_b1", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ka_b1", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// レナがこんなカオだよ、といって再現してくれる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -518,17 +518,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "me_se_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300264", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300264", 256);
OutputLine(NULL, "「はははは!",
NULL, "\"Hahahahaha!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300265", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300265", 256);
OutputLine(NULL, " まぁそんなに面白いものじゃないけどさ。",
NULL, " It's nothing fun like that, you see.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300266", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300266", 256);
OutputLine(NULL, "楽しみにしてりゃいいじゃん。」",
NULL, " But you should still look forward to it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -536,14 +536,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「みんなで行こ@当日は迎えに行くからね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200314", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200314", 256);
OutputLine(NULL, "「みんなで行こ。",
NULL, "\"Let's all go together.", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200315", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200315", 256);
OutputLine(NULL, "当日は迎えに行くからね!」",
NULL, " I'll come get you that day!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -560,14 +560,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
- DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「退屈どころか@ 今年もやるぜッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300267", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300267", 256);
OutputLine(NULL, "「退屈どころか!",
NULL, "\"You won't get bored!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300268", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300268", 256);
OutputLine(NULL, " 今年もやるぜッ!!」",
NULL, " We're doing it again this year!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -597,10 +597,10 @@ void main()
//「我が部の夏の風物詩ッ!@ 綿流祭四凶爆闘!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300269", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300269", 256);
OutputLine(NULL, "「我が部の夏の風物詩ッ!!",
NULL, "\"Our club's summer tradition!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300270", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300270", 256);
OutputLine(NULL, " 綿流祭四凶爆闘!!」",
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
@@ -613,21 +613,21 @@ void main()
//「セ、センスねぇーッ!@ なんだよそのネーミングは!@」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07310", 256);
OutputLine(NULL, "「セ、センスねぇーッ!!",
NULL, "\"Th-That sounds awful!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07320", 256);
OutputLine(NULL, " なんだよそのネーミングは!!」",
NULL, " What kind of name is that!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_ha_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200316", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200316", 256);
OutputLine(NULL, "「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。」",
NULL, "\"...I-I think it's a kyute name, though...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -642,11 +642,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…圭一もいますから、今年は五凶爆闘になりますです。」
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500059", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500059", 256);
OutputLine(NULL, "「…圭一もいますから、今年は五凶爆闘になりますです。」",
NULL, "\"...Since Keiichi is here this year, it becomes five demons.\"", Line_Normal);
@@ -660,7 +660,7 @@ void main()
//「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07330", 256);
OutputLine(NULL, "「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?」",
NULL, "\"So... How does this funky-sounding club activity tie in to the festival?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -668,14 +668,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「をっほっほ@ 日頃部活動で培った実力をご披露するのでございますわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400119", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400119", 256);
OutputLine(NULL, "「をっほっほ!",
NULL, "\"O ho ho!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400120", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400120", 256);
OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」",
NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -683,14 +683,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_aw_b2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_aw_b2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「その通り@ 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300271", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300271", 256);
OutputLine(NULL, "「その通り!",
NULL, "\"Exactly!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300272", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300272", 256);
OutputLine(NULL, " 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!」",
NULL, " We show the full extent of the abilities that the best of the best have obtained through our daily trials and tribulations...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -699,14 +699,14 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「でも去年は村長さんに怒られたし…@今年は迷惑をかけないようにしないとね…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200317", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200317", 256);
OutputLine(NULL, "「でも去年は村長さんに怒られたし…。",
NULL, "\"But last year the mayor got angry...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200318", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200318", 256);
OutputLine(NULL, "今年は迷惑をかけないようにしないとね…。」",
NULL, " so we need to make sure not to cause any problems this time...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -715,11 +715,11 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…つまり露店巡りをしながら部活動をするわけです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500060", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500060", 256);
OutputLine(NULL, "「…つまり露店巡りをしながら部活動をするわけです。」",
NULL, "\"...So basically we're doing club activities while checking out the stalls.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -747,11 +747,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あはは…、でも楽しいんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200319", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200319", 256);
OutputLine(NULL, "「あはは…、でも楽しいんだよ!」",
NULL, "\"Ahaha... but it's lots of fun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -785,14 +785,14 @@ void main()
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_108", 1000 );
- DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300273", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300273", 256);
OutputLine(NULL, "「じゃ、それはそれとして。",
NULL, "\"Well, putting that aside for now...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300274", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300274", 256);
OutputLine(NULL, "今日も始めようかね、部活動! 異議はぁ?!」",
NULL, " Let's start our club activities today! Any objections!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -801,10 +801,10 @@ void main()
//「な~~しッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("部活メンバー", NULL, "Club Members", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07330_01", 300);
- PlayVoice(5, "s19/02/990200320", 300);
- PlayVoice(6, "s19/04/990400121", 300);
- PlayVoice(7, "s19/05/990500061", 300);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07330_01", 300);
+ ModPlayVoiceLS(5, 2, "s19/02/990200320", 300);
+ ModPlayVoiceLS(6, 4, "s19/04/990400121", 300);
+ ModPlayVoiceLS(7, 5, "s19/05/990500061", 300);
OutputLine(NULL, "「な〜〜しッ!!」",
NULL, "\"Naaay!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -819,14 +819,14 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「やっぱり人数が多いときはトランプが一番の王道だよねぇ@ まさにこれぞテーブルゲームのベーシック!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300275", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300275", 256);
OutputLine(NULL, "「やっぱり人数が多いときはトランプが一番の王道だよねぇ!",
NULL, "\"When there's lots of people, card games really are the easiest to play!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300276", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300276", 256);
OutputLine(NULL, " まさにこれぞテーブルゲームのベーシック!」",
NULL, " This really is the most basic of table games!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -835,7 +835,7 @@ void main()
//「またガン牌トランプか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07340", 256);
OutputLine(NULL, "「またガン牌トランプか?!」",
NULL, "\"Playing with the marked deck again!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -844,10 +844,10 @@ void main()
//「今日は新品@傷はないから本当に条件は互角!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300277", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300277", 256);
OutputLine(NULL, "「今日は新品。",
NULL, "\"We'll use a new one today.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300278", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300278", 256);
OutputLine(NULL, "傷はないから本当に条件は互角!」",
NULL, " There are no marks on the cards, so we're on equal footing!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -855,14 +855,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400122", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400122", 256);
OutputLine(NULL, "「本当でございましょうねぇ!",
NULL, "\"I wonder if that really is the case...", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400123", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400123", 256);
OutputLine(NULL, " そのカード、改めさせてもらいますわぁ!」",
NULL, " I will have to inspect them!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -877,11 +877,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん。これなら大丈夫だよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200321", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200321", 256);
OutputLine(NULL, "「うん。これなら大丈夫だよ!」",
NULL, "\"Yes. These seem to be fine!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -889,14 +889,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みんな納得した@ じゃあ今日はね!s200……………!sd「大貧民」にしよっか。5人て人数もいい感じでしょ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300279", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300279", 256);
OutputLine(NULL, "「みんな納得した?",
NULL, "\"Are you all satisfied?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300280", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300280", 256);
OutputLine(NULL, " じゃあ今日はね",
NULL, " Then today, I guess", Line_Continue);
@@ -969,13 +969,13 @@ void main()
//「一応、細部を確認しとくぜ@ジョーカーはオールマイティーか@ 3は3枚でも革命可能か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07350", 256);
OutputLine(NULL, "「一応、細部を確認しとくぜ。",
NULL, "\"I'd like to go over some details.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07360", 256);
OutputLine(NULL, "ジョーカーはオールマイティーか?",
NULL, " Are the jokers wild?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07370", 256);
OutputLine(NULL, " 3は3枚でも革命可能か?」",
NULL, " Can you make a reversal with three Threes?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -983,20 +983,20 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ジョーカーはなし@2が最強@革命返しは有り@3でも4枚なきゃ革命不可。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300281", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300281", 256);
OutputLine(NULL, "「ジョーカーはなし。",
NULL, "\"No jokers.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300282", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300282", 256);
OutputLine(NULL, "2が最強。",
NULL, " Two is the highest.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300283", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300283", 256);
OutputLine(NULL, "革命返しは有り。",
NULL, " You can reverse a reversal.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300284", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300284", 256);
OutputLine(NULL, "3でも4枚なきゃ革命不可。」",
NULL, " You can only make a reversal with four-of-a-kind, not three.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1004,14 +1004,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ@ あれはなしなの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200322", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200322", 256);
OutputLine(NULL, "「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ?",
NULL, "\"Also, you know how the Peasant sends a good card to the President?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200323", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200323", 256);
OutputLine(NULL, " あれはなしなの。」",
NULL, " None of that.\"", Line_Normal);
ClearMessage();
@@ -1060,18 +1060,18 @@ void main()
//「で、今日の罰ゲームは何でございますの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400124", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400124", 256);
OutputLine(NULL, "「で、今日の罰ゲームは何でございますの?!」",
NULL, "\"So, what shall today's penalty be!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_wi_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300285", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300285", 256);
OutputLine(NULL, "「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。」",
NULL, "\"About that... Why don't we all write something down on slips of paper and have the loser draw one?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1093,14 +1093,14 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400125", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400125", 256);
OutputLine(NULL, "「をっほっほっほ!",
NULL, "\"Oh ho ho ho!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400126", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400126", 256);
OutputLine(NULL, " ではどぎつ〜いのを書いて圭一さんに引かせてやりますわぁ!」",
NULL, " I'll write a naaasty one and have Keiichi-san draw it!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1108,11 +1108,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200324", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200324", 256);
OutputLine(NULL, "「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。」",
NULL, "\"I-It would be awful if you wrote a bad one and drew it yourself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1121,7 +1121,7 @@ void main()
//「負けなきゃいい、ってんだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07380", 256);
OutputLine(NULL, "「負けなきゃいい、ってんだろ?」",
NULL, "\"Just don't lose!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1130,7 +1130,7 @@ void main()
//「わかってるじゃありませんの!をっほっほ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400127", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400127", 256);
OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」",
NULL, "\"Don't you know best? O ho ho!\"", Line_Normal);
ClearMessage();
@@ -1147,14 +1147,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃ適当に書いてこのかばんの中に入れてー@負けた人はこの中に手を突っ込んで1枚引くってことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300286", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300286", 256);
OutputLine(NULL, "「じゃ適当に書いてこのかばんの中に入れてー。",
NULL, "\"Then write down whatever and put it in this bag.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300287", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300287", 256);
OutputLine(NULL, "負けた人はこの中に手を突っ込んで1枚引くってことで。」",
NULL, " When you lose, stick your hand inside, and pick one out.\"", Line_Normal);
ClearMessage();
@@ -1186,11 +1186,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…何もなし、!d300て書くのは禁じ手にしましょうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500062", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500062", 256);
OutputLine(NULL, "「…何もなし、",
NULL, "\"...'No penalty,'", Line_Continue);
@@ -1211,14 +1211,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あぁあぁあ!!魅音さん卑怯ですわぁ!@ 「何もなし」って書いて角を折ってあるですの~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400128", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400128", 256);
OutputLine(NULL, "「あぁあぁあ!!魅音さん卑怯ですわぁ!!",
NULL, "\"Aaaah! That's so sneaky, Mion-san!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400129", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400129", 256);
OutputLine(NULL, " 「何もなし」って書いて角を折ってあるですの〜!」",
NULL, " She wrote, 'no penalty,' and the corner of the slip is folded!\"", Line_Normal);
ClearMessage();
@@ -1270,11 +1270,11 @@ void main()
NULL, "I couldn't underestimate her even though she doesn't stand out.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200325", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200325", 256);
OutputLine(NULL, "「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?」",
NULL, "\"Everyone... D-Don't write penalties that are too mean, okay...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1293,10 +1293,10 @@ void main()
//「大丈夫だよレナ@負けなきゃあいいんだからな!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07390", 256);
OutputLine(NULL, "「大丈夫だよレナ。",
NULL, "\"It's fine, Rena.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07400", 256);
OutputLine(NULL, "負けなきゃあいいんだからな!!」",
NULL, " Just don't lose!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1305,15 +1305,15 @@ void main()
//「…う、うん。そうだね@/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200326", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200326", 256);
OutputLine(NULL, "「…う、うん。そうだね。",
NULL, "\"...Y-Yeah. That's true.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!@
- PlayVoice(3, "s19/02/990200327", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200327", 256);
OutputLine(NULL, "よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!」",
NULL, " Okay! I'll try hard so everyone has to pick the penalty I write!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1328,14 +1328,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400130", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400130", 256);
OutputLine(NULL, "「同感ですわ…。",
NULL, "\"I agree with that...", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400131", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400131", 256);
OutputLine(NULL, "特に「レナの罰ゲーム」ってのがとっても気になるでございます…!」",
NULL, " I'm very curious what Rena's penalty is in particular!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1343,11 +1343,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…誰の罰ゲームでも怖いです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500063", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500063", 256);
OutputLine(NULL, "「…誰の罰ゲームでも怖いです。」",
NULL, "\"...Everybody's penalties are scary.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1362,17 +1362,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "me_se_wi_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300288", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300288", 256);
OutputLine(NULL, "「つまり。",
NULL, "\"Basically...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300289", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300289", 256);
OutputLine(NULL, "このゲームには負けられないってわけ!!",
NULL, " You can't afford to lose this game!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300290", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300290", 256);
OutputLine(NULL, " ご一同、覚悟はいいね?!」",
NULL, " Everybody here ready!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1464,13 +1464,13 @@ void main()
//「あれ@ これ通るのかよ@ じゃあ3出してあがりだぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07410", 256);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07420", 256);
OutputLine(NULL, " これ通るのかよ?",
NULL, " Will this work?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07430", 256);
OutputLine(NULL, " じゃあ3出してあがりだぜ!」",
NULL, " Then I'll play this Three, and I'm out!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1478,14 +1478,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_bi_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_bi_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400132", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400132", 256);
OutputLine(NULL, "「9!",
NULL, "\"Nine!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400133", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400133", 256);
OutputLine(NULL, " いないですの?!",
NULL, " Nobody!?", Line_Continue);
@@ -1502,20 +1502,20 @@ void main()
OutputLine(NULL, " 7!",
NULL, " Seven!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400134", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400134", 256);
OutputLine(NULL, " あがりでございます!!」",
NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp));
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「…5と5@あがりますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500064", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500064", 256);
OutputLine(NULL, "「…5と5。",
NULL, "\"...Five and Five.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500065", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500065", 256);
OutputLine(NULL, "あがりますです。」",
NULL, " I'm out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1524,11 +1524,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "m1", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_wa_b1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「じゃあ最後の1枚を捨てて、あがりね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200328", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200328", 256);
OutputLine(NULL, "「じゃあ最後の1枚を捨てて、あがりね!」",
NULL, "\"Then I'll discard this last one, and I'm out!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1537,11 +1537,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 2, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ち…!!w500 機を逸したか…ッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300291", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300291", 256);
OutputLine(NULL, "「ち…!",
NULL, "\"Bah...!", Line_Continue);
@@ -1575,14 +1575,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「じゃあじゃあ@ 魅ぃちゃん、この中から1枚引いてね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200329", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200329", 256);
OutputLine(NULL, "「じゃあじゃあ!",
NULL, "\"Now, now then!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200330", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200330", 256);
OutputLine(NULL, " 魅ぃちゃん、この中から1枚引いてね〜!」",
NULL, " Mii-chan, pull out one of the slips, okay~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1597,11 +1597,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_th_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_th_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300292", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300292", 256);
OutputLine(NULL, "「……だッ?!",
NULL, "\"...Wha!?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
@@ -1610,7 +1610,7 @@ void main()
OutputLine(NULL, " 誰これ?!",
NULL, " Who did this!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300293", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300293", 256);
OutputLine(NULL, " 書いたヤツだれぇえぇえ?!」",
NULL, " Who wrote thiiiiis!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1624,16 +1624,16 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…えぇと、どんなの@ どんなの?!s200……………!sd/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200331", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200331", 256);
OutputLine(NULL, "「…えぇと、どんなの?",
NULL, "\"...Um, what is it?", Line_WaitForInput);
//!s200
- PlayVoice(3, "s19/02/990200332", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200332", 256);
OutputLine(NULL, " どんなの?",
NULL, " What is it?", Line_Continue);
@@ -1646,7 +1646,7 @@ void main()
//!sd/
DisableWindow();
- DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//えぇッ?!@
OutputLine(NULL, "えぇッ?!」",
@@ -1683,10 +1683,10 @@ void main()
//「…ちょっと待て@これがどうヤバいんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07440", 256);
OutputLine(NULL, "「…ちょっと待て。",
NULL, "\"...Hey, wait.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07450", 256);
OutputLine(NULL, "これがどうヤバいんだ?」",
NULL, " How is this bad?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1694,14 +1694,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sa_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一さんは気付きませんの?!@ 校長先生はハゲ頭を恥ずかしがってますの!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400135", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400135", 256);
OutputLine(NULL, "「圭一さんは気付きませんの?!!",
NULL, "\"Keiichi-san, do you not understand!?!\"", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400136", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400136", 256);
OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」",
NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1732,11 +1732,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…校長先生は武道の達人なのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500066", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500066", 256);
OutputLine(NULL, "「…校長先生は武道の達人なのです。」",
NULL, "\"...The principal is a martial arts master.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1744,11 +1744,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400137", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400137", 256);
OutputLine(NULL, "「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。」",
NULL, "\"He boasts about traveling around the world perfecting his skills when he was younger.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1756,11 +1756,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200333", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200333", 256);
OutputLine(NULL, "「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。」",
NULL, "\"He switched to teaching after seeing the poor state of education in Japan after the war...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1777,14 +1777,14 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "me_se_th_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「部長の私が模範を示さないわけには行かないね…@ふぅ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300294", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300294", 256);
OutputLine(NULL, "「部長の私が模範を示さないわけには行かないね…。",
NULL, "\"As the club president, there is no way I can set a bad example by refusing...", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300295", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300295", 256);
OutputLine(NULL, "ふぅ。",
NULL, " phew.", Line_WaitForInput);
@@ -1792,7 +1792,7 @@ void main()
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
//…………………うりゃああぁぁああッ!!@
- PlayVoice(3, "s19/03/990300296", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300296", 256);
OutputLine(NULL, "…………………うりゃああぁぁああッ!!」",
NULL, " ...Hoo Yaaaaaaah!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1808,7 +1808,7 @@ void main()
//「…静かにこっそり行って、穏便に済ます方が有利じゃないのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07460", 256);
OutputLine(NULL, "「…静かにこっそり行って、穏便に済ます方が有利じゃないのか?」",
NULL, "\"...Wouldn't it have been easier to sneak out quietly and try to do it without making a fuss?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1816,14 +1816,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200334", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200334", 256);
OutputLine(NULL, "「多分無理だよ…。",
NULL, "\"Probably impossible...", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200335", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200335", 256);
OutputLine(NULL, "だって気配でアメフラシが探せるって言ってたし。」",
NULL, " They say he used to hunt sea slugs just by sensing their presence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1856,11 +1856,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…校長先生のエアリアル起動技です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500067", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500067", 256);
OutputLine(NULL, "「…校長先生、超奥義発動です。」",
NULL, "\"...The principal's special launcher move just started.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1910,7 +1910,7 @@ void main()
//「音からして…校長の空中強は多段ヒット技だな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07470", 256);
OutputLine(NULL, "「音からして…校長の空中強は多段ヒット技だな?」",
NULL, "\"From how it sounded... the principal's jumping fierce sounds like a multi-hit combo.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1918,11 +1918,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「し、知らないよぅ……食らいたくないもん……!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200336", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200336", 256);
OutputLine(NULL, "「し、知らないよぅ……食らいたくないもん……!!」",
NULL, "\"I-I don't want to know... I don't want to know...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1954,7 +1954,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300297", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300297", 256);
OutputLine(NULL, "「……撫でた。",
NULL, "\"...Petted.", Line_Continue);
@@ -1985,15 +1985,15 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
+ ModDrawCharacter(3, 4, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene( "bg_108", 400 );
//「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400138", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400138", 256);
OutputLine(NULL, "「取り合えず生きてますわね。",
NULL, "\"She's alive, at least.", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400139", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400139", 256);
OutputLine(NULL, "ゲーム続行は可能でございますわぁ!!」",
NULL, " Now we can continue the game!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2002,7 +2002,7 @@ void main()
//「……ぉ!w400……鬼……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300298", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300298", 256);
OutputLine(NULL, "「……ぉ",
NULL, "\"...M...", Line_Continue);
@@ -2024,17 +2024,17 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200337", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200337", 256);
OutputLine(NULL, "「でもでも!",
NULL, "\"But now!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200338", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200338", 256);
OutputLine(NULL, " これで一番おっかない罰ゲームはなくなったね!",
NULL, " The worst penalty is gone now, right?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200339", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200339", 256);
OutputLine(NULL, " ね?!」",
NULL, " Right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2053,14 +2053,14 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "me_se_fu_b2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_fu_b2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300299", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300299", 256);
OutputLine(NULL, "「もぉ手加減しないからねぇ!!!",
NULL, "\"I'm not holding back anymore!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300300", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300300", 256);
OutputLine(NULL, " あんたたちにも思い知らせてやろうじゃーん!!」",
NULL, " You'll all get yours!\"", Line_Normal);
ClearMessage();
@@ -2080,11 +2080,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「A!!w400 3・4・5!! あっがりぃ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300301", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300301", 256);
OutputLine(NULL, "「A!",
NULL, "\"Ace!", Line_Continue);
@@ -2100,11 +2100,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…これでボクもあがりますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500068", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500068", 256);
OutputLine(NULL, "「…これでボクもあがりますです。」",
NULL, "\"...I'm out as well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2116,7 +2116,7 @@ void main()
//「へへ! 俺もあがらせてもらうぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07480", 256);
OutputLine(NULL, "「へへ! 俺もあがらせてもらうぜ!」",
NULL, "\"Heheh! I'm out too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2124,11 +2124,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「3!! これであがりですの!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400140", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400140", 256);
OutputLine(NULL, "「3!! これであがりですの!!」",
NULL, "\"Three! I am now out!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2137,11 +2137,11 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200340", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200340", 256);
OutputLine(NULL, "「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!」",
NULL, "\"Eek!! I-I loOoOost...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2155,11 +2155,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200341", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200341", 256);
OutputLine(NULL, "「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!」",
NULL, "\"Wh... What kind of penalty, I wonder...? What kind of penalty, I wonder...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2208,14 +2208,14 @@ void main()
DisableWindow();
DrawScene( "bg_108", 400 );
- DrawBustshotWithFiltering( 3, "re_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200342", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200342", 256);
OutputLine(NULL, "「ぇえ?! な、なにこれぇ?!?!",
NULL, "\"Huh!? Wh-What is this!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200343", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200343", 256);
OutputLine(NULL, " …これって…どうすればいいの?」",
NULL, " ...This one... what do I need to do?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2223,22 +2223,22 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400141", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400141", 256);
OutputLine(NULL, "「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?」",
NULL, "\"...So basically... It means that you have to use the same expressions as a maid...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「は…はぅ……@…はい!d300…!d200ご主人様ぁ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200344", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200344", 256);
OutputLine(NULL, "「は…はぅ……。",
NULL, "\"Ha... hao...", Line_WaitForInput);
OutputLine(NULL, "…はい",
@@ -2250,7 +2250,7 @@ void main()
NULL, " ...", Line_ContinueAfterTyping);
Wait( 200 );
- PlayVoice(3, "s19/02/990200345", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200345", 256);
OutputLine(NULL, "ご主人様ぁ…。」",
NULL, "Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2270,7 +2270,7 @@ void main()
//「じゃ、じゃあレナ、カード集めて…みんなに配ってくれるかな…??@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07490", 256);
OutputLine(NULL, "「じゃ、じゃあレナ、カード集めて…みんなに配ってくれるかな…??」",
NULL, "\"Th-Then, Rena, can you... shuffle the cards and deal...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2278,11 +2278,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「は、はい…ご主人様ぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200346", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200346", 256);
OutputLine(NULL, "「は、はい…ご主人様ぁ……。」",
NULL, "Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2299,10 +2299,10 @@ void main()
//「と、とととにかくゲームを続行しよう!!@ なぁレナ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07500", 256);
OutputLine(NULL, "「と、とととにかくゲームを続行しよう!!!",
NULL, "\"A-A-A-Anyway, let's continue!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07510", 256);
OutputLine(NULL, " なぁレナ!!」",
NULL, " Right, Rena!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2311,7 +2311,7 @@ void main()
//「…はいご主人様ぁ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200347", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200347", 256);
OutputLine(NULL, "「…はいご主人様ぁ…。」",
NULL, "\"...Yes, Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2327,14 +2327,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うりゃ!@ もう負けないよ! あがりぃ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300302", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300302", 256);
OutputLine(NULL, "「うりゃ!!",
NULL, "\"Hoyah!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300303", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300303", 256);
OutputLine(NULL, " もう負けないよ! あがりぃ!」",
NULL, " I won't lose anymore! I'm out!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2343,11 +2343,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私も絶対負けられないでございますのよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400142", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400142", 256);
OutputLine(NULL, "「私も絶対負けられないでございますのよ!!」",
NULL, "\"I shan't lose either!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2356,11 +2356,11 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 2, "ri_se_ni_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…あがりましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500069", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500069", 256);
OutputLine(NULL, "「…あがりましたです。」",
NULL, "\"...I'm out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2372,7 +2372,7 @@ void main()
//「ならこれで俺も……あがりだぁあぁあッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07520", 256);
OutputLine(NULL, "「ならこれで俺も……あがりだぁあぁあッ!!」",
NULL, "\"Then with that... I'm out, too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2380,14 +2380,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_bi_a1", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_bi_a1", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そ、そんなあぁああ!@ またレナの負けでございますかぁ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200348", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200348", 256);
OutputLine(NULL, "「そ、そんなあぁああ!!",
NULL, "\"I-I can't believe it!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200349", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200349", 256);
OutputLine(NULL, " またレナの負けでございますかぁ?!」",
NULL, " Is it Rena's loss again!?\"", Line_Normal);
ClearMessage();
@@ -2439,10 +2439,10 @@ void main()
//「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07530", 256);
OutputLine(NULL, "「そ、そそそそりゃまずいだろッ?!?!",
NULL, "\"Th-Th-Th-That's just indecent!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07540", 256);
OutputLine(NULL, " 誰だよこんなの書いたのッ?!」",
NULL, " Who could have written this!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2468,11 +2468,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_ak_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_ak_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「きっとノーベルすけべぇ賞ですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400143", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400143", 256);
OutputLine(NULL, "「きっとノーベルすけべぇ賞ですわね。」",
NULL, "\"That would be an Ignoble Prize.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2487,11 +2487,11 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_ha_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……はぅ………ぅ………魅ぃちゃん……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200350", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200350", 256);
OutputLine(NULL, "「……はぅ………ぅ………魅ぃちゃん……。」",
NULL, "\"...Hao... uu... Mii-chan...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2507,25 +2507,25 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ハイハイ! 甘えない甘えない!@ 負けたら潔~くッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300304", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300304", 256);
OutputLine(NULL, "「ハイハイ! 甘えない甘えない!!",
NULL, "\"Nope, nope! Won't go easy on you!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300305", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300305", 256);
OutputLine(NULL, " 負けたら潔〜くッ!!」",
NULL, " You lost, so take it like a man!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200351", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200351", 256);
OutputLine(NULL, "「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。」",
NULL, "\"...U-Understood, Master... .Hao... I'll... I'll undress...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2569,7 +2569,7 @@ void main()
//「こ、これで…よろしいでしょうか…ご!w400………ご主人様ぁ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200352", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200352", 256);
OutputLine(NULL, "「こ、これで…よろしいでしょうか…ご",
NULL, "\"I-Is this... fine... M...", Line_Continue);
@@ -2598,7 +2598,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_ta_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "re_ta_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
@@ -2608,7 +2608,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07550", 256);
OutputLine(NULL, "「あ、………",
NULL, "\"Ah...", Line_Continue);
//!sd
@@ -2626,14 +2626,14 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭一さん、何を期待してますの~?@ 下に体操服着てなかったらさすがに脱げませんわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400144", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400144", 256);
OutputLine(NULL, "「圭一さん、何を期待してますの〜?!",
NULL, "\"Keiichi-san, whatever were you expecting!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400145", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400145", 256);
OutputLine(NULL, " 下に体操服着てなかったらさすがに脱げませんわぁ!」",
NULL, " Certainly we would not have her strip if she weren't wearing her PE clothes underneath!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2648,14 +2648,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_se_to_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_to_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300306", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300306", 256);
OutputLine(NULL, "「圭ちゃんもやるねぇ〜!!",
NULL, "\"Not bad, Kei-chan~!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300307", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300307", 256);
OutputLine(NULL, " こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。」",
NULL, " This old man never even thought you would go after her like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2664,19 +2664,19 @@ void main()
//「ちちち…ちッ違う!! これは俺が書いたんじゃない!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07560", 256);
OutputLine(NULL, "「ちちち…ちッ違う!! これは俺が書いたんじゃない!!」",
NULL, "\"Y-Y-You... You've got it wrong! I didn't write that one!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_ta_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_ta_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ご、…ご主人様が書いたんじゃないんですかぁ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200353", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200353", 256);
OutputLine(NULL, "「ご、…ご主人様が書いたんじゃないんですかぁ…?」",
NULL, "\"M-Master... didn't write this one...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2690,7 +2690,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// お、おちつけ前原圭一…!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2735,7 +2735,7 @@ void main()
PlaySE( 4, "wa_010", 128, 64 );
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07570", 256);
OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
NULL, "\"I... I WIIIIN!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2756,7 +2756,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE );
DrawBG( "bg_108", 0, TRUE );
//!sd
@@ -2773,15 +2773,15 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
//「…ひぇ?@ 何でこんなにカード運が悪いでございますのー?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400146", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400146", 256);
OutputLine(NULL, "「…ひぇ?!",
NULL, "\"...Eek!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400147", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400147", 256);
OutputLine(NULL, " 何でこんなにカード運が悪いでございますのー?!?!」",
NULL, " How could my luck of the draw be so bad!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2790,13 +2790,13 @@ void main()
//「沙都子の負けだな@引くぞ@"妹口調でしゃべる"!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07580", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07580", 256);
OutputLine(NULL, "「沙都子の負けだな。",
NULL, "\"Satoko lost, right?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07590", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07590", 256);
OutputLine(NULL, "引くぞ。",
NULL, " I'll draw the penalty.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07600", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07600", 256);
OutputLine(NULL, "“妹口調でしゃべる”!!!」",
NULL, " 'Speak like a little sister'!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2804,11 +2804,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ぅぅう!@ …はい、!w400お兄ちゃん…。…くぅぅ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400148", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400148", 256);
OutputLine(NULL, "「ぅぅう!!",
NULL, "\"Uuugh!!", Line_WaitForInput);
OutputLine(NULL, " …はい、",
@@ -2817,7 +2817,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
- PlayVoice(3, "s19/04/990400149", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400149", 256);
OutputLine(NULL, "お兄ちゃん…。…くぅぅ!!」",
NULL, " Onii-chan... ghhhk!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2833,18 +2833,18 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawBG( "bg_108", 0, TRUE );
- DrawBustshot( 2, "me_se_th_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ ModDrawCharacter(2, 3, "me_se_th_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
//「くわぁ@ …またおじさんの負けじゃーん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300308", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300308", 256);
OutputLine(NULL, "「くわぁ!",
NULL, "\"Augh!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300309", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300309", 256);
OutputLine(NULL, " …またおじさんの負けじゃーん!」",
NULL, " ...This old man loses again!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2853,13 +2853,13 @@ void main()
//「魅音の負けだな@引くぞ@"女子スクール水着に着替える"!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07610", 256);
OutputLine(NULL, "「魅音の負けだな。",
NULL, "\"Mion's loss, right?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07610", 256);
OutputLine(NULL, "引くぞ。",
NULL, " I'll draw it out.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07630", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07630", 256);
OutputLine(NULL, "“女子スクール水着に着替える”!!!」",
NULL, " 'Wear a girl's school swimsuit'!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2868,10 +2868,10 @@ void main()
//「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300310", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300310", 256);
OutputLine(NULL, "「のぉおぉおぉ!!",
NULL, "\"Nooooo!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300311", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300311", 256);
OutputLine(NULL, " 圭ちゃんに引かせたかったぁあ!!」",
NULL, " That's the one I wanted Kei-chan to get!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2887,15 +2887,15 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawBG( "bg_108", 0, TRUE );
- DrawBustshot( 3, "re_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 2, "re_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
//「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200354", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200354", 256);
OutputLine(NULL, "「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!」",
NULL, "\"M-Master... I-I lost again...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2904,13 +2904,13 @@ void main()
//「レナの負けだな@引くぞ@"1位にひざまくら"!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07640", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07640", 256);
OutputLine(NULL, "「レナの負けだな。",
NULL, "\"Rena lost?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07650", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07650", 256);
OutputLine(NULL, "引くぞ。",
NULL, " I'll draw it for you.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07660", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07660", 256);
OutputLine(NULL, "“1位にひざまくら”!!!」",
NULL, " 'Let the person in first place rest their head on your lap'!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2918,11 +2918,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_ta_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_ta_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……は、!w400はぅ…!w300…!w300この格好でですか…ご主人様ぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200355", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200355", 256);
OutputLine(NULL, "「……は、",
NULL, "\"...Hu", Line_Continue);
@@ -2959,18 +2959,18 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawBG( "bg_108", 0, TRUE );
- DrawBustshot( 2, "sa_se_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
//「きゃ!@ お兄ちゃん…強過ぎですの………くすん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400150", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400150", 256);
OutputLine(NULL, "「きゃ!!",
NULL, "\"Eek!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400151", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400151", 256);
OutputLine(NULL, " お兄ちゃん…強過ぎですの………くすん。」",
NULL, " Onii-chan... You're too good... sniffle.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2979,16 +2979,16 @@ void main()
//「沙都子の負けだな@引くぞ@"1位にご奉仕"!@ 肩でも揉んでもらおっかなぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07670", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07670", 256);
OutputLine(NULL, "「沙都子の負けだな。",
NULL, "\"Satoko lost again?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07680", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07680", 256);
OutputLine(NULL, "引くぞ。",
NULL, " I'll draw it.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07690", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07690", 256);
OutputLine(NULL, "“1位にご奉仕”!!",
NULL, " 'Obey the person in first place'!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07700", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07700", 256);
OutputLine(NULL, " 肩でも揉んでもらおっかなぁ?!」",
NULL, " How about I have you give me a shoulder massage!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2997,7 +2997,7 @@ void main()
//「はいお兄ちゃん……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400152", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400152", 256);
OutputLine(NULL, "「はいお兄ちゃん……。」",
NULL, "\"Fine, Onii-chan...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3006,13 +3006,13 @@ void main()
//「ほぅらもっと奥まで@ 爪立てんじゃねーぞぉぉおお@ ぎゃっはっはっは~♪!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07710", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07710", 256);
OutputLine(NULL, "「ほぅらもっと奥まで!",
NULL, "\"Come on, do it a bit harder!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07720", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07720", 256);
OutputLine(NULL, " 爪立てんじゃねーぞぉぉおお!",
NULL, " Don't use your nailssss!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07730", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07730", 256);
OutputLine(NULL, " ぎゃっはっはっは〜♪!!」",
NULL, " Bwa ha ha ha~♪!\"", Line_Normal);
ClearMessage();
@@ -3066,19 +3066,19 @@ void main()
//gosub *Ch_Mi_Mizugi
//gosub *Ch_Sa_Kubiwa
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はぅ……きょ、今日はご主人様は、圧勝でございますね…@/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200356", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200356", 256);
OutputLine(NULL, "「はぅ……きょ、今日はご主人様は、圧勝でございますね…。",
NULL, "\"Hao... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 1, "re_ta_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_ta_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//…きゃふ!!w400 あんまり頭をごろごろしないで下さいましぃ…。@
- PlayVoice(3, "s19/02/990200357", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200357", 256);
OutputLine(NULL, "…きゃふ!",
NULL, " ...Eeek!", Line_Continue);
@@ -3114,11 +3114,11 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 3, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…どうしましたですか圭一。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500070", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500070", 256);
OutputLine(NULL, "「…どうしましたですか圭一。」",
NULL, "\"...What is it, Keiichi?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3127,7 +3127,7 @@ void main()
//「どうして人の欲望には限りがないのか…憂いていたのさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07740", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07740", 256);
OutputLine(NULL, "「どうして人の欲望には限りがないのか…憂いていたのさ。」",
NULL, "\"I'm saddened by the thought of a man having no end to his desires.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3149,10 +3149,10 @@ void main()
//「…圭一は欲張りさんですよ@足るを知るともいいますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500071", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500071", 256);
OutputLine(NULL, "「…圭一は欲張りさんですよ。",
NULL, "\"...Keiichi is quite greedy.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500072", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500072", 256);
OutputLine(NULL, "足るを知るともいいますです。」",
NULL, " It's said you should know when enough is enough.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3161,13 +3161,13 @@ void main()
//「充分理解してるよ@……なんてゆーのかな@もう死んでもいいってカンジ♪♪♪@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07750", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07750", 256);
OutputLine(NULL, "「充分理解してるよ。",
NULL, "\"I know that very well.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07760", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07760", 256);
OutputLine(NULL, "……なんてゆーのかな。",
NULL, " ...But how to say it...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07770", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07770", 256);
OutputLine(NULL, "もう死んでもいいってカンジ♪♪♪」",
NULL, " I feel like I wouldn't mind if I died now.♪♪♪\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3175,14 +3175,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_ta_ha_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_ta_ha_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「きゃふ@ ご主人様ぁ…あんまりごろごろしないで!s150……!sdきゃふ…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200358", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200358", 256);
OutputLine(NULL, "「きゃふ!",
NULL, "\"Eeeek!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200359", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200359", 256);
OutputLine(NULL, " ご主人様ぁ…あんまりごろごろしないで",
NULL, " Master... please refrain from moving your head around", Line_Continue);
//!s150
@@ -3200,14 +3200,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "ri_se_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 5, "ri_se_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…死んでもいい、ですね@…かなえて差し上げますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500073", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500073", 256);
OutputLine(NULL, "「…死んでもいい、ですね。",
NULL, "\"...You say you wouldn't mind dying.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500074", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500074", 256);
OutputLine(NULL, "…かなえて差し上げますですよ。」",
NULL, " ...Then that can be arranged.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3227,11 +3227,11 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_mi_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_mi_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いいぞ梨花ちゃん!! やっちゃえ~~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300312", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300312", 256);
OutputLine(NULL, "「いいぞ梨花ちゃん!! やっちゃえ〜〜!!」",
NULL, "\"Go, Rika-chan, go!! Take him out!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3239,11 +3239,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「このどすけべ大魔王をやっつけるでございます~!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400153", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400153", 256);
OutputLine(NULL, "「このどすけべ大魔王をやっつけるでございます〜!!!!」",
NULL, "\"Defeat this Archdevil of Perversion~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3252,11 +3252,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
- DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500075", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500075", 256);
OutputLine(NULL, "「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。」",
NULL, "\"I might not be able to win... but I'll beat him.\"", Line_Normal);
ClearMessage();
@@ -3285,7 +3285,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
// ゲーム中盤、魅音が数枚のカードを梨花ちゃんとすり替えているのを見抜くが、俺は知らないフリをする@
@@ -3301,17 +3301,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…2です@A・A・Aです@……8・8・8・8。革命しますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500076", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500076", 256);
OutputLine(NULL, "「…2です。",
NULL, "\"...Two.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500077", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500077", 256);
OutputLine(NULL, "A・A・Aです。",
NULL, " Ace, Ace, Ace.", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500078", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500078", 256);
OutputLine(NULL, "……8・8・8・8。革命しますです。」",
NULL, " Eight, Eight, Eight, Eight. Reversal.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3339,27 +3339,27 @@ void main()
//「有りだったよな@/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07780", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07780", 256);
OutputLine(NULL, "「有りだったよな。",
NULL, "\"That was good.", Line_WaitForInput);
PlaySE( 4, "wa_007", 128, 64 );
//……革命返しだぁああぁあぁああッ!!!!!@
- PlayVoice(3, "s19/01/hr_kei07790", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07790", 256);
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
NULL, " ...REVERSAL REVERSAL!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「んなッ?@ そんな馬鹿なことがあるわけ……ッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400154", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400154", 256);
OutputLine(NULL, "「んなッ?!",
NULL, "\"Wuuuh!?", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400155", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400155", 256);
OutputLine(NULL, " そんな馬鹿なことがあるわけ……ッ?!?!」",
NULL, " How could such a thing be...!?!?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3408,11 +3408,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ボクの…負けです…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500079", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500079", 256);
OutputLine(NULL, "「……ボクの…負けです…。」",
NULL, "\"...I... lost...\"", Line_Normal);
ClearMessage();
@@ -3420,16 +3420,16 @@ void main()
//「がっはっはっは!!@ ついに我が軍門に下ったり!!@ さぁ1枚引くぞ?@ をぉおお?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07800", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07800", 256);
OutputLine(NULL, "「がっはっはっは!!!",
NULL, "\"Bwa ha ha ha!!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07810", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07810", 256);
OutputLine(NULL, " ついに我が軍門に下ったり!!!",
NULL, " Finally, you fall into my clutches!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07820", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07820", 256);
OutputLine(NULL, " さぁ1枚引くぞ?!",
NULL, " Now I'll pick one out!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07830", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07830", 256);
OutputLine(NULL, " をぉおお?!?!」",
NULL, " Uowwoh!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3454,9 +3454,9 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
//gosub *Ch_Ri_Nekomimi
- DrawBustshot( 2, "ri_nk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 5, "ri_nk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 梨花ちゃんはうな垂れながら3種の神器を装備する@
@@ -3499,16 +3499,16 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "re_ta_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_ta_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「かぁいいよねぇ?? ねぇ?@ ……はぅ……お持ち帰り……☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200360", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200360", 256);
OutputLine(NULL, "「かぁいいよねぇ?? ねぇ?!",
NULL, "\"Kyute, isn't it?? Isn't it!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200361", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200361", 256);
OutputLine(NULL, " ……はぅ……お持ち帰り……☆」",
NULL, " ...Hao... I want to take her home...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3522,11 +3522,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_nk_ko_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_nk_ko_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…みぃ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500080", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500080", 256);
OutputLine(NULL, "「…みぃ…。」",
NULL, "\"...Mew...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3549,10 +3549,10 @@ void main()
//「……梨花ちゃん…お持ち帰りお持ち帰り…@ …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200362", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200362", 256);
OutputLine(NULL, "「……梨花ちゃん…お持ち帰りお持ち帰り…☆",
NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200363", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200363", 256);
OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」",
NULL, " ...Just... Just for a while☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3560,11 +3560,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
- DrawBustshotWithFiltering( 2, "me_mi_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_mi_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そ…そうか…その手が残ってたか…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300313", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300313", 256);
OutputLine(NULL, "「そ…そうか…その手が残ってたか…ッ!!」",
NULL, "\"I-I see... I still have one trick left...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3579,11 +3579,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
- DrawBustshotWithFiltering( 3, "ri_nk_ko_a1", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_nk_ko_a1", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500081", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500081", 256);
OutputLine(NULL, "「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。」",
NULL, "\"If Rena must... she can take me home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3591,11 +3591,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400156", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400156", 256);
OutputLine(NULL, "「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!」",
NULL, "\"After Rena-san beats Keiichi-san she caaan!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3629,10 +3629,10 @@ void main()
//「ちょこざいなッ!@ レナなど返り討ちに!w300…!w300…ひッ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07840", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07840", 256);
OutputLine(NULL, "「ちょこざいなッ!!",
NULL, "\"How preposterous!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07850", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07850", 256);
OutputLine(NULL, " レナなど返り討ちに",
NULL, " That Rena can't defeat me", Line_Continue);
@@ -3667,17 +3667,17 @@ void main()
DisableWindow();
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
- DrawBustshot( 2, "re_ta_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_ta_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
Wait( 500 );
- DrawBustshot( 2, "re_ta_ka_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_ta_ka_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
- DrawBustshot( 2, "re_ta_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_ta_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
- DrawBustshot( 2, "re_ta_ka_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_ta_ka_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
@@ -3694,7 +3694,7 @@ void main()
//「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200364", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200364", 256);
OutputLine(NULL, "「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!」",
NULL, "\"Sh...Sha-Sha-Sha-Shall we, Keiichi-kun... Hurry, hurry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3717,27 +3717,27 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawBG( "bg_108", 0, TRUE );
- DrawBustshot( 3, "me_mi_aw_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 3, "me_mi_aw_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
//「出ない?@ 出ないの圭ちゃん?@/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300314", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300314", 256);
OutputLine(NULL, "「出ない?!",
NULL, "\"No play!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300315", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300315", 256);
OutputLine(NULL, " 出ないの圭ちゃん?!",
NULL, " Nothing to play, Kei-chan!?", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "me_mi_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_mi_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// ……ならこれで…あっがりぃ!!!@
- PlayVoice(3, "s19/03/990300316", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300316", 256);
OutputLine(NULL, " ……ならこれで…あっがりぃ!!!」",
NULL, " ...Then with this... I'm oout!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3755,7 +3755,7 @@ void main()
//「ふっ……悔いはないさ……神さま…短い夢をサンキューな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07860", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07860", 256);
OutputLine(NULL, "「ふっ……悔いはないさ……神さま…短い夢をサンキューな。」",
NULL, "\"Phew... I've got no regrets... God... thank you for letting me dream a little.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3763,14 +3763,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400157", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400157", 256);
OutputLine(NULL, "「さぁ! 引くでございますよ?!?!",
NULL, "\"Now then! I'll take one out!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400158", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400158", 256);
OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
NULL, " Keiichi-san's penalty!", Line_Continue);
@@ -3793,20 +3793,20 @@ void main()
//「今日一日、はしゃがせてもらったからな。…なんでもやるぜ。内容はなんだ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07870", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07870", 256);
OutputLine(NULL, "「今日一日、はしゃがせてもらったからな。…なんでもやるぜ。内容はなんだ?」",
NULL, "\"All day today I did as I pleased. ...I'll do whatever it is. What's on there?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sa_ku_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_ku_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
//「全部。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300317", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300317", 256);
OutputLine(NULL, "「全部。」",
NULL, "\"All.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3815,7 +3815,7 @@ void main()
//「は?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07880", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07880", 256);
OutputLine(NULL, "「は?」",
NULL, "\"Huh?\"", Line_Normal);
ClearMessage();
@@ -3834,7 +3834,7 @@ void main()
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
//「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd
- PlayVoice(3, "s19/01/hr_kei07890", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07890", 256);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_Continue); }
OutputLine(NULL, "「なッ、",
@@ -3852,11 +3852,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys03", 128, 0 );
- DrawBustshotWithFiltering( 3, "sa_ku_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_ku_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400159", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400159", 256);
OutputLine(NULL, "「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!」",
NULL, "\"Keiichi-san, should you not be speaking like a little brother!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3865,10 +3865,10 @@ void main()
//「ぅう! ……はいお姉ちゃん@……くぅううぅ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07900", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07900", 256);
OutputLine(NULL, "「ぅう! ……はいお姉ちゃん。",
NULL, "\"Ugh! ...Yes, onee-chan.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07910", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07910", 256);
OutputLine(NULL, "……くぅううぅ!!!」",
NULL, " ...Uuugh!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3876,25 +3876,25 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_ku_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_ku_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ@ あと肩も揉んでもらいますわよ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400160", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400160", 256);
OutputLine(NULL, "「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ!",
NULL, "\"Uwaoah...☆ Th-This is quite addicting!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400161", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400161", 256);
OutputLine(NULL, " あと肩も揉んでもらいますわよ!!」",
NULL, " Next I'll have you rub my shoulders!!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshot( 1, "re_ta_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_ta_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「圭一くん、ひざまくらはいいから…レナにも、ね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200365", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200365", 256);
OutputLine(NULL, "「圭一くん、ひざまくらはいいから…レナにも、ね?」",
NULL, "\"Keiichi-kun, I don't need the lap pillow... So do that other one, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3903,7 +3903,7 @@ void main()
//「うぐぐぅ……は、はいご主人様ぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07920", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07920", 256);
OutputLine(NULL, "「うぐぐぅ……は、はいご主人様ぁ……。」",
NULL, "\"Urgh... Y-Yes, Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3911,14 +3911,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_ta_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_ta_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「は、はぅ…@ 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200366", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200366", 256);
OutputLine(NULL, "「は、はぅ…!",
NULL, "\"A-hao...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/990200367", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200367", 256);
OutputLine(NULL, " 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!」",
NULL, " Keiichi-kun... Th-That's shou kyute... Say it again? Say it again!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3927,7 +3927,7 @@ void main()
//「あぁん、もうお許し下さいご主人様ぁ~…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07930", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07930", 256);
OutputLine(NULL, "「あぁん、もうお許し下さいご主人様ぁ〜…!」",
NULL, "\"Nyuu, please spare me, Master~...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3935,7 +3935,7 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_ta_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_ta_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// はぅ~~!と叫びながら、レナは鼻血を噴き出して悶絶する@
@@ -3958,14 +3958,14 @@ void main()
//mov %Satoko_isyou,1
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshot( 3, "me_mi_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_mi_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300318", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300318", 256);
OutputLine(NULL, "「次はおじさんだねぇ!",
NULL, "\"Next is from this old man!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300319", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300319", 256);
OutputLine(NULL, " まずはの〜んびりと団扇で扇いでもらおうかなぁ?!」",
NULL, " I'm going to have you fan me for a good looong while, you know!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3978,17 +3978,17 @@ void main()
NULL, "Fwoosh fwoosh!!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_mi_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_mi_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…あ、そうか@これも着ないと駄目だよねぇ@ スクール水着☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300320", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300320", 256);
OutputLine(NULL, "「…あ、そうか。",
NULL, "\"...Oh, almost forgot.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300321", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300321", 256);
OutputLine(NULL, "これも着ないと駄目だよねぇ?",
NULL, " You need to wear this, don't you?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300322", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300322", 256);
OutputLine(NULL, " スクール水着☆」",
NULL, " The school swimsuit.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3997,13 +3997,13 @@ void main()
//「ぇ、ええ?!?@ それ女子用だろッ?@ 俺は男子用でいいんじゃないのかぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07940", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07940", 256);
OutputLine(NULL, "「ぇ、ええ?!?!",
NULL, "\"H-Haouh!?!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07950", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07950", 256);
OutputLine(NULL, " それ女子用だろッ?!",
NULL, " This is for girls!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07960", 256);
OutputLine(NULL, " 俺は男子用でいいんじゃないのかぁ?!」",
NULL, " Can't I wear the one for boys!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4011,11 +4011,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ここにちゃんと"女子スクール水着に着替える"と明記してございますわぁあッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400162", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400162", 256);
OutputLine(NULL, "「ここにちゃんと“女子スクール水着に着替える”と明記してございますわぁあッ!!!!」",
NULL, "\"It was clearly written here, 'Wear a girl's school swimsuit,' as you can see!!!!\"", Line_Normal);
ClearMessage();
@@ -4038,16 +4038,16 @@ void main()
//「だだ、だって?@ 誰のスクール水着を着るんだよ?@ やだろ?@ 俺なんかに着られたら!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei07970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07970", 256);
OutputLine(NULL, "「だだ、だって?!",
NULL, "\"B-B-But,", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07980", 256);
OutputLine(NULL, " 誰のスクール水着を着るんだよ?!",
NULL, " whose school swimsuit am I going to wear!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei07990", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei07990", 256);
OutputLine(NULL, " やだろ?!",
NULL, " If I were wearing one of yours...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei08000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08000", 256);
OutputLine(NULL, " 俺なんかに着られたら!!!」",
NULL, " You wouldn't like it right?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4055,17 +4055,17 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_mi_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_mi_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ@ いいじゃん役得でさぁ@ 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300323", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300323", 256);
OutputLine(NULL, "「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ☆",
NULL, "\"Ah, this old man doesn't care about that kind of stuff at all. ☆", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300324", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300324", 256);
OutputLine(NULL, " いいじゃん役得でさぁ!",
NULL, " Think of it as a little benefit!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300325", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300325", 256);
OutputLine(NULL, " 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!」",
NULL, " I'm not that in shape, so I think even Kei-chan can fit into it!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4080,7 +4080,7 @@ void main()
//「ぎゃぎゃ!s250………!s80ぎゃああぁあぁあぁあぁああッ!!!!sd¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08010", 256);
OutputLine(NULL, "「ぎゃぎゃ",
NULL, "\"N-N", Line_Continue);
//!s250
@@ -4116,11 +4116,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "re_ta_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_ta_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/990200368", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/990200368", 256);
OutputLine(NULL, "「あははは〜圭一くん、…かぁいいかぁいいッ!!」",
NULL, "\"Ahahaha~ Keiichi-kun is so... kyute kyute!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4128,11 +4128,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500082", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500082", 256);
OutputLine(NULL, "「…あとこれに猫耳と首輪としっぽを付けて完成しますです。」",
NULL, "\"...You'll be ready after you wear the cat ears, bell, and tail.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4141,14 +4141,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_th_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_th_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300326", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300326", 256);
OutputLine(NULL, "「圭ちゃん、鏡見る?……いやマジ凄いって。",
NULL, "\"Kei-chan, wanna look in the mirror? ...It's amazing, really.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300327", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300327", 256);
OutputLine(NULL, "多分見といた方がいい。」",
NULL, " It's probably best if you look.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4164,7 +4164,7 @@ void main()
//「え、…遠慮しますご主人様……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08020", 256);
OutputLine(NULL, "「え、…遠慮しますご主人様……。」",
NULL, "\"Uh... I would like to respectfully decline, Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4172,14 +4172,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「これで出来上がりですわね!@ このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/990400163", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400163", 256);
OutputLine(NULL, "「これで出来上がりですわね!!",
NULL, "\"Your ensemble is complete!", Line_WaitForInput);
- PlayVoice(3, "s19/04/990400164", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/990400164", 256);
OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」",
NULL, " If only we could send you home dressed like that! Oo~ ho ho ho!!\"", Line_Normal);
ClearMessage();
@@ -4189,7 +4189,7 @@ void main()
//「じゃ…も、もういいかい? 着替えてさ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08030", 256);
OutputLine(NULL, "「じゃ…も、もういいかい? 着替えてさ…。」",
NULL, "\"Then... I-Is this enough? I'll change and...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4197,7 +4197,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4208,10 +4208,10 @@ void main()
//「…まだです圭一@…一番最初にやった罰ゲームが残ってますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500083", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500083", 256);
OutputLine(NULL, "「…まだです圭一。",
NULL, "\"...Not yet, Keiichi...", Line_WaitForInput);
- PlayVoice(3, "s19/05/990500084", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500084", 256);
OutputLine(NULL, "…一番最初にやった罰ゲームが残ってますです。」",
NULL, " There's still the first penalty left.\"", Line_Normal);
ClearMessage();
@@ -4223,7 +4223,7 @@ void main()
//「………この格好で、…か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08040", 256);
OutputLine(NULL, "「………この格好で、…か?」",
NULL, "\"...In this... get-up?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4248,7 +4248,7 @@ void main()
//「ぅ押忍ッ!! 失礼します!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08050", 256);
OutputLine(NULL, "「ぅ押忍ッ!! 失礼します!!」",
NULL, "\"Sir!! Excuse me!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4257,7 +4257,7 @@ void main()
//「うむ。入りたまえ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/993200001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/993200001", 256);
OutputLine(NULL, "「うむ。入りたまえ。」",
NULL, "\"Yes. Please come in.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4370,7 +4370,7 @@ void main()
//「校!s75長ぉぉおおおおぉおおおッ!!! !sd勝負!s70ぅううぅううッ!!!!!」!sd@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08060", 256);
OutputLine(NULL, "「校",
NULL, "\"Princi", Line_Continue);
//!s75
@@ -4424,7 +4424,7 @@ void main()
//「漢(ヲトコ)とはなんぞや…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/993200002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/993200002", 256);
OutputLine(NULL, "「漢(ヲトコ)とはなんぞや…?」",
NULL, "\"What does it mean to be a man...?\"", Line_Normal);
ClearMessage();
@@ -4474,10 +4474,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -4503,11 +4503,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_wi_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300328", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300328", 256);
OutputLine(NULL, "「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!」",
NULL, "\"Maan... That was intense! I didn't know Kei-chan was so good at President!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4516,7 +4516,7 @@ void main()
//「いや、俺自身が一番驚いてるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08270", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08270", 256);
OutputLine(NULL, "「いや、俺自身が一番驚いてるよ。」",
NULL, "\"No, I was more surprised than anyone.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4532,10 +4532,10 @@ void main()
//「しっかし…ひっでえ目にあった@…あんな姿で担架で運ばれた日にゃ末代までの恥だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08280", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08280", 256);
OutputLine(NULL, "「しっかし…ひっでえ目にあった。",
NULL, "\"But still... It was pretty bad...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei08290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08290", 256);
OutputLine(NULL, "…あんな姿で担架で運ばれた日にゃ末代までの恥だ。」",
NULL, " Being carried off on a stretcher in that outfit will probably haunt me until the day I die.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4543,17 +4543,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あっはは@ でもいいじゃーん@ 七代は自慢できるくらいイイ目も見たんだしぃ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300329", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300329", 256);
OutputLine(NULL, "「あっはは!",
NULL, "\"Ahaha!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300330", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300330", 256);
OutputLine(NULL, " でもいいじゃーん?",
NULL, " But that's fine, isn't it?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300331", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300331", 256);
OutputLine(NULL, " 七代は自慢できるくらいイイ目も見たんだしぃ!」",
NULL, " You were able to do something to boast about for the ages too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4571,11 +4571,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys05", 128, 0 );
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "tm_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「おや、また会ったね。圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800030", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800030", 256);
OutputLine(NULL, "「おや、また会ったね。圭一くん。」",
NULL, "\"Oh, we meet again, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4599,7 +4599,7 @@ void main()
//「どうも。いい写真は撮れてますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300332", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300332", 256);
OutputLine(NULL, "「どうも。いい写真は撮れてますか?」",
NULL, "\"Hey. Take any good pictures?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4608,10 +4608,10 @@ void main()
//「ま、そこそこにね@……で、@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800031", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800031", 256);
OutputLine(NULL, "「ま、そこそこにね。",
NULL, "\"Well, a few.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800032", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800032", 256);
OutputLine(NULL, "……で、」",
NULL, " So...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4627,14 +4627,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「しかし圭一君も隅に置けないなぁ@今日はこの間とは違う彼女かい?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800033", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800033", 256);
OutputLine(NULL, "「しかし圭一君も隅に置けないなぁ。",
NULL, "\"You sure get around.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800034", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800034", 256);
OutputLine(NULL, "今日はこの間とは違う彼女かい?!」",
NULL, " Today you already have a different girl!?\"", Line_Normal);
ClearMessage();
@@ -4642,7 +4642,7 @@ void main()
//「そ、そーゆんじゃないですよぉ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08360", 256);
OutputLine(NULL, "「そ、そーゆんじゃないですよぉ!」",
NULL, "\"I-It's not like that!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4651,10 +4651,10 @@ void main()
//「とぼけないとぼけない@ 若いうちは経験が大事なんだからなぁ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800035", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800035", 256);
OutputLine(NULL, "「とぼけないとぼけない!",
NULL, "\"No need to hide it!", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800036", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800036", 256);
OutputLine(NULL, " 若いうちは経験が大事なんだからなぁ〜!」",
NULL, " It's important to get lots of experience when you're young~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4668,11 +4668,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300333", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300333", 256);
OutputLine(NULL, "「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?」",
NULL, "\"I've heard through the grapevine that Mr. Tomitake isn't doing so badly himself, hmm?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4680,11 +4680,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え、いや、僕はそんなつもりで…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800037", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800037", 256);
OutputLine(NULL, "「え、いや、僕はそんなつもりで…!」",
NULL, "\"Huh, no, that wasn't my intention...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4692,17 +4692,17 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「はいはい@お仕事頑張ってイイ写真いっぱい撮って下さいな~@ バイバ~イ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300334", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300334", 256);
OutputLine(NULL, "「はいはい。",
NULL, "\"Sure, sure.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300335", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300335", 256);
OutputLine(NULL, "お仕事頑張ってイイ写真いっぱい撮って下さいな〜!",
NULL, " Keep up the good work and take plenty of pictures~!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300336", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300336", 256);
OutputLine(NULL, " バイバ〜イ!!」",
NULL, " See ya!\"", Line_Normal);
ClearMessage();
@@ -4723,11 +4723,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「おじさまは今年は? 綿流しまで滞在ですかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300337", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300337", 256);
OutputLine(NULL, "「おじさまは今年は? 綿流しまで滞在ですかな?」",
NULL, "\"How's the year treating you, mister? Staying until the Watanagashi?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4735,14 +4735,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ん、そのつもりだよ@お祭りを一通り撮影したらまた東京に帰るよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800038", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800038", 256);
OutputLine(NULL, "「ん、そのつもりだよ。",
NULL, "\"Yep, I plan to.", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800039", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800039", 256);
OutputLine(NULL, "お祭りを一通り撮影したらまた東京に帰るよ。」",
NULL, " After photographing the festival, I plan on heading back to Tokyo.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4751,26 +4751,26 @@ void main()
//「カメラマンってヤツぁ本当に気楽な商売ですことぉ@ 早くでっかい賞を取って有名になって下さいよねぇ@ 婚期逃してまで写真撮影に熱中してるんだからぁ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300338", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300338", 256);
OutputLine(NULL, "「カメラマンってヤツぁ本当に気楽な商売ですことぉ!",
NULL, "\"Being a photographer sure is easy!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300339", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300339", 256);
OutputLine(NULL, " 早くでっかい賞を取って有名になって下さいよねぇ!",
NULL, " Be sure to win some big award and become famous!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300340", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300340", 256);
OutputLine(NULL, " 婚期逃してまで写真撮影に熱中してるんだからぁ!」",
NULL, " You spent all your best years on photography, after all!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そ、そんなことはないと思うな@ 男は三十路から味が出るんだよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800040", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800040", 256);
OutputLine(NULL, "「そ、そんなことはないと思うな!",
NULL, "\"I-I don't think I'm that far gone!", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800041", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800041", 256);
OutputLine(NULL, " 男は三十路から味が出るんだよ…?」",
NULL, " Don't they say men start developing their own unique flavor in their thirties...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4778,11 +4778,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ミソから味が出てどーすんですかぁバッチイなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300341", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300341", 256);
OutputLine(NULL, "「ミソから味が出てどーすんですかぁバッチイなぁ!」",
NULL, "\"What does it matter what you taste like? That's so gross!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4790,14 +4790,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800042", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800042", 256);
OutputLine(NULL, "「ん、あ、あはははは!",
NULL, "\"Mm, ah, ahahahaha!", Line_WaitForInput);
- PlayVoice(3, "s19/08/990800043", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800043", 256);
OutputLine(NULL, " おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!」",
NULL, " Oh, look at the time. I need to get back to the inn before it gets dark!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4822,7 +4822,7 @@ void main()
//「じゃあお二人とも。お祭りでまた会おうね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/990800044", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/990800044", 256);
OutputLine(NULL, "「じゃあお二人とも。お祭りでまた会おうね。」",
NULL, "\"Now then. I'll see you both at the festival.\"", Line_Normal);
ClearMessage();
@@ -4837,14 +4837,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あんな調子で本当に有名になれんのかねぇ@個展開いたら私の写真、展示してもらう約束になってんだけど~!w500…当分実現しそうにないかね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300342", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300342", 256);
OutputLine(NULL, "「あんな調子で本当に有名になれんのかねぇ。",
NULL, "\"The way he's going, he probably won't ever get famous.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300343", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300343", 256);
OutputLine(NULL, "個展開いたら私の写真、展示してもらう約束になってんだけど〜",
NULL, " I had him promise he'd display a picture of me if he ever opened up a gallery, but...", Line_Continue);
@@ -4860,7 +4860,7 @@ void main()
//「魅音は富竹さんのこと知ってるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08370", 256);
OutputLine(NULL, "「魅音は富竹さんのこと知ってるんだ。」",
NULL, "\"So you know Tomitake-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4868,11 +4868,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300344", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300344", 256);
OutputLine(NULL, "「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。」",
NULL, "\"Yeah, he's an acquaintance of sorts. But you know how easy it is to tell who's an outsider.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4881,7 +4881,7 @@ void main()
//「昨日今日会ったばかりという感じじゃなかったな。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08380", 256);
OutputLine(NULL, "「昨日今日会ったばかりという感じじゃなかったな。」",
NULL, "\"It sounded like you meet him all the time.\"", Line_Normal);
ClearMessage();
@@ -4889,14 +4889,14 @@ void main()
//「富竹さんね、結構ちょくちょく雛見沢に来るんだよ@年に2~3回くらいかな@ 季節の風景や野鳥を撮影してるんだってさー。ま、大した写真じゃないんだろうけどね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300345", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300345", 256);
OutputLine(NULL, "「富竹さんね、結構ちょくちょく雛見沢に来るんだよ。",
NULL, "\"Tomitake-san comes around to Hinamizawa regularly.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300346", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300346", 256);
OutputLine(NULL, "年に2〜3回くらいかな?",
NULL, " Maybe two, three times a year? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300347", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300347", 256);
OutputLine(NULL, " 季節の風景や野鳥を撮影してるんだってさー。ま、大した写真じゃないんだろうけどね!」",
NULL, "He says he's taking pictures of the seasonal scenery and wild birds. But well, those photos really are nothing to phone home about!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4926,7 +4926,7 @@ void main()
//「……富竹さんって本当に野鳥撮影で来てるのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08390", 256);
OutputLine(NULL, "「……富竹さんって本当に野鳥撮影で来てるのかな?」",
NULL, "\"...I wonder if he's really here to take pictures of birds.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4934,7 +4934,7 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_th_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_th_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// 魅音がきょとんとした顔で、なんで?と聞き返す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4946,10 +4946,10 @@ void main()
//「なんかこう…撮影以外の目的で来てるような…さ@…そんな気がしないか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08400", 256);
OutputLine(NULL, "「なんかこう…撮影以外の目的で来てるような…さ。",
NULL, "\"It just seems... he's here for something other than taking pictures... I think...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei08410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08410", 256);
OutputLine(NULL, "…そんな気がしないか?」",
NULL, " Don't you get that feeling?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4963,14 +4963,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「へぇ? やっぱりそう思う@ ……だとしたらいい勘してるよ圭ちゃ~ん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300348", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300348", 256);
OutputLine(NULL, "「へぇ? やっぱりそう思う?",
NULL, "\"Oh? You too?", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300349", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300349", 256);
OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」",
NULL, " ...If so, you've got good instincts Kei-chan~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4986,7 +4986,7 @@ void main()
//「知ってるのか魅音。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08420", 256);
OutputLine(NULL, "「知ってるのか魅音。」",
NULL, "\"You knew about it then, Mion?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4995,10 +4995,10 @@ void main()
//「まぁねぇ~@ 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ~…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300350", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300350", 256);
OutputLine(NULL, "「まぁねぇ〜!",
NULL, "\"Of course~!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300351", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300351", 256);
OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」",
NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5032,7 +5032,7 @@ void main()
//「………ッ、はあぁあぁああぁぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08430", 256);
OutputLine(NULL, "「………ッ、はあぁあぁああぁぁ〜!!」",
NULL, "\"...Ahhhh~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5050,11 +5050,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「どしたの圭ちゃん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300352", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300352", 256);
OutputLine(NULL, "「どしたの圭ちゃん。」",
NULL, "\"What is it, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5063,10 +5063,10 @@ void main()
//「ひぐらしの声ってさ@こんなにも気持ちいいものだったんだな、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08440", 256);
OutputLine(NULL, "「ひぐらしの声ってさ。",
NULL, "\"It's just that...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei08450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08450", 256);
OutputLine(NULL, "こんなにも気持ちいいものだったんだな、って。」",
NULL, " I never thought the cries of the higurashi could feel this good.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5074,11 +5074,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あはははは! 圭ちゃん、何を今更。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300353", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300353", 256);
OutputLine(NULL, "「あはははは! 圭ちゃん、何を今更。」",
NULL, "\"Ahahahaha! What's gotten into you all of a sudden, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5094,10 +5094,10 @@ void main()
//「レナは今頃どうしてるかな@梨花ちゃんを思う存分可愛がれたのかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08460", 256);
OutputLine(NULL, "「レナは今頃どうしてるかな。",
NULL, "\"I wonder what Rena is doing.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei08470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08470", 256);
OutputLine(NULL, "梨花ちゃんを思う存分可愛がれたのかな。」",
NULL, " I bet she's getting her fill of Rika-chan by now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5105,11 +5105,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_aw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_aw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300354", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300354", 256);
OutputLine(NULL, "「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。」",
NULL, "\"She's probably in the middle of asking her over so she can treat her to dinner.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5118,7 +5118,7 @@ void main()
//「うまく持ち帰れるといいな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08480", 256);
OutputLine(NULL, "「うまく持ち帰れるといいな。」",
NULL, "\"It'd be great if she's able to take her home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5126,14 +5126,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「どうだろうねぇ@梨花ちゃんってあれでなかなかうまいから!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300355", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300355", 256);
OutputLine(NULL, "「どうだろうねぇ。",
NULL, "\"I wonder.", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300356", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300356", 256);
OutputLine(NULL, "梨花ちゃんってあれでなかなかうまいから!」",
NULL, " Rika-chan is pretty good at that stuff!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5142,10 +5142,10 @@ void main()
//「あぁ、それは同感@ 頭を撫でる罰ゲーム、あれきっと梨花ちゃんだぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei08490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08490", 256);
OutputLine(NULL, "「あぁ、それは同感!",
NULL, "\"Yeah, I feel the same!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei08500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei08500", 256);
OutputLine(NULL, " 頭を撫でる罰ゲーム、あれきっと梨花ちゃんだぜ。」",
NULL, " That head-petting penalty was probably from Rika-chan.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5153,14 +5153,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「私も同感~@ 校長先生の頭を撫でられるのは梨花ちゃんだけだし。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/990300357", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300357", 256);
OutputLine(NULL, "「私も同感〜!",
NULL, "\"I thought so, too~!", Line_WaitForInput);
- PlayVoice(3, "s19/03/990300358", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/990300358", 256);
OutputLine(NULL, " 校長先生の頭を撫でられるのは梨花ちゃんだけだし。」",
NULL, " The only one who could get away with patting his head is Rika-chan, after all.\"", Line_Normal);
ClearMessage();
@@ -5193,8 +5193,8 @@ void main()
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE );
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_009.txt b/Update/onik_009.txt
index ac0bdb1..46e6d89 100644
--- a/Update/onik_009.txt
+++ b/Update/onik_009.txt
@@ -87,13 +87,13 @@ void main()
//「圭一~@この浴衣、まだ着れるかしら@ ちょっと袖を通してみてくれる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/502700047", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700047", 256);
OutputLine(NULL, "「圭一〜。",
NULL, "\"Keiichi~.", Line_WaitForInput);
- PlayVoice(3, "s19/00/502700048", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700048", 256);
OutputLine(NULL, "この浴衣、まだ着れるかしら?",
NULL, " Does this yukata still fit you?", Line_WaitForInput);
- PlayVoice(3, "s19/00/502700049", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700049", 256);
OutputLine(NULL, " ちょっと袖を通してみてくれる?」",
NULL, " Can you try it on for a second?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -110,10 +110,10 @@ void main()
//「いいよ浴衣なんて…@ 恥ずかしいから普段着で行くよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33430", 256);
OutputLine(NULL, "「いいよ浴衣なんて…!",
NULL, "\"Nah, I don't need a yukata...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33440", 256);
OutputLine(NULL, " 恥ずかしいから普段着で行くよ。」",
NULL, " Those are embarrassing, so I'll just go in my normal clothes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -122,7 +122,7 @@ void main()
//「でもお祭りなんだから。着て行きなさいな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/502700050", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700050", 256);
OutputLine(NULL, "「でもお祭りなんだから。着て行きなさいな?」",
NULL, "\"But this is a festival. Wear it, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -131,10 +131,10 @@ void main()
//「レナとかは普段着でいいって言ってたぜー@ 浴衣なんか着てったらかえって恥さらしだよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33450", 256);
OutputLine(NULL, "「レナとかは普段着でいいって言ってたぜー?",
NULL, "\"Rena and the others said regular clothes are just fine.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33460", 256);
OutputLine(NULL, " 浴衣なんか着てったらかえって恥さらしだよ!」",
NULL, " If I was the only one wearing a yukata, it'd be even more embarrassing!\"", Line_Normal);
ClearMessage();
@@ -150,10 +150,10 @@ void main()
//「祭りにはレナたちと行くからさ@俺のことは放っておいて大丈夫。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33470", 256);
OutputLine(NULL, "「祭りにはレナたちと行くからさ。",
NULL, "\"I'll be going with Rena and the others,", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33480", 256);
OutputLine(NULL, "俺のことは放っておいて大丈夫。」",
NULL, " so you don't need to worry about me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -162,10 +162,10 @@ void main()
//「そう@ じゃあ母さんは父さんが起きたら二人で行くわね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/502700051", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700051", 256);
OutputLine(NULL, "「そう?",
NULL, "\"Is that so?", Line_WaitForInput);
- PlayVoice(3, "s19/00/502700052", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700052", 256);
OutputLine(NULL, " じゃあ母さんは父さんが起きたら二人で行くわね。」",
NULL, " I'll be going with Dad when he wakes up.\"", Line_Normal);
ClearMessage();
@@ -181,7 +181,7 @@ void main()
//「あの調子じゃ…昨夜も徹夜かな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33490", 256);
OutputLine(NULL, "「あの調子じゃ…昨夜も徹夜かな。」",
NULL, "\"From how it looks... he must've pulled an all-nighter last night.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -190,10 +190,10 @@ void main()
//「急ぎの原稿をようやく発送したとこなの@ひょっとすると起きないかもねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/502700053", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700053", 256);
OutputLine(NULL, "「急ぎの原稿をようやく発送したとこなの。",
NULL, "\"He just finished sending in his manuscript.", Line_WaitForInput);
- PlayVoice(3, "s19/00/502700054", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700054", 256);
OutputLine(NULL, "ひょっとすると起きないかもねぇ…。」",
NULL, " So he might not wake up for a while...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -264,7 +264,7 @@ void main()
//「圭一くん、いらっしゃいますか~~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200784", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200784", 256);
OutputLine(NULL, "「圭一くん、いらっしゃいますか〜〜!!」",
NULL, "\"Keiichi-kun, are you home~~!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -286,17 +286,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBG( "bg_021", 0, TRUE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
//「あらあらレナちゃん@ いつもうちの圭一がお世話になってまして…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/502700055", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700055", 256);
OutputLine(NULL, "「あらあらレナちゃん!",
NULL, "\"Oh my, it's Rena-chan!", Line_WaitForInput);
- PlayVoice(3, "s19/00/502700056", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700056", 256);
OutputLine(NULL, " いつもうちの圭一がお世話になってまして…!」",
NULL, " Thank you for always looking after Keiichi...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -304,11 +304,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200785", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200785", 256);
OutputLine(NULL, "「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、」",
NULL, "\"Ah... M-Ma'am... H-He's also... b-been looking... out for...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -324,13 +324,13 @@ void main()
//「そこで真っ赤になるな@ 実に気まずい@ 行くぞレナ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33500", 256);
OutputLine(NULL, "「そこで真っ赤になるな!",
NULL, "\"Don't get all flustered!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33510", 256);
OutputLine(NULL, " 実に気まずい!",
NULL, " This feels so awkward!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33520", 256);
OutputLine(NULL, " 行くぞレナ!」",
NULL, " Let's go, Rena!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -348,7 +348,7 @@ void main()
//「レナちゃ~ん! 圭一をよろしくね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/502700057", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/502700057", 256);
OutputLine(NULL, "「レナちゃ〜ん! 圭一をよろしくね〜!」",
NULL, "\"Rena-chan~! Look after Keiichi for me~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -357,10 +357,10 @@ void main()
//「はぅ!……はいおばさま~~~@ 圭一くんはレナが命に代えましても~☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200786", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200786", 256);
OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200787", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200787", 256);
OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」",
NULL, " Even if it means I must sacrifice myself~☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -384,17 +384,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "night/bg_066", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "night/me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "night/me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300683", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300683", 256);
OutputLine(NULL, "「ハ〜イ圭ちゃん!",
NULL, "\"Okay~, Kei-chan!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300684", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300684", 256);
OutputLine(NULL, " 今日はお腹空かしてる?",
NULL, " You hungry today?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300685", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300685", 256);
OutputLine(NULL, " 露店で済ますんだからね!」",
NULL, " We'll take care of that at these stalls!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -403,7 +403,7 @@ void main()
//「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33530", 256);
OutputLine(NULL, "「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!」",
NULL, "\"You thought I'd let myself get full knowing the club activities will involve the stalls!!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -412,7 +412,7 @@ void main()
//「そうでなくっちゃ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300686", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300686", 256);
OutputLine(NULL, "「そうでなくっちゃ!」",
NULL, "\"Wouldn't have it any other way!\"", Line_Normal);
ClearMessage();
@@ -420,10 +420,10 @@ void main()
//「沙都子と梨花ちゃんは@ もう神社に行ってるのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33540", 256);
OutputLine(NULL, "「沙都子と梨花ちゃんは?",
NULL, "\"Where are Rika-chan and Satoko?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33550", 256);
OutputLine(NULL, " もう神社に行ってるのか?」",
NULL, " Are they already at the temple?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -431,14 +431,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200788", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200788", 256);
OutputLine(NULL, "「うん! 梨花ちゃんはお祭りの実行委員さんだもん。",
NULL, "\"Yep! Rika-chan's a festival committee member after all.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200789", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200789", 256);
OutputLine(NULL, "沙都子ちゃんもきっと一緒だよ。」",
NULL, " Satoko-chan is probably with her as well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -447,7 +447,7 @@ void main()
//「そっか。!s250……!sdよっしゃ@ 今日は目いっぱい騒ぐぞぉ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33560", 256);
OutputLine(NULL, "「そっか。",
NULL, "\"I see.", Line_Continue);
//!s250
@@ -460,7 +460,7 @@ void main()
OutputLine(NULL, "よっしゃ!",
NULL, "All right!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33570", 256);
OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」",
NULL, " Let's make some noise today!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -468,14 +468,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
- DrawBustshot( 3, "night/me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(1, 2, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
+ ModDrawCharacter(3, 3, "night/me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お~~~~~ッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200790", 256);
- PlayVoice(4, "s19/03/500300687", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200790", 256);
+ ModPlayVoiceLS(4, 3, "s19/03/500300687", 256);
OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」",
NULL, "\"Yeah~~~~~!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -510,38 +510,38 @@ void main()
//「すげぇ人だなぁ!@ 雛見沢ってこんなに人がいたんだ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33570_01", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33570_01", 256);
OutputLine(NULL, "「すげぇ人だなぁ!!",
NULL, "\"There sure are lots of people here!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33570_02", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33570_02", 256);
OutputLine(NULL, " 雛見沢ってこんなに人がいたんだ…。」",
NULL, " I can't believe they all live in Hinamizawa...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200791", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200791", 256);
OutputLine(NULL, "「綿流しのお祭りはみんな来るよ。",
NULL, "\"Everybody attends the Watanagashi.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200792", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200792", 256);
OutputLine(NULL, "多分、雛見沢の人の半分くらいは来てるんじゃないかな。」",
NULL, " I think about half the village is here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300688", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300688", 256);
OutputLine(NULL, "「それだけじゃないよ。",
NULL, "\"It's not just that.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300689", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300689", 256);
OutputLine(NULL, "近隣の町の町会や子供会も招待してる。」",
NULL, " Municipal and youth councils from neighboring towns and villages advertise this event as well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -550,13 +550,13 @@ void main()
//「そうだよな@俺たちの学校、あれしか生徒いないのに@今日は子供の姿がやたらたくさんある。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33570_03", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33570_03", 256);
OutputLine(NULL, "「そうだよな。",
NULL, "\"That's right.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33570_04", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33570_04", 256);
OutputLine(NULL, "俺たちの学校、あれしか生徒いないのに。",
NULL, " There aren't that many students at our school.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33570_05", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33570_05", 256);
OutputLine(NULL, "今日は子供の姿がやたらたくさんある。」",
NULL, " But there's a lot of kids here today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -565,7 +565,7 @@ void main()
//「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300690", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300690", 256);
OutputLine(NULL, "「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。」",
NULL, "\"It just doesn't feel like a festival unless there are kids running around, after all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -582,7 +582,7 @@ void main()
//「あ、どうもこんばんは~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200793", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200793", 256);
OutputLine(NULL, "「あ、どうもこんばんは〜!」",
NULL, "\"Ah, hello and good evening~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -606,13 +606,13 @@ void main()
//「あぁらレナちゃん@この間はお惣菜をありがとうね@ うちの子もおいしいって喜んでたわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/villa88001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villa88001", 256);
OutputLine(NULL, "「あぁらレナちゃん。",
NULL, "\"Oh, Rena-chan.", Line_WaitForInput);
- PlayVoice(3, "s19/00/villa88002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villa88002", 256);
OutputLine(NULL, "この間はお惣菜をありがとうね!",
NULL, " Thanks for the food you brought me a while back!", Line_WaitForInput);
- PlayVoice(3, "s19/00/villa88003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/villa88003", 256);
OutputLine(NULL, " うちの子もおいしいって喜んでたわ。」",
NULL, " My son loved it. He said it was delicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -620,17 +620,17 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あ、いえいえ@ 気に入ってもらえてうれしいです@和正くんにもよろしくお伝えくださいね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200794", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200794", 256);
OutputLine(NULL, "「あ、いえいえ☆",
NULL, "\"Ah, it was nothing at all.☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200795", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200795", 256);
OutputLine(NULL, " 気に入ってもらえてうれしいです。",
NULL, " I'm glad he liked it.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200796", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200796", 256);
OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」",
NULL, " Say hello to Kazumasa-kun for me, please!\"", Line_Normal);
ClearMessage();
@@ -638,13 +638,13 @@ void main()
//「よぉ@ 園崎のお嬢ちゃんじゃねぇの@ 今年も屋台担いで来てやったぜぇ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiob5001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiob5001", 256);
OutputLine(NULL, "「よぉ!",
NULL, "\"Hey!", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiob5002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiob5002", 256);
OutputLine(NULL, " 園崎のお嬢ちゃんじゃねぇの!",
NULL, " If it isn't Sonozaki-ojouchan!", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiob5003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiob5003", 256);
OutputLine(NULL, " 今年も屋台担いで来てやったぜぇ!!」",
NULL, " I'm in charge of a stand again this year, so make sure you come visit!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -652,14 +652,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「おっちゃん、太ったぁ?@ 今からそんなお腹じゃ果ては心筋梗塞だね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300691", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300691", 256);
OutputLine(NULL, "「おっちゃん、太ったぁ?!",
NULL, "\"Pops, have you gotten fatter!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300692", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300692", 256);
OutputLine(NULL, " 今からそんなお腹じゃ果ては心筋梗塞だね!」",
NULL, " You'll end up having a heart attack with a gut like that!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -668,10 +668,10 @@ void main()
//「お。この兄ちゃんは新顔だなぁ@嬢ちゃんの後輩かい?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiob5004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiob5004", 256);
OutputLine(NULL, "「お。この兄ちゃんは新顔だなぁ。",
NULL, "\"Oh. This kid here is new.", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiob5005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiob5005", 256);
OutputLine(NULL, "嬢ちゃんの後輩かい?!」",
NULL, " Are you one of her underclassmen!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -679,14 +679,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うちの部員だよ@…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300693", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300693", 256);
OutputLine(NULL, "「うちの部員だよ。",
NULL, "\"He's one of my members.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300694", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300694", 256);
OutputLine(NULL, "…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!」",
NULL, " ...An upcoming hopeful! If you cross him, he could crush your stand in one night!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -695,7 +695,7 @@ void main()
//「嬢ちゃんのお墨付きかい! そりゃーお手柔らかに頼むぜ~!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiob5006", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiob5006", 256);
OutputLine(NULL, "「嬢ちゃんのお墨付きかい! そりゃーお手柔らかに頼むぜ〜!!!」",
NULL, "\"You've got little missy's seal of approval, I see! Hope you take it easy on me~!!!\"", Line_Normal);
ClearMessage();
@@ -712,14 +712,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんは元気いいからね@おじさんたちにすごく人気あるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200797", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200797", 256);
OutputLine(NULL, "「魅ぃちゃんは元気いいからね。",
NULL, "\"Mii-chan is really energetic, after all.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200798", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200798", 256);
OutputLine(NULL, "おじさんたちにすごく人気あるの。」",
NULL, " She's really popular with the older men.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -728,10 +728,10 @@ void main()
//「レナも人気あると思うけどなぁ@可愛いし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33580", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33580", 256);
OutputLine(NULL, "「レナも人気あると思うけどなぁ。",
NULL, "\"I think Rena is pretty popular too.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33590", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33590", 256);
OutputLine(NULL, "可愛いし。」",
NULL, " Being cute and all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -753,14 +753,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…へ……レナが……@ ……だ、…誰に人気あるのかな?!w400 あるのかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200799", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200799", 256);
OutputLine(NULL, "「…へ……レナが……?",
NULL, "\"...Uhh? ...I'm...", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200800", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200800", 256);
OutputLine(NULL, " ……だ、…誰に人気あるのかな?",
NULL, " popular with some people? Really?", Line_Continue);
@@ -776,7 +776,7 @@ void main()
//「誰かにだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33600", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33600", 256);
OutputLine(NULL, "「誰かにだよ。」",
NULL, "\"With some people.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -790,14 +790,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300695", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300695", 256);
OutputLine(NULL, "「露天商は町からわざわざ来てくれてるんだよ。",
NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300696", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300696", 256);
OutputLine(NULL, "やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!」",
NULL, " It's not really a festival without them, after all!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -806,10 +806,10 @@ void main()
//「で、それを俺たちは荒して回るわけか@…どんな勝負にせよ、俺は負けないぜ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33610", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33610", 256);
OutputLine(NULL, "「で、それを俺たちは荒して回るわけか。",
NULL, "\"So, we're going to mess with them now?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33620", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33620", 256);
OutputLine(NULL, "…どんな勝負にせよ、俺は負けないぜ!!」",
NULL, " ...I don't care what kind of match it is, I'm going to win it!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -817,11 +817,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そうだね。……えへへ…がんばろ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200801", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200801", 256);
OutputLine(NULL, "「そうだね。……えへへ…がんばろ!」",
NULL, "\"Oh, yes. ...Ehehe... I'll try, too!\"", Line_Normal);
ClearMessage();
@@ -829,17 +829,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400678", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400678", 256);
OutputLine(NULL, "「あーーッ!!",
NULL, "\"Heeey!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400679", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400679", 256);
OutputLine(NULL, " 遅いですわ皆々様!!",
NULL, " You're all very late!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400680", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400680", 256);
OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」",
NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -848,10 +848,10 @@ void main()
//「ほ~。そりゃすまんな@で、その待たせた「レディー」ってのはどこにいるんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33630", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33630", 256);
OutputLine(NULL, "「ほ〜。そりゃすまんな。",
NULL, "\"Ooh~. My bad.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33640", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33640", 256);
OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」",
NULL, " So, where is this lady I've kept waiting?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -860,7 +860,7 @@ void main()
//「ぬわんですってぇえぇええぇえッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400681", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400681", 256);
OutputLine(NULL, "「ぬわんですってぇえぇええぇえッ!!!!」",
NULL, "\"Huwat did you just saAaaAay!?!?\"", Line_Normal);
ClearMessage();
@@ -875,11 +875,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…わぁ~あ☆…梨花ちゃん……か、かかかかか…かぁいい…~♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200802", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200802", 256);
OutputLine(NULL, "「…わぁ〜あ☆…梨花ちゃん……か、かかかかか…かぁいい…〜♪!!」",
NULL, "\"...Wooa~?... Rika-chan... Ky-K-K-K-K... Kyute...~?!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -902,15 +902,15 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…こんばんはですよみんな@圭一もこんばんはです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500282", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500282", 256);
OutputLine(NULL, "「…こんばんはですよみんな。",
NULL, "\"...Good evening, everyone.", Line_WaitForInput);
- PlayVoice(3, "s19/05/500500283", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500283", 256);
OutputLine(NULL, "圭一もこんばんはです。」",
NULL, " Good evening to Keiichi, as well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -919,17 +919,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300697", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300697", 256);
OutputLine(NULL, "「きゃー!!",
NULL, "\"Woo!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300698", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300698", 256);
OutputLine(NULL, " いいねいいねぇ!",
NULL, " Looking good!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300699", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300699", 256);
OutputLine(NULL, " 今年もキマってるじゃーん!」",
NULL, " You're looking sharp again this year!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -937,14 +937,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_ka_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_ka_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「か、かぁいいかぁいい…@ お持ち帰り~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200803", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200803", 256);
OutputLine(NULL, "「か、かぁいいかぁいい…!",
NULL, "\"K-Kyuutee...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200804", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200804", 256);
OutputLine(NULL, " お持ち帰り〜!!」",
NULL, " Gonna take you home~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -964,10 +964,10 @@ void main()
//「梨花ちゃんの服装は本格派だなぁ…!@ これって本物の巫女さんの服か…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33650", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33650", 256);
OutputLine(NULL, "「梨花ちゃんの服装は本格派だなぁ…!!",
NULL, "\"Rika-chan's clothes sure look like the real deal...!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33660", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33660", 256);
OutputLine(NULL, " これって本物の巫女さんの服か…?」",
NULL, " Is that a real shrine maiden outfit...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -975,14 +975,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うちの婆っちゃのお手製@結構本格派でしょ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300700", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300700", 256);
OutputLine(NULL, "「うちの婆っちゃのお手製。",
NULL, "\"My grandmother made them by hand.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300701", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300701", 256);
OutputLine(NULL, "結構本格派でしょ。」",
NULL, " They're quite authentic.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -990,11 +990,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200805", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200805", 256);
OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」",
NULL, "\"Rika-chan has an important role to play at the end of the festival, so she's wearing this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1009,28 +1009,28 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 );
- DrawBustshot( 3, "ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 5, "ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500284", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500284", 256);
OutputLine(NULL, "「…お仕事はお祭りの最後のところだけなのです。",
NULL, "\"...My work is only during the finale of the festival...", Line_WaitForInput);
- PlayVoice(3, "s19/05/500500285", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500285", 256);
OutputLine(NULL, "…まだまだゆっくり遊べますですよ。」",
NULL, " so I can still play for a while.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400682", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400682", 256);
OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!",
NULL, "\"So we cannot afford to waste any time~!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400683", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400683", 256);
OutputLine(NULL, " 参りましょう!!」",
NULL, " Let us begin!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1039,7 +1039,7 @@ void main()
//「おっしゃあぁああッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33670", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33670", 256);
OutputLine(NULL, "「おっしゃあぁああッ!!」",
NULL, "\"Haoriiight!!\"", Line_Normal);
ClearMessage();
@@ -1067,14 +1067,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_si_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「たこ焼き早食い勝負~ッ!!@ 各自購入の上、!w400よーいどんッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300702", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300702", 256);
OutputLine(NULL, "「たこ焼き早食い勝負〜ッ!!!",
NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300703", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300703", 256);
OutputLine(NULL, " 各自購入の上、",
NULL, " Everyone has to buy their own.", Line_Continue);
@@ -1106,7 +1106,7 @@ void main()
//「あッ熱ッアツがツがぁあぁあぁああッ!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33680", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33680", 256);
OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
NULL, "\"It buUuUuUurns!!!\"", Line_Continue);
@@ -1118,14 +1118,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_bi_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_bi_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「け、圭一くん、大丈夫?!?@ お水お水!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200806", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200806", 256);
OutputLine(NULL, "「け、圭一くん、大丈夫?!?!",
NULL, "\"A-Are you okay, Keiichi-kun!?!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200807", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200807", 256);
OutputLine(NULL, " お水お水!」",
NULL, " Have some water!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1134,11 +1134,11 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_si_ak_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_ak_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400684", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400684", 256);
OutputLine(NULL, "「あ〜あ〜…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!」",
NULL, "\"My~ my~... Eating those scalding takoyaki whole is suicide!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1147,22 +1147,22 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 1, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「作り置きの冷めたヤツを購入するのがコツかなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300704", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300704", 256);
OutputLine(NULL, "「作り置きの冷めたヤツを購入するのがコツかなぁ。」",
NULL, "\"I guess the trick is to buy the ready-made ones that have been left there for a while.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…実においしくないですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500286", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500286", 256);
OutputLine(NULL, "「…実においしくないですよ。」",
NULL, "\"...They really don't taste good.\"", Line_Normal);
ClearMessage();
@@ -1188,13 +1188,13 @@ void main()
//「今度はかき氷にしようぜ!@ 完食早食い勝負だッ!@ レディ、!w400…ゴーッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33690", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33690", 256);
OutputLine(NULL, "「今度はかき氷にしようぜ!!",
NULL, "\"Let's do shaved iced this time!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33700", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33700", 256);
OutputLine(NULL, " 完食早食い勝負だッ!!",
NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33710", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33710", 256);
OutputLine(NULL, " レディ、",
NULL, " Ready...", Line_Continue);
@@ -1209,11 +1209,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_ko_a2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_ko_a2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…か、かき氷の早食いなんて……む……むり~…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200808", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200808", 256);
OutputLine(NULL, "「…か、かき氷の早食いなんて……む……むり〜…!!」",
NULL, "\"...Sh-Shaved ice eating race... I... I can't!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1221,14 +1221,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「体温で少しでも溶かせば……!@ つッ?!/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400685", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400685", 256);
OutputLine(NULL, "「体温で少しでも溶かせば……!!",
NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400686", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400686", 256);
OutputLine(NULL, " つッ?!",
NULL, " It's...!", Line_Continue);
@@ -1242,17 +1242,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_si_wi_a2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_wi_a2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「甘いね@ おじさんはシロップ大盛で頼んだのさ!@ 混ぜればすぐに溶ける!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300705", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300705", 256);
OutputLine(NULL, "「甘いね!",
NULL, "\"Not smart!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300706", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300706", 256);
OutputLine(NULL, " おじさんはシロップ大盛で頼んだのさ!!",
NULL, " This old man ordered it with plenty of syrup!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300707", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300707", 256);
OutputLine(NULL, " 混ぜればすぐに溶ける!!」",
NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal);
ClearMessage();
@@ -1276,10 +1276,10 @@ void main()
//「ぷはぁあぁあぁッ!@ 完食だぁああぁああッ!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33720", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33720", 256);
OutputLine(NULL, "「ぷはぁあぁあぁッ!!",
NULL, "\"Pheeew!!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33730", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33730", 256);
OutputLine(NULL, " 完食だぁああぁああッ!!!」",
NULL, " FiniIIiiIIshed!!!\"", Line_Continue);
@@ -1291,14 +1291,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_th_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300708", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300708", 256);
OutputLine(NULL, "「け、圭ちゃんがぁ?!",
NULL, "\"K-Kei-chan is done!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300709", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300709", 256);
OutputLine(NULL, " は、早過ぎる…ッ!!!!」",
NULL, " Th-That was too fast...!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1306,11 +1306,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200809", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200809", 256);
OutputLine(NULL, "「ま、",
NULL, "\"It...", Line_Continue);
@@ -1332,11 +1332,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…実においしくないですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500287", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500287", 256);
OutputLine(NULL, "「…実においしくないですよ。」",
NULL, "\"...That can't taste very good.\"", Line_Normal);
ClearMessage();
@@ -1359,18 +1359,18 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「次はこちらにしませんこと?@/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400687", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400687", 256);
OutputLine(NULL, "「次はこちらにしませんこと?!",
NULL, "\"Why don't we do this one next!?", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// もちろん早食いですわっぁああぁあ!!!@
- PlayVoice(3, "s19/04/500400688", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400688", 256);
OutputLine(NULL, " もちろん早食いですわっぁああぁあ!!!」",
NULL, " Of course, it's a speed eating conteeeest!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1378,14 +1378,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_na_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_na_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ@ どうやるんだろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200810", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200810", 256);
OutputLine(NULL, "「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ?",
NULL, "\"H-Hey, hey... How do you... eat cotton candy quickly?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200811", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200811", 256);
OutputLine(NULL, " どうやるんだろ?!」",
NULL, " How!?\"", Line_Normal);
ClearMessage();
@@ -1407,11 +1407,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_fu_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_fu_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300710", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300710", 256);
OutputLine(NULL, "「沙都子はともかく、圭ちゃんも気付いてたとはね……!!」",
NULL, "\"I expected Satoko to figure it out, but I didn't think Kei-chan would too...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1420,7 +1420,7 @@ void main()
//「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33740", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33740", 256);
OutputLine(NULL, "「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!」",
NULL, "\"I can't have you treating me like I'm a newbie forever, can I!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1428,11 +1428,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…実においしくないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500288", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500288", 256);
OutputLine(NULL, "「…実においしくないですよ。」",
NULL, "\"...It won't taste very good.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1447,11 +1447,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "re_si_na_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_na_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200812", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200812", 256);
OutputLine(NULL, "「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。」",
NULL, "\"This is probably the only place in Japan where people eat cotton candy like this...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1472,11 +1472,11 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "me_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「それでもおじさんは勝つけどねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300711", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300711", 256);
OutputLine(NULL, "「それでもおじさんは勝つけどねぇ!」",
NULL, "\"This old man will probably still win, too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1484,11 +1484,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「悪食勝負では魅音さんにはかないませんわねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400689", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400689", 256);
OutputLine(NULL, "「悪食勝負では魅音さんにはかないませんわねぇ…。」",
NULL, "\"I am simply no match for Mion-san when it comes to eating repulsive things...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1497,20 +1497,20 @@ void main()
//「あぁまったく。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33750", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33750", 256);
OutputLine(NULL, "「あぁまったく。」",
NULL, "\"Yeah, seriously.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300712", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300712", 256);
OutputLine(NULL, "「何あんたたち。",
NULL, "\"What's up with you guys?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300713", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300713", 256);
OutputLine(NULL, "次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??」",
NULL, " Are you telling me you don't want to have a Blue Hawaii-topped yakisoba-eating contest??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1525,14 +1525,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "re_si_ha_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_ha_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200813", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200813", 256);
OutputLine(NULL, "「あ、あのさ…!",
NULL, "\"U-Um...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200814", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200814", 256);
OutputLine(NULL, " 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?」",
NULL, " Can we have a game that doesn't involve food this time? Can we?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1555,14 +1555,14 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300714", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300714", 256);
OutputLine(NULL, "「じゃあレナ。次のゲームをあんたに任せるよ!!",
NULL, "\"Okay Rena. I'll let you pick out the next game!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300715", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300715", 256);
OutputLine(NULL, " 何でもいい!!」",
NULL, " Anything is fine!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1571,20 +1571,20 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 2, "re_si_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200815", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200815", 256);
OutputLine(NULL, "「じゃあねじゃあね!",
NULL, "\"Well then, well then!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200816", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200816", 256);
OutputLine(NULL, " レナは審判だよ!",
NULL, " I'm going to be the judge!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200817", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200817", 256);
OutputLine(NULL, " このお祭り会場でかぁいいものを探してくるの!!",
NULL, " Find kyute things on the festival grounds!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200818", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200818", 256);
OutputLine(NULL, " 制限時間は1分〜!!」",
NULL, " You have one minute~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1593,14 +1593,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400690", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400690", 256);
OutputLine(NULL, "「上等ですわぁあぁ!!",
NULL, "\"Fine by me!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400691", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400691", 256);
OutputLine(NULL, " レナの好みはわかってますもの!!!!」",
NULL, " I know exactly what Rena likes!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1608,17 +1608,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33760", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33760", 256);
OutputLine(NULL, "「よし…。",
NULL, "\"All right...", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 100, );
- PlayVoice(3, "s19/01/hr_kei33770", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33770", 256);
OutputLine(NULL, "……多分",
NULL, " ...I think", Line_Continue);
@@ -1630,11 +1630,11 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「よーいどん!!!/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200819", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200819", 256);
OutputLine(NULL, "「よーいどん!!!",
NULL, "\"Ready... Go!!!\"", Line_Continue);
Wait (800)
@@ -1643,7 +1643,7 @@ void main()
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
OutputLine(NULL, "………あれ?",
NULL, " ...Oh?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200820", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200820", 256);
OutputLine(NULL, " 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?」",
NULL, " Why aren't Keiichi-kun and Rika-chan starting? Why not?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1659,7 +1659,7 @@ void main()
//「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200821", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200821", 256);
OutputLine(NULL, "「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!」",
NULL, "\"C-Could it be... You've already found it?? The kyute thing!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1667,11 +1667,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…もう見つけてありますです。…圭一もですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500289", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500289", 256);
OutputLine(NULL, "「…もう見つけてありますです。…圭一もですね?」",
NULL, "\"...We've already found it. ...Keiichi, too?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1680,7 +1680,7 @@ void main()
//「あぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33780", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33780", 256);
OutputLine(NULL, "「あぁ。」",
NULL, "\"Yeah.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1688,11 +1688,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「なんだろ!なんだろ!! 楽しみ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200822", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200822", 256);
OutputLine(NULL, "「なんだろ!なんだろ!! 楽しみ〜!!」",
NULL, "\"What is it? What is it!? I can't wait!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1710,7 +1710,7 @@ void main()
//「こういう形で直接対決するのは!s200……!sd初めてだな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33790", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33790", 256);
OutputLine(NULL, "「こういう形で直接対決するのは",
NULL, "\"This is probably the first time", Line_Continue);
@@ -1726,31 +1726,31 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…初めてしますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500290", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500290", 256);
OutputLine(NULL, "「…初めてしますです。」",
NULL, "\"...It will be the first.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「梨花ちゃん…………アレで勝つつもりか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33800", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33800", 256);
OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」",
NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 5, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…ボクも部員です@…勝つためなら会則第3条ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500291", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500291", 256);
OutputLine(NULL, "「…ボクも部員です。",
NULL, "\"...I am a member of this club as well.", Line_WaitForInput);
- PlayVoice(3, "s19/05/500500292", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500292", 256);
OutputLine(NULL, "…勝つためなら会則第3条ですよ。」",
NULL, " ...'Win by any means' is our society's third rule.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1775,14 +1775,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあじゃあ順番にね@ 一番は部長さんの魅ぃちゃんからぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200823", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200823", 256);
OutputLine(NULL, "「じゃあじゃあ順番にね!",
NULL, "\"Okay then, okay then, let's go in order!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200824", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200824", 256);
OutputLine(NULL, " 一番は部長さんの魅ぃちゃんからぁ!!」",
NULL, " Let's start with the club president, Mii-chan!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1791,14 +1791,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「悪いけど。いきなりキメさせてもらうよ!!@ おじさんはこれだッああぁあぁ!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300716", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300716", 256);
OutputLine(NULL, "「悪いけど。いきなりキメさせてもらうよ!!!",
NULL, "\"Too bad, you guys! I'm ending this now!!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300717", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300717", 256);
OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」",
NULL, " This old man brought thiiiis!!\"", Line_Continue);
@@ -1823,11 +1823,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_si_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!!w200 どうッ?!?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300718", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300718", 256);
OutputLine(NULL, "「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!",
NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_Continue);
@@ -1870,7 +1870,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1895,14 +1895,14 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「次は私が行くでございますわよッ!!@ これでございます!!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400692", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400692", 256);
OutputLine(NULL, "「次は私が行くでございますわよッ!!!",
NULL, "\"I shall be up next!!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400693", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400693", 256);
OutputLine(NULL, " これでございます!!!!」",
NULL, " It is this!!!!\"", Line_Continue);
@@ -1934,11 +1934,11 @@ void main()
DisableWindow();
PlaySE( 4, "wa_030", 128, 64 );
- DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
- DrawBustshot( 3, "re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// ………ぷッ!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1968,17 +1968,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sa_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「をっほっほっほ!@ 所詮は量産看板@ 手書きには勝てませんわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400694", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400694", 256);
OutputLine(NULL, "「をっほっほっほ!!",
NULL, "\"Oh ho ho ho!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400695", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400695", 256);
OutputLine(NULL, " 所詮は量産看板!",
NULL, " Those were nothing but mass-produced signs, after all!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400696", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400696", 256);
OutputLine(NULL, " 手書きには勝てませんわぁ!!」",
NULL, " They had no chance against something hand-drawn!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1993,11 +1993,11 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…では次はボクが行きますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500293", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500293", 256);
OutputLine(NULL, "「…では次はボクが行きますですよ。」",
NULL, "\"...Then I will be next.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2006,14 +2006,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「次は梨花ちゃんかぁ@ 小道具もなしにどんな手を使うやら!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300719", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300719", 256);
OutputLine(NULL, "「次は梨花ちゃんかぁ!",
NULL, "\"Next is Rika-chan, is it?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300720", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300720", 256);
OutputLine(NULL, " 小道具もなしにどんな手を使うやら!!」",
NULL, " What can you even do without anything!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2050,12 +2050,12 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
- DrawBustshot( 3, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
+ ModDrawCharacter(3, 4, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「し、しししまったぁあぁあぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400697", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400697", 256);
OutputLine(NULL, "「し、しししまったぁあぁあぁ!!!」",
NULL, "\"O-O-O-O-Oh NoOoOo!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2087,11 +2087,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200825", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200825", 256);
OutputLine(NULL, "「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!」",
NULL, "\"R-Rika-chan, are you all right!? All right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2114,11 +2114,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……みぃ。」…と一言、!w800「鳴いた¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/990500080", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/990500080", 256);
OutputLine(NULL, "「……みぃ。」…と一言、",
NULL, "She made just a single sound--", Line_Continue);
@@ -2133,12 +2133,12 @@ void main()
PlaySE( 4, "wa_016", 128, 64 );
PlayBGM( 1, "msys03", 128, 0 );
DisableWindow();
- DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_029", 128, 64 );
//「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい!!@ お持ち帰り~~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200826", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200826", 256);
OutputLine(NULL, "「はッはぅ〜〜!!!!",
NULL, "\"Aw-hao~~!!!!", Line_Continue);
@@ -2148,7 +2148,7 @@ void main()
OutputLine(NULL, " か、かかか、かぁいいかぁいい!!!",
NULL, " Ky-K-K-Kyute, kyute!!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200827", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200827", 256);
OutputLine(NULL, " お持ち帰り〜〜!!!」",
NULL, " Going to take you home~~!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2157,10 +2157,10 @@ void main()
//「忘れてましたですのぉおぉ!@ 一番身近な手を忘れてましたわぁあぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400698", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400698", 256);
OutputLine(NULL, "「忘れてましたですのぉおぉ!!",
NULL, "\"I'd completely forgotten thaaat!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400699", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400699", 256);
OutputLine(NULL, " 一番身近な手を忘れてましたわぁあぁ!!!」",
NULL, " The play that I personally had to use!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2178,13 +2178,13 @@ void main()
//「さすがだぜ……@どこまで取っても一部の隙もない@ロリ!/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33820", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33820", 256);
OutputLine(NULL, "「さすがだぜ……。",
NULL, "\"I'd expect no less from her...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33830", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830", 256);
OutputLine(NULL, "どこまで取っても一部の隙もない。",
NULL, " Not a single element was overlooked.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33830_01", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_01", 256);
OutputLine(NULL, "ちびっ子!",
NULL, " Loli!", Line_Continue);
@@ -2192,35 +2192,35 @@ void main()
OutputLineAll(NULL, "\n", Line_WaitForInput);
//巫女!/
- PlayVoice(3, "s19/01/hr_kei33830_02", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_02", 256);
OutputLine(NULL, "巫女!",
NULL, " Shrine maiden!", Line_Continue);
PlaySE( 4, "wa_029", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//半涙!/
- PlayVoice(3, "s19/01/hr_kei33830_03", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_03", 256);
OutputLine(NULL, "半涙!",
NULL, " Brink of crying!", Line_Continue);
PlaySE( 4, "wa_012", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//みぃ!/
- PlayVoice(3, "s19/01/hr_kei33830_04", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_04", 256);
OutputLine(NULL, "みぃ!",
NULL, " Mew!", Line_Continue);
PlaySE( 4, "wa_016", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//完璧だッ!!/
- PlayVoice(3, "s19/01/hr_kei33830_05", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_05", 256);
OutputLine(NULL, "完璧だッ!!",
NULL, " It was perfect!!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
- PlayVoice(3, "s19/01/hr_kei33830_06", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_06", 256);
OutputLine(NULL, "ただのコケを萌えにまで昇華した…",
NULL, " A simple trip, transcended into pure moe...", Line_Continue);
@@ -2235,13 +2235,13 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「………圭ちゃんの方がわかんね~センスしてるよー。¥
// I feel this line needs a better translation, but haven't thought of one yet!
// kind of like "...I think you're the one with the poor tastes." (she's talking about Keiichi's affinity for Rika's little loli-moe act, hence the following mental anguish instilled on Keiichi on having it pointed out)
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300721", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300721", 256);
OutputLine(NULL, "「………圭ちゃんの方がわかんね〜センスしてるよー。」",
NULL, "\"...Kei-chan has a pretty weird definition of 'art.'\"", Line_Normal);
ClearMessage();
@@ -2263,12 +2263,12 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
- DrawBustshot( 3, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 5, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…さぁ圭一。…ボクに勝てますですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500294", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500294", 256);
OutputLine(NULL, "「…さぁ圭一。…ボクに勝てますですか?」",
NULL, "\"...Now, Keiichi. ...Can you beat me?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2291,15 +2291,15 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんにも何か秘策があってのことだろうけど@……何を見せてくれるのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300722", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300722", 256);
OutputLine(NULL, "「圭ちゃんにも何か秘策があってのことだろうけど。",
NULL, "\"Kei-chan seems to have his own plan of attack...", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300723", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300723", 256);
OutputLine(NULL, "……何を見せてくれるのかな?」",
NULL, " ...I wonder what he's going to show her.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2307,11 +2307,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私としましても、圭一さんのお手並み、拝見でございますわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400700", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400700", 256);
OutputLine(NULL, "「私としましても、圭一さんのお手並み、拝見でございますわ。」",
NULL, "\"I also wish to observe the play Keiichi-san will make.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2319,11 +2319,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「……ひょっとして…圭一も芸をしますですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500295", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500295", 256);
OutputLine(NULL, "「……ひょっとして…圭一も芸をしますですね?」",
NULL, "\"...Could it be...? Is Keiichi also going to give a performance?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2345,17 +2345,17 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_014", "up", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "re_si_ka_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_ka_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「はぅ~!@ かぁいいのかぁいいの~…@ 圭一くぅん……離してぇ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200828", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200828", 256);
OutputLine(NULL, "「はぅ〜!!",
NULL, "\"Hao~!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200829", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200829", 256);
OutputLine(NULL, " かぁいいのかぁいいの〜…☆",
NULL, " Kyute thing, kyute thing~...☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200830", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200830", 256);
OutputLine(NULL, " 圭一くぅん……離してぇ…!」",
NULL, " Keiichi-kuun... Let go...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2364,7 +2364,7 @@ void main()
//「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33840", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33840", 256);
OutputLine(NULL, "「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。」",
NULL, "\"I'll show you something even cuter, so just hold on for now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2372,17 +2372,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え@ へ@ も、もっとかぁいいの……??@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200831", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200831", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200832", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200832", 256);
OutputLine(NULL, " へ?",
NULL, " Oh?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200833", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200833", 256);
OutputLine(NULL, " も、もっとかぁいいの……??」",
NULL, " S-Something even... kyuter??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2391,10 +2391,10 @@ void main()
//「だがここはちょっとギャラリーが多い@あっちの影へ行こう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33850", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33850", 256);
OutputLine(NULL, "「だがここはちょっとギャラリーが多い。",
NULL, "\"But it's a bit too crowded here.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33860", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33860", 256);
OutputLine(NULL, "あっちの影へ行こう。」",
NULL, " Let's go back there.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2409,12 +2409,12 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "sa_si_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一さんの企みが見えないでございますわぁ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400701", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400701", 256);
OutputLine(NULL, "「…圭一さんの企みが見えないでございますわぁ?」",
NULL, "\"...I cannot fathom what Keiichi-san could possibly be planning.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2422,11 +2422,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃんに限って……いやまさか……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300724", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300724", 256);
OutputLine(NULL, "「圭ちゃんに限って……いやまさか……。」",
NULL, "\"Kei-chan, wouldn't stoop to... no, would he?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2434,11 +2434,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…ファイト、!w400おーです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500296", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500296", 256);
OutputLine(NULL, "「…ファイト、",
NULL, "\"...Keep on fighting!", Line_Continue);
@@ -2464,7 +2464,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_si_ha_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_ha_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
// ……やや遅れてたどたどしい足取りでレナも戻る¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2474,11 +2474,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "me_si_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300725", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300725", 256);
OutputLine(NULL, "「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!」",
NULL, "\"There's no way that scoundrel Kei-chan... did something... to innocent little Rena!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2494,11 +2494,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ヘ、ヘンなことって一体なんでございますのぉ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400702", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400702", 256);
OutputLine(NULL, "「ヘ、ヘンなことって一体なんでございますのぉ?!」",
NULL, "\"W-What, exactly, did he do to you!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2513,14 +2513,14 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshot( 3, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「は?@ ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200834", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200834", 256);
OutputLine(NULL, "「は?!",
NULL, "\"Gasp!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200835", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200835", 256);
OutputLine(NULL, " ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。」",
NULL, " ...Hao, oh it's Mii-chan... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2528,14 +2528,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナ@ だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300726", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300726", 256);
OutputLine(NULL, "「レナ!",
NULL, "\"Rena!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300727", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300727", 256);
OutputLine(NULL, " だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!」",
NULL, " A-Are you all right!? Did Kei-chan do anything to you!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2543,11 +2543,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200836", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200836", 256);
OutputLine(NULL, "「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。」",
NULL, "\"N... No... H-He... didn't do anything strange to me... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2556,14 +2556,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……か、かなりの重症ですわ…@圭一さんは一体、何を見せましたの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400703", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400703", 256);
OutputLine(NULL, "「……か、かなりの重症ですわ…。",
NULL, "\"...This is quite severe...", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400704", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400704", 256);
OutputLine(NULL, "圭一さんは一体、何を見せましたの?!」",
NULL, " Exactly what did Keiichi-san show you!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2572,18 +2572,18 @@ void main()
//「…うん………とってもかぁいかったよぅ……はぅ~……☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200837", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200837", 256);
OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」",
NULL, "\"...Um... It was so kyute... hao~☆\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 1, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「かぁいい?! レナあんた、何を見せられたのッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300728", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300728", 256);
OutputLine(NULL, "「かぁいい?! レナあんた、何を見せられたのッ?!」",
NULL, "\"Kyute!? What did he show you, Rena!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2591,7 +2591,7 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// はぅ~……と、大きくため息をもう一度つくレナ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2614,7 +2614,7 @@ void main()
//「かぁいかったよ☆…圭一くんの!w500オットセイ、」
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200838", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200838", 256);
OutputLine(NULL, "「かぁいかったよ☆…圭一くんの",
NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_Continue);
@@ -2632,7 +2632,7 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_006", 128, 64 );
- DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
+ ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
DrawScene( "white", 200 );
DrawScene( "black", 200 );
@@ -2660,11 +2660,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え?!w400 えぇ?!!w300 なに?!w200 なに?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200839", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200839", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue);
@@ -2693,11 +2693,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_si_ik_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_ik_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300729", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300729", 256);
OutputLine(NULL, "「…レ、レナに汚ぇもん見せやがってぇえぇえ〜!!」",
NULL, "\"...Sh-Showing Rena something so dirtyyyy~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2706,14 +2706,14 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「こンのド変態~!!@ 調伏してさしあげますでございますッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400705", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400705", 256);
OutputLine(NULL, "「こンのド変態〜!!!",
NULL, "\"You sick pervert~!!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400706", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400706", 256);
OutputLine(NULL, " 調伏してさしあげますでございますッ!!!!」",
NULL, " I shall have you beaten into oblivion!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2722,7 +2722,7 @@ void main()
//「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33870", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33870", 256);
OutputLine(NULL, "「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!」",
NULL, "\"W-Wait, wait, you've got it all wrong!!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2746,15 +2746,15 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "re_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!@ 圭一くんは…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200840", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200840", 256);
OutputLine(NULL, "「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!!",
NULL, "\"Mii-chan!? I'm not sure what's going on... but you've got it all wrong!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200841", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200841", 256);
OutputLine(NULL, " 圭一くんは…!!」",
NULL, " You see, Keiichi-kun had...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2762,11 +2762,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…オットセイさんのキーホルダーですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500297", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500297", 256);
OutputLine(NULL, "「…オットセイさんのキーホルダーですよ。」",
NULL, "\"...It's a fur seal keychain.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2783,11 +2783,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "me_si_th_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_th_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ふぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300730", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300730", 256);
OutputLine(NULL, "「ふぇ?」",
NULL, "\"Ehh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2796,10 +2796,10 @@ void main()
//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500298", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500298", 256);
OutputLine(NULL, "「…昔、夏休みの宿題で作ったと言ってますです。",
NULL, "\"...He said he made it long ago for one of his summer school assignments.", Line_WaitForInput);
- PlayVoice(3, "s19/05/500500299", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500299", 256);
OutputLine(NULL, "恥ずかしいので滅多に人に見せないとも言ってますですよ。」",
NULL, " He said he doesn't show it other often because it's embarrassing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2808,30 +2808,30 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@……ちっちゃくて、かぁいくて@…せいいっぱいがんばったって感じがとっても素敵だったよ…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200842", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200842", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah...", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200843", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200843", 256);
OutputLine(NULL, "……ちっちゃくて、かぁいくて。",
NULL, " So small and kyute.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200844", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200844", 256);
OutputLine(NULL, "…せいいっぱいがんばったって感じがとっても素敵だったよ…☆」",
NULL, " ...He tried his best to make it. It's so wonderful...☆\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300731", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300731", 256);
OutputLine(NULL, "「な、…なぁんだ…!",
NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300732", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300732", 256);
OutputLine(NULL, " てっきりおじさんは圭ちゃんの・・・ あははははっはぁ~!!」",
NULL, " This old man thought you meant it was Keiichi's... Ahahaha.. haaa!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2840,17 +2840,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400707", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400707", 256);
OutputLine(NULL, "「をーっほっほっほ!",
NULL, "\"Oh ho ho ho!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400708", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400708", 256);
OutputLine(NULL, " さすが魅音さんですわ〜!",
NULL, " I'd expect no less from Mion-san~!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400709", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400709", 256);
OutputLine(NULL, " 間違える方向もワイルドですことぉ。」",
NULL, " You misconstrue things in the wildest ways.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2896,14 +2896,14 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「やぁみんな@相変わらず元気そうだねぇ…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800001", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800001", 256);
OutputLine(NULL, "「やぁみんな。",
NULL, "\"Hey, guys.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800002", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800002", 256);
OutputLine(NULL, "相変わらず元気そうだねぇ…!」",
NULL, " You all seem energetic, as usual!\"", Line_Normal);
ClearMessage();
@@ -2942,11 +2942,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400710", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400710", 256);
OutputLine(NULL, "「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!」",
NULL, "\"It's a fine evening, indeed! Although it's rather poor etiquette to photograph a lady without her permission!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2955,10 +2955,10 @@ void main()
//「そうだな@少なくとも沙都子の許可は必要ない。/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33880", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33880", 256);
OutputLine(NULL, "「そうだな。",
NULL, "\"That's right.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33890", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33890", 256);
OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
NULL, " At least you don't really need Satoko's permission.", Line_Continue);
@@ -2967,7 +2967,7 @@ void main()
OutputLineAll(NULL, "", Line_WaitForInput);
//ぐぉをぅッ?!?!@
- PlayVoice(3, "s19/01/hr_kei33900", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33900", 256);
OutputLine(NULL, "ぐぉをぅッ?!?!」",
NULL, " Hurrngh!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2982,14 +2982,14 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「こんばんは@…あ、…明日、!w300帰られちゃうんですよね@素敵な写真はいっぱい撮れましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200845", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200845", 256);
OutputLine(NULL, "「こんばんは。",
NULL, "\"Good evening.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200846", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200846", 256);
OutputLine(NULL, "…あ、…明日、",
NULL, " ...Ah. You're heading back tomorrow,", Line_Continue);
@@ -2999,7 +2999,7 @@ void main()
OutputLine(NULL, "帰られちゃうんですよね。",
NULL, " aren't you?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200847", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200847", 256);
OutputLine(NULL, "素敵な写真はいっぱい撮れましたか?」",
NULL, " Were you able to take lots of good photos?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3007,14 +3007,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「御陰様でね@いい絵がたくさん撮れたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800003", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800003", 256);
OutputLine(NULL, "「御陰様でね。",
NULL, "\"Yes, thanks for asking.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800004", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800004", 256);
OutputLine(NULL, "いい絵がたくさん撮れたよ。」",
NULL, " I got plenty of good shots.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3023,30 +3023,30 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「富竹のおじさまに会えるのも今晩限りなのねぇ~@ お名残惜しいですわぁ@ いい加減、とっととメジャーデビューして下さいよねぇ~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300733", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300733", 256);
OutputLine(NULL, "「富竹のおじさまに会えるのも今晩限りなのねぇ〜!",
NULL, "\"Tonight's the last we can see ol' Tomitake-sama, isn't it~!?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300734", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300734", 256);
OutputLine(NULL, " お名残惜しいですわぁ☆",
NULL, " It's such a shame☆", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300735", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300735", 256);
OutputLine(NULL, " いい加減、とっととメジャーデビューして下さいよねぇ〜!」",
NULL, " Hurry up and have your major breakout soon~!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あ、相変わらず口が悪いなぁ…@ その毒舌もまた半年聞けないかと思うと残念だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800005", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800005", 256);
OutputLine(NULL, "「あ、相変わらず口が悪いなぁ…!",
NULL, "\"J-Just as rude as ever, aren't you...!", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800006", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800006", 256);
OutputLine(NULL, " その毒舌もまた半年聞けないかと思うと残念だよ。」",
NULL, " I really am sad I won't be able to hear that voice of yours for almost half a year.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3054,14 +3054,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「せいぜい今夜を楽しんでらして下さいな@明日の夜にはもう東京なんですからねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300736", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300736", 256);
OutputLine(NULL, "「せいぜい今夜を楽しんでらして下さいな。",
NULL, "\"Be sure to have as much fun as you can tonight.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300737", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300737", 256);
OutputLine(NULL, "明日の夜にはもう東京なんですからねぇ!」",
NULL, " You'll be back in Tokyo tomorrow, after all!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3069,17 +3069,17 @@ void main()
DisableWindow();
- DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そうだね@星が見える夜空なんて@…まぁた半年、……お預けだもんねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800007", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800007", 256);
OutputLine(NULL, "「…そうだね。",
NULL, "\"...That's true.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800008", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800008", 256);
OutputLine(NULL, "星が見える夜空なんて。",
NULL, " It will be another six months...", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800009", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800009", 256);
OutputLine(NULL, "…まぁた半年、……お預けだもんねぇ。」",
NULL, " until I can enjoy another night where I can see the stars.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3106,10 +3106,10 @@ void main()
//「富竹さん、いっそ住めばいいじゃないすか@雛見沢。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33910", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33910", 256);
OutputLine(NULL, "「富竹さん、いっそ住めばいいじゃないすか。",
NULL, "\"Why don't you move here, Tomitake-san?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33920", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33920", 256);
OutputLine(NULL, "雛見沢。」",
NULL, " In Hinamizawa.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3117,7 +3117,7 @@ void main()
DisableWindow();
- DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// 富竹さんは一瞬言葉を失った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3129,13 +3129,13 @@ void main()
//「確かに不便なとこです@店もないし@娯楽もないし…何にもないかもしれないけど。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33930", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33930", 256);
OutputLine(NULL, "「確かに不便なとこです。",
NULL, "\"It's not very convenient here.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33940", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33940", 256);
OutputLine(NULL, "店もないし。",
NULL, " No shops.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei33950", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33950", 256);
OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_Normal);
ClearMessage();
@@ -3172,7 +3172,7 @@ void main()
//「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33960", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33960", 256);
OutputLine(NULL, "「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。」",
NULL, "\"I've only been here for less than a month, so I don't really know everything about it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3198,7 +3198,7 @@ void main()
//「こ、ここにはきっと……!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33970", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33970", 256);
OutputLine(NULL, "「こ、ここにはきっと……!」",
NULL, "\"This place is probably...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3212,20 +3212,20 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…ありがとな@圭一くん@魅音ちゃんにレナちゃん@沙都子ちゃんに梨花ちゃん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800010", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800010", 256);
OutputLine(NULL, "「…ありがとな。",
NULL, "\"...Thank you.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800011", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800011", 256);
OutputLine(NULL, "圭一くん。",
NULL, " Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800012", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800012", 256);
OutputLine(NULL, "魅音ちゃんにレナちゃん。",
NULL, " Mion-chan and Rena-chan,", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800013", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800013", 256);
OutputLine(NULL, "沙都子ちゃんに梨花ちゃん。」",
NULL, " Satoko-chan and Rika-chan.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3242,7 +3242,7 @@ void main()
//「僕もここに住めたらきっと楽しいだろうなぁ…って思うよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800014", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800014", 256);
OutputLine(NULL, "「僕もここに住めたらきっと楽しいだろうなぁ…って思うよ。」",
NULL, "\"I also think it would be great... if I could live here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3263,7 +3263,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// ……レナだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3275,7 +3275,7 @@ void main()
//「圭一くん。…大人をいじめちゃ、かわいそうだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200848", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200848", 256);
OutputLine(NULL, "「圭一くん。…大人をいじめちゃ、かわいそうだよ。」",
NULL, "\"Keiichi-kun. ...You shouldn't pick on adults. It's not nice.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3289,14 +3289,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「またしばらくのお別れなんですからね@ 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200849", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200849", 256);
OutputLine(NULL, "「またしばらくのお別れなんですからね!",
NULL, "\"We won't be seeing him for a while, after all!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200850", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200850", 256);
OutputLine(NULL, " 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!」",
NULL, " We need to make sure Tomitake-san also enjoys tonight!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3310,11 +3310,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね。ぜひそうさせてもらうよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800015", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800015", 256);
OutputLine(NULL, "「そうだね。ぜひそうさせてもらうよ。」",
NULL, "\"That's true. I think I'll do just that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3322,20 +3322,20 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あ@ ねえねぇ魅ぃちゃん!@ どうだろ?@ 富竹さんを部活に入部させてあげるのは!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200851", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200851", 256);
OutputLine(NULL, "「あ!",
NULL, "\"Ah!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200852", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200852", 256);
OutputLine(NULL, " ねえねぇ魅ぃちゃん!!",
NULL, " Hey, Mii-chan!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200853", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200853", 256);
OutputLine(NULL, " どうだろ?!",
NULL, " How about it!?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200854", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200854", 256);
OutputLine(NULL, " 富竹さんを部活に入部させてあげるのは!!」",
NULL, " Can we let Tomitake-san in on our club activities!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3352,11 +3352,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_to_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_to_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300738", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300738", 256);
OutputLine(NULL, "「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。」",
NULL, "\"...One of the requirements for membership is residence in Hinamizawa, you see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3364,11 +3364,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200855", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200855", 256);
OutputLine(NULL, "「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。」",
NULL, "\"Come on, Mii-chan... Just for today, don't be mean...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3377,7 +3377,7 @@ void main()
//「ま、こつこつ毎年来てるからね。名誉市民と認定してあげよう!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300739", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300739", 256);
OutputLine(NULL, "「ま、こつこつ毎年来てるからね。名誉市民と認定してあげよう!!」",
NULL, "\"Well, he does come around often every year. I'll make him an honorary citizen!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3385,25 +3385,25 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「わ!! やった!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200856", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200856", 256);
OutputLine(NULL, "「わ!! やった!!!」",
NULL, "\"Whoa!! Yaay!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400711", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400711", 256);
OutputLine(NULL, "「さぁてさて!",
NULL, "\"Now then!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400712", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400712", 256);
OutputLine(NULL, " こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!」",
NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3411,11 +3411,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…老獪な大人の知恵を見せてもらいましょうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500300", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500300", 256);
OutputLine(NULL, "「…老獪な大人の知恵を見せてもらいましょうです。」",
NULL, "\"...Let's have him show us the wisdom of a mature adult.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3424,7 +3424,7 @@ void main()
//「へへ! 俺たちの若さについて来れるかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33980", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33980", 256);
OutputLine(NULL, "「へへ! 俺たちの若さについて来れるかな?」",
NULL, "\"Heh heh! Can you keep up with us young 'uns?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3439,11 +3439,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 2, "me_si_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_si_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300740", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300740", 256);
OutputLine(NULL, "「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!」",
NULL, "\"I, Mion Sonozaki, club president, do hereby authorize Honorary Citizen Tomitake's entry into our club!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3458,11 +3458,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「な、なんだい、その部活ってのは…?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800016", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800016", 256);
OutputLine(NULL, "「な、なんだい、その部活ってのは…?!」",
NULL, "\"Wh-What do you mean by club...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3470,14 +3470,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei33990", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei33990", 256);
OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。",
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34000", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34000", 256);
OutputLine(NULL, "あるいは逆境からいかにして…!!」",
NULL, " ...and sometimes they work against you...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3486,11 +3486,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_si_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レナは弱いから…いじめないでほしいな。仲良くやろうね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200857", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200857", 256);
OutputLine(NULL, "「…レナは弱いから…いじめないでほしいな。仲良くやろうね!」",
NULL, "\"...I'm pretty weak... so I'd prefer you not single me out. Let's try to get along.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3499,11 +3499,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400713", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400713", 256);
OutputLine(NULL, "「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!」",
NULL, "\"If you wish to mock our childish games, then this will be the perfect opportunity!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3512,10 +3512,10 @@ void main()
//「身包み剥いでッ!@ ケツの毛までひん剥いてやるぜぇえぇえッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34010", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34010", 256);
OutputLine(NULL, "「身包み剥いでッ!!",
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34020", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34020", 256);
OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
NULL, " -and beat you into the depths of hell!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3524,11 +3524,11 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…つまり、みんなでゲームして遊ぶ部活です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500301", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500301", 256);
OutputLine(NULL, "「…つまり、みんなでゲームして遊ぶ部活です。」",
NULL, "\"...So, it's a club where we play games together.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3543,17 +3543,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 1, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 8, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800017", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800017", 256);
OutputLine(NULL, "「よぅし! 望むところだよ。",
NULL, "\"All right! Just what I wanted.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800018", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800018", 256);
OutputLine(NULL, "その挑戦を受けてたとうじゃあないか!",
NULL, " I'll take you up on that challenge!", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800019", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800019", 256);
OutputLine(NULL, " お手柔らかに頼むよ先輩方!!」",
NULL, " Don't be too rough on me, my mentors!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3594,11 +3594,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_si_aw_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_aw_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300741", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300741", 256);
OutputLine(NULL, "「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!」",
NULL, "\"Same rules as always! The loser will, of course, be subject to a penalty!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3623,11 +3623,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「負けなきゃいいんだからね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200858", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200858", 256);
OutputLine(NULL, "「負けなきゃいいんだからね!」",
NULL, "'Just don't lose!'", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3652,7 +3652,7 @@ void main()
//「そうだな!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34030", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34030", 256);
OutputLine(NULL, "「そうだな!!」",
NULL, "\"That's true!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3667,11 +3667,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「なるほど。…これが童心ってヤツなんだなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800020", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800020", 256);
OutputLine(NULL, "「なるほど。…これが童心ってヤツなんだなぁ。」",
NULL, "\"I see... This is what it means to feel like a kid again.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3705,10 +3705,10 @@ void main()
//「来たかい@園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiz50001", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50001", 256);
OutputLine(NULL, "「来たかい。",
NULL, "\"You're here.", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiz50002", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50002", 256);
OutputLine(NULL, "園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。」",
NULL, " Little Miss Sonozaki! Seems you brought quite the crowd.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3716,11 +3716,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あんたの店、根こそぎかっさらいに来たよッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300742", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300742", 256);
OutputLine(NULL, "「あんたの店、根こそぎかっさらいに来たよッ!!」",
NULL, "\"We came to eradicate your entire stall!!\"", Line_Normal);
ClearMessage();
@@ -3745,14 +3745,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ルールは簡単ッ!@ 3発撃って、得られた景品のデカさで勝負しよう!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300743", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300743", 256);
OutputLine(NULL, "「ルールは簡単ッ!!",
NULL, "\"The rules are simple!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300744", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300744", 256);
OutputLine(NULL, " 3発撃って、得られた景品のデカさで勝負しよう!!」",
NULL, " Three shots! The winner is whoever gets the biggest prize!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3787,11 +3787,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_ha_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_ha_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200859", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200859", 256);
OutputLine(NULL, "「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆」",
NULL, "\"Whoa... Th... That teddy bear... K-Kyute...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3818,7 +3818,7 @@ void main()
//「…と、一瞬思わせる絶妙な配置が見事だな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34040", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34040", 256);
OutputLine(NULL, "「…と、一瞬思わせる絶妙な配置が見事だな。」",
NULL, "\"...It's magnificently set up to make someone think that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3826,14 +3826,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「さすが圭一さん@一発で看破すると思いましたわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400714", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400714", 256);
OutputLine(NULL, "「さすが圭一さん。",
NULL, "\"Not bad, Keiichi-san.", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400715", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400715", 256);
OutputLine(NULL, "一発で看破すると思いましたわ。」",
NULL, " I figured you would see through this scam instantly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3841,11 +3841,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800021", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800021", 256);
OutputLine(NULL, "「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。」",
NULL, "\"Hmm. The most logical course of action would be to aim for some candy or a doll.\"", Line_Normal);
ClearMessage();
@@ -3892,11 +3892,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…くまさんを落とせれば勝利は確定しますですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500302", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500302", 256);
OutputLine(NULL, "「…くまさんを落とせれば勝利は確定しますですね。」",
NULL, "\"...Knocking that bear down ensures a win.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3905,10 +3905,10 @@ void main()
//「3発しかないんだぜ@それを確かめるために使うには…重いな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34050", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34050", 256);
OutputLine(NULL, "「3発しかないんだぜ。",
NULL, "\"Only three shots.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34060", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34060", 256);
OutputLine(NULL, "それを確かめるために使うには…重いな。」",
NULL, " To use them all just trying... That'd be rough.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3917,23 +3917,23 @@ void main()
//「へいへい@ 他のお客さんも待ってるんだぜぇ?@ 最初のチャレンジャーはだれからだい?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiz50003", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50003", 256);
OutputLine(NULL, "「へいへい!",
NULL, "\"Hey!", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiz50004", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50004", 256);
OutputLine(NULL, " 他のお客さんも待ってるんだぜぇ?!",
NULL, " I have other customers waiting, you know!!", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiz50005", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50005", 256);
OutputLine(NULL, " 最初のチャレンジャーはだれからだい?!」",
NULL, " Who's up first!?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800022", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800022", 256);
OutputLine(NULL, "「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。」",
NULL, "\"The first one has the advantage of being able to aim for the easier prizes... but it's dangerous to compete without knowing the gun's quirks.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3952,11 +3952,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200860", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200860", 256);
OutputLine(NULL, "「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!」",
NULL, "\"Well then, to be fair... How about using rock paper scissors to decide? How about it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3964,14 +3964,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「結局それしかないかね@ じゃーんけーんッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300745", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300745", 256);
OutputLine(NULL, "「結局それしかないかね!",
NULL, "\"That's really the only way!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300746", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300746", 256);
OutputLine(NULL, " じゃーんけーんッ!!!!」",
NULL, " Rock, paper, scissors!!!!\"", Line_Normal);
ClearMessage();
@@ -3989,16 +3989,16 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300747", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300747", 256);
OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」",
NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiz50006", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50006", 256);
OutputLine(NULL, "「そらよッ!!」",
NULL, "\"Here yah go!!\"", Line_Normal);
ClearMessage();
@@ -4024,13 +4024,13 @@ void main()
//「OK@…この銃はおろしたてだね@ クセはなし。悪くないッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300748", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300748", 256);
OutputLine(NULL, "「OK。",
NULL, "\"Okay.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300749", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300749", 256);
OutputLine(NULL, "…この銃はおろしたてだね?",
NULL, " ...This gun is brand new, isn't it?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300750", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300750", 256);
OutputLine(NULL, " クセはなし。悪くないッ!!」",
NULL, " No faults. Not bad!!\"", Line_Normal);
ClearMessage();
@@ -4146,10 +4146,10 @@ void main()
//「わぁあぁああぁあッ!!@ すげぇええぞぉおおぉおぉお!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yaji_mix1", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix1", 256);
OutputLine(NULL, "「わぁあぁああぁあッ!!!",
NULL, "\"Whoaaaaa!!!", Line_WaitForInput);
- PlayVoice(3, "s19/00/yaji_mix2", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix2", 256);
OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」",
NULL, " Awesooooome!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4157,11 +4157,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「や……やるでございますわぁ……!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400716", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400716", 256);
OutputLine(NULL, "「や……やるでございますわぁ……!!!」",
NULL, "\"Th... That was quite good...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4175,14 +4175,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「す、……すごいよ魅ぃちゃん!@ 3つ! 3つ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200861", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200861", 256);
OutputLine(NULL, "「す、……すごいよ魅ぃちゃん!!",
NULL, "\"A... Amazing, Mii-chan!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200862", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200862", 256);
OutputLine(NULL, " 3つ! 3つ!!!」",
NULL, " Three! Three!!!\"", Line_Normal);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4205,17 +4205,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_ma_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_ma_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「2番手は誰@ 沙都子@ ……気をつけて。弾が軽い。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300751", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300751", 256);
OutputLine(NULL, "「2番手は誰?",
NULL, "\"Who's up next?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300752", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300752", 256);
OutputLine(NULL, " 沙都子?",
NULL, " Satoko?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300753", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300753", 256);
OutputLine(NULL, " ……気をつけて。弾が軽い。」",
NULL, " ...Careful. The bullets are light.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4238,12 +4238,12 @@ void main()
DisableWindow();
DrawScene( "bg_010", 400 );
- DrawBustshotWithFiltering( 2, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400717", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400717", 256);
OutputLine(NULL, "「やはりここは",
NULL, "\"Of course", Line_Continue);
//!s150
@@ -4278,11 +4278,11 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200863", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200863", 256);
OutputLine(NULL, "「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!」",
NULL, "\"The moment she knocks it over, she's guaranteed to be in first!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4290,11 +4290,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「沙都子ちゃんがんばれ~ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200864", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200864", 256);
OutputLine(NULL, "「沙都子ちゃんがんばれ〜ッ!!」",
NULL, "\"Good luck, Satoko-chan~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4303,7 +4303,7 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
- DrawBustshot( 2, "sa_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 4, "sa_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4323,11 +4323,11 @@ void main()
PlaySE( 4, "wa_005", 128, 64 );
Wait( 500 );
PlaySE( 4, "wa_005", 128, 64 );
- DrawBustshotWithFiltering( 2, "sa_si_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_si_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ちっ、…弾が軽いですわ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400718", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400718", 256);
OutputLine(NULL, "「……ちっ、…弾が軽いですわ…!」",
NULL, "\"...Bah. These bullets are too light...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4360,11 +4360,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400719", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400719", 256);
OutputLine(NULL, "「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!」",
NULL, "\"I hate to say it, but it appears the bear is just too much for me...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4393,11 +4393,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "left", 0, 0, 300 );
- DrawBustshot( 1, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 3, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「沙都子、いい仕事をするじゃん。腕を上げたね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300754", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300754", 256);
OutputLine(NULL, "「沙都子、いい仕事をするじゃん。腕を上げたね!」",
NULL, "\"A fine attempt, Satoko. You've gotten better!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4405,7 +4405,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4439,14 +4439,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400720", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400720", 256);
OutputLine(NULL, "「くまはレナさんに譲るでございますわ。",
NULL, "\"I'll allow you to take the bear, Rena-san.", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400721", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400721", 256);
OutputLine(NULL, "健闘をお祈りしましてよ!」",
NULL, " I pray for your victory!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4455,17 +4455,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うんうん@ ありがとね沙都子ちゃん@ ……はぅ~、くまさんかぁいいよぅ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200865", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200865", 256);
OutputLine(NULL, "「うんうん!",
NULL, "\"Okay, okay!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200866", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200866", 256);
OutputLine(NULL, " ありがとね沙都子ちゃん☆",
NULL, " Thanks so much, Satoko-chan.☆", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200867", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200867", 256);
OutputLine(NULL, " ……はぅ〜、くまさんかぁいいよぅ!!」",
NULL, " ...Hao~ Mr. Bear sho kyute!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4487,14 +4487,14 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「レナちゃんはどうだろうね@…ひとつくらい当たるといいんだけれど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800023", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800023", 256);
OutputLine(NULL, "「レナちゃんはどうだろうね。",
NULL, "\"I wonder how Rena-chan will do.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800024", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800024", 256);
OutputLine(NULL, "…ひとつくらい当たるといいんだけれど。」",
NULL, " ...I hope she's able to hit at least one.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4503,7 +4503,7 @@ void main()
//「富竹さんはちょっとレナを甘く見てますね…。!s250……!sdふっ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34070", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34070", 256);
OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。",
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_Continue);
//!s25
@@ -4546,7 +4546,7 @@ void main()
//「うぉおおぉおぉおおおおッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yaji_mix3", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix3", 256);
OutputLine(NULL, "「うぉおおぉおぉおおおおッ!!!!」",
NULL, "\"Whoaaaaah!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4579,11 +4579,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200868", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200868", 256);
OutputLine(NULL, "「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!」",
NULL, "\"Sh-Sh-Shaking, it's shaking... hao... Kyute!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4597,21 +4597,21 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「さすがレナさんですわ…!@ 冷静を失えば失うほどに…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400722", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400722", 256);
OutputLine(NULL, "「さすがレナさんですわ…!!",
NULL, "\"Not bad, Rena-san...!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400723", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400723", 256);
OutputLine(NULL, " 冷静を失えば失うほどに…、」",
NULL, " The less collected you become...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「強いッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34080", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34080", 256);
OutputLine(NULL, "「強いッ!!!」",
NULL, "\"The stronger you get!!!\"", Line_Normal);
ClearMessage();
@@ -4625,7 +4625,7 @@ void main()
//「ぅおおおぉおぉおおおぉッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yaji_mix4", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix4", 256);
OutputLine(NULL, "「ぅおおおぉおぉおおおぉッ!!!!」",
NULL, "\"Whooooaaa!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4653,11 +4653,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…でも無理かも知れませんですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500303", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500303", 256);
OutputLine(NULL, "「…でも無理かも知れませんですね。」",
NULL, "\"...But it might not be possible.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4665,14 +4665,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「い、いやぁわからないよ?@ レナちゃんの腕だったらひょっとすると…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800025", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800025", 256);
OutputLine(NULL, "「い、いやぁわからないよ?!",
NULL, "\"Y-You never know!", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800026", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800026", 256);
OutputLine(NULL, " レナちゃんの腕だったらひょっとすると…!!」",
NULL, " With Rena-chan's skill, it might be...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4733,7 +4733,7 @@ void main()
//「あぁあぁあぁーーーーー…ッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yaji_mix5", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix5", 256);
OutputLine(NULL, "「あぁあぁあぁーーーーー…ッ!!!!」",
NULL, "\"OwWwwWw-----!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4762,11 +4762,11 @@ void main()
DisableWindow();
DrawScene( "bg_010", 1000 );
- DrawBustshotWithFiltering( 2, "re_si_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……はぅ………くまさん……お持ち帰り…………はぅ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200869", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200869", 256);
OutputLine(NULL, "「……はぅ………くまさん……お持ち帰り…………はぅ……。」",
NULL, "\"...Hao... Mr. Bear... take him home... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4788,7 +4788,7 @@ void main()
//「こいつぁ嬢ちゃんのだぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiz50007", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50007", 256);
OutputLine(NULL, "「こいつぁ嬢ちゃんのだぜ。」",
NULL, "\"This's fer you, little lady.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4797,10 +4797,10 @@ void main()
//「………へ……? ……くれるの……@ レ、レナに……はぅ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200870", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200870", 256);
OutputLine(NULL, "「………へ……? ……くれるの……?",
NULL, "\"...Huh? ...You're giving this to...", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200871", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200871", 256);
OutputLine(NULL, " レ、レナに……はぅ、」",
NULL, " to me? Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4809,7 +4809,7 @@ void main()
//「あんなすげぇの見せられて手ぶらで帰しちゃあ…お天道様に申し訳が立たねえぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiz50008", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50008", 256);
OutputLine(NULL, "「あんなすげぇの見せられて手ぶらで帰しちゃあ…お天道様に申し訳が立たねえぜ!」",
NULL, "\"The gods wouldn't forgive me if I let you go home empty-handed after such a display!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4824,7 +4824,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "left", 0, 0, 300 );
- DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4835,10 +4835,10 @@ void main()
//「頑張ったじゃないかよ@ かぁいいモードのレナにゃ驚かされるぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34090", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34090", 256);
OutputLine(NULL, "「頑張ったじゃないかよ!",
NULL, "\"You did a good job!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34100", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34100", 256);
OutputLine(NULL, " かぁいいモードのレナにゃ驚かされるぜ!」",
NULL, " Your Kyute Mode really surprised me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4847,7 +4847,7 @@ void main()
//「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200872", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200872", 256);
OutputLine(NULL, "「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。」",
NULL, "\"...Hao... I really wanted Mr. Bear... Wah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4873,15 +4873,15 @@ void main()
//「よっしゃ! そんなら俺が、」!w1500/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34110", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34110", 256);
OutputLine(NULL, "「よっしゃ! そんなら俺が、」",
NULL, "\"All right! Then I'll...\"", Line_WaitForInput);
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「僕が取ったらプレゼントするよ。@
- PlayVoice(3, "s19/08/500800027", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800027", 256);
OutputLine(NULL, "「僕が取ったらプレゼントするよ。」",
NULL, " \"I'll get it and give it to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4904,17 +4904,17 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん!うん@ お願いね富竹さん!@ がんばれ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200873", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200873", 256);
OutputLine(NULL, "「うん!うん!",
NULL, "\"Okay! Okay!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200874", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200874", 256);
OutputLine(NULL, " お願いね富竹さん!!",
NULL, " Please, Tomitake-san!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200875", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200875", 256);
OutputLine(NULL, " がんばれ〜!!」",
NULL, " Good luck~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4942,11 +4942,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一もファイト、!w300おーですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500304", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500304", 256);
OutputLine(NULL, "「…圭一もファイト、",
NULL, "\"...You keep on fighting too, Keiichi,", Line_Continue);
@@ -4979,10 +4979,10 @@ void main()
//「ん?@ どういうことだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34120", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34120", 256);
OutputLine(NULL, "「ん?!",
NULL, "\"Hm!?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34130", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34130", 256);
OutputLine(NULL, " どういうことだ?!」",
NULL, " Why is he doing that!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4990,14 +4990,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……うん、間違いない!@ 富竹のおっさんの狙いは……!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300755", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300755", 256);
OutputLine(NULL, "「……うん、間違いない!!",
NULL, "\"...Yes, no doubt!!", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300756", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300756", 256);
OutputLine(NULL, " 富竹のおっさんの狙いは……!!!」",
NULL, " Tomitake-san is aiming for...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5084,11 +5084,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はぅ~~~………ざ、残念だったぁ………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200876", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200876", 256);
OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」",
NULL, "\"Hao~~~ T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5104,11 +5104,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…う~ん…結構行けると思ったんだけどなぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800028", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800028", 256);
OutputLine(NULL, "「…う〜ん…結構行けると思ったんだけどなぁ…!!」",
NULL, "\"...Hmm~... I really thought it would work...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5117,14 +5117,14 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「をっほっほ@ 男だとキャラメルはもらえないようでございますわね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400724", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400724", 256);
OutputLine(NULL, "「をっほっほ!",
NULL, "\"Oh ho ho!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400725", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400725", 256);
OutputLine(NULL, " 男だとキャラメルはもらえないようでございますわね!」",
NULL, " It seems that, since you're a man, you will not be receiving any candy!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5142,11 +5142,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300757", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300757", 256);
OutputLine(NULL, "「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。」",
NULL, "\"So both Kei-chan and Rika-chan can just shoot down a sure, easy prize and avoid being dead last.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5156,7 +5156,7 @@ void main()
//「ビリ回避、か@!s120………………!sdあ、すみませんね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34140", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34140", 256);
OutputLine(NULL, "「ビリ回避、か。",
NULL, "\"Avoid being the loser, huh.", Line_WaitForInput);
@@ -5171,7 +5171,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
- PlayVoice(3, "s19/01/hr_kei34150", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34150", 256);
OutputLine(NULL, "あ、すみませんね。」",
NULL, "Oh, sorry about that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5179,11 +5179,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「今度は圭一くんの番だよ。健闘を!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/hr_tom00000", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/hr_tom00000", 256);
OutputLine(NULL, "「今度は圭一くんの番だよ。健闘を!」",
NULL, "\"It's your turn next, Keiichi-kun. Best of luck!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5259,10 +5259,10 @@ void main()
//「約束しちまったからな@…レナに。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34160", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34160", 256);
OutputLine(NULL, "「約束しちまったからな。",
NULL, "\"After all, that was my promise...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34170", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34170", 256);
OutputLine(NULL, "…レナに。」",
NULL, " to Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5271,14 +5271,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_si_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…え、……え@ …約束って……なんだろ? なんだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200878", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200878", 256);
OutputLine(NULL, "「…え、……え?",
NULL, "\"...Huh ...huh?", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200879", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200879", 256);
OutputLine(NULL, " …約束って……なんだろ? なんだろ?」",
NULL, " ...What... promise? What?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5287,10 +5287,10 @@ void main()
//「あのくまを撃ち落して@……レナにプレゼントするって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34180", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34180", 256);
OutputLine(NULL, "「あのくまを撃ち落して。",
NULL, "\"To shoot down that bear.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34190", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34190", 256);
OutputLine(NULL, "……レナにプレゼントするって。」",
NULL, " ...Then give it to Rena. That one.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5298,11 +5298,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へ………へ………それって………はぅ…………。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200880", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200880", 256);
OutputLine(NULL, "「へ………へ………それって………はぅ…………。」",
NULL, "\"Uh... uh... You mean... hao...\"", Line_Normal);
ClearMessage();
@@ -5319,7 +5319,7 @@ void main()
//「おぉおおぉおぉ!!@ 兄ちゃんいいぞぉ!@ 男見せたれぇえぇええぇッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yaji_mix6", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix6", 256);
OutputLine(NULL, "「おぉおおぉおぉ!!!",
NULL, "\"Whoooooo!!", Line_WaitForInput);
OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
@@ -5358,14 +5358,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんも男を見せますのね@……でも実際、どうやってくまを落とす気ですの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400726", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400726", 256);
OutputLine(NULL, "「圭一さんも男を見せますのね。",
NULL, "\"Keiichi-san surely talks the talk.", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400727", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400727", 256);
OutputLine(NULL, "……でも実際、どうやってくまを落とす気ですの?」",
NULL, " ...But how do you actually intend to bring down the bear?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5373,11 +5373,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500305", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500305", 256);
OutputLine(NULL, "「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。」",
NULL, "\"...Rena and Tomitake-san's shots did make it tilt a bit... but I think finishing the job will be difficult.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5385,11 +5385,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_si_ha_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_ha_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くぅん………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200881", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200881", 256);
OutputLine(NULL, "「…圭一くぅん………。」",
NULL, "\"...Keiichii-kun...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5398,7 +5398,7 @@ void main()
//「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34200", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34200", 256);
OutputLine(NULL, "「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!」",
NULL, "\"If only there was some way to shoot faster... I'd be able to pile more power on the sway from each hit...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5407,7 +5407,7 @@ void main()
//「頑張って! 圭一くん!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200882", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200882", 256);
OutputLine(NULL, "「頑張って! 圭一くん!!」",
NULL, "\"Good luck! Keiichi-kun!!", Line_Normal);
ClearMessage();
@@ -5426,7 +5426,7 @@ void main()
//「鉄砲をもう2丁貸してくれ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34210", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34210", 256);
OutputLine(NULL, "「鉄砲をもう2丁貸してくれ。」",
NULL, "\"Two more rifles.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5443,14 +5443,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_017", "left", 0, 0, 200 );
- DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一さんは何を企んでいるのでしょう?@ …1人じゃ3丁は扱えないですのよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400728", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400728", 256);
OutputLine(NULL, "「圭一さんは何を企んでいるのでしょう?!",
NULL, "\"I wonder what Keiichi-san is up to...", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400729", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400729", 256);
OutputLine(NULL, " …1人じゃ3丁は扱えないですのよ?!」",
NULL, " One person can't handle three rifles at once!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5458,14 +5458,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「読めたよ…@圭ちゃんも…考えたじゃん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300758", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300758", 256);
OutputLine(NULL, "「読めたよ…。",
NULL, "\"I get it...", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300759", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300759", 256);
OutputLine(NULL, "圭ちゃんも…考えたじゃん!!」",
NULL, " Nice thinking, Kei-chan!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5480,11 +5480,11 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800029", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800029", 256);
OutputLine(NULL, "「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。」",
NULL, "\"Basically, what was taking the most time was reloading the shot.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5492,14 +5492,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そ、そうだよね…@ じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200883", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200883", 256);
OutputLine(NULL, "「そ、そうだよね…!",
NULL, "\"Th-That's right...!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200884", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200884", 256);
OutputLine(NULL, " じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!」",
NULL, " Then... by putting three pre-loaded rifles next to each other...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5680,16 +5680,16 @@ void main()
DrawScene( "bg_010b", 1000 );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshotWithFiltering( 3, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
//「きゃ、…きゃーーー!!@ やったぁあぁあぁあぁあッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200885", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200885", 256);
OutputLine(NULL, "「きゃ、…きゃーーー!!!",
NULL, "\"Who-Whooooo!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200886", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200886", 256);
OutputLine(NULL, " やったぁあぁあぁあぁあッ!!!!」",
NULL, " Yeaaaaaah!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5698,7 +5698,7 @@ void main()
//「ぅおおぉぉおおおぉおぉおおッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yaji_mix7", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yaji_mix7", 256);
OutputLine(NULL, "「ぅおおぉぉおおおぉおぉおおッ!!!!」",
NULL, "\"oOOooOOOoOoOO!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5724,10 +5724,10 @@ void main()
//「……まさか本当に落としやがるたぁなぁ@…完敗だぜ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/00/yataiz50009", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50009", 256);
OutputLine(NULL, "「……まさか本当に落としやがるたぁなぁ。",
NULL, "\"...You actually knocked it over.", Line_WaitForInput);
- PlayVoice(3, "s19/00/yataiz50010", 256);
+ ModPlayVoiceLS(3, 0, "s19/00/yataiz50010", 256);
OutputLine(NULL, "…完敗だぜ!!」",
NULL, " You got me!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5735,11 +5735,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「すごいや! おめでとう圭一君!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800030", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800030", 256);
OutputLine(NULL, "「すごいや! おめでとう圭一君!!」",
NULL, "\"Amazing! Congratulations, Keiichi-kun!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5748,14 +5748,14 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一さんも頭を使えるようになりましたわねぇ!@ 少しは見直しましたですの~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400730", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400730", 256);
OutputLine(NULL, "「圭一さんも頭を使えるようになりましたわねぇ!!",
NULL, "\"Keiichi-san has finally learned how to use his head!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400731", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400731", 256);
OutputLine(NULL, " 少しは見直しましたですの〜!!」",
NULL, " I see you in a slightly better light now!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5764,21 +5764,21 @@ void main()
//「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ@……こいつぁ俺たち全員の戦果だぜッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34220", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34220", 256);
OutputLine(NULL, "「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ。",
NULL, "\"I didn't do it all by myself. Everyone hit it, and those small bits together brought it down.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34230", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34230", 256);
OutputLine(NULL, "……こいつぁ俺たち全員の戦果だぜッ!!!」",
NULL, " ...This trophy belongs to all of us!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
// FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうそう! 全員の力の結晶だね~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300760", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300760", 256);
OutputLine(NULL, "「そうそう! 全員の力の結晶だね〜!!」",
NULL, "\"Right! This is from all of us working together~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5787,11 +5787,11 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…魅ぃは1発も当ててませんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500306", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500306", 256);
OutputLine(NULL, "「…魅ぃは1発も当ててませんです。」",
NULL, "\"...Mii didn't hit it a single time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5799,11 +5799,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「……う。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300761", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300761", 256);
OutputLine(NULL, "「……う。」",
NULL, "\"...Urk.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5818,17 +5818,17 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshot( 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34240", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34240", 256);
OutputLine(NULL, "「そら。",
NULL, "\"Here.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34250", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34250", 256);
OutputLine(NULL, "こいつは俺から……いやみんなからだな。",
NULL, " This is from me... No, from everyone.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34260", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34260", 256);
OutputLine(NULL, "いつもうまい弁当をありがとな。」",
NULL, " Thanks for always making your delicious lunches.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5842,11 +5842,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200887", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200887", 256);
OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」",
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5855,13 +5855,13 @@ void main()
//「じゃあ落としたのは俺@ だからこれは俺の@ 俺のだからレナにやるッ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34270", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34270", 256);
OutputLine(NULL, "「じゃあ落としたのは俺!",
NULL, "\"In that case, I was the one who knocked it down!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34280", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34280", 256);
OutputLine(NULL, " だからこれは俺の!",
NULL, " And it's mine!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34290", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34290", 256);
OutputLine(NULL, " 俺のだからレナにやるッ!」",
NULL, " It's mine, so I'm giving it to Rena!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5879,13 +5879,13 @@ void main()
//「俺が引っ越してきてから、いろいろ面倒を見てくれたよな@…すげぇ感謝してるんだぜ@ ありがとな!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34300", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34300", 256);
OutputLine(NULL, "「俺が引っ越してきてから、いろいろ面倒を見てくれたよな。",
NULL, "\"You've watched out for me ever since I moved here, after all.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34310", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34310", 256);
OutputLine(NULL, "…すげぇ感謝してるんだぜ?",
NULL, " I'm really grateful, you see...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34320", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34320", 256);
OutputLine(NULL, " ありがとな!!」",
NULL, " Thanks a lot!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5893,17 +5893,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……は、はぅ~~!@ 圭一くぅん!@ ありがとぉ~~☆!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200888", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200888", 256);
OutputLine(NULL, "「……は、はぅ〜〜!!",
NULL, "\"...H-Hao~~!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200889", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200889", 256);
OutputLine(NULL, " 圭一くぅん!!",
NULL, " Keiichii-kuun!!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200890", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200890", 256);
OutputLine(NULL, " ありがとぉ〜〜☆!!!!」",
NULL, " Thanks so much~~☆!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5983,11 +5983,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…じゃあボクはお先に行くですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/05/500500307", 256);
+ ModPlayVoiceLS(3, 5, "s19/05/500500307", 256);
OutputLine(NULL, "「…じゃあボクはお先に行くですよ。」",
NULL, "\"...I'll be going off ahead, then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5995,17 +5995,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「おっと@ 僕も早く行っていいポジションを確保しないとな@…じゃあみんな、後ほど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/08/500800031", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800031", 256);
OutputLine(NULL, "「おっと!",
NULL, "\"Uh oh!", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800032", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800032", 256);
OutputLine(NULL, " 僕も早く行っていいポジションを確保しないとな。",
NULL, " I need to go and get myself a good spot, too.", Line_WaitForInput);
- PlayVoice(3, "s19/08/500800033", 256);
+ ModPlayVoiceLS(3, 8, "s19/08/500800033", 256);
OutputLine(NULL, "…じゃあみんな、後ほど。」",
NULL, " ...Well then everyone, see you in a bit.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6019,17 +6019,17 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400732", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400732", 256);
OutputLine(NULL, "「2人ともお勤め、しっかりでございますよ〜!!",
NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400733", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400733", 256);
OutputLine(NULL, " ささ!",
NULL, " Now...", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400734", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400734", 256);
OutputLine(NULL, " 参りましょうでございます!」",
NULL, " Shall we be off?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6037,14 +6037,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ふむ、梨花ちゃんの艶姿を見に行きますかね@行こ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300762", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300762", 256);
OutputLine(NULL, "「ふむ、梨花ちゃんの艶姿を見に行きますかね。",
NULL, "\"Yeah, might as well go see Rika-chan's charming figure.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300763", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300763", 256);
OutputLine(NULL, "行こ!」",
NULL, " Let's go!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6053,13 +6053,13 @@ void main()
//「おう@ あれ、レナは@ ……な、何やってんだよ??@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34330", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34330", 256);
OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34340", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34340", 256);
OutputLine(NULL, " あれ、レナは?",
NULL, " Huh? Where's Rena?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34350", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34350", 256);
OutputLine(NULL, " ……な、何やってんだよ??」",
NULL, " ...Wh-What are you doing??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6071,10 +6071,10 @@ void main()
//「け、けけ、圭一く~ん@ 魅ぃちゃ~ん、……たすけてぇ~…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200891", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200891", 256);
OutputLine(NULL, "「け、けけ、圭一く〜ん!",
NULL, "\"K-K-Keiichi-ku~n!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200892", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200892", 256);
OutputLine(NULL, " 魅ぃちゃ〜ん、……たすけてぇ〜…!」",
NULL, " Mii-cha~n... Save me~...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6090,10 +6090,10 @@ void main()
//「何やってんだあいつ…@くまの世話で手いっぱいなんだな…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34360", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34360", 256);
OutputLine(NULL, "「何やってんだあいつ…。",
NULL, "\"What is she doing...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34370", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34370", 256);
OutputLine(NULL, "くまの世話で手いっぱいなんだな…。」",
NULL, " She must have her hands full taking care of that bear...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6101,14 +6101,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあ圭ちゃんにはレナの世話を頼むかねぇ@私は沙都子の世話で忙しいし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300764", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300764", 256);
OutputLine(NULL, "「じゃあ圭ちゃんにはレナの世話を頼むかねぇ。",
NULL, "\"So I'll leave Rena in your care, Kei-chan.", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300765", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300765", 256);
OutputLine(NULL, "私は沙都子の世話で忙しいし。」",
NULL, " I have my hands full taking care of Satoko.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6116,11 +6116,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「誰が魅音さんの世話になるでございますの~!@/
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400735", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400735", 256);
OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜!!",
NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
@@ -6128,7 +6128,7 @@ void main()
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
- PlayVoice(3, "s19/04/500400736", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400736", 256);
OutputLine(NULL, " 痛い〜! 手ぇ引っ張らないで下さいましぃ〜…!」",
NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal);
ClearMessage();
@@ -6145,11 +6145,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「けけ、圭一くん……そこ違う…、つかむとこ違う…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200893", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200893", 256);
OutputLine(NULL, "「けけ、圭一くん……そこ違う…、つかむとこ違う…!」",
NULL, "\"K-K-Keiichi-kun... Not there... don't grab me there...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6158,10 +6158,10 @@ void main()
//「注文のうるさいヤツだな@どこならいいんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34380", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34380", 256);
OutputLine(NULL, "「注文のうるさいヤツだな。",
NULL, "\"Always so bossy.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34390", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34390", 256);
OutputLine(NULL, "どこならいいんだ。」",
NULL, " Where can I grab then?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6169,11 +6169,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…え……と………はぅ…………、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200894", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200894", 256);
OutputLine(NULL, "「…え……と………はぅ…………、」",
NULL, "\"...Uh... um... Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6196,10 +6196,10 @@ void main()
//「置いてかれる@早く行こうぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34400", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34400", 256);
OutputLine(NULL, "「置いてかれる。",
NULL, "\"We're gonna be late.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34410", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34410", 256);
OutputLine(NULL, "早く行こうぜ!」",
NULL, " Let's hurry up!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6207,11 +6207,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「………う、うん…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200895", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200895", 256);
OutputLine(NULL, "「………う、うん…!」",
NULL, "\"...Y-Yeah...!\"", Line_Normal);
ClearMessage();
@@ -6286,17 +6286,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「圭一さん@ レナさーん@ こちらでございますのよ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400737", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400737", 256);
OutputLine(NULL, "「圭一さん!",
NULL, "\"Keiichi-san!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400738", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400738", 256);
OutputLine(NULL, " レナさーん!",
NULL, " Rena-san~!", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400739", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400739", 256);
OutputLine(NULL, " こちらでございますのよ〜!!」",
NULL, " We're over here~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6312,7 +6312,7 @@ void main()
//「お! すまんすまん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34420", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34420", 256);
OutputLine(NULL, "「お! すまんすまん!」",
NULL, "\"Ah! Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6327,11 +6327,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「どう~? ちょっとはレナとドキドキできた~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300766", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300766", 256);
OutputLine(NULL, "「どう〜? ちょっとはレナとドキドキできた〜?」",
NULL, "\"How was it? Were you able to have a little bit of excitement with Rena~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6340,7 +6340,7 @@ void main()
//「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34430", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34430", 256);
OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!」",
NULL, "\"Y-Y-You punk! So that's what your plan was!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6356,10 +6356,10 @@ void main()
//「レナはどうだった@ 圭ちゃんの手って意外に大っきいとか思わなかった~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300767", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300767", 256);
OutputLine(NULL, "「レナはどうだった?",
NULL, "\"How was it, Rena?", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300768", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300768", 256);
OutputLine(NULL, " 圭ちゃんの手って意外に大っきいとか思わなかった〜?」",
NULL, " Was Kei-chan's hand bigger than you thought it would be~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6367,11 +6367,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_si_ha_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_si_ha_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「はッ、…………は/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200896", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200896", 256);
OutputLine(NULL, "「はッ、…………は",
NULL, "\"Ha... Ha", Line_Continue);
@@ -6406,7 +6406,7 @@ void main()
//「…魅音、…お前、いつ食らったんだ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34440", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34440", 256);
OutputLine(NULL, "「…魅音、…お前、いつ食らったんだ…?」",
NULL, "\"...Mion... When... were you hit...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6416,7 +6416,7 @@ void main()
//「はぅ~、の「は」と「ぅ」の間くらいだったか…!w300な…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300769", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300769", 256);
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_Continue);
@@ -6432,10 +6432,10 @@ void main()
//「レナ…@照れ隠しに友達を殴るのはよくないぞ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34450", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34450", 256);
OutputLine(NULL, "「レナ…。",
NULL, "\"Rena...", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34460", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34460", 256);
OutputLine(NULL, "照れ隠しに友達を殴るのはよくないぞ…。」",
NULL, " It's not good to punch your friends to hide your embarrassment...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6443,11 +6443,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_si_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_si_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200897", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200897", 256);
OutputLine(NULL, "「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。」",
NULL, "\"I-I didn't hit her... W-Wh-whatever... hao.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -6461,11 +6461,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「お静かになさいませ!! 始まりですわ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400740", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400740", 256);
OutputLine(NULL, "「お静かになさいませ!! 始まりですわ!!」",
NULL, "\"You must all be quiet!! It's beginning!!\"", Line_Normal);
ClearMessage();
@@ -6510,7 +6510,7 @@ void main()
//「梨花ちゃんが持ってるあのデカイのは何だ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34470", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34470", 256);
OutputLine(NULL, "「梨花ちゃんが持ってるあのデカイのは何だ?」",
NULL, "\"What's the big thing Rika-chan is holding?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6518,14 +6518,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「祭事用の鍬だよ@巫女さんしか触っちゃいけない神聖な農具なの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200898", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200898", 256);
OutputLine(NULL, "「祭事用の鍬だよ。",
NULL, "\"A hoe that's used for this festival.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200899", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200899", 256);
OutputLine(NULL, "巫女さんしか触っちゃいけない神聖な農具なの。」",
NULL, " It's a sacred farming tool that only the shrine maiden may touch.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6572,10 +6572,10 @@ void main()
//「今度は何だ@ 布団叩きかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34480", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34480", 256);
OutputLine(NULL, "「今度は何だ?",
NULL, "\"What's next?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34490", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34490", 256);
OutputLine(NULL, " 布団叩きかな?」",
NULL, " Airing out futons?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6584,7 +6584,7 @@ void main()
//「あれはね。人間に代って冬の病魔を吸い取ってくれたお布団を清めてるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200900", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200900", 256);
OutputLine(NULL, "「あれはね。人間に代って冬の病魔を吸い取ってくれたお布団を清めてるの。」",
NULL, "\"She's purifying the futons, which sacrificially absorbed winter's illnesses for those using them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6592,11 +6592,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300770", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300770", 256);
OutputLine(NULL, "「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。」",
NULL, "\"So when Kei-chan said 'airing out futons,' he wasn't completely wrong.\"", Line_Normal);
ClearMessage();
@@ -6634,7 +6634,7 @@ void main()
//「…心配か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34500", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34500", 256);
OutputLine(NULL, "「…心配か?」",
NULL, "\"...Worried?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6642,14 +6642,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「梨花は毎日毎日、お餅つきの杵で練習してましたですの…@…きっとやりきるでございますわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/04/500400741", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400741", 256);
OutputLine(NULL, "「梨花は毎日毎日、お餅つきの杵で練習してましたですの…。",
NULL, "\"Rika practiced every single day with a mochi hammer...", Line_WaitForInput);
- PlayVoice(3, "s19/04/500400742", 256);
+ ModPlayVoiceLS(3, 4, "s19/04/500400742", 256);
OutputLine(NULL, "…きっとやりきるでございますわ。」",
NULL, " ...She will certainly prevail.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6667,10 +6667,10 @@ void main()
//「…魅音とかは巫女役、立候補しなかったのかよ@…梨花ちゃんにあの重さは気の毒だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34510", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34510", 256);
OutputLine(NULL, "「…魅音とかは巫女役、立候補しなかったのかよ。",
NULL, "\"...Why wasn't Mion a candidate to be the shrine maiden?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34520", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34520", 256);
OutputLine(NULL, "…梨花ちゃんにあの重さは気の毒だよ。」",
NULL, " ...It feels wrong, having Rika-chan swing around something so heavy.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6678,14 +6678,14 @@ void main()
- DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そりゃ頼まれりゃやるけどね@…まぁ、!w400誰にでも勤まるものでもないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/03/500300771", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300771", 256);
OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。",
NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
- PlayVoice(3, "s19/03/500300772", 256);
+ ModPlayVoiceLS(3, 3, "s19/03/500300772", 256);
OutputLine(NULL, "…まぁ、",
NULL, " And well...", Line_Continue);
@@ -6701,10 +6701,10 @@ void main()
//「そうだよな@巫女は清らかじゃないと駄目だもんな@/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34530", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34530", 256);
OutputLine(NULL, "「そうだよな。",
NULL, "\"That's true.", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34540", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34540", 256);
OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);
@@ -6712,7 +6712,7 @@ void main()
ShakeScreen( 0, 50, 20, 5, 0, );
//……ぎゅおぉをぉ…ッ!!@
- PlayVoice(3, "s19/01/hr_kei34550", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34550", 256);
OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」",
NULL, " ...Ghrnk...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6761,10 +6761,10 @@ void main()
//「今度は何が始まるんだ@ 布団を川で洗濯か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34560", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34560", 256);
OutputLine(NULL, "「今度は何が始まるんだ?",
NULL, "\"What's happening now?", Line_WaitForInput);
- PlayVoice(3, "s19/01/hr_kei34570", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34570", 256);
OutputLine(NULL, " 布団を川で洗濯か?」",
NULL, " Washing the futons in the river?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6772,14 +6772,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あははは@だから、綿流しだってば。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200901", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200901", 256);
OutputLine(NULL, "「あははは。",
NULL, "\"Ahahaha.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200902", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200902", 256);
OutputLine(NULL, "だから、綿流しだってば。」",
NULL, " Watanagashi means setting cotton adrift, you know.\"", Line_Normal);
ClearMessage();
@@ -6812,14 +6812,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はい、順番順番@並ぶよ圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200903", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200903", 256);
OutputLine(NULL, "「はい、順番順番。",
NULL, "\"All right, get in line.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200904", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200904", 256);
OutputLine(NULL, "並ぶよ圭一くん。」",
NULL, " Line up, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6843,17 +6843,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200905", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200905", 256);
OutputLine(NULL, "「あはははは…。",
NULL, "\"Ahahahaha...", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200906", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200906", 256);
OutputLine(NULL, "食べ物じゃないよ。",
NULL, " It's not food.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200907", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200907", 256);
OutputLine(NULL, "だから、ワ・",
NULL, " I said it was", Line_Continue);
@@ -6903,7 +6903,7 @@ void main()
//「圭一くんは初めてだから、レナのやり方を真似するんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200908", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200908", 256);
OutputLine(NULL, "「圭一くんは初めてだから、レナのやり方を真似するんだよ。」",
NULL, "\"Since it's your first time, Keiichi-kun, just copy what I do.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6919,7 +6919,7 @@ void main()
//「これを3回繰り返すの。心の中ではオヤシロさま、ありがとうって唱えるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200909", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200909", 256);
OutputLine(NULL, "「これを3回繰り返すの。心の中ではオヤシロさま、ありがとうって唱えるんだよ。」",
NULL, "\"You do this three times, and silently give thanks to Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6928,7 +6928,7 @@ void main()
//「オヤシロさま? ってなんだよ。あの神社の神様の名前か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/01/hr_kei34580", 256);
+ ModPlayVoiceLS(3, 1, "s19/01/hr_kei34580", 256);
OutputLine(NULL, "「オヤシロさま? ってなんだよ。あの神社の神様の名前か?」",
NULL, "\"Oyashiro-sama? What's that? The name of the shrine's god?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6937,13 +6937,13 @@ void main()
//「うん。雛見沢の守り神さまなの@御利益もあるけど、祟りもあるんだからね@ ちゃんと敬わないとだめだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200910", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200910", 256);
OutputLine(NULL, "「うん。雛魅沢の守り神さまなの。",
NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200911", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200911", 256);
OutputLine(NULL, "御利益もあるけど、祟りもあるんだからね!",
NULL, " It brings about both miracles and curses!", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200912", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200912", 256);
OutputLine(NULL, " ちゃんと敬わないとだめだよ。」",
NULL, " So you must be sure to show respect.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6983,10 +6983,10 @@ void main()
//「これでね、体に憑いてた悪いのがこの綿に吸い取られたの@……で、あとは沢の流れにそっ、と流してね、おしまい…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s19/02/500200913", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200913", 256);
OutputLine(NULL, "「これでね、体に憑いてた悪いのがこの綿に吸い取られたの。",
NULL, "\"This way, all the evil that possesses you is sucked out by the cotton.", Line_WaitForInput);
- PlayVoice(3, "s19/02/500200914", 256);
+ ModPlayVoiceLS(3, 2, "s19/02/500200914", 256);
OutputLine(NULL, "……で、あとは沢の流れにそっ、と流してね、おしまい…。」",
NULL, " ...Then you let it gently drift away on the stream, and you're done.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -7020,10 +7020,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 1000 );
diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt
index aefa78b..d4ddc2f 100644
--- a/Update/onik_009_02.txt
+++ b/Update/onik_009_02.txt
@@ -67,11 +67,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "night/tm_si_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "night/tm_si_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100001", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100001", 256);
OutputLine(NULL, "「どうですか富竹さん、いい写真はいっぱい撮れましたか?」",
NULL, "\"How did it go, Tomitake-san? Were you able to get some good shots?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -80,7 +80,7 @@ void main()
//「あぁ。御陰様でね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800001", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800001", 256);
OutputLine(NULL, "「あぁ。御陰様でね!」",
NULL, "\"Yeah. Fortunately!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -96,14 +96,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/ta_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 9, "night/ta_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くんはどうだったかしら@お祭りは楽しめた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900001", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900001", 256);
OutputLine(NULL, "「圭一くんはどうだったかしら。",
NULL, "\"How was it, Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900002", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900002", 256);
OutputLine(NULL, "お祭りは楽しめた?」",
NULL, " Did you enjoy the festival?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -135,7 +135,7 @@ void main()
//「その………えぇと…、楽しかったです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100002", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100002", 256);
OutputLine(NULL, "「その………えぇと…、楽しかったです。」",
NULL, "\"Well... umm... It was fun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -149,14 +149,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800002", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800002", 256);
OutputLine(NULL, "「圭一くんはまだ引っ越してきて日が浅いんだそうだね。",
NULL, "\"It's probably because it hasn't been long since you moved here.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800003", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800003", 256);
OutputLine(NULL, "他の子たちととても親しげだったから、とてもそうは思えなかったよ。」",
NULL, " It's pretty hard to believe, seeing how friendly you've gotten with the other kids.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -172,7 +172,7 @@ void main()
//「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900003", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900003", 256);
OutputLine(NULL, "「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?」",
NULL, "\"Perhaps you feel more like a resident of Hinamizawa after taking part in the festival today...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -181,7 +181,7 @@ void main()
//「………うーん!w300…どうなんでしょうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100003", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100003", 256);
OutputLine(NULL, "「………うーん",
NULL, "\"...Hmm...", Line_Continue);
@@ -196,11 +196,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「おや、圭一くんらしくない返事だね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800004", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800004", 256);
OutputLine(NULL, "「おや、圭一くんらしくない返事だね。」",
NULL, "\"Oh, that's not like you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -234,10 +234,10 @@ void main()
//「…なぁんだ@その程度のことで君は疎遠に感じていたのかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800005", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800005", 256);
OutputLine(NULL, "「…なぁんだ。",
NULL, "\"...Oh.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800006", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800006", 256);
OutputLine(NULL, "その程度のことで君は疎遠に感じていたのかい?」",
NULL, " You're feeling left out because of something like that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -246,10 +246,10 @@ void main()
//「疎遠なんて大袈裟なもんじゃないですよ@…ただその、……なんていうのか……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100004", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100004", 256);
OutputLine(NULL, "「疎遠なんて大袈裟なもんじゃないですよ。",
NULL, "\"It's not so much as feeling left out...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100005", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100005", 256);
OutputLine(NULL, "…ただその、……なんていうのか……。」",
NULL, " It's just... I'm not sure how to say it...\"", Line_Normal);
ClearMessage();
@@ -280,11 +280,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800007", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800007", 256);
OutputLine(NULL, "「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。」",
NULL, "\"If it will put you at ease, then I'll tell you everything I know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -316,10 +316,10 @@ void main()
//「じゃあ………ダム工事について聞かせて下さい@雛見沢が水没するとかいう、大事件だったんですよね…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100006", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100006", 256);
OutputLine(NULL, "「じゃあ………ダム工事について聞かせて下さい。",
NULL, "\"Then... could you tell me about what happened when the dam was being constructed?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100007", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100007", 256);
OutputLine(NULL, "雛見沢が水没するとかいう、大事件だったんですよね…?」",
NULL, " There was a big incident where Hinamizawa was going to be submerged, right...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -327,17 +327,17 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800008", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800008", 256);
OutputLine(NULL, "「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ。",
NULL, "\"I think the locals would be more knowledgeable about the dam than I am.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800009", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800009", 256);
OutputLine(NULL, "ま、僕が知っている範囲でいいんなら。",
NULL, " Well, if you don't mind, I'll tell you what I know.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800010", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800010", 256);
OutputLine(NULL, "…新聞で読んだ程度だけどね。」",
NULL, " ...It's only what I read in the newspaper though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -355,17 +355,17 @@ void main()
//「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800011", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800011", 256);
OutputLine(NULL, "「ダムの計画が決まったのは7〜8年くらい前なんだ。",
NULL, "\"The decision to start the dam project was finalized seven or eight years ago.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800012", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800012", 256);
OutputLine(NULL, "黒部に次ぐ巨大な計画だったと聞いてるね。」",
NULL, " I heard it was the next largest project after the one in Kurobe.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 当時の日本の重点課題は3つ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -403,10 +403,10 @@ void main()
//「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね@この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800013", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800013", 256);
OutputLine(NULL, "「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね。",
NULL, "\"The dam reservoir would have covered quite a lot of ground when it was completed.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800014", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800014", 256);
OutputLine(NULL, "この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。」",
NULL, " The entire area, right up to Yagouchi way upstream, would be underwater.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -415,10 +415,10 @@ void main()
//「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか@ もっと他の、人が住んでないところに作ればいいのに。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100008", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100008", 256);
OutputLine(NULL, "「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか?",
NULL, "\"...But... why did they have to pick a populated area like Hinamizawa?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100009", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100009", 256);
OutputLine(NULL, " もっと他の、人が住んでないところに作ればいいのに。」",
NULL, " Couldn't they have instead picked a place where nobody lived?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -427,7 +427,7 @@ void main()
//「んん~…、…よくは知らないんだが…ダムを造るのに適した地形ってのがあったって聞いてるね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800015", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800015", 256);
OutputLine(NULL, "「んん〜…、…よくは知らないんだが…ダムを造るのに適した地形ってのがあったって聞いてるね。」",
NULL, "\"Hmm~... I'm not really sure why, but I heard that it was just the right terrain for building a dam.\"", Line_Normal);
ClearMessage();
@@ -446,10 +446,10 @@ void main()
//「裁判にもなったし議会でも取り上げられたんだ@東京の新聞にも載ったよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800016", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800016", 256);
OutputLine(NULL, "「裁判にもなったし議会でも取り上げられたんだ。",
NULL, "\"There was a trial and it was even brought up before the National Diet.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800017", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800017", 256);
OutputLine(NULL, "東京の新聞にも載ったよ。」",
NULL, " It was covered in the Tokyo newspapers, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -478,14 +478,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
- DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800018", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800018", 256);
OutputLine(NULL, "「で、いろいろな不祥事や汚職が発覚してね。",
NULL, "\"As a result, bribery and scandals were brought to light.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800019", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800019", 256);
OutputLine(NULL, "ややこしいことになっている内に工事中止が決まったんだそうだよ。」",
NULL, " As things got more and more complicated, they eventually halted construction.\"", Line_Normal);
ClearMessage();
@@ -522,7 +522,7 @@ void main()
//「あの………バラバラ殺人って…ありましたよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100010", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100010", 256);
OutputLine(NULL, "「あの………バラバラ殺人って…ありましたよね?」",
NULL, "\"So... there was a dismemberment... right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -533,13 +533,13 @@ void main()
//「あったよ@偶然、その時期に雛見沢にいてね@だからよく覚えてるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800020", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800020", 256);
OutputLine(NULL, "「あったよ。",
NULL, "\"There was.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800021", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800021", 256);
OutputLine(NULL, "偶然、その時期に雛見沢にいてね。",
NULL, " I happened to be here in Hinamizawa at the time,", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800022", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800022", 256);
OutputLine(NULL, "だからよく覚えてるよ。」",
NULL, " so I remember it well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -556,10 +556,10 @@ void main()
PlayBGM( 1, "msys15", 128, 0 );
//「……ちょうど4年前の今頃だったかなぁ@あれも確か綿流しの日だったね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800023", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800023", 256);
OutputLine(NULL, "「……ちょうど4年前の今頃だったかなぁ。",
NULL, "\"...It was about this time, four years ago.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800024", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800024", 256);
OutputLine(NULL, "あれも確か綿流しの日だったね。」",
NULL, " It was the day of the Watanagashi, if I recall correctly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -639,14 +639,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "night/tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "night/tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800025", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800025", 256);
OutputLine(NULL, "「当時はダムのトラブルの末期だったからね。",
NULL, "\"It was near the end of all the trouble with the dam, you see.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800026", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800026", 256);
OutputLine(NULL, "オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。」",
NULL, " So everyone was saying that it was Oyashiro-sama's curse.\"", Line_Normal);
ClearMessage();
@@ -654,7 +654,7 @@ void main()
//「オヤシロさまの祟り…か。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100011", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100011", 256);
OutputLine(NULL, "「オヤシロさまの祟り…か。」",
NULL, "\"Oyashiro-sama's curse, huh...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -687,10 +687,10 @@ void main()
//「若い人たちはそうは思わなかったみたいだけれど…@お年寄りたちはオヤシロさまの祟りだと疑わなかったみたいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900004", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900004", 256);
OutputLine(NULL, "「若い人たちはそうは思わなかったみたいだけれど…。",
NULL, "\"Apparently the younger ones didn't think so...", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900005", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900005", 256);
OutputLine(NULL, "お年寄りたちはオヤシロさまの祟りだと疑わなかったみたいね。」",
NULL, " But it seems the elderly in the village never doubted that it was Oyashiro-sama's curse,\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -716,13 +716,13 @@ void main()
//「…でも、…今ではどうかしらね@結構いるんじゃないかしら@若い人にも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900006", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900006", 256);
OutputLine(NULL, "「…でも、…今ではどうかしらね。",
NULL, "\"...But... I wonder about now.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900007", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900007", 256);
OutputLine(NULL, "結構いるんじゃないかしら。",
NULL, " There are quite a few, I think.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900008", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900008", 256);
OutputLine(NULL, "若い人にも。」",
NULL, " Amongst the youth, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -731,7 +731,7 @@ void main()
//「いるって、…何がですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100012", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100012", 256);
OutputLine(NULL, "「いるって、…何がですか?」",
NULL, "\"A few... what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -743,10 +743,10 @@ void main()
//「信じてる人だよ@…オヤシロさまの、祟り。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800027", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800027", 256);
OutputLine(NULL, "「信じてる人だよ。",
NULL, "\"People who believe...", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800028", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800028", 256);
OutputLine(NULL, "…オヤシロさまの、祟り。」",
NULL, " in Oyashiro-sama's curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -762,13 +762,13 @@ void main()
//「その後ね@毎年起こるんだよ@……決まって今頃にね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800029", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800029", 256);
OutputLine(NULL, "「その後ね。",
NULL, "\"Then after that...", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800030", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800030", 256);
OutputLine(NULL, "毎年起こるんだよ。",
NULL, " it continued every year.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800031", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800031", 256);
OutputLine(NULL, "……決まって今頃にね。」",
NULL, " ...Always around this time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -777,7 +777,7 @@ void main()
//「起こる、って…何が。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100013", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100013", 256);
OutputLine(NULL, "「起こる、って…何が。」",
NULL, "\"Continued? What continued?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -796,7 +796,7 @@ void main()
//「毎年…綿流しの日になるとね。!w1500/
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800032", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800032", 256);
OutputLine(NULL, "「毎年…綿流しの日になるとね。",
NULL, "\"Every year... on the day of the Watanagashi...", Line_Continue);
FadeOutBGM( 1, 1000, TRUE );
@@ -815,7 +815,7 @@ void main()
//「バラバラ殺人の翌年の綿流しの日@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800033", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800033", 256);
OutputLine(NULL, "「バラバラ殺人の翌年の綿流しの日。",
NULL, "\"The year following the dismemberment, on the day of the Watanagashi...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -824,20 +824,20 @@ void main()
// 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した@奥さんに至っては死体もあがってない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800034", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800034", 256);
OutputLine(NULL, " 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した。",
NULL, "A man from Hinamizawa who had supported the dam fell off a cliff overlooking some rapids and died, while he was on vacation.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800035", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800035", 256);
OutputLine(NULL, "奥さんに至っては死体もあがってない。」",
NULL, " Unfortunately for his wife, the body was never recovered.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「雛見沢の人間でありながらダムに賛成していた男だからね@事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900009", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900009", 256);
OutputLine(NULL, "「雛見沢の人間でありながらダムに賛成していた男だからね。",
NULL, "\"He supported the dam construction even though he lived in Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900010", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900010", 256);
OutputLine(NULL, "事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。」",
NULL, " At the time, there were whispers amongst the elderly saying it was Oyashiro-sama's curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -851,16 +851,16 @@ void main()
//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800036", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800036", 256);
OutputLine(NULL, "「さらに翌年。",
NULL, "\"Then the next year.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800037", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800037", 256);
OutputLine(NULL, "綿流しの晩。",
NULL, " The night of the Watanagashi.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800038", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800038", 256);
OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。",
NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800039", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800039", 256);
OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」",
NULL, " His wife drowned herself in the bog that night.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -869,7 +869,7 @@ void main()
//「神社の神主って……今日のこの神社の神主ですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100014", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100014", 256);
OutputLine(NULL, "「神社の神主って……今日のこの神社の神主ですか?」",
NULL, "\"The shrine's Shinto priest... You mean he was from the shrine here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -885,17 +885,17 @@ void main()
//「村人たちは、オヤシロさまのお怒りを鎮めきれなかったんだ、って噂したわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900011", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900011", 256);
OutputLine(NULL, "「村人たちは、オヤシロさまのお怒りを鎮めきれなかったんだ、って噂したわね。」",
NULL, "\"There was a rumor amongst the villagers that they weren't able to quell Oyashiro-sama's anger.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「さらに翌年。これもまた綿流しの晩@今度は近所の主婦が撲殺体で発見された。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800040", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800040", 256);
OutputLine(NULL, "「さらに翌年。これもまた綿流しの晩。",
NULL, "\"Then the year after that, again on the night of the Watanagashi...", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800041", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800041", 256);
OutputLine(NULL, "今度は近所の主婦が撲殺体で発見された。」",
NULL, " they discovered the battered body of a local housewife.\"", Line_Normal);
ClearMessage();
@@ -928,7 +928,7 @@ void main()
//「その通りよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900012", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900012", 256);
OutputLine(NULL, "「その通りよ。」",
NULL, "\"Exactly,\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -951,7 +951,7 @@ void main()
//「被害者の一家はね、!w800…その2年前に転落死したダム誘致派の男の弟一家に当たるのよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900013", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900013", 256);
OutputLine(NULL, "「被害者の一家はね、",
NULL, "\"The victim's family, you see...", Line_Continue);
@@ -971,17 +971,17 @@ void main()
//「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800042", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800042", 256);
OutputLine(NULL, "「弟本人はまだ生きてるらしいね。",
NULL, "\"The younger brother is still alive, it seems,", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800043", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800043", 256);
OutputLine(NULL, "でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。」",
NULL, " but it did bother him quite a bit. So he moved to the neighboring town.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
@@ -1082,7 +1082,7 @@ void main()
DisableWindow();
DrawScene( "bg_247", 3000 );
- DrawBustshot( 1, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ ModDrawCharacter(1, 9, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 2, "lsys19", 128, 0 );
@@ -1130,13 +1130,13 @@ void main()
//「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100015", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100015", 256);
OutputLine(NULL, "「で?",
NULL, "\"Then?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100016", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100016", 256);
OutputLine(NULL, " その翌年の綿流しの晩にもまた人が死ぬわけですよね…?",
NULL, " So someone died the next year, right...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100017", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100017", 256);
OutputLine(NULL, " 今度は誰です?」",
NULL, " Who was it that time?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1144,11 +1144,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さぁてね!s200………!sd圭一くんは誰だと思うかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800044", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800044", 256);
OutputLine(NULL, "「さぁてね",
NULL, "\"I wonder...", Line_Continue);
//!s200
@@ -1169,7 +1169,7 @@ void main()
//「は……はぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100018", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100018", 256);
OutputLine(NULL, "「は……はぁ?!」",
NULL, "\"Th... The hell!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1186,7 +1186,7 @@ void main()
//「はぐらかさないで下さいよ…! 俺は結構、真剣に…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100019", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100019", 256);
OutputLine(NULL, "「はぐらかさないで下さいよ…! 俺は結構、真剣に…!」",
NULL, "\"Don't avoid the question...! I'm serious here...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1195,7 +1195,7 @@ void main()
//「…まぁまぁ圭一くん、落ち付いて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900014", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900014", 256);
OutputLine(NULL, "「…まぁまぁ圭一くん、落ち付いて。」",
NULL, "\"Hey, hey. Calm down, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1209,14 +1209,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800045", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800045", 256);
OutputLine(NULL, "「別にはぐらかしたつもりはないんだよ圭一くん。",
NULL, "\"We aren't trying to avoid the question, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800046", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800046", 256);
OutputLine(NULL, "つまり……その翌年の綿流しってのはつまり…、」",
NULL, " It's just... When you say 'the next year,' that's...\"", Line_Normal);
ClearMessage();
@@ -1225,13 +1225,13 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
- DrawBustshot( 1, "night/ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 9, "night/ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_026", 128, 64 );
//「今日よ。」!w1500@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900015", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900015", 256);
OutputLine(NULL, "「今日よ。」",
NULL, "\"That's today.\"", Line_Continue);
@@ -1264,7 +1264,7 @@ void main()
//「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900016", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900016", 256);
OutputLine(NULL, "「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。」",
NULL, "\"Nobody wants to speak of it, but they all think it's going to happen again tonight.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1273,7 +1273,7 @@ void main()
//「こ、こんなにお祭りで賑わっているのに?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100020", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100020", 256);
OutputLine(NULL, "「こ、こんなにお祭りで賑わっているのに?!」",
NULL, "\"Th-The festival was so cheerful, though!!\"", Line_Normal);
ClearMessage();
@@ -1281,10 +1281,10 @@ void main()
//「あのね、去年の被害者の主婦は不信心者だったらしくてね@綿流しのお祭りに参加しなかったらしいの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900017", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900017", 256);
OutputLine(NULL, "「あのね、去年の被害者の主婦は不信心者だったらしくてね。",
NULL, "\"Well, the victim last year, the housewife... She was a non-believer.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900018", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900018", 256);
OutputLine(NULL, "綿流しのお祭りに参加しなかったらしいの。」",
NULL, " It turns out she didn't even attend the Watanagashi festival.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1293,10 +1293,10 @@ void main()
//「今年の綿流しに参加しないと…オヤシロさまの怒りに触れるかもしれない、って噂@…圭一くんなら聞いてるんじゃないかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800047", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800047", 256);
OutputLine(NULL, "「今年の綿流しに参加しないと…オヤシロさまの怒りに触れるかもしれない、って噂。",
NULL, "\"There was a rumor going around that if you didn't participate in the festival, you would incur Oyashiro-sama's wrath.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800048", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800048", 256);
OutputLine(NULL, "…圭一くんなら聞いてるんじゃないかい?」",
NULL, " ...Didn't you hear anything about this, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1312,7 +1312,7 @@ void main()
//「…じゃ、じゃあみんなのお祭りの参加は…………祟りを恐れて?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100021", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100021", 256);
OutputLine(NULL, "「…じゃ、じゃあみんなのお祭りの参加は…………祟りを恐れて?!」",
NULL, "\"...Th-Then the reason everyone was at the festival was... they were afraid of the curse!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1321,10 +1321,10 @@ void main()
//「そうなんじゃないかと思うね…@…今年の綿流しは例年になく参加者が多いよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800049", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800049", 256);
OutputLine(NULL, "「そうなんじゃないかと思うね…。",
NULL, "\"I figured that must have been the reason...", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800050", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800050", 256);
OutputLine(NULL, "…今年の綿流しは例年になく参加者が多いよ。」",
NULL, " ...There were a lot more people at the Watanagashi than usual.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1333,10 +1333,10 @@ void main()
//「やっぱりみんな、……怖いんでしょうね@オヤシロさまの祟り。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900019", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900019", 256);
OutputLine(NULL, "「やっぱりみんな、……怖いんでしょうね。",
NULL, "\"I guess everyone was... just afraid after all.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900020", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900020", 256);
OutputLine(NULL, "オヤシロさまの祟り。」",
NULL, " Of Oyashiro-sama's curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1345,7 +1345,7 @@ void main()
//「………………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100022", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100022", 256);
OutputLine(NULL, "「………………。」",
NULL, "\"....\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1359,7 +1359,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
StopSE( 4 );
@@ -1397,10 +1397,10 @@ void main()
//「サクラってことで近隣の町の子供会をかなり招待したらしいけど@やっぱり一連の事件を受けて…あんまり参加はなかったみたいね@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900021", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900021", 256);
OutputLine(NULL, "「サクラってことで近隣の町の子供会をかなり招待したらしいけど、",
NULL, "\"Tons of invitations were sent out to neighboring towns' youth groups to help pad the numbers.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900022", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900022", 256);
OutputLine(NULL, "やっぱり一連の事件を受けて…あんまり参加はなかったみたいね。",
NULL, " But after that string of events, few decided to join.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1409,7 +1409,7 @@ void main()
// 人集めに苦労してる、って町会の人がぼやいてたもの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900023", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900023", 256);
OutputLine(NULL, " 人集めに苦労してる、って町会の人がぼやいてたもの。」",
NULL, "The municipal committee members were complaining about how hard it was to gather participants.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1418,10 +1418,10 @@ void main()
//「警察もね、過去の事件は全て別個のもので関連性はないとしてるみたいだけどね@……警備ってことで私服警官をだいぶ立たせてたみたいだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800051", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800051", 256);
OutputLine(NULL, "「警察もね、過去の事件は全て別個のもので関連性はないとしてるみたいだけどね。",
NULL, "\"Also, the police are treating each case as isolated; they don't believe they're connected.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800052", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800052", 256);
OutputLine(NULL, "……警備ってことで私服警官をだいぶ立たせてたみたいだよ。」",
NULL, " ...But apparently they sent quite a few plainclothes officers for security.\"", Line_Normal);
ClearMessage();
@@ -1467,7 +1467,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 9, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 2, "lsys19", 128, 0 );
@@ -1475,7 +1475,7 @@ void main()
//「…やっぱり刺激が強過ぎたかしら?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900024", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900024", 256);
OutputLine(NULL, "「…やっぱり刺激が強過ぎたかしら?」",
NULL, "\"...Maybe it was just too much for him, after all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1492,7 +1492,7 @@ void main()
//「い、いえ、…そんな、!w300全然…、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100023", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100023", 256);
OutputLine(NULL, "「い、いえ、…そんな、",
NULL, "\"N-No... It wasn't,", Line_Continue);
@@ -1528,11 +1528,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/tm_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "night/tm_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800053", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800053", 256);
OutputLine(NULL, "「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?」",
NULL, "\"Keiichi-kun, surely you don't believe in such things as curses.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1541,7 +1541,7 @@ void main()
//「…そりゃ…まぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100024", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100024", 256);
OutputLine(NULL, "「…そりゃ…まぁ……。」",
NULL, "\"...Well... no...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1550,7 +1550,7 @@ void main()
//「全ての事件が原因不明で犯人も手口もナゾ、っていうなら僕も祟りを疑ってもいいよ@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800054", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800054", 256);
OutputLine(NULL, "「全ての事件が原因不明で犯人も手口もナゾ、っていうなら僕も祟りを疑ってもいいよ。",
NULL, "\"If the causes of all of the crimes were unknown, with the perpetrators and their methods all mysteries, then I'd concede the possibility of a curse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1559,10 +1559,10 @@ void main()
// だけど実際には違う@どの事件もちゃんと警察が捜査して真相や犯人を究明してる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800055", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800055", 256);
OutputLine(NULL, " だけど実際には違う。",
NULL, "But that's not how things are in reality.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800056", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800056", 256);
OutputLine(NULL, "どの事件もちゃんと警察が捜査して真相や犯人を究明してる。」",
NULL, " Police investigations have already uncovered the truth and perpetrators for all of the cases.\"", Line_Normal);
ClearMessage();
@@ -1583,30 +1583,30 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800057", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800057", 256);
OutputLine(NULL, "「……例えば、一番最初のバラバラ殺人。",
NULL, "\"...The first one, the dismemberment, for example.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800058", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800058", 256);
OutputLine(NULL, "言ったよね?",
NULL, " I told you, didn't I?", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800059", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800059", 256);
OutputLine(NULL, " 犯人は1人を残して全員逮捕されてる。",
NULL, " All but one of the perpetrators were arrested.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800060", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800060", 256);
OutputLine(NULL, "残った1人だって時間の問題さ。",
NULL, " It's only a matter of time for the last one.", Line_Normal);
- PlayVoice(3, "s01/08/120800061", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800061", 256);
OutputLine(NULL, "動機だって、酒の上での口論からと判明してる。",
NULL, " The motive turned out to have been an argument they had while intoxicated. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800062", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800062", 256);
OutputLine(NULL, "祟りなんかじゃない。",
NULL, "That's no curse.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800063", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800063", 256);
OutputLine(NULL, "……だろ?」",
NULL, " ...Don't you agree?\"", GetGlobalFlag(GLinemodeSp));
@@ -1621,17 +1621,17 @@ void main()
//「次の、誘致派の男の夫婦の事故死だってそうさ@恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ@それで発表は事故@他殺じゃない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800064", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800064", 256);
OutputLine(NULL, "「次の、誘致派の夫婦の事故死だってそうさ。",
NULL, "\"The accidental deaths of the couple who supported the dam is the same.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800065", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800065", 256);
OutputLine(NULL, "恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ。",
NULL, " He was in a position that made others hate him. The police made a point of investigating from that angle.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800066", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800066", 256);
OutputLine(NULL, "それで発表は事故。",
NULL, " They concluded it was an accident. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800067", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800067", 256);
OutputLine(NULL, "他殺じゃない。」",
NULL, "Not foul play.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1640,23 +1640,23 @@ void main()
//「でも……また綿流しの日に起きたんですよね…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100025", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100025", 256);
OutputLine(NULL, "「でも……また綿流しの日に起きたんですよね…?」",
NULL, "\"But they both happened on the day of the festival, right...?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "night/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "night/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800068", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800068", 256);
OutputLine(NULL, "「ははは。",
NULL, "\"Ha ha ha.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800069", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800069", 256);
OutputLine(NULL, "考えてもみなよ圭一くん。",
NULL, " Just think about it, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800070", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800070", 256);
OutputLine(NULL, "…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい?",
NULL, " Do you think people with a lot of enemies here in Hinamizawa could participate easily in a local festival?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1665,7 +1665,7 @@ void main()
// 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800071", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800071", 256);
OutputLine(NULL, " 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ。",
NULL, "It would be especially hard for them to be around during the Watanagashi.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1674,7 +1674,7 @@ void main()
// だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800072", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800072", 256);
OutputLine(NULL, " だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?」",
NULL, "So they probably left Hinamizawa intentionally around this time of year to travel, don't you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1696,37 +1696,37 @@ void main()
//「じゃあ富竹さん…その次に死んだ神主さんはどうです@ 原因不明の奇病だ、って@…それも、またしても綿流しの日に…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100026", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100026", 256);
OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?",
NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100027", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100027", 256);
OutputLine(NULL, " 原因不明の奇病だ、って。",
NULL, " The one with the unknown illness.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100028", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100028", 256);
OutputLine(NULL, "…それも、またしても綿流しの日に…。」",
NULL, " ...That also happened on the day of the festival.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800073", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800073", 256);
OutputLine(NULL, "「神主さんはもっと説明が付き易いよ。",
NULL, "\"It's even easier to explain what happened to the Shinto priest.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800074", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800074", 256);
OutputLine(NULL, "綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね。",
NULL, " The Watanagashi is a really big event that happens once a year. It was probably from all the built-up stress. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800075", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800075", 256);
OutputLine(NULL, "あるいは元々持病持ちだったのかもしれない。」",
NULL, "Or it may have been because of a pre-existing condition.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100029", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100029", 256);
OutputLine(NULL, "「でも、奇病ですよ?",
NULL, "\"But it was an unknown illness.", Line_Continue);
OutputLine(NULL, " この医学の進歩した時代に原因不明なんて…。」",
@@ -1735,10 +1735,10 @@ void main()
//「尾ひれだよ@噂が噂を呼んだだけさ@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800076", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800076", 256);
OutputLine(NULL, "「尾ひれだよ。",
NULL, "\"It's just an exaggeration.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800077", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800077", 256);
OutputLine(NULL, "噂が噂を呼んだだけさ。",
NULL, " Rumors making rumors.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1747,10 +1747,10 @@ void main()
// 2年立て続けに事件が起これば誰だって過敏になるよ@……急死は確かに不自然だったかもしれないけど@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800078", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800078", 256);
OutputLine(NULL, " 2年立て続けに事件が起これば誰だって過敏になるよ。",
NULL, "Anyone would get worked up over having incidents happen two years in a row.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800079", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800079", 256);
OutputLine(NULL, "……急死は確かに不自然だったかもしれないけど。",
NULL, " The sudden death is quite unnatural, though...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1758,13 +1758,13 @@ void main()
// こういう死に方をすると必ず警察が検死をする@…で、事件性は発見されなかったんだろ@ 本当に偶然の病死なんだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800080", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800080", 256);
OutputLine(NULL, " こういう死に方をすると必ず警察が検死をする。",
NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800081", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800081", 256);
OutputLine(NULL, "…で、事件性は発見されなかったんだろ?",
NULL, " ...But there wasn't enough for them to open a full investigation, you know?", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800082", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800082", 256);
OutputLine(NULL, " 本当に偶然の病死なんだよ。」",
NULL, " Turns out it was just a sudden death due to illness.\"", Line_Normal);
ClearMessage();
@@ -1772,10 +1772,10 @@ void main()
//「…確か神主の奥さんが自殺してますよね@ じゃあこれは?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100031", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100031", 256);
OutputLine(NULL, "「…確か神主の奥さんが自殺してますよね?",
NULL, "\"...The priest's wife committed suicide, correct?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100032", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100032", 256);
OutputLine(NULL, " じゃあこれは?」",
NULL, " What about that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1784,17 +1784,17 @@ void main()
//「すでに説明したとおりさ@3年目の事件に村人たちは動揺していた@信心深い人たちはすぐに祟りだと決めてかかったのさ@……もちろん、神主の奥さんもね@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800083", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800083", 256);
OutputLine(NULL, "「すでに説明したとおりさ。",
NULL, "\"I believe I already explained that.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800084", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800084", 256);
OutputLine(NULL, "3年目の事件に村人たちは動揺していた。",
NULL, " Everyone was shaken up by the incidents happening for a third year.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800085", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800085", 256);
OutputLine(NULL, "信心深い人たちはすぐに祟りだと決めてかかったのさ。",
NULL, " Those who are of strong faith were quick to believe it was the work of the curse. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800086", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800086", 256);
OutputLine(NULL, "……もちろん、神主の奥さんもね。",
NULL, "...Of course, that included the priest's wife.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1803,7 +1803,7 @@ void main()
// 自殺の際に、死んでオヤシロさまの怒りをお鎮めする!s200……!sdみたいな遺書が見つかったらしいし。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800087", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800087", 256);
OutputLine(NULL, " 自殺の際に、死んでオヤシロさまの怒りをお鎮めする",
NULL, "Apparently they found a suicide note that said something like:", Line_Continue);
//!s200
@@ -1821,10 +1821,10 @@ void main()
//「じゃあじゃあ……次の主婦の事件は@ またしても綿流しの日に!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100033", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100033", 256);
OutputLine(NULL, "「じゃあじゃあ……次の主婦の事件は?",
NULL, "\"Well, then, how about... the next incident, with the housewife?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100034", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100034", 256);
OutputLine(NULL, " またしても綿流しの日に!」",
NULL, " That happened on the day of the Watanagashi too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1833,10 +1833,10 @@ void main()
//「この事件は犯人も逮捕されて解決してるよ@一種の異常者で、雛見沢の祟り騒ぎを面白がって再現したと自供してる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800088", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800088", 256);
OutputLine(NULL, "「この事件は犯人も逮捕されて解決してるよ。",
NULL, "\"The perpetrator has already been caught and the case has been closed.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800089", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800089", 256);
OutputLine(NULL, "一種の異常者で、雛見沢の祟り騒ぎを面白がって再現したと自供してる。」",
NULL, " Turns out it was just some nutjob trying to continue the legacy of the Hinamizawa curse.\"", Line_Normal);
ClearMessage();
@@ -1844,7 +1844,7 @@ void main()
//「じゃあじゃあじゃあ!…次の年の事件は?!!w300 …あ、えぇと…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100035", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100035", 256);
OutputLine(NULL, "「じゃあじゃあじゃあ!…次の年の事件は?!",
NULL, "\"Then... Then...! ...How about the incident the next year!?", Line_Continue);
@@ -1875,16 +1875,16 @@ void main()
//「もう何も起こらないよ@今度こそね@…オヤシロさまの祟りなんて元々ない@一連の偶然を、あると信じている人たちがそうだと吹聴しているだけさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800090", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800090", 256);
OutputLine(NULL, "「もう何も起こらないよ。",
NULL, "\"Nothing will happen.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800091", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800091", 256);
OutputLine(NULL, "今度こそね。",
NULL, " Not this year.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800092", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800092", 256);
OutputLine(NULL, "…オヤシロさまの祟りなんて元々ない。",
NULL, " ...There was never a curse to begin with.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800093", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800093", 256);
OutputLine(NULL, "一連の偶然を、あると信じている人たちがそうだと吹聴しているだけさ。」",
NULL, " It's just that a group of people believed it was the explanation for a string of coincidences.\"", Line_Normal);
ClearMessage();
@@ -1907,13 +1907,13 @@ void main()
//「僕は圭一くんが雛見沢をとても好きだと思ってること、よく知ってるよ@……仮にオヤシロさまの祟りが実在したとしても@そんな圭一くんに祟りがあるなんてとても思えないね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800094", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800094", 256);
OutputLine(NULL, "「僕は圭一くんが雛見沢をとても好きだと思ってること、よく知ってるよ。",
NULL, "\"I can see very clearly now that Keiichi-kun really does love Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800095", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800095", 256);
OutputLine(NULL, "……仮にオヤシロさまの祟りが実在したとしても。",
NULL, " Even if Oyashiro-sama's curse actually did exist,", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800096", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800096", 256);
OutputLine(NULL, "そんな圭一くんに祟りがあるなんてとても思えないね。」",
NULL, " I can't imagine that Keiichi-kun would become a target.\"", Line_Normal);
ClearMessage();
@@ -1955,14 +1955,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "night/ta_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 9, "night/ta_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……さて、と@そろそろ私は戻らないとね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900025", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900025", 256);
OutputLine(NULL, "「……さて、と。",
NULL, "\"...Well, then.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900026", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900026", 256);
OutputLine(NULL, "そろそろ私は戻らないとね。」",
NULL, " I should be getting back.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1971,7 +1971,7 @@ void main()
//「おっと…! 僕も少々長くお喋りし過ぎたかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800097", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800097", 256);
OutputLine(NULL, "「おっと…! 僕も少々長くお喋りし過ぎたかな!」",
NULL, "\"Goodness! I think I may have gone on a bit too long!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1993,10 +1993,10 @@ void main()
//「圭一くんもお友達といっしょに来たんでしょ@ みんなを探したら?@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900027", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900027", 256);
OutputLine(NULL, "「圭一くんもお友達といっしょに来たんでしょ?",
NULL, "\"Didn't you come along with your friends, Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900028", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900028", 256);
OutputLine(NULL, " みんなを探したら?」",
NULL, " Not going to look for them?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2005,10 +2005,10 @@ void main()
//「…そうだった…@ みんな、俺のことを探してるかもしれない!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100036", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100036", 256);
OutputLine(NULL, "「…そうだった…!",
NULL, "\"...Oh, yeah...!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100037", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100037", 256);
OutputLine(NULL, " みんな、俺のことを探してるかもしれない!」",
NULL, " They might all be looking for me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2017,10 +2017,10 @@ void main()
//「はははは@ 女の子に探させるなんてなかなかの罪人だねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800098", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800098", 256);
OutputLine(NULL, "「はははは!",
NULL, "\"Heheheheh!", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800099", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800099", 256);
OutputLine(NULL, " 女の子に探させるなんてなかなかの罪人だねぇ。」",
NULL, " You're quite the scoundrel, making the girls look for you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2028,14 +2028,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 9, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/09/120900029", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900029", 256);
OutputLine(NULL, "「じゃあね、おやすみなさい圭一くん。",
NULL, "\"See you, Keiichi-kun. Have a nice night.", Line_WaitForInput);
- PlayVoice(3, "s01/09/120900030", 256);
+ ModPlayVoiceLS(3, 9, "s01/09/120900030", 256);
OutputLine(NULL, "…ジロウさんもね。また後ほど。」",
NULL, " ...You too, Jirou-san. I'll see you a bit later.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2061,14 +2061,14 @@ void main()
DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
StopBGM( 2 );
- DrawBustshotWithFiltering( 3, "night/re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "night/re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「圭一く~ん!@ ごめんなさぁ~い!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200001", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200001", 256);
OutputLine(NULL, "「圭一く〜ん!!",
NULL, "\"Keiichi-kun~!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200002", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200002", 256);
OutputLine(NULL, " ごめんなさぁ〜い!!」",
NULL, " So sorry~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2098,14 +2098,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "night/me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300001", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300001", 256);
OutputLine(NULL, "「悪ぃ悪ぃ圭ちゃん…!",
NULL, "\"My bad, Kei-chan...!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300002", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300002", 256);
OutputLine(NULL, " すっかり話しこんじゃっててさ!」",
NULL, " We got so caught up in our discussion!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2122,14 +2122,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400001", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400001", 256);
OutputLine(NULL, "「あぁら、富竹さんもご一緒でございましたの!",
NULL, "\"My, so Tomitake-san was with you!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400002", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400002", 256);
OutputLine(NULL, " 丁度よかったですわぁ〜!!」",
NULL, " This works out perfectly!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2137,11 +2137,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "night/ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
+ ModDrawCharacter(2, 5, "night/ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「今日の射的の結果発表がありますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500001", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500001", 256);
OutputLine(NULL, "「今日の射的の結果発表がありますです。」",
NULL, "\"We still need to settle the shooting gallery competition.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2150,14 +2150,14 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "night/tm_si_ko_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 8, "night/tm_si_ko_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800100", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800100", 256);
OutputLine(NULL, "「あ、…そ、そうだったねぇ…!",
NULL, "\"Ah, th-that's right...!", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800101", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800101", 256);
OutputLine(NULL, " 結局、ビリは僕なのかな?」",
NULL, " So I guess I'm gonna end up dead last?\"", Line_Normal);
ClearMessage();
@@ -2165,7 +2165,7 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "bg_014", 1000 );
- DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@
@@ -2191,7 +2191,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "ri_mk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 5, "ri_mk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2221,7 +2221,7 @@ void main()
//「……思うに梨花ちゃんて、…結構タヌキだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100038", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100038", 256);
OutputLine(NULL, "「……思うに梨花ちゃんて、…結構タヌキだろ。」",
NULL, "\"...Come to think of it, Rika-chan is quite the trickster.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2229,11 +2229,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 5, "night/ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「圭一の言ってる意味がわかりませんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500002", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500002", 256);
OutputLine(NULL, "「圭一の言ってる意味がわかりませんです。」",
NULL, "\"I have no idea what Keiichi is talking about.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2241,11 +2241,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「なワケで! ビリは富竹さんに決まり~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300003", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300003", 256);
OutputLine(NULL, "「なワケで! ビリは富竹さんに決まり〜!!!」",
NULL, "\"Now then! It's decided that Tomitake-san is dead last~!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2260,22 +2260,22 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "night/me_si_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "night/me_si_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300004", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300004", 256);
OutputLine(NULL, "「じゃ〜富竹さん、覚悟はいいかなぁ? 罰ゲーム!!」",
NULL, "\"So~ Tomitake-san, are you ready? Penalty time!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "night/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
+ ModDrawCharacter(1, 8, "night/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「え? あ、……忘れてた!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800102", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800102", 256);
OutputLine(NULL, "「え? あ、……忘れてた!!」",
NULL, "\"Huh? Oh, I completely forgot about that!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2300,13 +2300,13 @@ void main()
//「魅音、武士の情けだ@せめて水性にしてやれ@油性は辛い。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100039", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100039", 256);
OutputLine(NULL, "「魅音、武士の情けだ。",
NULL, "\"Show him some mercy, Mion.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100040", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100040", 256);
OutputLine(NULL, "せめて水性にしてやれ。",
NULL, " At lease use a washable marker.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100041", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100041", 256);
OutputLine(NULL, "油性は辛い。」",
NULL, " A permanent one is too harsh.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2314,14 +2314,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "night/me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300005", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300005", 256);
OutputLine(NULL, "「あはは、油性じゃないとだめだよ。",
NULL, "\"Ahaha, it just has to be permanent.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300006", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300006", 256);
OutputLine(NULL, "お洗濯したら落ちちゃうじゃない。」",
NULL, " Water-based marker would come off in the laundry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2330,10 +2330,10 @@ void main()
//「わわ! なんだいなんだい?@ お手柔らかに頼むよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800103", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800103", 256);
OutputLine(NULL, "「わわ! なんだいなんだい?!",
NULL, "\"Whoa, whoa! What is this!?", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800104", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800104", 256);
OutputLine(NULL, " お手柔らかに頼むよ?!」",
NULL, " Please take it easy on me!!\"", Line_Normal);
ClearMessage();
@@ -2349,7 +2349,7 @@ void main()
//「きゅきゅきゅ、っと!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300007", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300007", 256);
OutputLine(NULL, "「きゅきゅきゅ、っと!」",
NULL, "\"Aaand squip, squip, squip!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2361,7 +2361,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
@@ -2388,11 +2388,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
- DrawBustshotWithFiltering( 3, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800105", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800105", 256);
OutputLine(NULL, "「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。」",
NULL, "\"Haha, this is more like a farewell card than a penalty.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2401,18 +2401,18 @@ void main()
//「ほほほ! 私は甘くはありませんのよ@ ちゃんと罰ゲームで行きますわぁ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400003", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400003", 256);
OutputLine(NULL, "「ほほほ! 私は甘くはありませんのよ?",
NULL, "\"Ho ho ho! I'm not as soft as the rest!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400004", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400004", 256);
OutputLine(NULL, " ちゃんと罰ゲームで行きますわぁ!」",
NULL, " I'll make sure this is a proper penalty!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
- DrawBustshot( 3, "night/sa_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 4, "night/sa_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
//"やーいビリ! 沙都子"@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2432,7 +2432,7 @@ void main()
//「圭一さんもどうぞです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400005", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400005", 256);
OutputLine(NULL, "「圭一さんもどうぞです。」",
NULL, "\"Here you go, Keiichi-san.\"", Line_Normal);
ClearMessage();
@@ -2469,11 +2469,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "night/tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "night/tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800106", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800106", 256);
OutputLine(NULL, "「これを来たまま帰京するのも…罰ゲームの内に入るのかな?」",
NULL, "\"So I have to wear this all the way back to Tokyo as part of the penalty?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2481,11 +2481,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "night/me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300008", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300008", 256);
OutputLine(NULL, "「もっちろん! ちゃんと来たまま家に帰ってね〜!」",
NULL, "\"Of course! You'd better wear it all the way home~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2494,14 +2494,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "night/re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "night/re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200003", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200003", 256);
OutputLine(NULL, "「あははは、次に来るときにも着てきてくれるといいな。",
NULL, "\"Ahahaha, you could wear it when you come back.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200004", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200004", 256);
OutputLine(NULL, "…いいな!」",
NULL, " It would be nice!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2521,14 +2521,14 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「わかった。次に来るときもこれを着てくるよ@約束する!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800107", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800107", 256);
OutputLine(NULL, "「わかった。次に来るときもこれを着てくるよ。",
NULL, "\"Understood. I'll wear this the next time I come here.", Line_WaitForInput);
- PlayVoice(3, "s01/08/120800108", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800108", 256);
OutputLine(NULL, "約束する!」",
NULL, " I promise!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2566,17 +2566,17 @@ void main()
DisableWindow();
PlayBGM( 1, "msys13", 128, 0 );
- DrawBustshotWithFiltering( 1, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300009", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300009", 256);
OutputLine(NULL, "「お連れ様がお待ちみたいじゃ〜ん?",
NULL, "\"Seems like your guest is waiting~!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300010", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300010", 256);
OutputLine(NULL, " そろそろお時間かなぁ?",
NULL, " Isn't it about time?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300011", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300011", 256);
OutputLine(NULL, " ん〜?」",
NULL, " Hmm~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2584,11 +2584,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ん、!w200ん~、そうみたいだねぇ…はは。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/08/120800109", 256);
+ ModPlayVoiceLS(3, 8, "s01/08/120800109", 256);
OutputLine(NULL, "「ん、",
NULL, "\"Yeah,", Line_Continue);
@@ -2654,11 +2654,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…行っちゃったね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200005", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200005", 256);
OutputLine(NULL, "「…行っちゃったね。」",
NULL, "\"...He's gone.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2666,11 +2666,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "night/me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "night/me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃ、うちらも引き上げるかね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300012", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300012", 256);
OutputLine(NULL, "「じゃ、うちらも引き上げるかね!」",
NULL, "\"Well, it's about time we take off too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2728,7 +2728,7 @@ void main()
//「こんな時間だけど、…1人で大丈夫か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100042", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100042", 256);
OutputLine(NULL, "「こんな時間だけど、…1人で大丈夫か?」",
NULL, "\"It's already pretty late. Are you alright by yourself?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2736,14 +2736,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "night/re_si_wa_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "night/re_si_wa_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん、全然平気だよ@ 近いし。走って行くし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200006", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200006", 256);
OutputLine(NULL, "「うん、全然平気だよ!",
NULL, "\"Yeah, I'm perfectly fine!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200007", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200007", 256);
OutputLine(NULL, " 近いし。走って行くし。」",
NULL, " It's close. I'm going to run, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2752,7 +2752,7 @@ void main()
//「…ヘンなヤツがいたら大声出せよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100043", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100043", 256);
OutputLine(NULL, "「…ヘンなヤツがいたら大声出せよ。」",
NULL, "\"...If you run into some weirdo, just yell.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2760,11 +2760,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "night/re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「出したら…助けに来てくれるのかな?……かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200008", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200008", 256);
OutputLine(NULL, "「出したら…助けに来てくれるのかな?……かな?」",
NULL, "\"If I do shout... will you come and save me, maybe? ...Maybe?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2773,7 +2773,7 @@ void main()
//「聞こえたらな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100044", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100044", 256);
OutputLine(NULL, "「聞こえたらな。」",
NULL, "\"If I hear you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2782,7 +2782,7 @@ void main()
//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200009", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200009", 256);
OutputLine(NULL, "「はぅ…!",
NULL, "\"Hao...!", Line_Continue);
@@ -2792,7 +2792,7 @@ void main()
OutputLine(NULL, " …………ぅ、うん!",
NULL, " ...O-Okay!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200010", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200010", 256);
OutputLine(NULL, " 聞こえるくらい、大きな声を出すね!」",
NULL, " I'll scream loud enough so you can hear me!\"", Line_Normal);
ClearMessage();
@@ -2860,10 +2860,10 @@ void main()
//「どうしたの圭一、そんなところで@…中に入りなさい。風邪を引くわよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700001", 256);
OutputLine(NULL, "「どうしたの圭一、そんなところで。",
NULL, "\"What's wrong, Keiichi? Why are you standing in a place like that?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700002", 256);
OutputLine(NULL, "…中に入りなさい。風邪を引くわよ?」",
NULL, " Come inside. You'll catch a cold.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2880,10 +2880,10 @@ void main()
//「母さんは行った@ 綿流しのお祭り。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100045", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100045", 256);
OutputLine(NULL, "「母さんは行った?",
NULL, "\"Did you go, Mom?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100046", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100046", 256);
OutputLine(NULL, " 綿流しのお祭り。」",
NULL, " To the Watanagashi festival?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2892,13 +2892,13 @@ void main()
//「結局、お父さんが起きなかったからね@行きそびれちゃったわ@残念。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700003", 256);
OutputLine(NULL, "「結局、お父さんが起きなかったからね。",
NULL, "\"In the end your father didn't wake up,", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700004", 256);
OutputLine(NULL, "行きそびれちゃったわ。",
NULL, " so I missed it.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700005", 256);
OutputLine(NULL, "残念。」",
NULL, " A little disappointing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2926,8 +2926,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_010.txt b/Update/onik_010.txt
index 622797c..a728c32 100644
--- a/Update/onik_010.txt
+++ b/Update/onik_010.txt
@@ -22,7 +22,7 @@ void main()
SetValidityOfInput( TRUE );
PlayBGM( 1, "msys01", 128, 0 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -32,10 +32,10 @@ void main()
//「おっはよ~@ 圭ちゃん、昨日はお疲れ様~!@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300013", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300013", 256);
OutputLine(NULL, "「おっはよ〜!",
NULL, "\"Good morning~!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300014", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300014", 256);
OutputLine(NULL, " 圭ちゃん、昨日はお疲れ様〜!」",
NULL, " Nice job yesterday, Kei-chan!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -44,10 +44,10 @@ void main()
//「魅音こそお疲れさんな@ 昨日は楽しかったぜ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100047", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100047", 256);
OutputLine(NULL, "「魅音こそお疲れさんな!",
NULL, "\"You didn't do so badly yourself, Mion!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100048", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100048", 256);
OutputLine(NULL, " 昨日は楽しかったぜ!」",
NULL, " Yesterday was fun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -55,14 +55,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200011", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200011", 256);
OutputLine(NULL, "「そうそう、圭一君、本当にありがとね!",
NULL, "\"Oh, that's right. Keiichi-kun, thank you very much!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200012", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200012", 256);
OutputLine(NULL, " くまさん!」",
NULL, " For Mr. Bear!\"", Line_Normal);
ClearMessage();
@@ -70,7 +70,7 @@ void main()
//「気に入ってもらえてうれしいぜ、裁縫針とか刺したりするのに使うなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100049", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100049", 256);
OutputLine(NULL, "「気に入ってもらえてうれしいぜ、裁縫針とか刺したりするのに使うなよ。」",
NULL, "\"I'm glad you like it. Don't use it as a pin cushion, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -78,11 +78,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「し、しないよそんなこと…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200013", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200013", 256);
OutputLine(NULL, "「し、しないよそんなこと…!」",
NULL, "\"I-I wouldn't...!\"", Line_Normal);
ClearMessage();
@@ -129,11 +129,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys03", 128, 0 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
- DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400006", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400006", 256);
OutputLine(NULL, "「あぁら朝から雑巾がけとは熱心でございますわねぇ〜!」",
NULL, "\"My, now. How diligent of you to mop the floor this morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -161,14 +161,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_se_na_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_na_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400007", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400007", 256);
OutputLine(NULL, "「ふ、ふわぁあぁあぁああん!!",
NULL, "\"B-Bwaaaaahh!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400008", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400008", 256);
OutputLine(NULL, " 圭一さんがデコピンしたぁ〜!!」",
NULL, " Keiichi-san flicked my forehead~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -176,11 +176,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「今度はもっと凶悪なワナを仕掛けなさいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500003", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500003", 256);
OutputLine(NULL, "「今度はもっと凶悪なワナを仕掛けなさいですよ。」",
NULL, "\"You should set a more brutal trap next time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -220,17 +220,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200014", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200014", 256);
OutputLine(NULL, "「どしたの圭一君?",
NULL, "\"What is it, Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200015", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200015", 256);
OutputLine(NULL, " ひょっとして寝不足かな?",
NULL, " Didn't get enough sleep, maybe?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200016", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200016", 256);
OutputLine(NULL, " かな?」",
NULL, " Maybe?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -239,7 +239,7 @@ void main()
//「ばっちり爆睡したよ。なんなら授業中にも実演するぜ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100050", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100050", 256);
OutputLine(NULL, "「ばっちり爆睡したよ。なんなら授業中にも実演するぜ?」",
NULL, "\"I slept like a log. But if you want, I'll do a reenactment during class.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -248,7 +248,7 @@ void main()
//「だめだよそんなの…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200017", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200017", 256);
OutputLine(NULL, "「だめだよそんなの…!」",
NULL, "\"You shouldn't do that...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -270,18 +270,18 @@ void main()
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshot( 3, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 22, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400001", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400001", 256);
OutputLine(NULL, "「みなさん、おはようございます。",
NULL, "\"Good morning, everyone.", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400002", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400002", 256);
OutputLine(NULL, "昨日はお祭りでしたね。",
NULL, " So yesterday was the festival.", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400003", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400003", 256);
OutputLine(NULL, "最後まで後片付けに参加した人たちは本当にお疲れ様でした。」",
NULL, " Thank you to all the people who stayed until the very end to help clean up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -305,7 +305,7 @@ void main()
//「さて、この時期にはお祭りの取材で遠くから雑誌なんかの取材の方が見えたりします。@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400004", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400004", 256);
OutputLine(NULL, "「さて、この時期にはお祭りの取材で遠くから雑誌なんかの取材の方が見えたりします。」",
NULL, "\"Okay then. This time of year, you might see some people here from out of town doing interviews about the festival for magazines.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -320,16 +320,16 @@ void main()
DisableWindow();
// DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
- DrawBustshot( 3, "Tie_Niramu", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 22, "Tie_Niramu", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「皆さんが取材を受けることがあるかもしれませんが、曖昧なことやいい加減なことは言わないように@……いいですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400005", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400005", 256);
OutputLine(NULL, "「皆さんが取材を受けることがあるかもしれませんが、曖昧なことやいい加減なことは言わないように。",
NULL, "\"You may be asked questions. Please don't say anything silly or something that could be taken the wrong way.", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400006", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400006", 256);
OutputLine(NULL, "……いいですね?」",
NULL, " ...Do you understand?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -425,15 +425,15 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshotWithFiltering( 2, "me_se_de_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_de_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300015", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300015", 256);
OutputLine(NULL, "「今日は…本格派の推理ゲームで行こう!",
NULL, "\"Today, let's play a classic game of deduction!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300016", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300016", 256);
OutputLine(NULL, " こんなのはどうかな?!」",
NULL, " How about this one!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -442,10 +442,10 @@ void main()
//「お! 海外もののゲームかぁ@ 面白そうだなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100051", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100051", 256);
OutputLine(NULL, "「お! 海外もののゲームかぁ!",
NULL, "\"Oh! A game from overseas!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100052", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100052", 256);
OutputLine(NULL, " 面白そうだなぁ!」",
NULL, " Looks interesting!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -454,14 +454,14 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400009", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400009", 256);
OutputLine(NULL, "「説明書も英語ですけどね。",
NULL, "\"The instructions are in English.", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400010", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400010", 256);
OutputLine(NULL, "…ルールはそう難しくはありませんのよ!」",
NULL, " ...But the rules don't seem that hard!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -469,11 +469,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「……ま、負けないからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200018", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200018", 256);
OutputLine(NULL, "「……ま、負けないからね。」",
NULL, "\"...I-I won't lose, you hear.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -481,11 +481,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「ボクはこのゲーム、苦手じゃないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500004", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500004", 256);
OutputLine(NULL, "「ボクはこのゲーム、苦手じゃないですよ。」",
NULL, "\"I'm not too bad at this game.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -500,11 +500,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300017", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300017", 256);
OutputLine(NULL, "「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!」",
NULL, "\"The rules are... The person who can match the murderer, weapon, and the scene of the crime wins!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -531,16 +531,16 @@ void main()
//「凶器のカードにもいろいろ種類があるな@ 斧やらナイフやら毒物やら@ 犯行現場のカードも渋いぞ@ リビングやら書斎やら中庭やら!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100053", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100053", 256);
OutputLine(NULL, "「凶器のカードにもいろいろ種類があるな!",
NULL, "\"There are plenty of different weapons, too!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100054", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100054", 256);
OutputLine(NULL, " 斧やらナイフやら毒物やら!",
NULL, " Like knives, axes, and poison!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100055", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100055", 256);
OutputLine(NULL, " 犯行現場のカードも渋いぞ!",
NULL, " The locations are pretty nice too!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100056", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100056", 256);
OutputLine(NULL, " リビングやら書斎やら中庭やら!」",
NULL, " Like the living room, the study, and the courtyard!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -548,17 +548,17 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300018", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300018", 256);
OutputLine(NULL, "「つまりね。",
NULL, "\"So basically...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300019", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300019", 256);
OutputLine(NULL, "これらのカードが1枚づつ抜かれるの。",
NULL, " You take out one of each of the cards.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300020", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300020", 256);
OutputLine(NULL, "それが正解のカード。」",
NULL, " These are the answer cards.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -566,10 +566,10 @@ void main()
//「で、残ったカードはシャッフルしてみんなで等分@互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300021", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300021", 256);
OutputLine(NULL, "「で、残ったカードはシャッフルしてみんなで等分。",
NULL, "\"So we shuffle the remaining cards and hand them out.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300022", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300022", 256);
OutputLine(NULL, "互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!」",
NULL, " We ask each other about the cards and figure out the right ones!\"", Line_Normal);
ClearMessage();
@@ -584,14 +584,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300023", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300023", 256);
OutputLine(NULL, "「それで、答えがわかったら挙手!",
NULL, "\"Then you raise your hand if you know the answer!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300024", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300024", 256);
OutputLine(NULL, " ゲームを終了して答えが正しいかを確認。」",
NULL, " The game ends and we check if the answer is correct.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -599,31 +599,31 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300025", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300025", 256);
OutputLine(NULL, "「正解なら勝ちで1ポイント!",
NULL, "\"If you're right, then you get a point!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300026", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300026", 256);
OutputLine(NULL, " 外れていればマイナス1ポイント!",
NULL, " If you're wrong, then you lose a point!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300027", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300027", 256);
OutputLine(NULL, " 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!」",
NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400011", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400011", 256);
OutputLine(NULL, "「やってみればわかるでございますわぁ!",
NULL, "\"You'll learn as you go!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400012", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400012", 256);
OutputLine(NULL, " 結構アタマを使うでございますわよ!」",
NULL, " You really have to use your brain!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -631,11 +631,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「メモを取りながらじゃないと混乱しますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500005", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500005", 256);
OutputLine(NULL, "「メモを取りながらじゃないと混乱しますです。」",
NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal);
ClearMessage();
@@ -644,10 +644,10 @@ void main()
//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100057", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100057", 256);
OutputLine(NULL, "「あとはやって覚えるさ。…で魅音!",
NULL, "\"The rest you can figure out by playing... So, Mion!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100058", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100058", 256);
OutputLine(NULL, " 今回の罰ゲームはなんだ?!」",
NULL, " What's the penalty this time!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -662,17 +662,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300028", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300028", 256);
OutputLine(NULL, "「そうだねぇ…。",
NULL, "\"Let's see...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300029", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300029", 256);
OutputLine(NULL, "じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう?",
NULL, " We're all still a little tired from yesterday, so maybe we'll take it easy with a 'gofer' penalty?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300030", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300030", 256);
OutputLine(NULL, " みんなからお使いを頼まれてそれを買いに走るってわけ!」",
NULL, " You'll be asked to rush out and buy stuff for everyone!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -681,11 +681,11 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200019", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200019", 256);
OutputLine(NULL, "「つまり、ジュースとかお菓子とかを買いに行かされるんだね。」",
NULL, "\"So just being asked to go buy stuff like drinks and candy, I guess.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -693,11 +693,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…今日の罰ゲームは簡単そうな気がしますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500006", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500006", 256);
OutputLine(NULL, "「…今日の罰ゲームは簡単そうな気がしますです。」",
NULL, "\"...I feel like the penalty today is pretty simple.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -712,11 +712,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やはり、圭一さんもそう思いますですの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400013", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400013", 256);
OutputLine(NULL, "「やはり、圭一さんもそう思いますですの?」",
NULL, "\"Is Keiichi-san thinking what I'm thinking?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -725,10 +725,10 @@ void main()
//「あぁ…@何を買いに行かされるかわからないからな…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100059", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100059", 256);
OutputLine(NULL, "「あぁ…。",
NULL, "\"Yeah...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100060", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100060", 256);
OutputLine(NULL, "何を買いに行かされるかわからないからな…。」",
NULL, " You don't know what you'll have to go buy.\"", Line_Normal);
ClearMessage();
@@ -761,14 +761,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300031", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300031", 256);
OutputLine(NULL, "「じゃ〜一番は部長の私からいくよ?",
NULL, "\"Then~ I'll go first since I'm the club president, I guess...\"", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300032", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300032", 256);
OutputLine(NULL, " じゃあねぇ…",
NULL, " Well, then...", Line_Continue);
@@ -814,7 +814,7 @@ void main()
//「あ、俺持ってるぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100061", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100061", 256);
OutputLine(NULL, "「あ、俺持ってるぜ。」",
NULL, "\"Yeah, I got it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -822,11 +822,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナもあるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200020", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200020", 256);
OutputLine(NULL, "「レナもあるよ。」",
NULL, "\"Me too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -834,11 +834,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…ボクも持ってますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500007", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500007", 256);
OutputLine(NULL, "「…ボクも持ってますです。」",
NULL, "\"...I have one.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -846,11 +846,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sa_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あら、完全な通しですわね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400014", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400014", 256);
OutputLine(NULL, "「あら、完全な通しですわね。」",
NULL, "\"Oh my, all of them are here.\"", Line_Normal);
ClearMessage();
@@ -875,11 +875,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_wa_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_wa_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200021", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200021", 256);
OutputLine(NULL, "「じゃあレナはねぇ……",
NULL, "\"Then I'll go...", Line_Continue);
@@ -932,11 +932,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあ次は圭ちゃんだね。どうぞ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300033", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300033", 256);
OutputLine(NULL, "「じゃあ次は圭ちゃんだね。どうぞ〜!」",
NULL, "\"Well, Kei-chan is next. Go ahead!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -945,10 +945,10 @@ void main()
//「まま、待ってくれよ…@ まだ整理中!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100062", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100062", 256);
OutputLine(NULL, "「まま、待ってくれよ…!",
NULL, "\"W-Wa-wait just a little...!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100063", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100063", 256);
OutputLine(NULL, " まだ整理中!」",
NULL, " I'm still sorting things out!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -970,11 +970,11 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "bg_108", 1000 );
- DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よっしゃ! 犯人確定!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300034", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300034", 256);
OutputLine(NULL, "「よっしゃ! 犯人確定!!」",
NULL, "\"All right! Now I have the criminal!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -983,10 +983,10 @@ void main()
//「なに?@ もう?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100064", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100064", 256);
OutputLine(NULL, "「なに?!",
NULL, "\"What!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100065", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100065", 256);
OutputLine(NULL, " もう?!?!」",
NULL, " Already!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1000,17 +1000,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_to_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_to_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300035", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300035", 256);
OutputLine(NULL, "「犯人は「梨花ちゃん」!",
NULL, "\"The murderer is 'Rika-chan'...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300036", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300036", 256);
OutputLine(NULL, " 凶器は「毒物」で犯行現場は「医務室」!",
NULL, " ...in the 'Infirmary,' with the 'Poison'!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300037", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300037", 256);
OutputLine(NULL, " どう?!」",
NULL, " Well!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1023,24 +1023,24 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_to_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_to_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「正解だねッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300038", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300038", 256);
OutputLine(NULL, "「正解だねッ!!」",
NULL, "\"I was right!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400015", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400015", 256);
OutputLine(NULL, "「き〜! あと1手だったですのに〜!",
NULL, "\"Errh~! All I needed was one more hand~!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400016", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400016", 256);
OutputLine(NULL, " 「毒物」か「ピストル」かわからなかったでございます〜!!」",
NULL, " I couldn't tell whether it was 'Poison' or a 'Pistol'~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1049,14 +1049,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500008", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500008", 256);
OutputLine(NULL, "「ピストルなんか使わないです。",
NULL, "\"I'd never use a pistol.", Line_WaitForInput);
- PlayVoice(3, "s01/05/120500009", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500009", 256);
OutputLine(NULL, "毒物でじわりじわりがいいのです。」",
NULL, " I like killing them slowly with poison.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1081,14 +1081,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…圭一くんはどうだったかな…@ レナは全然…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200022", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200022", 256);
OutputLine(NULL, "「…圭一くんはどうだったかな…?",
NULL, "\"...How did you do, Keiichi-kun...?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200023", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200023", 256);
OutputLine(NULL, " レナは全然…。」",
NULL, " I couldn't get it at all...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1097,10 +1097,10 @@ void main()
//「安心しろ@俺もさっぱりだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100066", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100066", 256);
OutputLine(NULL, "「安心しろ。",
NULL, "\"Don't worry.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100067", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100067", 256);
OutputLine(NULL, "俺もさっぱりだ。」",
NULL, " I had no idea either.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1108,14 +1108,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300039", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300039", 256);
OutputLine(NULL, "「二人ともなぁに自信ないこと言ってんだか!",
NULL, "\"How can you both be so unsure?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300040", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300040", 256);
OutputLine(NULL, " 二人なかよくビリになっちゃうよ〜?」",
NULL, " You'll both end up in last place together at this rate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1138,11 +1138,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一はこのゲーム、苦手そうな顔してますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500010", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500010", 256);
OutputLine(NULL, "「…圭一はこのゲーム、苦手そうな顔してますです。」",
NULL, "\"...I can tell from Keiichi's expression that he's not very good at this game.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1151,13 +1151,13 @@ void main()
//「なッ@ 全然そんなことはないぞッ!@ 次でシャーロック前原の実力を見せてやる!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100068", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100068", 256);
OutputLine(NULL, "「なッ!",
NULL, "\"Wha!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100069", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100069", 256);
OutputLine(NULL, " 全然そんなことはないぞッ!!",
NULL, " That's not true!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100070", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100070", 256);
OutputLine(NULL, " 次でシャーロック前原の実力を見せてやる!」",
NULL, " I'll show you the true power of Sherlock Maebara during the next round!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1165,14 +1165,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400017", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400017", 256);
OutputLine(NULL, "「あらぁ〜、それはいいですわねぇ!!!",
NULL, "\"My, my~ That sounds just wonderful!!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400018", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400018", 256);
OutputLine(NULL, " 徹底的に叩きのめして差し上げますわぁ!」",
NULL, " I shall give you quite the thrashing!\"", Line_Normal);
ClearMessage();
@@ -1244,7 +1244,7 @@ void main()
//「あ、ごめん、ちょっとトイレ行って来るな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100071", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100071", 256);
OutputLine(NULL, "「あ、ごめん、ちょっとトイレ行って来るな。」",
NULL, "\"Ah, sorry, need to go to the bathroom.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1252,11 +1252,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ゆっくりブリブリしておいで~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300041", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300041", 256);
OutputLine(NULL, "「ゆっくりブリブリしておいで〜!」",
NULL, "\"Take your time and squeeze out a nice one~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1264,11 +1264,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「魅ぃちゃん、それ下品…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200024", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200024", 256);
OutputLine(NULL, "「魅ぃちゃん、それ下品…!」",
NULL, "\"Mii-chan, that's gross...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1321,11 +1321,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshotWithFiltering( 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…圭一くん、ひょっとしてレナのこと、呼んだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200025", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200025", 256);
OutputLine(NULL, "「…圭一くん、ひょっとしてレナのこと、呼んだ?」",
NULL, "\"...Keiichi-kun, did you call for me?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1334,7 +1334,7 @@ void main()
//「あぁ、呼んだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100072", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100072", 256);
OutputLine(NULL, "「あぁ、呼んだ。」",
NULL, "\"Yeah, I did.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1358,10 +1358,10 @@ void main()
//「時間の無駄なので単刀直入に行く@レナ、お前の今日のゲームの過去の戦績は?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100073", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100073", 256);
OutputLine(NULL, "「時間の無駄なので単刀直入に行く。",
NULL, "\"I don't want to waste much time, so I'll get right to the point.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100074", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100074", 256);
OutputLine(NULL, "レナ、お前の今日のゲームの過去の戦績は?」",
NULL, " Rena, what's your record at this game we're playing today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1377,14 +1377,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200026", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200026", 256);
OutputLine(NULL, "「え…と……うん。…全敗だよ。",
NULL, "\"Uh... um... Well... All losses.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200027", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200027", 256);
OutputLine(NULL, "……どうしてそんなこと聞くんだろ。…だろ?」",
NULL, " ...Why do you ask, I wonder... I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1400,10 +1400,10 @@ void main()
//「このままで行くと…俺もそうなる@今日のゲームは大逆転の秘策が思い付かない!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100075", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100075", 256);
OutputLine(NULL, "「このままで行くと…俺もそうなる。",
NULL, "\"The way things are going... I will, as well.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100076", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100076", 256);
OutputLine(NULL, "今日のゲームは大逆転の秘策が思い付かない!」",
NULL, " I can't figure out a way to pull off a last minute comeback on this one!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1412,7 +1412,7 @@ void main()
//「じゃ、じゃあ、…今日の罰ゲームは圭一くんと一緒なのかな…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200028", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200028", 256);
OutputLine(NULL, "「じゃ、じゃあ、…今日の罰ゲームは圭一くんと一緒なのかな…?」",
NULL, "\"S-Soo... I guess both of us will be taking that penalty...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1421,13 +1421,13 @@ void main()
//「おいおい! 早くも負けを受け入れるなよ@ 勝ちに行こうぜ?@ 俺たちで!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100077", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100077", 256);
OutputLine(NULL, "「おいおい! 早くも負けを受け入れるなよ!",
NULL, "\"Hey, hey! Don't accept defeat already!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100078", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100078", 256);
OutputLine(NULL, " 勝ちに行こうぜ?!",
NULL, " How about we win this!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100079", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100079", 256);
OutputLine(NULL, " 俺たちで!」",
NULL, " Both of us!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1436,7 +1436,7 @@ void main()
//「で、でも…どうやって?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200029", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200029", 256);
OutputLine(NULL, "「で、でも…どうやって?!」",
NULL, "\"B-But... How can we!?\"", Line_Normal);
ClearMessage();
@@ -1451,11 +1451,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え? そ、そんなのありなのかなぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200030", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200030", 256);
OutputLine(NULL, "「え? そ、そんなのありなのかなぁ?!」",
NULL, "\"Huh? I-Is that allowed!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1464,10 +1464,10 @@ void main()
//「忘れたのかレナ。会則第二条だぞ@ 勝つために全ての努力をしよう!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100080", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100080", 256);
OutputLine(NULL, "「忘れたのかレナ。会則第二条だぞ!",
NULL, "\"Did you forget, Rena? The second rule of our society!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100081", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100081", 256);
OutputLine(NULL, " 勝つために全ての努力をしよう!」",
NULL, " Do everything in your power to obtain victory!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1475,18 +1475,18 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うん! が、頑張るよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200031", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200031", 256);
OutputLine(NULL, "「う、うん! が、頑張るよ。」",
NULL, "\"Y-Yeah! I-I'll try my best.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// 俺とレナの作戦は非常にスタンダードなものだ@
@@ -1539,7 +1539,7 @@ void main()
//「……この作戦なら他の連中よりも確実なリードを持って開始できる!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100082", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100082", 256);
OutputLine(NULL, "「……この作戦なら他の連中よりも確実なリードを持って開始できる!」",
NULL, "\"...With this sort of plan of attack, we start off with a big lead over the other guys!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1547,11 +1547,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うん! これなら…今度こそ勝てそうだよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200032", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200032", 256);
OutputLine(NULL, "「う、うん! これなら…今度こそ勝てそうだよ…!」",
NULL, "\"Y-Yeah! With this, we can probably win...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1576,7 +1576,7 @@ void main()
//「じゃあさっそく戻ろうよ! 二人で組んでみんなをあっと言わせちゃおう!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200033", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200033", 256);
OutputLine(NULL, "「じゃあさっそく戻ろうよ! 二人で組んでみんなをあっと言わせちゃおう!」",
NULL, "\"Then let's hurry back! We'll work as a duo to surprise everyone!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1585,23 +1585,23 @@ void main()
//「おいおい@ 二人で一緒に戻っちゃ意味ないだろ@ いかにも打ち合せしてきました~ってカンジだぞ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100083", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100083", 256);
OutputLine(NULL, "「おいおい!",
NULL, "\"Hey, now!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100084", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100084", 256);
OutputLine(NULL, " 二人で一緒に戻っちゃ意味ないだろ!",
NULL, " There's no point if we go back together!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100085", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100085", 256);
OutputLine(NULL, " いかにも打ち合せしてきました〜ってカンジだぞ!」",
NULL, " It would be like flat out telling them we made a little arrangement!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、ごめん。じゃあどうしよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200034", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200034", 256);
OutputLine(NULL, "「あ、ごめん。じゃあどうしよ…?」",
NULL, "\"Oh, sorry. Then what should we do...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1610,10 +1610,10 @@ void main()
//「レナは先に戻れ@俺は洗面所で顔でも洗って、のんびりしてから戻る。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100086", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100086", 256);
OutputLine(NULL, "「レナは先に戻れ。",
NULL, "\"Go back ahead of me, Rena.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100087", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100087", 256);
OutputLine(NULL, "俺は洗面所で顔でも洗って、のんびりしてから戻る。」",
NULL, " I'll take my time coming back after washing my face or something.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1621,7 +1621,7 @@ void main()
//「うん。わかったね!¥
- PlayVoice(3, "s01/02/120200035", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200035", 256);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「うん。わかったね!」",
NULL, "\"Okay. Got it!\"", Line_Normal);
@@ -1678,16 +1678,16 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "Tie_def", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 22, "Tie_def", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
//「前原くーん@ちょっといいですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400007", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400007", 256);
OutputLine(NULL, "「前原くーん。",
NULL, "\"Maebara-kun~.", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400008", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400008", 256);
OutputLine(NULL, "ちょっといいですか?」",
NULL, " May I have a moment?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1705,7 +1705,7 @@ void main()
//「なんですか? 今ちょっと大事な…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100088", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100088", 256);
OutputLine(NULL, "「なんですか? 今ちょっと大事な…、」",
NULL, "\"What is it? I'm a bit...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1714,10 +1714,10 @@ void main()
//「前原くんにお客さんがいらしてますよ@昇降口へ行って下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400009", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400009", 256);
OutputLine(NULL, "「前原くんにお客さんがいらしてますよ。",
NULL, "\"You have a guest.", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400010", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400010", 256);
OutputLine(NULL, "昇降口へ行って下さい。」",
NULL, " Please make your way to the entrance.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1726,10 +1726,10 @@ void main()
//「お客さん@ 俺、別にお店なんか開いてないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100089", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100089", 256);
OutputLine(NULL, "「お客さん?",
NULL, "\"A guest?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100090", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100090", 256);
OutputLine(NULL, " 俺、別にお店なんか開いてないし。」",
NULL, " It's not like I own a hotel...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1738,7 +1738,7 @@ void main()
//「待たせていますよ。早く行ってきなさい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400011", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400011", 256);
OutputLine(NULL, "「待たせていますよ。早く行ってきなさい。」",
NULL, "\"They have been waiting. Please hurry.\"", Line_Normal);
ClearMessage();
@@ -1775,7 +1775,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2,"oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1786,10 +1786,10 @@ void main()
//「前原さんですか@ 前原圭一さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700001", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700001", 256);
OutputLine(NULL, "「前原さんですか?",
NULL, "\"Are you Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700002", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700002", 256);
OutputLine(NULL, " 前原圭一さん。」",
NULL, " Keiichi Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1811,10 +1811,10 @@ void main()
//「そうですよ@…どちら様ですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100091", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100091", 256);
OutputLine(NULL, "「そうですよ。",
NULL, "\"That's right.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100092", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100092", 256);
OutputLine(NULL, "…どちら様ですか?」",
NULL, " ...Who might you be?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1823,10 +1823,10 @@ void main()
//「私の車はエアコンが効いてますから、そっちでお話しましょう@ここ、暑くありません?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700003", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700003", 256);
OutputLine(NULL, "「私の車はエアコンが効いてますから、そっちでお話しましょう。",
NULL, "\"I have the AC on in my car; let's talk there.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700004", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700004", 256);
OutputLine(NULL, "ここ、暑くありません?」",
NULL, " It's a bit hot here, don't you think?\"", Line_Normal);
ClearMessage();
@@ -1853,10 +1853,10 @@ void main()
//「捕って食やしません@どうぞどうぞ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700005", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700005", 256);
OutputLine(NULL, "「捕って食やしません。",
NULL, "\"I'm not going to bite.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700006", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700006", 256);
OutputLine(NULL, "どうぞどうぞ!」",
NULL, " Come on, now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1914,10 +1914,10 @@ void main()
//ld c,$Oh_Def,29
//「冷え過ぎだったら言って下さいよ@ 私、ガンガンに冷やしちゃう性質ですから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700007", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700007", 256);
OutputLine(NULL, "「冷え過ぎだったら言って下さいよ?",
NULL, "\"Please let me know if it's too cold for you, okay?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700008", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700008", 256);
OutputLine(NULL, " 私、ガンガンに冷やしちゃう性質ですから。」",
NULL, " I have a habit of cranking it all the way up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1926,7 +1926,7 @@ void main()
//「で、俺に何の用ですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100093", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100093", 256);
OutputLine(NULL, "「で、俺に何の用ですか?」",
NULL, "\"So what business do you have with me?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1947,7 +1947,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// そこには……寝ぼけたような顔をした男の顔が写っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1958,7 +1958,7 @@ void main()
//「この男性のことで、ご存知のことがあったら教えて下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700009", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700009", 256);
OutputLine(NULL, "「この男性のことで、ご存知のことがあったら教えて下さい。」",
NULL, "\"If you know anything related to this individual, then please tell me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1981,10 +1981,10 @@ void main()
//「シャツにマジックで落書きがありましてね@前原さんを始めクラスメート何人かの署名入りでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700010", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700010", 256);
OutputLine(NULL, "「シャツにマジックで落書きがありましてね。",
NULL, "\"There were scribbles on his shirt done in permanent marker.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700011", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700011", 256);
OutputLine(NULL, "前原さんを始めクラスメート何人かの署名入りでした。」",
NULL, " Starting with yours, Maebara-san, and quite a few of your classmates signed, as well.\"", Line_Normal);
ClearMessage();
@@ -1994,7 +1994,7 @@ void main()
//「……え、!w1000…これ…富竹さん?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100094", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100094", 256);
OutputLine(NULL, "「……え、",
NULL, "\"...Huh?", Line_Continue);
@@ -2023,7 +2023,7 @@ void main()
//「ではこちらの女性はわかりますか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700012", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700012", 256);
OutputLine(NULL, "「ではこちらの女性はわかりますか?」",
NULL, "\"Then do you know this woman?\"", Line_Normal);
ClearMessage();
@@ -2038,7 +2038,7 @@ void main()
//「……えぇと、名前は知りませんけど、昨夜、富竹さんと一緒に居た女の人です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100095", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100095", 256);
OutputLine(NULL, "「……えぇと、名前は知りませんけど、昨夜、富竹さんと一緒に居た女の人です。」",
NULL, "\"...Uhh, I don't rememeber her name, but she's some lady who was with Tomitake-san last night.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2056,7 +2056,7 @@ void main()
//「この二人に最後に会ったのはいつですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700013", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700013", 256);
OutputLine(NULL, "「この二人に最後に会ったのはいつですか?」",
NULL, "\"When was the last time you saw these two?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2065,10 +2065,10 @@ void main()
//「綿流しのお祭りの晩、一緒に話をしました@…二人とも仲良さそうでしたよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100096", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100096", 256);
OutputLine(NULL, "「綿流しのお祭りの晩、一緒に話をしました。",
NULL, "\"The night of the Watanagashi. We spoke.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100097", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100097", 256);
OutputLine(NULL, "…二人とも仲良さそうでしたよ?」",
NULL, " ...They seemed pretty close, I guess...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2077,13 +2077,13 @@ void main()
//「何か気になったこととかありませんか@ 何でも結構です@話して下さい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700014", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700014", 256);
OutputLine(NULL, "「何か気になったこととかありませんか?",
NULL, "\"Did anything bother you about them?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700015", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700015", 256);
OutputLine(NULL, " 何でも結構です。",
NULL, " Anything is fine.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700016", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700016", 256);
OutputLine(NULL, "話して下さい。」",
NULL, " Go ahead and say it.\"", Line_Normal);
ClearMessage();
@@ -2104,7 +2104,7 @@ void main()
//「富竹さんたちに…何かあったんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100098", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100098", 256);
OutputLine(NULL, "「富竹さんたちに…何かあったんですか?」",
NULL, "\"Did something happen to them?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2182,13 +2182,13 @@ void main()
//「前原さんはまだこちらに越されて来たばかりですよね@ ご存知ですかな@ 例の!s200………………!sdオヤシロさまの話は。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700017", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700017", 256);
OutputLine(NULL, "「前原さんはまだこちらに越されて来たばかりですよね?",
NULL, "\"You've moved here just recently. Isn't that right, Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700018", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700018", 256);
OutputLine(NULL, " ご存知ですかな?",
NULL, " Are you aware, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700019", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700019", 256);
OutputLine(NULL, " 例の",
NULL, " About the stories", Line_Continue);
// !s200
@@ -2225,10 +2225,10 @@ void main()
//「まったく知らない@ 知らないんなら結構なんですがね…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700020", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700020", 256);
OutputLine(NULL, "「まったく知らない?",
NULL, "\"Not at all?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700021", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700021", 256);
OutputLine(NULL, " 知らないんなら結構なんですがね…。」",
NULL, " If you don't, then that's fine...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2237,10 +2237,10 @@ void main()
//「………まぁ……聞いたことくらいは@富竹さんに教えてもらったんですけど…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100099", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100099", 256);
OutputLine(NULL, "「………まぁ……聞いたことくらいは。",
NULL, "\"...Well... I have heard of it.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100100", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100100", 256);
OutputLine(NULL, "富竹さんに教えてもらったんですけど…。」",
NULL, " Tomitake-san told me, actually...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2249,7 +2249,7 @@ void main()
//「どの辺までご存知ですか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700022", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700022", 256);
OutputLine(NULL, "「どの辺までご存知ですか?」",
NULL, "\"How much do you know about it?\"", Line_Normal);
ClearMessage();
@@ -2294,7 +2294,7 @@ void main()
//「前原さんは…その…祟りとかを信じていますか@ 率直なところで結構です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700023", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700023", 256);
OutputLine(NULL, "「前原さんは…その…祟りとかを信じていますか?",
NULL, "\"Maebara-san... do you believe in the curse?", Line_Continue);
Wait (5500);
@@ -2309,7 +2309,7 @@ void main()
//「信じてません。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100101", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100101", 256);
OutputLine(NULL, "「信じてません。」",
NULL, "\"I don't believe in it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2333,13 +2333,13 @@ void main()
//「本当に@ ならよかったです@やっぱり前原さんは都会育ちですねぇ~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700024", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700024", 256);
OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700025", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700025", 256);
OutputLine(NULL, " ならよかったです。",
NULL, " Then that's great.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700026", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700026", 256);
OutputLine(NULL, "やっぱり前原さんは都会育ちですねぇ〜。」",
NULL, " Guess you really are one of those city-raised boys.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2348,10 +2348,10 @@ void main()
//「信じてなかったら何なんですか@俺、仲間を待たせてるんであまり時間取れないんすけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100102", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100102", 256);
OutputLine(NULL, "「信じてなかったら何なんですか。",
NULL, "\"So what if I don't believe?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100103", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100103", 256);
OutputLine(NULL, "俺、仲間を待たせてるんであまり時間取れないんすけど。」",
NULL, " I have friends waiting, so could you get to the point?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2363,7 +2363,7 @@ void main()
//「その写真の男性は昨晩、お亡くなりになりました。」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700027", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700027", 256);
OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」",
NULL, "\"The man in this picture is dead.\"", Line_Continue);
@@ -2390,13 +2390,13 @@ void main()
//「よりにもよってね、お亡くなりになられたのが昨日なんですよ@つまり綿流しの当日@………前原さんにはどういう意味があるのか、わかりますよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700028", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700028", 256);
OutputLine(NULL, "「よりにもよってね、お亡くなりになられたのが昨日なんですよ。",
NULL, "\"It would seem that he died last night.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700029", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700029", 256);
OutputLine(NULL, "つまり綿流しの当日。",
NULL, " That was the night of the Watanagashi.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700030", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700030", 256);
OutputLine(NULL, "………前原さんにはどういう意味があるのか、わかりますよね?」",
NULL, " Do you understand the implications behind that, Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2405,7 +2405,7 @@ void main()
//「意味って、…意味なんか……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100104", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100104", 256);
OutputLine(NULL, "「意味って、…意味なんか……、」",
NULL, "\"Implications... not any at...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2434,10 +2434,10 @@ void main()
//「富竹ジロウさんがお亡くなりになられたことはまだ内緒です@どうしてかは、何となくおわかりになりますよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700031", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700031", 256);
OutputLine(NULL, "「富竹ジロウさんがお亡くなりになられたことはまだ内緒です。",
NULL, "\"The death of Jirou Tomitake is still confidential.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700032", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700032", 256);
OutputLine(NULL, "どうしてかは、何となくおわかりになりますよね?」",
NULL, " You can understand why that is, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2453,10 +2453,10 @@ void main()
//「………教えて下さい@…一体、何があったんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100105", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100105", 256);
OutputLine(NULL, "「………教えて下さい。",
NULL, "\"...Please tell me.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100106", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100106", 256);
OutputLine(NULL, "…一体、何があったんですか?」",
NULL, " ...Tell me what happened.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2468,10 +2468,10 @@ void main()
//「…特異なんですよ@雛見沢の方にはちょっと刺激の強い。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700033", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700033", 256);
OutputLine(NULL, "「…特異なんですよ。",
NULL, "\"...It was rather peculiar.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700034", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700034", 256);
OutputLine(NULL, "雛見沢の方にはちょっと刺激の強い。」",
NULL, " It might be a little too graphic for someone born and raised in Hinamizawa.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2507,17 +2507,17 @@ void main()
//「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700035", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700035", 256);
OutputLine(NULL, "「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした。",
NULL, "\"One of our patrol cars discovered the body on the way back from security detail at the festival.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700036", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700036", 256);
OutputLine(NULL, "時刻は24時5分前。",
NULL, " It was late. About five till midnight. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700037", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700037", 256);
OutputLine(NULL, "場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね?",
NULL, "The location... was, umm... you know where the road into town becomes paved, right?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700038", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700038", 256);
OutputLine(NULL, " 坂を下りきった辺りに。あそこの路肩でした。」",
NULL, " Down past the slope. On the shoulder, around there.\"", Line_Normal);
ClearMessage();
@@ -2557,7 +2557,7 @@ void main()
//「みんな始めは轢き逃げされたものだと思っていました@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700039", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700039", 256);
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
NULL, "\"We thought it was a hit and run at first.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2566,7 +2566,7 @@ void main()
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@/
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700040", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700040", 256);
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
NULL, "But when the officer checked to see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput);
@@ -2574,7 +2574,7 @@ void main()
PlaySE( 4, "wa_027", 128, 64 );
//…喉がね、引き裂かれていたんですよ。@
- PlayVoice(3, "s01/11/120700041", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700041", 256);
OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」",
NULL, " ...His throat had been ripped open.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2583,7 +2583,7 @@ void main()
//「ナ、…ナイフとか……?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100107", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100107", 256);
OutputLine(NULL, "「ナ、…ナイフとか……?!」",
NULL, "\"F-From a knife or something...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2593,10 +2593,10 @@ void main()
//「いいえ@爪でした。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700042", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700042", 256);
OutputLine(NULL, "「いいえ。",
NULL, "\"No.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700043", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700043", 256);
OutputLine(NULL, "爪でした。」",
NULL, " Nails.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2619,7 +2619,7 @@ void main()
//「検死の結果、それも自分の爪で、ということが判明しました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700044", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700044", 256);
OutputLine(NULL, "「検死の結果、それも自分の爪で、ということが判明しました。」",
NULL, "\"From the coroner's report, it was revealed that it was with his own nails.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2628,7 +2628,7 @@ void main()
//「え? え?…それって…どういうことですか…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100108", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100108", 256);
OutputLine(NULL, "「え? え?…それって…どういうことですか…?」",
NULL, "\"Huh? Wha? ...What... does that mean...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2714,7 +2714,7 @@ void main()
//「薬物を疑いましたが、そういう類のものは検出できませんでした。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700045", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700045", 256);
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2772,10 +2772,10 @@ void main()
//「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700046", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700046", 256);
OutputLine(NULL, "「他にもいくつか不審な点があります。",
NULL, "\"There were a few more suspicious details.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700047", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700047", 256);
OutputLine(NULL, "体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。」",
NULL, " From his body chemistry, perspiration, epilation, and so on, we concluded that he was in a state of hysteria right before his death.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2792,16 +2792,16 @@ void main()
//「手の傷と付近に落ちていた角材が一致しました@…周囲の木やガードレールに叩いた跡@周囲に散乱する富竹さんの血痕…@………つまりですね、@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700048", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700048", 256);
OutputLine(NULL, "「手の傷と付近に落ちていた角材が一致しました。",
NULL, "\"Wounds on his hands matched a discarded piece of lumber found nearby.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700049", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700049", 256);
OutputLine(NULL, "…周囲の木やガードレールに叩いた跡。",
NULL, " ...There are traces of where he struck trees and the guardrails with in.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700050", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700050", 256);
OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。",
NULL, " Tomitake-san's blood was found all over the place...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700051", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700051", 256);
OutputLine(NULL, "………つまりですね、」",
NULL, " ...meaning...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2817,13 +2817,13 @@ void main()
//「体からは本人によらない外傷がいくつか発見されました@…富竹さんは何者かに暴行を受けた可能性があるということです@外傷の部位から見て、複数犯の可能性もあります。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700052", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700052", 256);
OutputLine(NULL, "「体からは本人によらない外傷がいくつか発見されました。",
NULL, "\"There were external injuries, which were not self-inflicted, discovered on Tomitake-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700053", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700053", 256);
OutputLine(NULL, "…富竹さんは何者かに暴行を受けた可能性があるということです。",
NULL, " ...There is a high probability Tomitake-san was assaulted.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700054", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700054", 256);
OutputLine(NULL, "外傷の部位から見て、複数犯の可能性もあります。」",
NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal);
ClearMessage();
@@ -2876,10 +2876,10 @@ void main()
//「死亡推定時刻は21時から23時頃のようです@つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700055", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700055", 256);
OutputLine(NULL, "「死亡推定時刻は21時から23時頃のようです。",
NULL, "\"The presumed time of death was between 9pm and 11pm.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700056", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700056", 256);
OutputLine(NULL, "つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。」",
NULL, " Meaning... it occurred right after you finished talking to Tomitake-san at the festival.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2906,13 +2906,13 @@ void main()
//「行方不明です@出勤もしていませんし、昨夜は自宅にも帰っていません@…事件に巻きこまれた可能性が極めて高いようです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700057", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700057", 256);
OutputLine(NULL, "「行方不明です。",
NULL, "\"She's missing.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700058", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700058", 256);
OutputLine(NULL, "出勤もしていませんし、昨夜は自宅にも帰っていません。",
NULL, " She hasn't shown up to work and she hasn't returned home, either.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700059", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700059", 256);
OutputLine(NULL, "…事件に巻きこまれた可能性が極めて高いようです。」",
NULL, " ...There is a very high probability that she was involved in this incident.\"", Line_Normal);
ClearMessage();
@@ -2954,7 +2954,7 @@ void main()
//「我々もあらゆる面から捜査を進めますが、村人たちはオヤシロさまの祟りの話になるととにかく口が重くなる…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700060", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700060", 256);
OutputLine(NULL, "「我々もあらゆる面から捜査を進めますが、村人たちはオヤシロさまの祟りの話になるととにかく口が重くなる…。」",
NULL, "\"We have been continuing the investigation on various fronts, but when it comes to Oyashiro-sama's curse, the villagers here aren't very cooperative...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2978,10 +2978,10 @@ void main()
//「…だから、俺なんですか@ 俺が雛見沢の人間じゃないから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100109", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100109", 256);
OutputLine(NULL, "「…だから、俺なんですか?",
NULL, "\"...So that's why you came to me?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100110", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100110", 256);
OutputLine(NULL, " 俺が雛見沢の人間じゃないから。」",
NULL, " Because I'm not originally from Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2998,7 +2998,7 @@ void main()
//「このままでは、富竹ジロウさんはオヤシロさまの祟りで死んだことになってしまいます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700061", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700061", 256);
OutputLine(NULL, "「このままでは、富竹ジロウさんはオヤシロさまの祟りで死んだことになってしまいます。」",
NULL, "\"If things go the way they have been... then the conclusion would be that Jirou Tomitake died from Oyashiro-sama's curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3014,7 +3014,7 @@ void main()
//「……綿流しの晩、神聖な儀式の時、無神経にカメラをばしゃばしゃやってたものだから、オヤシロさまの怒りに触れた、…そういう話になってしまうんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700062", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700062", 256);
OutputLine(NULL, "「……綿流しの晩、神聖な儀式の時、無神経にカメラをばしゃばしゃやってたものだから、オヤシロさまの怒りに触れた、…そういう話になってしまうんですよ。」",
NULL, "\"...The night of the Watanagashi. During that sacred ritual, he callously snapped off photos, angering Oyashiro-sama... That's how it's going to turn out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3023,7 +3023,7 @@ void main()
//「と、富竹さんにオヤシロさまのバチが当たるわけがない…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100111", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100111", 256);
OutputLine(NULL, "「と、富竹さんにオヤシロさまのバチが当たるわけがない…!」",
NULL, "\"Th-There's no way Oyashiro-sama would inflict divine punishment on Tomitake-san...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3045,10 +3045,10 @@ void main()
//「私もそう思います@バチも祟りもあるわけがない!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700063", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700063", 256);
OutputLine(NULL, "「私もそう思います。",
NULL, "\"I think so as well.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700064", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700064", 256);
OutputLine(NULL, "バチも祟りもあるわけがない!!」",
NULL, " There's no such thing as divine punishment or curses!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3065,13 +3065,13 @@ void main()
//「つまりそういうことですよ前原さん@……祟りを信じていない雛見沢の方の協力が不可欠なのです@わかりますね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700065", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700065", 256);
OutputLine(NULL, "「つまりそういうことですよ前原さん。",
NULL, "\"That's how this must be, Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700066", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700066", 256);
OutputLine(NULL, "……祟りを信じていない雛見沢の方の協力が不可欠なのです。",
NULL, " ...Cooperation from individuals in Hinamizawa who don't believe in the curse is indispensable.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700067", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700067", 256);
OutputLine(NULL, "わかりますね?」",
NULL, " Understand?\"", Line_Normal);
ClearMessage();
@@ -3126,10 +3126,10 @@ void main()
//「でも、…俺に協力できることなんか何もないですよ@あの晩のことは何も知らないし…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100112", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100112", 256);
OutputLine(NULL, "「でも、…俺に協力できることなんか何もないですよ。",
NULL, "\"But... there is nothing I can do to help.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100113", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100113", 256);
OutputLine(NULL, "あの晩のことは何も知らないし…。」",
NULL, " I have no idea what happened that night, either...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3138,7 +3138,7 @@ void main()
//「いえいえ、何か気になるものを見たり、聞いたりしたら教えて下さればいいんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700068", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700068", 256);
OutputLine(NULL, "「いえいえ、何か気になるものを見たり、聞いたりしたら教えて下さればいいんです。」",
NULL, "\"No, no. If you see or hear something that draws your attention, then that is enough.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3157,16 +3157,16 @@ void main()
//「モノでもヒトでもウワサでも@何でも結構です@不確かなもので構いませんから@……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700069", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700069", 256);
OutputLine(NULL, "「モノでもヒトでもウワサでも。",
NULL, "\"Things or people or rumors.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700070", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700070", 256);
OutputLine(NULL, "何でも結構です。",
NULL, " Anything is fine.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700071", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700071", 256);
OutputLine(NULL, "不確かなもので構いませんから。",
NULL, " I don't care if they're unfounded.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700072", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700072", 256);
OutputLine(NULL, "……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。」",
NULL, " ...Here. This is my number. If I'm not there, then just leave a message with whoever picks up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3191,7 +3191,7 @@ void main()
//「富竹さんの無念を晴らすためにどうか、ご協力をお願いしたいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700073", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700073", 256);
OutputLine(NULL, "「富竹さんの無念を晴らすためにどうか、ご協力をお願いしたいのです。」",
NULL, "\"Please help me solve these questions surrounding Tomitake-san's unfortunate death.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3228,10 +3228,10 @@ void main()
//「今日ここでした話は全て内緒です@絶対に他言無用でお願いします。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700074", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700074", 256);
OutputLine(NULL, "「今日ここでした話は全て内緒です。",
NULL, "\"Everything we spoke of today is a secret.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700075", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700075", 256);
OutputLine(NULL, "絶対に他言無用でお願いします。」",
NULL, " Please keep this confidential.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3240,7 +3240,7 @@ void main()
//「わかりました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100114", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100114", 256);
OutputLine(NULL, "「わかりました。」",
NULL, "\"Understood.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3249,14 +3249,14 @@ void main()
//「お友達にも内緒です@/
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700076", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700076", 256);
OutputLine(NULL, "「お友達にも内緒です。",
NULL, "\"From your friends, as well.", Line_WaitForInput);
PlayBGM( 1, "msys15", 128, 0 );
//特に、園崎さんや古手さんには絶対に知られないようにして下さい。@
- PlayVoice(3, "s01/11/120700077", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700077", 256);
OutputLine(NULL, "特に、園崎さんや古手さんには絶対に知られないようにして下さい。」",
NULL, " Especially from Sonozaki-san and Furude-san; please do not inform them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3265,10 +3265,10 @@ void main()
//「園崎って、魅音のことか?@ なんでだよ!……事件に関係あるっていうのかよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100115", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100115", 256);
OutputLine(NULL, "「園崎って、魅音のことか?!",
NULL, "\"Sonozaki? You mean Mion!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100116", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100116", 256);
OutputLine(NULL, " なんでだよ!……事件に関係あるっていうのかよ?!」",
NULL, " Why!? ...Are you saying they have something to do with the incident!?\"", Line_Normal);
ClearMessage();
@@ -3284,7 +3284,7 @@ void main()
//「…う~ん、捜査上の都合、ということなんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700078", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700078", 256);
OutputLine(NULL, "「…う〜ん、捜査上の都合、ということなんです。」",
NULL, "\"...Hmm, this is what they call investigative privilege, I suppose.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3293,10 +3293,10 @@ void main()
//「煙に巻くなよ@ 魅音は俺の大切な仲間だぞ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100117", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100117", 256);
OutputLine(NULL, "「煙に巻くなよ!",
NULL, "\"Don't play games with me!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100118", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100118", 256);
OutputLine(NULL, " 魅音は俺の大切な仲間だぞ!!」",
NULL, " Mion is a close friend of mine!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3312,7 +3312,7 @@ void main()
//「言ってもいいですが!s200……!sd気を悪くしないで下さいね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700079", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700079", 256);
OutputLine(NULL, "「言ってもいいですが",
NULL, "\"I wouldn't mind telling you", Line_Continue);
// !s200
@@ -3333,7 +3333,7 @@ void main()
//「言えよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100119", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100119", 256);
OutputLine(NULL, "「言えよ!!」",
NULL, "\"Say it!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3356,7 +3356,7 @@ void main()
//「雛見沢で起こった一連の事件は、村ぐるみで引き起こされている可能性があるのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700080", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700080", 256);
OutputLine(NULL, "「雛見沢で起こった一連の事件は、村ぐるみで引き起こされている可能性があるのです。」",
NULL, "\"There is a possibility that the string of incidents happening here in Hinamizawa are a result of a village conspiracy.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3365,7 +3365,7 @@ void main()
//「…………そ、…そんなことあるわけないじゃないか!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100120", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100120", 256);
OutputLine(NULL, "「…………そ、…そんなことあるわけないじゃないか!!」",
NULL, "\"...Th-There's no way that could be right!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3390,10 +3390,10 @@ void main()
//「証拠はありません@しかも過去の事件は個々に解決し、いずれの犯人も村とは直接関係ありませんでしたしね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700081", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700081", 256);
OutputLine(NULL, "「証拠はありません。",
NULL, "\"No evidence.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700082", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700082", 256);
OutputLine(NULL, "しかも過去の事件は個々に解決し、いずれの犯人も村とは直接関係ありませんでしたしね。」",
NULL, " Also... each of the cases were resolved, and none of the perpetrators had any direct connection to the village.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3402,7 +3402,7 @@ void main()
//「じゃあどう考えたらそんな考えに至るんだよ!!?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100121", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100121", 256);
OutputLine(NULL, "「じゃあどう考えたらそんな考えに至るんだよ!!?」",
NULL, "\"Then how did you come to that conclusion!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3411,10 +3411,10 @@ void main()
//「毎年、綿流しの日に村の仇敵が死ぬ!@ それだけで充分に疑えると思いませんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700083", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700083", 256);
OutputLine(NULL, "「毎年、綿流しの日に村の仇敵が死ぬ。",
NULL, "\"Every year... The enemies of the village die on the day of the Watanagashi.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700084", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700084", 256);
OutputLine(NULL, " それだけで充分に疑えると思いませんか?」",
NULL, " Don't you think that's enough reason to suspect something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3432,17 +3432,17 @@ void main()
//「始めはダム工事の監督@ そして次にダムを誘致した村人@ 村の仇敵は次々に怪死しました@過程はともかく、結果はそうなのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700086", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700086", 256);
OutputLine(NULL, "「始めはダム工事の監督!",
NULL, "\"First it was the dam construction foreman!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700086", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700086", 256);
OutputLine(NULL, " そして次にダムを誘致した村人!",
NULL, " Then it was a villager that supported it!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700087", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700087", 256);
OutputLine(NULL, " 村の仇敵は次々に怪死しました。",
NULL, " Those the village hold a grudge against die one after the other from mysterious causes. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700088", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700088", 256);
OutputLine(NULL, "過程はともかく、結果はそうなのです。」",
NULL, "The means are different, but in the end the result is the same.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3467,10 +3467,10 @@ void main()
//「じゃあ…、次に死んだ神主や、その次に死んだ主婦はどうです?@ 別に村の敵だったわけじゃない…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100122", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100122", 256);
OutputLine(NULL, "「じゃあ…、次に死んだ神主や、その次に死んだ主婦はどうです?!",
NULL, "\"So... the victims after that... What about the Shinto priest and his wife's death!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100123", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100123", 256);
OutputLine(NULL, " 別に村の敵だったわけじゃない…!!」",
NULL, " They weren't enemies of the village...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3479,7 +3479,7 @@ void main()
//「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700089", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700089", 256);
OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」",
NULL, "\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"", Line_Normal);
ClearMessage();
@@ -3487,7 +3487,7 @@ void main()
//「反感があったにしたって……別に村に害を与えたわけじゃないだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100124", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100124", 256);
OutputLine(NULL, "「反感があったにしたって……別に村に害を与えたわけじゃないだろ?!",
NULL, "\"Ill will? ...It's not like he did anything bad to the village!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3496,10 +3496,10 @@ void main()
// その次の主婦なんかどうだよ@ 誘致した男の弟夫婦だったってだけの理由だろ?! もっと殺される理由が薄いじゃないか!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100125", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100125", 256);
OutputLine(NULL, " その次の主婦なんかどうだよ!",
NULL, "What about that housewife after that!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100126", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100126", 256);
OutputLine(NULL, " 誘致した男の弟夫婦だったってだけの理由だろ?! もっと殺される理由が薄いじゃないか!!",
NULL, " Did she die just because she was the wife of the brother of a supporter!? That's such a trivial reason to kill someone!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3508,10 +3508,10 @@ void main()
// そして富竹さんに至ってはどうだよ!@ ダム工事とは関係すらないじゃないか!!! ただよそ者だ、ってだけの理由だぞッ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100127", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100127", 256);
OutputLine(NULL, " そして富竹さんに至ってはどうだよ!!",
NULL, "And what about Tomitake-san!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100128", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100128", 256);
OutputLine(NULL, " ダム工事とは関係すらないじゃないか!!! ただよそ者だ、ってだけの理由だぞッ?!」",
NULL, " He's not affiliated with the dam project at all!!! Was he killed just because he was an outsider!?\"", Line_Normal);
ClearMessage();
@@ -3526,10 +3526,10 @@ void main()
//「…それがね、怖いんですよ@徐々に希薄になって行くのが。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700090", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700090", 256);
OutputLine(NULL, "「…それがね、怖いんですよ。",
NULL, "\"...Well, that's the scary part.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700091", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700091", 256);
OutputLine(NULL, "徐々に希薄になって行くのが。」",
NULL, " The bar keeps getting lower.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3538,7 +3538,7 @@ void main()
//「何がだよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100129", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100129", 256);
OutputLine(NULL, "「何がだよ…!」",
NULL, "\"What's scary about that...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3547,7 +3547,7 @@ void main()
//「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700092", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700092", 256);
OutputLine(NULL, "「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。」",
NULL, "\"It means... it's not just enemies of the village anymore. Just being an outsider could be reason enough.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3556,7 +3556,7 @@ void main()
//「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100130", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100130", 256);
OutputLine(NULL, "「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!」",
NULL, "\"Then... You're saying that next year's victim... will be picked out of the 'village outsider' pool!?\"", Line_Normal);
ClearMessage();
@@ -3566,7 +3566,7 @@ void main()
//「あるいは引っ越してきたばかりの人かもしれません。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700093", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700093", 256);
OutputLine(NULL, "「あるいは引っ越してきたばかりの人かもしれません。」",
NULL, "\"It might be a person that just moved here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3578,7 +3578,7 @@ void main()
//「それってどういう……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100131", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100131", 256);
OutputLine(NULL, "「それってどういう……、」",
NULL, "\"What do you mean by...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3636,7 +3636,7 @@ void main()
//「でも…それと魅音とどう関係があるんだよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100132", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100132", 256);
OutputLine(NULL, "「でも…それと魅音とどう関係があるんだよ?!」",
NULL, "\"But... what does that have to do with Mion!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3645,10 +3645,10 @@ void main()
//「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです@それも過激なね@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700094", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700094", 256);
OutputLine(NULL, "「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです。",
NULL, "\"I can't go into details, but the Sonozaki family led the dam protests.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700095", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700095", 256);
OutputLine(NULL, "それも過激なね。",
NULL, " Quite fervently so.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3658,10 +3658,10 @@ void main()
// 例えば園崎魅音さんについても同様です@抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700096", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700096", 256);
OutputLine(NULL, " 例えば園崎魅音さんについても同様です。",
NULL, "This is also true of Mion Sonozaki-san herself.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700097", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700097", 256);
OutputLine(NULL, "抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。」",
NULL, " She has quite a few misdemeanor and obstruction of public worker offenses on her record because of the protests.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3691,7 +3691,7 @@ void main()
//「…魅音の一家が……一連の事件に関係しているとでも言うのかよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100133", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100133", 256);
OutputLine(NULL, "「…魅音の一家が……一連の事件に関係しているとでも言うのかよ?」",
NULL, "\"...Are you saying that... Mion's family is involved with this string of incidents?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3700,10 +3700,10 @@ void main()
//「そうまでは言いません@……もしもそうだったら、一番確率が高い、それだけのことなんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700098", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700098", 256);
OutputLine(NULL, "「そうまでは言いません。",
NULL, "\"I wouldn't go that far.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700099", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700099", 256);
OutputLine(NULL, "……もしもそうだったら、一番確率が高い、それだけのことなんです。」",
NULL, " I'm just saying... that if it was a conspiracy... then they'd have the highest probability of being behind it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3727,10 +3727,10 @@ void main()
//「誰が一体どれだけ関わっているのか、まったくわかりません@……だからこそ、村人に口外してほしくないのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700100", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700100", 256);
OutputLine(NULL, "「誰が一体どれだけ関わっているのか、まったくわかりません。",
NULL, "\"We don't know who or how involved anyone is right now.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700101", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700101", 256);
OutputLine(NULL, "……だからこそ、村人に口外してほしくないのです。」",
NULL, " ...That is exactly why I don't want you to say anything to the villagers.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3748,13 +3748,13 @@ void main()
//「じゃあこう考えましょう@…祟りを盲信する村人の皆さんに心配させたくないから内緒@……そういうことでどうです?@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700102", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700102", 256);
OutputLine(NULL, "「じゃあこう考えましょう。",
NULL, "\"Then think of it like this...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700103", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700103", 256);
OutputLine(NULL, "…祟りを盲信する村人の皆さんに心配させたくないから内緒。",
NULL, " ...I don't want to worry the villagers who blindly believe it's the curse.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700104", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700104", 256);
OutputLine(NULL, "……そういうことでどうです?」",
NULL, " ...How about that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3815,10 +3815,10 @@ void main()
//「……みんなが俺に心配させないために内緒にしてくれたように@……今度は俺がみんなに心配させないために内緒にする番、てことなのか…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100134", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100134", 256);
OutputLine(NULL, "「……みんなが俺に心配させないために内緒にしてくれたように。",
NULL, "\"...Just like everyone kept it from me so I wouldn't worry about it.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100135", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100135", 256);
OutputLine(NULL, "……今度は俺がみんなに心配させないために内緒にする番、てことなのか…?」",
NULL, " ...Is it now my turn to keep it from them so they didn't have to worry?\"", Line_Normal);
ClearMessage();
@@ -3855,10 +3855,10 @@ void main()
//「わかりました。俺だけの秘密にします@それでいいですよね、…えぇと……名前、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100136", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100136", 256);
OutputLine(NULL, "「わかりました。俺だけの秘密にします。",
NULL, "\"I understand. I'll keep it to myself.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100137", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100137", 256);
OutputLine(NULL, "それでいいですよね、…えぇと……名前、」",
NULL, " Is that fine? ...Umm... Mr...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3867,10 +3867,10 @@ void main()
//「興宮(おきのみや)署の大石です@なんなら蔵ちゃんでもいいですよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700105", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700105", 256);
OutputLine(NULL, "「興宮(おきのみや)署の大石です。",
NULL, "\"Ooishi, from the Okinomiya Police Station.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700106", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700106", 256);
OutputLine(NULL, "なんなら蔵ちゃんでもいいですよ?」",
NULL, " You can call me Kura-chan if you want.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3879,7 +3879,7 @@ void main()
//「あ、いや、大石さんでいいです…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100138", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100138", 256);
OutputLine(NULL, "「あ、いや、大石さんでいいです…。」",
NULL, "\"Ah, no, Ooishi-san is fine...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3901,13 +3901,13 @@ void main()
//「…時間を取らせ過ぎました@お友達を待たせていますよね@ もう戻った方がいいでしょう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700107", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700107", 256);
OutputLine(NULL, "「…時間を取らせ過ぎました。",
NULL, "\"...I've taken up too much time.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700108", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700108", 256);
OutputLine(NULL, "お友達を待たせていますよね?",
NULL, " Your friends are waiting, aren't they?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700109", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700109", 256);
OutputLine(NULL, " もう戻った方がいいでしょう。」",
NULL, " I should probably let you get back to them.\"", Line_Normal);
ClearMessage();
@@ -3948,14 +3948,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 11, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700110", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700110", 256);
OutputLine(NULL, "「お友達を疑え、と言ったわけではありませんからね。",
NULL, "\"I didn't mean to suspect your friends.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700111", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700111", 256);
OutputLine(NULL, "誤解しないで下さいよ。」",
NULL, " Please don't misunderstand that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3971,10 +3971,10 @@ void main()
//「前原さんが何も見つけず、聞きもしなかったとしても、それで充分なのです@……それは村が関わっていないという証拠になるのですから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700112", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700112", 256);
OutputLine(NULL, "「前原さんが何も見つけず、聞きもしなかったとしても、それで充分なのです。",
NULL, "\"It's fine if you don't see or hear anything, Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700113", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700113", 256);
OutputLine(NULL, "……それは村が関わっていないという証拠になるのですから。」",
NULL, " ...It would help to prove that the village is not involved, after all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3983,32 +3983,32 @@ void main()
//「見たり聞いたりしたら連絡しますけど@……俺は探偵じゃないですからね@へんな期待、しないで下さいよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100139", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100139", 256);
OutputLine(NULL, "「見たり聞いたりしたら連絡しますけど。",
NULL, "\"I'll contact you if I hear or see anything...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100140", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100140", 256);
OutputLine(NULL, "……俺は探偵じゃないですからね。",
NULL, " but I'm no detective.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100141", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100141", 256);
OutputLine(NULL, "へんな期待、しないで下さいよ。」",
NULL, " Please don't expect too much from me.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700114", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700114", 256);
OutputLine(NULL, "「しませんしません!",
NULL, "\"I won't!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700115", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700115", 256);
OutputLine(NULL, " 探偵になんかならなくていいですよ。",
NULL, " You don't have to become a detective.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700116", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700116", 256);
OutputLine(NULL, "今までのように自然に生活して下さい。",
NULL, " Just go on living as you have up until now.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700117", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700117", 256);
OutputLine(NULL, "その中で見聞きしたことを教えてくだされば結構なんです。」",
NULL, " Just let me know if you notice anything.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4024,7 +4024,7 @@ void main()
//「またお会いしましょう。さようなら前原くん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700118", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700118", 256);
OutputLine(NULL, "「またお会いしましょう。さようなら前原くん!」",
NULL, "\"See you later. Farewell, Maebara-kun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4133,10 +4133,10 @@ void main()
//「魅ぃちゃんだよ!@ 犯人はッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200036", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200036", 256);
OutputLine(NULL, "「魅ぃちゃんだよ!!",
NULL, "\"It's Mii-chan!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200037", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200037", 256);
OutputLine(NULL, " 犯人はッ!!」",
NULL, " The perpetrator!!\"", Line_Normal);
ClearMessage();
@@ -4156,11 +4156,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
- DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200038", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200038", 256);
OutputLine(NULL, "「凶器はロープで、犯行現場は",
NULL, "\"With the Rope, in the...", Line_Continue);
@@ -4182,11 +4182,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わっはっはっはッ!@ ハッズレ~~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300042", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300042", 256);
OutputLine(NULL, "「わっはっはっはッ!!",
NULL, "\"Bwahahaha!!", Line_Continue);
Wait (1200);
@@ -4197,11 +4197,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_se_fu_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_fu_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いやぁあぁあぁああぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200039", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200039", 256);
OutputLine(NULL, "「いやぁあぁあぁああぁ!!!」",
NULL, "\"NooOoOoOOo!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4224,17 +4224,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400019", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400019", 256);
OutputLine(NULL, "「あぁあー!!",
NULL, "\"Aaah!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400020", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400020", 256);
OutputLine(NULL, " 圭一さん、遅かったですわねぇえぇ!!",
NULL, " Keiichi-san, you're quite late!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400021", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400021", 256);
OutputLine(NULL, " ぷんぷんでございますのことよ?!」",
NULL, " As you may well know, I'm seething with anger!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4243,10 +4243,10 @@ void main()
//「あ、あぁごめんごめん………@ちょっと先生に職員室呼ばれてさ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100142", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100142", 256);
OutputLine(NULL, "「あ、あぁごめんごめん………。",
NULL, "\"A-Ah, sorry about that...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100143", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100143", 256);
OutputLine(NULL, "ちょっと先生に職員室呼ばれてさ…。」",
NULL, " I was called into the staff room, you see...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4254,14 +4254,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「素行が悪くて怒られましたですか@ …かわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500011", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500011", 256);
OutputLine(NULL, "「素行が悪くて怒られましたですか?",
NULL, "\"You were reprimanded for bad behavior?", Line_WaitForInput);
- PlayVoice(3, "s01/05/120500012", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500012", 256);
OutputLine(NULL, " …かわいそかわいそです。」",
NULL, " ...That's a shame.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4270,14 +4270,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300043", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300043", 256);
OutputLine(NULL, "「ま、こっちも白熱してたしね!",
NULL, "\"Well, it's been pretty heated over here!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300044", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300044", 256);
OutputLine(NULL, " もういい時間だから次で最後のゲームにしよう。」",
NULL, " Since it's getting pretty late, let's make the next game the last one.\"", Line_Normal);
ClearMessage();
@@ -4285,10 +4285,10 @@ void main()
//「俺の今の持ち点って…確か0点だろ…@…ビリ確定じゃないのかよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100144", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100144", 256);
OutputLine(NULL, "「俺の今の持ち点って…確か0点だろ…。",
NULL, "\"If I remember right... I had zero points...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100145", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100145", 256);
OutputLine(NULL, "…ビリ確定じゃないのかよ?」",
NULL, " ...Isn't it pretty much decided that I'm going to be finishing in last place?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4297,14 +4297,14 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_ko_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ko_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200040", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200040", 256);
OutputLine(NULL, "「だ、大丈夫だよ圭一くん。",
NULL, "\"D-Don't worry, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200041", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200041", 256);
OutputLine(NULL, "……レナ、マイナス1点。",
NULL, " ...I'm at -1 points.", Line_Continue);
@@ -4327,11 +4327,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300045", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300045", 256);
OutputLine(NULL, "「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!」",
NULL, "\"This is the final match to decide if the penalty is going to be carried out by Rena alone or by both Kei-chan and Rena!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4340,10 +4340,10 @@ void main()
//「冗談じゃねぇぞ@罰ゲームはレナひとりでやってくれ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100146", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100146", 256);
OutputLine(NULL, "「冗談じゃねぇぞ。",
NULL, "\"Yeah, right.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100147", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100147", 256);
OutputLine(NULL, "罰ゲームはレナひとりでやってくれ!」",
NULL, " Just let Rena do the penalty by herself!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4351,11 +4351,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200042", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200042", 256);
OutputLine(NULL, "「……圭一くんと…二人で勝とうって約束したのに",
NULL, "\"...We made a promise, Keiichi-kun... That we would both win", Line_Continue);
@@ -4378,7 +4378,7 @@ void main()
//「……ぅ……そりゃ俺が悪いな…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100148", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100148", 256);
OutputLine(NULL, "「……ぅ……そりゃ俺が悪いな…。」",
NULL, "\"...Urk... I'm sorry about that...\"", Line_Normal);
ClearMessage();
@@ -4395,35 +4395,35 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
PlayBGM( 1, "msys04", 128, 0 );
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200043", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200043", 256);
OutputLine(NULL, "「わかったよ!!!",
NULL, "\"I got it!!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200044", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200044", 256);
OutputLine(NULL, " 犯人は「私」!!",
NULL, " The murderer is 'me'!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200045", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200045", 256);
OutputLine(NULL, " 凶器は「毒物」で犯行現場は「玄関ホール」!!",
NULL, " With the 'Poison,' at the 'Entrance'!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200046", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200046", 256);
OutputLine(NULL, " どうかな?! どうかな?!」",
NULL, " Is it!? Is it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300046", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300046", 256);
OutputLine(NULL, "「おーおーレナ、回答早いじゃ〜ん?",
NULL, "\"My, my, Rena... Quite a quick answer~?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300047", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300047", 256);
OutputLine(NULL, " また当てずっぽうじゃないのぅ?",
NULL, " Another stab in the dark?", Line_Continue);
@@ -4437,11 +4437,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…レナの正解ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500013", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500013", 256);
OutputLine(NULL, "「…レナの正解ですよ。」",
NULL, "\"...Rena's correct.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4449,14 +4449,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400022", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400022", 256);
OutputLine(NULL, "「をーっほっほっほ!!",
NULL, "\"O~h ho ho ho!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400023", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400023", 256);
OutputLine(NULL, " じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!」",
NULL, " Then it's decided that Keiichi-san shall take part in the penalty as well!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4465,14 +4465,14 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
- DrawBustshotWithFiltering( 1, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200047", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200047", 256);
OutputLine(NULL, "「やったぁああぁ!!",
NULL, "\"Hurraaay!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200048", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200048", 256);
OutputLine(NULL, " 圭一くん、一緒にがんばろうねぇ☆」",
NULL, " Keiichi-kun, let's both do our best!☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4481,7 +4481,7 @@ void main()
//「あ、あぁ、一緒にがんばろうな…ははは…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100149", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100149", 256);
OutputLine(NULL, "「あ、あぁ、一緒にがんばろうな…ははは…。」",
NULL, "\"Y-Yeah... Let's do our best... hahaha...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4496,17 +4496,17 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "me_se_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300048", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300048", 256);
OutputLine(NULL, "「ではゲームセット!",
NULL, "\"Then that's game!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300049", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300049", 256);
OutputLine(NULL, " トップは私、園崎魅音!",
NULL, " It's me, Mion Sonozaki, ranked first!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300050", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300050", 256);
OutputLine(NULL, " ビリは前原圭一と竜宮レナ!!」",
NULL, " In dead last are Keiichi Maebara and Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4528,11 +4528,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300051", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300051", 256);
OutputLine(NULL, "「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!」",
NULL, "\"Now, then. I ranked first, so I'll decide what you'll be buying for the gofer penalty!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4540,11 +4540,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「………な、何を買いに行かされるんだろ? …だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200049", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200049", 256);
OutputLine(NULL, "「………な、何を買いに行かされるんだろ? …だろ?」",
NULL, "\"...Wh-What will she make us buy, I wonder... I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4553,7 +4553,7 @@ void main()
//「薬局は禁じ手にしような。図星だろ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100150", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100150", 256);
OutputLine(NULL, "「薬局は禁じ手にしような。図星だろ!!」",
NULL, "\"Let's blacklist the drugstore. That was your aim, wasn't it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4561,32 +4561,32 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぁ@ 薬屋なんかに用ないよ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300052", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300052", 256);
OutputLine(NULL, "「はぁ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " 薬屋なんかに用ないよ。",
NULL, " I don't have any business at the drugstore.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//おじさんが買って欲しいものはね、このメモに書いてあるから~!¥
- PlayVoice(3, "s01/03/120300053", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300053", 256);
OutputLine(NULL, "おじさんが買って欲しいものはね、このメモに書いてあるから〜!」",
NULL, " This old man's already got a list prepared for you on this piece of paper~!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys03", 128, 0 );
//「わぁ……いっぱい書いてあるよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200050", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200050", 256);
OutputLine(NULL, "「わぁ……いっぱい書いてあるよ…。」",
NULL, "\"Whoa... There's a lot written here...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4612,16 +4612,16 @@ void main()
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100151", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100151", 256);
OutputLine(NULL, "「……豆腐2丁。",
NULL, "\"...Two blocks of tofu.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100152", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100152", 256);
OutputLine(NULL, "シャンプーとリンス。",
NULL, " Shampoo and conditioner.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100153", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100153", 256);
OutputLine(NULL, "みりんに油揚げ。",
NULL, " Apple vinegar and fried tofu.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100154", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100154", 256);
OutputLine(NULL, "何だこりゃ。」",
NULL, " The heck is this?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4629,11 +4629,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400024", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400024", 256);
OutputLine(NULL, "「罰ゲームってより…お買い物に見えるでございますわねぇ…。」",
NULL, "\"It looks more like... a shopping list than a penalty...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4641,28 +4641,28 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…今日の魅ぃは勝つ気満々でしたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500014", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500014", 256);
OutputLine(NULL, "「…今日の魅ぃは勝つ気満々でしたです。」",
NULL, "\"...Mii was certain she was going to win today.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "me_se_to_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_to_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300054", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300054", 256);
OutputLine(NULL, "「会則第七条!!!!",
NULL, "\"Rule seven of our society!!!!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300055", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300055", 256);
OutputLine(NULL, " 罰ゲームの内容に逆らわな〜い!!!",
NULL, " You cannot refuse any penalty!!!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300056", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300056", 256);
OutputLine(NULL, " はい、お金。シャンプーはうち、果物物語だからね。",
NULL, " Here's some money. The shampoo I usually get is Fruit Fable.", Line_Continue);
@@ -4678,7 +4678,7 @@ void main()
//「こ、これ、お前が頼まれたお使いだろぉおおぉおぉおお!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100155", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100155", 256);
OutputLine(NULL, "「こ、これ、お前が頼まれたお使いだろぉおおぉおぉおお!!!」",
NULL, "\"Th-This is just... your grocery liiisssttt!!!\"", Line_Normal);
ClearMessage();
@@ -4705,8 +4705,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_011.txt b/Update/onik_011.txt
index ab1749d..9002611 100644
--- a/Update/onik_011.txt
+++ b/Update/onik_011.txt
@@ -24,11 +24,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「わぁ…圭一くん、でっかいあくび。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200051", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200051", 256);
OutputLine(NULL, "「わぁ…圭一くん、でっかいあくび。」",
NULL, "\"Whoa... That was a really big yawn, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -46,7 +46,7 @@ void main()
//「昨夜遅くまでテレビ見てたら……眠くて眠くて……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100156", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100156", 256);
OutputLine(NULL, "「昨夜遅くまでテレビ見てたら……眠くて眠くて……。」",
NULL, "\"I was watching TV until late last night... I'm so tired right now...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -54,11 +54,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?)
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300057", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300057", 256);
OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」",
NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -66,11 +66,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400025", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400025", 256);
OutputLine(NULL, "「ふ、ふふ不潔千万でございますわぁあぁあぁ〜!!」",
NULL, "\"H-H-How extremely vile~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -79,7 +79,7 @@ void main()
//「勝手に決め付けるんじゃねえぇえぇ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100157", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100157", 256);
OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」",
NULL, "\"Don't jump to conclusions!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -87,11 +87,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…男の子なら当然です。恥ずかしくないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500015", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500015", 256);
OutputLine(NULL, "「…男の子なら当然です。恥ずかしくないですよ。」",
NULL, "\"...It's perfectly normal for boys. Nothing to be ashamed about.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -108,10 +108,10 @@ void main()
//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100158", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100158", 256);
OutputLine(NULL, "「ちょっと…この昼休みは爆睡させてくれ。",
NULL, "\"Could you just let me... pass out this lunch break?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100159", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100159", 256);
OutputLine(NULL, "…いや本当マジで。」",
NULL, " ...No, seriously.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -119,11 +119,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あぁら、私が黙って見過ごすとお思いでぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400026", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400026", 256);
OutputLine(NULL, "「あぁら、私が黙って見過ごすとお思いでぇ?」",
NULL, "\"My, you think I would just sit here and allow that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -132,13 +132,13 @@ void main()
//「邪魔したら怒る@すごい怒る@ …ふぁあ~~あ……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100160", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100160", 256);
OutputLine(NULL, "「邪魔したら怒る。",
NULL, "\"I'll get really angry if you disturb me.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100161", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100161", 256);
OutputLine(NULL, "すごい怒る!",
NULL, " Really angry!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100162", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100162", 256);
OutputLine(NULL, " …ふぁあ〜〜あ……。」",
NULL, " ...Yaawwnn ahh...\"", Line_Normal);
ClearMessage();
@@ -179,13 +179,13 @@ void main()
//「…沙都子ちゃん、やめなよ@圭一くん寝ちゃった@………寝顔、かぁいい☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200052", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200052", 256);
OutputLine(NULL, "「…沙都子ちゃん、やめなよ。",
NULL, "\"...Cut it out, Satoko-chan.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200053", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200053", 256);
OutputLine(NULL, "圭一くん寝ちゃった。",
NULL, " Keiichi-kun fell asleep.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200054", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200054", 256);
OutputLine(NULL, "………寝顔、かぁいい☆」",
NULL, " ...His sleeping face... so kyute☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -194,10 +194,10 @@ void main()
//「あとでお持ち帰りしていいから@そっとしときな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300058", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300058", 256);
OutputLine(NULL, "「あとでお持ち帰りしていいから。",
NULL, "\"You can take him home later.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300059", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300059", 256);
OutputLine(NULL, "そっとしときな。」",
NULL, " Let him be for now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -206,10 +206,10 @@ void main()
//「…向こうへ移動しましょうです@圭一にうるさいと悪いですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500016", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500016", 256);
OutputLine(NULL, "「…向こうへ移動しましょうです。",
NULL, "\"...Let's move over there.", Line_WaitForInput);
- PlayVoice(3, "s01/05/120500017", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500017", 256);
OutputLine(NULL, "圭一にうるさいと悪いですよ。」",
NULL, " It'd be rude to Keiichi if we bothered him now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -225,7 +225,7 @@ void main()
//「先生が来ても起こさないであげましょうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500018", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500018", 256);
OutputLine(NULL, "「先生が来ても起こさないであげましょうです。」",
NULL, "\"Let's not wake him up even if the teacher comes back.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -323,7 +323,7 @@ void main()
//「……え、…それっていつから?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200055", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200055", 256);
OutputLine(NULL, "「……え、…それっていつから?」",
NULL, "\"...Huh? ...When was that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -333,10 +333,10 @@ void main()
//「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300060", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300060", 256);
OutputLine(NULL, "「もう次の日にはいなかったって。",
NULL, "\"I heard he wasn't there the next day.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300061", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300061", 256);
OutputLine(NULL, "……綿流しの晩に失踪したらしいよ。」",
NULL, " ...It appears he vanished the night of the Watanagashi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -374,7 +374,7 @@ void main()
//「……さん………けなの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200056", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200056", 256);
OutputLine(NULL, "「……さん………けなの?」",
NULL, "\"...nly... itake?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -383,10 +383,10 @@ void main()
//「わかんない@私の知る限りではね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300062", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300062", 256);
OutputLine(NULL, "「わかんない。",
NULL, "\"Not sure.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300063", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300063", 256);
OutputLine(NULL, "私の知る限りではね。」",
NULL, " That's all I know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -425,10 +425,10 @@ void main()
//「……で……ってこ………他にもいるんでしょ@ ………が。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200057", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200057", 256);
OutputLine(NULL, "「……で……ってこ………他にもいるんでしょ?",
NULL, "\"...So... and me... there are others, right?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200058", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200058", 256);
OutputLine(NULL, " ………が。」",
NULL, " ...too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -440,7 +440,7 @@ void main()
//「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300064", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300064", 256);
OutputLine(NULL, "「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。」",
NULL, "\"...but they don't know if it's from the curse or if this was an Onikakushi...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -474,10 +474,10 @@ void main()
//「……ゃあ……らにせよ……もう一人いるんだよね@ ……だよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200059", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200059", 256);
OutputLine(NULL, "「……ゃあ……らにせよ……もう一人いるんだよね?",
NULL, "\"...eah... ell... there was another, right?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200060", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200060", 256);
OutputLine(NULL, " ……だよね?」",
NULL, " ...right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -486,7 +486,7 @@ void main()
//「オヤシロさまなら……ね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300065", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300065", 256);
OutputLine(NULL, "「オヤシロさまなら……ね。」",
NULL, "\"If it's Oyashiro-sama's... yeah.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -495,10 +495,10 @@ void main()
//「でもでも@ ……今年は………てないよ…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200061", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200061", 256);
OutputLine(NULL, "「でもでも!",
NULL, "\"But, but...!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200062", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200062", 256);
OutputLine(NULL, " ……今年は………てないよ…?」",
NULL, " ...This year th... at all...?\"", Line_Normal);
ClearMessage();
@@ -506,13 +506,13 @@ void main()
//「婆っちゃと村長さんが話してたんだけどさ@……今年は事前に警察と話が付けてあるらしいんだよ@……何が起こっても、騒ぎにしないで穏便に片付ける、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300066", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300066", 256);
OutputLine(NULL, "「婆っちゃと村長さんが話してたんだけどさ。",
NULL, "\"Grandma and the Mayor had talked about it.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300067", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300067", 256);
OutputLine(NULL, "……今年は事前に警察と話が付けてあるらしいんだよ。",
NULL, " ...Seems they talked to the police about it beforehand.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300068", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300068", 256);
OutputLine(NULL, "……何が起こっても、騒ぎにしないで穏便に片付ける、って。」",
NULL, " ...They said they'd take care of whatever happens this year without causing a commotion.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -521,7 +521,7 @@ void main()
//「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200063", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200063", 256);
OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが",
NULL, "\"Then... without us knowing it... someone had...", Line_Continue);
@@ -537,7 +537,7 @@ void main()
//「…かも、ね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300069", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300069", 256);
OutputLine(NULL, "「…かも、ね。」",
NULL, "\"...aybe.\"", Line_Normal);
ClearMessage();
@@ -545,7 +545,7 @@ void main()
//「………次は……レナ、!w1000……かな……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200064", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200064", 256);
OutputLine(NULL, "「………次は……レナ、",
NULL, "\"...Next could... me...", Line_Continue);
@@ -561,10 +561,10 @@ void main()
//「……安心しなよ@レナはちゃんと帰ってきたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300070", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300070", 256);
OutputLine(NULL, "「……安心しなよ。",
NULL, "\"...Don't worry.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300071", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300071", 256);
OutputLine(NULL, "レナはちゃんと帰ってきたよ。」",
NULL, " You got home safely.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -573,7 +573,7 @@ void main()
//「……でも………は…駄目だったんでしょ……?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200065", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200065", 256);
OutputLine(NULL, "「……でも………は…駄目だったんでしょ……?」",
NULL, "\"...but... is... not allowed, right...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -582,10 +582,10 @@ void main()
//「昔の話だよ@もうやめよ、この話。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300072", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300072", 256);
OutputLine(NULL, "「昔の話だよ。",
NULL, "\"That was a long time ago.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300073", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300073", 256);
OutputLine(NULL, "もうやめよ、この話。」",
NULL, " Let's stop talking about this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -823,13 +823,13 @@ void main()
//「先生が来るでございますわよ~!@ 圭一さぁん@ お起きなさいなぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400027", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400027", 256);
OutputLine(NULL, "「先生が来るでございますわよ〜!!",
NULL, "\"The teacher approaches~!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400028", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400028", 256);
OutputLine(NULL, " 圭一さぁん!",
NULL, " Keiichi-saan!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400029", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400029", 256);
OutputLine(NULL, " お起きなさいなぁ!!」",
NULL, " You must awaken!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -863,7 +863,7 @@ void main()
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 100, 20, 5, 0, );
//「痛ぇえぇッ?!?!@
- PlayVoice(3, "s01/01/120100163", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100163", 256);
OutputLine(NULL, "「痛ぇえぇッ?!?!」",
NULL, " \"Owwugh!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -888,7 +888,7 @@ void main()
//「沙都子ぉおおおぉおぉおおぉッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100164", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100164", 256);
OutputLine(NULL, "「沙都子ぉおおおぉおぉおおぉッ!!!」",
NULL, "\"SATOKOOOOOO!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -938,10 +938,10 @@ void main()
//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100165", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100165", 256);
OutputLine(NULL, "「や、やるじゃねぇか沙都子ぉおおぉお!!",
NULL, "\"N-Not bad, Satokoooo!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100166", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100166", 256);
OutputLine(NULL, " 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!」",
NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -955,17 +955,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400030", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400030", 256);
OutputLine(NULL, "「をっほっほ!!",
NULL, "\"Oh ho ho!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400031", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400031", 256);
OutputLine(NULL, " 先生が来ましてよ圭一さん?",
NULL, " Did you not notice that our teacher has arrived, Keiichi-san?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400032", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400032", 256);
OutputLine(NULL, " 着席あそばせ〜!」",
NULL, " Take your seat~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1001,14 +1001,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "sa_se_na_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_na_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400033", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400033", 256);
OutputLine(NULL, "「ふ、ふわぁあぁあぁああん!!",
NULL, "\"B-Bwaaaaaah!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400034", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400034", 256);
OutputLine(NULL, " 圭一さんがいじめたぁあぁああぁ…!!」",
NULL, " Keiichi-san is being mean...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1017,13 +1017,13 @@ void main()
//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400012", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400012", 256);
OutputLine(NULL, "「こら!",
NULL, "\"Hey!", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400013", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400013", 256);
OutputLine(NULL, " 前原くん、下級生をいじめてはいけません!",
NULL, " Don't pick on the younger kids, Maebara-kun!", Line_WaitForInput);
- PlayVoice(3, "s01/22/121400014", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400014", 256);
OutputLine(NULL, " 謝りなさい!」",
NULL, " Apologize to her!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1031,7 +1031,7 @@ void main()
DisableWindow();
- DrawBustshot( 2, "sa_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sa_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1044,7 +1044,7 @@ void main()
//「ほら! 前原くん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/22/121400015", 256);
+ ModPlayVoiceLS(3, 22, "s01/22/121400015", 256);
OutputLine(NULL, "「ほら! 前原くん?!」",
NULL, "\"Come on! Maebara-kun!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1053,10 +1053,10 @@ void main()
//「ヘイヘイ謝りますよー@沙都子サン、ゴメンナサイ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100167", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100167", 256);
OutputLine(NULL, "「ヘイヘイ謝りますよー。",
NULL, "\"Yeah, yeah, I'll apologize.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100168", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100168", 256);
OutputLine(NULL, "沙都子サン、ゴメンナサイ。」",
NULL, " Sorry, Satoko-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1078,14 +1078,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300074", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300074", 256);
OutputLine(NULL, "「圭ちゃん圭ちゃん、その恨みは部活でね!",
NULL, "\"Kei-chan, Kei-chan. Get your revenge at the club meeting!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300075", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300075", 256);
OutputLine(NULL, " 着席着席。」",
NULL, " Take your seat, take your seat.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1154,11 +1154,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「そうだね。今日こそ圭一くんと二人で大勝利だよね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200066", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200066", 256);
OutputLine(NULL, "「そうだね。今日こそ圭一くんと二人で大勝利だよね!」",
NULL, "\"That's right. Today, Keiichi-kun and I will be victorious!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1166,14 +1166,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400035", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400035", 256);
OutputLine(NULL, "「でもどうでしょうね。",
NULL, "\"What should we do...?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400036", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400036", 256);
OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」",
NULL, " We've never played the same game two days in a row before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1182,18 +1182,18 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…………魅ぃにお願いしてみたらどうでしょうです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500019", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500019", 256);
OutputLine(NULL, "「…………魅ぃにお願いしてみたらどうでしょうです。」",
NULL, "\"...Why not try asking Mii?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
- DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥
@@ -1203,17 +1203,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_wi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300076", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300076", 256);
OutputLine(NULL, "「いっけね!",
NULL, "\"Ooops!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300077", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300077", 256);
OutputLine(NULL, " 今日、叔父さんの手伝いの日だ…!",
NULL, " I completely forgot, I need to go help my uncle today...!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300078", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300078", 256);
OutputLine(NULL, " 悪い、みんな! 今日なし!」",
NULL, " Sorry, guys! Not today!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1222,10 +1222,10 @@ void main()
//「叔父さんの手伝い~@ 柄にもなく孝行なヤツだなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100169", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100169", 256);
OutputLine(NULL, "「叔父さんの手伝い〜?",
NULL, "\"Helping your uncle~?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100170", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100170", 256);
OutputLine(NULL, " 柄にもなく孝行なヤツだなぁ!」",
NULL, " Aren't you a little goody-two-shoes!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1233,17 +1233,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300079", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300079", 256);
OutputLine(NULL, "「悪い悪ぃ…!",
NULL, "\"Sorry, really...!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300080", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300080", 256);
OutputLine(NULL, " ホントすっかり忘れてた。……じゃあごめんねみんな!",
NULL, " I really did forget... Well, then... sorry, guys!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300081", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300081", 256);
OutputLine(NULL, " 今日はおじさん、これで帰るわぁ!」",
NULL, " This old man is heading back home now!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1262,11 +1262,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 );
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200067", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200067", 256);
OutputLine(NULL, "「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。」",
NULL, "\"You see, Mii-chan... She sometimes goes to help out at her uncle's shop in town.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1282,14 +1282,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400037", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400037", 256);
OutputLine(NULL, "「バイト代が出ると言ってましたですわ。",
NULL, "\"She said that she gets paid for it.", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400038", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400038", 256);
OutputLine(NULL, "結構なお小遣いになるらしいですの。」",
NULL, " It's quite a bit of spending money, from what I hear.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1307,10 +1307,10 @@ void main()
//「しかしそれは…アルバイトと言うんじゃあないのか@ 校則で禁止されてないか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100171", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100171", 256);
OutputLine(NULL, "「しかしそれは…アルバイトと言うんじゃあないのか?",
NULL, "\"But that... wouldn't you call that a part-time job?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100172", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100172", 256);
OutputLine(NULL, " 校則で禁止されてないか?!」",
NULL, " Isn't that against school policy!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1319,11 +1319,11 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…家業手伝いは除くと書いてありますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500020", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500020", 256);
OutputLine(NULL, "「…家事手伝いは除くと書いてありますです。」",
NULL, "\"...There's a clause that states household chores are excluded.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1348,11 +1348,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…じゃあ…今日はこれで解散かな? …かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200068", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200068", 256);
OutputLine(NULL, "「…じゃあ…今日はこれで解散かな? …かな?」",
NULL, "\"...So... we're done today, I guess? ...I guess?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1361,10 +1361,10 @@ void main()
//「別に部長不在でもいいだろ@ ……やろうぜ部活!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100173", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100173", 256);
OutputLine(NULL, "「別に部長不在でもいいだろ?",
NULL, "\"Won't it be fine even without the club president?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100174", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100174", 256);
OutputLine(NULL, " ……やろうぜ部活!」",
NULL, " ...Let's do this!\"", Line_Normal);
ClearMessage();
@@ -1381,13 +1381,13 @@ void main()
//「お、あったあった@ 昨日の推理ゲーム@ ようやくコツが分かって来た所で中断しちゃったからな~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100175", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100175", 256);
OutputLine(NULL, "「お、あったあった!",
NULL, "\"Ah, here it is!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100176", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100176", 256);
OutputLine(NULL, " 昨日の推理ゲーム!",
NULL, " The deduction game from yesterday!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100177", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100177", 256);
OutputLine(NULL, " ようやくコツが分かって来た所で中断しちゃったからな〜。」",
NULL, " Man, I had to stop just as I was getting the hang of it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1402,15 +1402,15 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
- DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私は構いませんけど@レナさんと梨花はどういたします?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400039", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400039", 256);
OutputLine(NULL, "「私は構いませんけど。",
NULL, "\"I do not mind.", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400040", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400040", 256);
OutputLine(NULL, "レナさんと梨花はどういたします?」",
NULL, " But is that fine for Rena-san and Rika?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1418,11 +1418,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200069", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200069", 256);
OutputLine(NULL, "「う〜ん、",
NULL, "\"Umm,", Line_Continue);
@@ -1437,11 +1437,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500021", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500021", 256);
OutputLine(NULL, "「……ボクは…みんなが揃っての方がいいな、と思いますです。」",
NULL, "\"...I think... it's better if we do it when we have everyone together.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1457,23 +1457,23 @@ void main()
//「部活がないなら、ボクはお買い物に行きたかったのです@…お醤油とかを買いに行きますですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500022", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500022", 256);
OutputLine(NULL, "「部活がないなら、ボクはお買い物に行きたかったのです。",
NULL, "\"I wanted to go shopping if there wasn't a club meeting today.", Line_WaitForInput);
- PlayVoice(3, "s01/05/120500023", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500023", 256);
OutputLine(NULL, "…お醤油とかを買いに行きますですよ。」",
NULL, " ...Going to buy soy sauce and other things.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400041", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400041", 256);
OutputLine(NULL, "「あ、…そうでしたわねぇ!",
NULL, "\"Oh! ...That's right!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400042", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400042", 256);
OutputLine(NULL, " すっかり忘れてましたわ。」",
NULL, " I completely forgot.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1481,11 +1481,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200070", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200070", 256);
OutputLine(NULL, "「なら……、レナも久しぶりに宝捜しに行こうかなぁ…!」",
NULL, "\"Well... I guess since it's been a while, I should go treasure hunting...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1518,7 +1518,7 @@ void main()
//「ちぇ~、このゲーム、楽しみにしていたのになぁ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100178", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100178", 256);
OutputLine(NULL, "「ちぇ〜、このゲーム、楽しみにしていたのになぁ……。」",
NULL, "\"Man, I really was looking forward to playing it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1532,14 +1532,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400043", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400043", 256);
OutputLine(NULL, "「またの機会に叩きのめしてさしあげましてよ!",
NULL, "\"At the next opportunity, I shall give you a sound thrashing!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400044", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400044", 256);
OutputLine(NULL, " をっほっほ!!」",
NULL, " Oh ho ho!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1548,13 +1548,13 @@ void main()
//「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100179", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100179", 256);
OutputLine(NULL, "「犯人は「沙都子」!",
NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100180", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100180", 256);
OutputLine(NULL, " 凶器は「ピストル」!",
NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100181", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100181", 256);
OutputLine(NULL, " やはり貴様の仕業だったか!!」",
NULL, " It was you after all!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1562,14 +1562,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_se_bi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_bi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400045", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400045", 256);
OutputLine(NULL, "「な、なんですってぇええぇ!!",
NULL, "\"Wh-What did you say!?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400046", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400046", 256);
OutputLine(NULL, " じゃあじゃあじゃあ!!」",
NULL, " Then I'll just...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1585,10 +1585,10 @@ void main()
//「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400047", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400047", 256);
OutputLine(NULL, "「犯人は「圭一」!",
NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400048", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400048", 256);
OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」",
NULL, " In the 'Lounge' with the 'Rope'!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1597,10 +1597,10 @@ void main()
//「ロープなんかいらねぇ@ このまま絞め殺してやらぁあぁあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100182", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100182", 256);
OutputLine(NULL, "「ロープなんかいらねぇ!",
NULL, "\"I don't need no rope!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100183", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100183", 256);
OutputLine(NULL, " このまま絞め殺してやらぁあぁあ!!」",
NULL, " I'll just strangle you like this!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1608,14 +1608,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_se_hn_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_hn_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400049", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400049", 256);
OutputLine(NULL, "「いっやぁあぁあぁあ!!",
NULL, "\"Nooooo!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400050", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400050", 256);
OutputLine(NULL, " 圭一さんのケダモノぉおぉおぉ!!!!」",
NULL, " Keiichi-san is such a beast!!!!\"", Line_Normal);
ClearMessage();
@@ -1637,14 +1637,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400051", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400051", 256);
OutputLine(NULL, "「ふわぁあぁあぁあん!!",
NULL, "\"Bwaaaaah!!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400052", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400052", 256);
OutputLine(NULL, " 圭一さん、覚えてらっしゃあぁああぁい!!」",
NULL, " I'll remember this, Keiichi-san!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1652,14 +1652,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500024", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500024", 256);
OutputLine(NULL, "「…いっぱいいっぱい甚振られましたですね。",
NULL, "\"...Being picked on so much by Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/05/120500025", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500025", 256);
OutputLine(NULL, "かわいそかわいそです。」",
NULL, " You poor thing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1667,11 +1667,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200071", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200071", 256);
OutputLine(NULL, "「あははは☆…かぁいいかぁいい…☆」",
NULL, "\"Ahahaha☆ ...Kyute, kyute...☆\"", Line_Normal);
ClearMessage();
@@ -1780,11 +1780,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くん、早く片付けよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200072", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200072", 256);
OutputLine(NULL, "「圭一くん、早く片付けよ!」",
NULL, "\"Keiichi-kun! Let's hurry and finish cleaning up!\"", Line_Normal);
ClearMessage();
@@ -1813,10 +1813,10 @@ void main()
//「レナ@やっぱりこのクラスからも、転校で出て行っちゃった生徒って…結構いるんだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100184", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100184", 256);
OutputLine(NULL, "「レナ。",
NULL, "\"Rena.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100185", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100185", 256);
OutputLine(NULL, "やっぱりこのクラスからも、転校で出て行っちゃった生徒って…結構いるんだろ?」",
NULL, " There must be quite a few people who transfer from this school... right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1838,17 +1838,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200073", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200073", 256);
OutputLine(NULL, "「…うん。",
NULL, "\"...Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200074", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200074", 256);
OutputLine(NULL, "雛見沢って田舎でしょ?",
NULL, " Hinamizawa is a rural town, right?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200075", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200075", 256);
OutputLine(NULL, " 転校して行っちゃう人も時々いるよ。」",
NULL, " Some people transfer out every now and then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1857,7 +1857,7 @@ void main()
//「じゃあ、この悟史ってヤツも転校してったのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100186", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100186", 256);
OutputLine(NULL, "「じゃあ、この悟史ってヤツも転校してったのか?」",
NULL, "\"Then is Satoshi another one of those transferees?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1865,11 +1865,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめん@ !s100………!sdよく知らないの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200076", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200076", 256);
OutputLine(NULL, "「ごめん!",
NULL, "\"Sorry!", Line_WaitForInput);
//!s100
@@ -1879,7 +1879,7 @@ void main()
NULL, " ...", Line_ContinueAfterTyping);
//!sd
SetSpeedOfMessage( FALSE, 0, );
- PlayVoice(3, "s01/02/120200077", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200077", 256);
OutputLine(NULL, "よく知らないの。」",
NULL, "I don't really know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1893,29 +1893,29 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200078", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200078", 256);
OutputLine(NULL, "「ぁ、その…意地悪で言ってるんじゃないの!",
NULL, "\"Ah, um... I'm not saying it to be mean!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200079", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200079", 256);
OutputLine(NULL, "……ちょうど去年。",
NULL, " ...Just last year...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200080", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200080", 256);
OutputLine(NULL, "レナが転校してきてから…入れ替わりだったかな。",
NULL, " I transferred in... so maybe I just missed him.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200081", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200081", 256);
OutputLine(NULL, "だからあんまりお話したことないの。",
NULL, " So I didn't hear much about him.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200082", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200082", 256);
OutputLine(NULL, "…ごめんね!」",
NULL, " ...Sorry!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1986,16 +1986,16 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
- DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
//「け……圭一くん、…怖い顔してる@……なんでだろ?…なんでだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200083", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200083", 256);
OutputLine(NULL, "「け……圭一くん、…怖い顔してる。",
NULL, "\"K... Keiichi-kun... you're making a scary face.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200084", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200084", 256);
OutputLine(NULL, "……なんでだろ?…なんでだろ?」",
NULL, " ...Why is it? ...Why?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2019,10 +2019,10 @@ void main()
//「あ、ごめん@…今日の部活、楽しみにしてたからさ、残念だっただけだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100187", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100187", 256);
OutputLine(NULL, "「あ、ごめん。",
NULL, "\"Ah, sorry.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100188", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100188", 256);
OutputLine(NULL, "…今日の部活、楽しみにしてたからさ、残念だっただけだよ。」",
NULL, " ...I was really looking forward to the club today, I'm just feeling down about it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2039,7 +2039,7 @@ void main()
//「帰ろうぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100189", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100189", 256);
OutputLine(NULL, "「帰ろうぜ。」",
NULL, "\"Let's go home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2092,11 +2092,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くん、疲れてるのかな…?!w800 …かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200085", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200085", 256);
OutputLine(NULL, "「…圭一くん、疲れてるのかな…?",
NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_Continue);
@@ -2127,7 +2127,7 @@ void main()
//「…そうか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100190", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100190", 256);
OutputLine(NULL, "「…そうか?」",
NULL, "\"...You think so?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2136,13 +2136,13 @@ void main()
//「う、うん@…今朝から圭一くん、なんだか元気ないよ@風邪……かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200086", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200086", 256);
OutputLine(NULL, "「う、うん。",
NULL, "\"Y-Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200087", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200087", 256);
OutputLine(NULL, "…今朝から圭一くん、なんだか元気ないよ。",
NULL, " ...You seemed to have been a little out of it ever since this morning.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200088", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200088", 256);
OutputLine(NULL, "風邪……かな?」",
NULL, " Maybe... a cold?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2164,18 +2164,18 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200089", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200089", 256);
OutputLine(NULL, "「きっと圭一くん、引越しの疲れが今になって来たんだよ。",
NULL, "\"It could be that the fatigue from moving has finally caught up to you.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200090", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200090", 256);
OutputLine(NULL, "……前に住んでた所とは全然違うところだもん。",
NULL, " ...It's completely different from where you used to live, after all. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200091", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200091", 256);
OutputLine(NULL, "いろいろ慣れたり覚えたり……疲れて当然だよ。」",
NULL, "Of course you've gotten tired... since there's so much you need to get used to and remember.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2184,7 +2184,7 @@ void main()
//「そうなのかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100191", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100191", 256);
OutputLine(NULL, "「そうなのかな。」",
NULL, "\"Maybe that's it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2192,20 +2192,20 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200092", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200092", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200093", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200093", 256);
OutputLine(NULL, "絶対にそうだよ。",
NULL, " It has to be.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200094", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200094", 256);
OutputLine(NULL, "レナも最初、そうだったから。",
NULL, " Rena was also like that at first, too.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200095", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200095", 256);
OutputLine(NULL, "わかるんだよ?",
NULL, " I can tell, you know?", Line_Continue);
@@ -2233,10 +2233,10 @@ void main()
//「レナが雛見沢に転校してきた時の話が聞きたいな@…どんなだった?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100192", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100192", 256);
OutputLine(NULL, "「レナが雛見沢に転校してきた時の話が聞きたいな。",
NULL, "\"I'd like to hear about when you first came to Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100193", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100193", 256);
OutputLine(NULL, "…どんなだった?」",
NULL, " ...How was it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2252,16 +2252,16 @@ void main()
//「あははは@圭一くんと同じだよ@人の名前も村の中も全然わかんなかった@魅ぃちゃんとかが親切にしてくれたから全然寂しくなかったけど……やっぱり心細かったよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200096", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200096", 256);
OutputLine(NULL, "「あははは。",
NULL, "\"Ahahaha.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200097", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200097", 256);
OutputLine(NULL, "圭一くんと同じだよ。",
NULL, " It was the same as Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200098", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200098", 256);
OutputLine(NULL, "人の名前も村の中も全然わかんなかった。",
NULL, " I didn't know the villagers' names at all.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200099", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200099", 256);
OutputLine(NULL, "魅ぃちゃんとかが親切にしてくれたから全然寂しくなかったけど……やっぱり心細かったよ。」",
NULL, " Mii-chan and the rest were all very kind so I wasn't lonely, but I did still feel a little out of place.\"", Line_Normal);
ClearMessage();
@@ -2284,7 +2284,7 @@ void main()
//「じゃあ…レナも沙都子にやられたのかよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100194", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100194", 256);
OutputLine(NULL, "「じゃあ…レナも沙都子にやられたのかよ?!」",
NULL, "\"So... Satoko got you, too!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2293,16 +2293,16 @@ void main()
//「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん@懐かしいなぁ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200100", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200100", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200101", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200101", 256);
OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。",
NULL, " There was a thumb tack put on my chair.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200102", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200102", 256);
OutputLine(NULL, "どっさり。",
NULL, " Poke.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200103", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200103", 256);
OutputLine(NULL, "…そしたらそれを、",
NULL, " ...Then with that, I...", Line_Continue);
// !s200
@@ -2314,7 +2314,7 @@ void main()
OutputLine(NULL, "うん。",
NULL, "Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200104", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200104", 256);
OutputLine(NULL, "懐かしいなぁ!」",
NULL, " That really takes me back!\"", Line_Normal);
ClearMessage();
@@ -2322,10 +2322,10 @@ void main()
//「魅音の部活にはいつ頃誘われたんだ@ さっそく初日にか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100195", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100195", 256);
OutputLine(NULL, "「魅音の部活にはいつ頃誘われたんだ?",
NULL, "\"When were you invited into the club?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100196", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100196", 256);
OutputLine(NULL, " さっそく初日にか?」",
NULL, " The first day?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2333,20 +2333,20 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200105", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200105", 256);
OutputLine(NULL, "「うぅん。",
NULL, "\"Nah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200106", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200106", 256);
OutputLine(NULL, "…最初は部活なんてなかったんだよ。",
NULL, " ...There wasn't a club at the beginning.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200107", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200107", 256);
OutputLine(NULL, "途中からできたの。",
NULL, " It was formed partway through.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200108", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200108", 256);
OutputLine(NULL, "………放課後にみんなで残ってゲーム大会をやろうって言い出して。」",
NULL, " ...One day, she said we should stay after and hold a big game tournament.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2355,10 +2355,10 @@ void main()
//「そう言えば…魅音、初代部長とか言ってたっけなぁ@納得。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100197", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100197", 256);
OutputLine(NULL, "「そう言えば…魅音、初代部長とか言ってたっけなぁ。",
NULL, "\"Come to think of it... Mion did say she was the first club president.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100198", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100198", 256);
OutputLine(NULL, "納得。」",
NULL, " Now I get it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2367,10 +2367,10 @@ void main()
//「内緒だけどね、魅ぃちゃん、最初は弱かったんだよ@全然勝てなかった。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200109", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200109", 256);
OutputLine(NULL, "「内緒だけどね、魅ぃちゃん、最初は弱かったんだよ。",
NULL, "\"This is a secret, but Mii-chan used to be really bad at the beginning.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200110", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200110", 256);
OutputLine(NULL, "全然勝てなかった。」",
NULL, " She'd never win.\"", Line_Normal);
ClearMessage();
@@ -2378,13 +2378,13 @@ void main()
//「えぇ?@ 魅音が?@ ……ちょっと想像つかないぞ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100199", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100199", 256);
OutputLine(NULL, "「えぇ?!",
NULL, "\"Huh!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100200", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100200", 256);
OutputLine(NULL, " 魅音が?!",
NULL, " Mion, really!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100201", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100201", 256);
OutputLine(NULL, " ……ちょっと想像つかないぞ?!」",
NULL, " ...I can't even imagine that!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2393,15 +2393,15 @@ void main()
//「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200111", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200111", 256);
OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。",
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//あはは!!w800 本当に内緒だからね!¥
- PlayVoice(3, "s01/02/120200112", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200112", 256);
OutputLine(NULL, "あはは!",
NULL, " Ahaha!", Line_Continue);
@@ -2439,13 +2439,13 @@ void main()
//「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん@圭一くんが引っ越してきてからかな@ようやくここに馴染めたって自覚したのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200113", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200113", 256);
OutputLine(NULL, "「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん。",
NULL, "\"I began making more friends besides Mii-chan after that... but, yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200114", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200114", 256);
OutputLine(NULL, "圭一くんが引っ越してきてからかな。",
NULL, " It might have only been since you moved here.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200115", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200115", 256);
OutputLine(NULL, "ようやくここに馴染めたって自覚したのは。」",
NULL, " That I had finally felt like I had gotten used to it here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2465,7 +2465,7 @@ void main()
//「俺はいつになったら、仲間だと認めてもらえるんだろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100202", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100202", 256);
OutputLine(NULL, "「俺はいつになったら、仲間だと認めてもらえるんだろうな。」",
NULL, "\"I wonder when I'll finally be considered one of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2474,10 +2474,10 @@ void main()
//「え@ 何て言ったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200116", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200116", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200117", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200117", 256);
OutputLine(NULL, " 何て言ったの?」",
NULL, " Did you say something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2487,10 +2487,10 @@ void main()
//「……いやごめん@独り言。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100203", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100203", 256);
OutputLine(NULL, "「……いやごめん。",
NULL, "\"...No, sorry.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100204", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100204", 256);
OutputLine(NULL, "独り言。」",
NULL, " Just talking to myself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2499,7 +2499,7 @@ void main()
//「あははは。圭一くん、へんなの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200118", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200118", 256);
OutputLine(NULL, "「あははは。圭一くん、へんなの。」",
NULL, "\"Ahahaha. Keiichi-kun, you're silly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2533,10 +2533,10 @@ void main()
//「なぁレナ@……みんなは俺に、嘘や隠し事なんかしてないよな…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100205", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100205", 256);
OutputLine(NULL, "「なぁレナ。",
NULL, "\"Hey, Rena.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100206", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100206", 256);
OutputLine(NULL, "……みんなは俺に、嘘や隠し事なんかしてないよな…?」",
NULL, " ...Is there something... that everybody is keeping from me...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2544,14 +2544,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え@…してないよ。!w500全然。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200119", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200119", 256);
OutputLine(NULL, "「え。",
NULL, "\"Huh.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200120", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200120", 256);
OutputLine(NULL, "…してないよ。",
NULL, " ...No.", Line_Continue);
@@ -2567,7 +2567,7 @@ void main()
//「嘘だろ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100207", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100207", 256);
OutputLine(NULL, "「嘘だろ…?」",
NULL, "\"You're lying, aren't you...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2590,14 +2590,14 @@ void main()
DisableWindow();
PlayBGM( 1, "msys11", 128, 0 );
- DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「どういう意味だろ…@ …圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200121", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200121", 256);
OutputLine(NULL, "「どういう意味だろ…?",
NULL, "\"What do you mean by that,", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200122", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200122", 256);
OutputLine(NULL, " …圭一くん。」",
NULL, " Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2614,15 +2614,15 @@ void main()
//「してるよな@…俺に、隠し事を。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100208", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100208", 256);
OutputLine(NULL, "「してるよな。",
NULL, "\"You are, aren't you...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100209", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100209", 256);
OutputLine(NULL, "…俺に、隠し事を。」",
NULL, " ...Keeping something from me?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_ok_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ok_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -2649,15 +2649,15 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlayBGM( 1, "msys15", 128, 0 );
//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200123", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200123", 256);
OutputLine(NULL, "「じゃあさ、圭一くん。",
NULL, "\"Well then, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200124", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200124", 256);
OutputLine(NULL, "……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?」",
NULL, " ...Aren't you keeping something from us?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2666,7 +2666,7 @@ void main()
//「…………え。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100210", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100210", 256);
OutputLine(NULL, "「…………え。」",
NULL, "\"...Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2692,13 +2692,13 @@ void main()
//「してないかな@ 嘘や隠し事@……してないかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200125", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200125", 256);
OutputLine(NULL, "「してないかな?",
NULL, "\"Aren't you?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200126", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200126", 256);
OutputLine(NULL, " 嘘や隠し事。",
NULL, " Lies or secrets...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200127", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200127", 256);
OutputLine(NULL, "……してないかな?」",
NULL, " ...Aren't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2759,13 +2759,13 @@ void main()
//「……してないよ@…嘘も@隠し事も。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100211", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100211", 256);
OutputLine(NULL, "「……してないよ。",
NULL, "\"...No, I'm not.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100212", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100212", 256);
OutputLine(NULL, "…嘘も。",
NULL, " ...No lies.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100213", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100213", 256);
OutputLine(NULL, "隠し事も。」",
NULL, " Nor secrets.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2774,7 +2774,7 @@ void main()
//「嘘だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200128", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200128", 256);
OutputLine(NULL, "「嘘だよ。」",
NULL, "\"Liar.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2805,7 +2805,7 @@ void main()
//「……どうして嘘だって…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100214", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100214", 256);
OutputLine(NULL, "「……どうして嘘だって…、」",
NULL, "\"...Why would you say I'm lying...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2814,13 +2814,13 @@ void main()
//「圭一くん、昨日の部活の時、先生に呼ばれて職員室に行ってたって言ったよね?@……レナは知っているよ@圭一くんは職員室になんか行かなかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200129", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200129", 256);
OutputLine(NULL, "「圭一くん、昨日の部活の時、先生に呼ばれて職員室に行ってたって言ったよね?!",
NULL, "\"Didn't you say that you were called into the teacher's room yesterday during the club meeting, Keiichi-kun!?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200130", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200130", 256);
OutputLine(NULL, "……レナは知っているよ。",
NULL, " I know...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200131", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200131", 256);
OutputLine(NULL, "圭一くんは職員室になんか行かなかった。」",
NULL, " You didn't go to the teacher's room.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2844,16 +2844,16 @@ void main()
PlayBGM( 2, "lsys15", 128, 0 );
//「先生はお客さんが来たって言ったんだよね@ でも昇降口ではお話してなかった@校門の所の車の中で話をしてたよね@知らないおじさんと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200132", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200132", 256);
OutputLine(NULL, "「先生はお客さんが来たって言ったんだよね?",
NULL, "\"The teacher said you had a guest, didn't she?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200133", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200133", 256);
OutputLine(NULL, " でも昇降口ではお話してなかった。",
NULL, " But you didn't talk at the entrance.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200134", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200134", 256);
OutputLine(NULL, "校門の所の車の中で話をしてたよね。",
NULL, " You talked inside of the car near the school gate.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200135", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200135", 256);
OutputLine(NULL, "知らないおじさんと!」",
NULL, " With some man we don't know!\"", Line_Normal);
ClearMessage();
@@ -2876,7 +2876,7 @@ void main()
//「誰、あのおじさん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200136", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200136", 256);
OutputLine(NULL, "「誰、あのおじさん。」",
NULL, "\"Exactly who was that man?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2885,7 +2885,7 @@ void main()
//「し、知らない人だよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100215", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100215", 256);
OutputLine(NULL, "「し、知らない人だよ…!」",
NULL, "\"I-I don't know him...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2894,7 +2894,7 @@ void main()
//「知らない人がなんで圭一くんに用があるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200137", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200137", 256);
OutputLine(NULL, "「知らない人がなんで圭一くんに用があるの。」",
NULL, "\"Why did someone you don't know have business with you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2903,7 +2903,7 @@ void main()
//「お、…俺が知りたいよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100216", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100216", 256);
OutputLine(NULL, "「お、…俺が知りたいよ!」",
NULL, "\"I... I want to know that, myself!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2913,7 +2913,7 @@ void main()
//「じゃあ何の話をしていたの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200138", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200138", 256);
OutputLine(NULL, "「じゃあ何の話をしていたの!」",
NULL, "\"Then what did you talk about!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2922,7 +2922,7 @@ void main()
//「みんなとは関係のない話だよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100217", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100217", 256);
OutputLine(NULL, "「みんなとは関係のない話だよ…!」",
NULL, "\"It has nothing to do with you guys...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2939,7 +2939,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_027", 128, 64 );
- PlayVoice(3, "s01/02/120200139a", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200139a", 256);
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -2975,7 +2975,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
- DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3021,11 +3021,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200140", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200140", 256);
OutputLine(NULL, "「ね?」",
NULL, "\"Right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3084,7 +3084,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3097,7 +3097,7 @@ void main()
//「圭一くんに内緒や隠し事があるように、…レナたちにだってあるんだよ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200141", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200141", 256);
OutputLine(NULL, "「圭一くんに内緒や隠し事があるように、…レナたちにだってあるんだよ?」",
NULL, "\"We also have secrets... just like how Keiichi-kun has secrets!\"", Line_Normal);
ClearMessage();
@@ -3160,14 +3160,14 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys11", 128, 0 );
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「行こ@…だいぶ涼しくなってきたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200142", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200142", 256);
OutputLine(NULL, "「行こ。",
NULL, "\"Let's go.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200143", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200143", 256);
OutputLine(NULL, "…だいぶ涼しくなってきたよ。」",
NULL, " ...It's getting chilly.\"", Line_Normal);
ClearMessage();
@@ -3203,7 +3203,7 @@ void main()
//「…あれは、……誰だったんだよ……?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100218", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100218", 256);
OutputLine(NULL, "「…あれは、……誰だったんだよ……?」",
NULL, "\"...Who was... that...?\"", Line_Normal);
ClearMessage();
@@ -3240,10 +3240,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -3342,10 +3342,10 @@ void main()
//「圭一~@ 本屋さんから電話よ~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700006", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700006", 256);
OutputLine(NULL, "「圭一〜!",
NULL, "\"Keiichi~!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700007", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700007", 256);
OutputLine(NULL, " 本屋さんから電話よ〜。」",
NULL, " It's a call from the bookstore~\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3372,10 +3372,10 @@ void main()
//「夜分遅くに申し訳ありません@私、興宮書房の大石と申します。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700119", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700119", 256);
OutputLine(NULL, "「夜分遅くに申し訳ありません。",
NULL, "\"My apologies for calling so late at night.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700120", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700120", 256);
OutputLine(NULL, "私、興宮書房の大石と申します。」",
NULL, " It's me. Ooishi of the Okinomiya bookshop.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3384,10 +3384,10 @@ void main()
//「大石さん@ …大石さんじゃないですか!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100219", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100219", 256);
OutputLine(NULL, "「大石さん?",
NULL, "\"Ooishi-san?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100220", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100220", 256);
OutputLine(NULL, " …大石さんじゃないですか!」",
NULL, " ...Oh, it's Ooishi-san!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3396,10 +3396,10 @@ void main()
//「ごめんなさいね@ご両親が出られたので本屋さんということにしておきました@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700121", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700121", 256);
OutputLine(NULL, "「ごめんなさいね。",
NULL, "\"Sorry.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700122", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700122", 256);
OutputLine(NULL, "ご両親が出られたので本屋さんということにしておきました。",
NULL, " Since your parents picked up I said I was from the bookstore.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3408,7 +3408,7 @@ void main()
// 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700123", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700123", 256);
OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」",
NULL, "It puts people off when I say I'm a police officer.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3441,16 +3441,16 @@ void main()
//「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700124", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700124", 256);
OutputLine(NULL, "「夜分遅くにすみませんですね。",
NULL, "\"Sorry for calling so late.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700125", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700125", 256);
OutputLine(NULL, "実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです。",
NULL, " That phone number on the piece of paper I gave you yesterday was the old number.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700126", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700126", 256);
OutputLine(NULL, "本当に申し訳ない。",
NULL, " My apologies.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700127", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700127", 256);
OutputLine(NULL, "これから申し上げる番号を控えておいてもらえますか?」",
NULL, " Can you copy down the number I'm about to give you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3459,10 +3459,10 @@ void main()
//「あ、はい@……えー…どうぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100221", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100221", 256);
OutputLine(NULL, "「あ、はい。",
NULL, "\"Ah, yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100222", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100222", 256);
OutputLine(NULL, "……えー…どうぞ。」",
NULL, " ...Uum... okay.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3489,10 +3489,10 @@ void main()
//「さてどうでしょう、前原さん@何か変わった事はありましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700128", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700128", 256);
OutputLine(NULL, "「さてどうでしょう、前原さん。",
NULL, "\"So how has it been, Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700129", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700129", 256);
OutputLine(NULL, "何か変わった事はありましたか?」",
NULL, " Did anything strange happen recently?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3518,7 +3518,7 @@ void main()
//「大石さんは…ここの、地元の方ですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100223", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100223", 256);
OutputLine(NULL, "「大石さんは…ここの、地元の方ですか?」",
NULL, "\"Are you... from around here, Ooishi-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3527,10 +3527,10 @@ void main()
//「ええ、そうです@生まれも育ちも興宮ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700130", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700130", 256);
OutputLine(NULL, "「ええ、そうです。",
NULL, "\"Yeah, I am.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700131", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700131", 256);
OutputLine(NULL, "生まれも育ちも興宮ですよ。」",
NULL, " Born and raised in Okinomiya.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3546,10 +3546,10 @@ void main()
//「あの、大石さん@……「鬼隠し」って何の事か知ってますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100224", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100224", 256);
OutputLine(NULL, "「あの、大石さん。",
NULL, "\"Um, Ooishi-san.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100225", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100225", 256);
OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」",
NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3558,13 +3558,13 @@ void main()
//「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです@この辺り独特の言い回しですね@世間様で言う、神隠しと同じ意味です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700132", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700132", 256);
OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。",
NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700133", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700133", 256);
OutputLine(NULL, "この辺り独特の言い回しですね。",
NULL, " It's a special saying from around here.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700134", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700134", 256);
OutputLine(NULL, "世間様で言う、神隠しと同じ意味です。」",
NULL, " It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal);
ClearMessage();
@@ -3586,7 +3586,7 @@ void main()
//「雛見沢は、……うーん、前原さんにこんなこと言っていいんでしょうか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700135", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700135", 256);
OutputLine(NULL, "「雛見沢は、……うーん、前原さんにこんなこと言っていいんでしょうか。」",
NULL, "\"Hinamizawa was... um, not sure if I should tell you this, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3595,10 +3595,10 @@ void main()
//「もったいぶらないで下さいよ@大石さんが言わないなら俺も何もいいませんよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100226", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100226", 256);
OutputLine(NULL, "「もったいぶらないで下さいよ。",
NULL, "\"Don't try to play this off.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100227", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100227", 256);
OutputLine(NULL, "大石さんが言わないなら俺も何もいいませんよ!」",
NULL, " If you're not going to talk, then I'm not going to tell you anything!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3607,13 +3607,13 @@ void main()
//「あ、いやいや@ そういう意味じゃないんですよ。ただその、気を悪くされないかと思いましてね@………実はですね、雛見沢はその昔、鬼の住む里って呼ばれて恐れられていたんですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700136", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700136", 256);
OutputLine(NULL, "「あ、いやいや!",
NULL, "\"Ah, no no!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700137", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700137", 256);
OutputLine(NULL, " そういう意味じゃないんですよ。ただその、気を悪くされないかと思いましてね。",
NULL, " That's not what I meant. It's just... it may make you feel bad.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700138", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700138", 256);
OutputLine(NULL, "………実はですね、雛見沢はその昔、鬼の住む里って呼ばれて恐れられていたんですよ。」",
NULL, " ...You see... long ago, Hinamizawa was feared as the village where demons reside.\"", Line_Normal);
ClearMessage();
@@ -3621,10 +3621,10 @@ void main()
//「鬼@ 鬼って地獄にいる、金棒を持ったあの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100228", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100228", 256);
OutputLine(NULL, "「鬼?",
NULL, "\"Demons?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100229", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100229", 256);
OutputLine(NULL, " 鬼って地獄にいる、金棒を持ったあの?」",
NULL, " By demons you mean... those pitchfork-carrying things in Hell?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3637,10 +3637,10 @@ void main()
//「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700139", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700139", 256);
OutputLine(NULL, "「う〜ん、というよりは人食い鬼ですなぁ。",
NULL, "\"Hmm~ more like human-eating monsters.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700140", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700140", 256);
OutputLine(NULL, "里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。」",
NULL, " They'd go down to villages snatching people up and gobbling them down. That kind of tale.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3656,10 +3656,10 @@ void main()
//「…祟りと鬼隠しは一緒に起こるって言ってましたけど@…どういうことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100230", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100230", 256);
OutputLine(NULL, "「…祟りと鬼隠しは一緒に起こるって言ってましたけど。",
NULL, "\"...They said that the curse and being demoned away happen together.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100231", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100231", 256);
OutputLine(NULL, "…どういうことですか?」",
NULL, " ...What does that mean?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3682,13 +3682,13 @@ void main()
//「祟りと鬼隠しが必ず一緒に@ それは初めて聞きました@そうなんですか前原さん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700141", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700141", 256);
OutputLine(NULL, "「祟りと鬼隠しが必ず一緒に?",
NULL, "\"The curse and being demoned away happen together?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700142", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700142", 256);
OutputLine(NULL, " それは初めて聞きました。",
NULL, " First time I've heard of that.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700143", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700143", 256);
OutputLine(NULL, "そうなんですか前原さん?」",
NULL, " Is that how it is, Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3697,10 +3697,10 @@ void main()
//「それは俺が聞きたいですよ@…レナと魅音が話してたんです。オヤシロさまの祟りなら必ず、祟りと鬼隠しが起こるって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100232", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100232", 256);
OutputLine(NULL, "「それは俺が聞きたいですよ。",
NULL, "\"That's what I want to know.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100233", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100233", 256);
OutputLine(NULL, "…レナと魅音が話してたんです。オヤシロさまの祟りなら必ず、祟りと鬼隠しが起こるって。」",
NULL, " ...I heard Rena and Mion talking. They said that if it was really Oyashiro-sama's curse, then both the curse and demoning away would happen.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3724,13 +3724,13 @@ void main()
//「前原さん@最初の事件、ご存知ですよね@ バラバラ殺人。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700144", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700144", 256);
OutputLine(NULL, "「前原さん。",
NULL, "\"Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700145", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700145", 256);
OutputLine(NULL, "最初の事件、ご存知ですよね?",
NULL, " Do you know the first incident?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700146", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700146", 256);
OutputLine(NULL, " バラバラ殺人。」",
NULL, " The murder by dismemberment.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3739,10 +3739,10 @@ void main()
//「えぇ@6人の犯人の内、1人はまだ逃走中なんですよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100234", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100234", 256);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100235", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100235", 256);
OutputLine(NULL, "6人の犯人の内、1人はまだ逃走中なんですよね?」",
NULL, " One of the six perpetrators is still on the run, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3751,10 +3751,10 @@ void main()
//「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700147", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700147", 256);
OutputLine(NULL, "「例えばそれ。",
NULL, "\"Hypothetically...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700148", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700148", 256);
OutputLine(NULL, "……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?」",
NULL, " What if he isn't on the run, but was demoned away?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3823,10 +3823,10 @@ void main()
//「じゃあ、その翌年の事故はどうです@ 誘致派の男と妻が一緒に事故死したんですよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100236", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100236", 256);
OutputLine(NULL, "「じゃあ、その翌年の事故はどうです?",
NULL, "\"Then what about the incident the next year?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100237", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100237", 256);
OutputLine(NULL, " 誘致派の男と妻が一緒に事故死したんですよね?」",
NULL, " When the man who supported the project and his wife both died in an accident?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3835,16 +3835,16 @@ void main()
//「実はですね@……正式には事故死したのは夫だけなんです@妻は死体が上がりませんでしたから@………現行法では死体が発見されない限り行方不明扱いなんですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700149", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700149", 256);
OutputLine(NULL, "「実はですね。",
NULL, "\"Well, actually.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700150", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700150", 256);
OutputLine(NULL, "……正式には事故死したのは夫だけなんです。",
NULL, " ...It was only the husband who died in an accident.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700151", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700151", 256);
OutputLine(NULL, "妻は死体が上がりませんでしたから。",
NULL, " His wife's body never surfaced.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700152", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700152", 256);
OutputLine(NULL, "………現行法では死体が発見されない限り行方不明扱いなんですよ。」",
NULL, " ...Unless we find the body, then it's considered a missing person by law.\"", Line_Normal);
ClearMessage();
@@ -3867,10 +3867,10 @@ void main()
//「でも…死体が見つからないだけで、亡くなったんですよね@ 鬼隠しとは違うんじゃないですか…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100238", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100238", 256);
OutputLine(NULL, "「でも…死体が見つからないだけで、亡くなったんですよね?",
NULL, "\"But... That's just them not being able to find the body. She's still dead, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100239", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100239", 256);
OutputLine(NULL, " 鬼隠しとは違うんじゃないですか…?」",
NULL, " Isn't it different from her being demoned away...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3879,10 +3879,10 @@ void main()
//「死体が出ない以上、亡くなったとは言えません@法律で定めた年月が過ぎるまで生存扱いなんです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700153", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700153", 256);
OutputLine(NULL, "「死体が出ない以上、亡くなったとは言えません。",
NULL, "\"We cannot say someone is dead without their body.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700154", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700154", 256);
OutputLine(NULL, "法律で定めた年月が過ぎるまで生存扱いなんです。」",
NULL, " Until a certain number of years pass, by law she's treated as still alive.\"", Line_Normal);
ClearMessage();
@@ -3913,13 +3913,13 @@ void main()
//「3年目はどうなんですか@ 神主は病死@妻は自殺ですよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100240", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100240", 256);
OutputLine(NULL, "「3年目はどうなんですか?",
NULL, "\"How about the 3rd year?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100241", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100241", 256);
OutputLine(NULL, " 神主は病死。",
NULL, " The Shinto priest died of illness.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100242", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100242", 256);
OutputLine(NULL, "妻は自殺ですよ…?」",
NULL, " And his wife committed suicide...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3928,10 +3928,10 @@ void main()
//「前原さん@実はね、これもまぁったく同じなんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700155", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700155", 256);
OutputLine(NULL, "「前原さん。",
NULL, "\"Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700156", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700156", 256);
OutputLine(NULL, "実はね、これもまぁったく同じなんですよ。」",
NULL, " That's actually the exact same scenario.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3976,26 +3976,26 @@ void main()
//「これらを鬼隠しと呼んでいいかはちょぉっとわかりませんがね@前原さんの言う通り、確かに毎年1人、行方不明になっています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700157", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700157", 256);
OutputLine(NULL, "「これらを鬼隠しと呼んでいいかはちょぉっとわかりませんがね。",
NULL, "\"I'm not sure if we could refer these cases as being demoned away.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700158", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700158", 256);
OutputLine(NULL, "前原さんの言う通り、確かに毎年1人、行方不明になっています。」",
NULL, " It's just as you've said. Every year, one person does go missing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「今年の事件では…富竹さんの連れの女の人が行方不明……@……じゃあ去年の主婦の撲殺事件はどうです@ 誰か行方不明になりましたか@ …確か犯人は逮捕されたんですよね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100243", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100243", 256);
OutputLine(NULL, "「今年の事件では…富竹さんの連れの女の人が行方不明……。",
NULL, "\"The incident this year... The woman with Tomitake-san has gone missing...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100244", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100244", 256);
OutputLine(NULL, "……じゃあ去年の主婦の撲殺事件はどうです?",
NULL, " Then what about the incident with the housewife beaten to death?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100245", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100245", 256);
OutputLine(NULL, " 誰か行方不明になりましたか?",
NULL, " Who went missing?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100246", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100246", 256);
OutputLine(NULL, " …確か犯人は逮捕されたんですよね?」",
NULL, " ...I believe the perpetrator was caught, right?\"", Line_Normal);
ClearMessage();
@@ -4003,26 +4003,26 @@ void main()
//「えぇ逮捕されてます@覚醒剤の常習歴もあるトンチンカンでしてね@別件で取調べ中に犯行を自供してます@………ですがですね@犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです@犯罪に巻きこまれたのかどうなのか……@現在も捜索してます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700159", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700159", 256);
OutputLine(NULL, "「えぇ逮捕されてます。",
NULL, "\"Yeah, we arrested him.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700160", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700160", 256);
OutputLine(NULL, "以前に、逮捕歴もあるやつでしてね。",
NULL, " He already had a criminal record from before.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700161", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700161", 256);
OutputLine(NULL, "別件で取調べ中に犯行を自供してます。",
NULL, " He admitted to the crime while being questioned about a different incident.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700162", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700162", 256);
OutputLine(NULL, "………ですがですね。",
NULL, " But... well, you see... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700163", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700163", 256);
OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。",
NULL, "After he was arrested... a child from the victim's home went missing.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700164", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700164", 256);
OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。",
NULL, " It's still under investigation...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700165", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700165", 256);
OutputLine(NULL, "現在も捜索してます。」",
NULL, " As to whether the disappearance had anything to do with the crime.\"", Line_Normal);
ClearMessage();
@@ -4030,10 +4030,10 @@ void main()
//「だって犯人は捕まったんですよね@ それともその仲間が?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100247", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100247", 256);
OutputLine(NULL, "「だって犯人は捕まったんですよね?",
NULL, "\"But you said you caught him, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100248", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100248", 256);
OutputLine(NULL, " それともその仲間が?!」",
NULL, " Did he have an accomplice!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4042,13 +4042,13 @@ void main()
//「さぁ…多分単独犯だと思います@もっとも、今では確かめようもないんですよ@……実はその男、取り調べ中に、拘置所内でお亡くなりになっちゃいまして。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700166", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700166", 256);
OutputLine(NULL, "「さぁ…多分単独犯だと思います。",
NULL, "\"No idea... It was most likely only the one perpetrator.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700167", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700167", 256);
OutputLine(NULL, "もっとも、今では確かめようもないんですよ。",
NULL, " Moreover, we can't even check now.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700168", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700168", 256);
OutputLine(NULL, "……実はその男、取り調べ中に、拘置所内でお亡くなりになっちゃいまして。」",
NULL, " ...Because while under investigation, that man... he died in his holding cell.\"", Line_Normal);
ClearMessage();
@@ -4071,7 +4071,7 @@ void main()
//「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100249", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100249", 256);
OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」",
NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4080,13 +4080,13 @@ void main()
//「そうなります@……いえね、私も驚いていますよ@こんな共通項には気付きませんでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700169", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700169", 256);
OutputLine(NULL, "「そうなります。",
NULL, "\"That's about right.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700170", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700170", 256);
OutputLine(NULL, "……いえね、私も驚いていますよ。",
NULL, " No, actually, I'm surprised as well.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700171", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700171", 256);
OutputLine(NULL, "こんな共通項には気付きませんでした。」",
NULL, " I never realized they had that in common.\"", Line_Normal);
ClearMessage();
@@ -4109,7 +4109,7 @@ void main()
//「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100250", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100250", 256);
OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」",
NULL, "\"...Could it be... that those demoned away... have something in common?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4134,20 +4134,20 @@ void main()
//「1年目はダムの作業員@2年目は誘致派の男の妻@3年目は神主の妻@4年目は被害者宅の子供で、5年目は交際相手…かな@……特につながりはなさそうだし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100251", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100251", 256);
OutputLine(NULL, "「1年目はダムの作業員。",
NULL, "\"The first year was the dam employee.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100252", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100252", 256);
OutputLine(NULL, "2年目は誘致派の男の妻。",
NULL, " Second year was the wife of a dam project supporter.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100253", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100253", 256);
OutputLine(NULL, "3年目は神主の妻。",
NULL, " Third year was the wife of the Shinto priest. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100254", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100254", 256);
OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。",
NULL, "Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100255", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100255", 256);
OutputLine(NULL, "……特につながりはなさろうだし。」",
NULL, " ...It doesn't seem like there's anything that connects them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4156,7 +4156,7 @@ void main()
//「1年目はともかく、妻とか交際相手とか、…そういう人が目立ちますなぁ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700172", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700172", 256);
OutputLine(NULL, "「1年目はともかく、妻とか交際相手とか、…そういう人が目立ちますなぁ。」",
NULL, "\"With the exception of the first year... wives and girlfriends... those do stand out.\"", Line_Normal);
ClearMessage();
@@ -4193,7 +4193,7 @@ void main()
//「4年目に行方不明になった子供って…どんなだったんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100256", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100256", 256);
OutputLine(NULL, "「4年目に行方不明になった子供って…どんなだったんですか?」",
NULL, "\"The child that went missing in the fourth year... who were they?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4202,10 +4202,10 @@ void main()
//「大人しい感じの方だったらしいです@歳はあなたのひとつ上です@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700173", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700173", 256);
OutputLine(NULL, "「大人しい感じの方だったらしいです。",
NULL, "\"Apparently, he was quite mature.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700174", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700174", 256);
OutputLine(NULL, "歳はあなたのひとつ上です。",
NULL, " One year older than you.", Line_WaitForInput);
@@ -4213,7 +4213,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
//名前は北条悟史さん。¥
- PlayVoice(3, "s01/11/120700175", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700175", 256);
OutputLine(NULL, "名前は北条悟史さん。」",
NULL, " His name was Satoshi Houjou-san.\"", Line_Normal);
ClearMessage();
@@ -4224,7 +4224,7 @@ void main()
PlayBGM( 1, "msys07", 128, 0 );
//「…え、悟史…?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100257", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100257", 256);
OutputLine(NULL, "「…え、悟史…?!?!」",
NULL, "\"...Huh? Satoshi...!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4248,10 +4248,10 @@ void main()
//「あなたの学校に去年まで通っていました@話を聞いていませんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700176", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700176", 256);
OutputLine(NULL, "「あなたの学校に去年まで通っていました。",
NULL, "\"He was at your school up until last year.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700177", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700177", 256);
OutputLine(NULL, "話を聞いていませんか?」",
NULL, " Didn't they tell you anything about him?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4338,7 +4338,7 @@ void main()
//「………オヤシロさまの祟り、か。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100258", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100258", 256);
OutputLine(NULL, "「………オヤシロさまの祟り、か。」",
NULL, "\"...Oyashiro-sama's curse... huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4454,16 +4454,16 @@ void main()
//「…竜宮レナさんがですか@ 去年転校されて来た、前原さんのクラスメートですよね@……女の子には刺激の強い事件ばかりです@怖がるのも無理ないんじゃないでしょうかね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700178", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700178", 256);
OutputLine(NULL, "「…竜宮レナさんがですか?",
NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700179", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700179", 256);
OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。",
NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700180", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700180", 256);
OutputLine(NULL, "……女の子には刺激の強い事件ばかりです。",
NULL, " ...These incidents really might be a bit too disturbing for a girl.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700181", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700181", 256);
OutputLine(NULL, "怖がるのも無理ないんじゃないでしょうかね?」",
NULL, " She's not just scared, is she?\"", Line_Normal);
ClearMessage();
@@ -4494,10 +4494,10 @@ void main()
//「…もっと確信じみたものだったように思います@……なんていうのか、その…、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100259", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100259", 256);
OutputLine(NULL, "「…もっと確信じみたものだったように思います。",
NULL, "\"...It felt like she was convinced.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100260", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100260", 256);
OutputLine(NULL, "……なんていうのか、その…、」",
NULL, " ...Almost as if... um, you could say...\"", Line_Normal);
ClearMessage();
@@ -4542,13 +4542,13 @@ void main()
//「そうですか…@ではこちらでも少し調べてみます@前原さんも少し竜宮さんの様子に注意してあげて下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700182", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700182", 256);
OutputLine(NULL, "「そうですか…。",
NULL, "\"I see...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700183", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700183", 256);
OutputLine(NULL, "ではこちらでも少し調べてみます。",
NULL, " Then I'll be doing a bit of investigating on this end.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700184", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700184", 256);
OutputLine(NULL, "前原さんも少し竜宮さんの様子に注意してあげて下さい。」",
NULL, " Please continue your observations of Ryuugu-san, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4557,7 +4557,7 @@ void main()
//「…それは…レナを見張れってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100261", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100261", 256);
OutputLine(NULL, "「…それは…レナを見張れってことですか?」",
NULL, "\"...Are you... asking me to keep Rena under surveillance?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4566,10 +4566,10 @@ void main()
//「そんな意味ではありませんよ前原さん@お友達が次の被害者にならないよう、少し気にしてあげて欲しいということです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700185", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700185", 256);
OutputLine(NULL, "「そんな意味ではありませんよ前原さん。",
NULL, "\"That's not what I mean, Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700186", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700186", 256);
OutputLine(NULL, "お友達が次の被害者にならないよう、少し気にしてあげて欲しいということです。」",
NULL, " I just want you to watch out for your friend so she doesn't end up the next victim.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4613,7 +4613,7 @@ void main()
//「圭一~、ちょっとここを開けてくれ~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600001", 256);
OutputLine(NULL, "「圭一〜、ちょっとここを開けてくれ〜。」",
NULL, "\"Keiichi~ Get the door, please~\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4639,10 +4639,10 @@ void main()
//「すみません、親父が来ました@…今夜はこれくらいでいいですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100262", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100262", 256);
OutputLine(NULL, "「すみません、親父が来ました。",
NULL, "\"Sorry, my dad just came in.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100263", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100263", 256);
OutputLine(NULL, "…今夜はこれくらいでいいですか?」",
NULL, " ...Can we leave it at this for tonight?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4651,19 +4651,19 @@ void main()
//「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700187", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700187", 256);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700188", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700188", 256);
OutputLine(NULL, "夜分遅くに本当に申し訳ありませんでしたね。",
NULL, " My apologies again for calling so late.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700189", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700189", 256);
OutputLine(NULL, "…何かわかりましたら教えて下さい。",
NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700190", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700190", 256);
OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。",
NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700191", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700191", 256);
OutputLine(NULL, "では失礼します。」",
NULL, " Well then, have a pleasant evening.\"", Line_Normal);
ClearMessage();
@@ -4671,10 +4671,10 @@ void main()
//「圭一~、早く開けてくれ~@父さん、両手がふさがってるんだー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600002", 256);
OutputLine(NULL, "「圭一〜、早く開けてくれ〜。",
NULL, "\"Keiichi~ hurry and open up~", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600003", 256);
OutputLine(NULL, "父さん、両手がふさがってるんだー。」",
NULL, " Daddy's got his hands full.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4730,10 +4730,10 @@ void main()
//「な、何、父さん@……それ、何のつもりだよ??@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100264", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100264", 256);
OutputLine(NULL, "「な、何、父さん。",
NULL, "\"Wh-What's going on, Dad?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100265", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100265", 256);
OutputLine(NULL, "……それ、何のつもりだよ??」",
NULL, " ...What's all this for??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4742,10 +4742,10 @@ void main()
//「もーぅ、はぐらかすなよ圭一~@入るぞー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600004", 256);
OutputLine(NULL, "「もーぅ、はぐらかすなよ圭一〜。",
NULL, "\"Come, now. Don't play around, Keiichi~", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600005", 256);
OutputLine(NULL, "入るぞー。」",
NULL, " I'm coming in~\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4775,7 +4775,7 @@ void main()
//「…で、何の話をしてたんだ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600006", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600006", 256);
OutputLine(NULL, "「…で、何の話をしてたんだ?」",
NULL, "\"So... what were you talking about?\"", Line_Normal);
ClearMessage();
@@ -4799,10 +4799,10 @@ void main()
//「べ、別に何も…@友達だよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100266", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100266", 256);
OutputLine(NULL, "「べ、別に何も…。",
NULL, "\"N-N-Nothing much...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100267", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100267", 256);
OutputLine(NULL, "友達だよ…!」",
NULL, " Just a friend...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4811,10 +4811,10 @@ void main()
//「電話の話じゃなくて@来てたんだろ~今@/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600007", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600007", 256);
OutputLine(NULL, "「電話の話じゃなくて。",
NULL, "\"I don't mean the phone.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600008", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600008", 256);
OutputLine(NULL, "来てたんだろ〜今。",
NULL, " She was here, wasn't she?", Line_WaitForInput);
@@ -4822,7 +4822,7 @@ void main()
PlaySE( 4, "wa_022", 128, 64 );
//レナちゃんが。」!w3000@
- PlayVoice(3, "s01/00/122600009", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600009", 256);
OutputLine(NULL, "レナちゃんが。」",
NULL, " Rena-chan.\"", Line_Continue);
@@ -4847,7 +4847,7 @@ void main()
//「……来てないよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100268", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100268", 256);
OutputLine(NULL, "「……来てないよ?」",
NULL, "\"...She wasn't here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4856,13 +4856,13 @@ void main()
//「も~、誤魔化さなくったっていいぞ~@ さっきレナちゃんが遊びに来てたじゃないか@だいぶ話しこんでるみたいだったから、お茶でも、って思ったらすれ違いだったんだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600010", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600010", 256);
OutputLine(NULL, "「も〜、誤魔化さなくったっていいぞ〜!",
NULL, "\"Come now! Don't try to keep it from me~!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600011", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600011", 256);
OutputLine(NULL, " さっきレナちゃんが遊びに来てたじゃないか。",
NULL, " She just came over to play.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600012", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600012", 256);
OutputLine(NULL, "だいぶ話しこんでるみたいだったから、お茶でも、って思ったらすれ違いだったんだよ。」",
NULL, " You two were chatting away, so I thought I'd bring some tea, but looks like I just missed her.\"", Line_Normal);
ClearMessage();
@@ -4885,7 +4885,7 @@ void main()
//「ど、……どのくらい話し込んでたかな…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100269", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100269", 256);
OutputLine(NULL, "「ど、……どのくらい話し込んでたかな…?」",
NULL, "\"H... How long were we talking...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4894,7 +4894,7 @@ void main()
//「レナちゃんが2階に上がったのが半くらいだったから…小1時間くらいかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600013", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600013", 256);
OutputLine(NULL, "「レナちゃんが2階に上がったのが半くらいだったから…小1時間くらいかな?」",
NULL, "\"Rena-chan went upstairs about half after... so it was close to an hour, I guess?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4903,7 +4903,7 @@ void main()
//「2階に上がったの……父さん見たの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100270", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100270", 256);
OutputLine(NULL, "「2階に上がったの……父さん見たの?」",
NULL, "\"You saw her... come up to the second floor?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4912,10 +4912,10 @@ void main()
//「あぁ見たよ@圭一の部屋は階段を上がって奥の扉だよって声もかけた。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600014", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600014", 256);
OutputLine(NULL, "「あぁ見たよ。",
NULL, "\"Yeah, I did.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600015", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600015", 256);
OutputLine(NULL, "圭一の部屋は階段を上がって奥の扉だよって声もかけた。」",
NULL, " I also told her that your room was the door down the hall up the stairs.\"", Line_Normal);
ClearMessage();
@@ -5072,13 +5072,13 @@ void main()
//「お父さん、あまりからかっちゃ駄目よ@………それより、アトリエを片付けてー@またこぼすわよー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700008", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700008", 256);
OutputLine(NULL, "「お父さん、あまりからかっちゃ駄目よ。",
NULL, "\"Honey, don't tease him.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700009", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700009", 256);
OutputLine(NULL, "………それより、アトリエを片付けてー。",
NULL, " ...More importantly, you need to clean up your studio.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700010", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700010", 256);
OutputLine(NULL, "またこぼすわよー。」",
NULL, " It's a mess again.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5170,8 +5170,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_012.txt b/Update/onik_012.txt
index 3fa3064..f8a4ab2 100644
--- a/Update/onik_012.txt
+++ b/Update/onik_012.txt
@@ -36,16 +36,16 @@ void main()
//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700011", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700011", 256);
OutputLine(NULL, "「どうしたの。",
NULL, "\"What's wrong?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700012", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700012", 256);
OutputLine(NULL, "圭一。",
NULL, " Keiichi.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700013", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700013", 256);
OutputLine(NULL, "……今朝は顔色悪いわよ?",
NULL, " ...You don't look so well.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700014", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700014", 256);
OutputLine(NULL, " 昨夜は何時に寝たの?」",
NULL, " When did you go to sleep?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -61,7 +61,7 @@ void main()
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// …昨夜、……俺は深夜に何度も目を覚ました@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -131,10 +131,10 @@ void main()
//「風邪かもしれない@……なんだか食欲ないんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100271", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100271", 256);
OutputLine(NULL, "「風邪かもしれない。",
NULL, "\"It might be a cold.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100272", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100272", 256);
OutputLine(NULL, "……なんだか食欲ないんだ。」",
NULL, " ...I don't really have an appetite.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -144,16 +144,16 @@ void main()
//「…あら@…ちょっと熱あるんじゃない…@ どうする@ 学校、行ける?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700015", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700015", 256);
OutputLine(NULL, "「…あら。",
NULL, "\"...My.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700016", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700016", 256);
OutputLine(NULL, "…ちょっと熱あるんじゃない…?",
NULL, " ...You do seem a little warm...", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700017", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700017", 256);
OutputLine(NULL, " どうする?",
NULL, " Well?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700018", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700018", 256);
OutputLine(NULL, " 学校、行ける?」",
NULL, " Can you make it to school?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -222,10 +222,10 @@ void main()
//「レナちゃん迎えに来ちゃったけど……どうする@ お休みする?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700019", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700019", 256);
OutputLine(NULL, "「レナちゃん迎えに来ちゃったけど……どうする?",
NULL, "\"Rena-chan came to get you... what are you going to do?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700020", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700020", 256);
OutputLine(NULL, " お休みする?」",
NULL, " Are you going to take the day off?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -281,10 +281,10 @@ void main()
//「休む@…ごめん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100273", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100273", 256);
OutputLine(NULL, "「休む。",
NULL, "\"I'll rest.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100274", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100274", 256);
OutputLine(NULL, "…ごめん。」",
NULL, " ...Sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -294,7 +294,7 @@ void main()
//「じゃあ、母さんが断ってきてあげるわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700021", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700021", 256);
OutputLine(NULL, "「じゃあ、母さんが断ってきてあげるわね。」",
NULL, "\"Then I'll go send her off for you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -507,7 +507,7 @@ void main()
//「前原さん。診察室へどうぞ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("看護師", NULL, "Nurse", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/nur02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/nur02001", 256);
OutputLine(NULL, "「前原さん。診察室へどうぞ。」",
NULL, "\"Maebara-san, please make your way to the examination room.\"", Line_Normal);
ClearMessage();
@@ -571,7 +571,7 @@ void main()
//「………やっぱり鬼隠しかいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villa02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villa02001", 256);
OutputLine(NULL, "「………やっぱり鬼隠しかいね。」",
NULL, "\"...must have been an Onikakushi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -581,13 +581,13 @@ void main()
//「どうかね@まだまだ若い子だきゃあ@駆け落ちかも知られへん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villb02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02001", 256);
OutputLine(NULL, "「どうかね。",
NULL, "\"I wonder...", Line_WaitForInput);
- PlayVoice(3, "s01/00/villb02002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02002", 256);
OutputLine(NULL, "まだまだ若い子だきゃあ。",
NULL, " She was still pretty young,", Line_WaitForInput);
- PlayVoice(3, "s01/00/villb02003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02003", 256);
OutputLine(NULL, "駆け落ちかも知られへん。」",
NULL, " might've just eloped.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -597,7 +597,7 @@ void main()
//「どこの誰とよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villc02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villc02001", 256);
OutputLine(NULL, "「どこの誰とよ。」",
NULL, "\"With whom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -607,13 +607,13 @@ void main()
//「季節の度に東京モンが来ちょったろ@でっけえカメラ持った若者が@あれと仲が良きゃったって話、知られへんの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villb02004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02004", 256);
OutputLine(NULL, "「季節の度に東京モンが来ちょったろ。",
NULL, "\"That man from Tokyo who visits every season.", Line_WaitForInput);
- PlayVoice(3, "s01/00/villb02005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02005", 256);
OutputLine(NULL, "でっけえカメラ持った若者が。",
NULL, " That young one with that big camera.", Line_WaitForInput);
- PlayVoice(3, "s01/00/villb02006", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02006", 256);
OutputLine(NULL, "あれと仲が良きゃったって話、知られへんの?」",
NULL, " Didn't you know they were getting along pretty well?\"", Line_Normal);
ClearMessage();
@@ -639,13 +639,13 @@ void main()
//「そら知らんけど…@でも…普通、駆け落ちっても仁義あるだろ@書置きとか、辞表とか書かんかいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villa02002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villa02002", 256);
OutputLine(NULL, "「そら知らんけど…。",
NULL, "\"I don't know about that...", Line_WaitForInput);
- PlayVoice(3, "s01/00/villa02003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villa02003", 256);
OutputLine(NULL, "でも…普通、駆け落ちっても仁義あるだろ。",
NULL, " But... you have to make preparations before you elope.", Line_WaitForInput);
- PlayVoice(3, "s01/00/villa02004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villa02004", 256);
OutputLine(NULL, "書置きとか、辞表とか書かんかいね。」",
NULL, " Leave a note or quit their job or something.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -655,7 +655,7 @@ void main()
//「すったらん書かんから駆け落ち言うんね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villb02007", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villb02007", 256);
OutputLine(NULL, "「すったらん書かんから駆け落ち言うんね。」",
NULL, "\"It's an elopement because they didn't leave a note or message.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -665,7 +665,7 @@ void main()
//「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villc02002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villc02002", 256);
OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」",
NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -676,10 +676,10 @@ void main()
//「鷹野さんはしっかり者よ@…どこへ行ってもやって行けるん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villa02005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villa02005", 256);
OutputLine(NULL, "「鷹野さんはしっかり者よ。",
NULL, "\"Takano-san is an upstanding young woman.", Line_WaitForInput);
- PlayVoice(3, "s01/00/villa02006", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villa02006", 256);
OutputLine(NULL, "…どこへ行ってもやって行けるん。」",
NULL, " ...She'll be fine wherever she goes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -812,14 +812,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
+ ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「前原さ~ん@こんにちは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700192", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700192", 256);
OutputLine(NULL, "「前原さ〜ん。",
NULL, "\"Maebara-san,", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700193", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700193", 256);
OutputLine(NULL, "こんにちは。」",
NULL, " good day to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -839,10 +839,10 @@ void main()
//「今日はどうしたんです@ 学校はお休みですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700194", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700194", 256);
OutputLine(NULL, "「今日はどうしたんです?",
NULL, "\"What's up today?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700195", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700195", 256);
OutputLine(NULL, " 学校はお休みですか?」",
NULL, " School on break?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -852,10 +852,10 @@ void main()
//「ちょ、ちょっと体調悪かったんで、今日は休みました@…お昼を買って帰ろうとしてたところです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100275", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100275", 256);
OutputLine(NULL, "「ちょ、ちょっと体調悪かったんで、今日は休みました。",
NULL, "\"J-Just not feeling well, so I took the day off.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100276", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100276", 256);
OutputLine(NULL, "…お昼を買って帰ろうとしてたところです。」",
NULL, " ...I was about to buy lunch and head back home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -865,13 +865,13 @@ void main()
//「それは良かった@実は私、お昼に行こうとしてたんですよ。よかったらご一緒にいかがです@ …………あぁ、お体に障る様でしたら構いませんよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700196", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700196", 256);
OutputLine(NULL, "「それは良かった。",
NULL, "\"That's great.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700197", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700197", 256);
OutputLine(NULL, "実は私、お昼に行こうとしてたんですよ。よかったらご一緒にいかがです?",
NULL, " I'm just about to get lunch myself. Would you mind going together?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700198", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700198", 256);
OutputLine(NULL, " …………あぁ、お体に障る様でしたら構いませんよ。」",
NULL, " ...Ah, if you're not feeling up for it, then don't mind me.\"", Line_Normal);
ClearMessage();
@@ -897,16 +897,16 @@ void main()
//「地元の食堂だといやでしょう@町まで行きましょう@ちょっと走りますがよろしいですかな@ 私、おいしいお店知ってるんですよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700199", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700199", 256);
OutputLine(NULL, "「地元の食堂だといやでしょう。",
NULL, "\"I expect you'd rather avoid using one of the local places.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700200", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700200", 256);
OutputLine(NULL, "町まで行きましょう。",
NULL, " Let's go into town.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700201", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700201", 256);
OutputLine(NULL, "ちょっと走りますがよろしいですかな?",
NULL, " It's a bit of a drive, is that all right?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700202", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700202", 256);
OutputLine(NULL, " 私、おいしいお店知ってるんですよ?」",
NULL, " I know a pretty good place.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -954,10 +954,10 @@ void main()
//「昨夜は遅くまですみませんでしたね@ご家族に怒られませんでしたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700203", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700203", 256);
OutputLine(NULL, "「昨夜は遅くまですみませんでしたね。",
NULL, "\"I'm sorry about calling you so late last night.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700204", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700204", 256);
OutputLine(NULL, "ご家族に怒られませんでしたか?」",
NULL, " Did your parents get angry at you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -966,7 +966,7 @@ void main()
//「いえ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100277", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100277", 256);
OutputLine(NULL, "「いえ…。」",
NULL, "\"No...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1013,7 +1013,7 @@ void main()
//「…富竹さんの捜査は暗礁に乗り上げています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700205", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700205", 256);
OutputLine(NULL, "「…富竹さんの捜査は暗礁に乗り上げています。」",
NULL, "\"...They've hit a snag on the investigation regarding Tomitake-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1031,10 +1031,10 @@ void main()
//「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのです@……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700206", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700206", 256);
OutputLine(NULL, "「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのですが",
NULL, "\"They believed it was caused by hallucinogens, given how he was clawing out his own throat", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700207", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700207", 256);
OutputLine(NULL, "……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです。",
NULL, " ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1044,7 +1044,7 @@ void main()
// もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700208", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700208", 256);
OutputLine(NULL, " もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。」",
NULL, "Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads.\"", Line_Normal);
ClearMessage();
@@ -1053,10 +1053,10 @@ void main()
//「あの、…漫画なんかによくあるじゃないですか@体内に取り込まれると分解したりして、証拠が何も残らないなんて、そんな薬…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100278", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100278", 256);
OutputLine(NULL, "「あの、…漫画なんかによくあるじゃないですか。",
NULL, "\"Um... you know that thing you see in comics all the time?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100279", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100279", 256);
OutputLine(NULL, "体内に取り込まれると分解したりして、証拠が何も残らないなんて、そんな薬…。」",
NULL, " Where there's a drug that doesn't leave any traces after being consumed...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1066,13 +1066,13 @@ void main()
//「ありますよ@塩化サクシ……なんでしたっけ…@まぁ、えぇ結構あります@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700209", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700209", 256);
OutputLine(NULL, "「ありますよ。",
NULL, "\"It exists.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700210", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700210", 256);
OutputLine(NULL, "塩化サクシ……なんでしたっけ…。",
NULL, " Succinylchol-something-or-other.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700211", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700211", 256);
OutputLine(NULL, "まぁ、えぇ結構あります。",
NULL, " Well, it's pretty common.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1082,7 +1082,7 @@ void main()
// でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700212", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700212", 256);
OutputLine(NULL, " でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。」",
NULL, "But you see. There doesn't seem to be any kind of drug that would cause Tomitake-san to react like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1092,7 +1092,7 @@ void main()
//「………じゃあ…警察は富竹さんは祟りで死んだって、そう言うんですか?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100280", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100280", 256);
OutputLine(NULL, "「………じゃあ…警察は富竹さんは祟りで死んだって、そう言うんですか?!」",
NULL, "\"...Then... you're saying the police concluded Tomitake-san just died from the curse!?\"", Line_Normal);
ClearMessage();
@@ -1120,14 +1120,14 @@ void main()
//「悔しいですが今のところは@ですが、死因はともかく、死ぬ前に何人かの人間に囲まれて暴行を受けたことだけは間違いありません@……祟りでなく、人間が事件に関わっているのは疑いようがありませんよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700213", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700213", 256);
OutputLine(NULL, "「悔しいですが今のところは。",
NULL, "\"Unfortunately, that's how it looks right now.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700214", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700214", 256);
OutputLine(NULL, "ですが、死因はともかく、死ぬ前に何人かの人間に囲まれて暴行を受けたことだけは間違いありません。",
NULL, " But putting aside the cause of death... Without a doubt, he was surrounded by a group of people and had taken a beating before he died. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700215", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700215", 256);
OutputLine(NULL, "……祟りでなく、人間が事件に関わっているのは疑いようがありませんよ。」",
NULL, "That was no curse, but an incident that unquestionably involved other humans.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1178,7 +1178,7 @@ void main()
//「2名です。タバコは我慢します。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700216", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700216", 256);
OutputLine(NULL, "「2名です。タバコは・・・我慢します。」",
NULL, "\"Two, please. I'll... make do with non-smoking.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1188,10 +1188,10 @@ void main()
//「こちらへどうぞ@ご注文がお決まりになりましたらお呼び下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/waita2001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/waita2001", 256);
OutputLine(NULL, "「こちらへどうぞ。",
NULL, "\"This way, please.", Line_WaitForInput);
- PlayVoice(3, "s01/00/waita2002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/waita2002", 256);
OutputLine(NULL, "ご注文がお決まりになりましたらお呼び下さい。」",
NULL, " When you are ready to order, please call me over.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1207,14 +1207,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2,"oi_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "oi_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700217", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700217", 256);
OutputLine(NULL, "「どうです?",
NULL, "\"So what do you think?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700218", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700218", 256);
OutputLine(NULL, " このお店のウェイトレスさんの格好、可愛らしいと思いません?」",
NULL, " Aren't the waitresses' outfits here cute?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1224,10 +1224,10 @@ void main()
//「え@ まぁ…その…どうでしょうねぇ??@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100281", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100281", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100282", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100282", 256);
OutputLine(NULL, " まぁ…その…どうでしょうねぇ??」",
NULL, " Well... um... I guess??\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1237,10 +1237,10 @@ void main()
//「……このお店ね、いっつも大人気なんですよ@お料理よりもウェイトレスさんがねぇ~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700219", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700219", 256);
OutputLine(NULL, "「……このお店ね、いっつも大人気なんですよ。",
NULL, "\"...This shop is always quite busy.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700220", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700220", 256);
OutputLine(NULL, "お料理よりもウェイトレスさんがねぇ〜。」",
NULL, " It's more about the waitresses than the food, you see~\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1250,10 +1250,10 @@ void main()
//「はぁ@……大石さん、目がやらしいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100283", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100283", 256);
OutputLine(NULL, "「はぁ。",
NULL, "\"Uh huh.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100284", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100284", 256);
OutputLine(NULL, "……大石さん、目がやらしいですよ。」",
NULL, " ...Ooishi-san... you're leering.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1263,13 +1263,13 @@ void main()
//「んん@ そうですか@ んふふふふふふ…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700221", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700221", 256);
OutputLine(NULL, "「んん?",
NULL, "\"Hmm?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700222", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700222", 256);
OutputLine(NULL, " そうですか?",
NULL, " Am I really?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700223", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700223", 256);
OutputLine(NULL, " んふふふふふふ…!」",
NULL, " Murhuhuhuhuh...!\"", Line_Normal);
ClearMessage();
@@ -1303,7 +1303,7 @@ void main()
//「昨日、雛見沢の昔話が出ましたよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700224", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700224", 256);
OutputLine(NULL, "「昨日、雛見沢の昔話が出ましたよね?」",
NULL, "\"Yesterday, we talked about Hinamizawa's past, didn't we?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1313,7 +1313,7 @@ void main()
//「えぇ。人食い鬼の里だって言われてた、って話でしたっけ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100285", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100285", 256);
OutputLine(NULL, "「えぇ。人食い鬼の里だって言われてた、って話でしたっけ。」",
NULL, "\"Yeah. That it was the village of man-eating demons... or something like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1323,7 +1323,7 @@ void main()
//「私もあんまり詳しい方じゃないので、うちの婆さまに今朝、ちょっと聞いてみたんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700225", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700225", 256);
OutputLine(NULL, "「私もあんまり詳しい方じゃないので、うちの婆さまに今朝、ちょっと聞いてみたんです。」",
NULL, "\"I didn't know much about it myself, so I asked my grandmother about it this morning.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1342,7 +1342,7 @@ void main()
PlayBGM( 1, "msys09", 128, 0 );
//「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700226", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700226", 256);
OutputLine(NULL, "「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。」",
NULL, "\"Turns out that Hinamizawa used to be called Onigafuchi, or Ogres' Abyss.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1352,10 +1352,10 @@ void main()
//「鬼ヶ淵…@…すごい名前ですね…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100286", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100286", 256);
OutputLine(NULL, "「鬼ヶ淵…。",
NULL, "\"Onigafuchi...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100287", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100287", 256);
OutputLine(NULL, "…すごい名前ですね…。」",
NULL, " ...That's quite the name...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1365,13 +1365,13 @@ void main()
//「今でもその名前、残ってるんですよ@…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです@……沼の底の底は鬼たちの住む国とつながってると言われてたんだそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700227", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700227", 256);
OutputLine(NULL, "「今でもその名前、残ってるんですよ。",
NULL, "\"The name is still around.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700228", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700228", 256);
OutputLine(NULL, "…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです。",
NULL, " ...The marsh where the Shinto priest's wife drowned herself is still called Ogres' Abyss.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700229", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700229", 256);
OutputLine(NULL, "……沼の底の底は鬼たちの住む国とつながってると言われてたんだそうです。」",
NULL, " ...It's said that the depths of that marsh connect to the realm of demons.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1390,10 +1390,10 @@ void main()
//「でですね@鬼ヶ淵は恐れられていたと同時に崇められてもいたんだそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700230", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700230", 256);
OutputLine(NULL, "「でですね。",
NULL, "\"And you see,", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700231", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700231", 256);
OutputLine(NULL, "鬼ヶ淵は恐れられていたと同時に崇められてもいたんだそうです。」",
NULL, " it appears they were both feared and revered.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1422,7 +1422,7 @@ void main()
//「鬼たちはある種の仙人でもあったらしいんですよ@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700232", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700232", 256);
OutputLine(NULL, "「鬼たちはある種の仙人でもあったらしいんですよ。",
NULL, "\"Seems the demons were Sennin—or mountain-dwelling mystics—of sorts.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1432,7 +1432,7 @@ void main()
// 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700233", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700233", 256);
OutputLine(NULL, " 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。」",
NULL, "Villagers with incurable illnesses would be taken to the Ogres' Abyss to be healed, for example.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1450,7 +1450,7 @@ void main()
//「鬼って言っても、そんなに悪い人たちじゃないみたいですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100288", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100288", 256);
OutputLine(NULL, "「鬼って言っても、そんなに悪い人たちじゃないみたいですね。」",
NULL, "\"They don't seem like such terrible people, even though they were called demons.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1460,10 +1460,10 @@ void main()
//「でもそこはやっぱり人食い鬼らしいんです@………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!!w400 と、こうなるらしいんですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700234", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700234", 256);
OutputLine(NULL, "「でもそこはやっぱり人食い鬼らしいんです。",
NULL, "\"But they were still man-eating demons.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700235", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700235", 256);
OutputLine(NULL, "………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!",
NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_Continue);
@@ -1479,10 +1479,10 @@ void main()
//「…息子を治療してもらった対価が…自分ですか?@ …それは怖いな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100289", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100289", 256);
OutputLine(NULL, "「…息子を治療してもらった対価が…自分ですか?!",
NULL, "\"...The price of curing her son... was herself!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100290", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100290", 256);
OutputLine(NULL, " …それは怖いな。」",
NULL, " ...That's unsettling.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1492,10 +1492,10 @@ void main()
//「もちろん母親は息子を連れて逃げます@これをですね、!w800鬼ヶ淵に住む村人、!w800鬼たちがですね、全員で追いかけて取り囲んで捕まえたんだそうです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700236", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700236", 256);
OutputLine(NULL, "「もちろん母親は息子を連れて逃げます。",
NULL, "\"Of course the mother took her son and ran.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700237", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700237", 256);
OutputLine(NULL, "これをですね、",
NULL, " Then, you see...", Line_Continue);
@@ -1546,14 +1546,14 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "bg_165", 400 );
- DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
//「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700238", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700238", 256);
OutputLine(NULL, "「結局、母親も息子も捕まって、食べられちゃったんだそうです。",
NULL, "\"In the end, it seems both the mother and son were caught and eaten.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700239", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700239", 256);
OutputLine(NULL, "おしまい。」",
NULL, " The end.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1563,10 +1563,10 @@ void main()
//「その話、矛盾がありますよ@…当事者の2人が食べられちゃったんですから、その話が残るはずがありません。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100291", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100291", 256);
OutputLine(NULL, "「その話、矛盾がありますよ。",
NULL, "\"There's a problem with this story.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100292", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100292", 256);
OutputLine(NULL, "…当事者の2人が食べられちゃったんですから、その話が残るはずがありません。」",
NULL, " ...Both witnesses in this story were eaten, so nobody would be able to tell the tale.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1575,14 +1575,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700240", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700240", 256);
OutputLine(NULL, "「ありゃ?",
NULL, "\"Huuh?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700241", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700241", 256);
OutputLine(NULL, " …なはははは! 昔話はこういうの多いですよねぇ。」",
NULL, " ...Bwahahaha! There are plenty of old fables like this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1599,17 +1599,17 @@ void main()
DisableWindow();
PlayBGM( 1, "msys15", 128, 0 );
- DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700242", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700242", 256);
OutputLine(NULL, "「でもですね。",
NULL, "\"But, well...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700243", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700243", 256);
OutputLine(NULL, "…他の昔話にも結構あるらしいんですよ。",
NULL, " ...There are quite a few other tales.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700244", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700244", 256);
OutputLine(NULL, "鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。」",
NULL, " Where the demons from Onigafuchi band together to capture their prey.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1632,7 +1632,7 @@ void main()
//「鬼たちの獲物は常に1人で、しかも前もって決められているらしいんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700245", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700245", 256);
OutputLine(NULL, "「鬼たちの獲物は常に1人で、しかも前もって決められているらしいんです。」",
NULL, "\"They would always hunt down a single person, and they chose who it was going to be beforehand.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1641,7 +1641,7 @@ void main()
//「…え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100293", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100293", 256);
OutputLine(NULL, "「…え?」",
NULL, "\"...Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1667,7 +1667,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない。",
NULL, "\"My grandmother told me that you must never interfere with the 'demon's hunt.'", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700247", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700247", 256);
OutputLine(NULL, "家に閉じこもって布団を被ってろ、って言うんです。」",
NULL, " You should just hole up in your house and hide under the covers, she said.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1676,7 +1676,7 @@ void main()
//「…つまりどういうことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100294", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100294", 256);
OutputLine(NULL, "「…つまりどういうことですか?」",
NULL, "\"...So what does this all mean?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1685,13 +1685,13 @@ void main()
//「獲物の人を助けたり、かくまったりしてはいけないんだそうです@鬼の狩りを邪魔しない限り、村人には危害を加えない@そういうルールなんだそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700248", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700248", 256);
OutputLine(NULL, "「獲物の人を助けたり、かくまったりしてはいけないんだそうです。",
NULL, "\"It means you mustn't ever help or protect the prey.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700249", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700249", 256);
OutputLine(NULL, "鬼の狩りを邪魔しない限り、村人には危害を加えない。",
NULL, " As long as you don't disturb the demon's hunt, no harm will fall upon the villagers.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700250", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700250", 256);
OutputLine(NULL, "そういうルールなんだそうです。」",
NULL, " It seems there's that kind of rule.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1714,7 +1714,7 @@ void main()
//「ルールを破ったらどうなるんです?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100295", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100295", 256);
OutputLine(NULL, "「ルールを破ったらどうなるんです?」",
NULL, "\"What happens if you break the rule?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1724,10 +1724,10 @@ void main()
//「さぁ…@…なにしろ人食い鬼ですからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700251", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700251", 256);
OutputLine(NULL, "「さぁ…。",
NULL, "\"Well...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700252", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700252", 256);
OutputLine(NULL, "…なにしろ人食い鬼ですからねぇ。」",
NULL, " they're man-eating demons, after all...\"", Line_Normal);
ClearMessage();
@@ -1762,7 +1762,7 @@ void main()
//「…じゃあ大石さんは…やっぱり村ぐるみ、もしくは村人数人の犯行だと見てるんですね…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100296", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100296", 256);
OutputLine(NULL, "「…じゃあ大石さんは…やっぱり村ぐるみ、もしくは村人数人の犯行だと見てるんですね…?」",
NULL, "\"...Then, Ooishi-san... I guess it looks like it's either the entire village or a group of villagers perpetrating the crimes...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1771,18 +1771,18 @@ void main()
//「前原さんはどう思います@/
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700253", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700253", 256);
OutputLine(NULL, "「前原さんはどう思います?",
NULL, "\"What do you think, Maebara-san?", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// …あ~、すみません@コーヒーのお代りいいですか。@
- PlayVoice(3, "s01/11/120700254", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700254", 256);
OutputLine(NULL, " …あ〜、すみません。",
NULL, " ...Ah, excuse me.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700255", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700255", 256);
OutputLine(NULL, "コーヒーのお代りいいですか。」",
NULL, " Another cup of coffee, please.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1816,7 +1816,7 @@ void main()
PlayBGM( 1, "msys07", 128, 0 );
//「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700256", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700256", 256);
OutputLine(NULL, "「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。」",
NULL, "\"...Last year, I had a nagging feeling when Satoshi-kun disappeared.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1830,13 +1830,13 @@ void main()
//「それで悟史さんのお友達、…つまり、前原さんのお友達グループの皆さんを、ちょっぴりだけ@…本当にちょっぴりだけですよ@ 調べさせてもらったんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700257", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700257", 256);
OutputLine(NULL, "「それで悟史さんのお友達、…つまり、前原さんのお友達グループの皆さんを、ちょっぴりだけ。",
NULL, "\"So those friends of Satoshi-san... meaning your group of friends, Maebara-san... I had a bit—", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700258", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700258", 256);
OutputLine(NULL, "…本当にちょっぴりだけですよ?",
NULL, " Really just a little bit, okay?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700259", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700259", 256);
OutputLine(NULL, " 調べさせてもらったんです。」",
NULL, " —of background checking done on them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1852,13 +1852,13 @@ void main()
//「とてもつまらない話になります@…前原さんがつまらない、と感じたらいつでもおっしゃって下さい@終わりにしますので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700260", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700260", 256);
OutputLine(NULL, "「とてもつまらない話になります。",
NULL, "\"This might sound pretty stupid.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700261", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700261", 256);
OutputLine(NULL, "…前原さんがつまらない、と感じたらいつでもおっしゃって下さい。",
NULL, " Maebara-san, if you feel that it's stupid, please say so.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700262", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700262", 256);
OutputLine(NULL, "終わりにしますので。」",
NULL, " I'll just stop.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1925,7 +1925,7 @@ void main()
//「……お願いします。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100297", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100297", 256);
OutputLine(NULL, "「……お願いします。」",
NULL, "\"...Please.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1948,10 +1948,10 @@ void main()
//「1年目の事件の被害者は現場の監督さんだったんですが、事件の数週間前に園崎魅音さんと取っ組み合いをしてるんですよ@何度か。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700263", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700263", 256);
OutputLine(NULL, "「1年目の事件の被害者は現場の監督さんだったんですが、事件の数週間前に園崎魅音さんと取っ組み合いをしてるんですよ。",
NULL, "\"The victim of the incident in the first year was the overseer. A few weeks prior, he had an altercation with Mion Sonozaki-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700264", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700264", 256);
OutputLine(NULL, "何度か。」",
NULL, " Multiple altercations.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1974,13 +1974,13 @@ void main()
//「2年目の事件で誘致派の夫婦が事故に遭いましたよね@現場にはお嬢さんも一緒にいたんです@…それが北条沙都子さんなんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700265", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700265", 256);
OutputLine(NULL, "「2年目の事件で誘致派の夫婦が事故に遭いましたよね。",
NULL, "\"In the second year, the married couple who supported the project died in that accident, right?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700266", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700266", 256);
OutputLine(NULL, "現場にはお嬢さんも一緒にいたんです。",
NULL, " Their daughter was with them at the time...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700267", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700267", 256);
OutputLine(NULL, "…それが北条沙都子さんなんです。」",
NULL, " Her name is Satoko Houjou-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1989,10 +1989,10 @@ void main()
//「え?@ 沙都子って、!w400……沙都子?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100298", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100298", 256);
OutputLine(NULL, "「え?!",
NULL, "\"Huh!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100299", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100299", 256);
OutputLine(NULL, " 沙都子って、",
NULL, " Satoko, meaning...", Line_Continue);
@@ -2018,10 +2018,10 @@ void main()
//「3年目には神主夫婦が亡くなられますよね@そのお嬢さんが古手梨花さんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700268", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700268", 256);
OutputLine(NULL, "「3年目には神主夫婦が亡くなられますよね。",
NULL, "\"The Shinto priest and his wife who died in the third year. You see...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700269", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700269", 256);
OutputLine(NULL, "そのお嬢さんが古手梨花さんです。」",
NULL, " their daughter is Rika Furude-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2030,7 +2030,7 @@ void main()
//「……梨花ちゃん…がッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100300", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100300", 256);
OutputLine(NULL, "「……梨花ちゃん…がッ?!?!」",
NULL, "\"...Rika-chan...was--!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2039,17 +2039,17 @@ void main()
//「4年目に亡くなった主婦は、もうわかりますね@北条沙都子さんの義理の叔母です@……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです@被害者宅に。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700270", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700270", 256);
OutputLine(NULL, "「4年目に亡くなった主婦は、もうわかりますね。",
NULL, "\"The housewife who died in the fourth year you know already, don't you?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700271", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700271", 256);
OutputLine(NULL, "北条沙都子さんの義理の叔母です。",
NULL, " It was the step-aunt of Satoko Houjou-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700272", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700272", 256);
OutputLine(NULL, "……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです。",
NULL, " ...She was in her aunt and uncle's custody, as she had lost both of her parents in the accident... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700273", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700273", 256);
OutputLine(NULL, "被害者宅に。」",
NULL, "She lived in the victim's house.\"", Line_Normal);
ClearMessage();
@@ -2087,14 +2087,14 @@ void main()
//「ちなみに…4年目に失踪した北条悟史さんは、沙都子さんの実の兄になります。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700274", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700274", 256);
OutputLine(NULL, "「ちなみに…4年目に失踪した北条悟史さんは、沙都子さんの実の兄になります。」",
NULL, "\"The one who disappeared the fourth year, by the way... he was Satoko-san's older brother.\"", Line_Normal);
ClearMessage();
//「え………その………あ、……ちょっと……待ってください………。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100301", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100301", 256);
OutputLine(NULL, "「え………その………あ、……ちょっと……待ってください………。」",
NULL, "\"Wha... just... ah... wait... just a second...\"", Line_Normal);
ClearMessage();
@@ -2143,12 +2143,12 @@ void main()
DisableWindow();
DrawScene( "bg_165", 400 );
- DrawBustshot( 3, "oi_si_ma_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_ma_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlaySE( 4, "wa_023", 128, 64 );
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700275", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700275", 256);
OutputLine(NULL, "「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」",
NULL, "\"All of the victims seem to be connected to your group of friends.\"", Line_Continue);
@@ -2162,7 +2162,7 @@ void main()
//「……偶然に決まってるじゃないですかッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100302", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100302", 256);
OutputLine(NULL, "「……偶然に決まってるじゃないですかッ!!」",
NULL, "\"...That has to be just a coincidence!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2170,14 +2170,14 @@ void main()
DisableWindow();
- DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「前原さん、静かに静かに…@みんな見てますよ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700276", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700276", 256);
OutputLine(NULL, "「前原さん、静かに静かに…。",
NULL, "\"Maebara-san, keep it down...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700277", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700277", 256);
OutputLine(NULL, "みんな見てますよ…。」",
NULL, " Everyone's looking...\"", Line_Normal);
ClearMessage();
@@ -2226,10 +2226,10 @@ void main()
//「竜宮レナさんは昨年まで茨城の郊外にお住まいでした@まぁ確かに、いずれの被害者とも直接の面識はありませんが…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700278", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700278", 256);
OutputLine(NULL, "「竜宮レナさんは昨年まで茨城の郊外にお住まいでした。",
NULL, "\"Rena Ryuugu-san was living in a suburb of Ibaraki prefecture up until last year.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700279", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700279", 256);
OutputLine(NULL, "まぁ確かに、いずれの被害者とも直接の面識はありませんが…。」",
NULL, " Well, it's true she hadn't directly met any of the victims...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2255,10 +2255,10 @@ void main()
//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700280", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700280", 256);
OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。",
NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700281", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700281", 256);
OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」",
NULL, " It seems she went through her school building and broke all of the windows.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2267,10 +2267,10 @@ void main()
//「レ、レナが?@ ………学校中のガラスを割った?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100303", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100303", 256);
OutputLine(NULL, "「レ、レナが?!",
NULL, "\"R-Rena did that!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100304", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100304", 256);
OutputLine(NULL, " ………学校中のガラスを割った?!?!」",
NULL, " ...She broke all the windows at her school!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2293,10 +2293,10 @@ void main()
//「3日間の謹慎が明けた後も復学しなかったようです@その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700282", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700282", 256);
OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。",
NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700283", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700283", 256);
OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」",
NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2325,13 +2325,13 @@ void main()
//「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね………@その中に、出てくるんですよ@結構。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700284", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700284", 256);
OutputLine(NULL, "「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね………。",
NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700285", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700285", 256);
OutputLine(NULL, "その中に、出てくるんですよ。",
NULL, " 'It' shows up...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700286", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700286", 256);
OutputLine(NULL, "結構。」",
NULL, " And quite a bit at that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2340,7 +2340,7 @@ void main()
//「何がです…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100305", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100305", 256);
OutputLine(NULL, "「何がです…?」",
NULL, "\"What did...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2363,14 +2363,14 @@ void main()
//「出てくるんですよ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700287", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700287", 256);
OutputLine(NULL, "「出てくるんですよ。",
NULL, "\"She mentioned...", Line_WaitForInput);
PlaySE( 4, "wa_026", 128, 64 );
//オヤシロさまって単語が。」!w5000@
- PlayVoice(3, "s01/11/120700288", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700288", 256);
OutputLine(NULL, "オヤシロさまって単語が。」",
NULL, " the word, 'Oyashiro-sama.'\"", Line_Continue);
@@ -2402,10 +2402,10 @@ void main()
//「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ@枕元に立って自分を見下ろすんだ、って。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700289", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700289", 256);
OutputLine(NULL, "「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ。",
NULL, "\"Seems that the Oyashiro-sama she spoke of was like a ghost, appearing in her house every night.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700290", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700290", 256);
OutputLine(NULL, "枕元に立って自分を見下ろすんだ、って。」",
NULL, " Standing over her pillow, looking down at her.\"", Line_Normal);
ClearMessage();
@@ -2424,13 +2424,13 @@ void main()
//「その後、しばらくして雛見沢に引っ越されたんです@…………あぁ、そうそう@レナさんはよそ者なんかじゃないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700291", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700291", 256);
OutputLine(NULL, "「その後、しばらくして雛見沢に引っ越されたんです。",
NULL, "\"A while after that, she moved to Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700292", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700292", 256);
OutputLine(NULL, "…………あぁ、そうそう。",
NULL, " ...Ah, that's right.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700293", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700293", 256);
OutputLine(NULL, "レナさんはよそ者なんかじゃないですよ。」",
NULL, " She's not an outsider.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2439,7 +2439,7 @@ void main()
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100306", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100306", 256);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2450,10 +2450,10 @@ void main()
//「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です@レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700294", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700294", 256);
OutputLine(NULL, "「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です。",
NULL, "\"According to their residency register, the Ryuugu family used to reside in Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700295", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700295", 256);
OutputLine(NULL, "レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。」",
NULL, " They moved to Ibaraki just as Rena-san entered elementary school.\"", Line_Normal);
ClearMessage();
@@ -2487,10 +2487,10 @@ void main()
//「…前原さん、大丈夫ですか@ もう終わりにしましょうか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700296", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700296", 256);
OutputLine(NULL, "「…前原さん、大丈夫ですか?",
NULL, "\"...Maebara-san, are you all right?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700297", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700297", 256);
OutputLine(NULL, " もう終わりにしましょうか?」",
NULL, " Shall we stop?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2509,13 +2509,13 @@ void main()
//「…レナのことはわかりました…@じゃあその……最後の被害者の富竹さんはどうなんですか@ …誰と接点があるんですか…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100307", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100307", 256);
OutputLine(NULL, "「…レナのことはわかりました…。",
NULL, "\"...Now I know about Rena...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100308", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100308", 256);
OutputLine(NULL, "じゃあその……最後の被害者の富竹さんはどうなんですか?",
NULL, " Then... how about the last victim, Tomitake-san?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100309", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100309", 256);
OutputLine(NULL, " …誰と接点があるんですか…?」",
NULL, " ...Who was he connected with...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2530,20 +2530,20 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700298", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700298", 256);
OutputLine(NULL, "「…全員ですよ。",
NULL, "\"...All of them.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700299", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700299", 256);
OutputLine(NULL, "お忘れですか前原さん。",
NULL, " Have you forgotten, Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700300", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700300", 256);
OutputLine(NULL, "みんなで楽しくお祭りの晩を過ごしたじゃないですか。",
NULL, " Didn't you all spend the night of the festival together quite merrily?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700301", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700301", 256);
OutputLine(NULL, "何人もの警官が皆さんの楽しそうな様子を見ていますよ。」",
NULL, " Quite a few of the officers saw you enjoying yourselves.\"", Line_Normal);
ClearMessage();
@@ -2567,14 +2567,14 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700302", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700302", 256);
OutputLine(NULL, "「そろそろ出ましょう。",
NULL, "\"We should get going.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700303", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700303", 256);
OutputLine(NULL, "あ、前原さん、お昼の薬は飲みましたか?」",
NULL, " Ah. Maebara-san, did you take your afternoon medicine?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2660,13 +2660,13 @@ void main()
//「おうちの前まで送りましょう@…今日は病気でお休みだったんですよね@ 長々とお話してしまって申し訳ありませんでした。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700304", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700304", 256);
OutputLine(NULL, "「おうちの前まで送りましょう。",
NULL, "\"I'll drop you off at your house.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700305", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700305", 256);
OutputLine(NULL, "…今日は病気でお休みだったんですよね?",
NULL, " ...You missed school because you were ill, correct?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700306", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700306", 256);
OutputLine(NULL, " 長々とお話してしまって申し訳ありませんでした。」",
NULL, " My apologies for the long conversation.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2674,7 +2674,7 @@ void main()
//「……なんで俺に話すんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100310", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100310", 256);
OutputLine(NULL, "「……なんで俺に話すんですか?」",
NULL, "\"...Why did you talk to me?\"", Line_WaitForInput);
@@ -2700,10 +2700,10 @@ void main()
//「私、一応、確認しましたよね@ お話やめましょうか、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700307", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700307", 256);
OutputLine(NULL, "「私、一応、確認しましたよね?",
NULL, "\"I did check with you first, didn't I?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700308", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700308", 256);
OutputLine(NULL, " お話やめましょうか、って。」",
NULL, " If we should just stop...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2713,10 +2713,10 @@ void main()
//「じゃなくて@ ……どうして俺に接触してきたんですか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100311", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100311", 256);
OutputLine(NULL, "「じゃなくて!",
NULL, "\"Not that!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100312", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100312", 256);
OutputLine(NULL, " ……どうして俺に接触してきたんですか。」",
NULL, " ...Why did you reach out to me?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2771,13 +2771,13 @@ void main()
//「……私ね、今年で定年なんです@定年したら婆さまの意向で、引っ越しちゃう予定なんですよ@…だからこそ在職中に、この事件だけははっきりさせておきたかったんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700309", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700309", 256);
OutputLine(NULL, "「……私ね、今年で定年なんです。",
NULL, "\"...I'm retiring this year.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700310", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700310", 256);
OutputLine(NULL, "定年したら婆さまの意向で、引っ越しちゃう予定なんですよ。",
NULL, " I plan on moving away after retiring as my grandma wants.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700311", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700311", 256);
OutputLine(NULL, "…だからこそ在職中に、この事件だけははっきりさせておきたかったんです。」",
NULL, " So while I'm still on the case, I want to bring the truth behind this incident to light.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2786,10 +2786,10 @@ void main()
//「…………で、……大石さんは疑ってるんですよね@みんなを。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100313", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100313", 256);
OutputLine(NULL, "「…………で、……大石さんは疑ってるんですよね。",
NULL, "\"...So... Ooishi-san, you suspect them, don't you?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100314", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100314", 256);
OutputLine(NULL, "みんなを。」",
NULL, " All of them.\"", Line_Normal);
ClearMessage();
@@ -2811,10 +2811,10 @@ void main()
//「これは…この道、30年の勘です@……前原さん。危ないのはあなたなんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700312", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700312", 256);
OutputLine(NULL, "「これは…この道、30年の勘です。",
NULL, "\"This is... mostly my intuition from 30 years on this job.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700313", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700313", 256);
OutputLine(NULL, "……前原さん。危ないのはあなたなんですよ。」",
NULL, " ...Maebara-san. You're the one in danger.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2823,7 +2823,7 @@ void main()
//「…え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100315", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100315", 256);
OutputLine(NULL, "「…え?」",
NULL, "\"...Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2839,10 +2839,10 @@ void main()
//「私は今年で定年ですから、来年の綿流しの日にはもういません@…だから今年中に決着をつけたいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700314", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700314", 256);
OutputLine(NULL, "「私は今年で定年ですから、来年の綿流しの日にはもういません。",
NULL, "\"I'll be retiring this year, so I won't be at the Watanagashi next year.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700315", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700315", 256);
OutputLine(NULL, "…だから今年中に決着をつけたいのです。」",
NULL, " ...So I want to settle things.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2858,13 +2858,13 @@ void main()
//「署長からも注意を受けています@…一連の事件は個々に解決しているから蒸し返すな、というのです@……これは一種の圧力です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700316", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700316", 256);
OutputLine(NULL, "「署長からも注意を受けています。",
NULL, "\"I've been warned by the chief as well.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700317", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700317", 256);
OutputLine(NULL, "…一連の事件は個々に解決しているから蒸し返すな、というのです。",
NULL, " 'Each incident in the string of cases has been solved, so don't bring it up again,' or so I was told...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700318", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700318", 256);
OutputLine(NULL, "……これは一種の圧力です。」",
NULL, " This is the pressure that I'm facing...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2873,7 +2873,7 @@ void main()
//「圧力って…何のですか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100316", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100316", 256);
OutputLine(NULL, "「圧力って…何のですか。」",
NULL, "\"Pressure... from what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2883,13 +2883,13 @@ void main()
//「雛見沢の誰かですよ@………着きました@この辺でいいですか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700319", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700319", 256);
OutputLine(NULL, "「雛見沢の誰かですよ。",
NULL, "\"Someone in Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700320", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700320", 256);
OutputLine(NULL, "………着きました。",
NULL, " ...We've arrived.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700321", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700321", 256);
OutputLine(NULL, "この辺でいいですか?」",
NULL, " Is this fine?\"", Line_Normal);
ClearMessage();
@@ -2920,17 +2920,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2,"oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700322", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700322", 256);
OutputLine(NULL, "「今日の話は全て忘れてくださっても結構です。",
NULL, "\"I won't mind if you just forgot everything I told you today.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700323", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700323", 256);
OutputLine(NULL, "…ですが私は捜査を続けますよ。",
NULL, " ...But I'm still going to keep investigating.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700324", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700324", 256);
OutputLine(NULL, "オヤシロさまの祟りは今年で終わらせます。」",
NULL, " I'll end Oyashiro-sama's curse this year.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2940,7 +2940,7 @@ void main()
//「……何かあったら連絡しろってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100317", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100317", 256);
OutputLine(NULL, "「……何かあったら連絡しろってことですか?」",
NULL, "\"...So you're saying I should contact you if anything happens?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2948,14 +2948,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700325", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700325", 256);
OutputLine(NULL, "「いいんですよ。",
NULL, "\"It's fine.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700326", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700326", 256);
OutputLine(NULL, "……前原さんが「どうしても」連絡したくなった時だけでいいんです。」",
NULL, " ...Just contact me when you feel you have to, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2969,10 +2969,10 @@ void main()
//「ゆっくり休んでください@…病気でお休みの時に、よくない話ばかりして申し訳ありませんでしたね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700327", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700327", 256);
OutputLine(NULL, "「ゆっくり休んでください。",
NULL, "\"Be sure to take it easy.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700328", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700328", 256);
OutputLine(NULL, "…病気でお休みの時に、よくない話ばかりして申し訳ありませんでしたね。」",
NULL, " ...I'm sorry for throwing all this at you while you're taking the day off because you're sick.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2987,13 +2987,13 @@ void main()
//「私はいつでもあなたの味方です@…それだけは信じといて下さいよ@それじゃ失礼。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700329", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700329", 256);
OutputLine(NULL, "「私はいつでもあなたの味方です。",
NULL, "\"I'll always be on your side.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700330", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700330", 256);
OutputLine(NULL, "…それだけは信じといて下さいよ。",
NULL, " ...If anything, believe that.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700331", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700331", 256);
OutputLine(NULL, "それじゃ失礼。」",
NULL, " I'll be off now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3072,7 +3072,7 @@ void main()
//「……畜生……俺、…死にたくないよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100318", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100318", 256);
OutputLine(NULL, "「……畜生……俺、…死にたくないよ…。」",
NULL, "\"...Damn it... I don't want to die...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3089,10 +3089,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -3158,7 +3158,7 @@ void main()
PlayBGM( 1, "msys01", 128, 0 );
//「もしもし前原ですけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100319", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100319", 256);
OutputLine(NULL, "「もしもし前原ですけど。」",
NULL, "\"Hello, this is the Maebara residence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3167,13 +3167,13 @@ void main()
//「お、生きてた! もしもし@ 魅音だけど@具合はどう~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300082", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300082", 256);
OutputLine(NULL, "「お、生きてた! もしもし!",
NULL, "\"Oh, he's alive! Hello!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300083", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300083", 256);
OutputLine(NULL, " 魅音だけど。",
NULL, " This is Mion.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300084", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300084", 256);
OutputLine(NULL, "具合はどう〜?」",
NULL, " How you doing~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3182,13 +3182,13 @@ void main()
//「ん、圭一のお友達ですか@ 圭一は休んでますけど@代りましょうか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100320", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100320", 256);
OutputLine(NULL, "「ん、圭一のお友達ですか?",
NULL, "\"Hm, is this one of Keiichi's friends?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100321", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100321", 256);
OutputLine(NULL, " 圭一は休んでますけど。",
NULL, " Keiichi is resting now, but...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100322", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100322", 256);
OutputLine(NULL, "代りましょうか?」",
NULL, " shall I put him on?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3197,13 +3197,13 @@ void main()
//「へ?@ あ、お、お父様で?@ あはははは、すす、すみません!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300085", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300085", 256);
OutputLine(NULL, "「へ?!",
NULL, "\"Huh!?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300086", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300086", 256);
OutputLine(NULL, " あ、お、お父様で??",
NULL, " I-I-Is this his dad??", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300087", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300087", 256);
OutputLine(NULL, " あはははは、すす、すみません!!」",
NULL, " Ahahahaha, s-s-sorry!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3212,13 +3212,13 @@ void main()
//「わっははははははは!@ ばかで~@ 引っ掛かってやがるよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100323", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100323", 256);
OutputLine(NULL, "「わっははははははは!!",
NULL, "\"Bwahahahahahahahaha!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100324", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100324", 256);
OutputLine(NULL, " ばかで〜!",
NULL, " Idiot~!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100325", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100325", 256);
OutputLine(NULL, " 引っ掛かってやがるよ!」",
NULL, " You fell for it!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3227,10 +3227,10 @@ void main()
//「え?@ け、圭ちゃぁああぁあぁああぁん!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300088", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300088", 256);
OutputLine(NULL, "「え?!",
NULL, "\"Huh!?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300089", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300089", 256);
OutputLine(NULL, " け、圭ちゃぁああぁあぁああぁん!!」",
NULL, " K-Kei-chaaaaAAAaaaaaAAan!!\"", Line_Normal);
ClearMessage();
@@ -3265,16 +3265,16 @@ void main()
//「元気そうで安心したよ@レナもすごく心配してたよ@ 沙都子はざまぁないですわ!って喜んでたな@梨花ちゃんは病気でかわいそかわいそです、ってさ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300090", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300090", 256);
OutputLine(NULL, "「元気そうで安心したよ。",
NULL, "\"I'm relieved that you seem well.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300091", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300091", 256);
OutputLine(NULL, "レナもすごく心配してたよ?",
NULL, " Rena was really worried, you know?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300092", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300092", 256);
OutputLine(NULL, " 沙都子はざまぁないですわ!って喜んでたな。",
NULL, " Satoko-chan was happy and said you got what you deserved!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300093", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300093", 256);
OutputLine(NULL, "梨花ちゃんは病気でかわいそかわいそです、ってさ!」",
NULL, " Rika-chan said, 'how unfortunate he's sick!'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3283,17 +3283,17 @@ void main()
//「ちぇ、みんなで勝手に大盛り上がりしてたみたいだなぁ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100326", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100326", 256);
OutputLine(NULL, "「ちぇ、みんなで勝手に大盛り上がりしてたみたいだなぁ!」",
NULL, "\"Heh, looks like everyone was making a big deal out of it!\"", Line_Normal);
ClearMessage();
//「まぁまぁ。でさ圭ちゃん@お見舞いに行っちゃ都合悪いかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300094", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300094", 256);
OutputLine(NULL, "「まぁまぁ。でさ圭ちゃん。",
NULL, "\"Well, you know. So Kei-chan...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300095", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300095", 256);
OutputLine(NULL, "お見舞いに行っちゃ都合悪いかな?」",
NULL, " Is now a bad time to come pay you a visit?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3302,10 +3302,10 @@ void main()
//「お見舞い@ いいよ、そんな。重病人ってわけじゃないんだから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100327", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100327", 256);
OutputLine(NULL, "「お見舞い?",
NULL, "\"A visit?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100328", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100328", 256);
OutputLine(NULL, " いいよ、そんな。重病人ってわけじゃないんだから。」",
NULL, " No, it's okay. It's not like I'm dying.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3314,13 +3314,13 @@ void main()
//「うちの婆っちゃが山ほどおはぎを作ってさ@お裾分けに持ってけって言ってんだよ@だから持ってくね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300096", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300096", 256);
OutputLine(NULL, "「うちの婆っちゃが山ほどおはぎを作ってさ。",
NULL, "\"My grandma made a ton of mochi, you see.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300097", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300097", 256);
OutputLine(NULL, "お裾分けに持ってけって言ってんだよ。",
NULL, " I was told to share them.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300098", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300098", 256);
OutputLine(NULL, "だから持ってくね!」",
NULL, " So I'll bring you some!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3329,7 +3329,7 @@ void main()
//「…おいおい、風邪が移っても知らねぇぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100329", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100329", 256);
OutputLine(NULL, "「…おいおい、風邪が移っても知らねぇぞ。」",
NULL, "\"...Hey now, you'll catch my cold.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3338,13 +3338,13 @@ void main()
//「おじさんもレナもおバカさんだから大丈夫@ じゃね@ すぐ行くから!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300099", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300099", 256);
OutputLine(NULL, "「おじさんもレナもおバカさんだから大丈夫!",
NULL, "\"Not to worry! Both Rena and I are too stupid to catch a cold!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300100", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300100", 256);
OutputLine(NULL, " じゃね!",
NULL, " See you!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300101", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300101", 256);
OutputLine(NULL, " すぐ行くから!」",
NULL, " Be there in a bit!\"", Line_Normal);
ClearMessage();
@@ -3399,14 +3399,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshotWithFiltering( 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「どんなカンジ@ ちゃんと薬飲んで寝てた~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300102", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300102", 256);
OutputLine(NULL, "「どんなカンジ?",
NULL, "\"How are you feeling?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300103", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300103", 256);
OutputLine(NULL, " ちゃんと薬飲んで寝てた〜?」",
NULL, " Did you take your medicine and rest~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3415,18 +3415,18 @@ void main()
//「そりゃもうしっかりとな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100330", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100330", 256);
OutputLine(NULL, "「そりゃもうしっかりとな。」",
NULL, "\"I did just that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「げ、元気そうで良かった。心配してたんだよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200144", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200144", 256);
OutputLine(NULL, "「げ、元気そうで良かった。心配してたんだよ…。」",
NULL, "\"Th-Thank goodness you look well. I was worried...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3435,7 +3435,7 @@ void main()
//「悪かったな。…明日にはもう大丈夫だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100331", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100331", 256);
OutputLine(NULL, "「悪かったな。…明日にはもう大丈夫だよ。」",
NULL, "\"Sorry... I'll be fine by tomorrow.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3456,11 +3456,11 @@ void main()
NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300104", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300104", 256);
OutputLine(NULL, "「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。」",
NULL, "\"...I thought we might hang out for a bit, but it looks like you're not quite in the condition for it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3469,7 +3469,7 @@ void main()
//「ん、そ、そうか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100332", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100332", 256);
OutputLine(NULL, "「ん、そ、そうか?!」",
NULL, "\"Hm? Y-You don't say!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3484,14 +3484,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200145", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200145", 256);
OutputLine(NULL, "「…じゃこれ、圭一くん。",
NULL, "\"...Then here, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200146", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200146", 256);
OutputLine(NULL, "…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。」",
NULL, " ...These are the mochi Mii-chan's grandma made.\"", Line_Normal);
ClearMessage();
@@ -3520,38 +3520,38 @@ void main()
//「あ、サンキューな。…魅音のばあちゃんによろしく伝えといてくれよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100333", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100333", 256);
OutputLine(NULL, "「あ、サンキューな。…魅音のばあちゃんによろしく伝えといてくれよ。」",
NULL, "\"Ah, thanks. Send my regards to your grandma, Mion.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200147", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200147", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yep.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200148", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200148", 256);
OutputLine(NULL, "あ、その中にね、レナが作ったのも混じってるんだよ!",
NULL, " Ah, there's one that I made in there as well!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200149", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200149", 256);
OutputLine(NULL, " 圭一くんに見つけられるかなぁ…。」",
NULL, " I wonder if Keiichi-kun can guess which one...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300105", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300105", 256);
OutputLine(NULL, "「これ、今日の部活を欠席した圭ちゃんへの宿題ね!",
NULL, "\"This is Kei-chan's homework since he missed the club meeting today!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300106", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300106", 256);
OutputLine(NULL, " おはぎにアルファベットがついてるから明日回答すること!」",
NULL, " There are letters on each mochi, so I'll ask you tomorrow!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3560,16 +3560,16 @@ void main()
//「お、お見舞いなのか部活なのかどっちかにしろーッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100334", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100334", 256);
OutputLine(NULL, "「お、お見舞いなのか部活なのかどっちかにしろーッ!!!」",
NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うんうん、元気元気。これなら明日は大丈夫そうだね~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300107", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300107", 256);
OutputLine(NULL, "「うんうん、元気元気。これなら明日は大丈夫そうだね〜。」",
NULL, "\"Yep, yep, looking fine. Guess you'll be able to make it tomorrow~\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3578,22 +3578,22 @@ void main()
//「この騒ぎで熱がぶり返したらどうしてくれんだよ、まったく。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100335", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100335", 256);
OutputLine(NULL, "「この騒ぎで熱がぶり返したらどうしてくれんだよ、まったく。」",
NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200150", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200150", 256);
OutputLine(NULL, "「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…。",
NULL, "\"M-Mii-chan, we shouldn't be making such a racket...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200151", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200151", 256);
OutputLine(NULL, "もう行こ。",
NULL, " Let's go.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200152", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200152", 256);
OutputLine(NULL, "おうちの人にも怒られるよ。」",
NULL, " The other people here will get angry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3616,10 +3616,10 @@ void main()
//「そうだね、もう行こっかね@………あ、そうそう圭ちゃん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300108", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300108", 256);
OutputLine(NULL, "「そうだね、もう行こっかね。",
NULL, "\"You're right, let's get going.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300109", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300109", 256);
OutputLine(NULL, "………あ、そうそう圭ちゃん。」",
NULL, " ...Ah, by the way, Kei-chan.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3628,7 +3628,7 @@ void main()
//「なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100336", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100336", 256);
OutputLine(NULL, "「なんだよ。」",
NULL, "\"Yeah?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3637,11 +3637,11 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshot( 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お昼、何食べた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300110", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300110", 256);
OutputLine(NULL, "「お昼、何食べた?」",
NULL, "\"What did you eat for lunch?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3687,7 +3687,7 @@ void main()
//「お、表で食べたよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100337", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100337", 256);
OutputLine(NULL, "「お、表で食べたよ…。」",
NULL, "\"I-I ate out...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3714,11 +3714,11 @@ void main()
NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_si_him_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_him_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…ふ~ん、圭一くん、お昼は外食だったんだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200153", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200153", 256);
OutputLine(NULL, "「…ふ〜ん、圭一くん、お昼は外食だったんだね。」",
NULL, "\"...Hmm, so you ate out for lunch, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3749,7 +3749,7 @@ void main()
//「どう? おいしかった?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300111", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300111", 256);
OutputLine(NULL, "「どう? おいしかった?」",
NULL, "\"Well? Was it good?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3758,7 +3758,7 @@ void main()
//「…な、なんでそんな事を聞くんだよ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100338", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100338", 256);
OutputLine(NULL, "「…な、なんでそんな事を聞くんだよ……。」",
NULL, "\"...Wh-Why are you asking me this...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3806,7 +3806,7 @@ void main()
//「渋いおじさまとご一緒だったみたいだけど、!w400……誰?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300112", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300112", 256);
OutputLine(NULL, "「渋いおじさまとご一緒だったみたいだけど、",
NULL, "\"Seems you were with a rather austere-looking older guy.", Line_Continue);
@@ -3846,16 +3846,16 @@ void main()
//「…へぇ@圭一くん、それ誰@ …ひょっとしてこの間の人かな@ ………かな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200154", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200154", 256);
OutputLine(NULL, "「…へぇ。",
NULL, "\"...Oh?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200155", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200155", 256);
OutputLine(NULL, "圭一くん、それ誰?",
NULL, " Keiichi-kun, who was he?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200156", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200156", 256);
OutputLine(NULL, " …ひょっとしてこの間の人かな?",
NULL, " ...Could it be the person from before, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200157", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200157", 256);
OutputLine(NULL, " ………かな?!」",
NULL, " ...I wonder!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3885,7 +3885,7 @@ void main()
//「な、………なんで………そんな事……わかるんだよ……?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100339", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100339", 256);
OutputLine(NULL, "「な、………なんで………そんな事……わかるんだよ……?」",
NULL, "\"H... How... do you... know that...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3907,14 +3907,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「………さぁてね@…おじさんにわからないことはないからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300113", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300113", 256);
OutputLine(NULL, "「………さぁてね。",
NULL, "\"...Because...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300114", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300114", 256);
OutputLine(NULL, "…おじさんにわからないことはないからね。」",
NULL, " ...there's nothing this old man doesn't know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3929,10 +3929,10 @@ void main()
//「で、圭ちゃん、何のお話をしてたの@ ずいぶんと熱くなってたみたいだけど…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300115", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300115", 256);
OutputLine(NULL, "「で、圭ちゃん、何のお話をしてたの?",
NULL, "\"So, Kei-chan, what did you talk about?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300116", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300116", 256);
OutputLine(NULL, " ずいぶんと熱くなってたみたいだけど…?」",
NULL, " It seems like you got pretty worked up over it, too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3941,24 +3941,24 @@ void main()
//「み、みんなの話はしてないよ…@ 魅音ともレナとも関係ない…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100340", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100340", 256);
OutputLine(NULL, "「み、みんなの話はしてないよ…!",
NULL, "\"W-We weren't talking about you guys...!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100341", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100341", 256);
OutputLine(NULL, " 魅音ともレナとも関係ない…!」",
NULL, " It didn't have anything to do with you or Rena...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_si_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_si_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200158", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200158", 256);
OutputLine(NULL, "「ふぅん?",
NULL, "\"Hmm?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200159", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200159", 256);
OutputLine(NULL, " …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?」",
NULL, " ...Isn't it a bit strange to hear our names come up even though nobody asked about that, hmmm?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3984,10 +3984,10 @@ void main()
//「ま、何を隠れてやろうとも、おじさんには全てお見通しってこと@…それだけを忘れないでくれればいいかなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300117", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300117", 256);
OutputLine(NULL, "「ま、何を隠れてやろうとも、おじさんには全てお見通しってこと。",
NULL, "\"Well, whatever you're trying to hide... This old man already sees through it all.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300118", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300118", 256);
OutputLine(NULL, "…それだけを忘れないでくれればいいかなぁ。」",
NULL, " Remember that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3996,7 +3996,7 @@ void main()
//「……………………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100342", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100342", 256);
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4029,10 +4029,10 @@ void main()
//「…圭一くん、顔色悪いよ@ もう横になった方がいいと思うな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200160", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200160", 256);
OutputLine(NULL, "「…圭一くん、顔色悪いよ?",
NULL, "\"...Keiichi-kun, you don't look so good.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200161", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200161", 256);
OutputLine(NULL, " もう横になった方がいいと思うな。」",
NULL, " I think you should lie down.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4041,7 +4041,7 @@ void main()
//「そうだね。私たちはもう帰ろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300119", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300119", 256);
OutputLine(NULL, "「そうだね。私たちはもう帰ろ。」",
NULL, "\"That's true. We should both head back home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4111,7 +4111,7 @@ void main()
//「じゃあね圭ちゃん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300120", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300120", 256);
OutputLine(NULL, "「じゃあね圭ちゃん。」",
NULL, "\"See you, Kei-chan.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4120,7 +4120,7 @@ void main()
//「…あ、…あぁ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100343", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100343", 256);
OutputLine(NULL, "「…あ、…あぁ…。」",
NULL, "\"...Y... Yeah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4129,7 +4129,7 @@ void main()
//「………明日、学校休んじゃ"嫌だよ"?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300121", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300121", 256);
OutputLine(NULL, "「………明日、学校休んじゃ“嫌だよ”?」",
NULL, "\"...I'd 'hate it' if you missed school tomorrow, alright?\"", Line_Normal);
ClearMessage();
@@ -4168,7 +4168,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlayBGM( 1, "msys15", 128, 0 );
// 魅音たちは…俺が大石さんと話していたことを知っている…?@
@@ -4282,7 +4282,7 @@ void main()
//「な……なに馬鹿なこと考えてんだよ……俺ッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100344", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100344", 256);
OutputLine(NULL, "「な……なに馬鹿なこと考えてんだよ……俺ッ!!」",
NULL, "\"Wh... What kind of nonsense am I thinking about!?\"", Line_Normal);
ClearMessage();
@@ -4676,10 +4676,10 @@ void main()
//「……あ、そうだ。おはぎ食べないと…@どれがレナの手作りか、当てないといけないんだよな。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100345", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100345", 256);
OutputLine(NULL, "「……あ、そうだ。おはぎ食べないと…。",
NULL, "\"...Ah, that reminds me. I need to eat those mochi...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100346", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100346", 256);
OutputLine(NULL, "どれがレナの手作りか、当てないといけないんだよな。」",
NULL, " I hope I'm able to tell which one Rena made.\"", Line_Normal);
ClearMessage();
@@ -4814,7 +4814,7 @@ void main()
//「……この1個がレナか否かが、勝負の分れ目みたいだな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/vt1_keiichi1001", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/vt1_keiichi1001", 256);
OutputLine(NULL, "「……この1個がレナか否かが、勝負の分れ目みたいだな。」",
NULL, "\"...Looks like this challenge depends on whether or not this one is Rena's.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4901,22 +4901,22 @@ void main()
//「よし@お茶も準備OK@まずはディフェンディングチャンピオンの魅音のばあちゃんからだ@……どれ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100348", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100348", 256);
OutputLine(NULL, "「よし。",
NULL, "\"All right.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100349", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100349", 256);
OutputLine(NULL, "お茶も準備OK。",
NULL, " My tea is ready, too.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100350", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100350", 256);
OutputLine(NULL, "まずはディフェンディングチャンピオンの魅音のばあちゃんからだ。",
NULL, " I'll start with the defending champ, Mion's grandma.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100351", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100351", 256);
OutputLine(NULL, "……どれ。」",
NULL, " ...Let's see.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// ふむ@…悪くない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4972,7 +4972,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// ……これは…難しいジャッジになりそうだぞ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5471,8 +5471,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_013.txt b/Update/onik_013.txt
index b4500de..4fabb4f 100644
--- a/Update/onik_013.txt
+++ b/Update/onik_013.txt
@@ -101,7 +101,7 @@ void main()
ShakeScreenSx( 1, 1, );
//「うわぁあぁあぁあぁああぁあッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100353", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100353", 256);
OutputLine(NULL, "「うわぁあぁあぁあぁああぁあッ!!!!」",
NULL, "\"UwaAaAaAaAAaH!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -110,7 +110,7 @@ void main()
//「きゃあッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700022", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700022", 256);
OutputLine(NULL, "「きゃあッ?!」",
NULL, "\"Eek!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -127,13 +127,13 @@ void main()
//「ちょッ@ 何、圭一?@ どうしたの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700023", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700023", 256);
OutputLine(NULL, "「ちょッ!",
NULL, "\"Whoa!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700024", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700024", 256);
OutputLine(NULL, " 何、圭一?!",
NULL, " Keiichi!?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700025", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700025", 256);
OutputLine(NULL, " どうしたの?」",
NULL, " What's the matter?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -142,10 +142,10 @@ void main()
//「ぁ………あ、…ごめん@…寝ぼけてた…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100354", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100354", 256);
OutputLine(NULL, "「ぁ………あ、…ごめん。",
NULL, "\"Ah... Ahh... sorry.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100355", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100355", 256);
OutputLine(NULL, "…寝ぼけてた…。」",
NULL, " ...I was still half-asleep...\"", Line_Normal);
ClearMessage();
@@ -208,13 +208,13 @@ void main()
//「…どう圭一@ 身体の調子はどう@ 学校、行けそう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700026", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700026", 256);
OutputLine(NULL, "「…どう圭一?",
NULL, "\"...Well, Keiichi?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700027", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700027", 256);
OutputLine(NULL, " 身体の調子はどう?",
NULL, " How are you feeling?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700028", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700028", 256);
OutputLine(NULL, " 学校、行けそう?」",
NULL, " Can you make it to school?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -305,10 +305,10 @@ void main()
//「…ちゃんと病院は行った@ お薬は飲んだの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700029", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700029", 256);
OutputLine(NULL, "「…ちゃんと病院は行った?",
NULL, "\"...Did you make it to the hospital?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700030", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700030", 256);
OutputLine(NULL, " お薬は飲んだの?」",
NULL, " Did you take your medicine?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -317,7 +317,7 @@ void main()
//「ん、…うん。まぁ一応…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100356", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100356", 256);
OutputLine(NULL, "「ん、…うん。まぁ一応…。」",
NULL, "\"Mm... yeah. Kinda...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -347,13 +347,13 @@ void main()
//「一度生活のリズムを崩すとなかなか戻らないんだから@ささ、起きて起きて@ 病は気から、って言うのよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700031", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700031", 256);
OutputLine(NULL, "「一度生活のリズムを崩すとなかなか戻らないんだから。",
NULL, "\"It'll be hard for you to get back on track once your daily routine is thrown off.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700032", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700032", 256);
OutputLine(NULL, "ささ、起きて起きて!",
NULL, " Come on, get on up!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700033", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700033", 256);
OutputLine(NULL, " 病は気から、って言うのよ。」",
NULL, " They say wellness is a state of mind.\"", Line_Normal);
ClearMessage();
@@ -376,13 +376,13 @@ void main()
//「ささ、顔を洗ってらっしゃい@ご飯はもう出来てるわよ@…もうレナちゃんが来るまであんまり時間がないわよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700034", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700034", 256);
OutputLine(NULL, "「ささ、顔を洗ってらっしゃい。",
NULL, "\"Come on, go wash your face.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700035", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700035", 256);
OutputLine(NULL, "ご飯はもう出来てるわよ。",
NULL, " Breakfast is already ready.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700036", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700036", 256);
OutputLine(NULL, "…もうレナちゃんが来るまであんまり時間がないわよ。」",
NULL, " ...There isn't much time before Rena-chan comes and gets you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -397,13 +397,13 @@ void main()
//「そうそう。…居間の壁にぼた餅を投げつけたのは圭一@ だめよあんなことしちゃ@ お父さん、怒ってたわよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700037", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700037", 256);
OutputLine(NULL, "「そうそう。…居間の壁にぼた餅を投げつけたのは圭一?",
NULL, "\"By the way... were you the one who got bean paste all over the living room wall, Keiichi?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700038", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700038", 256);
OutputLine(NULL, " だめよあんなことしちゃ!",
NULL, " You shouldn't do something like that!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700039", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700039", 256);
OutputLine(NULL, " お父さん、怒ってたわよ?」",
NULL, " Your father was quite angry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -541,7 +541,7 @@ void main()
//「そ……そんな虫のいい話!s500……!sdあるわけ………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100357", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100357", 256);
OutputLine(NULL, "「そ……そんな虫のいい話",
NULL, "\"Th... There's no way such a", Line_Continue);
// !s500
@@ -614,16 +614,16 @@ void main()
//「圭一~@ ご飯冷めちゃうわよー@ 急いで降りてらっしゃい~@ 早くしないとレナちゃんが来ちゃうわよー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700040", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700040", 256);
OutputLine(NULL, "「圭一〜!",
NULL, "\"Keiichi~!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700041", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700041", 256);
OutputLine(NULL, " ご飯冷めちゃうわよー!",
NULL, " Your food is going to get cold!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700042", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700042", 256);
OutputLine(NULL, " 急いで降りてらっしゃい〜!",
NULL, " Hurry up and get down here~!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700043", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700043", 256);
OutputLine(NULL, " 早くしないとレナちゃんが来ちゃうわよー!」",
NULL, " Rena will be here if you don't hurry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -632,7 +632,7 @@ void main()
//「あ、…い、今行くよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100358", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100358", 256);
OutputLine(NULL, "「あ、…い、今行くよ!」",
NULL, "\"Ah... I'm coming!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -739,10 +739,10 @@ void main()
//「ほら、レナちゃん来ちゃったわよ…@ 急いで急いで!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700044", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700044", 256);
OutputLine(NULL, "「ほら、レナちゃん来ちゃったわよ…!",
NULL, "\"Come on, Rena-chan's already here...!", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700045", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700045", 256);
OutputLine(NULL, " 急いで急いで!」",
NULL, " Hurry, hurry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -780,12 +780,12 @@ void main()
NULL, " I needed to do things as usual...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 );
//「おはよう~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200162", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200162", 256);
OutputLine(NULL, "「おはよう〜!」",
NULL, "\"Morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -798,11 +798,11 @@ void main()
NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200163", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200163", 256);
OutputLine(NULL, "「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?」",
NULL, "\"...I came since Keiichi-kun was a bit late... will he be okay today, I wonder? ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -830,7 +830,7 @@ void main()
NULL, "Forget everything from yesterday... pretend as though nothing had happened...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 残酷なバラバラ殺人のことも忘れる@その後毎年起こる怪死事件も忘れる@…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -868,28 +868,28 @@ void main()
//「…学校、行けそう?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200164", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200164", 256);
OutputLine(NULL, "「…学校、行けそう?」",
NULL, "\"...Can you... make it to school?\"", Line_Normal);
ClearMessage();
//「あ、……あぁ。…大丈夫だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100359", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100359", 256);
OutputLine(NULL, "「あ、……あぁ。…大丈夫だよ。」",
NULL, "\"Y... Yeah... I'm fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200165", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200165", 256);
OutputLine(NULL, "「よかったぁ!",
NULL, "\"Great!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200166", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200166", 256);
OutputLine(NULL, " じゃ行こ! 魅ぃちゃん待ってるよ。」",
NULL, " Then let's go! Mii-chan is waiting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -918,11 +918,11 @@ void main()
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 );
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200167", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200167", 256);
OutputLine(NULL, "「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!」",
NULL, "\"But you see, Satoko-chan was so insistent she could do it-!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -939,7 +939,7 @@ void main()
//「……ふぅん。!w600…それで?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100360", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100360", 256);
OutputLine(NULL, "「……ふぅん。",
NULL, "\"...Hmm.", Line_Continue);
@@ -953,11 +953,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200168", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200168", 256);
OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!",
NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_Continue);
@@ -988,27 +988,27 @@ void main()
//「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの~@ 魅音ちゃん、先に行くって言ってたわよー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villaa02007", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villaa02007", 256);
OutputLine(NULL, "「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの〜?",
NULL, "\"Oh, my! Keiichi-chan and Rena-chan, aren't you two a bit late today~?", Line_WaitForInput);
- PlayVoice(3, "s01/00/villaa02008", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villaa02008", 256);
OutputLine(NULL, " 魅音ちゃん、先に行くって言ってたわよー?」",
NULL, " Mion-chan said she was going on ahead!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200169", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200169", 256);
OutputLine(NULL, "「わわ! 魅ぃちゃん怒ってるかな?",
NULL, "\"Uh-oh! Did Mii-chan look mad, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200170", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200170", 256);
OutputLine(NULL, " 怒ってるかな?!",
NULL, " ...I wonder!?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200171", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200171", 256);
OutputLine(NULL, " 早く行こ圭一くん!」",
NULL, " We need to hurry up, Keiichi-kun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1029,11 +1029,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あ、圭一くん笑った。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200172", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200172", 256);
OutputLine(NULL, "「……あ、圭一くん笑った。」",
NULL, "\"...Ah, Keiichi-kun smiled.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1042,7 +1042,7 @@ void main()
//「え、…な、なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100361", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100361", 256);
OutputLine(NULL, "「え、…な、なんだよ。」",
NULL, "\"Huh... wh-what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1057,7 +1057,7 @@ void main()
//「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200173", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200173", 256);
OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。",
NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_Continue);
@@ -1161,16 +1161,16 @@ void main()
//「で、圭一くん@/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200174", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200174", 256);
OutputLine(NULL, "「で、圭一くん。",
NULL, "\"So, Keiichi-kun.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
//昨日のおはぎ、ちゃんと食べてくれた…?@
- PlayVoice(3, "s01/02/120200175", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200175", 256);
OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」",
NULL, " Those mochi yesterday... did you eat them all...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1238,7 +1238,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 2, "lsys12", 128, 0 );
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100…………………………!sd圭一くん?@
@@ -1250,7 +1250,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
- PlayVoice(3, "s01/02/120200176", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200176", 256);
OutputLine(NULL, "圭一くん?」",
NULL, " \"Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1265,7 +1265,7 @@ void main()
//「……………あ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100362", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100362", 256);
OutputLine(NULL, "「……………あ、」",
NULL, "\"Ah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1328,18 +1328,18 @@ void main()
//「……う、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100363", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100363", 256);
OutputLine(NULL, "「……う、」",
NULL, "\"...De-\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200177", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200177", 256);
OutputLine(NULL, "「う〜?」",
NULL, "\"De~?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1372,7 +1372,7 @@ void main()
//「う、…うまかった…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100364", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100364", 256);
OutputLine(NULL, "「う、…うまかった…!」",
NULL, "\"D... Delicious...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1393,7 +1393,7 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1412,7 +1412,7 @@ void main()
//「そうなんだ~@/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200178", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200178", 256);
OutputLine(NULL, "「そうなんだ〜。",
NULL, "\"I see~", Line_WaitForInput);
@@ -1421,7 +1421,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
//で、全部食べたのかな?…かな?@
- PlayVoice(3, "s01/02/120200179", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200179", 256);
OutputLine(NULL, "で、全部食べたのかな?…かな?」",
NULL, " So did you eat all of them, I wonder? ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1456,10 +1456,10 @@ void main()
//「い、いや…全部は…食べきれなかったからさ@………まだ残ってるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100365", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100365", 256);
OutputLine(NULL, "「い、いや…全部は…食べきれなかったからさ。",
NULL, "\"N-Nah... I couldn't... finish all of them.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100366", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100366", 256);
OutputLine(NULL, "………まだ残ってるんだよ。」",
NULL, " ...There's still some left.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1474,14 +1474,14 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200180", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200180", 256);
OutputLine(NULL, "「……あれれ?",
NULL, "\"...Huuh?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200181", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200181", 256);
OutputLine(NULL, " どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?」",
NULL, " What about the homework to see if you could tell which one Rena made...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1490,26 +1490,26 @@ void main()
//「あはははは…、あの宿題って…今日までだったっけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100367", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100367", 256);
OutputLine(NULL, "「あはははは…、あの宿題って…今日までだったっけ?」",
NULL, "\"Ahahahaha... that homework... was it due today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200182", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200182", 256);
OutputLine(NULL, "「うん。今日までなんだよ。",
NULL, "\"Yeah. It's due today.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200183", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200183", 256);
OutputLine(NULL, "…魅ぃちゃん怒るよ〜。きっと罰ゲームだね。」",
NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// もう一度二人で笑い合う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1552,7 +1552,7 @@ void main()
//「嘘だよッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200139", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200139", 256);
OutputLine(NULL, "「嘘だッ!!!」",
NULL, "'LIES!!!'", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1591,10 +1591,10 @@ void main()
//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700280", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700280", 256);
OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。",
NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700281", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700281", 256);
OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」",
NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal);
ClearMessage();
@@ -2044,7 +2044,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE );
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2055,13 +2055,13 @@ void main()
//「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……@その中に、出てくるんですよ@結構。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700284", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700284", 256);
OutputLine(NULL, "「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……。",
NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700285", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700285", 256);
OutputLine(NULL, "その中に、出てくるんですよ。",
NULL, " 'It' shows up...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700286", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700286", 256);
OutputLine(NULL, "結構。」",
NULL, " And quite a bit at that.\"", Line_Normal);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2070,7 +2070,7 @@ void main()
//「何がです…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100368", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100368", 256);
OutputLine(NULL, "「何がです…?」",
NULL, "\"What does...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2079,14 +2079,14 @@ void main()
//「出てくるんですよ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700287", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700287", 256);
OutputLine(NULL, "「出てくるんですよ。",
NULL, "\"She mentioned...", Line_WaitForInput);
PlaySE( 4, "wa_022", 128, 64 );
//オヤシロさまって単語が。¥
- PlayVoice(3, "s01/11/120700288", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700288", 256);
OutputLine(NULL, "オヤシロさまって単語が。」",
NULL, " the word 'Oyashiro-sama.'\"", Line_Normal);
ClearMessage();
@@ -2114,10 +2114,10 @@ void main()
//「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ@枕元に立って自分を見下ろすんだ、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700289", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700289", 256);
OutputLine(NULL, "「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ。",
NULL, "\"It seems that the Oyashiro-sama she spoke of was like a ghost, appearing in her house every night.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700290", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700290", 256);
OutputLine(NULL, "枕元に立って自分を見下ろすんだ、って。」",
NULL, " Standing over her pillow looking down at her.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2344,7 +2344,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 );
@@ -2352,13 +2352,13 @@ void main()
//「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200185", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200185", 256);
OutputLine(NULL, "「圭一くん?",
NULL, "\"Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200186", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200186", 256);
OutputLine(NULL, " …さっきから変な顔してる。",
NULL, " ...You've been making a really weird face.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200187", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200187", 256);
OutputLine(NULL, "何でだろ?",
NULL, " Why, I wonder?", Line_Continue);
@@ -2437,25 +2437,25 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400053", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400053", 256);
OutputLine(NULL, "「をっほっほっほ!",
NULL, "\"Oh ho ho ho ho!", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400054", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400054", 256);
OutputLine(NULL, " ズル休みの圭一さんにはお似合いですことよ〜!」",
NULL, " How befitting for the truant Keiichi-san~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭一もレナも、おはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500026", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500026", 256);
OutputLine(NULL, "「圭一もレナも、おはようございますです。」",
NULL, "\"Good morning to both of you, Keiichi and Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2463,11 +2463,11 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
- DrawBustshotWithFiltering( 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200188", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200188", 256);
OutputLine(NULL, "「おっはよー☆ 沙都子ちゃんに梨花ちゃ〜ん!」",
NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal);
ClearMessage();
@@ -2488,25 +2488,25 @@ void main()
NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「な、なんなんですの…@ 張り合いがありませんわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400055", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400055", 256);
OutputLine(NULL, "「な、なんなんですの…?",
NULL, "\"Wh-What is this...?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400056", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400056", 256);
OutputLine(NULL, " 張り合いがありませんわ。」",
NULL, " How discouraging, indeed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、まだ本調子じゃないみたいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500027", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500027", 256);
OutputLine(NULL, "「…圭一、まだ本調子じゃないみたいです。」",
NULL, "\"...Keiichi doesn't seem back to his usual self yet.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2514,14 +2514,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_de_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_de_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん@……だから今日は加減してあげて、ね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200189", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200189", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200190", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200190", 256);
OutputLine(NULL, "……だから今日は加減してあげて、ね。」",
NULL, " ...Take it easy on him for today, 'kay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2535,11 +2535,11 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「よ! 圭ちゃん、しっかり休んできたー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300122", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300122", 256);
OutputLine(NULL, "「よ! 圭ちゃん、しっかり休んできたー?」",
NULL, "\"Hey! Kei-chan, did you get enough rest?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2583,21 +2583,21 @@ void main()
//!sd
SetSpeedOfMessage( FALSE, 0, );
- PlayVoice(3, "s01/01/120100369", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100369", 256);
OutputLine(NULL, "あぁ、………おはよ。」",
NULL, "Yeah... Morning.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300123", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300123", 256);
OutputLine(NULL, "「なんだなんだ、ずいぶんと覇気のない挨拶じゃ〜ん?",
NULL, "\"What's with that unenergetic greeting?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300124", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300124", 256);
OutputLine(NULL, " 差し入れのおはぎ、ちゃんと食べてくれなかったのー?」",
NULL, " Did you eat the mochi I brought you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2614,52 +2614,52 @@ void main()
//「…やっぱ食欲がなくてさ@…いくつかは食べたけど、だいぶ残しちゃったんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100370", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100370", 256);
OutputLine(NULL, "「…やっぱ食欲がなくてさ。",
NULL, "\"...I really just didn't have the appetite.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100371", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100371", 256);
OutputLine(NULL, "…いくつかは食べたけど、だいぶ残しちゃったんだ。」",
NULL, " ...I ate a few, but quite a lot were left over.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300125", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300125", 256);
OutputLine(NULL, "「あれ? じゃあ宿題は?",
NULL, "\"Huh? What about the homework?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300126", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300126", 256);
OutputLine(NULL, " どれがレナの手作りか、ってのの回答は?」",
NULL, " Do you have an answer for which one was Rena's?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一くん、宿題忘れなんだって@あはははは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200191", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200191", 256);
OutputLine(NULL, "「圭一くん、宿題忘れなんだって。",
NULL, "\"Keiichi-kun said he forget his homework.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200192", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200192", 256);
OutputLine(NULL, "あはははは。」",
NULL, " Ahahahaha.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300127", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300127", 256);
OutputLine(NULL, "「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム。",
NULL, "\"...Sheesh... then we can't help it... time for your penalty~", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300128", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300128", 256);
OutputLine(NULL, "…いっしっしっし!」",
NULL, " ...Mihehehehe!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2731,10 +2731,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -2753,7 +2753,7 @@ void main()
NULL, "This free study period was a convenient time to consider where I stood.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3031,7 +3031,7 @@ void main()
//「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100372", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100372", 256);
OutputLine(NULL, "「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!」",
NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal);
ClearMessage();
@@ -3108,7 +3108,7 @@ void main()
//「甘えるな圭一ッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100373", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100373", 256);
OutputLine(NULL, "「甘えるな圭一ッ!!!!」",
NULL, "\"You're too soft, Keiichi!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3220,14 +3220,14 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys06", 128, 0 );
- DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400057", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400057", 256);
OutputLine(NULL, "「あらあら圭一さん?",
NULL, "\"My, my, Keiichi-san?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400058", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400058", 256);
OutputLine(NULL, " 帰り支度とはあんまりですことよー?」",
NULL, " How rude of you to even think about leaving!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3242,14 +3242,14 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200193", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200193", 256);
OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?",
NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200194", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200194", 256);
OutputLine(NULL, " 今日こそ二人で大勝利………",
NULL, " And we were going to win big together...", Line_Continue);
@@ -3293,11 +3293,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「け、圭一くん…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200195", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200195", 256);
OutputLine(NULL, "「け、圭一くん…?」",
NULL, "\"K-Keiichi-kun...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3333,11 +3333,11 @@ void main()
NULL, "How did I ever become this naive!?", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だ、大丈夫…? 頭痛いの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200196", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200196", 256);
OutputLine(NULL, "「だ、大丈夫…? 頭痛いの?」",
NULL, "\"A-Are you all right...? Does your head hurt?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3352,13 +3352,13 @@ void main()
//「顔色悪いよ@ ひとりで帰れる@ …送ってった方がいいかな?…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200197", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200197", 256);
OutputLine(NULL, "「顔色悪いよ?",
NULL, "\"You're pale!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200198", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200198", 256);
OutputLine(NULL, " ひとりで帰れる?",
NULL, " Can you make it home by yourself?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200199", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200199", 256);
OutputLine(NULL, " …送ってった方がいいかな?…かな?」",
NULL, " ...Maybe I should accompany you home, I wonder? ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3367,13 +3367,13 @@ void main()
//「いや……いい。…ごめん@ひとりで帰れる@部活はみんなでやってくれよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100374", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100374", 256);
OutputLine(NULL, "「いや……いい。…ごめん。",
NULL, "\"No... it's okay... sorry.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100375", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100375", 256);
OutputLine(NULL, "ひとりで帰れる。",
NULL, " I can get home by myself.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100376", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100376", 256);
OutputLine(NULL, "部活はみんなでやってくれよ。」",
NULL, " Just have the meeting without me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3387,25 +3387,25 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300129", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300129", 256);
OutputLine(NULL, "「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。」",
NULL, "\"Since Kei-chan was so bent on a revenge match, we were even going to play that deduction game from before too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400059", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400059", 256);
OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?",
NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400060", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400060", 256);
OutputLine(NULL, " なっさけないですわね〜!」",
NULL, " How pathetic~!\"", Line_Normal);
ClearMessage();
@@ -3434,14 +3434,14 @@ void main()
NULL, "Someone's hand perched itself gently on my head.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「………圭一、具合悪そうです@………かわいそかわいそですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500028", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500028", 256);
OutputLine(NULL, "「………圭一、具合悪そうです。",
NULL, "\"... Keiichi doesn't seem to be well.", Line_WaitForInput);
- PlayVoice(3, "s01/05/120500029", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500029", 256);
OutputLine(NULL, "………かわいそかわいそですよ。」",
NULL, " ...How very unfortunate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3472,13 +3472,13 @@ void main()
//「…ごめんな@みんな@………じゃ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100377", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100377", 256);
OutputLine(NULL, "「…ごめんな。",
NULL, "\"Sorry...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100378", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100378", 256);
OutputLine(NULL, "みんな。",
NULL, " Everybody.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100379", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100379", 256);
OutputLine(NULL, "………じゃ!」",
NULL, " ...See you!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3706,7 +3706,7 @@ void main()
//「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600016", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600016", 256);
OutputLine(NULL, "「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。」",
NULL, "\"So yeah, he just doesn't understand the motivation creators have.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3715,10 +3715,10 @@ void main()
//「タイアップの話だって口約束なんでしょ@ そんなにそりが合わないならきっぱりお断りしたら?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700046", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700046", 256);
OutputLine(NULL, "「タイアップの話だって口約束なんでしょ?",
NULL, "\"Your partnership was just a verbal agreement, wasn't it?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700047", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700047", 256);
OutputLine(NULL, " そんなにそりが合わないならきっぱりお断りしたら?」",
NULL, " If it's so hard to agree on things, why not just end it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3727,7 +3727,7 @@ void main()
//「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600017", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600017", 256);
OutputLine(NULL, "「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。」",
NULL, "\"I feel like it's an industry with a lot of back-scratching... but when it gets in the way of business...\"", Line_Normal);
ClearMessage();
@@ -4090,7 +4090,7 @@ void main()
//「…よし………少し…見えてきたぞ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100380", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100380", 256);
OutputLine(NULL, "「…よし………少し…見えてきたぞ…。」",
NULL, "\"...Okay... I can almost... see it now...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4429,10 +4429,10 @@ void main()
//「あー、話し中ごめん!@ ……ちょっと聞いてもらっていいかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100381", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100381", 256);
OutputLine(NULL, "「あー、話し中ごめん!!",
NULL, "\"Ah, sorry to interrupt!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100382", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100382", 256);
OutputLine(NULL, " ……ちょっと聞いてもらっていいかな。」",
NULL, " ...I have something I want to talk to you about.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4447,7 +4447,7 @@ void main()
//「どうしたの圭一?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700048", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700048", 256);
OutputLine(NULL, "「どうしたの圭一?」",
NULL, "\"What is it, Keiichi?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4456,10 +4456,10 @@ void main()
//「お願いがあるんだけど、聞いてほしいんだ@……その、もしもだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100383", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100383", 256);
OutputLine(NULL, "「お願いがあるんだけど、聞いてほしいんだ。",
NULL, "\"I have a favor to ask of you, please listen.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100384", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100384", 256);
OutputLine(NULL, "……その、もしもだよ?」",
NULL, " ...Um, just in case, yeah?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4468,10 +4468,10 @@ void main()
//「圭一、急ぎの話じゃなきゃ後にしなさい@お父さんとお母さんはちょっと今、急ぎの話をしているんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122600018", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600018", 256);
OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。",
NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122600019", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122600019", 256);
OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」",
NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4486,10 +4486,10 @@ void main()
//「もしもだよ@ 俺が死んだらさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100385", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100385", 256);
OutputLine(NULL, "「もしもだよ?",
NULL, "\"Just in case, okay?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100386", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100386", 256);
OutputLine(NULL, " 俺が死んだらさ。」",
NULL, " If I die...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4506,10 +4506,10 @@ void main()
//「死んだらさ@……俺の部屋にある時計、あれを棺に入れてほしいんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100387", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100387", 256);
OutputLine(NULL, "「死んだらさ。",
NULL, "\"If I die...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100388", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100388", 256);
OutputLine(NULL, "……俺の部屋にある時計、あれを棺に入れてほしいんだ。」",
NULL, " I want you to put the clock on my wall in my coffin.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4539,10 +4539,10 @@ void main()
//「あの時計、工作の授業で作ったお気に入りなんだ@頼むよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100389", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100389", 256);
OutputLine(NULL, "「あの時計、工作の授業で作ったお気に入りなんだ。",
NULL, "\"I made that clock in shop class and I really like it...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100390", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100390", 256);
OutputLine(NULL, "頼むよ。」",
NULL, " So, please.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4551,13 +4551,13 @@ void main()
//「…どうしたの@圭一@……何かあったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700049", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700049", 256);
OutputLine(NULL, "「…どうしたの。",
NULL, "\"...What's the matter?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700050", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700050", 256);
OutputLine(NULL, "圭一。",
NULL, " Keiichi...", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700051", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700051", 256);
OutputLine(NULL, "……何かあったの?」",
NULL, " Did something happen?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4593,10 +4593,10 @@ void main()
//「俺さ、明日は早くに学校に行きたいからもう寝るよ@お休み。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100391", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100391", 256);
OutputLine(NULL, "「俺さ、明日は早くに学校に行きたいからもう寝るよ。",
NULL, "\"I... want to get to school early tomorrow, so I'm going to bed.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100392", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100392", 256);
OutputLine(NULL, "お休み。」",
NULL, " Good night.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4672,8 +4672,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_014.txt b/Update/onik_014.txt
index 8219cfc..003bf02 100644
--- a/Update/onik_014.txt
+++ b/Update/onik_014.txt
@@ -74,10 +74,10 @@ void main()
//「…あら圭一、今日は早いのね@……学校の行事か何か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700052", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700052", 256);
OutputLine(NULL, "「…あら圭一、今日は早いのね。",
NULL, "\"...My, Keiichi, you're up early.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700053", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700053", 256);
OutputLine(NULL, "……学校の行事か何か?」",
NULL, " Is there some sort of school event?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -86,7 +86,7 @@ void main()
//「別に。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100393", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100393", 256);
OutputLine(NULL, "「別に。」",
NULL, "\"Not really.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -101,13 +101,13 @@ void main()
//「もう行くの@ お弁当は@ もうちょっと待ってくれないとできないわよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700054", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700054", 256);
OutputLine(NULL, "「もう行くの?",
NULL, "\"You're leaving already?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700055", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700055", 256);
OutputLine(NULL, " お弁当は?",
NULL, " What about lunch?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700056", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700056", 256);
OutputLine(NULL, " もうちょっと待ってくれないとできないわよ。」",
NULL, " If you don't wait a bit, I can't make it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -137,7 +137,7 @@ void main()
//「今日はいいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100394", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100394", 256);
OutputLine(NULL, "「今日はいいよ。」",
NULL, "\"I'll be fine for today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -146,7 +146,7 @@ void main()
//「じゃあお昼はどうするの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700057", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700057", 256);
OutputLine(NULL, "「じゃあお昼はどうするの?」",
NULL, "\"Then what will you do for lunch?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -155,7 +155,7 @@ void main()
//「抜け出して商店で菓子パンでも買うよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100395", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100395", 256);
OutputLine(NULL, "「抜け出して商店で菓子パンでも買うよ。」",
NULL, "\"I'll slip out and buy some bread or something at the store.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -164,10 +164,10 @@ void main()
//「そう? …じゃあこれお昼代ね@ちゃんとレシート持ってくるのよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700058", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700058", 256);
OutputLine(NULL, "「そう? …じゃあこれお昼代ね。",
NULL, "\"Really? ...Then here's some lunch money.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700059", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700059", 256);
OutputLine(NULL, "ちゃんとレシート持ってくるのよ。」",
NULL, " Be sure to bring me back the receipt.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,7 +182,7 @@ void main()
//「こんなに早いけど、レナちゃんたちもこんなに早いの…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700060", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700060", 256);
OutputLine(NULL, "「こんなに早いけど、レナちゃんたちもこんなに早いの…?」",
NULL, "\"It's pretty early, is Rena-chan up this early as well...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -191,7 +191,7 @@ void main()
//「いや。俺だけ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100396", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100396", 256);
OutputLine(NULL, "「いや。俺だけ。」",
NULL, "\"No, just me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -200,7 +200,7 @@ void main()
//「…レナちゃんには早く出るって伝えてあるの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700061", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700061", 256);
OutputLine(NULL, "「…レナちゃんには早く出るって伝えてあるの?」",
NULL, "\"...Did you tell Rena-chan that you're leaving early?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -224,7 +224,7 @@ void main()
//「レナが来たら、圭一は先に行ったって伝えてよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100397", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100397", 256);
OutputLine(NULL, "「レナが来たら、圭一は先に行ったって伝えてよ。」",
NULL, "\"Tell Rena that I went ahead when she comes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -233,7 +233,7 @@ void main()
//「ちょ、ちょっと圭一?! 待ちなさい…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700062", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700062", 256);
OutputLine(NULL, "「ちょ、ちょっと圭一?! 待ちなさい…!」",
NULL, "\"H-Hey, Keiichi!? Wait...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -344,10 +344,10 @@ void main()
//「…あぁら圭一くん@今朝は早いわねぇ。みんなで早朝から待ち合わせ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villaa02009", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villaa02009", 256);
OutputLine(NULL, "「…あぁら圭一くん。",
NULL, "\"...Myyy, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/00/villaa02010", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villaa02010", 256);
OutputLine(NULL, "今朝は早いわねぇ。みんなで早朝から待ち合わせ?」",
NULL, " You're so early today. Is everyone meeting early this morning?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -373,10 +373,10 @@ void main()
//「今朝は早くに目が覚めちゃったので…気分転換なんです@あまり気にしないで下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100398", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100398", 256);
OutputLine(NULL, "「今朝は早くに目が覚めちゃったので…気分転換なんです。",
NULL, "\"I woke up early today... so I thought it would be a good change of pace.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100399", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100399", 256);
OutputLine(NULL, "あまり気にしないで下さい。」",
NULL, " That's all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -391,10 +391,10 @@ void main()
//「レナちゃんや魅音ちゃんはどうしたんだい@ 今日はひとりなの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villaa02011", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villaa02011", 256);
OutputLine(NULL, "「レナちゃんや魅音ちゃんはどうしたんだい?",
NULL, "\"What about Rena-chan and Mion-chan?", Line_WaitForInput);
- PlayVoice(3, "s01/00/villaa02012", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villaa02012", 256);
OutputLine(NULL, " 今日はひとりなの?」",
NULL, " Are you by yourself today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -403,7 +403,7 @@ void main()
//「えぇ、…まぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100400", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100400", 256);
OutputLine(NULL, "「えぇ、…まぁ。」",
NULL, "\"Well... yeah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -708,10 +708,10 @@ void main()
//「待てよクソ!@ これって……轢き逃げって言うんじゃねえのかよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100401", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100401", 256);
OutputLine(NULL, "「待てよクソ!!",
NULL, "\"Wait, damn it!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100402", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100402", 256);
OutputLine(NULL, " これって……轢き逃げって言うんじゃねえのかよッ?!」",
NULL, " This... was what they call a hit-and-run, wasn't it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -744,7 +744,7 @@ void main()
//「これって犯罪じゃねえのかよ畜生…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100403", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100403", 256);
OutputLine(NULL, "「これって犯罪じゃねえのかよ畜生…!!」",
NULL, "\"This is a crime, God damn it...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1053,7 +1053,7 @@ void main()
NULL, "That was just too horrifying of a thought.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1532,22 +1532,22 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 125, 64 );
PlayBGM( 1, "msysSa", 128, 0 );
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…おはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500030", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500030", 256);
OutputLine(NULL, "「…おはようございますです。」",
NULL, "\"...Good morning.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「あらあらあら、今朝はお早いですわね圭一さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400061", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400061", 256);
OutputLine(NULL, "「あらあらあら、今朝はお早いですわね圭一さん。」",
NULL, "\"My, my, you're quite early this morning, Keiichi-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1560,14 +1560,14 @@ void main()
NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400062", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400062", 256);
OutputLine(NULL, "「な、何なんですのその身なりはー?!",
NULL, "\"Wh-What is with your outfit!?", Line_WaitForInput);
- PlayVoice(3, "s01/04/120400063", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400063", 256);
OutputLine(NULL, " 泥だらけでしてよ?!」",
NULL, " You're covered in mud!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1577,10 +1577,10 @@ void main()
//「あ、あぁ、まぁちょっとあってな@すぐ着替えるから勘弁しろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100404", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100404", 256);
OutputLine(NULL, "「あ、あぁ、まぁちょっとあってな。",
NULL, "\"Y-Yeah... I had a little incident.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100405", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100405", 256);
OutputLine(NULL, "すぐ着替えるから勘弁しろ。」",
NULL, " I'm going to change now, so cut me some slack.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1595,7 +1595,7 @@ void main()
//「レ、レディーの前でお着替えなんて、躾がなってませんことよー!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/04/120400064", 256);
+ ModPlayVoiceLS(3, 4, "s01/04/120400064", 256);
OutputLine(NULL, "「レ、レディーの前でお着替えなんて、躾がなってませんことよー!!」",
NULL, "\"Ch-Changing in front of a lady... Have you no tact at all!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1604,10 +1604,10 @@ void main()
//「着替えをじーっと見てるレディーも躾がなってないと思うぞ@男子は更衣室がないんだから諦めろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100406", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100406", 256);
OutputLine(NULL, "「着替えをじーっと見てるレディーも躾がなってないと思うぞ。",
NULL, "\"I would think that a lady staring at someone who was changing would be the one lacking in tact.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100407", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100407", 256);
OutputLine(NULL, "男子は更衣室がないんだから諦めろ。」",
NULL, " There's no changing room for the boys, so just deal with it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1630,7 +1630,7 @@ void main()
//「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100408", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100408", 256);
OutputLine(NULL, "「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。」",
NULL, "\"...If Rika-chan is a lady as well, then I don't think it would be appropriate for you to be watching.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1639,7 +1639,7 @@ void main()
//「ボクはレディーじゃないですからいいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500031", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500031", 256);
OutputLine(NULL, "「ボクはレディーじゃないですからいいのです。」",
NULL, "\"I'm not a lady, so it's fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1654,7 +1654,7 @@ void main()
//「……じゃあ梨花ちゃんも今からレディーだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100409", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100409", 256);
OutputLine(NULL, "「……じゃあ梨花ちゃんも今からレディーだ。」",
NULL, "\"...Then, starting now, you're a lady.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1662,11 +1662,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レディーなら仕方ありませんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500032", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500032", 256);
OutputLine(NULL, "「レディーなら仕方ありませんです。」",
NULL, "\"If I'm a lady, then I suppose I must.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1689,11 +1689,11 @@ void main()
NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一は野球を始めますですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500033", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500033", 256);
OutputLine(NULL, "「…圭一は野球を始めますですか?」",
NULL, "\"...Are you going to start playing baseball?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1710,13 +1710,13 @@ void main()
//「あぁ…ちょっとさ@…体がなまってさ@ちょっと素振りでも始めようかなってな…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100410", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100410", 256);
OutputLine(NULL, "「あぁ…ちょっとさ。",
NULL, "\"Yeah... just, you know...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100411", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100411", 256);
OutputLine(NULL, "…体がなまってさ。",
NULL, " I was feeling a bit out of shape.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100412", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100412", 256);
OutputLine(NULL, "ちょっと素振りでも始めようかなってな…。」",
NULL, " So I thought I'd just try practicing my swing...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1725,7 +1725,7 @@ void main()
//「健康に気を使うのはとても良いことだと思いますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500034", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500034", 256);
OutputLine(NULL, "「健康に気を使うのはとても良いことだと思いますです。」",
NULL, "\"I think it's wonderful you're taking care of your health.\"", Line_Normal);
ClearMessage();
@@ -1747,7 +1747,7 @@ void main()
//「そのバット、なくさないで下さいね、です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/05/120500035", 256);
+ ModPlayVoiceLS(3, 5, "s01/05/120500035", 256);
OutputLine(NULL, "「そのバット、なくさないで下さいね、です。」",
NULL, "\"Please don't lose that bat.\"", Line_Normal);
ClearMessage();
@@ -1908,26 +1908,26 @@ void main()
NULL, "At least, that's what I hoped.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlaySE( 4, "wa_015", 125, 64 );
Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 );
Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 );
Wait( 800 );
- DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
- DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
+ ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
+ ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
//「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300130", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300130", 256);
OutputLine(NULL, "「あれぇ?!",
NULL, "\"Huh!?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300131", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300131", 256);
OutputLine(NULL, " 圭ちゃん?!?!",
NULL, " Kei-chan!?!?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300132", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300132", 256);
OutputLine(NULL, " あんた何やってんの?!」",
NULL, " What are you doing!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1944,7 +1944,7 @@ void main()
//「わ、圭一くん、…野球部だよ@ 野球部だよ??@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200200", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200200", 256);
OutputLine(NULL, "「わ、圭一くん、…野球部だよ?",
NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_Continue);
Wait (1600);
@@ -1962,7 +1962,7 @@ void main()
//「先に行ったって言われて驚いたけど……圭ちゃん、あんた何やってるわけぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300133", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300133", 256);
OutputLine(NULL, "「先に行ったって言われて驚いたけど……圭ちゃん、あんた何やってるわけぇ?」",
NULL, "\"I was surprised to hear you went off ahead... what are you doing, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1971,13 +1971,13 @@ void main()
//「見てわからないかよ@素振りだよ甲子園だよ@別にダイエットでもいいぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100413", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100413", 256);
OutputLine(NULL, "「見てわからないかよ。",
NULL, "\"Can't you tell by looking?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100414", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100414", 256);
OutputLine(NULL, "素振りだよ甲子園だよ。",
NULL, " I'm practicing my swing... For the championship.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100415", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100415", 256);
OutputLine(NULL, "別にダイエットでもいいぞ。」",
NULL, " You can say it's part of my diet if you want.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1986,7 +1986,7 @@ void main()
//「…ダイエットって圭ちゃん、そんなに太ってたっけぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300134", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300134", 256);
OutputLine(NULL, "「…ダイエットって圭ちゃん、そんなに太ってたっけぇ?」",
NULL, "\"...Diet? Kei-chan, are you really that fat?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1995,19 +1995,19 @@ void main()
//「あぁ知らなかったろ。実は三段腹なんだ@モチモチでタプタプなんだぞ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100416", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100416", 256);
OutputLine(NULL, "「あぁ知らなかったろ。実は三段腹なんだ。",
NULL, "\"Bet you didn't know. I actually have a beer belly.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100417", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100417", 256);
OutputLine(NULL, "モチモチでタプタプなんだぞ。」",
NULL, " It's plump and jiggles.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…モ、モチモチでタプタプ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200202", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200202", 256);
OutputLine(NULL, "「…モ、モチモチでタプタプ……。」",
NULL, "\"...P-Plump and jiggles...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2016,7 +2016,7 @@ void main()
//「……レナ。変な想像しなくていいぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100418", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100418", 256);
OutputLine(NULL, "「……レナ。変な想像しなくていいぞ。」",
NULL, "\"...Rena, you don't have to imagine something weird like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2031,14 +2031,14 @@ void main()
DisableWindow();
- DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300135", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300135", 256);
OutputLine(NULL, "「じゃあまぁ、頑張って県大会を目指してちょうだいよ。",
NULL, "\"Well then, hope you make it to regionals, at least.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300136", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300136", 256);
OutputLine(NULL, "おじさん、応援してるわ。」",
NULL, " This old man will cheer you on.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2049,13 +2049,13 @@ void main()
//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300137", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300137", 256);
OutputLine(NULL, "「…野球部の強い高校、教えよっか?",
NULL, "\"...Want me to tell you the best highschools for baseball?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300138", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300138", 256);
OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。",
NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300139", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300139", 256);
OutputLine(NULL, "…頑張ってね!」",
NULL, " Good luck!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2112,10 +2112,10 @@ void main()
//「………くそッ!!@ 何笑ってんだよ、俺ッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100419", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100419", 256);
OutputLine(NULL, "「………くそッ!!!",
NULL, "\"...Damn it!!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100420", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100420", 256);
OutputLine(NULL, " 何笑ってんだよ、俺ッ!!!」",
NULL, " What am I laughing at!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2205,7 +2205,7 @@ void main()
//「前原圭一の馬鹿野郎ッ!!!!! だからッ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100421", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100421", 256);
OutputLine(NULL, "「前原圭一の馬鹿野郎ッ!!!!! だからッ!」",
NULL, "\"You damned fool, Keiichi Maebara!!!!! Come on, now!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2222,7 +2222,7 @@ void main()
//「…甘えるんじゃねえぇえぇええぇッ!!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100422", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100422", 256);
OutputLine(NULL, "「…甘えるんじゃねえぇえぇええぇッ!!!!」",
NULL, "\"...Stop being so sooooooft!!!!\"", Line_Continue);
@@ -2362,17 +2362,17 @@ void main()
NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_wa_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_wa_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200203", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200203", 256);
OutputLine(NULL, "「圭一くん!",
NULL, "\"Keiichi-kun!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200204", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200204", 256);
OutputLine(NULL, " やろやろ!",
NULL, " Come on!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200205", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200205", 256);
OutputLine(NULL, " 部活の時間なんだよ。だよ!」",
NULL, " It's club time, club time!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2389,10 +2389,10 @@ void main()
//「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300140", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300140", 256);
OutputLine(NULL, "「ほらほら圭ちゃん、ぼーっとしない!",
NULL, "\"Come on come on Kei-chan, stop spacing out!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300141", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300141", 256);
OutputLine(NULL, " 机を寄せて寄せて!」",
NULL, " Bring your desk, your desk!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2440,14 +2440,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "me_se_ma_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_ma_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300142", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300142", 256);
OutputLine(NULL, "「……なんだよ圭ちゃん。",
NULL, "\"...What's this, Kei-chan?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300143", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300143", 256);
OutputLine(NULL, "今日も直帰なわけぇ…?」",
NULL, " You planning on going home right away again...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2464,7 +2464,7 @@ void main()
//「…気分が乗らないんだ。しばらくほっといてくんないかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100423", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100423", 256);
OutputLine(NULL, "「…気分が乗らないんだ。しばらくほっといてくんないかな。」",
NULL, "\"...I'm just not in the mood. Could you just let me be for a while?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2515,11 +2515,11 @@ void main()
DisableWindow();
PlayBGM( 1, "msys06", 128, 0 );
- DrawBustshotWithFiltering( 2, "re_se_ko_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200206", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200206", 256);
OutputLine(NULL, "「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。」",
NULL, "\"...Keiichi-kun... you just didn't like... playing with girls, I guess... I guess...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2547,7 +2547,7 @@ void main()
//「そういうわけじゃねえよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100424", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100424", 256);
OutputLine(NULL, "「そういうわけじゃねえよ…!」",
NULL, "\"That's not it at all...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2783,10 +2783,10 @@ void main()
//「…おいッ!!@ いるんだろ、そこにッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100425", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100425", 256);
OutputLine(NULL, "「…おいッ!!!",
NULL, "\"...Hey!!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100426", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100426", 256);
OutputLine(NULL, " いるんだろ、そこにッ!!」",
NULL, " I know you're there!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2817,10 +2817,10 @@ void main()
//「わかってんだよッ!!@ そこにいるのはよッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100427", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100427", 256);
OutputLine(NULL, "「わかってんだよッ!!!",
NULL, "\"I know already!!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100428", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100428", 256);
OutputLine(NULL, " そこにいるのはよッ!!!!」",
NULL, " I know you're there!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2842,8 +2842,8 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBG( "bg_039", 0, TRUE );
// 慎重に警戒しながら、一歩一歩近付いてゆく…@
@@ -2873,7 +2873,7 @@ void main()
//「………レナ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100429", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100429", 256);
OutputLine(NULL, "「………レナ…!」",
NULL, "\"Rena...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2898,7 +2898,7 @@ void main()
//「……何か俺に用かよッ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100430", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100430", 256);
OutputLine(NULL, "「……何か俺に用かよッ…!」",
NULL, "\"...Did you have some business with me...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2912,11 +2912,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「べ、別に……その………えっと…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200207", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200207", 256);
OutputLine(NULL, "「べ、別に……その………えっと…、」",
NULL, "\"N-Not really... it's just... um...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2934,7 +2934,7 @@ void main()
//「部活はどうしたんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100431", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100431", 256);
OutputLine(NULL, "「部活はどうしたんだよ。」",
NULL, "\"What about the club?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2943,7 +2943,7 @@ void main()
//「………け……圭一くんがお休みしたから…レナもお休み……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200208", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200208", 256);
OutputLine(NULL, "「………け……圭一くんがお休みしたから…レナもお休み……。」",
NULL, "\"...S... Since you're not... I'm not...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2952,21 +2952,21 @@ void main()
//「関係ないだろ@ 俺なんか気にしないで遊んでろよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100432", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100432", 256);
OutputLine(NULL, "「関係ないだろ!",
NULL, "\"That shouldn't matter!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100433", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100433", 256);
OutputLine(NULL, " 俺なんか気にしないで遊んでろよ!」",
NULL, " Don't mind me and just play!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…だ、…だって……圭一くんのこと…心配で……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200209", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200209", 256);
OutputLine(NULL, "「…だ、…だって……圭一くんのこと…心配で……。」",
NULL, "\"...B... But... I'm just worried... about you...\"", Line_Normal);
ClearMessage();
@@ -3043,7 +3043,7 @@ void main()
//「もうついてくんなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100434", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100434", 256);
OutputLine(NULL, "「もうついてくんなよ。」",
NULL, "\"Stop following me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3052,7 +3052,7 @@ void main()
//「は、……はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200210", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200210", 256);
OutputLine(NULL, "「は、……はぅ…。」",
NULL, "\"Ha... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3075,7 +3075,7 @@ void main()
//「ついてくるなって言ってるだろッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100435", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100435", 256);
OutputLine(NULL, "「ついてくるなって言ってるだろッ!!!」",
NULL, "\"I told you not to follow me!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3083,11 +3083,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200211", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200211", 256);
OutputLine(NULL, "「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!」",
NULL, "\"Eek!! ...B-But... My house is in the same direction...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3096,7 +3096,7 @@ void main()
//「じゃあレナが先を歩けよ!! レナが見えなくなったら俺も歩く。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100436", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100436", 256);
OutputLine(NULL, "「じゃあレナが先を歩けよ!! レナが見えなくなったら俺も歩く。」",
NULL, "\"Then walk ahead of me! I'll start walking once I can't see you anymore.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3112,11 +3112,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「レナは…圭一くんと一緒に……帰りたい…な……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200212", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200212", 256);
OutputLine(NULL, "「レナは…圭一くんと一緒に……帰りたい…な……。」",
NULL, "\"I-I'd like... to go home together... with you...\"", Line_Normal);
ClearMessage();
@@ -3157,11 +3157,11 @@ void main()
NULL, "Now you're just blurting out random lies!!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200213", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200213", 256);
OutputLine(NULL, "「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!」",
NULL, "\"I-I'm s-s-s-s-s-sorry, I'm sorry...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3184,7 +3184,7 @@ void main()
//「わかったならほら、行けよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100437", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100437", 256);
OutputLine(NULL, "「わかったならほら、行けよ!」",
NULL, "\"If you get it, then go!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3208,7 +3208,7 @@ void main()
//「…早く行けよ。早くッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100438", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100438", 256);
OutputLine(NULL, "「…早く行けよ。早くッ!!」",
NULL, "\"...Go on, then. Hurry!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3217,13 +3217,13 @@ void main()
//「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200214", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200214", 256);
OutputLine(NULL, "「い、行くから!",
NULL, "\"I-I'm going!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200215", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200215", 256);
OutputLine(NULL, " そのバットをやめてよ…!!",
NULL, " So please stop with the bat...!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200216", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200216", 256);
OutputLine(NULL, " こ、怖いの…ッ!!」",
NULL, " I-It's scary...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3252,21 +3252,21 @@ void main()
//「行けよ@…これなら文句ないだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100439", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100439", 256);
OutputLine(NULL, "「行けよ。",
NULL, "\"Go...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100440", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100440", 256);
OutputLine(NULL, "…これなら文句ないだろ?」",
NULL, " There's no problem now, is there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…………………………………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200217", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200217", 256);
OutputLine(NULL, "「…………………………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3297,7 +3297,7 @@ void main()
//「おい、立ち止まるなよ……!、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100441", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100441", 256);
OutputLine(NULL, "「おい、立ち止まるなよ……!、」",
NULL, "\"Hey, don't stop...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3462,10 +3462,10 @@ void main()
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
- PlayVoice(3, "s01/02/120200218", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200218", 256);
OutputLine(NULL, "そのごめんね!",
NULL, " Well, excuse me, but...!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200219", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200219", 256);
OutputLine(NULL, " ……そのっ、聞いてもいい?!」",
NULL, " ...Um, can I ask you something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3482,7 +3482,7 @@ void main()
//「…なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100442", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100442", 256);
OutputLine(NULL, "「…なんだよ。」",
NULL, "\"...What?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3491,7 +3491,7 @@ void main()
//「あ、!w500…あのね、!w500あのね@ ど、どうしてバットなんか持ってるのかな。!w800…かなッ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200220", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200220", 256);
OutputLine(NULL, "「あ、",
NULL, "\"Uh...", Line_Continue);
@@ -3509,7 +3509,7 @@ void main()
OutputLine(NULL, "あのね!",
NULL, " well...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200221", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200221", 256);
OutputLine(NULL, " ど、どうしてバットなんか持ってるのかな。",
NULL, " Wh-Why do you have a bat, I wonder...", Line_Continue);
Wait(800);
@@ -3526,7 +3526,7 @@ void main()
//「俺が何を持ってたっていいだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100443", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100443", 256);
OutputLine(NULL, "「俺が何を持ってたっていいだろ。」",
NULL, "\"I can carry whatever I want.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3535,10 +3535,10 @@ void main()
//「でも、でも…昨日まで持ってなかったし…@ ……ど、どうして突然…ッ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200222", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200222", 256);
OutputLine(NULL, "「でも、でも…昨日まで持ってなかったし…!",
NULL, "\"But, but... you didn't have one up until today...!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200223", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200223", 256);
OutputLine(NULL, " ……ど、どうして突然…ッ!」",
NULL, " ...Wh-Why so suddenly...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3547,10 +3547,10 @@ void main()
//「別に突然でもいいだろ@…俺がバットを持ってるとおかしいかよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100444", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100444", 256);
OutputLine(NULL, "「別に突然でもいいだろ。",
NULL, "\"It's alright if I decide to do something suddenly, isn't it?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100445", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100445", 256);
OutputLine(NULL, "…俺がバットを持ってるとおかしいかよ。」",
NULL, " ...Is it strange that I have a bat?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3559,10 +3559,10 @@ void main()
//「だ、だって圭一くん、…野球とかしない人だったでしょ?@ おかしいよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200224", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200224", 256);
OutputLine(NULL, "「だ、だって圭一くん、…野球とかしない人だったでしょ?!",
NULL, "\"B-Because, Keiichi... You're not the kind of person to play baseball!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200225", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200225", 256);
OutputLine(NULL, " おかしいよ…!」",
NULL, " It's weird...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3576,10 +3576,10 @@ void main()
//「…突然、野球がしたくなったんだよ@それじゃおかしいか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100446", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100446", 256);
OutputLine(NULL, "「…突然、野球がしたくなったんだよ。",
NULL, "\"...I just suddenly got the urge to play baseball.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100447", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100447", 256);
OutputLine(NULL, "それじゃおかしいか?」",
NULL, " Is that so weird?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3588,7 +3588,7 @@ void main()
//「おかしいよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200226", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200226", 256);
OutputLine(NULL, "「おかしいよ…!」",
NULL, "\"It's weird...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3603,13 +3603,13 @@ void main()
//「突然野球がしたくなった@素振りがしたくなったから、バットを持ち歩いてる@それのどこが変なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100448", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100448", 256);
OutputLine(NULL, "「突然野球がしたくなった。",
NULL, "\"I just suddenly wanted to play baseball.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100449", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100449", 256);
OutputLine(NULL, "素振りがしたくなったから、バットを持ち歩いてる。",
NULL, " And I wanted to practice my swing, so I'm carrying around a bat.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100450", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100450", 256);
OutputLine(NULL, "それのどこが変なんだよ。」",
NULL, " What's strange about that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3618,16 +3618,16 @@ void main()
//「変@おかしい@絶対@なんで圭一くんまで…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200227", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200227", 256);
OutputLine(NULL, "「変。",
NULL, "\"Strange.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200228", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200228", 256);
OutputLine(NULL, "おかしい。",
NULL, " Weird.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200229", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200229", 256);
OutputLine(NULL, "絶対。",
NULL, " Definitely.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200230", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200230", 256);
OutputLine(NULL, "なんで圭一くんまで…。」",
NULL, " Why you too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3636,10 +3636,10 @@ void main()
//「ぶつくさとうるせえ奴だなぁ@…俺がスポーツに目覚めるのがそんなに変かよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100451", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100451", 256);
OutputLine(NULL, "「ぶつくさとうるせえ奴だなぁ。",
NULL, "\"Your ramblings are annoying me...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100452", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100452", 256);
OutputLine(NULL, "…俺がスポーツに目覚めるのがそんなに変かよ!!」",
NULL, " Is it that strange for me to have an interest in sports!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3661,10 +3661,10 @@ void main()
//「………ご、ごめんねごめんね…@ そんなに怒らないで…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200231", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200231", 256);
OutputLine(NULL, "「………ご、ごめんねごめんね…!",
NULL, "\"...I-I'm sorry, I'm sorry...!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200232", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200232", 256);
OutputLine(NULL, " そんなに怒らないで…!!」",
NULL, " Don't get so angry...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3679,10 +3679,10 @@ void main()
//「さ、最後に一個だけ!@ 一個だけ教えて…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200233", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200233", 256);
OutputLine(NULL, "「さ、最後に一個だけ!!",
NULL, "\"J-Just one last thing!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200234", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200234", 256);
OutputLine(NULL, " 一個だけ教えて…!!」",
NULL, " Tell me one last thing...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3691,10 +3691,10 @@ void main()
//「…これ以上、話す気も教える気もねぇよ@早く行けよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100453", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100453", 256);
OutputLine(NULL, "「…これ以上、話す気も教える気もねぇよ。",
NULL, "\"...I don't feel like talking anymore.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100454", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100454", 256);
OutputLine(NULL, "早く行けよ!!」",
NULL, " Hurry up and go!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3733,7 +3733,7 @@ void main()
//「な、なんでバットまで同じなのッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200235", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200235", 256);
OutputLine(NULL, "「な、なんでバットまで同じなのッ?!?!」",
NULL, "\"Wh-Why is even your bat the same!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3754,7 +3754,7 @@ void main()
//「……お前、何言ってんだ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100455", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100455", 256);
OutputLine(NULL, "「……お前、何言ってんだ…?」",
NULL, "\"...What are you saying...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3763,7 +3763,7 @@ void main()
//「だから…ッ、…なんでバットまで同じなのかなってッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200236", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200236", 256);
OutputLine(NULL, "「だから…ッ、…なんでバットまで同じなのかなってッ!!!」",
NULL, "\"I mean... Why is even the bat the same!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3772,10 +3772,10 @@ void main()
//「何を言ってんだか全然わかんねえよ@ もっとはっきり言えッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100456", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100456", 256);
OutputLine(NULL, "「何を言ってんだか全然わかんねえよ!",
NULL, "\"I don't understand what you mean at all!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100457", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100457", 256);
OutputLine(NULL, " もっとはっきり言えッ!!!」",
NULL, " Say it clearly!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3792,7 +3792,7 @@ void main()
//「だから………どうしてバットまで悟史くんと同じなのッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200237", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200237", 256);
OutputLine(NULL, "「だから………どうしてバットまで悟史くんと同じなのッ?!?!」",
NULL, "\"I mean... Why is even the bat the same as Satoshi-kun's!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3801,7 +3801,7 @@ void main()
//「悟史…って!s100……………え…!sd?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100458", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100458", 256);
OutputLine(NULL, "「悟史…って",
NULL, "\"Satoshi... being...", Line_Continue);
@@ -3913,16 +3913,16 @@ void main()
//「…ぁ、…ぁあ@これ、悟史のバットだったんだな@…誰も使ってなかったんでちょっと借りたんだよ@…いいだろそれくらい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100459", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100459", 256);
OutputLine(NULL, "「…ぁ、…ぁあ。",
NULL, "\"...O... Oh.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100460", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100460", 256);
OutputLine(NULL, "これ、悟史のバットだったんだな。",
NULL, " This... was Satoshi's bat.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100461", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100461", 256);
OutputLine(NULL, "…誰も使ってなかったんでちょっと借りたんだよ。",
NULL, " ...Since nobody was using it, I borrowed it.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100462", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100462", 256);
OutputLine(NULL, "…いいだろそれくらい!」",
NULL, " That's not a problem, is it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3931,7 +3931,7 @@ void main()
//「そ、…そんなことじゃないのッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200238", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200238", 256);
OutputLine(NULL, "「そ、…そんなことじゃないのッ!!!」",
NULL, "\"Th... That's not it!!!\"", Line_Normal);
ClearMessage();
@@ -3957,7 +3957,7 @@ void main()
//「…悟史くんの時と…!w1000どうして……!w1000どうしてそんなにまで同じなのッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200239", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200239", 256);
OutputLine(NULL, "「…悟史くんの時と…",
NULL, "\"...Why is it...", Line_Continue);
@@ -3986,7 +3986,7 @@ void main()
//「…悟史くんもそうだった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200240", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200240", 256);
OutputLine(NULL, "「…悟史くんもそうだった!!",
NULL, "\"...It was the same with Satoshi-kun!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3995,7 +3995,7 @@ void main()
// 野球チームには入ってたけど…本当は野球なんか好きじゃない人だったのに………!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200241", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200241", 256);
OutputLine(NULL, " 野球チームには入ってたけど…本当は野球なんか好きじゃない人だったのに………!」",
NULL, "He joined a baseball team... but he didn't really like baseball...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4004,7 +4004,7 @@ void main()
//「それが俺とどう関係が……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100463", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100463", 256);
OutputLine(NULL, "「それが俺とどう関係が……、」",
NULL, "\"What does that have to do with me...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4013,10 +4013,10 @@ void main()
//「悟史くんも、…ある日突然バットを持ち歩き始めたのッ!!!@ チームに入ってただけで…スポーツなんかしない人だったのに…!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200242", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200242", 256);
OutputLine(NULL, "「悟史くんも、…ある日突然バットを持ち歩き始めたのッ!!!!",
NULL, "\"Satoshi-kun also... suddenly started walking around with a bat one day!!!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200243", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200243", 256);
OutputLine(NULL, " チームに入ってただけで…スポーツなんかしない人だったのに…!!」",
NULL, " He joined a team... but he wasn't the type to play sports...!!\"", Line_Normal);
ClearMessage();
@@ -4046,10 +4046,10 @@ void main()
//「悟史くんもね、…ある日突然、ひとりで登校するようになったの@圭一くんみたいに!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200244", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200244", 256);
OutputLine(NULL, "「悟史くんもね、…ある日突然、ひとりで登校するようになったの。",
NULL, "\"Satoshi-kun also... one day came to school all by himself all of a sudden.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200245", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200245", 256);
OutputLine(NULL, "圭一くんみたいに!!!",
NULL, " Just like Keiichi-kun!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4058,10 +4058,10 @@ void main()
// そしてね、ある日突然、素振りの練習を始めたの@圭一くんみたいに!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200246", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200246", 256);
OutputLine(NULL, " そしてね、ある日突然、素振りの練習を始めたの。",
NULL, "Then one day, he suddenly started practicing his swing.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200247", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200247", 256);
OutputLine(NULL, "圭一くんみたいに!!!",
NULL, " Just like Keiichi-kun!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4070,10 +4070,10 @@ void main()
// そしてね、ある日突然、バットを持ち歩くようになったの@圭一くんみたいにッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200248", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200248", 256);
OutputLine(NULL, " そしてね、ある日突然、バットを持ち歩くようになったの。",
NULL, "Then one day, he suddenly began carrying the bat around with him.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200249", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200249", 256);
OutputLine(NULL, "圭一くんみたいにッ!!!!",
NULL, " Just like Keiichi-kun!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4082,7 +4082,7 @@ void main()
// そしてね、ある日突然!w1000…………ッ、………………。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200250", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200250", 256);
OutputLine(NULL, " そしてね、ある日突然",
NULL, "Then one day, he suddenly...", Line_Continue);
@@ -4188,7 +4188,7 @@ void main()
//「レナ、…ある日突然、…悟史はどうしたんだよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100464", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100464", 256);
OutputLine(NULL, "「レナ、…ある日突然、…悟史はどうしたんだよッ?!」",
NULL, "\"Rena... that day... what happened to Satoshi!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4214,10 +4214,10 @@ void main()
//「こ、答えろよレナ!@ 悟史は…どうしたんだよッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100465", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100465", 256);
OutputLine(NULL, "「こ、答えろよレナ!!",
NULL, "\"A-Answer me, Rena!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100466", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100466", 256);
OutputLine(NULL, " 悟史は…どうしたんだよッ!!!!」",
NULL, " Satoshi... What happened to him!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4240,14 +4240,14 @@ void main()
NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「言ったよね@圭一くん。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200251", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200251", 256);
OutputLine(NULL, "「言ったよね。",
NULL, "\"I told you...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200252", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200252", 256);
OutputLine(NULL, "圭一くん。」",
NULL, " Keiichi-kun.\"", Line_Normal);
ClearMessage();
@@ -4332,14 +4332,14 @@ void main()
NULL, " she grinned.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「言ったよね@圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200253", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200253", 256);
OutputLine(NULL, "「言ったよね。",
NULL, "\"I told you.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200254", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200254", 256);
OutputLine(NULL, "圭一くん。」",
NULL, " Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4354,7 +4354,7 @@ void main()
//「悟史くんはね、…/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200255", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200255", 256);
OutputLine(NULL, "「悟史くんはね、…",
NULL, "\"Satoshi-kun, you see...", Line_Continue);
@@ -4401,7 +4401,7 @@ void main()
NULL, "...It would seem that Rena saw that as a nod.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 俺をその眼差しから解放し、すっと二、三歩下がった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4467,14 +4467,14 @@ void main()
NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…しないよね@ 圭一くんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200256", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200256", 256);
OutputLine(NULL, "「…しないよね?",
NULL, "\"...But you won't, will you,", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200257", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200257", 256);
OutputLine(NULL, " 圭一くんは。」",
NULL, " Keiichi-kun...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4504,7 +4504,7 @@ void main()
//「……な、…なにをだよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100467", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100467", 256);
OutputLine(NULL, "「……な、…なにをだよ…。」",
NULL, "\"...D... Do what...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4519,11 +4519,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「"転校"」!w3000
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200258", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200258", 256);
OutputLine(NULL, "「“転校”」",
NULL, "\"Transfer.\"", Line_Continue);
@@ -4541,10 +4541,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 1000 );
diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt
index 3f41fd4..f5b450a 100644
--- a/Update/onik_014_02.txt
+++ b/Update/onik_014_02.txt
@@ -57,7 +57,7 @@ void main()
NULL, "And then one day, suddenly...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
//"転校しちゃったの。"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -323,7 +323,7 @@ void main()
//「ど、............どなたですか......?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100468", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100468", 256);
OutputLine(NULL, "「ど、…………どなたですか……?」",
NULL, "\"Wh... Who is it...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -547,7 +547,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100469", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100469", 256);
OutputLine(NULL, "「おおぉぉおおぉおおぉおッ!!!!!」",
NULL, "\"RAaaAAaAAaAh!!!!!\"", Line_Normal);
//!sd
@@ -633,7 +633,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100470", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100470", 256);
OutputLine(NULL, "「うッおおぉおおおおぉおおぉおおおぉッッ!!!」",
NULL, "\"WRAaAAAAaAAaAAAhhh!!!\"", Line_Normal);
//!sd
@@ -1107,7 +1107,7 @@ void main()
//「もしもし、前原です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100471", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100471", 256);
OutputLine(NULL, "「もしもし、前原です。」",
NULL, "\"Hello, this is the Maebara residence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1116,7 +1116,7 @@ void main()
//「圭一? お母さんだけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700063", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700063", 256);
OutputLine(NULL, "「圭一? お母さんだけど。」",
NULL, "\"Keiichi? This is Mom.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1141,13 +1141,13 @@ void main()
//「何@ 別に俺、夕食はインスタントでもいいよ@まだいっぱいあったでしょ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100472", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100472", 256);
OutputLine(NULL, "「何?",
NULL, "\"What?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100473", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100473", 256);
OutputLine(NULL, " 別に俺、夕食はインスタントでもいいよ。",
NULL, " I don't mind having instant noodles for dinner.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100474", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100474", 256);
OutputLine(NULL, "まだいっぱいあったでしょ。」",
NULL, " There's still a lot of them.\"", Line_Normal);
ClearMessage();
@@ -1176,7 +1176,7 @@ void main()
//「だからさ、買い物に行く必要はないんじゃないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100475", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100475", 256);
OutputLine(NULL, "「だからさ、買い物に行く必要はないんじゃないの?」",
NULL, "\"So you see, there really isn't a need to go shopping, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1185,10 +1185,10 @@ void main()
//「圭一、買い物のお願いじゃないの@お父さんとお母さんね、お仕事の関係で急遽、東京に行かなくちゃならなくなったの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700064", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700064", 256);
OutputLine(NULL, "「圭一、買い物のお願いじゃないの。",
NULL, "\"Keiichi, I'm not asking you to go shopping.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700065", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700065", 256);
OutputLine(NULL, "お父さんとお母さんね、お仕事の関係で急遽、東京に行かなくちゃならなくなったの。」",
NULL, " Both Mommy and Daddy have to go to Tokyo right now because of work.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1197,10 +1197,10 @@ void main()
//「えぇッ...?@ 今から?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100476", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100476", 256);
OutputLine(NULL, "「えぇッ…?!",
NULL, "\"Huh...!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100477", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100477", 256);
OutputLine(NULL, " 今から?!」",
NULL, " Right now!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1216,10 +1216,10 @@ void main()
//「うぅん、もう着いちゃってるの@お昼には出発してたからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700066", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700066", 256);
OutputLine(NULL, "「うぅん、もう着いちゃってるの。",
NULL, "\"No, we're already here.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700067", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700067", 256);
OutputLine(NULL, "お昼には出発してたからね。」",
NULL, " We left this afternoon.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1246,7 +1246,7 @@ void main()
//「圭一もお父さんとお母さんの話を聞いてたから分かるかもしれないけど、お父さんのお仕事の契約がね、今ちょっとうまく行ってないの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700068", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700068", 256);
OutputLine(NULL, "「圭一もお父さんとお母さんの話を聞いてたから分かるかもしれないけど、お父さんのお仕事の契約がね、今ちょっとうまく行ってないの。」",
NULL, "\"I'm thinking you might understand since you heard us speaking last night, but it has to do with Daddy's contract. Right now, things aren't going so smoothly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1262,7 +1262,7 @@ void main()
//「お父さんはそういうのに繊細な人だから、このままだとお仕事にも影響が出ちゃうの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700069", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700069", 256);
OutputLine(NULL, "「お父さんはそういうのに繊細な人だから、このままだとお仕事にも影響が出ちゃうの。」",
NULL, "\"Daddy is really sensitive about things like this, so if we leave things as they are, it will affect his work.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1279,7 +1279,7 @@ void main()
//「でも...そんなの電話でやり取りすればいいじゃないか!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100478", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100478", 256);
OutputLine(NULL, "「でも…そんなの電話でやり取りすればいいじゃないか!」",
NULL, "\"But... something like that can be done over the phone!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1288,13 +1288,13 @@ void main()
//「圭一、お父さんのお仕事なんだからもうちょっと応援してあげて、ね@ とにかく電話よりも直接会って話した方が早いの@誤解もないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700070", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700070", 256);
OutputLine(NULL, "「圭一、お父さんのお仕事なんだからもうちょっと応援してあげて、ね?",
NULL, "\"Keiichi... This is your father's job, so can you support him a bit, please?", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700071", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700071", 256);
OutputLine(NULL, " とにかく電話よりも直接会って話した方が早いの。",
NULL, " Anyway, it's just faster to talk about it in person,", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700072", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700072", 256);
OutputLine(NULL, "誤解もないし。」",
NULL, " so there wouldn't be any misunderstandings.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1309,10 +1309,10 @@ void main()
//「だから帰るのは明日の晩になっちゃうの@圭一、ひとりで大丈夫よね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700073", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700073", 256);
OutputLine(NULL, "「だから帰るのは明日の晩になっちゃうの。",
NULL, "\"So, we'll be back tomorrow night.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700074", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700074", 256);
OutputLine(NULL, "圭一、ひとりで大丈夫よね?」",
NULL, " Keiichi, will you be fine on your own?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1321,7 +1321,7 @@ void main()
//「別に死にゃしないよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100479", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100479", 256);
OutputLine(NULL, "「別に死にゃしないよ。」",
NULL, "\"It's not like I'll die or anything.\"", Line_Normal);
ClearMessage();
@@ -1329,13 +1329,13 @@ void main()
//「.........圭一、死んじゃうなんて軽々しく言っちゃだめよ@...心配ごとがあったら相談してね@母さん、きっと相談に乗れると思うから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700075", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700075", 256);
OutputLine(NULL, "「………圭一、死んじゃうなんて軽々しく言っちゃだめよ。",
NULL, "\"...Keiichi, you shouldn't speak so lightly of dying...", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700076", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700076", 256);
OutputLine(NULL, "…心配ごとがあったら相談してね。",
NULL, " If there's something troubling you, just talk to us.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700077", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700077", 256);
OutputLine(NULL, "母さん、きっと相談に乗れると思うから。」",
NULL, " I believe Mommy will be able to help out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1371,13 +1371,13 @@ void main()
//「死なないよ@俺は@...足掻いてでも生き延びる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100480", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100480", 256);
OutputLine(NULL, "「死なないよ。",
NULL, "\"I won't die.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100481", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100481", 256);
OutputLine(NULL, "俺は。",
NULL, " I won't...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100482", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100482", 256);
OutputLine(NULL, "…足掻いてでも生き延びる。」",
NULL, " I'll survive even if I have to gnaw my leg off.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1386,16 +1386,16 @@ void main()
//「そう@...じゃあね@明日の朝、ちゃんと起きるのよ@朝ごはんは食べてね@お風呂と歯磨きも忘れないのよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700078", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700078", 256);
OutputLine(NULL, "「そう。",
NULL, "\"Yeah...", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700079", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700079", 256);
OutputLine(NULL, "…じゃあね。",
NULL, " See you then.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700080", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700080", 256);
OutputLine(NULL, "明日の朝、ちゃんと起きるのよ。",
NULL, " Tomorrow morning, make sure to wake up.", Line_WaitForInput);
- PlayVoice(3, "s01/00/122700081", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700081", 256);
OutputLine(NULL, "朝ごはんは食べてね。",
NULL, " And eat your breakfast.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1404,7 +1404,7 @@ void main()
//「へいへい。......そんじゃ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/122700082", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/122700082", 256);
OutputLine(NULL, "お風呂と歯磨きも忘れないのよ。」",
NULL, "And don't forget to take a bath and brush your teeth.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1413,7 +1413,7 @@ void main()
// 電話はそれで終わった¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100483", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100483", 256);
OutputLine(NULL, "「へいへい。……そんじゃ。」",
NULL, "\"Yeah, yeah... see you.\"", Line_Normal);
ClearMessage();
@@ -1664,7 +1664,7 @@ void main()
//「もしもし、前原です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100484", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100484", 256);
OutputLine(NULL, "「もしもし、前原です。」",
NULL, "\"Hello, this is the Maebara residence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1673,10 +1673,10 @@ void main()
//「あら、圭一くん@ お母さまはいらっしゃいますかしら。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villd02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villd02001", 256);
OutputLine(NULL, "「あら、圭一くん?",
NULL, "\"Oh, is this Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s01/00/villd02002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villd02002", 256);
OutputLine(NULL, " お母さまはいらっしゃいますかしら。」",
NULL, " Is your mother around?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1685,7 +1685,7 @@ void main()
//「あ、あの、いまちょっといないんですけど...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100485", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100485", 256);
OutputLine(NULL, "「あ、あの、いまちょっといないんですけど…、」",
NULL, "\"A-Ah, she isn't here at the moment...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1704,7 +1704,7 @@ void main()
//「す、すぐに戻ると思います...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100486", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100486", 256);
OutputLine(NULL, "「す、すぐに戻ると思います…!!」",
NULL, "\"I-I think she'll be back soon...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1727,13 +1727,13 @@ void main()
//「なら結構です@大した話でもありませんから...@では、失礼しますわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/villd02003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villd02003", 256);
OutputLine(NULL, "「なら結構です。",
NULL, "\"Then that's fine.", Line_WaitForInput);
- PlayVoice(3, "s01/00/villd02004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villd02004", 256);
OutputLine(NULL, "大した話でもありませんから…。",
NULL, " It wasn't anything important...", Line_WaitForInput);
- PlayVoice(3, "s01/00/villd02005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/villd02005", 256);
OutputLine(NULL, "では、失礼しますわね。」",
NULL, " Well then, sorry for the bother.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1849,7 +1849,7 @@ void main()
//「もしもし......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100486_1", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100486_1", 256);
OutputLine(NULL, "「もしもし……。」",
NULL, "\"Hello...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1874,10 +1874,10 @@ void main()
//「どうも夜分遅くに申し訳ありません@私、興宮書房の大石と申しますが、@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700342", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700342", 256);
OutputLine(NULL, "「どうも夜分遅くに申し訳ありません。",
NULL, "\"Hello, my apologies for calling so late.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700343", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700343", 256);
OutputLine(NULL, "私、興宮書房の大石と申しますが、」",
NULL, " This is Ooishi from the Okinomiya bookstore.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1886,7 +1886,7 @@ void main()
//「お、大石さんですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100487", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100487", 256);
OutputLine(NULL, "「お、大石さんですか?!」",
NULL, "\"Ooishi-san!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1895,10 +1895,10 @@ void main()
//「前原さんですか@ こんばんは。お元気そうでなによりです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700344", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700344", 256);
OutputLine(NULL, "「前原さんですか?",
NULL, "\"Is that you, Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700345", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700345", 256);
OutputLine(NULL, " こんばんは。お元気そうでなによりです。」",
NULL, " Good evening. Good to hear you are doing well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1907,7 +1907,7 @@ void main()
//「ちょ、ちょっと待ってくださいね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100488", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100488", 256);
OutputLine(NULL, "「ちょ、ちょっと待ってくださいね!」",
NULL, "\"W-Wait just a moment, please!\"", Line_Normal);
ClearMessage();
@@ -1935,7 +1935,7 @@ void main()
//「お、お待たせしました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100489", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100489", 256);
OutputLine(NULL, "「お、お待たせしました。」",
NULL, "\"S-Sorry for the wait.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1944,7 +1944,7 @@ void main()
//「いかがですか、その後おかわりは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700346", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700346", 256);
OutputLine(NULL, "「いかがですか、その後おかわりは。」",
NULL, "\"How are things? Anything change since then?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2008,10 +2008,10 @@ void main()
//「もしもし...@ 聞こえてますか前原さん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700347", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700347", 256);
OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700348", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700348", 256);
OutputLine(NULL, " 聞こえてますか前原さん?」",
NULL, " Can you hear me, Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2020,13 +2020,13 @@ void main()
//「え@ あ、すみません...@その...何て言いました?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100490", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100490", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100491", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100491", 256);
OutputLine(NULL, " あ、すみません…。",
NULL, " Ah, sorry...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100492", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100492", 256);
OutputLine(NULL, "その…何て言いました?」",
NULL, " Um... what did you say?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2035,10 +2035,10 @@ void main()
//「その後、何か変わったことはありませんか、とお尋ねしたんです@...お返事がないんで焦りましたよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700349", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700349", 256);
OutputLine(NULL, "「その後、何か変わったことはありませんか、とお尋ねしたんです。",
NULL, "\"I asked if anything's changed since last time...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700350", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700350", 256);
OutputLine(NULL, "…お返事がないんで焦りましたよ?」",
NULL, " There wasn't an answer, so I got a bit worried.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2047,7 +2047,7 @@ void main()
//「え、と.........特には...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100493", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100493", 256);
OutputLine(NULL, "「え、と………特には…、」",
NULL, "\"Uh, um... not really...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2092,7 +2092,7 @@ void main()
//「その、大石さん、...やっぱり俺、......命を狙われているみたいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100494", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100494", 256);
OutputLine(NULL, "「その、大石さん、…やっぱり俺、……命を狙われているみたいです。」",
NULL, "\"Well, Ooishi-san... it seems that... someone is after me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2101,7 +2101,7 @@ void main()
//「本当ですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700351", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700351", 256);
OutputLine(NULL, "「本当ですか?!」",
NULL, "\"Really!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2110,14 +2110,14 @@ void main()
//「......偶然の可能性もあるんですが...先日、俺が病気で休んだ日、夕方にあの二人がお見舞いに来たんです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100495", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100495", 256);
OutputLine(NULL, "「……偶然の可能性もあるんですが…先日、俺が病気で休んだ日、夕方にあの二人がお見舞いに来たんです。」",
NULL, "\"...It could all just be a coincidence... but that day I missed school when I was sick, the two of them came to check up on me.\"", Line_Normal);
ClearMessage();
//「あの二人?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700352", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700352", 256);
OutputLine(NULL, "「あの二人?」",
NULL, "\"Which two?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2126,10 +2126,10 @@ void main()
//「レナと魅音です@...そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100496", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100496", 256);
OutputLine(NULL, "「レナと魅音です。",
NULL, "\"Rena and Mion.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100497", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100497", 256);
OutputLine(NULL, "…そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。」",
NULL, " They started asking about how I had lunch with you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2138,7 +2138,7 @@ void main()
//「...............それで?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700353", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700353", 256);
OutputLine(NULL, "「……………それで?」",
NULL, "\"...What next?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2147,20 +2147,20 @@ void main()
//「お見舞いってことでおはぎを置いていったんですが、......その中に針が入ってたんです@...偶然、飲み込まずに済みましたが......@これってやっぱり脅迫でしょうか...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100498", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100498", 256);
OutputLine(NULL, "「お見舞いってことでおはぎを置いていったんですが、……その中に針が入ってたんです。",
NULL, "\"They left me some mochi when they came to visit... but there was a needle inside.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100499", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100499", 256);
OutputLine(NULL, "…偶然、飲み込まずに済みましたが……。",
NULL, " Fortunately, I somehow didn't swallow it...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100500", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100500", 256);
OutputLine(NULL, "これってやっぱり脅迫でしょうか…。」",
NULL, " I wonder, could that have just been a threat...?\"", Line_Normal);
ClearMessage();
//「その針は?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700354", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700354", 256);
OutputLine(NULL, "「その針は?」",
NULL, "\"About the needle...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2169,10 +2169,10 @@ void main()
//「...えっと、よく見かけるような、普通の裁縫針のようでした@糸を通す穴が空いていて...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100501", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100501", 256);
OutputLine(NULL, "「…えっと、よく見かけるような、普通の裁縫針のようでした。",
NULL, "\"...Um, it was just one of those common sewing needles you see all the time.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100502", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100502", 256);
OutputLine(NULL, "糸を通す穴が空いていて…。」",
NULL, " There was a hole to thread string through...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2181,16 +2181,16 @@ void main()
//「違いますよ前原さん、針です@...証拠になります@脅迫だと立証できるかもしれません@その針はありますか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700355", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700355", 256);
OutputLine(NULL, "「違いますよ前原さん、針です。",
NULL, "\"Not that, Maebara-san, the needle itself...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700356", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700356", 256);
OutputLine(NULL, "…証拠になります。",
NULL, " That's evidence.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700357", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700357", 256);
OutputLine(NULL, "脅迫だと立証できるかもしれません。",
NULL, " It could be used as proof that they threatened you.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700358", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700358", 256);
OutputLine(NULL, "その針はありますか?」",
NULL, " Where is that needle?\"", Line_Normal);
ClearMessage();
@@ -2398,10 +2398,10 @@ void main()
PlayBGM( 1, "msys06", 128, 0 );
//「もしもし@ どうでしたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700359", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700359", 256);
OutputLine(NULL, "「もしもし?",
NULL, "\"Hello?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700360", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700360", 256);
OutputLine(NULL, " どうでしたか?」",
NULL, " How did it go?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2411,10 +2411,10 @@ void main()
//「......見つかりません...@あの時はつい気が動転していて......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100503", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100503", 256);
OutputLine(NULL, "「……見つかりません…。",
NULL, "\"...I couldn't find it...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100504", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100504", 256);
OutputLine(NULL, "あの時はつい気が動転していて……。」",
NULL, " I was really overwhelmed when it happened and...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2423,13 +2423,13 @@ void main()
//「...そうですか@見つかればでいいんです@保管しておいて下さいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700361", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700361", 256);
OutputLine(NULL, "「…そうですか。",
NULL, "\"...I see.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700362", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700362", 256);
OutputLine(NULL, "見つかればでいいんです。",
NULL, " It would be great if you could find it.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700363", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700363", 256);
OutputLine(NULL, "保管しておいて下さいね。」",
NULL, " Keep it safe.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2446,10 +2446,10 @@ void main()
//「あ、あと大石さん、それだけじゃないんです@...実は今朝、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100505", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100505", 256);
OutputLine(NULL, "「あ、あと大石さん、それだけじゃないんです。",
NULL, "\"A-Also, Ooishi-san, that isn't all.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100506", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100506", 256);
OutputLine(NULL, "…実は今朝、」",
NULL, " ...Actually, this morning...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2464,10 +2464,10 @@ void main()
//「その車のナンバープレートは見ましたか@ こちらでも探して見ます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700364", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700364", 256);
OutputLine(NULL, "「その車のナンバープレートは見ましたか?",
NULL, "\"Did you see the license plate?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700365", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700365", 256);
OutputLine(NULL, " こちらでも探して見ます。」",
NULL, " I can search for it from here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2512,7 +2512,7 @@ void main()
//「す、すみません......白いワゴン車ってこと以外は...わかりません...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100507", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100507", 256);
OutputLine(NULL, "「す、すみません……白いワゴン車ってこと以外は…わかりません…。」",
NULL, "\"I-I'm sorry... I don't know much more than that it was a white van...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2521,10 +2521,10 @@ void main()
//「仕方ないことですよ前原さん@轢かれかければ気も動転します。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700366", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700366", 256);
OutputLine(NULL, "「仕方ないことですよ前原さん。",
NULL, "\"Nothing to fret about, Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700367", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700367", 256);
OutputLine(NULL, "轢かれかければ気も動転します。」",
NULL, " Anyone would be shaken up after being hit.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2533,7 +2533,7 @@ void main()
//「...やっぱりこれらって...偶然じゃないですよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100508", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100508", 256);
OutputLine(NULL, "「…やっぱりこれらって…偶然じゃないですよね。」",
NULL, "\"...I guess all of this really... isn't a coincidence, is it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2542,7 +2542,7 @@ void main()
//「....................................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700368", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700368", 256);
OutputLine(NULL, "「………………………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2566,7 +2566,7 @@ void main()
//「あと......レナの様子もやっぱり怪しいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100509", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100509", 256);
OutputLine(NULL, "「あと……レナの様子もやっぱり怪しいです。」",
NULL, "\"Also... Rena is acting strange.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2575,7 +2575,7 @@ void main()
//「...それはどんな感じですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700369", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700369", 256);
OutputLine(NULL, "「…それはどんな感じですか?」",
NULL, "\"...How so?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2615,10 +2615,10 @@ void main()
//「...レナは......知っています@...去年の鬼隠しにあった悟史のことを...何か知っています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100510", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100510", 256);
OutputLine(NULL, "「…レナは……知っています。",
NULL, "\"...Rena... knows.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100511", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100511", 256);
OutputLine(NULL, "…去年の鬼隠しにあった悟史のことを…何か知っています。」",
NULL, " She knows something regarding what happened to Satoshi, the kid who was demoned away last year...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2627,7 +2627,7 @@ void main()
//「それは具体的にどういうことですか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700370", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700370", 256);
OutputLine(NULL, "「それは具体的にどういうことですか…?」",
NULL, "\"What would that be exactly...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2636,10 +2636,10 @@ void main()
//「......レナが言うには...俺は悟史とそっくりらしいんです@このまま行くと...俺も悟史と同じ運命を辿る、と.........そんな感じのことを言うんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100512", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100512", 256);
OutputLine(NULL, "「……レナが言うには…俺は悟史とそっくりらしいんです。",
NULL, "\"...Rena said... I was the same as Satoshi.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100513", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100513", 256);
OutputLine(NULL, "このまま行くと…俺も悟史と同じ運命を辿る、と………そんな感じのことを言うんです。」",
NULL, " She said something to the effect that the way things are going... I'll end up with the same fate as Satoshi...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2648,10 +2648,10 @@ void main()
//「運命、ですか@...具体的にどんな「運命」を辿るか言及しましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700371", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700371", 256);
OutputLine(NULL, "「運命、ですか。",
NULL, "\"'Fate,' you say...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700372", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700372", 256);
OutputLine(NULL, "…具体的にどんな「運命」を辿るか言及しましたか?」",
NULL, " Exactly what kind of 'fate' did she say would befall you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2660,14 +2660,14 @@ void main()
//「...えっと......"転校"... と。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100514", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100514", 256);
OutputLine(NULL, "「…えっと……“転校”…と。」",
NULL, "\"...Um... 'transferring out'... she said.\"", Line_Normal);
ClearMessage();
//「転校?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700373", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700373", 256);
OutputLine(NULL, "「転校?」",
NULL, "\"'Transferring out'?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2676,10 +2676,10 @@ void main()
//「レナは、悟史は"転校"したって言ってるんです@...で、俺もこのままだと"転校"しちゃうぞ、って...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100515", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100515", 256);
OutputLine(NULL, "「レナは、悟史は“転校”したって言ってるんです。",
NULL, "\"Rena said Satoshi 'transferred' out.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100516", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100516", 256);
OutputLine(NULL, "…で、俺もこのままだと“転校”しちゃうぞ、って…。」",
NULL, " ...So given how things are going with me, I'll 'transfer out,' too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2694,7 +2694,7 @@ void main()
//「...............前原さん、それはおそらく...何かの脅迫!w1000...もしくは警告ですねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700374", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700374", 256);
OutputLine(NULL, "「……………前原さん、それはおそらく…何かの脅迫",
NULL, "\"...Maebara-san, that was probably some sort of threat...", Line_Continue);
@@ -2710,7 +2710,7 @@ void main()
//「俺もそう思ってます...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100517", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100517", 256);
OutputLine(NULL, "「俺もそう思ってます…。」",
NULL, "\"I thought so too...\"", Line_Normal);
ClearMessage();
@@ -2913,10 +2913,10 @@ void main()
//「あの、...大石さん、聞きたいことがあるんです@......隠さないで下さいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100518", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100518", 256);
OutputLine(NULL, "「あの、…大石さん、聞きたいことがあるんです。",
NULL, "\"Um... Ooishi-san, I have something I wanted to ask about...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100519", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100519", 256);
OutputLine(NULL, "……隠さないで下さいね。」",
NULL, " Please don't keep anything from me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2925,7 +2925,7 @@ void main()
//「えぇ。何でも聞いてください。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700375", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700375", 256);
OutputLine(NULL, "「えぇ。何でも聞いてください。」",
NULL, "\"Sure. Ask away.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2963,7 +2963,7 @@ void main()
//「......実は...レナの、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100520", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100520", 256);
OutputLine(NULL, "「……実は…レナの、」",
NULL, "\"...Actually... regarding Rena's—\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3032,7 +3032,7 @@ void main()
//「......もしもし? 前原さん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700376", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700376", 256);
OutputLine(NULL, "「……もしもし? 前原さん?」",
NULL, "\"...Hello? Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3041,7 +3041,7 @@ void main()
//「あ、すみません、誰か来たみたいですので、ちょっと玄関に行ってきます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100521", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100521", 256);
OutputLine(NULL, "「あ、すみません、誰か来たみたいですので、ちょっと玄関に行ってきます。」",
NULL, "\"Ah, sorry, someone seems to be at the door. I'm going to go see who it is.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3050,10 +3050,10 @@ void main()
//「お客さんですか、すみませんすみません@今夜のお電話はこれくらいにしましょうか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700377", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700377", 256);
OutputLine(NULL, "「お客さんですか、すみませんすみません。",
NULL, "\"A guest? I see, my apologies.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700378", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700378", 256);
OutputLine(NULL, "今夜のお電話はこれくらいにしましょうか?」",
NULL, " Should we end this phone call now?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3070,10 +3070,10 @@ void main()
//「あ、いえ、すぐ戻りますから@ 電話はこのままでいいですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100522", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100522", 256);
OutputLine(NULL, "「あ、いえ、すぐ戻りますから!",
NULL, "\"Ah, no, I'll be back in a second!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100523", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100523", 256);
OutputLine(NULL, " 電話はこのままでいいですか?!」",
NULL, " Do you mind if I just leave the phone on!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3082,7 +3082,7 @@ void main()
//「...はいはい。構いませんよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700379", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700379", 256);
OutputLine(NULL, "「…はいはい。構いませんよ。」",
NULL, "\"...It's fine. I don't mind.\"", Line_Normal);
ClearMessage();
@@ -3198,11 +3198,11 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys13", 128, 0 );
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
- DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「...こんばんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200259", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200259", 256);
OutputLine(NULL, "「…こんばんは。」",
NULL, "\"...Good evening.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3211,7 +3211,7 @@ void main()
//「レ、......レナ.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100524", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100524", 256);
OutputLine(NULL, "「レ、……レナ………。」",
NULL, "\"R... Rena...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3252,25 +3252,25 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "me_se_him_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_him_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300113", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300113", 256);
OutputLine(NULL, "“………さぁてね。",
NULL, "\"...There's nothing", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300114", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300114", 256);
OutputLine(NULL, "…おじさんにわからないことはないからね…。”",
NULL, " this old man doesn't know.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 );
- DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「レ、...レナひとり...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100525", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100525", 256);
OutputLine(NULL, "「レ、…レナひとり…?」",
NULL, "\"A-Are you alone, Rena...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3279,7 +3279,7 @@ void main()
//「......うん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200260", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200260", 256);
OutputLine(NULL, "「……うん。」",
NULL, "\"...Yeah.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3297,21 +3297,21 @@ void main()
//「何しに来たんだよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100526", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100526", 256);
OutputLine(NULL, "「何しに来たんだよ…。」",
NULL, "\"Why did you come here...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200261", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200261", 256);
OutputLine(NULL, "「………ねぇ圭一くん、ちゃんとドアを開けてお話したいな…。",
NULL, "\"...Hey, Keiichi-kun, I'd like you to open the door so we can talk...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200262", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200262", 256);
OutputLine(NULL, "レナは玄関に入っちゃ、だめなのかな? …かな?」",
NULL, " Can I come inside, I wonder? ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3328,24 +3328,24 @@ void main()
//「うち、夜は必ずチェーンかけてるんだよ@気にすんなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100527", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100527", 256);
OutputLine(NULL, "「うち、夜は必ずチェーンかけてるんだよ。",
NULL, "\"At my house, the chain has to be on at night.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100528", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100528", 256);
OutputLine(NULL, "気にすんなよ。」",
NULL, " Don't worry about it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100........................!sdなら、...仕方ないかな。@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………………",
NULL, "\"...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200263", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200263", 256);
OutputLine(NULL, "なら、…仕方ないかな。」",
NULL, " Then... it can't be helped, I guess.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3402,11 +3402,11 @@ void main()
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......あのさ、圭一くん、...ご飯食べた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200264", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200264", 256);
OutputLine(NULL, "「……あのさ、圭一くん、…ご飯食べた?」",
NULL, "\"...Um, have you... eaten yet, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3441,10 +3441,10 @@ void main()
//「...いや、...まだだよ@それがどうしたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100529", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100529", 256);
OutputLine(NULL, "「…いや、…まだだよ。",
NULL, "\"...No... not yet.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100530", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100530", 256);
OutputLine(NULL, "それがどうしたよ。」",
NULL, " What about it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3452,17 +3452,17 @@ void main()
DisableWindow();
- DrawBustshot( 2, "night/re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200265", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200265", 256);
OutputLine(NULL, "「あ、あははは、じゃあ良かった☆",
NULL, "\"H-Heheheh, then good☆", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200266", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200266", 256);
OutputLine(NULL, " これ見て。",
NULL, " Look here.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200267", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200267", 256);
OutputLine(NULL, "お惣菜とか持ってきてあげたの。」",
NULL, " I brought a bunch of dishes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3477,7 +3477,7 @@ void main()
//「お、お台所とか貸してくれればお味噌汁も温めてあげられるよ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200268", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200268", 256);
OutputLine(NULL, "「お、お台所とか貸してくれればお味噌汁も暖めてあげられるよ☆」",
NULL, "\"I-If I could use your kitchen, I can heat up the miso soup and other stuff☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3486,7 +3486,7 @@ void main()
//「いいよ、そこまでしてくれなくても...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100531", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100531", 256);
OutputLine(NULL, "「いいよ、そこまでしてくれなくても…。」",
NULL, "\"It's fine, you don't need to do that...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3495,10 +3495,10 @@ void main()
//「でもでも、お豆腐もお野菜もたっぷりなの@ 圭一くん、そういうの嫌いかな?...かな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200269", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200269", 256);
OutputLine(NULL, "「でもでも、お豆腐もお野菜もたっぷりなの!",
NULL, "\"But... but, there's a lot of tofu and vegetables in it!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200270", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200270", 256);
OutputLine(NULL, " 圭一くん、そういうの嫌いかな?…かな?」",
NULL, " Does Keiichi-kun not like that type of stuff, I wonder? ...I wonder?\"", Line_Normal);
ClearMessage();
@@ -3529,7 +3529,7 @@ void main()
//「ご飯も持ってきてあげたから、レンジで温めればすぐ食べられるし☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200271", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200271", 256);
OutputLine(NULL, "「ご飯も持ってきてあげたから、レンジで暖めればすぐ食べられるし☆」",
NULL, "\"I also brought rice, so if you microwave it, it'll be ready to eat in no time ☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3548,10 +3548,10 @@ void main()
//「それからね、またお漬物を作ってきたんだよ@ 今度は山菜のお漬物なの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200272", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200272", 256);
OutputLine(NULL, "「それからね、またお漬物を作ってきたんだよ☆",
NULL, "\"Also... I made some more pickles☆", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200273", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200273", 256);
OutputLine(NULL, " 今度は山菜のお漬物なの!」",
NULL, " I made sansai pickles this time!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3626,7 +3626,7 @@ void main()
//「...それからね、それからね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200274", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200274", 256);
OutputLine(NULL, "「…それからね、それからね!」",
NULL, "\"...And also... And also...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3715,7 +3715,7 @@ void main()
NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE );
// ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@
@@ -3853,24 +3853,24 @@ void main()
//「あ、......ありがたいんだけどさ...、もう少しで夕飯が出来るみたいなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100532", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100532", 256);
OutputLine(NULL, "「あ、……ありがたいんだけどさ…、もう少しで夕飯が出来るみたいなんだよ。」",
NULL, "\"I... I'm quite grateful... but dinner will be ready pretty soon.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "night/re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え...@ ...そうなの@ そうなの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200275", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200275", 256);
OutputLine(NULL, "「え…?",
NULL, "\"Huh...?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200276", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200276", 256);
OutputLine(NULL, " …そうなの?",
NULL, " Is that so?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200277", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200277", 256);
OutputLine(NULL, " そうなの?」",
NULL, " Is that so...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3879,7 +3879,7 @@ void main()
//「......せっかくで申し訳ないんだけどさ......その...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100533", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100533", 256);
OutputLine(NULL, "「……せっかくで申し訳ないんだけどさ……その…、」",
NULL, "\"...I know you went through all the effort and everything but... well...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3896,7 +3896,7 @@ void main()
//「でも......ちょっとはおかずになると思うな。...思うな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200278", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200278", 256);
OutputLine(NULL, "「でも……ちょっとはおかずになると思うな。…思うな。」",
NULL, "\"But... some of this could work as side dishes, I think... I think.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3905,22 +3905,22 @@ void main()
//「悪いけど...間に合ってるよ@...うちのお袋ってさ、結構おかずをいっぱい作るんだよ@だから...、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100534", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100534", 256);
OutputLine(NULL, "「悪いけど…間に合ってるよ。",
NULL, "\"I'm sorry... We have more than enough already...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100535", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100535", 256);
OutputLine(NULL, "…うちのお袋ってさ、結構おかずをいっぱい作るんだよ。",
NULL, " My mom always makes quite a few sides.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100536", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100536", 256);
OutputLine(NULL, "だから…、」",
NULL, " So...\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え...? おかず、あるの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200279", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200279", 256);
OutputLine(NULL, "「え…? おかず、あるの?」",
NULL, "\"Huh...? You have side dishes?\"", Line_Normal);
ClearMessage();
@@ -3960,14 +3960,14 @@ void main()
NULL, "And that... I was aware of it as well.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200280", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200280", 256);
OutputLine(NULL, "「圭一くんもおかずとか作れるんだね。",
NULL, "\"So Keiichi-kun can cook.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200281", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200281", 256);
OutputLine(NULL, "…何を作ったのかな?」",
NULL, " What did you make, I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3976,7 +3976,7 @@ void main()
//「...い、いやその......別に俺が.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100537", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100537", 256);
OutputLine(NULL, "「…い、いやその……別に俺が………。」",
NULL, "\"...N-No, well... It's not that I...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3996,17 +3996,17 @@ void main()
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......本当に作ったの@ おかず@...圭一くんが?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200282", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200282", 256);
OutputLine(NULL, "「……本当に作ったの?",
NULL, "\"...Did you really make them?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200283", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200283", 256);
OutputLine(NULL, " おかず。",
NULL, " The side dishes?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200284", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200284", 256);
OutputLine(NULL, "…圭一くんが?」",
NULL, " Did you, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4015,13 +4015,13 @@ void main()
//「だ、だから...俺が作ったんじゃないよ@...お袋が作った...いや、作ってるんだよ@今!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100538", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100538", 256);
OutputLine(NULL, "「だ、だから…俺が作ったんじゃないよ。",
NULL, "\"I-It wasn't me... who made them...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100539", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100539", 256);
OutputLine(NULL, "…お袋が作った…いや、作ってるんだよ。",
NULL, " My mom did... no, she's making them...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100540", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100540", 256);
OutputLine(NULL, "今!」",
NULL, " Right now!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4030,7 +4030,7 @@ void main()
//「.......................................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200285", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200285", 256);
OutputLine(NULL, "「…………………………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4039,7 +4039,7 @@ void main()
//「だからさ......悪いけど、レナの持ってきてくれたのは食べられないんだよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100541", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100541", 256);
OutputLine(NULL, "「だからさ……悪いけど、レナの持ってきてくれたのは食べられないんだよ…。」",
NULL, "\"So you see... I'm sorry, but I can't eat what you brought...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4054,11 +4054,11 @@ void main()
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くんのお夕飯、当ててみようか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200286", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200286", 256);
OutputLine(NULL, "「………圭一くんのお夕飯、当ててみようか。」",
NULL, "\"...How about I try guessing what Keiichi-kun's dinner will be?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4067,7 +4067,7 @@ void main()
//「な、......なんだって...いいじゃないか...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100542", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100542", 256);
OutputLine(NULL, "「な、……なんだって…いいじゃないか…。」",
NULL, "\"I-It... doesn't matter what I'm going to eat...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4076,7 +4076,7 @@ void main()
//「.........うーんとね............。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200287", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200287", 256);
OutputLine(NULL, "「………うーんとね…………。」",
NULL, "\"...Let's see...\"", Line_Normal);
ClearMessage();
@@ -4099,7 +4099,7 @@ void main()
//「...そのお夕飯、...お湯だけで作れるんじゃないかな...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200288", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200288", 256);
OutputLine(NULL, "「…そのお夕飯、…お湯だけで作れるんじゃないかな…?」",
NULL, "\"...Your dinner... I wonder, is it something that can be made with just hot water?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4108,13 +4108,13 @@ void main()
//「お、おいおい侮るなよ?@ うちのお袋のスペシャルなディナーを見くびるなってんだ...!@ そりゃあもー満貫全席状態で......すごいのなんの...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100543", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100543", 256);
OutputLine(NULL, "「お、おいおい侮るなよ?!",
NULL, "\"H-Hey, now, stop with the insults!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100544", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100544", 256);
OutputLine(NULL, " うちのお袋のスペシャルなディナーを見くびるなってんだ…!!",
NULL, " I can't believe you'd belittle my mom's extravagant dinner like that...!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100545", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100545", 256);
OutputLine(NULL, " そりゃあもー満貫全席状態で……すごいのなんの…、」",
NULL, " Tickets sold out, full capacity already... It's that amazing...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4144,10 +4144,10 @@ void main()
//「......圭一く@。......本当にお母さん、ご飯作ってってくれたの...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200289", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200289", 256);
OutputLine(NULL, "「……圭一くん",
NULL, "\"...Keiichi-kun...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200290", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200290", 256);
OutputLine(NULL, "。……本当にお母さん、ご飯作ってってくれたの…?」",
NULL, " Did your mother... really leave you dinner...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4156,10 +4156,10 @@ void main()
//「いやだから...、くれたんじゃなくて、...今作ってるんだよ@ もうすぐ晩飯に...!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100546", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100546", 256);
OutputLine(NULL, "「いやだから…、くれたんじゃなくて、…今作ってるんだよ!",
NULL, "\"No, you see, she didn't leave me dinner... she's making it right now!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100547", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100547", 256);
OutputLine(NULL, " もうすぐ晩飯に…!」",
NULL, " It's almost time for dinner...!\"", Line_Normal);
ClearMessage();
@@ -4184,7 +4184,7 @@ void main()
//「ね、圭一くん。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200291", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200291", 256);
OutputLine(NULL, "「ね、圭一くん。」",
NULL, "\"Hey, Keiichi-kun.\"", Line_Normal);
ClearMessage();
@@ -4199,7 +4199,7 @@ void main()
//「お母さん、お家にいるのかな?!s500............!sdかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200292", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200292", 256);
OutputLine(NULL, "「お母さん、お家にいるのかな?",
NULL, "\"Is your mom... home, I wonder?", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 0, );
@@ -4209,7 +4209,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
- PlayVoice(3, "s01/02/120200016", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200016", 256);
OutputLine(NULL, "かな?」",
NULL, "I wonder?\"", Line_Normal);
ClearMessage();
@@ -4261,7 +4261,7 @@ void main()
//「い、いるよ...、もちろん...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100548", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100548", 256);
OutputLine(NULL, "「い、いるよ…、もちろん…!」",
NULL, "\"S-She's here... Of course...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4283,11 +4283,11 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys08", 128, 0 );
- DrawBustshot( 2, "night/re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "night/re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........どうして?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200293", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200293", 256);
OutputLine(NULL, "「………どうして?」",
NULL, "\"...Why?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4296,7 +4296,7 @@ void main()
//「え、なな、何のことかな......?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100549", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100549", 256);
OutputLine(NULL, "「え、なな、何のことかな……?」",
NULL, "\"Huh? Wh-Wh-What do you mean...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4320,7 +4320,7 @@ void main()
//「.........どうしてさっきから、...嘘をつくのかな?......かな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200294", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200294", 256);
OutputLine(NULL, "「………どうしてさっきから、…嘘をつくのかな?……かな。」",
NULL, "\"...Why have you been... lying to me, I wonder? ...I wonder...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4329,7 +4329,7 @@ void main()
//「...う、!w600......嘘なんか.........、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100550", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100550", 256);
OutputLine(NULL, "「…う、",
NULL, "\"I...", Line_Continue);
@@ -4345,7 +4345,7 @@ void main()
//「......嘘だよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200295", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200295", 256);
OutputLine(NULL, "「……嘘だよね?」",
NULL, "\"...That's a lie, isn't it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4354,7 +4354,7 @@ void main()
//「...嘘なんかじゃ...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100551", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100551", 256);
OutputLine(NULL, "「…嘘なんかじゃ…、」",
NULL, "\"...It's not a lie...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4365,7 +4365,7 @@ void main()
//「嘘だよッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200296", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200296", 256);
OutputLine(NULL, "「嘘だよッ!!!!」",
NULL, "\"LIES!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4402,7 +4402,7 @@ void main()
//「............圭一くんのお夕飯、当てるよ? えっとね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200297", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200297", 256);
OutputLine(NULL, "「…………圭一くんのお夕飯、当てるよ? えっとね。」",
NULL, "\"...Shall I guess your dinner, Keiichi-kun? Let's see...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4455,7 +4455,7 @@ void main()
//「カップラーメン。!w2000........................当たりでしょ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200298", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200298", 256);
OutputLine(NULL, "「カップラーメン。",
NULL, "\"Cup noodles...", Line_Continue);
@@ -4501,10 +4501,10 @@ void main()
//「.........ラーメンだけじゃきっとお腹すくと思うな@ご飯とかも一緒の方がきっと、腹持ちいいと思うよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200299", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200299", 256);
OutputLine(NULL, "「………ラーメンだけじゃきっとお腹すくと思うな。",
NULL, "\"...I don't think you'll be full with just noodles.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200300", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200300", 256);
OutputLine(NULL, "ご飯とかも一緒の方がきっと、腹持ちいいと思うよ。」",
NULL, " I think having rice and stuff will definitely hit the spot.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4574,7 +4574,7 @@ void main()
//「...............好きなの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200301", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200301", 256);
OutputLine(NULL, "「……………好きなの?」",
NULL, "\"...Do you like them?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4583,7 +4583,7 @@ void main()
//「ラーメンが...かよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100552", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100552", 256);
OutputLine(NULL, "「ラーメンが…かよ?」",
NULL, "\"Do you mean... noodles?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4592,7 +4592,7 @@ void main()
//「うぅん、...!s200*******!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200302", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200302", 256);
OutputLine(NULL, "「うぅん、…",
NULL, "\"No...", Line_Continue);
SetSpeedOfMessage( TRUE, 0, );
@@ -4620,10 +4620,10 @@ void main()
//「......ご、ごめんレナ@......今、なんて?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100553", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100553", 256);
OutputLine(NULL, "「……ご、ごめんレナ。",
NULL, "\"...S-Sorry, Rena...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100554", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100554", 256);
OutputLine(NULL, "……今、なんて?」",
NULL, " What did you say just now?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4632,7 +4632,7 @@ void main()
//「え?!w1000 何が?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200303", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200303", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue);
@@ -4648,7 +4648,7 @@ void main()
//「今さ、............何が好き?って聞いたんだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100555", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100555", 256);
OutputLine(NULL, "「今さ、…………何が好き?って聞いたんだよ?」",
NULL, "\"Just now... You asked me if there was something that I liked, didn't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4677,7 +4677,7 @@ void main()
//「...豚骨ショウガ味。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200304", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200304", 256);
OutputLine(NULL, "「…豚骨ショウガ味。」",
NULL, "\"...Pork-bone & Ginger flavor.\"", Line_Normal);
ClearMessage();
@@ -4702,7 +4702,7 @@ void main()
//「なんでそこまでわかるんだよッ?!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100556", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100556", 256);
OutputLine(NULL, "「なんでそこまでわかるんだよッ?!!」",
NULL, "\"Why do you know that!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4740,16 +4740,16 @@ void main()
//「確かに買った@まとめて買った@俺が箱買いした@ それがどうしてわかるんだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100557", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100557", 256);
OutputLine(NULL, "「確かに買った。",
NULL, "\"I certainly did buy them.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100558", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100558", 256);
OutputLine(NULL, "まとめて買った。",
NULL, " I bought a bunch at once.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100559", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100559", 256);
OutputLine(NULL, "俺が箱買いした!",
NULL, " I bought a whole case!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100560", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100560", 256);
OutputLine(NULL, " それがどうしてわかるんだ?!」",
NULL, " How could you know that!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4759,13 +4759,13 @@ void main()
//「......なんでかなぁ@ 不思議だね@だね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200305", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200305", 256);
OutputLine(NULL, "「……なんでかなぁ?",
NULL, "\"...Why, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200306", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200306", 256);
OutputLine(NULL, " 不思議だね。",
NULL, " Quite strange, isn't it?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200307", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200307", 256);
OutputLine(NULL, "だね?」",
NULL, " ...Isn't it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4788,13 +4788,13 @@ void main()
//「どうしてわかる?@ なぜ知ってる?@ 答えろッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100561", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100561", 256);
OutputLine(NULL, "「どうしてわかる?!",
NULL, "\"How do you know!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100562", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100562", 256);
OutputLine(NULL, " なぜ知ってる?!",
NULL, " Why do you know!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100563", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100563", 256);
OutputLine(NULL, " 答えろッ!!!!」",
NULL, " Answer me!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4803,10 +4803,10 @@ void main()
//「......買ったのはセブンスマート@...だよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200308", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200308", 256);
OutputLine(NULL, "「……買ったのはセブンスマート。",
NULL, "\"...You bought them at Seventh Mart...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200309", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200309", 256);
OutputLine(NULL, "…だよね?」",
NULL, " didn't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4828,7 +4828,7 @@ void main()
//「だから......なんでわかるんだよ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100564", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100564", 256);
OutputLine(NULL, "「だから……なんでわかるんだよ?!?!」",
NULL, "\"Like I said... why do you know that!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4839,7 +4839,7 @@ void main()
//「......圭一くんの後ろ、ずっとくっついてたから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200310", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200310", 256);
OutputLine(NULL, "「……圭一くんの後ろ、ずっとくっついてたから。」",
NULL, "\"...I was behind you... following you the whole time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4848,7 +4848,7 @@ void main()
//「な、...何を言ってんだよ...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100565", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100565", 256);
OutputLine(NULL, "「な、…何を言ってんだよ…?!」",
NULL, "\"Wh... What are you saying...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4863,25 +4863,25 @@ void main()
//「だから@......レナが@圭一君の@後ろに@ずっとくっついてたの@!s250...うふふふ!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200311", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200311", 256);
OutputLine(NULL, "「だから。",
NULL, "\"That's because...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200312", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200312", 256);
OutputLine(NULL, "……レナが。",
NULL, " Rena was...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200313", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200313", 256);
OutputLine(NULL, "圭一君の。",
NULL, " right behind...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200314", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200314", 256);
OutputLine(NULL, "後ろに。",
NULL, " Keiichi-kun's back...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200315", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200315", 256);
OutputLine(NULL, "ずっとくっついてたの。",
NULL, " the whole time...", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 0, );
- PlayVoice(3, "s01/02/120200316", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200316", 256);
OutputLine(NULL, "…うふふふ。」",
NULL, " Hehahahaha.\"", GetGlobalFlag(GLinemodeSp));
@@ -4906,7 +4906,7 @@ void main()
//「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200317", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200317", 256);
OutputLine(NULL, "「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの。",
NULL, "\"When Keiichi was picking out the noodles, I was watching the entire time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4915,13 +4915,13 @@ void main()
// いろんな種類を選んでたんだよね@それでお母さんに怒られたの@高いラーメンばっかり選ぶから一種類にしなさいって@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200318", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200318", 256);
OutputLine(NULL, " いろんな種類を選んでたんだよね。",
NULL, "You picked out so many different flavors, didn't you?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200319", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200319", 256);
OutputLine(NULL, "それでお母さんに怒られたの。",
NULL, " Then your mom got angry...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200320", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200320", 256);
OutputLine(NULL, "高いラーメンばっかり選ぶから一種類にしなさいって。",
NULL, " If you were going to pick the expensive ones, then you should just pick one type, she said.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4930,16 +4930,16 @@ void main()
// それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね@ レナも好きだよ@豚骨ラーメン@でも、大きいカップは全部食べきれないけどね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200321", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200321", 256);
OutputLine(NULL, " それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね☆",
NULL, "Then Keiichi-kun picked out that big box of Pork-bone & Ginger flavor that he loves so much, didn't he☆?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200322", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200322", 256);
OutputLine(NULL, " レナも好きだよ。",
NULL, " I like it too...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200323", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200323", 256);
OutputLine(NULL, "豚骨ラーメン。",
NULL, " Pork-bone noodles.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200324", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200324", 256);
OutputLine(NULL, "でも、大きいカップは全部食べきれないけどね。」",
NULL, " But I can never eat a whole big bowl myself.\"", Line_Normal);
ClearMessage();
@@ -5003,16 +5003,16 @@ void main()
//「...............だから圭一くん@............ここを開けて@ レナと一緒にご飯食べよ@ きっとおいしいから、...............ね...?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200325", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200325", 256);
OutputLine(NULL, "「……………だから圭一くん。",
NULL, "\"...So Keiichi-kun...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200326", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200326", 256);
OutputLine(NULL, "…………ここを開けて?",
NULL, " Can you open this?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200327", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200327", 256);
OutputLine(NULL, " レナと一緒にご飯食べよ☆",
NULL, " We can eat dinner together☆", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200328", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200328", 256);
OutputLine(NULL, " きっとおいしいから、……………ね…?」",
NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal);
ClearMessage();
@@ -5064,10 +5064,10 @@ void main()
//「............開けて@ ............圭一くん...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200329", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200329", 256);
OutputLine(NULL, "「…………開けて?",
NULL, "\"...Open up?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200330", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200330", 256);
OutputLine(NULL, " …………圭一くん…?」",
NULL, " Keiichi-kun...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5079,10 +5079,10 @@ void main()
//「か......帰ってくれ...@......頼むから......帰ってくれ...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100566", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100566", 256);
OutputLine(NULL, "「か……帰ってくれ…。",
NULL, "\"P... Please go away...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100567", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100567", 256);
OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
NULL, " I beg you... please go away...!!\"", Line_Normal);
@@ -5097,7 +5097,7 @@ void main()
//「............どうしてそんないじわるを言うのかな...?!w500 ......かな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200331", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200331", 256);
OutputLine(NULL, "「…………どうしてそんないじわるを言うのかな…?",
NULL, "\"...How can you say something so mean, I wonder...?", Line_Continue);
@@ -5111,13 +5111,13 @@ void main()
//「帰ってくれ!@ 帰れよぉッ!!@ 帰れぇえぇええぇッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100568", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100568", 256);
OutputLine(NULL, "「帰ってくれ!!",
NULL, "\"Please go away!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100569", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100569", 256);
OutputLine(NULL, " 帰れよぉッ!!!",
NULL, " Go away!!!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100570", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100570", 256);
OutputLine(NULL, " 帰れぇえぇええぇッ!!!!」",
NULL, " GO AWAAAAAY!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5213,7 +5213,7 @@ void main()
//「............痛い!w500......痛いよ圭一くん!w500............痛い!w500.........ぅ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200332", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200332", 256);
OutputLine(NULL, "「…………痛い",
NULL, "\"It hurts...", Line_Continue);
@@ -5249,7 +5249,7 @@ void main()
//「帰れ......帰れ......帰れ......ッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100571", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100571", 256);
OutputLine(NULL, "「帰れ……帰れ……帰れ……ッ!!!」",
NULL, "\"Go away... go away... go away...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5272,10 +5272,10 @@ void main()
//「.........本当に痛いの圭一くん@.........悪ふざけが過ぎたなら謝るよ!w500......ぅぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200333", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200333", 256);
OutputLine(NULL, "「………本当に痛いの圭一くん。",
NULL, "\"...It really hurts, Keiichi-kun...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200334", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200334", 256);
OutputLine(NULL, "………悪ふざけが過ぎたなら謝るよ",
NULL, " I'm sorry if I was messing around too much...", Line_Continue);
@@ -5307,7 +5307,7 @@ void main()
//「......痛いの!w500......痛いの!w500......、ごめんなさい!w500......ごめんなさい!w500...ごめんなさい...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200335", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200335", 256);
OutputLine(NULL, "「……痛いの",
NULL, "\"It huurts...", Line_Continue);
@@ -5344,7 +5344,7 @@ void main()
//「帰れ帰れ!!!w500 !s100帰れぇええぇえぇええッ!!!sd@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100572", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100572", 256);
OutputLine(NULL, "「帰れ帰れ!!",
NULL, "\"Go away, go away!!", Line_Continue);
@@ -5378,13 +5378,13 @@ void main()
//「ごめんなさい@ごめんなさい@ごめんなさい...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200336", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200336", 256);
OutputLine(NULL, "「ごめんなさい、",
NULL, "\"I'm sorry,", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200337", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200337", 256);
OutputLine(NULL, "ごめんなさい、",
NULL, " I'm sorry,", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200338", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200338", 256);
OutputLine(NULL, "ごめんなさい…、」",
NULL, " I'm sorry...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5393,7 +5393,7 @@ void main()
//「帰れ、帰れ、帰れ...!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100573", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100573", 256);
OutputLine(NULL, "「帰れ、帰れ、帰れ…!!!」",
NULL, "\"Go away, go away, go away...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5402,7 +5402,7 @@ void main()
//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200339", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200339", 256);
OutputLine(NULL, "「ごめんなさい、",
NULL, "\"I'm sorry,", Line_Continue);
@@ -5507,7 +5507,7 @@ void main()
//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい@......圭一君@ごめんなさい...@ここを開けて......圭一くん......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200340", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200340", 256);
OutputLine(NULL, "「ごめんなさい、",
NULL, "\"I'm sorry,", Line_Continue);
@@ -5531,13 +5531,13 @@ void main()
OutputLine(NULL, "ごめんなさい、",
NULL, " I'm sorry,", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200341", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200341", 256);
OutputLine(NULL, "……圭一君、",
NULL, " ...Keiichi-kun,", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200342", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200342", 256);
OutputLine(NULL, "ごめんなさい…、",
NULL, " I'm sorry...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200343", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200343", 256);
OutputLine(NULL, "ここを開けて……圭一くん……。」",
NULL, " Open up... Keiichi-kun...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5731,10 +5731,10 @@ void main()
//「...もしもし、...大石さん@ お待たせしてすみませんでした。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100574", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100574", 256);
OutputLine(NULL, "「…もしもし、…大石さん?",
NULL, "\"...Hello... Ooishi-san?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100575", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100575", 256);
OutputLine(NULL, " お待たせしてすみませんでした。」",
NULL, " Sorry to keep you waiting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5743,7 +5743,7 @@ void main()
//「いえいえ。大してお待ちしていませんよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700380", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700380", 256);
OutputLine(NULL, "「いえいえ。大してお待ちしていませんよ。」",
NULL, "\"No, not at all. I didn't wait that long.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5769,7 +5769,7 @@ void main()
//「...今、レナが来ました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100576", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100576", 256);
OutputLine(NULL, "「…今、レナが来ました。」",
NULL, "\"...Rena came just now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5778,7 +5778,7 @@ void main()
//「遊びに来たんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700381", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700381", 256);
OutputLine(NULL, "「遊びに来たんですか?」",
NULL, "\"Did she come to play?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5787,7 +5787,7 @@ void main()
//「...........................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100577", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100577", 256);
OutputLine(NULL, "「………………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5896,13 +5896,13 @@ void main()
//「...竜宮レナさんのことですか@ 調べましたよ@...えぇまぁ...簡単には。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700382", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700382", 256);
OutputLine(NULL, "「…竜宮レナさんのことですか?",
NULL, "\"Regarding Rena Ryuugu-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700383", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700383", 256);
OutputLine(NULL, " 調べましたよ。",
NULL, " I did a bit of digging.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700384", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700384", 256);
OutputLine(NULL, "…えぇまぁ…簡単には。」",
NULL, " Yeah, well... it wasn't much.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5919,7 +5919,7 @@ void main()
//「その簡単な全てを知りたいんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100578", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100578", 256);
OutputLine(NULL, "「その簡単な全てを知りたいんです。」",
NULL, "\"I want to know everything from your research.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5928,7 +5928,7 @@ void main()
//「......あなたが聞いて面白いような話はありませんよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700385", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700385", 256);
OutputLine(NULL, "「……あなたが聞いて面白いような話はありませんよ?」",
NULL, "\"...I don't think you'll be very interested in what I have to say, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5937,7 +5937,7 @@ void main()
//「大石さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100579", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100579", 256);
OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5960,7 +5960,7 @@ void main()
//「竜宮レナは怪しいと思っています@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100580", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100580", 256);
OutputLine(NULL, "「竜宮レナは怪しいと思っています。",
NULL, "\"I think Rena Ryuugu is suspicious.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5969,7 +5969,7 @@ void main()
// 過去の事件がたとえオヤシロさまの祟りによるものだったにせよ、!w500...竜宮レナは関わっています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100581", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100581", 256);
OutputLine(NULL, " 過去の事件がたとえオヤシロさまの祟りによるものだったにせよ、",
NULL, "Even if the past incidents were from Oyashiro-sama's curse...", Line_Continue);
@@ -5985,7 +5985,7 @@ void main()
//「レナさんが怪しいと思える、具体的な証拠があるのですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700386", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700386", 256);
OutputLine(NULL, "「レナさんが怪しいと思える、具体的な証拠があるのですか?」",
NULL, "\"Do you have some sort of proof that makes you believe Rena-san is suspicious?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6015,7 +6015,7 @@ void main()
//「状況証拠だけです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100582", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100582", 256);
OutputLine(NULL, "「状況証拠だけです。」",
NULL, "\"I only have circumstantial evidence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6024,7 +6024,7 @@ void main()
//「.........そうですか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700387", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700387", 256);
OutputLine(NULL, "「………そうですか。」",
NULL, "\"...I see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6052,10 +6052,10 @@ void main()
//「...大石さん@...目に見える証拠がなければ...動けないんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100583", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100583", 256);
OutputLine(NULL, "「…大石さん。",
NULL, "\"Ooishi-san...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100584", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100584", 256);
OutputLine(NULL, "…目に見える証拠がなければ…動けないんですか?」",
NULL, " You can't do anything... without physical proof, can you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6080,10 +6080,10 @@ void main()
//「大丈夫ですよ前原さん@あなたは私が守ります。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700388", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700388", 256);
OutputLine(NULL, "「大丈夫ですよ前原さん。",
NULL, "\"It's fine, Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700389", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700389", 256);
OutputLine(NULL, "あなたは私が守ります。」",
NULL, " I'll protect you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6113,7 +6113,7 @@ void main()
//「大石さんの捜査は俺の生死と無関係でしょうが、俺は死ねば終わりなんです!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100585", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100585", 256);
OutputLine(NULL, "「大石さんの捜査は俺の生死と無関係でしょうが、俺は死ねば終わりなんです!」",
NULL, "\"Whether I'm alive or dead may be of no concern to your investigation, but it's all over for me when I die!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6144,10 +6144,10 @@ void main()
//「だから、話してください@レナのこと。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100586", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100586", 256);
OutputLine(NULL, "「だから、話してください。",
NULL, "\"So please, tell me.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100587", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100587", 256);
OutputLine(NULL, "レナのこと。」",
NULL, " Tell me about Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6156,7 +6156,7 @@ void main()
//「..............................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700390", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700390", 256);
OutputLine(NULL, "「…………………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6165,13 +6165,13 @@ void main()
//「悟史は転校しました@...多分、俺もそれほど遠くない将来、レナの言う"転校"をするでしょう@...ですが大石さんには俺の死体を見つけることもできないでしょうね@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100588", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100588", 256);
OutputLine(NULL, "「悟史は転校しました。",
NULL, "\"Satoshi transferred out...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100589", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100589", 256);
OutputLine(NULL, "…多分、俺もそれほど遠くない将来、レナの言う“転校”をするでしょう。",
NULL, " Not too far in the future, I'll probably also do what Rena called 'transferring out' as well.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100590", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100590", 256);
OutputLine(NULL, "…ですが大石さんには俺の死体を見つけることもできないでしょうね。",
NULL, " But you won't be able to find my corpse...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6180,7 +6180,7 @@ void main()
// ......現に悟史の死体だってまだ見つけられてない!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100591", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100591", 256);
OutputLine(NULL, " ……現に悟史の死体だってまだ見つけられてない!!」",
NULL, "You haven't even been able to find Satoshi's body yet!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6189,7 +6189,7 @@ void main()
//「ま、前原さん、どうか落ち着いて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700391", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700391", 256);
OutputLine(NULL, "「ま、前原さん、どうか落ち着いて……。」",
NULL, "\"All right, Maebara-san, please calm down...\"", Line_Normal);
ClearMessage();
@@ -6231,7 +6231,7 @@ void main()
//「...つまらない話になるのは覚悟の上ですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700392", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700392", 256);
OutputLine(NULL, "「…つまらない話になるのは覚悟の上ですね?」",
NULL, "\"...You're aware that this won't be very interesting, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6248,17 +6248,17 @@ void main()
//「今の俺にとって、つまらない話は何一つありません@...お願いします。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100592", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100592", 256);
OutputLine(NULL, "「今の俺にとって、つまらない話は何一つありません。",
NULL, "\"Right now, to me, there is nothing that I'll find uninteresting.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100593", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100593", 256);
OutputLine(NULL, "…お願いします。」",
NULL, " Please...\"", Line_Normal);
ClearMessage();
//「.........まずいくつかお断りすることがあります。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700393", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700393", 256);
OutputLine(NULL, "「………まずいくつかお断りすることがあります。」",
NULL, "\"...There are a few things I need you to agree to.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6267,7 +6267,7 @@ void main()
//「はい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100594", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100594", 256);
OutputLine(NULL, "「はい。」",
NULL, "\"Okay.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6276,7 +6276,7 @@ void main()
//「他言無用でお願いします@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700394", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700394", 256);
OutputLine(NULL, "「他言無用でお願いします。",
NULL, "\"Please keep this confidential.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6285,10 +6285,10 @@ void main()
// また、内容には一部憶測も含まれているかもしれません@......全てが真実ではないかもしれないということです。!d1000......よろしいですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700395", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700395", 256);
OutputLine(NULL, " また、内容には一部憶測も含まれているかもしれません。",
NULL, "Also, part of this may be speculation.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700396", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700396", 256);
OutputLine(NULL, "……全てが真実ではないかもしれないということです。",
NULL, " Not all of it may be true...", Line_Continue);
@@ -6302,20 +6302,20 @@ void main()
//「真実ではないかもしれない...@ 言ってる意味がよくわかりません。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100595", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100595", 256);
OutputLine(NULL, "「真実ではないかもしれない…?",
NULL, "\"It might not be true...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100596", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100596", 256);
OutputLine(NULL, " 言ってる意味がよくわかりません。」",
NULL, " I don't understand what you mean.\"", Line_Normal);
ClearMessage();
//「雛見沢の連続怪死事件は捜査本部がありません@毎年の事件は個々に扱われています@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700397", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700397", 256);
OutputLine(NULL, "「雛見沢の連続怪死事件は捜査本部がありません。",
NULL, "\"There isn't one main investigation for the mysterious chain of deaths in Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700398", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700398", 256);
OutputLine(NULL, "毎年の事件は個々に扱われています。",
NULL, " Each one is treated as its own individual case.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6324,20 +6324,20 @@ void main()
// ですから竜宮レナが捜査線に浮上したことは一度もないのです@......つまりですね、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700399", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700399", 256);
OutputLine(NULL, " ですから竜宮レナが捜査線に浮上したことは一度もないのです。",
NULL, "Thus, Rena Ryuugu has never been linked to any of the investigations.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700400", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700400", 256);
OutputLine(NULL, "……つまりですね、」",
NULL, " Basically, you see...\"", Line_Normal);
ClearMessage();
//「......レナの調査は警察としてでなく@個人として行なった、ということですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100597", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100597", 256);
OutputLine(NULL, "「……レナの調査は警察としてでなく、",
NULL, "\"...This isn't an investigation of Rena done by the police...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100598", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100598", 256);
OutputLine(NULL, "個人として行なった、ということですか?」",
NULL, " and is a personal inquiry, is what you're telling me?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6346,27 +6346,27 @@ void main()
//「...ご理解いただけて助かります@...話のほとんどは電話、もしくは会って聞かせてもらったものばかりです@ですからウラが取れていません@鵜呑みにしないでほしい、...............ということなんですよ@ご理解いただけますね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700401", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700401", 256);
OutputLine(NULL, "「…ご理解いただけて助かります。",
NULL, "\"...This'll make things a lot quicker since you understand...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700402", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700402", 256);
OutputLine(NULL, "…話のほとんどは電話、もしくは会って聞かせてもらったものばかりです。",
NULL, " All of it is from either phone calls or meetings and interviews.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700403", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700403", 256);
OutputLine(NULL, "ですからウラが取れていません。",
NULL, " So they aren't corroborated. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700404", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700404", 256);
OutputLine(NULL, "鵜呑みにしないでほしい、……………ということなんですよ。",
NULL, "I'm asking you to take this all with a grain of salt... is what I mean.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700405", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700405", 256);
OutputLine(NULL, "ご理解いただけますね?」",
NULL, " Do we have an agreement?\"", Line_Normal);
ClearMessage();
//「...全部、聞いた話だけなんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100599", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100599", 256);
OutputLine(NULL, "「…全部、聞いた話だけなんですか?」",
NULL, "\"...All of it is just from what you heard?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6376,7 +6376,7 @@ void main()
//「えぇ、申し訳ないです。個人調査ですのでねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700406", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700406", 256);
OutputLine(NULL, "「えぇ、申し訳ないです。個人調査ですのでねぇ。」",
NULL, "\"Yes, my apologies. It's all my personal investigation, you see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6385,13 +6385,13 @@ void main()
//「あれ......@...以前、レナのカルテを見たって言いませんでしたか@ 確かにそう聞きましたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100600", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100600", 256);
OutputLine(NULL, "「あれ……。",
NULL, "\"That thing...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100601", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100601", 256);
OutputLine(NULL, "…以前、レナのカルテを見たって言いませんでしたか?",
NULL, " before, you said you saw Rena's chart, didn't you?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100602", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100602", 256);
OutputLine(NULL, " 確かにそう聞きましたよ。」",
NULL, " I'm sure I heard you say that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -6407,10 +6407,10 @@ void main()
//「...そんなこともいいましたかねぇ? なっはっは@ 気のせいと言う事にしてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700407", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700407", 256);
OutputLine(NULL, "「…そんなこともいいましたかねぇ? なっはっは!",
NULL, "\"...I told you that, too? Huahaha!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700408", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700408", 256);
OutputLine(NULL, " 気のせいと言う事にしてください。」",
NULL, " Please pretend you didn't hear anything about that.\"", Line_Normal);
ClearMessage();
@@ -6438,7 +6438,7 @@ void main()
//「......話して下さい。大石さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100603", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100603", 256);
OutputLine(NULL, "「……話して下さい。大石さん。」",
NULL, "\"...Please tell me. Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6447,7 +6447,7 @@ void main()
//「わかりました...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700409", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700409", 256);
OutputLine(NULL, "「わかりました…。」",
NULL, "\"Understood...\"", Line_Normal);
ClearMessage();
@@ -6458,7 +6458,7 @@ void main()
NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6517,7 +6517,7 @@ void main()
//「.........私が知る話も前原さんと大きくは変わりません。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700410", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700410", 256);
OutputLine(NULL, "「………私が知る話も前原さんと大きくは変わりません。」",
NULL, "\"...There isn't much difference between what I know and what you know, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6526,7 +6526,7 @@ void main()
//「では、どこを詳しく調べたんですか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100604", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100604", 256);
OutputLine(NULL, "「では、どこを詳しく調べたんですか…?」",
NULL, "\"Then what part did you investigate further...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6548,7 +6548,7 @@ void main()
//「レナが起こした事件と、...その後の医者での告白、!w500...ですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100605", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100605", 256);
OutputLine(NULL, "「レナが起こした事件と、…その後の医者での告白、",
NULL, "\"The incident Rena was responsible for... and what she divulged to the doctor afterwards...", Line_Continue);
@@ -6567,7 +6567,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700411", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700411", 256);
OutputLine(NULL, "「………………はい。」",
NULL, "\"...Yes.\"", GetGlobalFlag(GLinemodeSp));
//!sd
@@ -6579,7 +6579,7 @@ void main()
//「大石さんはその内容を知っているからこそ、レナたちを疑っているんですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100606", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100606", 256);
OutputLine(NULL, "「大石さんはその内容を知っているからこそ、レナたちを疑っているんですね?」",
NULL, "\"After you learned about that, you started suspecting Rena and the others, didn't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6588,7 +6588,7 @@ void main()
//「............えぇ。疑っています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700412", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700412", 256);
OutputLine(NULL, "「…………えぇ。疑っています。」",
NULL, "\"...Yes, I did suspect them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6597,7 +6597,7 @@ void main()
//「やはりレナたちが犯人...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100607", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100607", 256);
OutputLine(NULL, "「やはりレナたちが犯人…?」",
NULL, "\"So they're the ones, after all...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6606,7 +6606,7 @@ void main()
//「あ、いえ.........疑うとはそう意味ではないんです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700413", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700413", 256);
OutputLine(NULL, "「あ、いえ………疑うとはそう意味ではないんです。」",
NULL, "\"Ah, no... That's not what I meant by suspect them.\"", Line_Normal);
ClearMessage();
@@ -6626,7 +6626,7 @@ void main()
//「じゃあ何を...、疑ってるんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100608", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100608", 256);
OutputLine(NULL, "「じゃあ何を…、疑ってるんですか?」",
NULL, "\"Then... who did you suspect?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6635,7 +6635,7 @@ void main()
//「!s500...............!sdオヤシロさま、!w1000.........ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700414", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700414", 256);
OutputLine(NULL, "「……………オヤシロさま、",
NULL, "\"...That it was...", Line_Continue);
@@ -6650,7 +6650,7 @@ void main()
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100609", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100609", 256);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6659,7 +6659,7 @@ void main()
//「............オヤシロさまの祟りって、!w500本当にあるのかな!s400......!sdなんて、まぁ...はっはっは...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700415", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700415", 256);
OutputLine(NULL, "「…………オヤシロさまの祟りって、",
NULL, "\"...That Oyashiro-sama's curse...", Line_Continue);
@@ -6732,7 +6732,7 @@ void main()
//「どうしました?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700416", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700416", 256);
OutputLine(NULL, "「どうしました?」",
NULL, "\"What is it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6741,10 +6741,10 @@ void main()
//「あ、いえ、急にすごい雨が...@すみません、どうぞ続けてください...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100610", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100610", 256);
OutputLine(NULL, "「あ、いえ、急にすごい雨が…。",
NULL, "\"Ah, nothing, it suddenly started raining heavily...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100611", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100611", 256);
OutputLine(NULL, "すみません、どうぞ続けてください…。」",
NULL, " Sorry, please continue...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6759,7 +6759,7 @@ void main()
//「始めに事件と申し上げましたが、学校側も被害者も告発してないので、正式には事件ではないのです@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700417", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700417", 256);
OutputLine(NULL, "「始めに事件と申し上げましたが、学校側も被害者も告発してないので、正式には事件ではないのです。",
NULL, "\"I said at the beginning it was an incident, but because neither the school nor the victims filed charges, the police were never involved.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6768,10 +6768,10 @@ void main()
// ......でですね、この辺りがどうも関係者皆さん、口が重いんですよ@......被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/vt1_oishi1001", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1001", 256);
OutputLine(NULL, " ……でですね、この辺りがどうも関係者皆さん、口が重いんですよ。",
NULL, "...So, you see... those involved... were very reluctant to talk.", Line_WaitForInput);
- PlayVoice(3, "s01/11/vt1_oishi1002", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1002", 256);
OutputLine(NULL, "……被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです。",
NULL, " Regardless of there being a victim who had one eye beaten so badly that it had permanent damage...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6780,25 +6780,25 @@ void main()
// 学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね@......またカウンセリングを担当した神経科医も職業倫理に厳格な方で......@.........もしもし@ 前原さん@ 聞こえてます?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/vt1_oishi1003", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1003", 256);
OutputLine(NULL, " 学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね。",
NULL, "It could have been the school or possibly some individual who made arrangements to keep this from going public.", Line_WaitForInput);
- PlayVoice(3, "s01/11/vt1_oishi1004", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1004", 256);
OutputLine(NULL, "……またカウンセリングを担当した神経科医も職業倫理に厳格な方で……。",
NULL, " Also, the psychologist was very strict about their professional ethics...", Line_WaitForInput);
- PlayVoice(3, "s01/11/vt1_oishi1005", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1005", 256);
OutputLine(NULL, "………もしもし?",
NULL, " Hello...?", Line_Normal);
- PlayVoice(3, "s01/11/vt1_oishi1006", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1006", 256);
OutputLine(NULL, " 前原さん?",
NULL, " Maebara-san? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/vt1_oishi1007", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1007", 256);
OutputLine(NULL, " 聞こえてます?」",
NULL, "Can you hear me?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 );
// 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@
@@ -6940,16 +6940,16 @@ void main()
//「もしもし@ 前原さん@ 聞こえてますか@ もしもーし......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700418", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700418", 256);
OutputLine(NULL, "「もしもし?",
NULL, "\"Hello?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700419", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700419", 256);
OutputLine(NULL, " 前原さん?",
NULL, " Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700420", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700420", 256);
OutputLine(NULL, " 聞こえてますか?",
NULL, " Can you hear me?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700421", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700421", 256);
OutputLine(NULL, " もしもーし……。」",
NULL, " Hellooo...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6958,7 +6958,7 @@ void main()
//「ごめんなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100612", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100612", 256);
OutputLine(NULL, "「ごめんなさい。」",
NULL, "\"I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6967,7 +6967,7 @@ void main()
//「え? 前原さん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700422", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700422", 256);
OutputLine(NULL, "「え? 前原さん?」",
NULL, "\"Huh? Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6978,7 +6978,7 @@ void main()
//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100613", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100613", 256);
OutputLine(NULL, "「ごめんなさい、",
NULL, "\"I'm sorry,", Line_Continue);
@@ -7029,13 +7029,13 @@ void main()
//「もしもし@ 前原さん?@ どうしましたか...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700423", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700423", 256);
OutputLine(NULL, "「もしもし?",
NULL, "\"Hello?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700424", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700424", 256);
OutputLine(NULL, " 前原さん?!",
NULL, " Maebara-san!?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700425", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700425", 256);
OutputLine(NULL, " どうしましたか…?!」",
NULL, " What's the matter...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -7048,7 +7048,7 @@ void main()
NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE );
FadeFilm( 0, TRUE );
@@ -7185,13 +7185,13 @@ void main()
//「前原さん@ 聞こえてるなら返事をして下さい@...もしもーし!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700426", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700426", 256);
OutputLine(NULL, "「前原さん?",
NULL, "\"Maebara-san?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700427", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700427", 256);
OutputLine(NULL, " 聞こえてるなら返事をして下さい。",
NULL, " If you can hear me, then please respond.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700428", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700428", 256);
OutputLine(NULL, "…もしもーし!!」",
NULL, " ...Hellooo!!\"", Line_Normal);
ClearMessage();
@@ -7209,8 +7209,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_015.txt b/Update/onik_015.txt
index 5f3b35d..64edbf9 100644
--- a/Update/onik_015.txt
+++ b/Update/onik_015.txt
@@ -601,11 +601,11 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
- DrawBustshotWithFiltering( 2, "me_se_aw_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_aw_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300144", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300144", 256);
OutputLine(NULL, "「圭ちゃーん、相変わらず甲子園一直線だねぇ。」",
NULL, "\"Kei-chan, I see you're still aiming for the nationals.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -633,13 +633,13 @@ void main()
//「魅音か@...わかってるなら放っておいてくれよ@俺は甲子園で忙しいんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100614", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100614", 256);
OutputLine(NULL, "「魅音か。",
NULL, "\"Oh, Mion.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100615", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100615", 256);
OutputLine(NULL, "…わかってるなら放っておいてくれよ。",
NULL, " If you understand, then leave me alone.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100616", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100616", 256);
OutputLine(NULL, "俺は甲子園で忙しいんだ。」",
NULL, " I'm busy practicing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -666,11 +666,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭ちゃんさ、ちょっと休憩ちょっと休憩。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300145", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300145", 256);
OutputLine(NULL, "「圭ちゃんさ、ちょっと休憩ちょっと休憩。」",
NULL, "\"Hey Kei-chan, take it easy.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -691,10 +691,10 @@ void main()
//「ホームルームまであとちょっとだろ@...もう一汗かかせてくれてよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100617", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100617", 256);
OutputLine(NULL, "「ホームルームまであとちょっとだろ。",
NULL, "\"Homeroom's not that far off, is it?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100618", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100618", 256);
OutputLine(NULL, "…もう一汗かかせてくれてよ。」",
NULL, " ...Just let me finish practicing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -714,7 +714,7 @@ void main()
//「......圭ちゃんって野球、好きだったっけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300146", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300146", 256);
OutputLine(NULL, "「……圭ちゃんって野球、好きだったっけ?」",
NULL, "\"...Kei-chan, when did you get into baseball?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -723,7 +723,7 @@ void main()
//「最近好きになった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100619", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100619", 256);
OutputLine(NULL, "「最近好きになった。」",
NULL, "\"Just recently.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -732,7 +732,7 @@ void main()
//「最近って、昨日から?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300147", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300147", 256);
OutputLine(NULL, "「最近って、昨日から?」",
NULL, "\"Recently? You mean yesterday?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -741,21 +741,21 @@ void main()
//「...わかってんなら聞くなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100620", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100620", 256);
OutputLine(NULL, "「…わかってんなら聞くなよ。」",
NULL, "\"...Don't ask if you already know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300148", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300148", 256);
OutputLine(NULL, "「……あれまぁ。",
NULL, "\"...Oh dear.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300149", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300149", 256);
OutputLine(NULL, "スポーツマンにしては爽やかじゃないお返事だことで。」",
NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
ClearMessage();
@@ -767,10 +767,10 @@ void main()
//「気が散る@...放っておいてくれ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100621", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100621", 256);
OutputLine(NULL, "「気が散る。",
NULL, "\"You're distracting me.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100622", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100622", 256);
OutputLine(NULL, "…放っておいてくれ。」",
NULL, " ...Go away.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -783,7 +783,7 @@ void main()
NULL, "I ignored Mion and kept swinging.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
@@ -848,10 +848,10 @@ void main()
//「......何か用なんだろ@ 何だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100623", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100623", 256);
OutputLine(NULL, "「……何か用なんだろ?",
NULL, "\"...You need me for something, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100624", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100624", 256);
OutputLine(NULL, " 何だよ。」",
NULL, " What is it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -889,14 +889,14 @@ void main()
NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_se_de_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_de_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300150", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300150", 256);
OutputLine(NULL, "「用ってわけでもないけどさ。",
NULL, "\"Well, it's nothing important...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300151", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300151", 256);
OutputLine(NULL, "…お疲れのようなら後にするけど?」",
NULL, " If you're tired, I can ask again later?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -905,7 +905,7 @@ void main()
//「今でいい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100625", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100625", 256);
OutputLine(NULL, "「今でいい。」",
NULL, "\"Now is fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -928,10 +928,10 @@ void main()
//「......えっとさ@うーん......、@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300152", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300152", 256);
OutputLine(NULL, "「……えっとさ。",
NULL, "\"Well...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300153", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300153", 256);
OutputLine(NULL, "うーん……、」",
NULL, " Umm...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -966,17 +966,17 @@ void main()
NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300154", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300154", 256);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Ah hah hah haha!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300155", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300155", 256);
OutputLine(NULL, " おじさんダメだわ、こーゆうの。",
NULL, " This old man's just no good at this stuff.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300156", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300156", 256);
OutputLine(NULL, "ボキャ貧は辛いわぁ。」",
NULL, " Having a poor vocabulary hurts.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -985,10 +985,10 @@ void main()
//「...何だよ突然@言いたいことがあるならはっきりと言えよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100626", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100626", 256);
OutputLine(NULL, "「…何だよ突然。",
NULL, "\"...What's this all of a sudden?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100627", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100627", 256);
OutputLine(NULL, "言いたいことがあるならはっきりと言えよ。」",
NULL, " If you have something to say, just say it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -997,14 +997,14 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshot( 2, "me_se_ma_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_ma_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「やめてよ@素振り。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300157", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300157", 256);
OutputLine(NULL, "「やめてよ。",
NULL, "\"Stop it.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300158", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300158", 256);
OutputLine(NULL, "素振り。」",
NULL, " Stop that swinging.\"", Line_Normal);
ClearMessage();
@@ -1035,7 +1035,7 @@ void main()
//「...ちゃんとやめてるだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100628", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100628", 256);
OutputLine(NULL, "「…ちゃんとやめてるだろ。」",
NULL, "\"...I just stopped, didn't I?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1044,13 +1044,13 @@ void main()
//「じゃなくて@今日で終わりにしてほしいの@悪いけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300159", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300159", 256);
OutputLine(NULL, "「じゃなくて。",
NULL, "\"That's not what I meant.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300160", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300160", 256);
OutputLine(NULL, "今日で終わりにしてほしいの。",
NULL, " I want today to be the last day you swing that bat.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300161", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300161", 256);
OutputLine(NULL, "悪いけど。」",
NULL, " I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1073,13 +1073,13 @@ void main()
//「なんでだよ@余計なお世話だよ@ 別に誰にも迷惑かけてないだろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100629", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100629", 256);
OutputLine(NULL, "「なんでだよ。",
NULL, "\"Why?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100630", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100630", 256);
OutputLine(NULL, "余計なお世話だよ!",
NULL, " It's none of your business, is it?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100631", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100631", 256);
OutputLine(NULL, " 別に誰にも迷惑かけてないだろ?!」",
NULL, " I'm not bothering anyone, am I!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1088,7 +1088,7 @@ void main()
//「かけてる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300162", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300162", 256);
OutputLine(NULL, "「かけてる。」",
NULL, "\"You are.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1111,18 +1111,18 @@ void main()
//「俺がいつ誰に迷惑をかけたよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100632", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100632", 256);
OutputLine(NULL, "「俺がいつ誰に迷惑をかけたよ!!」",
NULL, "\"When did I bother anybody!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...えっと!w800.........んー.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300163", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300163", 256);
OutputLine(NULL, "「…えっと",
NULL, "\"...Uhh!", Line_Continue);
@@ -1159,7 +1159,7 @@ void main()
//「だ、だってさ圭ちゃん、!w1000それ、!w1000人のバットだしさ@無断借用は悪いしー...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300164", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300164", 256);
OutputLine(NULL, "「だ、だってさ圭ちゃん、",
NULL, "\"B-Because Kei-chan...", Line_Continue);
@@ -1176,7 +1176,7 @@ void main()
OutputLine(NULL, "人のバットだしさ。",
NULL, " that's someone else's bat.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300165", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300165", 256);
OutputLine(NULL, "無断借用は悪いしー…。」",
NULL, " You shouldn't borrow it without permission...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1185,22 +1185,22 @@ void main()
//「転校した生徒の忘れ物だろ@ 本人が取りに来るまで借りてるだけだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100633", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100633", 256);
OutputLine(NULL, "「転校した生徒の忘れ物だろ?",
NULL, "\"It was left behind by a student who transferred, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100634", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100634", 256);
OutputLine(NULL, " 本人が取りに来るまで借りてるだけだよ。」",
NULL, " I'm just borrowing it until he comes back for it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_yw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_yw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え、あ!!w1000......まぁね......転校したし......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300166", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300166", 256);
OutputLine(NULL, "「え、あ!",
NULL, "\"Huh? Ah!", Line_Continue);
@@ -1230,13 +1230,13 @@ void main()
//「でも変わってるよな@兄貴だけ転校なんだろ@ 妹は転校しなかったんだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100635", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100635", 256);
OutputLine(NULL, "「でも変わってるよな。",
NULL, "\"But strange, isn't it?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100636", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100636", 256);
OutputLine(NULL, "兄貴だけ転校なんだろ?",
NULL, " For the older brother to transfer by himself?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100637", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100637", 256);
OutputLine(NULL, " 妹は転校しなかったんだろ?」",
NULL, " ...While his little sister stayed behind?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1251,11 +1251,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......け、圭ちゃん、...知ってたの...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300167", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300167", 256);
OutputLine(NULL, "「……け、圭ちゃん、…知ってたの…?!」",
NULL, "\"...K-Kei-chan... you knew!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1264,13 +1264,13 @@ void main()
//「北条悟史@...沙都子の兄貴、だろ@ 去年、鬼隠しにあって消えた。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100638", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100638", 256);
OutputLine(NULL, "「北条悟史。",
NULL, "\"Satoshi Houjou.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100639", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100639", 256);
OutputLine(NULL, "…沙都子の兄貴、だろ?",
NULL, " Satoko's older brother, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100640", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100640", 256);
OutputLine(NULL, " 去年、鬼隠しにあって消えた。」",
NULL, " The one demoned away last year.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1285,10 +1285,10 @@ void main()
//「レナにも言われた@何で素振りを始めたのかってな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100641", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100641", 256);
OutputLine(NULL, "「レナにも言われた。",
NULL, "\"Rena asked the same thing.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100642", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100642", 256);
OutputLine(NULL, "何で素振りを始めたのかってな。」",
NULL, " 'Why did you start swinging that bat?'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1297,7 +1297,7 @@ void main()
//「.....................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300168", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300168", 256);
OutputLine(NULL, "「…………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1306,13 +1306,13 @@ void main()
//「悟史もやってたんだってな@素振り@それも失踪の直前に。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100643", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100643", 256);
OutputLine(NULL, "「悟史もやってたんだってな。",
NULL, "\"She told me Satoshi did the same thing.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100644", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100644", 256);
OutputLine(NULL, "素振り。",
NULL, " Practicing his swings.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100645", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100645", 256);
OutputLine(NULL, "それも失踪の直前に。」",
NULL, " Right before he went missing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1321,7 +1321,7 @@ void main()
//「.....................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300169", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300169", 256);
OutputLine(NULL, "「…………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1330,7 +1330,7 @@ void main()
//「これってさ、オヤシロさまの祟りにあう前兆ってわけなのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100646", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100646", 256);
OutputLine(NULL, "「これってさ、オヤシロさまの祟りにあう前兆ってわけなのか?」",
NULL, "\"So? Is this some kind of omen for Oyashiro-sama's curse?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1339,11 +1339,11 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshot( 2, "me_se_th_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_th_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「シーーーーー!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300170", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300170", 256);
OutputLine(NULL, "「シーーーーー!!」",
NULL, "\"Shhh!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1356,17 +1356,17 @@ void main()
NULL, "Mion panicked and looked around.", Line_Normal);
ClearMessage();
- DrawBustshot( 2, "me_se_bi_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_bi_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300171", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300171", 256);
OutputLine(NULL, "「…頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ!",
NULL, "\"...Please, Kei-chan, don't mention Oyashiro-sama so recklessly!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300172", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300172", 256);
OutputLine(NULL, "……私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる。",
NULL, " ...I don't believe in him, but the others very much do!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300173", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300173", 256);
OutputLine(NULL, "レナなんかやばいくらいに!」",
NULL, " Rena, especially!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1375,27 +1375,27 @@ void main()
//「やばいくらいに...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100647", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100647", 256);
OutputLine(NULL, "「やばいくらいに…?」",
NULL, "\"Dangerously so...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_ik_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_ik_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300174", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300174", 256);
OutputLine(NULL, "「とにかく!",
NULL, "\"Anyway...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300175", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300175", 256);
OutputLine(NULL, " みんな怖がってるんだよ!!",
NULL, " You're scaring everyone!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300176", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300176", 256);
OutputLine(NULL, " もしもこれが悪ふざけならやめな!",
NULL, " If you're just fooling around, then stop it.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300177", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300177", 256);
OutputLine(NULL, " 悟史の真似は絶対にやめて!!」",
NULL, " You have to stop acting like Satoshi!!\"", Line_Normal);
ClearMessage();
@@ -1431,24 +1431,24 @@ void main()
//「先に言っとく@俺は悟史のことは何も知らない@...みんなが隠してたからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100648", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100648", 256);
OutputLine(NULL, "「先に言っとく。",
NULL, "\"I'll say this now.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100649", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100649", 256);
OutputLine(NULL, "俺は悟史のことは何も知らない。",
NULL, " I don't know anything about Satoshi.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100650", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100650", 256);
OutputLine(NULL, "…みんなが隠してたからな。」",
NULL, " ...After all, you didn't tell me anything about him.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...か、隠してたってわけじゃ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300178", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300178", 256);
OutputLine(NULL, "「…か、隠してたってわけじゃ……。」",
NULL, "\"...W-We didn't mean to hide it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1457,7 +1457,7 @@ void main()
//「毎年起こる事件のこと、隠してたろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100651", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100651", 256);
OutputLine(NULL, "「毎年起こる事件のこと、隠してたろ?」",
NULL, "\"You were hiding the incidents that happen every year, weren't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1466,7 +1466,7 @@ void main()
//「あ、それは...圭ちゃんを......、!w800ん......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300179", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300179", 256);
OutputLine(NULL, "「あ、それは…圭ちゃんを……、",
NULL, "\"Ah, that's because... we didn't want to...", Line_Continue);
@@ -1482,10 +1482,10 @@ void main()
//「怖がらせたくなかったってのか?@ それが理由で俺だけ除け者かよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100652", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100652", 256);
OutputLine(NULL, "「怖がらせたくなかったってのか?!",
NULL, "\"You didn't want to scare me?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100653", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100653", 256);
OutputLine(NULL, " それが理由で俺だけ除け者かよ?!」",
NULL, " That's your reason for leaving me out!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1494,20 +1494,20 @@ void main()
//「いや、そんなつもりじゃ...、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300180", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300180", 256);
OutputLine(NULL, "「いや、そんなつもりじゃ…、」",
NULL, "\"No, we didn't mean to...\"", Line_Normal);
ClearMessage();
//「魅音に直に、ダム現場で事件がなかったかって聞いたよな@...魅音はないって言ったじゃないか!!@ バラバラ殺人があったのによ!!@ 嘘つき野郎ッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100654", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100654", 256);
OutputLine(NULL, "「魅音に直に、ダム現場で事件がなかったかって聞いたよな。",
NULL, "\"Mion, I asked you directly if something happened at the dam, didn't I?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100655", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100655", 256);
OutputLine(NULL, "…魅音はないって言ったじゃないか!!!",
NULL, " ...And you told me nothing happened!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100657", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100657", 256);
OutputLine(NULL, " 嘘つき野郎ッ!!!」",
NULL, " You lied to me!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1516,7 +1516,7 @@ void main()
//「ご、ごめん...!!!w1000 嘘ってわけじゃ...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300181", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300181", 256);
OutputLine(NULL, "「ご、ごめん…!!",
NULL, "\"I-I'm sorry...!!", Line_Continue);
@@ -1532,13 +1532,13 @@ void main()
//「仲間ってのは隠し事なんかなしだろ@ そうだろ?@ じゃあお前らは仲間じゃない!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100658", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100658", 256);
OutputLine(NULL, "「仲間ってのは隠し事なんかなしだろ?",
NULL, "\"Friends don't hide things from each other, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100659", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100659", 256);
OutputLine(NULL, " そうだろ?!",
NULL, " Isn't that right!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100660", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100660", 256);
OutputLine(NULL, " じゃあお前らは仲間じゃない!!」",
NULL, " Then you all aren't my friends!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1551,7 +1551,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300182", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300182", 256);
OutputLine(NULL, "「け…圭ちゃん……",
NULL, "\"K-Kei-chan...", Line_Continue);
//!sd
@@ -1586,16 +1586,16 @@ void main()
//「あぁそれに、先日の見舞いのおはぎ、あれ、うまかったぜ。血が出るかと思った@......やったのはどっちだ@ お前か@ レナか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100661", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100661", 256);
OutputLine(NULL, "「あぁそれに、先日の見舞いのおはぎ、あれ、うまかったぜ。血が出るかと思った。",
NULL, "\"Oh, by the way. Those get-well mochi you brought the other day? They were good. I thought I was going to bleed.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100662", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100662", 256);
OutputLine(NULL, "……やったのはどっちだ?",
NULL, " Who did it?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100663", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100663", 256);
OutputLine(NULL, " お前か?",
NULL, " You?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100664", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100664", 256);
OutputLine(NULL, " レナか?!」",
NULL, " Or Rena!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1604,7 +1604,7 @@ void main()
//「.................................!w1000私。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300183", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300183", 256);
OutputLine(NULL, "「……………………………",
NULL, "\"...", Line_Continue);
@@ -1635,21 +1635,21 @@ void main()
//「死ぬかもしれなかったんだぞ@仲間にあんな真似をするのかよ...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100665", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100665", 256);
OutputLine(NULL, "「死ぬかもしれなかったんだぞ。",
NULL, "\"You could have killed me.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100666", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100666", 256);
OutputLine(NULL, "仲間にあんな真似をするのかよ…?!」",
NULL, " How could you do that to a friend...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_yw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_yw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........そ、そんな......ちょっとしたいたずらじゃん...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300184", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300184", 256);
OutputLine(NULL, "「………そ、そんな……ちょっとしたいたずらじゃん…。」",
NULL, "\"...B-But... it was just a little prank...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1665,7 +1665,7 @@ void main()
//「あれがいたずらで済むかよッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100667", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100667", 256);
OutputLine(NULL, "「あれがいたずらで済むかよッ?!?!」",
NULL, "\"You think that was a prank!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1719,19 +1719,19 @@ void main()
//「とにかく@お前は仲間じゃない@...仲間じゃないヤツの指図は受けるいわれはない@...俺のことは当分放っておいてもらうぜ@...いいな。」
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100668", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100668", 256);
OutputLine(NULL, "「とにかく。",
NULL, "\"Anyways...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100669", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100669", 256);
OutputLine(NULL, "お前は仲間じゃない。",
NULL, " You're not my friend.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100670", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100670", 256);
OutputLine(NULL, "…仲間じゃないヤツの指図は受けるいわれはない。",
NULL, " There's no reason for me to listen to someone who's not my friend.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100671", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100671", 256);
OutputLine(NULL, "…俺のことは当分放っておいてもらうぜ。",
NULL, " ...So just leave me alone for a while.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100672", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100672", 256);
OutputLine(NULL, "…いいな。」",
NULL, " ...Got it?\"", Line_Normal);
@@ -1744,13 +1744,13 @@ void main()
//「俺を消そうとしても簡単にはいかないからな@お前らは最初から警察に疑われてんだ@悟史を消せたように、簡単に消せると思うなよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100673", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100673", 256);
OutputLine(NULL, "「俺を消そうとしても簡単にはいかないからな。",
NULL, "\"It won't be that easy to erase me, you know.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100674", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100674", 256);
OutputLine(NULL, "お前らは最初から警察に疑われてんだ。",
NULL, " The cops have been on to you from the start.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100675", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100675", 256);
OutputLine(NULL, "悟史を消せたように、簡単に消せると思うなよ!!」",
NULL, " So don't think you can make me disappear like you did Satoshi!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1773,24 +1773,24 @@ void main()
//「俺も過去の事件はお前らが怪しいと思ってる@ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる@ 隠しきれてると思うなよ...いいな!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100676", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100676", 256);
OutputLine(NULL, "「俺も過去の事件はお前らが怪しいと思ってる。",
NULL, "\"I think you guys are suspects in the previous incidents, too.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100677", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100677", 256);
OutputLine(NULL, "ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる!",
NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100678", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100678", 256);
OutputLine(NULL, " 隠しきれてると思うなよ…いいな!!」",
NULL, " Don't think you can hide it from me... Got that!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "me_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ど......どうして!w800......そんな......ことまで............。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300185", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300185", 256);
OutputLine(NULL, "「ど……どうして",
NULL, "\"H-How...", Line_Continue);
@@ -1829,13 +1829,13 @@ void main()
//「...行こうぜ@委員長がいないとまずいだろ@.........?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100679", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100679", 256);
OutputLine(NULL, "「…行こうぜ。",
NULL, "\"...Let's go.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100680", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100680", 256);
OutputLine(NULL, "委員長がいないとまずいだろ。",
NULL, " The class representative needs to be there, right?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100681", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100681", 256);
OutputLine(NULL, "………?」",
NULL, " ...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1851,7 +1851,7 @@ void main()
DisableWindow();
- DrawBustshot( 2, "me_se_yw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_se_yw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@
@@ -1859,7 +1859,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300186", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300186", 256);
OutputLine(NULL, "「………ぅ………",
NULL, "\"...You...", Line_Continue);
//!sd,
@@ -1873,7 +1873,7 @@ void main()
//「..................魅、.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100682", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100682", 256);
OutputLine(NULL, "「………………魅、………。」",
NULL, "\"...Mi-...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1895,10 +1895,10 @@ void main()
//「...俺、行くぜ@ホームルーム、遅れるなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100683", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100683", 256);
OutputLine(NULL, "「…俺、行くぜ。",
NULL, "\"...I'm going.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100684", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100684", 256);
OutputLine(NULL, "ホームルーム、遅れるなよ。」",
NULL, " Don't be late for homeroom.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1935,7 +1935,7 @@ void main()
//「..................そっかぁ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300187", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300187", 256);
OutputLine(NULL, "「………………そっかぁ……。」",
NULL, "\"...So that's how it is...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1944,7 +1944,7 @@ void main()
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100685", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100685", 256);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1973,13 +1973,13 @@ void main()
ClearMessage();
DrawScene( "bg_028", 1000 );
- DrawBustshotWithFiltering( 2, "me_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「......圭ちゃんに...全部バラしたの!w800......あの野郎かぁ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300188", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300188", 256);
OutputLine(NULL, "「……圭ちゃんに…全部バラしたの",
NULL, "\"...So it was... that bastard...", Line_Continue);
@@ -2025,10 +2025,10 @@ void main()
//「.........あの時、殺しとくんだったなぁ......@今年で定年だからって...容赦してやった恩も忘れやがってぇ.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300189", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300189", 256);
OutputLine(NULL, "「………あの時、殺しとくんだったなぁ……。",
NULL, "\"...I should've killed him back then...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300190", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300190", 256);
OutputLine(NULL, "今年で定年だからって…容赦してやった恩も忘れやがってぇ………。」",
NULL, " He forgot the mercy I showed him just because he was going to retire this year...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2044,7 +2044,7 @@ void main()
//「畜生...!w1000畜生...!w1000あのじじぃ......@...絶対に殺してやる............ぅぅッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300191", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300191", 256);
OutputLine(NULL, "「畜生…",
NULL, "\"Damn it...", Line_Continue);
@@ -2061,7 +2061,7 @@ void main()
OutputLine(NULL, "あのじじぃ……。",
NULL, " I'm going to kill...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300192", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300192", 256);
OutputLine(NULL, "…絶対に殺してやる…………ぅぅッ!!!」",
NULL, " that damn old man... rrgh!!!\"", Line_Normal);
ClearMessage();
@@ -2099,10 +2099,10 @@ void main()
//「きりーつ@ きょーつけーー!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300193", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300193", 256);
OutputLine(NULL, "「きりーつ!",
NULL, "\"Rise!", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300194", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300194", 256);
OutputLine(NULL, " きょーつけーー!」",
NULL, " Attention!\"", Line_Normal);
ClearMessage();
@@ -2436,7 +2436,7 @@ void main()
NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// ...今日は昨日のように怒鳴りつけたりしない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2621,7 +2621,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
// FadeFilm( 0, TRUE );
////print 24
@@ -2679,10 +2679,10 @@ void main()
//「......圭一くん@かくれんぼ、かな?!w800 かな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200344", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200344", 256);
OutputLine(NULL, "「……圭一くん。",
NULL, "\"...Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200345", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200345", 256);
OutputLine(NULL, "かくれんぼ、かな?",
NULL, " Are you playing hide and seek... I wonder?", Line_Continue);
@@ -2738,7 +2738,7 @@ void main()
//「......レナを驚かせようとしたのかな?!w800...かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200346", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200346", 256);
OutputLine(NULL, "「……レナを驚かせようとしたのかな?",
NULL, "\"...Were you trying to scare me, I wonder?", Line_Continue);
@@ -2764,16 +2764,16 @@ void main()
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
//「あはははははははははは@...圭一くん、見ーつけた。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200347", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200347", 256);
OutputLine(NULL, "「あはははははははははは。",
NULL, "\"Ahahahahahahahahahaha...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200348", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200348", 256);
OutputLine(NULL, "…圭一くん、見ーつけた。」",
NULL, " I fooooound you, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2861,7 +2861,7 @@ void main()
//「な......何の用だよッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100686", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100686", 256);
OutputLine(NULL, "「な……何の用だよッ!!」",
NULL, "\"Wh... What is it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2884,10 +2884,10 @@ void main()
//「...圭一くんと同じ@...帰り道だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200349", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200349", 256);
OutputLine(NULL, "「…圭一くんと同じ。",
NULL, "\"...Just the same as Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200350", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200350", 256);
OutputLine(NULL, "…帰り道だよ。」",
NULL, " ...I'm heading home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2896,7 +2896,7 @@ void main()
//「じゃあその斧は何だよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100687", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100687", 256);
OutputLine(NULL, "「じゃあその鉈は何だよッ?!」",
NULL, "\"Then what about that hatchet!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2905,7 +2905,7 @@ void main()
//「...じゃあ圭一くんのそのバットは何なのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200351", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200351", 256);
OutputLine(NULL, "「…じゃあ圭一くんのそのバットは何なのかな?」",
NULL, "\"...Then what about that bat you're holding?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2914,7 +2914,7 @@ void main()
//「お、俺は素振りで...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100688", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100688", 256);
OutputLine(NULL, "「お、俺は素振りで…!!」",
NULL, "\"I-I'm practicing my swing...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2923,7 +2923,7 @@ void main()
//「じゃあレナは宝探しなの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200352", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200352", 256);
OutputLine(NULL, "「じゃあレナは宝探しなの。」",
NULL, "\"Then I'm treasure hunting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2938,7 +2938,7 @@ void main()
//「た、宝探しぃ...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100689", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100689", 256);
OutputLine(NULL, "「た、宝探しぃ…?!」",
NULL, "\"T-Treasure hunting...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2949,10 +2949,10 @@ void main()
//「ダム現場の宝の山にね、また新しいかぁいいのを見つけたの@だからね、それを発掘するために、必要なの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200353", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200353", 256);
OutputLine(NULL, "「ダム現場の宝の山にね、また新しいかぁいいのを見つけたの。",
NULL, "\"At the treasure mountain near the dam site... I found a new kyute thing.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200354", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200354", 256);
OutputLine(NULL, "だからね、それを発掘するために、必要なの。」",
NULL, " So I needed this to dig it out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2961,7 +2961,7 @@ void main()
//「し、......信じるかよそんなのッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100690", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100690", 256);
OutputLine(NULL, "「し、……信じるかよそんなのッ!!!」",
NULL, "\"H... How could I believe that!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2970,14 +2970,14 @@ void main()
//「信じないよね@!s200あはははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200355", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200355", 256);
OutputLine(NULL, "「信じないよね。",
NULL, "\"You wouldn't believe it, would you?", Line_WaitForInput);
//!s200
SetSpeedOfMessage( TRUE, 0, );
- PlayVoice(3, "s01/02/120200495", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200495", 256);
OutputLine(NULL, "あはははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
@@ -3026,13 +3026,13 @@ void main()
//「......待ってよ圭一くん@!s100あはははははははははははははははははははははは!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200357", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200357", 256);
OutputLine(NULL, "「……待ってよ圭一くん。",
NULL, "\"...Wait, Keiichi-kun.", Line_WaitForInput);
//!s100
SetSpeedOfMessage( TRUE, 0, );
- PlayVoice(3, "s01/02/120200358", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200358", 256);
OutputLine(NULL, "あはははははははははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));
@@ -3065,24 +3065,24 @@ void main()
//「つ......ついてくるなよ...ッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100691", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100691", 256);
OutputLine(NULL, "「つ……ついてくるなよ…ッ!!!」",
NULL, "\"D-Don't follow me...!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200359", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200359", 256);
OutputLine(NULL, "「それはできない相談だよ。",
NULL, "\"I can't do that...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200360", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200360", 256);
OutputLine(NULL, "…レナの家もこっちだもん。",
NULL, " My house is this way, after all.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200361", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200361", 256);
OutputLine(NULL, "あはははははははははははは。」",
NULL, " Ahahahahahahahahahahahaha.\"", Line_Normal);
ClearMessage();
@@ -3136,7 +3136,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_hi_a1_zoom", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_hi_a1_zoom", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3174,7 +3174,7 @@ void main()
//「...ど、どど、どうして付いてくるんだよッ...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100692", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100692", 256);
OutputLine(NULL, "「…ど、どど、どうして付いてくるんだよッ…?!」",
NULL, "\"...Wh-Wh-Wh-Why are you following me...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3192,10 +3192,10 @@ void main()
//「...圭一くんとお話したいから@......圭一くんもレナとお話したいんじゃないかな? かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200362", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200362", 256);
OutputLine(NULL, "「…圭一くんとお話したいから。",
NULL, "\"...Because I want to talk to Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200363", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200363", 256);
OutputLine(NULL, "……圭一くんもレナとお話したいんじゃないかな? かな?」",
NULL, " Keiichi-kun wants to talk to Rena too, doesn't he? Doesn't he?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3204,7 +3204,7 @@ void main()
//「お、俺は何も話したいことなんかない...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100693", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100693", 256);
OutputLine(NULL, "「お、俺は何も話したいことなんかない…!!」",
NULL, "\"I-I don't want to talk about anything with you...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3213,10 +3213,10 @@ void main()
//「嘘だよね...@ 相談したいこと、きっとあるはずだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200364", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200364", 256);
OutputLine(NULL, "「嘘だよね…?",
NULL, "\"That's a lie, isn't it...?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200365", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200365", 256);
OutputLine(NULL, " 相談したいこと、きっとあるはずだよ?」",
NULL, " There's something you want to ask me about, isn't there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3225,10 +3225,10 @@ void main()
//「ない@ レナと話すことなんか何もないよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100694", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100694", 256);
OutputLine(NULL, "「ない!",
NULL, "\"Not at all!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100695", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100695", 256);
OutputLine(NULL, " レナと話すことなんか何もないよ!!」",
NULL, " I have nothing to talk to you about!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3237,7 +3237,7 @@ void main()
//「嘘だよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200366", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200366", 256);
OutputLine(NULL, "「嘘だよね?」",
NULL, "\"That's a lie, isn't it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3246,7 +3246,7 @@ void main()
//「嘘じゃないよ...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100696", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100696", 256);
OutputLine(NULL, "「嘘じゃないよ…!」",
NULL, "\"It's not a lie...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3256,12 +3256,12 @@ void main()
DisableWindow();
Negative( 100, TRUE );
- DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_027", 128, 64 );
//「嘘だッ!!!!!!!¥
- PlayVoice(3, "s01/02/120200367", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200367", 256);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「嘘だッ!!!!!!!」",
NULL, "\"LIES!!!!!!\"", Line_Normal);
@@ -3287,10 +3287,10 @@ void main()
//「お話しようよ圭一くん@.........お話!w800お話。......!s200あはははははははははははははは!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200368", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200368", 256);
OutputLine(NULL, "「お話しようよ圭一くん。",
NULL, "\"Let's talk, Keiichi-kun...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200369", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200369", 256);
OutputLine(NULL, "………お話",
NULL, " Talk...", Line_Continue);
@@ -3326,7 +3326,7 @@ void main()
//「圭一くんには悩んでることがあるんじゃないかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200370", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200370", 256);
OutputLine(NULL, "「圭一くんには悩んでることがあるんじゃないかな?」",
NULL, "\"Doesn't Keiichi-kun have something he's worried about?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3335,10 +3335,10 @@ void main()
//「な、ないよ@ 何にも悩んでない!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100697", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100697", 256);
OutputLine(NULL, "「な、ないよ!",
NULL, "\"N-Nothing at all!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100698", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100698", 256);
OutputLine(NULL, " 何にも悩んでない!!」",
NULL, " I'm not worried about anything!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3347,7 +3347,7 @@ void main()
//「嘘だッ!!!! !s200あははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200371", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200371", 256);
OutputLine(NULL, "「嘘だッ!!!! ",
NULL, "\"LIES!!!!", Line_Continue);
// !s200
@@ -3384,13 +3384,13 @@ void main()
//「わかるよわかる@レナはわかるよ@怖いんだよね圭一くん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200372", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200372", 256);
OutputLine(NULL, "「わかるよわかる。",
NULL, "\"I know, I know.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200373", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200373", 256);
OutputLine(NULL, "レナはわかるよ。",
NULL, " I really do know.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200374", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200374", 256);
OutputLine(NULL, "怖いんだよね圭一くん?」",
NULL, " You're scared, aren't you, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3399,10 +3399,10 @@ void main()
//「こ、怖くなんかない@ 何も怖いことなんか、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100699", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100699", 256);
OutputLine(NULL, "「こ、怖くなんかない!",
NULL, "\"I-I'm not scared!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100700", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100700", 256);
OutputLine(NULL, " 何も怖いことなんか、」",
NULL, " I'm not scared of anything—\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3411,10 +3411,10 @@ void main()
//「嘘だッ!!!@ あははははははははははははは。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200375", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200375", 256);
OutputLine(NULL, "「嘘だッ!!!!",
NULL, "\"LIES!!!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200376", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200376", 256);
OutputLine(NULL, " あははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
ClearMessage();
@@ -3438,10 +3438,10 @@ void main()
//「レナだけは相談に乗ってあげられるよ@今度こそ乗ってあげられる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200377", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200377", 256);
OutputLine(NULL, "「レナだけは相談に乗ってあげられるよ。",
NULL, "\"I'll listen.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200378", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200378", 256);
OutputLine(NULL, "今度こそ乗ってあげられる。」",
NULL, " This time I'll listen.\"", Line_Normal);
ClearMessage();
@@ -3454,10 +3454,10 @@ void main()
//「今度こそ相談に乗ってあげられる@悟史くんのときとは違うもの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200379", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200379", 256);
OutputLine(NULL, "「今度こそ相談に乗ってあげられる。",
NULL, "\"This time I'll listen.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200380", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200380", 256);
OutputLine(NULL, "悟史くんのときとは違うもの!」",
NULL, " It will be different from the time with Satoshi-kun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3489,16 +3489,16 @@ void main()
//「悟史くんも悩んでた@辛そうだった@でもレナは相談に乗ってあげられなかった@とても悲しかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200381", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200381", 256);
OutputLine(NULL, "「悟史くんも悩んでた。",
NULL, "\"Satoshi-kun was worried, too.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200382", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200382", 256);
OutputLine(NULL, "辛そうだった。",
NULL, " It looked like he was having such a hard time.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200383", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200383", 256);
OutputLine(NULL, "でもレナは相談に乗ってあげられなかった。",
NULL, " But I didn't listen.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200384", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200384", 256);
OutputLine(NULL, "とても悲しかった。」",
NULL, " I was so sad.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3534,13 +3534,13 @@ void main()
//「悟史くんが"転校"しちゃった時ね、本当に後悔したんだよ@レナが相談に乗ってあげれば...悟史くんは転校せずに済んだかもしれないって@すごく後悔した。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200385", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200385", 256);
OutputLine(NULL, "「悟史くんが“転校”しちゃった時ね、本当に後悔したんだよ。",
NULL, "\"I really regretted it when Satoshi-kun 'transferred' out.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200386", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200386", 256);
OutputLine(NULL, "レナが相談に乗ってあげれば…悟史くんは転校せずに済んだかもしれないって。",
NULL, " I thought that if I had listened... he may not have 'transferred' out.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200387", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200387", 256);
OutputLine(NULL, "すごく後悔した。」",
NULL, " I really regretted that.\"", Line_Normal);
ClearMessage();
@@ -3577,10 +3577,10 @@ void main()
//「だからね、誓ったの@もしも悟史くんみたいに、苦しんでいる人にもう一度会えたなら、レナが助けてあげようって@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200388", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200388", 256);
OutputLine(NULL, "「だからね、誓ったの。",
NULL, "\"So you see, I vowed...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200389", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200389", 256);
OutputLine(NULL, "もしも悟史くんみたいに、苦しんでいる人にもう一度会えたなら、レナが助けてあげようって!",
NULL, " I vowed that if there was someone struggling like Satoshi-kun did, I'd save them!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3635,7 +3635,7 @@ void main()
//「さぁ圭一くん、レナに話して@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200390", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200390", 256);
OutputLine(NULL, "「さぁ圭一くん、レナに話して。",
NULL, "\"Come on Keiichi-kun, talk to me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3644,10 +3644,10 @@ void main()
// レナはきっと圭一くんを理解してあげられるよ@レナだけは圭一くんの味方。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200391", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200391", 256);
OutputLine(NULL, " レナはきっと圭一くんを理解してあげられるよ。",
NULL, "I'll be able to understand you, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200392", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200392", 256);
OutputLine(NULL, "レナだけは圭一くんの味方。」",
NULL, " I'm your ally.\"", Line_Normal);
ClearMessage();
@@ -3686,13 +3686,13 @@ void main()
//「悩みがなくなればきっと圭一くんも元通り@みんなとも仲良しに戻れて、また楽しく部活ができるよ@今度は一緒に組んで魅ぃちゃんをやっつけようね。!s200あはははははははははははははははは!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200393", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200393", 256);
OutputLine(NULL, "「悩みがなくなればきっと圭一くんも元通り。",
NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200394", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200394", 256);
OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。",
NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", GetGlobalFlag(GLinemodeSp));
- PlayVoice(3, "s01/02/120200395", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200395", 256);
OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。",
NULL, "Next time we'll team up and beat Mii-chan.", Line_Continue);
//!s200
@@ -3722,7 +3722,7 @@ void main()
//「レナともきっと仲良しに戻れるよ@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200396", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200396", 256);
OutputLine(NULL, "「レナともきっと仲良しに戻れるよ。",
NULL, "\"You could be nice to me again, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3731,23 +3731,23 @@ void main()
// また一緒に宝探しに行きたいね@今度はお弁当も作っていくよ@何なら今から宝探しでもいいよ@行こうよ一緒にダム現場@見つけたばかりのかぁいいの、圭一くんにも見せてあげるね@きっと圭一くんも気に入るよ。!s200あははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200397", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200397", 256);
OutputLine(NULL, " また一緒に宝探しに行きたいね。",
NULL, "I want to go searching for treasure again.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200398", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200398", 256);
OutputLine(NULL, "今度はお弁当も作っていくよ。",
NULL, " This time I'll prepare a nice lunch.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200399", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200399", 256);
OutputLine(NULL, "何なら今から宝探しでもいいよ。",
NULL, " Actually, we could just go right now.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200400", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200400", 256);
OutputLine(NULL, "行こうよ一緒にダム現場。",
NULL, " Let's go up to the dam site together.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200401", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200401", 256);
OutputLine(NULL, "見つけたばかりのかぁいいの、圭一くんにも見せてあげるね。",
NULL, " I'll show you the kyute thing I just found. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200402", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200402", 256);
OutputLine(NULL, "きっと圭一くんも気に入るよ。",
NULL, "I'm sure you'll like it too.", Line_Continue);
//!s200
@@ -3764,7 +3764,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3872,7 +3872,7 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
if (GetGlobalFlag(GADVMode)) {
@@ -3889,10 +3889,10 @@ void main()
//「何がこわいのかな...@ 怯えるなんて圭一くんらしくないよ? !s200あははははははははははははははははははははは!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200403", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200403", 256);
OutputLine(NULL, "「何がこわいのかな…?",
NULL, "\"Are you afraid of something, I wonder...?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200404", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200404", 256);
OutputLine(NULL, " 怯えるなんて圭一くんらしくないよ? ",
NULL, " It's not like you to tremble, Keiichi-kun.", Line_Continue);
@@ -3926,7 +3926,7 @@ void main()
// DrawScene( "oni_re_01", 1000 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
- DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3971,10 +3971,10 @@ void main()
//「ぉ.........教えてくれ.........@悟史は...どうなったんだよッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100701", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100701", 256);
OutputLine(NULL, "「ぉ………教えてくれ………。",
NULL, "\"T... Tell me...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100702", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100702", 256);
OutputLine(NULL, "悟史は…どうなったんだよッ!!!」",
NULL, " what happened to Satoshi!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3999,10 +3999,10 @@ void main()
//「言ったよ@...悟史くんは"!w500転校!sd"!w800したの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200405", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200405", 256);
OutputLine(NULL, "「言ったよ。",
NULL, "\"I told you...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200406", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200406", 256);
OutputLine(NULL, "…悟史くんは“",
NULL, " Satoshi-kun...", Line_Continue);
@@ -4020,7 +4020,7 @@ void main()
//「その"転校"ってのをやめろよッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100703", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100703", 256);
OutputLine(NULL, "「その“転校”ってのをやめろよッ!!!!」",
NULL, "\"Enough of that 'transfer' crap!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4029,7 +4029,7 @@ void main()
//「.................................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200407", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200407", 256);
OutputLine(NULL, "「……………………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4038,10 +4038,10 @@ void main()
//「鬼隠し、ってことなんだろ@ そうだろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100704", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100704", 256);
OutputLine(NULL, "「鬼隠し、ってことなんだろ?",
NULL, "\"It means demoned away, doesn't it?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100705", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100705", 256);
OutputLine(NULL, " そうだろ?!」",
NULL, " Doesn't it!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4050,7 +4050,7 @@ void main()
//「.................................。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200408", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200408", 256);
OutputLine(NULL, "「……………………………。」",
NULL, "\"...\"", Line_Normal);
ClearMessage();
@@ -4058,19 +4058,19 @@ void main()
//「もう教えてくれたっていいだろ...?@ 悟史を消したのは誰だよ?@ レナか?@ 魅音か?@ それとも村の誰かかッ?!?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100706", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100706", 256);
OutputLine(NULL, "「もう教えてくれたっていいだろ…?!",
NULL, "\"You can tell me now, can't you...!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100707", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100707", 256);
OutputLine(NULL, " 悟史を消したのは誰だよ?!",
NULL, " Who made Satoshi disappear!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100708", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100708", 256);
OutputLine(NULL, " レナか?!",
NULL, " Was it you!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100709", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100709", 256);
OutputLine(NULL, " 魅音か?!",
NULL, " Mion!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100710", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100710", 256);
OutputLine(NULL, " それとも村の誰かかッ?!?!",
NULL, " Or someone in the village!!??", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4079,7 +4079,7 @@ void main()
// 答えろよッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100711", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100711", 256);
OutputLine(NULL, " 答えろよッ!!!!」",
NULL, "Answer me!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4094,13 +4094,13 @@ void main()
// DrawScene( "oni_re_04", 1000 );
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
- DrawBustshot( 2, "re_se_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......圭一くんが何を言ってるか、わからないな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200409", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200409", 256);
OutputLine(NULL, "「……圭一くんが何を言ってるか、わからないな。」",
NULL, "\"...I have no idea what Keiichi-kun is talking about.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4109,10 +4109,10 @@ void main()
//「じゃあわかるように言ってやる!@ 連続怪死事件の...犯人は誰だ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100712", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100712", 256);
OutputLine(NULL, "「じゃあわかるように言ってやる!!",
NULL, "\"Then I'll say it in a way so you do!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100713", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100713", 256);
OutputLine(NULL, " 連続怪死事件の…犯人は誰だ!!!」",
NULL, " Who is the perpetrator... of this chain of mysterious deaths!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4123,7 +4123,7 @@ void main()
//「...............圭一くんは勘違いしてるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200410", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200410", 256);
OutputLine(NULL, "「……………圭一くんは勘違いしてるよ。」",
NULL, "\"...You seem to be confused, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4132,7 +4132,7 @@ void main()
//「......え。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100714", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100714", 256);
OutputLine(NULL, "「……え。」",
NULL, "\"...Wha?\"", Line_Normal);
ClearMessage();
@@ -4143,10 +4143,10 @@ void main()
//「......ニンゲンの犯人なんかいない@...全てはオヤシロさまが決めることだもの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200411", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200411", 256);
OutputLine(NULL, "「……ニンゲンの犯人なんかいない。",
NULL, "\"There is no human perpetrator.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200412", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200412", 256);
OutputLine(NULL, "…全てはオヤシロさまが決めることだもの。」",
NULL, " Everything is by Oyashiro-sama's will.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4155,10 +4155,10 @@ void main()
//「オヤシロさまの祟りなんて......迷信だろッ?!?@ レナは信じてるってのか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100715", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100715", 256);
OutputLine(NULL, "「オヤシロさまの祟りなんて……迷信だろッ?!?!",
NULL, "\"Isn't Oyashiro-sama's curse just superstition...!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100716", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100716", 256);
OutputLine(NULL, " レナは信じてるってのか?!」",
NULL, " You believe in that too!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4167,10 +4167,10 @@ void main()
//「信じるとか信じないとかじゃない@...オヤシロさまは!w1000"いる"!w1000の。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200413", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200413", 256);
OutputLine(NULL, "「信じるとか信じないとかじゃない。",
NULL, "\"It's not about believing or not...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200414", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200414", 256);
OutputLine(NULL, "…オヤシロさまは",
NULL, " Oyashiro-sama", Line_Continue);
@@ -4211,7 +4211,7 @@ void main()
//「...オヤシロさまなんて......いるわけが...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100717", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100717", 256);
OutputLine(NULL, "「…オヤシロさまなんて……いるわけが…!」",
NULL, "\"...There's just no way that something like Oyashiro-sama could exist...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4220,10 +4220,10 @@ void main()
//「圭一くんは信じないの...@ オヤシロさま。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200415", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200415", 256);
OutputLine(NULL, "「圭一くんは信じないの…?",
NULL, "\"You don't believe...?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200416", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200416", 256);
OutputLine(NULL, " オヤシロさま。」",
NULL, " In Oyashiro-sama?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4232,10 +4232,10 @@ void main()
//「...し、信じられるはずないだろッ?@ そんなのいるわけがない!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100718", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100718", 256);
OutputLine(NULL, "「…し、信じられるはずないだろッ?!",
NULL, "\"...Th-There's no way I could believe it!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100719", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100719", 256);
OutputLine(NULL, " そんなのいるわけがない!!」",
NULL, " There's no way it could exist!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4244,13 +4244,13 @@ void main()
//「"いる"よ@オヤシロさま@......圭一くんだって身近に感じてるはずだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200417", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200417", 256);
OutputLine(NULL, "「“いる”よ。",
NULL, "\"It 'exists'.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200418", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200418", 256);
OutputLine(NULL, "オヤシロさま。",
NULL, " Oyashiro-sama exists.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200419", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200419", 256);
OutputLine(NULL, "……圭一くんだって身近に感じてるはずだよ?」",
NULL, " Keiichi-kun should have felt it personally.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4259,7 +4259,7 @@ void main()
//「そ、そんなもの...感じたことないよ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100720", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100720", 256);
OutputLine(NULL, "「そ、そんなもの…感じたことないよ!!!」",
NULL, "\"I-I never... felt something like that!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4268,10 +4268,10 @@ void main()
//「...圭一くんさ、誰かに謝られたことない@ それもずっと。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200420", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200420", 256);
OutputLine(NULL, "「…圭一くんさ、誰かに謝られたことない?",
NULL, "\"...Keiichi-kun, haven't you felt someone apologizing to you before?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200421", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200421", 256);
OutputLine(NULL, " それもずっと。」",
NULL, " Constantly, on top of that?\"", Line_Normal);
ClearMessage();
@@ -4280,7 +4280,7 @@ void main()
// DrawScene( "oni_re_07", 1000 );
DrawScene( "black", 1000 );
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
- DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -4292,16 +4292,16 @@ void main()
//「それはね、許してもらえるまで......ずっとついてくるの@学校へも@お家へも@...枕元へも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200422", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200422", 256);
OutputLine(NULL, "「それはね、許してもらえるまで……ずっとついてくるの。",
NULL, "\"You see, until you forgive them... they'll always be with you.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200423", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200423", 256);
OutputLine(NULL, "学校へも。",
NULL, " At school.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200424", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200424", 256);
OutputLine(NULL, "お家へも。",
NULL, " At home.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200425", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200425", 256);
OutputLine(NULL, "…枕元へも。」",
NULL, " At your bedside...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4318,13 +4318,13 @@ void main()
//「レナのところへも、来たんだよ@オヤシロさま@......だからレナは"転校"して雛見沢に帰って来たの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200426", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200426", 256);
OutputLine(NULL, "「レナのところへも、来たんだよ。",
NULL, "\"It came to me, too.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200427", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200427", 256);
OutputLine(NULL, "オヤシロさま。",
NULL, " Oyashiro-sama did...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200428", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200428", 256);
OutputLine(NULL, "……だからレナは“転校”して雛見沢に帰って来たの。」",
NULL, " That's why I 'transferred' and came back to Hinamizawa.\"", Line_Normal);
ClearMessage();
@@ -4363,19 +4363,19 @@ void main()
// DrawScene( "oni_re_08", 1000 );
// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
- DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんのところにも......オヤシロさま、来てるんじゃない@ きっと相談に乗れるのは私だけ@......圭一くんを"転校"なんかさせないから。!w1000...ね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200429", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200429", 256);
OutputLine(NULL, "「圭一くんのところにも……オヤシロさま、来てるんじゃない?",
NULL, "\"Hasn't Oyashiro-sama... come to you as well, Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200430", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200430", 256);
OutputLine(NULL, " きっと相談に乗れるのは私だけ。",
NULL, " I'm probably the only one who you can confide in...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200431", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200431", 256);
OutputLine(NULL, "……圭一くんを“転校”なんかさせないから。",
NULL, " I won't let you 'transfer' out...", Line_Continue);
@@ -4446,7 +4446,7 @@ void main()
//「他言無用でお願いします@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700429", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700429", 256);
OutputLine(NULL, "「他言無用でお願いします。",
NULL, "\"Please keep this confidential.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4455,13 +4455,13 @@ void main()
// また、内容には一部憶測も含まれているかもしれません@......全てが真実ではないかもしれないということです@......よろしいですね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700430", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700430", 256);
OutputLine(NULL, " また、内容には一部憶測も含まれているかもしれません。",
NULL, "Also, part of this may be speculation.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700431", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700431", 256);
OutputLine(NULL, "……全てが真実ではないかもしれないということです。",
NULL, " Not all of it may be true...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700432", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700432", 256);
OutputLine(NULL, "……よろしいですね?」",
NULL, " Are you still interested?\"", Line_Normal);
ClearMessage();
@@ -4476,7 +4476,7 @@ void main()
//「被害者も学校も告訴していないので、調書がないのです@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700433", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700433", 256);
OutputLine(NULL, "「被害者も学校も告訴していないので、調書がないのです。",
NULL, "\"Neither the victims nor the school filed a complaint, so there's no preliminary report.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4485,13 +4485,13 @@ void main()
// つまり...警察が関与してないわけなんですよ@...ですから詳細は関係者からの聞き取りのみなのです@...つまり信憑性が高くない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700434", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700434", 256);
OutputLine(NULL, " つまり…警察が関与してないわけなんですよ。",
NULL, "Basically... The police hadn't intervened in this matter.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700435", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700435", 256);
OutputLine(NULL, "…ですから詳細は関係者からの聞き取りのみなのです。",
NULL, " So all of these details are just what I heard from those involved...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700436", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700436", 256);
OutputLine(NULL, "…つまり信憑性が高くない。」",
NULL, " Meaning it's not that credible.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4500,10 +4500,10 @@ void main()
//「被害者って言いましたか@ レナはガラスを割っただけじゃないんですか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100721", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100721", 256);
OutputLine(NULL, "「被害者って言いましたか?",
NULL, "\"You said there were victims?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100722", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100722", 256);
OutputLine(NULL, " レナはガラスを割っただけじゃないんですか?」",
NULL, " Didn't Rena just break all the windows?\"", Line_Normal);
ClearMessage();
@@ -4511,13 +4511,13 @@ void main()
//「いえ、男子生徒が3人ほど竜宮レナに殴られています@金属バットでです@......2人はアザで済みましたが、1人は片目に後遺症を残すほどの大怪我をしたそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700437", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700437", 256);
OutputLine(NULL, "「いえ、男子生徒が3人ほど竜宮レナに殴られています。",
NULL, "\"No, Rena Ryuugu had attacked three boys.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700438", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700438", 256);
OutputLine(NULL, "金属バットでです。",
NULL, " Using a metal bat.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700439", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700439", 256);
OutputLine(NULL, "……2人はアザで済みましたが、1人は片目に後遺症を残すほどの大怪我をしたそうです。」",
NULL, " Two of them made it out with only bruises, but the other had been injured so badly that one of his eyes was permanently damaged.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4526,10 +4526,10 @@ void main()
//「そ、それって傷害事件じゃないんですか?@ 警察は逮捕とかしないんですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100723", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100723", 256);
OutputLine(NULL, "「そ、それって傷害事件じゃないんですか?!",
NULL, "\"W-Wouldn't that be considered assault!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100724", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100724", 256);
OutputLine(NULL, " 警察は逮捕とかしないんですか?!」",
NULL, " Shouldn't the police have arrested her!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4538,10 +4538,10 @@ void main()
//「どういうわけか、被害者が告発しないんですよ@警察に届出がないので...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700440", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700440", 256);
OutputLine(NULL, "「どういうわけか、被害者が告発しないんですよ。",
NULL, "\"For whatever reason, the victim never pressed charges.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700441", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700441", 256);
OutputLine(NULL, "警察に届出がないので…。」",
NULL, " There was no report to the police, so...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4567,7 +4567,7 @@ void main()
//「被害者の男子生徒3人にもそれぞれ話を聞こうとしましたが、全員、口が重いんです@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700442", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700442", 256);
OutputLine(NULL, "「被害者の男子生徒3人にもそれぞれ話を聞こうとしましたが、全員、口が重いんです。",
NULL, "\"I tried asking the three male victims for their side of the story, but they all were reluctant.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4576,10 +4576,10 @@ void main()
// こういっては何ですが......怯えてるんですよ@彼女が転校した今でも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700443", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700443", 256);
OutputLine(NULL, " こういっては何ですが……怯えてるんですよ。",
NULL, "It's hard to say... but they were all afraid.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700444", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700444", 256);
OutputLine(NULL, "彼女が転校した今でも。」",
NULL, " Even after she had transferred schools.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4588,10 +4588,10 @@ void main()
//「......大石さん@...話を最初から整理して話してくれませんか...?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100725", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100725", 256);
OutputLine(NULL, "「……大石さん。",
NULL, "\"...Ooishi-san...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100726", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100726", 256);
OutputLine(NULL, "…話を最初から整理して話してくれませんか…?」",
NULL, " Could you summarize it starting from the beginning...?\"", Line_Normal);
ClearMessage();
@@ -4624,7 +4624,7 @@ void main()
//「某月某日@/
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700445", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700445", 256);
OutputLine(NULL, "「某月某日。",
NULL, "\"On an undisclosed date.", Line_WaitForInput);
@@ -4632,7 +4632,7 @@ void main()
PlaySE( 4, "wa_023", 128, 64 );
//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
- PlayVoice(3, "s01/11/120700446", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700446", 256);
OutputLine(NULL, "…竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。」",
NULL, " ...Rena Ryuugu was conversing with three male students, close friends of hers, near the pool storage shed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4641,7 +4641,7 @@ void main()
//「......その3人って何者ですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100727", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100727", 256);
OutputLine(NULL, "「……その3人って何者ですか?」",
NULL, "\"...Who were those three?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4650,10 +4650,10 @@ void main()
//「個人名は伏せますが、3人とも竜宮レナととても親しい、仲良しグループだったそうです@彼女は紅一点だったんですな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700447", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700447", 256);
OutputLine(NULL, "「個人名は伏せますが、3人とも竜宮レナととても親しい、仲良しグループだったそうです。",
NULL, "\"I can't reveal their names, but they were close to Rena Ryuugu and it seems they were a group of friends.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700448", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700448", 256);
OutputLine(NULL, "彼女は紅一点だったんですな。」",
NULL, " She was the lone girl in their group.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4669,7 +4669,7 @@ void main()
//「それで、どうなったんです?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100728", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100728", 256);
OutputLine(NULL, "「それで、どうなったんです?」",
NULL, "\"So what happened?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4678,10 +4678,10 @@ void main()
//「理由はわかりません@竜宮レナはプール倉庫脇にあった野球部のバットを手に取り、3人を次々に殴り倒しました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700449", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700449", 256);
OutputLine(NULL, "「理由はわかりません。",
NULL, "\"I don't know the reason why.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700450", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700450", 256);
OutputLine(NULL, "竜宮レナはプール倉庫脇にあった野球部のバットを手に取り、3人を次々に殴り倒しました。」",
NULL, " She took the baseball team's bat that was in the pool storage shed and beat the three of them down one after the other.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4690,7 +4690,7 @@ void main()
//「えぇ...ッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100729", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100729", 256);
OutputLine(NULL, "「えぇ…ッ?!」",
NULL, "\"Wha...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4712,8 +4712,8 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -4733,7 +4733,7 @@ void main()
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4859,7 +4859,7 @@ void main()
//「レナに起こった"変化"って、何ですか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100730", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100730", 256);
OutputLine(NULL, "「レナに起こった“変化”って、何ですか。」",
NULL, "\"What was this 'change' Rena underwent?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4868,10 +4868,10 @@ void main()
//「3人の証言で一致するのは......突然人が変わった@豹変した、という点です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700451", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700451", 256);
OutputLine(NULL, "「3人の証言で一致するのは……突然人が変わった。",
NULL, "\"What matches up in the statements from the three was... a sudden change.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700452", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700452", 256);
OutputLine(NULL, "豹変した、という点です。」",
NULL, " The point that there was a transformation.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4880,7 +4880,7 @@ void main()
//「......豹変...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100731", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100731", 256);
OutputLine(NULL, "「……豹変…。」",
NULL, "\"...Transformation...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4904,7 +4904,7 @@ void main()
//「......その豹変って言うのは......度々あったことなんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100732", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100732", 256);
OutputLine(NULL, "「……その豹変って言うのは……度々あったことなんですか?」",
NULL, "\"...That transformation they're talking about... had it happened before?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4913,10 +4913,10 @@ void main()
//「いえ、そういうのはまったくなかったそうです@...私も調べられる限り、彼女の過去や病歴等を追ってみましたが、見つけることはできませんでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700453", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700453", 256);
OutputLine(NULL, "「いえ、そういうのはまったくなかったそうです。",
NULL, "\"No, there was nothing like that.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700454", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700454", 256);
OutputLine(NULL, "…私も調べられる限り、彼女の過去や病歴等を追ってみましたが、見つけることはできませんでした。」",
NULL, " As far as I could find out, in her medical history and past, there was nothing like that.\"", Line_Normal);
ClearMessage();
@@ -4924,7 +4924,7 @@ void main()
//「......その、レナみたいに、突然人が変わる現象って...結構あるんですか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100733", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100733", 256);
OutputLine(NULL, "「……その、レナみたいに、突然人が変わる現象って…結構あるんですか…?」",
NULL, "\"...Um, does that happen often? Where people change suddenly like Rena did...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4933,10 +4933,10 @@ void main()
//「もちろんありますよ@精神的なものから性格的なものまでたくさんあります。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700455", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700455", 256);
OutputLine(NULL, "「もちろんありますよ。",
NULL, "\"Of course it does.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700456", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700456", 256);
OutputLine(NULL, "精神的なものから性格的なものまでたくさんあります。」",
NULL, " There are plenty of psychological phenomena that could cause something like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4945,7 +4945,7 @@ void main()
//「では......レナには潜在的に豹変する要素があったってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100734", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100734", 256);
OutputLine(NULL, "「では……レナには潜在的に豹変する要素があったってことですか?」",
NULL, "\"Then... you're saying there was a dormant element in Rena that caused that transformation?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4954,10 +4954,10 @@ void main()
//「...断言はできません@ですが、竜宮レナをよく知る友人たちからの証言では、とても彼女にそういう要素があるようには思えません。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700457", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700457", 256);
OutputLine(NULL, "「…断言はできません。",
NULL, "\"...I cannot say that for certain.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700458", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700458", 256);
OutputLine(NULL, "ですが、竜宮レナをよく知る友人たちからの証言では、とても彼女にそういう要素があるようには思えません。」",
NULL, " But according to the statements of her friends, it's hard to believe she had such a side to her.\"", Line_Normal);
ClearMessage();
@@ -5002,7 +5002,7 @@ void main()
//「そして......どうなったんですか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100735", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100735", 256);
OutputLine(NULL, "「そして……どうなったんですか…?」",
NULL, "\"Then... what happened after that...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5011,7 +5011,7 @@ void main()
//「学校の正面が病院でしたので、3人はすぐに病院に担ぎ込まれ手当てを受けました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700459", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700459", 256);
OutputLine(NULL, "「学校の正面が病院でしたので、3人はすぐに病院に担ぎ込まれ手当てを受けました。」",
NULL, "\"There was a hospital right across from the school, so the three of them were carried in and treated quickly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5020,13 +5020,13 @@ void main()
//「レナは...@ 警察は...?@ どうして警察沙汰にならなかったんですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100736", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100736", 256);
OutputLine(NULL, "「レナは…?",
NULL, "\"What about Rena...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100737", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100737", 256);
OutputLine(NULL, " 警察は…?!",
NULL, " What about the police...!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100738", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100738", 256);
OutputLine(NULL, " どうして警察沙汰にならなかったんですか?!」",
NULL, " Why wasn't there a criminal investigation!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5035,7 +5035,7 @@ void main()
//「警察は呼ばれなければ関与できませんからねぇ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700460", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700460", 256);
OutputLine(NULL, "「警察は呼ばれなければ関与できませんからねぇ…。」",
NULL, "\"You see...the police can't get involved unless they are called...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5044,10 +5044,10 @@ void main()
//「ひとりは後遺症を残すくらい大怪我したんじゃないんですか?@ どうして訴えないんです?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100739", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100739", 256);
OutputLine(NULL, "「ひとりは後遺症を残すくらい大怪我したんじゃないんですか?!",
NULL, "\"Even though one was badly injured with permanent damage!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100740", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100740", 256);
OutputLine(NULL, " どうして訴えないんです?!」",
NULL, " Why didn't they file charges!?\"", Line_Normal);
ClearMessage();
@@ -5055,13 +5055,13 @@ void main()
//「...私もそこは引っ掛かりました@何かの圧力、もしくは脅迫があったのか@それとも訴えたくても訴えられない理由があったのか......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700461", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700461", 256);
OutputLine(NULL, "「…私もそこは引っ掛かりました。",
NULL, "\"...That's what caught my attention as well.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700462", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700462", 256);
OutputLine(NULL, "何かの圧力、もしくは脅迫があったのか。",
NULL, " Either some threat or pressure was placed on them.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700463", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700463", 256);
OutputLine(NULL, "それとも訴えたくても訴えられない理由があったのか……。」",
NULL, " Or they had a reason they couldn't file charges even if they wanted to...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5070,7 +5070,7 @@ void main()
//「もちろん大石さんのことですから......調べたんですよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100741", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100741", 256);
OutputLine(NULL, "「もちろん大石さんのことですから……調べたんですよね?」",
NULL, "\"We're talking about you, after all. Of course you looked into it, didn't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5079,13 +5079,13 @@ void main()
//「えぇ...まぁ@......ですが、始めに言いましたよね@ 被害者たちの口がとにかく重いのです@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700464", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700464", 256);
OutputLine(NULL, "「えぇ…まぁ。",
NULL, "\"Well... yeah...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700465", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700465", 256);
OutputLine(NULL, "……ですが、始めに言いましたよね?",
NULL, " But I told you at the beginning, didn't I?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700466", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700466", 256);
OutputLine(NULL, " 被害者たちの口がとにかく重いのです。",
NULL, " That the victims were all very reluctant to talk.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5094,13 +5094,13 @@ void main()
// 触れたがらないと言うか、関わりたくないと言うか...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700467", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700467", 256);
OutputLine(NULL, " 触れたがらないと言うか、関わりたくないと言うか…。」",
NULL, "They didn't want to touch on the matter... or rather, they didn't want to be involved...\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 口が重い@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5137,7 +5137,7 @@ void main()
//「学校の先生とかからは何も聞けなかったんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100742", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100742", 256);
OutputLine(NULL, "「学校の先生とかからは何も聞けなかったんですか?」",
NULL, "\"Did the teacher at that school tell you anything?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5146,13 +5146,13 @@ void main()
//「学校は聖域なんですよ@隠蔽体質とでも言いますか@...私も捜査令状を取ってませんから弱いんですよねぇ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700468", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700468", 256);
OutputLine(NULL, "「学校は聖域なんですよ。",
NULL, "\"A school is hallowed ground.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700469", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700469", 256);
OutputLine(NULL, "隠蔽体質とでも言いますか。",
NULL, " You could say they tend to keep scandals under wraps.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700470", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700470", 256);
OutputLine(NULL, "…私も捜査令状を取ってませんから弱いんですよねぇ…。」",
NULL, " I didn't have a search warrant so I had to tread lightly, you see...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5161,7 +5161,7 @@ void main()
//「じゃあ...学校側はノーコメント?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100743", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100743", 256);
OutputLine(NULL, "「じゃあ…学校側はノーコメント?」",
NULL, "\"Then... there was no comment from the school?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5170,10 +5170,10 @@ void main()
//「いえ@事件の存在自体を否定しました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700471", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700471", 256);
OutputLine(NULL, "「いえ。",
NULL, "\"No.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700472", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700472", 256);
OutputLine(NULL, "事件の存在自体を否定しました。」",
NULL, " They denied the incident even happened.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5182,7 +5182,7 @@ void main()
//「...............。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100744", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100744", 256);
OutputLine(NULL, "「……………。」",
NULL, "\"...\"", Line_Normal);
ClearMessage();
@@ -5190,13 +5190,13 @@ void main()
//「ですが、某日@間違いなく病院に3人の男子生徒が打撲で担ぎ込まれたのは事実なんです@...病院にその記録が残ってますので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700473", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700473", 256);
OutputLine(NULL, "「ですが、某日。",
NULL, "\"It's just...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700474", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700474", 256);
OutputLine(NULL, "間違いなく病院に3人の男子生徒が打撲で担ぎ込まれたのは事実なんです。",
NULL, " Three male students were carried in for blunt force trauma that day...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700475", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700475", 256);
OutputLine(NULL, "…病院にその記録が残ってますので。」",
NULL, " That's all there was in the hospital records.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5205,10 +5205,10 @@ void main()
//「......被害者は語らず、学校は否定する@......何もわからないじゃないですか!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100745", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100745", 256);
OutputLine(NULL, "「……被害者は語らず、学校は否定する。",
NULL, "\"...The victims didn't speak, the school denied it happened...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100746", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100746", 256);
OutputLine(NULL, "……何もわからないじゃないですか!」",
NULL, " Then you don't know anything at all!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5217,10 +5217,10 @@ void main()
//「えぇ@その事件があったという事実以上のことは何もわかりません@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700476", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700476", 256);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700477", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700477", 256);
OutputLine(NULL, "その事件があったという事実以上のことは何もわかりません。",
NULL, " I know nothing other than the incident itself had taken place.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5229,7 +5229,7 @@ void main()
// ......被害者たちもこの事件が公になることを望んでいませんので...私と前原さん、私たち二人が忘れれば、事件はそのまま闇に消えるでしょうな......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700478", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700478", 256);
OutputLine(NULL, " ……被害者たちもこの事件が公になることを望んでいませんので…私と前原さん、私たち二人が忘れれば、事件はそのまま闇に消えるでしょうな……。」",
NULL, "...The victims also wished this incident to be kept from the public... so if you and I both forget about it, Maebara-san, then this incident will probably just fade away...\"", Line_Normal);
ClearMessage();
@@ -5265,10 +5265,10 @@ void main()
//「その後、学校を謹慎で休学します@そしてその間、神経科医のカウンセリングを受けました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700479", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700479", 256);
OutputLine(NULL, "「その後、学校を謹慎で休学します。",
NULL, "\"After that, she was suspended by the school.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700480", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700480", 256);
OutputLine(NULL, "そしてその間、神経科医のカウンセリングを受けました。」",
NULL, " And during that time, she underwent psychiatric counseling.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5277,7 +5277,7 @@ void main()
//「その医者からは何か聞けたんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100747", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100747", 256);
OutputLine(NULL, "「その医者からは何か聞けたんですか?」",
NULL, "\"Did you hear anything from that doctor?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5286,10 +5286,10 @@ void main()
//「...これがまた...職業倫理のしっかりした尊敬すべき方でしてねぇ@...口が堅いんですよ。も~とにかく!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700481", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700481", 256);
OutputLine(NULL, "「…これがまた…職業倫理のしっかりした尊敬すべき方でしてねぇ。",
NULL, "\"...Again, they were very professional in regards to their ethics...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700482", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700482", 256);
OutputLine(NULL, "…口が堅いんですよ。も〜とにかく!」",
NULL, " Or at least very tight-lipped!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5298,7 +5298,7 @@ void main()
//「警察手帳を見せてもダメなんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100748", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100748", 256);
OutputLine(NULL, "「警察手帳を見せてもダメなんですか?」",
NULL, "\"Nothing even after you showed them your badge?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5307,10 +5307,10 @@ void main()
//「書面で申請しろと言われました@手帳自体に法的拘束力は何もありませんからねぇ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700483", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700483", 256);
OutputLine(NULL, "「書面で申請しろと言われました。",
NULL, "\"I was told to get a warrant.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700484", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700484", 256);
OutputLine(NULL, "手帳自体に法的拘束力は何もありませんからねぇ…。」",
NULL, " The badge itself has no legally binding authority after all...\"", Line_Normal);
ClearMessage();
@@ -5318,7 +5318,7 @@ void main()
//「じゃあ、大石さんはどうやって...レナがオヤシロさまのことを告白したことを知ったんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100749", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100749", 256);
OutputLine(NULL, "「じゃあ、大石さんはどうやって…レナがオヤシロさまのことを告白したことを知ったんですか?」",
NULL, "\"Then how did you know... that Rena confessed that it was Oyashiro-sama who did it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5327,10 +5327,10 @@ void main()
//「一部を聞いてた看護婦さんがいましてね@この方は手帳を見せただけで協力してくださいました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700485", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700485", 256);
OutputLine(NULL, "「一部を聞いてた看護婦さんがいましてね。",
NULL, "\"There was a nurse I asked in that department.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700486", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700486", 256);
OutputLine(NULL, "この方は手帳を見せただけで協力してくださいました。」",
NULL, " She agreed to help me just from showing her my badge.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5339,7 +5339,7 @@ void main()
//「......それで...なんと?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100750", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100750", 256);
OutputLine(NULL, "「……それで…なんと?」",
NULL, "\"...Then... what did she say?\"", Line_Normal);
ClearMessage();
@@ -5362,7 +5362,7 @@ void main()
//「看護婦さんが言うには、その時の竜宮レナはとても淡々としていて落ち着いていたそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700487", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700487", 256);
OutputLine(NULL, "「看護婦さんが言うには、その時の竜宮レナはとても淡々としていて落ち着いていたそうです。」",
NULL, "\"The nurse said that at the time, Rena Ryuugu was very calm and mild-mannered.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5384,7 +5384,7 @@ void main()
//「例の、オヤシロさまの話はどこで出てきたんですか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100751", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100751", 256);
OutputLine(NULL, "「例の、オヤシロさまの話はどこで出てきたんですか…?」",
NULL, "\"The part with Oyashiro-sama, when did that pop up...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5393,13 +5393,13 @@ void main()
//「途中です@その名前を、突然叫んだのです@だから看護婦さんもびっくりして聞き耳を立てたのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700488", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700488", 256);
OutputLine(NULL, "「途中です。",
NULL, "\"Partway through.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700489", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700489", 256);
OutputLine(NULL, "その名前を、突然叫んだのです。",
NULL, " She screamed the name suddenly.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700490", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700490", 256);
OutputLine(NULL, "だから看護婦さんもびっくりして聞き耳を立てたのです。」",
NULL, " That startled the nurse and that's why she started listening in.\"", Line_Normal);
ClearMessage();
@@ -5410,7 +5410,7 @@ void main()
//「.........オヤシロさまですッ!!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200432", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200432", 256);
OutputLine(NULL, "「………オヤシロさまですッ!!!!!」",
NULL, "\"...It was Oyashiro-sama!!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -5442,7 +5442,7 @@ void main()
//「そのオヤシロさまというのは何ですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("医者", NULL, "Doctor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/doc02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02001", 256);
OutputLine(NULL, "「そのオヤシロさまというのは何ですか?」",
NULL, "\"What is this Oyashiro-sama you speak of?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5460,10 +5460,10 @@ void main()
//「雛見沢を捨てた人は...必ずオヤシロさまに追われるんです!@ そして...とうとう私のところにも来たんです!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200433", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200433", 256);
OutputLine(NULL, "「雛見沢を捨てた人は…必ずオヤシロさまに追われるんです!!",
NULL, "\"Whoever abandons Hinamizawa... will be hunted down by Oyashiro-sama!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200434", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200434", 256);
OutputLine(NULL, " そして…とうとう私のところにも来たんです!!!」",
NULL, " And... it's finally gotten to me!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5472,7 +5472,7 @@ void main()
//「竜宮さんが今のお家に引っ越される前に住んでいた町ですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("医者", NULL, "Doctor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/doc02002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02002", 256);
OutputLine(NULL, "「竜宮さんが今のお家に引っ越される前に住んでいた町ですね?」",
NULL, "\"That's the town you lived in before you moved here. Isn't that right, Ryuugu-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5481,10 +5481,10 @@ void main()
//「私は引っ越したくなかったけど...お母さんとお父さんの都合で...仕方なく引っ越しました@...でも......オヤシロさまは許してくれなかったんです!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200435", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200435", 256);
OutputLine(NULL, "「私は引っ越したくなかったけど…お母さんとお父さんの都合で…仕方なく引っ越しました。",
NULL, "\"I didn't want to move, but because of my mom and dad's circumstances, we had to.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200436", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200436", 256);
OutputLine(NULL, "…でも……オヤシロさまは許してくれなかったんです!!」",
NULL, " But... Oyashiro-sama wouldn't allow it!!\"", Line_Normal);
ClearMessage();
@@ -5492,10 +5492,10 @@ void main()
//「竜宮さんはきっと雛見沢にもお友達がたくさんいたんでしょうね@今でも懐かしいんじゃないですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("医者", NULL, "Doctor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/doc02003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02003", 256);
OutputLine(NULL, "「竜宮さんはきっと雛見沢にもお友達がたくさんいたんでしょうね。",
NULL, "\"Ryuugu-san must have lots of friends in Hinamizawa.", Line_WaitForInput);
- PlayVoice(3, "s01/00/doc02004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02004", 256);
OutputLine(NULL, "今でも懐かしいんじゃないですか?」",
NULL, " Even now you must be missing them dearly, don't you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5504,13 +5504,13 @@ void main()
//「...帰りたい...@......雛見沢に帰りたい...@うぅん、帰りたいんじゃない、帰らなきゃいけない@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200437", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200437", 256);
OutputLine(NULL, "「…帰りたい…。",
NULL, "\"...I want to go back...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200438", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200438", 256);
OutputLine(NULL, "……雛見沢に帰りたい…。",
NULL, " Back to Hinamizawa...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200439", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200439", 256);
OutputLine(NULL, "うぅん、帰りたいんじゃない、帰らなきゃいけない!",
NULL, " No, it's not that I want to go back, I have to go back!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5519,10 +5519,10 @@ void main()
// 本当はもっと早くに帰らなきゃいけなかった!@ でももうだめ...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200440", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200440", 256);
OutputLine(NULL, " 本当はもっと早くに帰らなきゃいけなかった!!",
NULL, "I should have gone back much sooner!!", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200441", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200441", 256);
OutputLine(NULL, " でももうだめ…!!!",
NULL, " But now it's too late...!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5531,7 +5531,7 @@ void main()
// オヤシロさまが来てしまった!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200442", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200442", 256);
OutputLine(NULL, " オヤシロさまが来てしまった!!!」",
NULL, "Oyashiro-sama has come!!!\"", Line_Normal);
ClearMessage();
@@ -5539,7 +5539,7 @@ void main()
//「オヤシロさまというのは、その雛見沢の神さまなんですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("医者", NULL, "Doctor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/doc02005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02005", 256);
OutputLine(NULL, "「オヤシロさまというのは、その雛見沢の神さまなんですね?」",
NULL, "\"Oyashiro-sama is the name of the god in Hinamizawa, isn't that right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5548,10 +5548,10 @@ void main()
//「誰でも知ってる...雛見沢の守り神さまなんです...@それで、雛見沢を捨てて出て行こうとすると......バチを当てるんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200443", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200443", 256);
OutputLine(NULL, "「誰でも知ってる…雛見沢の守り神さまなんです…。",
NULL, "\"Everyone knows... It's Hinamizawa's guardian deity...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200444", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200444", 256);
OutputLine(NULL, "それで、雛見沢を捨てて出て行こうとすると……バチを当てるんです。」",
NULL, " And if you ever try abandoning Hinamizawa by leaving... you'll incur its wrath.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5560,10 +5560,10 @@ void main()
//「竜宮さんが引っ越しをされたのは...もうずいぶん前ですよね@ では...今になってその神さまがやってきた、ということですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("医者", NULL, "Doctor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/doc02006", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02006", 256);
OutputLine(NULL, "「竜宮さんが引っ越しをされたのは…もうずいぶん前ですよね?",
NULL, "\"You had moved... quite a while ago, didn't you?", Line_WaitForInput);
- PlayVoice(3, "s01/00/doc02007", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/doc02007", 256);
OutputLine(NULL, " では…今になってその神さまがやってきた、ということですか?」",
NULL, " Then... It was just now that this god has arrived, is what you're saying?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5572,7 +5572,7 @@ void main()
//「......信じないでしょうけど......オヤシロさまはいるんです!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200445", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200445", 256);
OutputLine(NULL, "「……信じないでしょうけど……オヤシロさまはいるんです!」",
NULL, "\"...You might not believe me, but Oyashiro-sama exists!\"", Line_Normal);
ClearMessage();
@@ -5597,7 +5597,7 @@ void main()
//「オヤシロさまが...か......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100752", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100752", 256);
OutputLine(NULL, "「オヤシロさまが…か……。」",
NULL, "\"That it was Oyashiro-sama's... doing, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5606,7 +5606,7 @@ void main()
//「確かに雛見沢にはそういう迷信があります@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700491", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700491", 256);
OutputLine(NULL, "「確かに雛見沢にはそういう迷信があります。",
NULL, "\"I do believe there is that kind of superstition in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5615,10 +5615,10 @@ void main()
// 里を捨てて出て行くとオヤシロさまのバチが当たる、という@...この辺りは前原さんもすでにご存知ですよね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700492", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700492", 256);
OutputLine(NULL, " 里を捨てて出て行くとオヤシロさまのバチが当たる、という。",
NULL, "That if you leave the village, then you incur Oyashiro-sama's wrath.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700493", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700493", 256);
OutputLine(NULL, "…この辺りは前原さんもすでにご存知ですよね?」",
NULL, " ...You should be familiar with this part, Maebara-san.\"", Line_Normal);
ClearMessage();
@@ -5653,13 +5653,13 @@ void main()
//「初耳です@村の外敵が祟られるのはわかりますが......、どうして出て行く村人まで@ 普通、出て行く者は祟られないものじゃないんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100753", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100753", 256);
OutputLine(NULL, "「初耳です。",
NULL, "\"This is my first time hearing that.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100754", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100754", 256);
OutputLine(NULL, "村の外敵が祟られるのはわかりますが……、どうして出て行く村人まで?",
NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100755", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100755", 256);
OutputLine(NULL, " 普通、出て行く者は祟られないものじゃないんですか?」",
NULL, " Normally, people who leave villages aren't supposed to be cursed, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5696,7 +5696,7 @@ void main()
//「えー......雛見沢が大昔、鬼ヶ淵と呼ばれていたという話はしましたよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700494", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700494", 256);
OutputLine(NULL, "「えー……雛見沢が大昔、鬼ヶ淵と呼ばれていたという話はしましたよね?」",
NULL, "\"Well... I told you of long ago when Hinamizawa was called Onigafuchi, didn't I?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5721,13 +5721,13 @@ void main()
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700495", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700495", 256);
OutputLine(NULL, "「ふもとの村人たちは鬼たちを崇めていました。",
NULL, "\"The villagers at the foot of the mountains worshipped the ogres.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700496", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700496", 256);
OutputLine(NULL, "で、鬼ヶ淵は神聖な土地なので絶対に不可侵。",
NULL, " So Onigafuchi was hallowed ground that you could never enter.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700497", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700497", 256);
OutputLine(NULL, "むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。」",
NULL, " It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5744,10 +5744,10 @@ void main()
//「それはわかります@...でも、出て行くのまでだめってのは......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100756", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100756", 256);
OutputLine(NULL, "「それはわかります。",
NULL, "\"I know that...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100757", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100757", 256);
OutputLine(NULL, "…でも、出て行くのまでだめってのは……。」",
NULL, " But... for leaving to also be no good... that's...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5756,10 +5756,10 @@ void main()
//「鬼たちもまたですね@俗世に出て行かないよう、オヤシロさまに厳しく見張られていたんだとか@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700498", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700498", 256);
OutputLine(NULL, "「鬼たちもまたですね。",
NULL, "\"Also, the ogres, you see...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700499", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700499", 256);
OutputLine(NULL, "俗世に出て行かないよう、オヤシロさまに厳しく見張られていたんだとか。",
NULL, " They were being strictly watched by Oyashiro-sama so they would not enter into our world.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5768,7 +5768,7 @@ void main()
// ......つまり、オヤシロさまってのは、俗世と鬼ヶ淵の交流を禁じていたんでしょうなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700500", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700500", 256);
OutputLine(NULL, " ……つまり、オヤシロさまってのは、俗世と鬼ヶ淵の交流を禁じていたんでしょうなぁ。」",
NULL, "...In other words, Oyashiro-sama probably restricted interaction between Onigafuchi and the rest of the world.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5794,10 +5794,10 @@ void main()
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100758", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100758", 256);
OutputLine(NULL, "「つまり……オヤシロさまってのは、守り神ってよりも…監視者なんですね?",
NULL, "\"So basically... Oyashiro-sama is more like a warden than a protectorate deity, I guess?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100759", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100759", 256);
OutputLine(NULL, " この地を外界から隔離しようとする。」",
NULL, " Trying to keep this place isolated from the rest of the world.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5806,13 +5806,13 @@ void main()
//「そんな感じになるんでしょうなぁ@.........すみません、私も詳しくないんです@この辺りは婆さまの受け売りでして...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700501", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700501", 256);
OutputLine(NULL, "「そんな感じになるんでしょうなぁ。",
NULL, "\"I guess that's how it would seem...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700502", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700502", 256);
OutputLine(NULL, "………すみません、私も詳しくないんです。",
NULL, " I'm sorry, I don't know very much myself.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700503", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700503", 256);
OutputLine(NULL, "この辺りは婆さまの受け売りでして…。」",
NULL, " This is mostly what was passed on to me from my grandmother...\"", Line_Normal);
ClearMessage();
@@ -5842,7 +5842,7 @@ void main()
//「......つまり、レナは望まない引越しをしたため、オヤシロさまの祟りにあったと、そう話しているわけですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100760", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100760", 256);
OutputLine(NULL, "「……つまり、レナは望まない引越しをしたため、オヤシロさまの祟りにあったと、そう話しているわけですか?」",
NULL, "\"...So that means, because Rena moved away against its wishes, she was cursed by Oyashiro-sama. Is that what it adds up to?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5851,10 +5851,10 @@ void main()
//「要約すると...そういう意味なんでしょうなぁ@...実際、この後しばらくして雛見沢に引っ越していますから。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700504", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700504", 256);
OutputLine(NULL, "「要約すると…そういう意味なんでしょうなぁ。",
NULL, "\"In short... that seems to be what it points to, I guess.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700505", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700505", 256);
OutputLine(NULL, "…実際、この後しばらくして雛見沢に引っ越していますから。」",
NULL, " As a matter of fact, soon afterwards they did move back to Hinamizawa, after all.\"", Line_Normal);
ClearMessage();
@@ -5912,10 +5912,10 @@ void main()
//「...まぁとにかく@わからないことだらけなんですよ@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700506", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700506", 256);
OutputLine(NULL, "「…まぁとにかく。",
NULL, "\"...Well, anyways.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700507", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700507", 256);
OutputLine(NULL, "わからないことだらけなんですよ。",
NULL, " There's a lot I still don't know.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5924,7 +5924,7 @@ void main()
// ...オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700508", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700508", 256);
OutputLine(NULL, " …オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません。",
NULL, "...Even if it was Oyashiro-sama's curse, it doesn't explain Rena beating her classmates with a metal bat, or why the victims wouldn't press charges.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5933,7 +5933,7 @@ void main()
// .........まさか前原さんも、恐ろしい祟りが起こって、被害者たちがすくみあがった...なんてこと、信じるわけないですよね?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700509", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700509", 256);
OutputLine(NULL, " ………まさか前原さんも、恐ろしい祟りが起こって、被害者たちがすくみあがった…なんてこと、信じるわけないですよね?」",
NULL, "...You don't think the victims were cowering because they believed that a terrible curse had befallen them, do you?\"", Line_Normal);
ClearMessage();
@@ -6160,20 +6160,20 @@ void main()
//■再び現実
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
StopSE( 4 );
PlayBGM( 1, "msys08", 128, 0 );
PlayBGM( 2, "lsys15", 128, 0 );
DrawBG( "bg_143", 0, TRUE );
- DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
//「レナ......教えてくれ......@俺は......どうなるんだよ...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100761", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100761", 256);
OutputLine(NULL, "「レナ……教えてくれ……。",
NULL, "\"Rena... please tell me...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100762", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100762", 256);
OutputLine(NULL, "俺は……どうなるんだよ…?!」",
NULL, " What... will happen to me...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6189,13 +6189,13 @@ void main()
//「悟史は消えた@だけどレナは消えなかった@...じゃあ俺は...どうなるんだよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100763", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100763", 256);
OutputLine(NULL, "「悟史は消えた。",
NULL, "\"Satoshi disappeared...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100764", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100764", 256);
OutputLine(NULL, "だけどレナは消えなかった。",
NULL, " but Rena didn't disappear.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100765", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100765", 256);
OutputLine(NULL, "…じゃあ俺は…どうなるんだよ?!」",
NULL, " So... what will happen to me!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6208,7 +6208,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200446", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200446", 256);
OutputLine(NULL, "「……あははははははははははははははははははははは。」",
NULL, "\"...Ahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));
@@ -6240,14 +6240,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........大丈夫だよ@レナが助けてあげるから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200447", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200447", 256);
OutputLine(NULL, "「………大丈夫だよ。",
NULL, "\"...Don't worry.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200448", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200448", 256);
OutputLine(NULL, "レナが助けてあげるから。」",
NULL, " I'll save you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6268,7 +6268,7 @@ void main()
//「.........さぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200449", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200449", 256);
OutputLine(NULL, "「………さぁ。」",
NULL, "\"...Now then...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6285,7 +6285,7 @@ void main()
//「.........話して。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200450", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200450", 256);
OutputLine(NULL, "「………話して。」",
NULL, "\"...Speak...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6308,16 +6308,16 @@ void main()
//「.........話したいことがあるんだよね?.........レナが聞いてあげる@助けてあげるから.........ね@ 話してね@ 話してね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200451", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200451", 256);
OutputLine(NULL, "「………話したいことがあるんだよね?………レナが聞いてあげる。",
NULL, "\"...There's something you want to say, isn't there? ...I'll listen.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200452", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200452", 256);
OutputLine(NULL, "助けてあげるから………ね?",
NULL, " I'll save you... okay?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200453", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200453", 256);
OutputLine(NULL, " 話してね?",
NULL, " Speak, okay?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200454", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200454", 256);
OutputLine(NULL, " 話してね?」",
NULL, " Speak, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6353,7 +6353,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200455", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200455", 256);
OutputLine(NULL, "「あはははははははははははははははははははははははははははははははははははははははははははははははははははははは……、」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahaha...\"", Line_Normal);
@@ -6936,13 +6936,13 @@ void main()
NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
PlayBGM( 2, "lsys12", 128, 0 );
//「......なッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/mana020001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/mana020001", 256);
OutputLine(NULL, "「……なッ?!」",
NULL, "\"...Wha—!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -7048,10 +7048,10 @@ void main()
//「俺に何か用かよッ?!?@ 次は眉間にお見舞いするぞこの野郎ッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100766", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100766", 256);
OutputLine(NULL, "「俺に何か用かよッ?!?!",
NULL, "\"What do you want with me!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100767", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100767", 256);
OutputLine(NULL, " 次は眉間にお見舞いするぞこの野郎ッ!!!!」",
NULL, " Next one is going to be right in your face, you bastard!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -7117,7 +7117,7 @@ void main()
NULL, "I'd step in and strike the first one down!!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
// 先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7163,7 +7163,7 @@ void main()
Wait( 500 );
ChangeScene( "bg_003", 7, 200 );
ShakeScreenSx( 1, 2, );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_004", 128, 64 );
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt
index ed55522..4fd38a2 100644
--- a/Update/onik_015_02.txt
+++ b/Update/onik_015_02.txt
@@ -47,17 +47,17 @@ void main()
NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
DrawBG( "bg_080", 0, TRUE );
- DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200456", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200456", 256);
OutputLine(NULL, "「……大丈夫かな?",
NULL, "\"...Feeling all right?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200457", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200457", 256);
OutputLine(NULL, " 横になってた方がいいと思うよ…。」",
NULL, " I think you'd better just lie down for a bit...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -88,7 +88,7 @@ void main()
//「.........俺は......どうして......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100768", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100768", 256);
OutputLine(NULL, "「………俺は……どうして……。」",
NULL, "\"...Why... am I...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -97,7 +97,7 @@ void main()
//「...覚えてないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200458", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200458", 256);
OutputLine(NULL, "「…覚えてないの?」",
NULL, "\"...Don't you remember?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -106,7 +106,7 @@ void main()
//「.........意識がなくなってからのことは......全然.........。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100769", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100769", 256);
OutputLine(NULL, "「………意識がなくなってからのことは……全然………。」",
NULL, "\"...After losing consciousness... nothing at all...\"", Line_Normal);
ClearMessage();
@@ -132,17 +132,17 @@ void main()
NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200459", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200459", 256);
OutputLine(NULL, "「一応、お医者さんにも電話したから。",
NULL, "\"I called the doctor...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200460", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200460", 256);
OutputLine(NULL, "もうすぐ来ると思うよ。",
NULL, " He should be here soon.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200461", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200461", 256);
OutputLine(NULL, "…それまで横になってた方がいいと思うな。」",
NULL, " I think you'd better just lie down until then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -164,37 +164,37 @@ void main()
//「......俺、どうしてここにいるんだ...@ 確か...ダム現場で......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100770", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100770", 256);
OutputLine(NULL, "「……俺、どうしてここにいるんだ…?",
NULL, "\"...Why... am I here...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100771", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100771", 256);
OutputLine(NULL, " 確か…ダム現場で……。」",
NULL, " I'm sure... I was at the dam site...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200462", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200462", 256);
OutputLine(NULL, "「それはレナが聞きたいな。",
NULL, "\"That's what I want to know.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200463", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200463", 256);
OutputLine(NULL, "…何があったのかな?",
NULL, " ...What happened?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200464", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200464", 256);
OutputLine(NULL, " レナが行った時には圭一くん、倒れてて……。」",
NULL, " When I got there, Keiichi-kun was already passed out...\"", Line_Normal);
ClearMessage();
//「...だから聞きたいのは俺の方だよ@...変な二人組みに襲われて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100772", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100772", 256);
OutputLine(NULL, "「…だから聞きたいのは俺の方だよ。",
NULL, "\"...That's why I'm the one who wants to know...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100773", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100773", 256);
OutputLine(NULL, "…変な二人組みに襲われて……。」",
NULL, " I was attacked by two weirdos...\"", Line_Normal);
ClearMessage();
@@ -256,10 +256,10 @@ void main()
//「......よく、俺を引きずってここまでこれたな@...重かったろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100774", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100774", 256);
OutputLine(NULL, "「……よく、俺を引きずってここまでこれたな。",
NULL, "\"...Amazing you could drag me all the way back here.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100775", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100775", 256);
OutputLine(NULL, "…重かったろ。」",
NULL, " ...Wasn't I heavy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -279,11 +279,11 @@ void main()
NULL, "...Did she have some help...?", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くん、覚えてないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200465", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200465", 256);
OutputLine(NULL, "「………圭一くん、覚えてないの?」",
NULL, "\"...Don't you remember, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -300,13 +300,13 @@ void main()
//「...レナは圭一くんに肩を貸しただけだよ@ 大丈夫、自分で歩けるって圭一くんが.........@.........覚えてない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200466", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200466", 256);
OutputLine(NULL, "「…レナは圭一くんに肩を貸しただけだよ?",
NULL, "\"...I only propped you up on my shoulder.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200467", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200467", 256);
OutputLine(NULL, " 大丈夫、自分で歩けるって圭一くんが………。",
NULL, " You said you could walk on your own and that you were fine...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200468", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200468", 256);
OutputLine(NULL, "………覚えてない?」",
NULL, " You don't remember?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -328,7 +328,7 @@ void main()
//「......二人組みはどうした?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100776", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100776", 256);
OutputLine(NULL, "「……二人組みはどうした?」",
NULL, "\"...What about those two?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -337,7 +337,7 @@ void main()
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200469", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200469", 256);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -346,16 +346,16 @@ void main()
//「......レナが来た時、俺と一緒に...あるいは側に、2人組の男が...、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100777", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100777", 256);
OutputLine(NULL, "「……レナが来た時、俺と一緒に…あるいは側に、2人組の男が…、」",
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いなかったよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200470", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200470", 256);
OutputLine(NULL, "「いなかったよ。」",
NULL, "\"There wasn't anyone.\"", Line_Normal);
ClearMessage();
@@ -502,18 +502,18 @@ void main()
//「.........トイレに行きたいんだけどな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100778", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100778", 256);
OutputLine(NULL, "「………トイレに行きたいんだけどな。」",
NULL, "\"...I'd like to go to the bathroom, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...あ、......ごご、...ごめん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200471", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200471", 256);
OutputLine(NULL, "「…あ、……ごご、…ごめん。」",
NULL, "\"...Ah... S-S... Sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -577,11 +577,11 @@ void main()
DisableWindow();
DrawScene( "bg_020", 200 );
- DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「み、............魅音......?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100779", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100779", 256);
OutputLine(NULL, "「み、…………魅音……?!」",
NULL, "\"M... Mion...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -590,10 +590,10 @@ void main()
//「あれ、元気そうだね@倒れてたって言うから、様子見に来たんだけど?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300195", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300195", 256);
OutputLine(NULL, "「あれ、元気そうだね。",
NULL, "\"Oh, you look just fine.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300196", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300196", 256);
OutputLine(NULL, "倒れてたって言うから、様子見に来たんだけど?」",
NULL, " I heard you collapsed, so I came to check up on you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -602,7 +602,7 @@ void main()
//「...な......なんで俺が倒れてたって知ってるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100780", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100780", 256);
OutputLine(NULL, "「…な……なんで俺が倒れてたって知ってるんだよ。」",
NULL, "\"...H-How did you know I collapsed?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -611,10 +611,10 @@ void main()
//「レナが電話してきたから@......他に理由が必要?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300197", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300197", 256);
OutputLine(NULL, "「レナが電話してきたから。",
NULL, "\"I heard from Rena over the phone.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300198", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300198", 256);
OutputLine(NULL, "……他に理由が必要?」",
NULL, " Do I need any reason other than that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -641,28 +641,28 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
- DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300199", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300199", 256);
OutputLine(NULL, "「レナ、圭ちゃん大丈夫そうだよ?",
NULL, "\"Rena, doesn't Kei-chan look pretty all right?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300200", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300200", 256);
OutputLine(NULL, " ったく心配して損したー。」",
NULL, " Sheesh, you made me worry for nothing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね@レナも心配して損したかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200472", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200472", 256);
OutputLine(NULL, "「そうだね。",
NULL, "\"That's true.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200473", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200473", 256);
OutputLine(NULL, "レナも心配して損したかな?」",
NULL, " Maybe I worried for nothing, as well.\"", Line_Normal);
ClearMessage();
@@ -680,14 +680,14 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うわ、何この下駄箱@どーしちゃったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300201", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300201", 256);
OutputLine(NULL, "「…うわ、何この下駄箱。",
NULL, "\"...Whoa, what's up with this shoe rack?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300202", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300202", 256);
OutputLine(NULL, "どーしちゃったの?」",
NULL, " How did it get like this?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -704,10 +704,10 @@ void main()
//「あ、......えっと。......転んでさ@その拍子に持ってたバットで叩いちゃったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100781", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100781", 256);
OutputLine(NULL, "「あ、……えっと。……転んでさ。",
NULL, "\"Ah... um... I fell, you see.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100782", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100782", 256);
OutputLine(NULL, "その拍子に持ってたバットで叩いちゃったんだよ。」",
NULL, " And the bat I was holding at the time slammed into it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -715,11 +715,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300203", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300203", 256);
OutputLine(NULL, "「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。」",
NULL, "\"This is what happens when you swing around something you're not used to handling.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -733,20 +733,20 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200474", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200474", 256);
OutputLine(NULL, "「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね。",
NULL, "\"But leaving it like this will really startle your parents when they get home.", Line_WaitForInput);
DisableWindow();
- DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//......あとでレナが片付けておくね!@
- PlayVoice(3, "s01/02/120200475", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200475", 256);
OutputLine(NULL, "……あとでレナが片付けておくね!」",
NULL, " ...I'll fix it up for you later!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -754,17 +754,17 @@ void main()
DisableWindow();
- DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300204", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300204", 256);
OutputLine(NULL, "「さー、ほら圭ちゃん。",
NULL, "\"Now, come on, Kei-chan.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300205", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300205", 256);
OutputLine(NULL, "重病人なんだからちゃんと寝てないとだめだよ。",
NULL, " The terminally ill need their rest.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300206", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300206", 256);
OutputLine(NULL, "さーさー、お布団に戻った戻った!」",
NULL, " Come come, back in bed, back in bed!\"", Line_Normal);
ClearMessage();
@@ -824,31 +824,31 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_080", 1000 );
- DrawBustshotWithFiltering( 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...レナ@監督には電話した?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300207", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300207", 256);
OutputLine(NULL, "「…レナ。",
NULL, "\"...Rena.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300208", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300208", 256);
OutputLine(NULL, "監督には電話した?」",
NULL, " Did you call the Manager?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200476", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200476", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yup.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200477", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200477", 256);
OutputLine(NULL, "魅ぃちゃんに電話した後、すぐにね。",
NULL, " Right after I called Mii-chan.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200478", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200478", 256);
OutputLine(NULL, "…すぐ来るって言ってたよ。」",
NULL, " He said he'd be right over.\"", Line_Normal);
ClearMessage();
@@ -903,38 +903,38 @@ void main()
//「......二人とも何の話をしてるんだよ@ 監督ってなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100783", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100783", 256);
OutputLine(NULL, "「……二人とも何の話をしてるんだよ?",
NULL, "\"...What are you two talking about?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100784", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100784", 256);
OutputLine(NULL, " 監督ってなんだよ。」",
NULL, " Who's this 'manager'?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300209", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300209", 256);
OutputLine(NULL, "「あははは、圭ちゃん知んないの?",
NULL, "\"Ahahaha, didn't you know, Kei-chan?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300210", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300210", 256);
OutputLine(NULL, " 監督ってったら監督だよ。」",
NULL, " We mean the Manager when we say 'manager.'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200479", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200479", 256);
OutputLine(NULL, "「映画の監督とか。",
NULL, "\"Like the director of a movie...", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200480", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200480", 256);
OutputLine(NULL, "工事現場の監督とか。",
NULL, " Or, like a foreman of a construction site.", Line_Continue);
@@ -953,7 +953,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 );
@@ -1015,10 +1015,10 @@ void main()
//「...お前らが何の話をしてるのかわからないよ@......その監督が俺と何か関係あるのか@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100785", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100785", 256);
OutputLine(NULL, "「…お前らが何の話をしてるのかわからないよ。",
NULL, "\"... I don't understand what you guys are talking about.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100786", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100786", 256);
OutputLine(NULL, "……その監督が俺と何か関係あるのか?",
NULL, " What does that manager have to do with me?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1027,7 +1027,7 @@ void main()
// ......来るって言ったけど...うちに来るのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100787", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100787", 256);
OutputLine(NULL, " ……来るって言ったけど…うちに来るのか?」",
NULL, "...You said he was coming... did you mean to my house?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1071,15 +1071,15 @@ void main()
//「...圭ちゃん、最近は野球に凝ってるんだよね@ 監督、それ聞いたら喜ぶと思うなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300211", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300211", 256);
OutputLine(NULL, "「…圭ちゃん、最近は野球に凝ってるんだよね?",
NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300212", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300212", 256);
OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal);
//「......だから監督って誰だよ。@
- PlayVoice(3, "s01/01/120100788", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100788", 256);
OutputLine(NULL, "「……だから監督って誰だよ。」",
NULL, " \"...So who is this Manager?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1088,7 +1088,7 @@ void main()
//「あはははは。監督は監督さんだよ。!s200あははははははははははははははははは!sd。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200481", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200481", 256);
OutputLine(NULL, "「あはははは。監督は監督さんだよ。",
NULL, "\"Ahahaha. The Manager is the manager.", Line_Continue);
SetSpeedOfMessage( TRUE, 0, );
@@ -1103,7 +1103,7 @@ void main()
//「...だから、監督って誰だよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100789", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100789", 256);
OutputLine(NULL, "「…だから、監督って誰だよッ?!」",
NULL, "\"...So who is this Manager!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1113,8 +1113,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200482", 256);
- PlayVoice(2, "s01/03/120300213", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200482", 256);
+ ModPlayVoiceLS(2, 3, "s01/03/120300213", 256);
OutputLine(NULL, "「あはははははははははははははははははははははははははははははははは…」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...\"", Line_Normal);
ClearMessage();
@@ -1139,8 +1139,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200483", 256);
- PlayVoice(2, "s01/03/120300214", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200483", 256);
+ ModPlayVoiceLS(2, 3, "s01/03/120300214", 256);
OutputLine(NULL, "「あははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1153,17 +1153,17 @@ void main()
NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300215", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300215", 256);
OutputLine(NULL, "「そうだ。",
NULL, "\"Oh, yeah.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300216", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300216", 256);
OutputLine(NULL, "監督が来る前に済ませとくかな。",
NULL, " We should finish up before the manager comes...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300217_1", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300217_1", 256);
OutputLine(NULL, "……圭ちゃん、覚えてるかい?」",
NULL, " You remember, don't you, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1180,7 +1180,7 @@ void main()
//「......覚えてるって、...何をだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100790", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100790", 256);
OutputLine(NULL, "「……覚えてるって、…何をだよ。」",
NULL, "\"...Remember... remember what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1189,13 +1189,13 @@ void main()
//「あはははははははははははははは。圭一くん、忘れちゃったのかな@ 罰ゲームなんだよ@罰ゲームなんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200484", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200484", 256);
OutputLine(NULL, "「あはははははははははははははは。圭一くん、忘れちゃったのかな?",
NULL, "\"Ahahahahahahahahahahahahahaha. Keiichi-kun, had he forgotten, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200485", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200485", 256);
OutputLine(NULL, " 罰ゲームなんだよ。",
NULL, " About the penalty.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200486", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200486", 256);
OutputLine(NULL, "罰ゲームなんだよ!」",
NULL, " About the penalty!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1204,16 +1204,16 @@ void main()
//「...忘れちゃったのかなぁ@......おはぎの宿題@どれがレナの作ったおはぎかを当てる宿題@......あれ、確か宿題忘れだったよねぇ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200487", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200487", 256);
OutputLine(NULL, "「…忘れちゃったのかなぁ?",
NULL, "\"...Did you really forget?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200488", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200488", 256);
OutputLine(NULL, "……おはぎの宿題。",
NULL, " ...The homework with the mochi?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200489", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200489", 256);
OutputLine(NULL, "どれがレナの作ったおはぎかを当てる宿題。",
NULL, " The 'homework' where you were supposed to guess which one Rena made?", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200490", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200490", 256);
OutputLine(NULL, "……あれ、確か宿題忘れだったよねぇ?」",
NULL, " ...You forgot about that homework, didn't you?\"", Line_Normal);
ClearMessage();
@@ -1264,8 +1264,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200491", 256);
- PlayVoice(2, "s01/03/120300218", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200491", 256);
+ ModPlayVoiceLS(2, 3, "s01/03/120300218", 256);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1337,8 +1337,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200492", 256);
- PlayVoice(2, "s01/03/120300219", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200492", 256);
+ ModPlayVoiceLS(2, 3, "s01/03/120300219", 256);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));
@@ -1359,7 +1359,7 @@ void main()
NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
// ......こいつらは...一体誰なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1384,7 +1384,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_hi_a1_zoom", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_hi_a1_zoom", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//print 1
// いつの間にかレナが俺の後ろにいた@
@@ -1408,7 +1408,7 @@ void main()
//「な、何の真似だよッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100791", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100791", 256);
OutputLine(NULL, "「な、何の真似だよッ?!?!」",
NULL, "\"Wh-What are you doing!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1417,16 +1417,16 @@ void main()
//「動かないでね@罰ゲームだから@!s200あはははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200493", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200493", 256);
OutputLine(NULL, "「動かないでね。",
NULL, "\"Don't move.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200494", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200494", 256);
OutputLine(NULL, "罰ゲームだから。",
NULL, " This is your penalty.", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 0, );
- PlayVoice(3, "s01/02/120200495", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200495", 256);
OutputLine(NULL, "あはははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1469,17 +1469,17 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300220", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300220", 256);
OutputLine(NULL, "「……圭ちゃん、抵抗しちゃだめだよ〜。",
NULL, "\"...Kei-chan, no struggling~", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300221", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300221", 256);
OutputLine(NULL, "会則第……何条でもいいや。",
NULL, " Club rule number... ah, it doesn't matter which one.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300222", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300222", 256);
OutputLine(NULL, "罰ゲームに抵抗しちゃだめなんだからさ〜!」",
NULL, " You can't fight against the penalty~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1510,17 +1510,17 @@ void main()
//「くっくっく...@監督が来る前に済まさないとねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300223", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300223", 256);
OutputLine(NULL, "「くっくっく…。",
NULL, "\"Heheheh...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300224", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300224", 256);
OutputLine(NULL, "監督が来る前に済まさないとねぇ。」",
NULL, " Need to finish this up before the manager comes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
@@ -1541,7 +1541,7 @@ void main()
//「......なんだよ.........!s250それ!sd!w800......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100792", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100792", 256);
OutputLine(NULL, "「……なんだよ………",
NULL, "\"...What is...", Line_Continue);
//!s250
@@ -1623,7 +1623,7 @@ void main()
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_si_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "me_si_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1641,13 +1641,13 @@ void main()
//「大丈夫大丈夫@痛くないから痛くないから...@くっくっくっく...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300225", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300225", 256);
OutputLine(NULL, "「大丈夫大丈夫。",
NULL, "\"Don't worry, don't worry.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300226", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300226", 256);
OutputLine(NULL, "痛くないから痛くないから…。",
NULL, " It won't hurt, it won't hurt...", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300227", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300227", 256);
OutputLine(NULL, "くっくっくっく…!!」",
NULL, " heheheheh...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1656,10 +1656,10 @@ void main()
//「な......何をする気だよ......@これは一体何の真似だよッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100793", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100793", 256);
OutputLine(NULL, "「な……何をする気だよ……。",
NULL, "\"Wh... What are you planning on doing...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100794", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100794", 256);
OutputLine(NULL, "これは一体何の真似だよッ?!?!」",
NULL, " What kind of sick joke is this!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1668,10 +1668,10 @@ void main()
//「...圭ちゃん、何言ってんだか@......わかってんでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300228", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300228", 256);
OutputLine(NULL, "「…圭ちゃん、何言ってんだか。",
NULL, "\"...What are you saying, Kei-chan?", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300229", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300229", 256);
OutputLine(NULL, "……わかってんでしょ?」",
NULL, " ...You know exactly what's going on, don't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1680,10 +1680,10 @@ void main()
//「何が@ 俺には何が何やらさっぱりわからねえよ...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100795", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100795", 256);
OutputLine(NULL, "「何が!",
NULL, "\"About what!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100796", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100796", 256);
OutputLine(NULL, " 俺には何が何やらさっぱりわからねえよ…!!」",
NULL, " I don't understand any of this at all...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1692,10 +1692,10 @@ void main()
//「......知ってるくせにー@今さらカマトトぶられてもなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300230", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300230", 256);
OutputLine(NULL, "「……知ってるくせにー。",
NULL, "\"...I know you know.", Line_WaitForInput);
- PlayVoice(3, "s01/03/120300231", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300231", 256);
OutputLine(NULL, "今さらカマトトぶられてもなぁ。」",
NULL, " No use playing the fool this late in the game.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1704,7 +1704,7 @@ void main()
//「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100797", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100797", 256);
OutputLine(NULL, "「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!」",
NULL, "\"Stop talking nonsense to try and confuse me!!!\"", Line_Normal);
ClearMessage();
@@ -1713,16 +1713,16 @@ void main()
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
//「.........富竹さんと同じ目にあってもらう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300232", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300232", 256);
OutputLine(NULL, "「………富竹さんと同じ目にあってもらう。」",
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "me_si_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacter(2, 3, "me_si_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -1730,7 +1730,7 @@ void main()
//「...え、.........え?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100798", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100798", 256);
OutputLine(NULL, "「…え、………え?!」",
NULL, "\"...Wh... Wha!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1761,10 +1761,10 @@ void main()
//「......圭一くん、とぼけてるね@薄々は気付いてたくせにぃ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/02/120200496", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200496", 256);
OutputLine(NULL, "「……圭一くん、とぼけてるね。",
NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
- PlayVoice(3, "s01/02/120200497", 256);
+ ModPlayVoiceLS(3, 2, "s01/02/120200497", 256);
OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
NULL, " You should have realized it by now.?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1817,7 +1817,7 @@ void main()
//「みんな始めは轢き逃げされたものだと思っていました@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700039", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700039", 256);
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
NULL, "\"Everyone thought at first that it was a hit and run.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1826,10 +1826,10 @@ void main()
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700040", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700040", 256);
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700041", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700041", 256);
OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」",
NULL, " ...His throat was scratched out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1838,7 +1838,7 @@ void main()
//「ナ、...ナイフとか......?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100799", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100799", 256);
OutputLine(NULL, "「ナ、…ナイフとか……?!」",
NULL, "\"F-From a knife or something...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1847,10 +1847,10 @@ void main()
//「いいえ@爪でした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700042", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700042", 256);
OutputLine(NULL, "「いいえ。",
NULL, "\"No.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700043", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700043", 256);
OutputLine(NULL, "爪でした。」",
NULL, " Nails.\"", Line_Normal);
ClearMessage();
@@ -1911,7 +1911,7 @@ void main()
//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700045", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700045", 256);
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
ClearMessage();
@@ -1943,14 +1943,14 @@ void main()
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100800", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100800", 256);
OutputLine(NULL, "「け、警察は……富竹さんの遺体からは…薬物は検出できなかったって言ったぞ?!」",
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_wa_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
- DrawBustshot( 3, "me_si_wa_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ ModDrawCharacter(3, 3, "me_si_wa_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2053,11 +2053,11 @@ void main()
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "me_si_de_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......観念しなって。!w1000んじゃ、@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/03/120300233", 256);
+ ModPlayVoiceLS(3, 3, "s01/03/120300233", 256);
OutputLine(NULL, "「……観念しなって。",
NULL, "\"...Just give up.", Line_Continue);
@@ -2148,10 +2148,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -2525,7 +2525,7 @@ void main()
//「え、!s150................../
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100801", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100801", 256);
OutputLine(NULL, "「え、",
NULL, "\"Wha...", Line_Continue);
//!s150
@@ -2559,7 +2559,7 @@ void main()
//「俺が......やったのか......?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100802", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100802", 256);
OutputLine(NULL, "「俺が……やったのか……?」",
NULL, "\"I... did this...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2621,7 +2621,7 @@ void main()
//「でも......血が、!w800血が、!w800......こんなに.........!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100803", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100803", 256);
OutputLine(NULL, "「でも……血が、",
NULL, "\"But... the blood...", Line_Continue);
@@ -2666,10 +2666,10 @@ void main()
//「......し、死んじまったのか...@ 二人とも......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100804", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100804", 256);
OutputLine(NULL, "「……し、死んじまったのか…?",
NULL, "\"...Are they dead...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100805", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100805", 256);
OutputLine(NULL, " 二人とも……。」",
NULL, " Both of them...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2785,8 +2785,8 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
DrawScene( "sunset/bg_080", 3000 );
- DrawBustshotWithFiltering( 1, "re_se_hi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
- DrawBustshotWithFiltering( 3, "me_si_him_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_hi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
+ ModDrawCharacterWithFiltering(3, 3, "me_si_him_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// レナと魅音が襲ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4084,7 +4084,7 @@ void main()
//「俺、!w800!s150......みんなのこと!w800!sd......本当に友達だと思ってたんだぜ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100807", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100807", 256);
OutputLine(NULL, "「俺、",
NULL, "\"I...", Line_Continue);
@@ -4220,7 +4220,7 @@ void main()
NULL, "Everything that happened this month... I wouldn't forget it...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// それとも......あの楽しかった日々は...虚偽だったのだろうか...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4613,7 +4613,7 @@ void main()
//「いたぞ!! 裏口だ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/inu02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/inu02001", 256);
OutputLine(NULL, "「いたぞ!! 裏口だ!!」",
NULL, "\"There he is!! The back door!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4983,8 +4983,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
- DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
+ ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
+ ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt
index 1f3a7ff..d21ecaa 100644
--- a/Update/onik_015_03.txt
+++ b/Update/onik_015_03.txt
@@ -54,15 +54,15 @@ void main()
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
- DrawBustshotWithFiltering( 3, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 19, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100001", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100001", 256);
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
- PlayVoice(3, "s01/19/123100002", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100002", 256);
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
NULL, " It's just decreasing your options.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -74,10 +74,10 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 2, "oi_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
- PlayVoice(3, "s01/19/123100003", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100003", 256);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", GetGlobalFlag(GLinemodeSp));
@@ -87,7 +87,7 @@ void main()
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100004", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100004", 256);
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -96,19 +96,19 @@ void main()
DisableWindow();
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
- DrawBustshotWithFiltering( 2, "oi_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "oi_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// DrawBustshot( 1, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700516", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700516", 256);
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700517", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700517", 256);
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700518", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700518", 256);
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
ClearMessage();
@@ -121,15 +121,15 @@ void main()
DisableWindow();
// DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
- DrawBustshotWithFiltering( 3, "Kuma_Ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 19, "Kuma_Ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100005", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100005", 256);
OutputLine(NULL, "「…納得いかないっすねぇ…。",
NULL, "\"...I just don't agree...", Line_WaitForInput);
- PlayVoice(3, "s01/19/123100006", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100006", 256);
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
NULL, " Why would you reduce your own options?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void main()
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700519", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700519", 256);
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -150,7 +150,7 @@ void main()
//「え?! どうしてっすか?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100007", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100007", 256);
OutputLine(NULL, "「え?! どうしてっすか?!」",
NULL, "\"What!? Why is that!?\"", Line_Normal);
ClearMessage();
@@ -163,10 +163,10 @@ void main()
//「大石さん、いますかー@ 一般の方から外線でーす。@
if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/dek02001", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02001", 256);
OutputLine(NULL, "「大石さん、いますかー?",
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
- PlayVoice(3, "s01/00/dek02002", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02002", 256);
OutputLine(NULL, " 一般の方から外線でーす。」",
NULL, " You have a call from a civilian.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700520", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700520", 256);
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
@@ -186,10 +186,10 @@ void main()
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100008", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100008", 256);
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
- PlayVoice(3, "s01/19/123100009", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100009", 256);
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
ClearMessage();
@@ -209,10 +209,10 @@ void main()
//「外線です@公衆から。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/dek02003", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02003", 256);
OutputLine(NULL, "「外線です。",
NULL, "\"Outside line.", Line_WaitForInput);
- PlayVoice(3, "s01/00/dek02004", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02004", 256);
OutputLine(NULL, "公衆から。」",
NULL, " From a payphone.\"", Line_Normal);
ClearMessage();
@@ -221,23 +221,23 @@ void main()
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700521", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700521", 256);
OutputLine(NULL, "「あーどうもすみません!",
NULL, "\"Oh, why thank you!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700522", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700522", 256);
OutputLine(NULL, " ……お待たせしました、大石です。",
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700523", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700523", 256);
OutputLine(NULL, "もしもし?」",
NULL, " Who is it?\"", Line_Normal);
ClearMessage();
//「お、大石さんですか?@ もしもし?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100808", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100808", 256);
OutputLine(NULL, "「お、大石さんですか?!",
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100809", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100809", 256);
OutputLine(NULL, " もしもし?!」",
NULL, " Hello!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -246,10 +246,10 @@ void main()
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700524", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700524", 256);
OutputLine(NULL, "「前原さんじゃありませんか。",
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700525", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700525", 256);
OutputLine(NULL, "どうもどうもこんにちは…!」",
NULL, " Why, good evening...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -280,10 +280,10 @@ void main()
//「落ち着いて下さい@何がありました?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700526", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700526", 256);
OutputLine(NULL, "「落ち着いて下さい。",
NULL, "\"Please calm down.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700527", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700527", 256);
OutputLine(NULL, "何がありました?」",
NULL, " Did something happen?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -292,7 +292,7 @@ void main()
//「えっと、!w800その、!w1000……あぁぁ…ッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100810", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100810", 256);
OutputLine(NULL, "「えっと、",
NULL, "\"Uh,", Line_Continue);
@@ -327,7 +327,7 @@ void main()
//「何があったんです?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700528", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700528", 256);
OutputLine(NULL, "「何があったんです?!」",
NULL, "\"What happened!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -336,7 +336,7 @@ void main()
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100811", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100811", 256);
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
NULL, "\"UhhhUhhm... I... I... I...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -345,13 +345,13 @@ void main()
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700529", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700529", 256);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700530", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700530", 256);
OutputLine(NULL, " 今そこに近場の警官を行かせます。",
NULL, " I can have the local officers head to your location.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700531", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700531", 256);
OutputLine(NULL, "私もすぐそっちに行きますよ!」",
NULL, " I'll be there soon, too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -360,7 +360,7 @@ void main()
//「………あ、その!s300……!sd多分!w1000……無理です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100812", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100812", 256);
OutputLine(NULL, "「………あ、その",
NULL, "\"...Ah, um...", Line_Continue);
//!s300
@@ -405,10 +405,10 @@ void main()
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700532", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700532", 256);
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700533", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700533", 256);
OutputLine(NULL, " どこの公衆電話ですか?!」",
NULL, " Where is that payphone!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -455,10 +455,10 @@ void main()
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700534", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700534", 256);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700535", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700535", 256);
OutputLine(NULL, " 今はどういう状況なんです…?!」",
NULL, " What is your current situation...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -540,10 +540,10 @@ void main()
//「かかり過ぎです@警邏には何人乗ってます?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700536", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700536", 256);
OutputLine(NULL, "「かかり過ぎです。",
NULL, "\"That's too long.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700537", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700537", 256);
OutputLine(NULL, "警邏には何人乗ってます?」",
NULL, " How many officers are in there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -552,7 +552,7 @@ void main()
//「2人です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/dek02005", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02005", 256);
OutputLine(NULL, "「2人です。」",
NULL, "\"Two.\"", Line_Normal);
ClearMessage();
@@ -580,7 +580,7 @@ void main()
//「雛見沢の駐在さんには電話しました?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700538", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700538", 256);
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -589,10 +589,10 @@ void main()
//「定時巡回の時間です@家人は留守で連絡不能。@
if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/00/dek02006", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02006", 256);
OutputLine(NULL, "「定時巡回の時間です。",
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
- PlayVoice(3, "s01/00/dek02007", 256);
+ ModPlayVoiceLS(3, 0, "s01/00/dek02007", 256);
OutputLine(NULL, "家人は留守で連絡不能。」",
NULL, " They're currently out, and it'll be impossible to contact them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -601,21 +601,21 @@ void main()
//「くそッ!@ 熊ちゃん、車を回して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700539", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700539", 256);
OutputLine(NULL, "「くそッ!!",
NULL, "\"God damn!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700540", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700540", 256);
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
NULL, " Kuma-chan, bring the car around.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 19, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「了解っす!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100010", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100010", 256);
OutputLine(NULL, "「了解っす!!!」",
NULL, "\"Understood!!!\"", Line_Normal);
ClearMessage();
@@ -626,13 +626,13 @@ void main()
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100813", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100813", 256);
OutputLine(NULL, "「…もしもし?",
NULL, "\"...Hello?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100814", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100814", 256);
OutputLine(NULL, " 大石さん…?",
NULL, " Ooishi-san...?", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100815", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100815", 256);
OutputLine(NULL, " ごほっごぼッ!!」",
NULL, " *Cough cough*!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -641,13 +641,13 @@ void main()
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700541", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700541", 256);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700542", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700542", 256);
OutputLine(NULL, " 大丈夫です。",
NULL, " It's all right.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700543", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700543", 256);
OutputLine(NULL, "ちゃんと聞こえてますよ!」",
NULL, " I can hear you loud and clear!\"", Line_Normal);
ClearMessage();
@@ -693,19 +693,19 @@ void main()
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700544", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700544", 256);
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700545", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700545", 256);
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700546", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700546", 256);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700547", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700547", 256);
OutputLine(NULL, " 聞こえてますか?!",
NULL, " Can you hear me!?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700548", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700548", 256);
OutputLine(NULL, " 前原さん?!」",
NULL, " Maebara-san!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -731,13 +731,13 @@ void main()
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700549", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700549", 256);
OutputLine(NULL, "「前原さん!!",
NULL, "\"Maebara-san!!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700550", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700550", 256);
OutputLine(NULL, " 犯人は誰です?!",
NULL, " Who is the culprit!?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700551", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700551", 256);
OutputLine(NULL, " 何人なんですッ?!」",
NULL, " How many are there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -746,7 +746,7 @@ void main()
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100816", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100816", 256);
OutputLine(NULL, "「……お、",
NULL, "\"...I...", Line_Continue);
@@ -782,7 +782,7 @@ void main()
//「大丈夫ですか!! 前原さん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700552", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700552", 256);
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
NULL, "\"Are you all right!? Maebara-san!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -791,7 +791,7 @@ void main()
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…@ついさっきまで@……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100817", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100817", 256);
OutputLine(NULL, "「犯人はニンゲンなんだって、",
NULL, "\"I thought that", Line_Continue);
@@ -808,10 +808,10 @@ void main()
OutputLine(NULL, "そう思ってました…。",
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100818", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100818", 256);
OutputLine(NULL, "ついさっきまで。",
NULL, " Up until right now.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100819", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100819", 256);
OutputLine(NULL, "……だけど",
NULL, " But...", Line_Continue);
//!s400
@@ -847,7 +847,7 @@ void main()
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……@いや、います@今。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100820", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100820", 256);
OutputLine(NULL, "「……でも",
NULL, "\"...But...", Line_Continue);
@@ -871,10 +871,10 @@ void main()
OutputLine(NULL, "……いるんだと思います……。",
NULL, " does exist...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100821", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100821", 256);
OutputLine(NULL, "いや、います。",
NULL, " No, he's...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100822", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100822", 256);
OutputLine(NULL, "今。」",
NULL, " here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -883,7 +883,7 @@ void main()
//「前原さん、どうか、どうか落ち着いて…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700553", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700553", 256);
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
NULL, "\"Maebara-san, please, just please calm down...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -892,10 +892,10 @@ void main()
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100823", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100823", 256);
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100824", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100824", 256);
OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
NULL, " It's been following me this whole time...!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -904,23 +904,23 @@ void main()
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100825", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100825", 256);
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100826", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100826", 256);
OutputLine(NULL, " 影みたいにぴったりくっついて!!",
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100827", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100827", 256);
OutputLine(NULL, " だけども少しずつ…少しずつ…。",
NULL, " But slowly... so slowly...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100828", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100828", 256);
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
NULL, " It's digging itself into my back...\"", Line_Normal);
ClearMessage();
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700554", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700554", 256);
OutputLine(NULL, "「……前原さん、",
NULL, "\"...Maebara-san...", Line_Continue);
@@ -958,10 +958,10 @@ void main()
//「……………後ろに@……すぐ、……後ろに………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100829", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100829", 256);
OutputLine(NULL, "「……………後ろに。",
NULL, "\"...Behind me.", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100830", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100830", 256);
OutputLine(NULL, "……すぐ、……後ろに………。」",
NULL, " Right... behind me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -970,26 +970,26 @@ void main()
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700555", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700555", 256);
OutputLine(NULL, "「お願いです前原さん。",
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700556", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700556", 256);
OutputLine(NULL, "……怖いのはわかります。",
NULL, " I can tell you're scared.", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700557", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700557", 256);
OutputLine(NULL, "ですがお願いです!!",
NULL, " But please!!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700558", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700558", 256);
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
ClearMessage();
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/01/120100831", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100831", 256);
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
- PlayVoice(3, "s01/01/120100832", 256);
+ ModPlayVoiceLS(3, 1, "s01/01/120100832", 256);
OutputLine(NULL, "振り向いたら……俺",
NULL, " If I do... I'll...", Line_Continue);
@@ -1005,13 +1005,13 @@ void main()
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ?!?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700559", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700559", 256);
OutputLine(NULL, "「怖いのはわかります!!",
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700560", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700560", 256);
OutputLine(NULL, " でも教えて欲しい!!",
NULL, " But please tell me!!", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700561", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700561", 256);
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
NULL, " You just need to turn around a bit!!", Line_WaitForInput);
OutputLine(NULL, " 前原さんの後ろに……",
@@ -1021,7 +1021,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
- PlayVoice(3, "s01/11/120700562", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700562", 256);
OutputLine(NULL, "誰がいるんですッ?!?!」",
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
ClearMessage();
@@ -1036,13 +1036,13 @@ void main()
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700563", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700563", 256);
OutputLine(NULL, "「…前原さん、",
NULL, "\"...Maebara-san...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700564", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700564", 256);
OutputLine(NULL, "……あんたまさか、",
NULL, " It couldn't be that you're...", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700565", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700565", 256);
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
NULL, " clawing out... your own throat...?\"", Line_Normal);
ClearMessage();
@@ -1087,16 +1087,16 @@ void main()
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700566", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700566", 256);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700567", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700567", 256);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700568", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700568", 256);
OutputLine(NULL, " 前原さん?!",
NULL, " Maebara-san!?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700569", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700569", 256);
OutputLine(NULL, " もしもーしッ?!?!」",
NULL, " Helloooo!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1147,10 +1147,10 @@ void main()
//「もしもし…@ ………………………前原…さん…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700570", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700570", 256);
OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput);
- PlayVoice(3, "s01/11/120700571", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700571", 256);
OutputLine(NULL, " ………………………前原…さん…?」",
NULL, " ...Maebara...san...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1214,7 +1214,7 @@ void main()
//「…………あ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700572", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700572", 256);
OutputLine(NULL, "「…………あ。」",
NULL, "\"...Ah.\"", Line_Normal);
ClearMessage();
@@ -1234,22 +1234,22 @@ void main()
ClearMessage();
DrawScene( "bg_192", 1000 );
- DrawBustshot( 3, "Kuma_Def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 19, "Kuma_Def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「大石さん、車はOKっす!!@ 大石さん…?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100011", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100011", 256);
OutputLine(NULL, "「大石さん、車はOKっす!!!",
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
- PlayVoice(3, "s01/19/123100012", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100012", 256);
OutputLine(NULL, " 大石さん…?!」",
NULL, " Ooishi-san...!?\"", Line_Normal);
ClearMessage();
//「……ごめんなさい、だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/11/120700573", 256);
+ ModPlayVoiceLS(3, 11, "s01/11/120700573", 256);
OutputLine(NULL, "「……ごめんなさい、だ。」",
NULL, "\"...It was... I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1258,7 +1258,7 @@ void main()
//「大石さん……??¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s01/19/123100013", 256);
+ ModPlayVoiceLS(3, 19, "s01/19/123100013", 256);
OutputLine(NULL, "「大石さん……??」",
NULL, "\"Ooishi-san...??\"", Line_Normal);
ClearMessage();
@@ -2322,7 +2322,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
SetStyleOfMessageSwinging( 0 );
//mov %Omake,1
diff --git a/Update/onik_op.txt b/Update/onik_op.txt
index 5142457..b667c16 100644
--- a/Update/onik_op.txt
+++ b/Update/onik_op.txt
@@ -520,7 +520,7 @@ void main()
Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 );
DrawBG( "aka1", 25, TRUE );
- DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
+ ModDrawCharacter(5, 0, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
//..lsp 10,"title\logo.bmp",0,140
diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt
index 2fbc9c8..f533b10 100644
--- a/Update/onik_tips_01.txt
+++ b/Update/onik_tips_01.txt
@@ -23,23 +23,23 @@ void main()
//「......レナってさ、俺と同い年だったよな?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100001", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100001", 128);
OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」",
NULL, "\"... So, Rena, we're the same age?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@そうだよ@ 干支もおんなじだよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200001", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200001", 128);
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
OutputLine(NULL, "そうだよ?",
NULL, " That's right.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200002", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200002", 128);
OutputLine(NULL, " 干支もおんなじだよね。」",
NULL, " We're the same zodiac animal, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -52,11 +52,11 @@ void main()
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300001", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300001", 128);
OutputLine(NULL, "「そんなことないよ。",
NULL, "\"That's not true.", Line_WaitForInput);
OutputLine(NULL, "誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!」",
@@ -67,27 +67,27 @@ void main()
//「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100002", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100002", 128);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " あ、そーか。",
NULL, " Oh, I see~", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100003", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100003", 128);
OutputLine(NULL, "魅音、頭いいじゃねぇか!」",
NULL, " Mion, you're pretty smart!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200003", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200003", 128);
OutputLine(NULL, "「あははははは。",
NULL, "\"Ahahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?",
NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200004", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200004", 128);
OutputLine(NULL, " レナは7月なんだよ!」",
NULL, " I'm July!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -117,34 +117,34 @@ void main()
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100004", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100004", 128);
OutputLine(NULL, "「…ふ!",
NULL, "\"...heh!", Line_WaitForInput);
OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100005", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100005", 128);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100006", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100006", 128);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え@ え?@ なんでだろ@ なんでだろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200005", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200005", 128);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " え?!",
NULL, " Huh!?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200006", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200006", 128);
OutputLine(NULL, " なんでだろ?",
NULL, " Why?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200007", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200007", 128);
OutputLine(NULL, " なんでだろ?!」",
NULL, " Why!?\"", Line_Normal);
ClearMessage();
@@ -169,11 +169,11 @@ void main()
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "me_se_wi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300002", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300002", 128);
OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」",
NULL, "\"So that means you were born in April, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,39 +182,39 @@ void main()
//「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100007", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100007", 128);
OutputLine(NULL, "「そーゆうこったな!",
NULL, "\"Right on!", Line_WaitForInput);
OutputLine(NULL, " 残念だなレナ!",
NULL, " Too bad, Rena!", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100008", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100008", 128);
OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」",
NULL, " I'm already far older than Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200008", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200008", 128);
OutputLine(NULL, "「へぇー!",
NULL, "\"Oh!", Line_WaitForInput);
OutputLine(NULL, " そうなんだ!",
NULL, " I see!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200009", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200009", 128);
OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」",
NULL, " Then you're the same age as Mii-chan!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300003", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300003", 128);
OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!",
NULL, "\"Well, it's just a few months~", Line_WaitForInput);
OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」",
@@ -239,29 +239,29 @@ void main()
//「......そう言えば...、魅音って上級生なんだよなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100009", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100009", 128);
OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」",
NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300004", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300004", 128);
OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」",
NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「魅ぃちゃん、よくわかんないこと言ってる......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200010", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200010", 128);
OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」",
NULL, "\"Mii-chan, you're not making any sense to me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -276,7 +276,7 @@ void main()
//「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100010", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100010", 128);
OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。",
NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput);
OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」",
@@ -287,7 +287,7 @@ void main()
//「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200011", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200011", 128);
OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。",
NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput);
OutputLine(NULL, "思うな……。」",
@@ -311,11 +311,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~~~!! やーめーてーー......!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200012", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200012", 128);
OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」",
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
ClearMessage();
@@ -328,7 +328,7 @@ void main()
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100011", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100011", 128);
OutputLine(NULL, "「前から思ってたんだけどさ。",
NULL, "\"I wondered about it before, yeah.", Line_WaitForInput);
OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」",
@@ -337,16 +337,16 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300005", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300005", 128);
OutputLine(NULL, "「教室の数が足りないからだよ。",
NULL, "\"There aren't enough classrooms.", Line_WaitForInput);
OutputLine(NULL, "仕方ないじゃん?",
NULL, " Can't help it.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300006", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300006", 128);
OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」",
NULL, " This building is being rented from the forestry services, after all~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -373,7 +373,7 @@ void main()
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100012", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100012", 128);
OutputLine(NULL, "「何で借りてるんだよ。",
NULL, "\"Why is it being borrowed?", Line_WaitForInput);
OutputLine(NULL, "本当の学校はどうしちゃったんだよ?」",
@@ -381,16 +381,16 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300007", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300007", 128);
OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。",
NULL, "\"There was one here forever from before the war...", Line_WaitForInput);
OutputLine(NULL, "老朽化でね。",
NULL, " It got dilapidated.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300008", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300008", 128);
OutputLine(NULL, "廃校ってわけよ。」",
NULL, " They closed it down.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -405,40 +405,40 @@ void main()
//「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300009", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300009", 128);
OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」",
NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どこの学校だったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200013", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200013", 128);
OutputLine(NULL, "「どこの学校だったの?」",
NULL, "\"Which school would that be?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300010", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300010", 128);
OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」",
NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、えーーーーーッ?!?@ と、遠いよぅ...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200014", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200014", 128);
OutputLine(NULL, "「え、えーーーーーッ?!?!",
NULL, "\"W-Whaaaa!?!?", Line_WaitForInput);
OutputLine(NULL, " と、遠いよぅ…!」",
@@ -453,48 +453,48 @@ void main()
NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、そんなわけでさ@
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300011", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300011", 128);
OutputLine(NULL, "「まぁ、そんなわけでさ。",
NULL, "\"Well, that's why.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300012", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300012", 128);
OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」",
NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200015", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200015", 128);
OutputLine(NULL, "「雛見沢の子供の半分くらいかな?",
NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput);
OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」",
NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300013", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300013", 128);
OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」",
NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200016", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200016", 128);
OutputLine(NULL, "「そんなことないよ魅ぃちゃん。",
NULL, "\"That's not true, Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」",
@@ -505,7 +505,7 @@ void main()
//「お、そうだぞそうだぞ@ レナとは意見が一致したな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100013", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100013", 128);
OutputLine(NULL, "「お、そうだぞそうだぞ!",
NULL, "\"Yeah, that's right that's right!", Line_WaitForInput);
OutputLine(NULL, " レナとは意見が一致したな!」",
@@ -514,27 +514,27 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん、そうだね@そうだね@ がんばろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200017", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200017", 128);
OutputLine(NULL, "「うん、そうだね。",
NULL, "\"Yes, that's right.", Line_WaitForInput);
OutputLine(NULL, "そうだね!",
NULL, " That's right!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200018", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200018", 128);
OutputLine(NULL, " がんばろ!」",
NULL, " Let's try our best!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300014", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300014", 128);
OutputLine(NULL, "「せーぜー頑張って下さいな。",
NULL, "\"All of you, try your best.", Line_WaitForInput);
OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」",
@@ -543,23 +543,23 @@ void main()
//「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100014", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100014", 128);
OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!",
NULL, "\"Not just us! You, too!", Line_WaitForInput);
OutputLine(NULL, " お前、受験生だろ?!",
NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100015", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100015", 128);
OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」",
NULL, " Your future is bleak with grades like this!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300015", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300015", 128);
OutputLine(NULL, "「いーもんいーもん。",
NULL, "\"Fine, just fine.", Line_WaitForInput);
OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」",
@@ -568,11 +568,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、え、永久就職って何だろ?@ 何だろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200019", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200019", 128);
OutputLine(NULL, "「え、え、永久就職って何だろ?!",
NULL, "\"Wh-wh-what do you mean by mooch off Kei-chan!?", Line_WaitForInput);
OutputLine(NULL, " 何だろ?!」",
@@ -583,12 +583,12 @@ void main()
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/22/441400001", 128);
+ ModPlayVoiceLS(3, 22, "s20/22/441400001", 128);
OutputLine(NULL, "「こら!",
NULL, "\"Hey!", Line_WaitForInput);
OutputLine(NULL, " そこ、うるさいですよ!",
NULL, " You're too loud!", Line_WaitForInput);
- PlayVoice(3, "s20/22/441400002", 128);
+ ModPlayVoiceLS(3, 22, "s20/22/441400002", 128);
OutputLine(NULL, " 自習は静かに!」",
NULL, " Be quiet during self study!\"", Line_Normal);
ClearMessage();
@@ -607,7 +607,7 @@ void main()
NULL, "It was completely our fault...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
// それを見て沙都子がケタケタと笑う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt
index 3931d4d..90035f9 100644
--- a/Update/onik_tips_02.txt
+++ b/Update/onik_tips_02.txt
@@ -49,11 +49,11 @@ void main()
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「暑いでございますわねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400001", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400001", 128);
OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -81,11 +81,11 @@ void main()
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400002", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400002", 128);
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput);
OutputLine(NULL, "羨ましいですわ。」",
@@ -95,7 +95,7 @@ void main()
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100016", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100016", 128);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 );
@@ -103,11 +103,11 @@ void main()
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200020", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200020", 128);
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
NULL, "\"...It... it gets hot... Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -120,7 +120,7 @@ void main()
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100017", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100017", 128);
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput);
OutputLine(NULL, "見てるこっちも涼しくなる。」",
@@ -129,36 +129,36 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは@ありがと@ 本当に涼しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200021", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200021", 128);
OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200022", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200022", 128);
OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400003", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400003", 128);
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200023", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200023", 128);
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput);
OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」",
@@ -167,11 +167,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400004", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400004", 128);
OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput);
OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」",
@@ -180,11 +180,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200024", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200024", 128);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -199,23 +199,23 @@ void main()
//「そう言えば...、この学校って指定の制服とかないんだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100018", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100018", 128);
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 2, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200025", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200025", 128);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200026", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200026", 128);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -234,7 +234,7 @@ void main()
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100019", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100019", 128);
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput);
OutputLine(NULL, "みんなお揃いだよな。」",
@@ -243,11 +243,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400005", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400005", 128);
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_WaitForInput);
OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
@@ -258,7 +258,7 @@ void main()
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100020", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100020", 128);
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput);
OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」",
@@ -269,16 +269,16 @@ void main()
//「えぇ。魅音さんが調達して下さいますの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400006", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400006", 128);
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200027", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200027", 128);
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -287,7 +287,7 @@ void main()
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100021", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100021", 128);
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -328,16 +328,16 @@ void main()
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200028", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200028", 128);
OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_WaitForInput);
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200029", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200029", 128);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -346,7 +346,7 @@ void main()
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100022", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100022", 128);
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput);
OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
@@ -355,11 +355,11 @@ void main()
DisableWindow();
- DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400007", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400007", 128);
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",
diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt
index 9d3d89c..dfd9f07 100644
--- a/Update/onik_tips_03.txt
+++ b/Update/onik_tips_03.txt
@@ -20,13 +20,13 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DrawScene( "bg_108", 1000 );
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300016", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300016", 128);
OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」",
NULL, "\"...So Kei-chan, you're not stinking rich?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -35,18 +35,18 @@ void main()
//「何だよ、突然@...俺がいつリムジンで登校したよ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100023", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100023", 128);
OutputLine(NULL, "「何だよ、突然。",
NULL, "\"What is this all of a sudden?", Line_WaitForInput);
OutputLine(NULL, "…俺がいつリムジンで登校したよ?」",
NULL, " Did I come to school in a limo before?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「月の小遣いはいくらもらってる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300017", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300017", 128);
OutputLine(NULL, "「月の小遣いはいくらもらってる?」",
NULL, "\"How much do you get for a monthly allowance?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -55,29 +55,29 @@ void main()
//「1000円。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100024", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100024", 128);
OutputLine(NULL, "「1000円。」",
NULL, "\"About $10...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あら。結構、小市民的ですのねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400008", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400008", 128);
OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」",
NULL, "\"My, that's a rather plebeian amount.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500001", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500001", 128);
OutputLine(NULL, "「……お弁当のおかずも普通ですよ。",
NULL, "\"...His lunch is made up of normal stuff.", Line_Continue);
Wait( 1800 );
@@ -101,11 +101,11 @@ void main()
NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あはははは。ごめんねごめんね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200030", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200030", 128);
OutputLine(NULL, "「あはははは。ごめんねごめんね!」",
NULL, "\"Ahahahaha. Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -118,14 +118,14 @@ void main()
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300018", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300018", 128);
OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?",
NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_Continue);
Wait( 1800 );
@@ -143,11 +143,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200031", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200031", 128);
OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」",
NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -172,22 +172,22 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400009", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400009", 128);
OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」",
NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......貧乏でかわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500002", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500002", 128);
OutputLine(NULL, "「……貧乏でかわいそかわいそです。」",
NULL, "\"...Being broke, how very, very unfortunate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -204,7 +204,7 @@ void main()
//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100025", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100025", 128);
OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。",
NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_Continue);
Wait( 4200 );
@@ -215,17 +215,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300019", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300019", 128);
OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!",
NULL, "\"You can't call it normal with that huge house!", Line_Continue);
Wait( 2800 );
OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!",
NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300020", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300020", 128);
OutputLine(NULL, " 絶対、普通じゃないって!」",
NULL, " That's not normal at all!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -292,28 +292,28 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_110", 400 );
- DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300021", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300021", 128);
OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。",
NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_Continue);
Wait( 1600 );
OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!",
NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300022", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300022", 128);
OutputLine(NULL, " 一体何が隠されているのか!!」",
NULL, " What could be hidden there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200032", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200032", 128);
OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -321,22 +321,22 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400010", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400010", 128);
OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」",
NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 5, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500003", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500003", 128);
OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」",
NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -345,7 +345,7 @@ void main()
//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200033", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200033", 128);
OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」",
NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal);
ClearMessage();
diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt
index 7b3a796..91e70c0 100644
--- a/Update/onik_tips_07.txt
+++ b/Update/onik_tips_07.txt
@@ -13,12 +13,12 @@ void main()
DisableWindow();
DrawScene( "bg_108", 1000 );
PlayBGM( 1, "msys02", 128, 0 );
- DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500004", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500004", 128);
OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_WaitForInput);
OutputLine(NULL, "圭一は知りませんですか?」",
@@ -29,32 +29,32 @@ void main()
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100026", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100026", 128);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100027", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100027", 128);
OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100028", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100028", 128);
OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300023", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300023", 128);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300024", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300024", 128);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -68,7 +68,7 @@ void main()
//「......沙都子@レナを知りませんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500005", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500005", 128);
OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_Continue);
Wait (1000)
@@ -77,27 +77,27 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400011", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400011", 128);
OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_Continue);
Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400012", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400012", 128);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300025", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300025", 128);
OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue);
Wait (1400)
@@ -132,7 +132,7 @@ void main()
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100029", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100029", 128);
OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput);
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
@@ -141,11 +141,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500006", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500006", 128);
OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_Continue);
Wait (1200)
@@ -155,7 +155,7 @@ void main()
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100030", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100030", 128);
OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_Continue);
Wait (1000)
@@ -164,11 +164,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400013", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400013", 128);
OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_Continue);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
@@ -186,7 +186,7 @@ void main()
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100031", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100031", 128);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_Continue);
Wait (2000)
@@ -200,11 +200,11 @@ void main()
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500007", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500007", 128);
OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_Continue);
Wait (1500)
@@ -214,11 +214,11 @@ void main()
DisableWindow();
- DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400014", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400014", 128);
OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue);
Wait (1300)
@@ -228,15 +228,15 @@ void main()
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100032", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100032", 128);
OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_Continue);
OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100033", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100033", 128);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100034", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100034", 128);
OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -245,40 +245,40 @@ void main()
//「......いいえ、違いますです。レイナで正しいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500008", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500008", 128);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400015", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400015", 128);
OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
- PlayVoice(3, "s20/04/440400016", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400016", 128);
OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300026", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300026", 128);
OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_Continue);
Wait (1000)
OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300027", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300027", 128);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput);
- PlayVoice(3, "s20/03/440300028", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300028", 128);
OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -308,18 +308,18 @@ void main()
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100035", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100035", 128);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300029", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300029", 128);
OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_Continue);
Wait (1200)
@@ -331,7 +331,7 @@ void main()
//「越後屋。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100036", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100036", 128);
OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
@@ -356,17 +356,17 @@ void main()
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200034", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200034", 128);
OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_Continue);
Wait (1000)
OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200035", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200035", 128);
OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -382,18 +382,18 @@ void main()
//「お代官様、竜宮めがまんまと現れましたぞ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100037", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100037", 128);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300030", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300030", 128);
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_Continue);
Wait (2800)
@@ -402,67 +402,67 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
- DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200036", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200036", 128);
OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_Continue);
Wait (2000)
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200037", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200037", 128);
OutputLine(NULL, " 越後屋だよ?!」",
NULL, " a con man!?\"", Line_Normal);
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100038", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100038", 128);
OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue);
Wait (2000)
OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
- PlayVoice(3, "s20/01/440100039", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100039", 128);
OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200038", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200038", 128);
OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_Continue);
OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput);
- PlayVoice(3, "s20/02/440200039", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200039", 128);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/04/440400017", 128);
+ ModPlayVoiceLS(3, 4, "s20/04/440400017", 128);
OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/05/440500009", 128);
+ ModPlayVoiceLS(3, 5, "s20/05/440500009", 128);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage();
@@ -492,11 +492,11 @@ void main()
Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
- DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 50 );
- DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ ModDrawCharacter(5, 0, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );
@@ -520,7 +520,7 @@ void main()
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100040", 128);
+ ModPlayVoiceLS(3, 1, "s20/01/440100040", 128);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue);
Wait (2600)
@@ -530,7 +530,7 @@ void main()
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300031", 128);
+ ModPlayVoiceLS(3, 3, "s20/03/440300031", 128);
OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...spare me.", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
@@ -553,11 +553,11 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
- DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200040", 128);
+ ModPlayVoiceLS(3, 2, "s20/02/440200040", 128);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue);
OutputLine(NULL, "先生来るよ!」",
diff --git a/Update/onik_tips_12.txt b/Update/onik_tips_12.txt
index 65f41d6..61bfdae 100644
--- a/Update/onik_tips_12.txt
+++ b/Update/onik_tips_12.txt
@@ -19,7 +19,7 @@ void main()
//「興宮STより、3号どうぞ@3号どうぞ。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/keijic44001", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/keijic44001", 128);
OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
OutputLine(NULL, "3号どうぞ。」",
@@ -30,7 +30,7 @@ void main()
//「3号です@感度良好ー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700001", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700001", 128);
OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_WaitForInput);
OutputLine(NULL, "感度良好ー。」",
@@ -39,12 +39,12 @@ void main()
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/keijic44002", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/keijic44002", 128);
OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput);
OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput);
- PlayVoice(3, "s20/00/keijic44003", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/keijic44003", 128);
OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -53,14 +53,14 @@ void main()
//「はいー、3号了解。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700002", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700002", 128);
OutputLine(NULL, "「はいー、3号了解。」",
NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@
if (GetGlobalFlag(GADVMode)) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/keijic44004", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/keijic44004", 128);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput);
OutputLine(NULL, "静か静かで願います。」",
@@ -71,19 +71,19 @@ void main()
//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700003", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700003", 128);
OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
OutputLine(NULL, "運びたいそうですがどうしますか。",
NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700004", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700004", 128);
OutputLine(NULL, "どうぞ。」",
NULL, " Over.\"", Line_Normal);
ClearMessage();
//「了解しました@先生に任せてください。@
if (GetGlobalFlag(GADVMode)) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/keijic44005", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/keijic44005", 128);
OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput);
OutputLine(NULL, "先生に任せてください。」",
@@ -94,18 +94,18 @@ void main()
//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700005", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700005", 128);
OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_WaitForInput);
OutputLine(NULL, "了解です。",
NULL, " Understood.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700006", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700006", 128);
OutputLine(NULL, "……あ、応援も到着しました。",
NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700007", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700007", 128);
OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700008", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700008", 128);
OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」",
NULL, " ...I think the vic is done for.\"", Line_Normal);
ClearMessage();
diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt
index 4f9e56b..7efde6a 100644
--- a/Update/onik_tips_13.txt
+++ b/Update/onik_tips_13.txt
@@ -19,7 +19,7 @@ void main()
//「自分で喉を掻き破った出血性ショック死@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200001", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200001", 128);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -28,23 +28,23 @@ void main()
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200002", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200002", 128);
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_Continue);
OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_Continue);
OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200003", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200003", 128);
OutputLine(NULL, "傷の形も一致する。」",
NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700009", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700009", 128);
OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_Continue);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
@@ -55,7 +55,7 @@ void main()
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200004", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200004", 128);
OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_Continue);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
@@ -64,16 +64,16 @@ void main()
DisableWindow();
- DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700010", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700010", 128);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 富竹氏の指には爪が剥がれたものもある@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -122,18 +122,18 @@ void main()
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200005", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200005", 128);
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700011", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700011", 128);
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_Continue);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
@@ -159,12 +159,12 @@ void main()
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200006", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200006", 128);
OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_Continue);
OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200007", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200007", 128);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -173,7 +173,7 @@ void main()
//「ホシの服の繊維とか、皮膚片とかは?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700012", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700012", 128);
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,12 +182,12 @@ void main()
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200008", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200008", 128);
OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_WaitForInput);
OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200009", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200009", 128);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -196,7 +196,7 @@ void main()
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700013", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700013", 128);
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput);
OutputLine(NULL, "全部持ってっちゃいます。」",
@@ -207,7 +207,7 @@ void main()
//「かっかっかっか@ それもそうじゃのう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200010", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200010", 128);
OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_Continue);
OutputLine(NULL, " それもそうじゃのう。」",
@@ -216,7 +216,7 @@ void main()
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700014", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700014", 128);
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_Continue);
OutputLine(NULL, "…スポーツマンですよねぇ。」",
@@ -227,12 +227,12 @@ void main()
//「ん@ そうだな@よく運動しとるようだの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200011", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200011", 128);
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_Continue);
OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200012", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200012", 128);
OutputLine(NULL, "よく運動しとるようだの。」",
NULL, " He was pretty active.\"", Line_Normal);
ClearMessage();
@@ -240,7 +240,7 @@ void main()
DisableWindow();
DrawBG( "black", 1000, TRUE );
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
- DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 8, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -294,7 +294,7 @@ void main()
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700015", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700015", 128);
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_Continue);
OutputLine(NULL, "…何人くらいいりますかねぇ。」",
@@ -305,12 +305,12 @@ void main()
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200013", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200013", 128);
OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_Continue);
OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " If anything, that's your specialty.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200014", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200014", 128);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
ClearMessage();
@@ -347,7 +347,7 @@ void main()
//「だとすると、結構犯人は多人数だの@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200015", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200015", 128);
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -356,7 +356,7 @@ void main()
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200016", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200016", 128);
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage();
@@ -405,12 +405,12 @@ void main()
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200017", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200017", 128);
OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_Continue);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200018", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200018", 128);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -419,7 +419,7 @@ void main()
//「期待はしませんよ@ですが結果を楽しみにしてます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700016", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700016", 128);
OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_Continue);
OutputLine(NULL, "ですが結果を楽しみにしてます。」",
@@ -428,7 +428,7 @@ void main()
//「大石さん~@ 課長が呼んでるっすー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/19/443100001", 128);
+ ModPlayVoiceLS(3, 19, "s20/19/443100001", 128);
OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_Continue);
OutputLine(NULL, " 課長が呼んでるっすー!」",
@@ -439,7 +439,7 @@ void main()
//「すみません、ではまた来年お会いしましょう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700017", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700017", 128);
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -448,7 +448,7 @@ void main()
//「おう@いいお年をの!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200019", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200019", 128);
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_Continue);
OutputLine(NULL, "いいお年をの!」",
diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt
index fabac92..0e1a7f2 100644
--- a/Update/onik_tips_16.txt
+++ b/Update/onik_tips_16.txt
@@ -14,13 +14,13 @@ void main()
DrawScene( "black", 1000 );
DrawScene( "bg_111", 400 );
PlayBGM( 1, "msys12", 128, 0 );
- DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 11, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「単刀直入に...自殺させる薬ってないんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700018", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700018", 128);
OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -29,14 +29,14 @@ void main()
//「直接的にはない。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200020", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200020", 128);
OutputLine(NULL, "「直接的にはない。」",
NULL, "\"Not directly, no.\"", Line_Normal);
ClearMessage();
//「遠回しですねぇ@...では間接的にはあるってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700019", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700019", 128);
OutputLine(NULL, "「遠回しですねぇ。",
NULL, "\"That's quite a roundabout response.", Line_Continue);
Wait ( 1800 );
@@ -48,7 +48,7 @@ void main()
//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200021", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200021", 128);
OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue);
@@ -62,11 +62,11 @@ void main()
DisableWindow();
- DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700020", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700020", 128);
OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
NULL, "\"...That's hard to say.", Line_Continue);
Wait ( 1500 );
@@ -77,7 +77,7 @@ void main()
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200022", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200022", 128);
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
Wait ( 3500 );
@@ -110,7 +110,7 @@ void main()
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200023", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200023", 128);
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 4200 );
@@ -119,14 +119,14 @@ void main()
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
- PlayVoice(3, "s20/00/443200024", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200024", 128);
OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200025", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200025", 128);
OutputLine(NULL, "…逆の状態もまた自殺をせん",
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200026", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200026", 128);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 );
@@ -138,7 +138,7 @@ void main()
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700021", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700021", 128);
OutputLine(NULL, "「…なるほどねぇ。",
NULL, "\"...I see.", Line_Continue);
Wait ( 1500 );
@@ -148,7 +148,7 @@ void main()
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200027", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200027", 128);
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 );
@@ -158,7 +158,7 @@ void main()
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700022", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700022", 128);
OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue);
Wait ( 1200 );
@@ -170,17 +170,17 @@ void main()
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200028", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200028", 128);
OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200028a", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」",
NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700023", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700023", 128);
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -188,13 +188,13 @@ void main()
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200029", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200029", 128);
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
NULL, "\" Such people generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 );
OutputLine(NULL, "道具を使用してな。",
NULL, " They prepare.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200030", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200030", 128);
OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -203,7 +203,7 @@ void main()
//「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700024", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700024", 128);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -212,7 +212,7 @@ void main()
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700025", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700025", 128);
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 );
@@ -223,7 +223,7 @@ void main()
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200031", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200031", 128);
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -232,7 +232,7 @@ void main()
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200032", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200032", 128);
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -240,7 +240,7 @@ void main()
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700026", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700026", 128);
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
Wait ( 2400 );
@@ -251,7 +251,7 @@ void main()
//「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200033", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200033", 128);
OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -260,13 +260,13 @@ void main()
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200034", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200034", 128);
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
Wait ( 4400 );
OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200035", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200035", 128);
OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -275,7 +275,7 @@ void main()
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700027", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700027", 128);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 );
@@ -286,7 +286,7 @@ void main()
//「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200036", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200036", 128);
OutputLine(NULL, "「他には、……そうじゃな。",
NULL, "\"Let's see... as another possibility", Line_Continue);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
@@ -296,7 +296,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
NULL, " there's a condition where brain injury causes psychological problems.", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200037", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200037", 128);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -304,7 +304,7 @@ void main()
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700028", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700028", 128);
OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -313,7 +313,7 @@ void main()
//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200038", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200038", 128);
OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -322,7 +322,7 @@ void main()
// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200039", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200039", 128);
OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
ClearMessage();
@@ -330,7 +330,7 @@ void main()
//「...............もうちょっと省略して言ってくれませんかねぇ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700029", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700029", 128);
OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
ClearMessage();
@@ -338,7 +338,7 @@ void main()
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200040", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200040", 128);
OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 );
@@ -350,13 +350,13 @@ void main()
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700030", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700030", 128);
OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
NULL, "\"Nahahahahahahah!!!", Line_Continue);
Wait ( 2000 );
OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700031", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700031", 128);
OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」",
NULL, " They smacked him hoping to nick some change, and just happened to hit a bad place!\"", Line_Normal);
ClearMessage();
@@ -368,7 +368,7 @@ void main()
ClearMessage();
//「.........なんてわけはありませんねぇ。@
- PlayVoice(3, "s20/11/440700032", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700032", 128);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp));
@@ -378,7 +378,7 @@ void main()
//「こほん@...いかにも。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200041", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200041", 128);
OutputLine(NULL, "「こほん。",
NULL, "\"Ahem.", Line_Continue);
Wait ( 1000 );
@@ -388,7 +388,7 @@ void main()
//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200042", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200042", 128);
OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue);
Wait ( 4600 );
@@ -399,7 +399,7 @@ void main()
//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700033", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700033", 128);
OutputLine(NULL, "「ありゃぁこんな時間!",
NULL, "\"Oh my goodness, look at the time!", Line_Continue);
OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
@@ -410,12 +410,12 @@ void main()
//「おう@ 頑張れよ@ いいお年をの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/443200043", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200043", 128);
OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_Continue);
OutputLine(NULL, " 頑張れよ!",
NULL, " Good luck!", Line_WaitForInput);
- PlayVoice(3, "s20/00/443200044", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/443200044", 128);
OutputLine(NULL, " いいお年をの!」",
NULL, " Best wishes!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -423,7 +423,7 @@ void main()
//「いいお年を!¥
- PlayVoice(3, "s20/11/440700034", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700034", 128);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「いいお年を!」",
NULL, "\"Best wishes!\"", Line_Normal);
diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt
index a6e1a09..d00c586 100644
--- a/Update/onik_tips_17.txt
+++ b/Update/onik_tips_17.txt
@@ -14,12 +14,12 @@ void main()
DrawScene( "black", 1000 );
DrawScene( "bg_192", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
- DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......おんやぁ@ 今の皆さんは確か...。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700035", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700035", 128);
OutputLine(NULL, "「……おんやぁ?",
NULL, "\"...Herm?", Line_Continue);
OutputLine(NULL, " 今の皆さんは確か…。」",
@@ -30,7 +30,7 @@ void main()
//「議員バッヂが二人いたっすね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/19/443100002", 128);
+ ModPlayVoiceLS(3, 19, "s20/19/443100002", 128);
OutputLine(NULL, "「議員バッヂが二人いたっすね。」",
NULL, "\"They had National Diet badges.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -39,14 +39,14 @@ void main()
//「じゃー、県議と市議の園崎だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700036", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700036", 128);
OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」",
NULL, "\"Then it's prefectural assembly member Sonozaki and city councilor Sonozaki.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「面白いっすね@親戚同士で県議と市議やってんすか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/19/443100003", 128);
+ ModPlayVoiceLS(3, 19, "s20/19/443100003", 128);
OutputLine(NULL, "「面白いっすね。",
NULL, "\"That's interesting.", Line_Continue);
Wait ( 1200 );
@@ -54,20 +54,20 @@ void main()
NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700037", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700037", 128);
OutputLine(NULL, "「これがズルイんですよ。",
NULL, "\"It's dirty is what it is.", Line_Continue);
Wait ( 1000 );
OutputLine(NULL, "お互いの名前で事前運動バンバン。",
NULL, " Shouting out each other's name during elections.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700038", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700038", 128);
OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。",
NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700039", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700039", 128);
OutputLine(NULL, "堂々と。」",
NULL, " Blatantly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -75,7 +75,7 @@ void main()
//「よくわかんないんすけど、それって公選法違反じゃないんすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/19/443100004", 128);
+ ModPlayVoiceLS(3, 19, "s20/19/443100004", 128);
OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」",
NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal);
ClearMessage();
@@ -84,13 +84,13 @@ void main()
//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700040", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700040", 128);
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700041", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700041", 128);
OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, "You should at least brush up on election laws.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -99,14 +99,14 @@ void main()
//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/19/443100005", 128);
+ ModPlayVoiceLS(3, 19, "s20/19/443100005", 128);
OutputLine(NULL, "「俺、知能犯課は無理っす。",
NULL, "\"I'm not cut out to handle intellectual crime.", Line_WaitForInput);
OutputLine(NULL, "バカですから。えっへっへっへ…!」",
NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// いたのは園崎県議と園崎市議@
@@ -135,7 +135,7 @@ void main()
//「お見送りしてんのは...副署長とうちの課長っすね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/19/443100006", 128);
+ ModPlayVoiceLS(3, 19, "s20/19/443100006", 128);
OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」",
NULL, "\"Looks like they were seen off by... the deputy chief and the department chief.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -178,7 +178,7 @@ void main()
//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700001", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700001", 128);
OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど",
NULL, "\"You have a lot of connections, so you might have heard something...", Line_Continue);
@@ -192,7 +192,7 @@ void main()
//「いいえ@何も。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700042", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700042", 128);
OutputLine(NULL, "「いいえ。",
NULL, "\"Nope.", Line_Continue);
Wait( 300 );
@@ -202,7 +202,7 @@ void main()
//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700002", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700002", 128);
OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。",
NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_Continue);
Wait ( 2800 );
@@ -212,7 +212,7 @@ void main()
//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700043", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700043", 128);
OutputLine(NULL, "「あれま。そうなんですか。",
NULL, "\"Oh, my. Is that so?", Line_Continue);
Wait ( 2600 );
@@ -235,7 +235,7 @@ void main()
//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700003", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700003", 128);
OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」",
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -244,7 +244,7 @@ void main()
//「ありゃ私@ はてはて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700044", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700044", 128);
OutputLine(NULL, "「ありゃ私?",
NULL, "\"Goodness, me?", Line_Continue);
OutputLine(NULL, " はてはて。」",
@@ -254,20 +254,20 @@ void main()
//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700004", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700004", 128);
OutputLine(NULL, "「とぼけるなよ。",
NULL, "\"No need to play dumb.", Line_Continue);
Wait ( 1000 );
OutputLine(NULL, "例の雛見沢の、過去の事件。",
NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput);
- PlayVoice(3, "s20/00/442700005", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700005", 128);
OutputLine(NULL, "蒸し返してるだろ。」",
NULL, " aren't you?\"", Line_Normal);
ClearMessage();
//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700045", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700045", 128);
OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?",
NULL, "\"I've already got my hands full with Tomitake's death.", Line_Continue);
Wait ( 3000 );
@@ -278,7 +278,7 @@ void main()
//「本当に@ 本当にそうならいいんだけどさ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700006", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700006", 128);
OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput);
OutputLine(NULL, " 本当にそうならいいんだけどさ…。」",
@@ -304,26 +304,26 @@ void main()
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700046", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700046", 128);
OutputLine(NULL, "「いやぁご馳走になっちゃいました。",
NULL, "\"Whew, that was quite the feast.", Line_Continue);
Wait (2600);
OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。",
NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700047", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700047", 128);
OutputLine(NULL, "助かりました。」",
NULL, " Much appreciated.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700007", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700007", 128);
OutputLine(NULL, "「いやいいよ。",
NULL, "\"Nah, it's nothing.", Line_Continue);
Wait (800);
OutputLine(NULL, "また馬、教えてよ。",
NULL, " Tell me a good horse again.", Line_WaitForInput);
- PlayVoice(3, "s20/00/442700008", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700008", 128);
OutputLine(NULL, "大石さんと同じ馬を買うから。」",
NULL, " I'll bet on the same one as you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -331,13 +331,13 @@ void main()
//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700048", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700048", 128);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_Continue);
Wait (1400);
OutputLine(NULL, " 最近はダメです。",
NULL, " I haven't been doing well there lately.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700049", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700049", 128);
OutputLine(NULL, "馬の声がさっぱりですから!",
NULL, " I haven't been able to read the horses at all!", Line_Continue);
@@ -390,7 +390,7 @@ void main()
//「ではではまた明日@よいお年を...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700050", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700050", 128);
OutputLine(NULL, "「ではではまた明日。",
NULL, "\"Well, see you again tomorrow.", Line_WaitForInput);
OutputLine(NULL, "よいお年を…!」",
@@ -401,7 +401,7 @@ void main()
//「大石さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700009", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700009", 128);
OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -410,20 +410,20 @@ void main()
//「はいはい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700051", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700051", 128);
OutputLine(NULL, "「はいはい。」",
NULL, "\"Yeah, yeah.\"", Line_Normal);
ClearMessage();
//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700010", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700010", 128);
OutputLine(NULL, "「過去の事件は全部個別に終わってる。",
NULL, "\"The past incidents have all been closed.", Line_Continue);
Wait (2200);
OutputLine(NULL, "縦に並べるのはやめるんだよ。",
NULL, " Stop lumping them all together.", Line_WaitForInput);
- PlayVoice(3, "s20/00/442700011", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700011", 128);
OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」",
NULL, " Those villagers half-believe it's really a curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -431,14 +431,14 @@ void main()
//「私だって祟りなんか信じちゃいませんよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700052", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700052", 128);
OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」",
NULL, "\"Well, I'm not convinced.\"", Line_Normal);
ClearMessage();
//「大石さんは来年で退職じゃないですか@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700012", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700012", 128);
OutputLine(NULL, "「大石さんは来年で退職じゃないですか。",
NULL, "\"You're going to be retiring next year, aren't you?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -447,7 +447,7 @@ void main()
// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700013", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700013", 128);
OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」",
NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -455,23 +455,23 @@ void main()
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700053", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700053", 128);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700054", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700054", 128);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700055", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700055", 128);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
//「署長は退職時特別昇給を見直すかもってさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700014", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700014", 128);
OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」",
NULL, "\"The chief said he may have to reconsider issuing your special retirement salary raise,.\"", Line_Normal);
ClearMessage();
@@ -509,13 +509,13 @@ void main()
//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700056", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700056", 128);
OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。",
NULL, "\"I'd expect no less of our egg-head chief, quite the model veiled threat.", Line_Continue);
Wait (3400);
OutputLine(NULL, "…でもまぁ。",
NULL, " But... well...", Line_WaitForInput);
- PlayVoice(3, "s20/11/440700057", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700057", 128);
OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、",
NULL, " Considering how our pay comes from the public's hard-earned taxes,", Line_Continue);
Wait (2800);
@@ -531,13 +531,13 @@ void main()
//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700015", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700015", 128);
OutputLine(NULL, "「僕も模範的な事とは思わないよ。",
NULL, "\"I don't think it's such a model response.", Line_Continue);
Wait (2600);
OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。",
NULL, " But given how hard you've worked, it's not at all odd for you to take home such a good package.", Line_WaitForInput);
- PlayVoice(3, "s20/00/442700016", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700016", 128);
OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」",
NULL, " Personally, I'd like you to get it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -545,7 +545,7 @@ void main()
//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700058", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700058", 128);
OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。",
NULL, "\"If I can get it, well, of course I'd want it.", Line_Continue);
Wait (2600);
@@ -555,7 +555,7 @@ void main()
//「もらえるよ@大石さんが大人なら。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/442700017", 128);
+ ModPlayVoiceLS(3, 0, "s20/00/442700017", 128);
OutputLine(NULL, "「もらえるよ。",
NULL, "\"You'll get it.", Line_Continue);
Wait (1200);
@@ -565,7 +565,7 @@ void main()
//「運転手さん、引き止めてすみませんね@お願いします。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700059", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700059", 128);
OutputLine(NULL, "「運転手さん、引き止めてすみませんね。",
NULL, "\"Sorry for holding you up here, Driver.", Line_Continue);
Wait (2100);
@@ -594,11 +594,11 @@ void main()
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 2, "night/oi_si_de_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 11, "night/oi_si_de_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/11/440700060", 128);
+ ModPlayVoiceLS(3, 11, "s20/11/440700060", 128);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_Continue);
diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt
index 882340b..2dd7f1d 100644
--- a/Update/onik_tips_18.txt
+++ b/Update/onik_tips_18.txt
@@ -16,12 +16,12 @@ void main()
DrawScene( "black", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
DrawScene( "bg_108", 1000 );
- DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200042", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200042", 256);
OutputLine(NULL, "「最近、圭一くんの元気がないね。",
NULL, "\"Keiichi-kun's been feeling down lately.", Line_Continue);
Wait (2800);
@@ -31,11 +31,11 @@ void main()
DisableWindow();
- DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300032", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300032", 256);
OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_Continue);
Wait (2400);
@@ -45,31 +45,31 @@ void main()
DisableWindow();
- DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200043", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200043", 256);
OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」",
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うっひゃっひゃっひゃっひゃ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300033", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300033", 256);
OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」",
NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
+ ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
//「......どう思う?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200044", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200044", 256);
OutputLine(NULL, "「……どう思う?」",
NULL, "\"...What do you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
//「さーね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300034", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300034", 256);
OutputLine(NULL, "「さーね。」",
NULL, "\"Don't know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -87,7 +87,7 @@ void main()
//「.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200045", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200045", 256);
OutputLine(NULL, "「………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -96,7 +96,7 @@ void main()
//「圭ちゃん、ひょっとして...@.........かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300035", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300035", 256);
OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
NULL, "\"Could be that Kei-chan...", Line_Continue);
Wait (2000);
@@ -107,14 +107,14 @@ void main()
//「......わかんない。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200046", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200046", 256);
OutputLine(NULL, "「……わかんない。」",
NULL, "\"...I don't know.\"", Line_Normal);
ClearMessage();
//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300036", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300036", 256);
OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」",
NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -122,7 +122,7 @@ void main()
//「うん@間違いない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200047", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200047", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_Continue);
Wait (800);
@@ -133,7 +133,7 @@ void main()
//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300037", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300037", 256);
OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」",
NULL, "\"That Ooishi, he probably fed him something fishy...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void main()
//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200048", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200048", 256);
OutputLine(NULL, "「真剣そうだったよ。",
NULL, "\"He looked serious.", Line_Continue);
Wait (1600);
@@ -151,7 +151,7 @@ void main()
//「.........あのねぇ@レナはよく知らないだろうけど@/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300038", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300038", 256);
OutputLine(NULL, "「………あのねぇ、",
NULL, "\"You see...", Line_Continue);
Wait (1400);
@@ -162,7 +162,7 @@ void main()
PlaySE( 4, "wa__024", 128, 64 );
//実はあいつ、オヤシロさまの使いなんだよ。@
- PlayVoice(3, "s20/03/440300039", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300039", 256);
OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」",
NULL, " But he's actually the messenger of Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -170,7 +170,7 @@ void main()
//「え@ 何の話?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200049", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200049", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue);
Wait (800);
@@ -181,7 +181,7 @@ void main()
//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300040", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300040", 256);
OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
NULL, "\"Whenever he shows up... someone is demoned away.", Line_Continue);
Wait (5800);
@@ -192,7 +192,7 @@ void main()
//「............あれ@ そうなの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200050", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200050", 256);
OutputLine(NULL, "「…………あれ?",
NULL, "\"...Oh?", Line_Continue);
Wait (1000);
@@ -202,7 +202,7 @@ void main()
//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300041", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300041", 256);
OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_Continue);
Wait (3000);
@@ -213,7 +213,7 @@ void main()
//「.........そう言えば、悟史くんが転校する前にもいたね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200051", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200051", 256);
OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」",
NULL, "\"...Now that you mention it, he was around before Satoshi-kun transferred out, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -221,7 +221,7 @@ void main()
//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300042", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300042", 256);
OutputLine(NULL, "「転校〜?",
NULL, "\"Transferred~?", Line_Continue);
Wait (1600);
@@ -231,7 +231,7 @@ void main()
//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200052", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200052", 256);
OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
NULL, "\"So this time he's appeared before Keiichi-kun...", Line_Continue);
Wait (3800);
@@ -242,7 +242,7 @@ void main()
//「........................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/03/440300043", 256);
+ ModPlayVoiceLS(3, 3, "s20/03/440300043", 256);
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -251,7 +251,7 @@ void main()
//「........................。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200053", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200053", 256);
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", Line_Normal);
ClearMessage();
@@ -264,8 +264,8 @@ void main()
NULL, " And then it was suddenly interrupted...", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
- DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -273,8 +273,8 @@ void main()
// ...哄笑だった¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/02/440200054", 256);
- PlayVoice(4, "s20/03/440300044", 256);
+ ModPlayVoiceLS(3, 2, "s20/02/440200054", 256);
+ ModPlayVoiceLS(4, 3, "s20/03/440300044", 256);
OutputLine(NULL, " …哄笑だった。",
NULL, "By loud laughter...", Line_Normal);
ClearMessage();
diff --git a/Update/onik_tips_19.txt b/Update/onik_tips_19.txt
index 948252a..c2622dc 100644
--- a/Update/onik_tips_19.txt
+++ b/Update/onik_tips_19.txt
@@ -18,7 +18,7 @@ void main()
//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44001", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44001", 256);
OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」",
NULL, "\"I see it in movies quite often, but what is it, exactly?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -27,7 +27,7 @@ void main()
//「複数の人格を持つことによる逃避と考えられています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44001", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44001", 256);
OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」",
NULL, "\"Multiple personalities are thought to be escapism.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -36,14 +36,14 @@ void main()
//「多重人格は逃避のひとつなのですか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44002", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44002", 256);
OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」",
NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal);
ClearMessage();
//「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44002", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44002", 256);
OutputLine(NULL, "「左様です。",
NULL, "\"Correct.", Line_Continue);
Wait (1000);
@@ -53,7 +53,7 @@ void main()
//「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44003", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44003", 256);
OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?",
NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_Continue);
Wait (3800);
@@ -65,7 +65,7 @@ void main()
//「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44003", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44003", 256);
OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。",
NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_Continue);
Wait (3000);
@@ -75,7 +75,7 @@ void main()
//「その現実逃避の見境がなくなると二重人格になるのですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44004", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44004", 256);
OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」",
NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -84,20 +84,20 @@ void main()
//「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44004", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44004", 256);
OutputLine(NULL, "「…ちょっと難しいですね。",
NULL, "\"...That's difficult to say.", Line_Continue);
Wait (2200);
OutputLine(NULL, "…そう提唱する説もありますし、否定する説もあります。",
NULL, " There are some who agree with that, and some who disagree.", Line_WaitForInput);
- PlayVoice(3, "s20/00/profa44005", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44005", 256);
OutputLine(NULL, "諸説紛々です。」",
NULL, " There is no consensus.\"", Line_Normal);
ClearMessage();
//「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44005", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44005", 256);
OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」",
NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -106,7 +106,7 @@ void main()
//「残念ながらそうなります@今後の研究が期待されます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44006", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44006", 256);
OutputLine(NULL, "「残念ながらそうなります。",
NULL, "\"Unfortunately, that is the current state of things.", Line_Continue);
Wait (1600);
@@ -116,7 +116,7 @@ void main()
//「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44006", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44006", 256);
OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!",
NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_Continue);
Wait (3000);
@@ -126,14 +126,14 @@ void main()
//「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44007", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44007", 256);
OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。",
NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_Continue);
Wait (1800);
OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。",
NULL, " may be genetically predisposed or may have had abnormal mental development... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/profa44008", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/profa44008", 256);
OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」",
NULL, "Some say that childhood abuse increases the chances.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -142,7 +142,7 @@ void main()
//「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44007", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44007", 256);
OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」",
NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -150,10 +150,10 @@ void main()
//「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/00/repoa44008", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44008", 256);
OutputLine(NULL, "「7つの人格を持つ青年A。",
NULL, "\"Person A has seven different personalities.", Line_WaitForInput);
- PlayVoice(3, "s20/00/repoa44009", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44009", 256);
OutputLine(NULL, "ではVTRの続きをどうぞ。",
NULL, " Let's watch a video of him...", Line_WaitForInput);
@@ -170,7 +170,7 @@ void main()
PlaySE( 4, "wa__029", 128, 64 );
//...ですがその前にコマーシャル!!¥
- PlayVoice(3, "s20/00/repoa44010", 256);
+ ModPlayVoiceLS(3, 0, "s20/00/repoa44010", 256);
OutputLine(NULL, "…ですがその前にコマーシャル!!」",
NULL, " Right after these commercials!!\"", Line_Normal);
ClearMessage();
diff --git a/Update/onik_tips_20.txt b/Update/onik_tips_20.txt
index d7048c3..ba08d37 100644
--- a/Update/onik_tips_20.txt
+++ b/Update/onik_tips_20.txt
@@ -32,7 +32,7 @@ void main()
//「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100041", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100041", 256);
OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。",
NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_Continue);
Wait (1600);
@@ -73,7 +73,7 @@ void main()
//「それじゃ1種類しか食えないよ@ 飽きちゃうって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100042", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100042", 256);
OutputLine(NULL, "「それじゃ1種類しか食えないよ!",
NULL, "\"Then I'd only get to eat one kind!", Line_Continue);
Wait (1300);
@@ -139,7 +139,7 @@ void main()
//「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし...!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100043", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100043", 256);
OutputLine(NULL, "「豚骨はうまいんだよ!",
NULL, "\"Pork-bone is good!", Line_Continue);
Wait (1200);
@@ -811,7 +811,7 @@ void main()
//「.........え、..................え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
- PlayVoice(3, "s20/01/440100044", 256);
+ ModPlayVoiceLS(3, 1, "s20/01/440100044", 256);
OutputLine(NULL, "「………え、………………え?」",
NULL, "\"...Wha... what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }